showing 1 - 50 of 403 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Adventurecraft | author | ? | [media=youtube]NyduAogjfSI[/media] | labelminimizeminimize |
Bliss: Dr D-Light volume 1 | Dr. D-Light;Games For Loving (Dr. D-Light) | ? | An add-on for Bliss & jBliss that adds wilder actions for more adventurous couples. | labelminimizesubject |
Bliss: Dr D-Light volume 2 | Dr. D-Light;Games For Loving (Dr. D-Light) | ? | An add-on for Bliss & jBliss that adds wilder actions for more adventurous couples. | labelminimizesubject |
Bliss: Solomon's Delight | Solomon's Delight;Games For Loving (Solomon's Delight) | ? | An add-on for Bliss & jBliss that is more specifically Biblical. But, "It is important to note that a few of the actions are taken out of scriptural context" as the website says. | labelminimizesubject |
Corpses 'N Souls | Side Scroll Studios | ? | Everything is persistent. So some enemies can be ignored initially and dispatched later. Also, their condition is irrelevant. They can be left dead where they stood and their corpses and souls be harvested for crafting later. | labelimageminimize |
Crystals of Holy | - | ? | labelimageminimize | |
Deep Voyage | My Game Company (Mad Gears) | ? | A proprietary commercial game. | labelimageminimize |
Dragon Hunt | author | ? | labelimageminimize | |
Duke Nukem Atomic Edition | 3D Realms (icculus.org) | ? | labelminimizeminimize | |
Dungeon Colony | author | ? | labelminimizeminimize | |
Dungeon Hack | author | ? | labelimageminimize | |
Dust: An Elysian Tail | Humble Hearts | ? | labelminimizeminimize | |
Flatland | author | ? | labelminimizeminimize | |
Fragments of Power | author | ? | Almost a straight-up Zelda game. Complete 9 dungeons to save the girl. Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games). | labelimagesubject |
Freeablo | ? | ? | labelminimizeminimize | |
Galaxy Mage Redux | author | ? | labelminimizeminimize | |
Haktoria | nimets | ? | labelminimizeminimize | |
Jagged Alliance 2: Stracciatella | author | ? | labelminimizeminimize | |
Kalyp | author | ? | labelminimizeminimize | |
Kamyran's Eye 2 | Manifesto Games;phk.at software development (phk.at software development) | ? | labelimageminimize | |
Lords of Uberdark | author | ? | labelminimizeminimize | |
Manic Digger | author | ? | labelminimizeminimize | |
Miller's Quest! | author | ? | labelimageminimize | |
Moria | author | ? | While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning. Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game. | labelimagesubject |
NetHack | Manifesto Games;DevTeam (DevTeam) | ? | NetHack is a wonderfully silly, yet quite addictive, Dungeons & Dragons-style adventure game. You play a character from one of many classes (such as wizard, ranger, or tourist), fighting your way down to retrieve the Amulet of Yendor (try saying THAT one backwards!) for your god. On the way, you might encounter a quantum mechanic or two, or perhaps King Arthur, or - if you're REALLY lucky - the Ravenous Bugblatter Beast of Traal. You should install a front-end for NetHack if you wish to play the game. Each of them includes the original non-graphical version, and they can all be installed at the same time: - nethack-console: no graphics, just plain NetHack; - nethack-x11 : original X11/Athena-based graphical version; - nethack-qt : Qt-based graphical version; - nethack-lisp : Lisp window version.***Version 3.0.0 was a major jump from version [game=#162666]2.3[/game] in size, scope, features and development style. This was the first release of the current version (as of 2007) [Zerothis] | labelimagesubject |
NetHack | ? | ? | labelminimizeminimize | |
NetHack | ? | ? | labelminimizeminimize | |
Peragro Tempus | author | ? | labelminimizeminimize | |
SilverTree | author | ? | labelminimizeminimize | |
Strife | author | ? | Through reverse-engineering efforts, Strife is able to run on the vavoom engine (which was modified to run Strife). | labelminimizeminimize |
SvStrife | author | ? | Another effort to reverse engineer Strife. Allowing this game to be run on modern systems despite a total lack of existence of source code from the original. | labelminimizeminimize |
Tactical Rogue | author | ? | labelminimizeminimize | |
Tempest in the Aether | author | ? | labelminimizeminimize | |
The Fallen One | author | ? | labelimageminimize | |
The Hunted Chronicles | THC Developers | ? | labelminimizeminimize | |
The Legend of Edgar | Parallel Realities | ? | labelimageminimize | |
The Legend of Zelda: Mystery of Solarus XD | Zelda s9larus | ? | labelminimizeminimize | |
The Titan's Quest | author | ? | labelimageminimize | |
Vulture's UnNetHack | DarkArts Studios | ? | Vulture for UnNetHack is a mouse-driven interface that enhances the visuals, audio and accessibility of the game, yet retains all the original gameplay and game features. | labelimagesubject |
Windstille | author | ? | labelimageminimize | |
Wolfstyle | author | ? | labelminimizeminimize | |
HACK | author | 1993 | labelminimizeminimize | |
HACK | author | 1993 | Linux port of BSD Games, 1997***Based on [game=#158874]Rogue[/game]. Seek the Amulet of Yendor. First made public in 1982, a major update was posted on USENET in 1984. | labelimagesubject |
Ancient Domains Of Mystery | author | 1994 | Latest version: 1.1.1 (as of 2002-11) Latest version on Steam (as of 2015-11-15)***For Linux and ELF. Runs on Amiga 3000 computers. ADOM is postcardware and the developer, Thomas Biskup, will accept food and cash donations. 1994, the encrpyted source code is included and the developer has invited people to crack it. -Update 2006- sourcecode has still not been cracked. [Zerothis] | labelimagesubject |
Tibia | CipSoft | 1997 | The idea of writing an online role-playing game emerged during autumn 1995. Unlike the text based multi-user-dungeons at that time, Tibia should have a graphical user-interface, thus giving players a better impression of the world they live in. Concrete plannings started in the Easter holidays 1996, and by January 7th, 1997, a permanent public server was ready to be launched. Since then, the game has continuously been developed further, and the number of players grew steadily. Now tens of thousands of players visit Tibia every day, thus making it one of Europe's largest online role-playing games. [From official site]***Requires Internet access. [Zerothis] | labelimageminimize |
Baldur's Gate II: Shadows of Amn | Interplay (BioWare) | 2000 | labelminimizeminimize | |
Deus Ex | Loki Games | 2000 | This is a proprietary game. For any Linux with 2.2.x Kernel and glibc 2.1. Also needs 8MB video card, XFree86 3.3.5+ for higher for Glide or XFree86 4.x+ for OpenGL and an OSS compatible 16-bit Sound card. [Zerothis] | labelminimizesubject |
DroidQuest | author | 2000 | The game is pure java, completely cross-platform. Its here because the game itself available at no cost unlike the other platforms it runs on.***A near pixel-perfect match for the original Robot Odyssey with added secret quest and secret level. Program three abandon robots using logic gates to retrieve inaccessible items you need and transport you to inaccessible areas in order to escape from Robotropolis. | labelimagesubject |
Hexen II | author | 2000 | labelminimizeminimize | |
Jagged Alliance 2: Unfinished Business | Titan Computer (Tribsoft) | 2000 | labelminimizeminimize |