showing 1 - 50 of 398 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Doom  author?This game is based on a very advanced port of the DOOM source code. It will run conventional DOOM wad files also. Freedoom is a freely available fan made set of levels meant to be an equivalent replacement of the original Doom levels. Freedoom is often installed with vavoom.

Roam the levels looking for every nook and cranny to find all the items and secrets. Oh ya, and shoot ever last living thing you can find. Find the keys to gain access to all areas. Exit the level to go to the next. Repeat. (Description applies to Doom as well as Freedoom).
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Final Doom id Software (TeamTNT)? labelminimizeminimize
Fragments of Power author?Almost a straight-up Zelda game. Complete 9 dungeons to save the girl.
Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games).
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Kamyran's Eye 2 Manifesto Games;phk.at software development (phk.at software development)? labelimageminimize
Miller's Quest! author? labelimageminimize
Moria  author?While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning.

Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game.
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NetHack  Manifesto Games;DevTeam (DevTeam)?NetHack is a wonderfully silly, yet quite addictive, Dungeons &
Dragons-style adventure game. You play a character from one of many
classes (such as wizard, ranger, or tourist), fighting your way down to
retrieve the Amulet of Yendor (try saying THAT one backwards!) for your
god. On the way, you might encounter a quantum mechanic or two, or
perhaps King Arthur, or - if you're REALLY lucky - the Ravenous
Bugblatter Beast of Traal.

You should install a front-end for NetHack if you
wish to play the game. Each of them includes the
original non-graphical version, and they can all be installed
at the same time:
- nethack-console: no graphics, just plain NetHack;
- nethack-x11 : original X11/Athena-based graphical version;
- nethack-qt : Qt-based graphical version;
- nethack-lisp : Lisp window version.***Version 3.0.0 was a major jump from version [game=#162666]2.3[/game] in size, scope, features and development style. This was the first release of the current version (as of 2007)
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NetHack  ?? labelminimizeminimize
NetHack  ?? labelminimizeminimize
The Fallen One author? labelimageminimize
Vulture's UnNetHack  DarkArts Studios?Vulture for UnNetHack is a mouse-driven interface that enhances the visuals,
audio and accessibility of the game, yet retains all the original gameplay and
game features.
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Wolfstyle  author? labelminimizeminimize
Angband  author1992Angband is a single-player, text-based, dungeon simulation derived
from the game Moria, which was in turn based on Rogue. It is
often described as a "roguelike" game because the look and feel of
the game is still quite similar to Rogue (though there are now graphical
tiles available if you dislike ASCII gaming). Angband has been in more or
less continuous development since the early 1990s.

The ultimate goal of the game is to develop a character strong enough
to defeat Morgoth, who resides on dungeon level 100. Upon doing so,
you will receive the exalted status of "winner" and your character may
retire. To achieve this you will need to explore numerous dungeon levels,
defeat many foes and sift through a great deal of treasure.

Angband is a reference to Morgoth's "prison of iron" in the world of
Middle-Earth, created by J.R.R. Tolkein.***JnuxBand turns Angband into a 'PC booter' game. Simple write to a floopy, USB, or disk img file and play it on any computer or emulator that can boot it.
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NetHack 2.3 DevTeam1992Based on [game=#158869]HACK[/game]. The 'net' part was added because developers from around the world communicate over the Internet to improve the game.
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Ancient Domains Of Mystery  author1994Latest version: 1.1.1 (as of 2002-11)
Latest version on Steam (as of 2015-11-15)***For Linux and ELF. Runs on Amiga 3000 computers. ADOM is postcardware and the developer, Thomas Biskup, will accept food and cash donations. 1994, the encrpyted source code is included and the developer has invited people to crack it.
-Update 2006- sourcecode has still not been cracked.
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Zangband author1994 labelimageminimize
Master Levels for DOOM II  GT Interactive (id Software)1995 labelminimizeminimize
The Ultimate Doom  Aauthor (author)1995 labelminimizeminimize
MAngband  author1997 labelimageminimize
Tibia CipSoft1997The idea of writing an online role-playing game emerged during autumn 1995. Unlike the text based multi-user-dungeons at that time, Tibia should have a graphical user-interface, thus giving players a better impression of the world they live in. Concrete plannings started in the Easter holidays 1996, and by January 7th, 1997, a permanent public server was ready to be launched. Since then, the game has continuously been developed further, and the number of players grew steadily. Now tens of thousands of players visit Tibia every day, thus making it one of Europe's largest online role-playing games.
[From official site]***Requires Internet access.
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DooM Legacy author1998 labelminimizeminimize
Kangband author1998 labelminimizeminimize
LxDoom author1998 labelminimizeminimize
Doom II  author1999 labelminimizeminimize
Unreal Mission Pack: Return to Na Pali GT Interactive (Legend Entertainment)19991999-05-31 is unlikely to be correct release date if the base game this depends on was released in 2002. labelimageminimize
Baldur's Gate II: Shadows of Amn  Interplay (BioWare)2000 labelminimizeminimize
Tux Racer  Sunspire Studios;Roxor Games (Sunspire Studios)2000TuxRacer began as a non-proprietary project but, after many volunteers contributed, it changed into a proprietary one (because open source copyright holders can do that). labelimageminimize
Nethack: Falcon's Eye -2000This is a audio, visual, and GUI layer for [[gameid:162667 Nethack]]. Great for those gamers that don't know good games unless they see them.
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Deliantra author2001 labelimageminimize
GnomeHack author2001 labelimageminimize
Shogo - Mobile Armor Division Hyperion Entertainment2001This is a proprietary game.
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Star Trek Voyager: Elite Force Activision (Raven Software)2001 labelminimizeminimize
CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
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1st Quest Revamp  author2002Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda.

This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge).
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ToME  DarkGod2002Tome, short for Troubles of Middle Earth, is a single-player,
text-based, dungeon simulation derived from the game angband, which
in turn is derived from the older game Moria, which was in turn based
on Rogue. It is often described as a "roguelike" game because the
look and feel of the game is still quite similar to Rogue.

In tome, the player may choose from a number of races and classes
when creating a character, and then "run" that character over a
period of days, weeks, even months, attempting to win the game by
defeating Morgoth, who lurks somewhere in the depths of the dungeon.

The ultimate goal of the game is to develop a character strong enough
to defeat Morgoth, who resides on dungeon level 100. Upon doing so,
you will receive the exalted status of "winner" and your character may
retire.

The first main difference from Angband a new player to ToME will need
to be aware of is that it has implemented a skills based system where
instead of the adventurer automatically improving in their abilities
as they become more experienced, they get 5 skill points to spend on
their character's abilities and can therefore customise what type of
character they play. See the skills help file for details

The second major difference is that the main dungeon from Angband has
been split into 4 "dungeons", each of which cover a different
portion of the dungeon's levels. Note that not all of the places are
actually "dungeons" - some are caves, forests, etc.

The third main difference between Vanilla Angband and ToME is the
difference in character classes and races, as well as a very
different magic system. ToME also offers the player the ability to
undertake a series of quests. It is not required for any adventurer
to undertake the fixed quests, but they can result in some nice
rewards.

Morgoth was 'the Dark Enemy of Middle-Earth' during its First Age. He
was banished by the Valar (offspring of Eru, "god" of J.R.R.
Tolkien's world) at the end of the First Age and thus never appears
in The Lord of the Rings, set during the Third Age. Sauron, who does
figure into those tales, was the most powerful of his servants. Read
Tolkien's 'The Silmarillion' for more on the legends of Middle-Earth.
Angband is a reference to Morgoth's "prison of iron."***Latest version: 2.3.5 (as of 2008-05-12)
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Unreal Tux Games (Epic Games)2002This is a proprietary game.
This was a package of modified Unreal game data files offered by Tux Games for a limited time. Customers who had purchased the Linux version of Unreal Tournament (from Tux Games or even another vendor) could install this and play the original version of Unreal. While technically an add-on, this was also in fact a full game.
[Zerothis]***Your ship has crash landed on an unknown planet. Look around. Crystal clear water shimmers. Shadows shift. Alien architecture fades into the horizon. Darkness falls. Walkways glow. Godless temples beckon. You are afraid. You are in the real world... but it is like no world you have ever known.
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Widelands author2002 labelminimizeminimize
A Tale in the Desert  eGenesis;Pluribus Games2003A monthly fee, free software, social MMORPG set in Ancient Egypt without combat. The focus of the game is activities such as fishing, growing crops, training animals, mining, and such whereby players advanced most efficiently when they cooperate. There are also personal and group challenges to perform. The game has a unique in game government where players themselves are elected and a legal system operated much by the players also. The legal system can ban players, redistrubute abandon property, or even allow or disallow rule altering actions such as individual requests to have a sex-change. The highest office is Demi-Pharaoh, a position that allows the player power to reassign property absolutely, change and influence rules of the game, and even effectively remove players from the game making a tyrannical regime with real-world powers a real possibility (so elections are taken seriously). The systems of the game require a tremendous amount of cooperation. Attempts at adding currency to the game have not been effective, the setting (like the real world example) just doesn't lend well to anything except bartering. New players enter the world at 'newbie island' where experienced players can gain advancement by visiting and helping new players to learn the basics of the game while they also advance. Tests, challenges and player development are divided into categories: Architecture, Art, Body (Health), Harmony (replaced and is a variant the Conflict category), Leadership, Thought, and Worship. There are 127 other 'lesser' categories that have not all been found. Details of the game are sometimes added by developers without announcement. It is up to a player to discover it the new features and tell others so that they can explore it together.

Unique challenges have been presented to the players due to this games unusual format.
Knightmare, Mafia, and another player attempt to force everyone to use the legal system more responsibly. As part of their effort, Mafia damaged a vital resource in the game (effectively detrimentally altering the entire game experience for all players). Players used the legal system to ban Mafia from the game.
A player named Khepry overly-depleted resources and indirectly cause massive environmental catastrophe in the game.
Some skills, called 'stranger skills' allow a player to take advantage of everyone else when they learn them. Effectively, it is possible to learn and then use anti-social skills in the game.
A Character named Malaki traded worthless materials and advocated slavery for women (in addition to treating them as worthless to begin with).
In one phase of the game, treasure chests contaminated with Lung Spore Disease began washing ashore. Players were offered the challenge of finding a cure. Getting the disease inhibited the victim making it more difficult to participate in finding a cure or efforts to stop the disease from spreading. The sick had to be treated. It was left entirely to players to solve the various secondary problems with only the cure itself being programmed into the game.

2014-04-29 ATitD operations were shifted to Pluribus Games
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FAAngband  author2003 labelminimizeminimize
Gee Whiz  icculus.org2003 labelimageminimize
Mortal Szombat  author2003 labelminimizeminimize
Warp Rogue  author2003 labelimageminimize
Powder author2003This is a roguelike originally developed specifically for the Gameboy
Advance (GBA). It is not a port of an existing roguelike as the controls
of the GBA are very different from the traditional keyboard, and the screen
imposes some additional limitations. It is built around replayability and
long term ergonomics, not short term learning. It uses actual graphic tiles
(16x16) rather than the traditional characters.
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The Battle for Wesnoth Manifesto Games2003A turn based strategy game.

It is cross platform, programmed in C++, released under the GNU General Public License and free. Development is decentralized. But the operators of the official website do choose which content gets bundled with the game download so some of the user created content and features are sort of 'official'. They require content to be GPL before they will host it on their server. Non-GPL content is also available, but elsewhere.

Commercial publisher Manifesto Games offers this game on their website in exchange for a "desultory handwave in the direction of actually trying to sell you stuff".

1 player or multi-player.

Originally called 'West and North' after the 2 lands in the game that were inhabited in the first campaign. The way the name developed to its current form is paralleled in the 'The Rise of Wesnoth' campaign.
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Neverwinter Nights  Atari;Infogrames (BioWare)2003Linux versions of this program are supported by Bioware. You can obtain them from the Neverwinter Night's for Linux Client Page and the Neverwinter Night's for Linux Server Page.
You can obtain help for this version of the program from Bioware's Linux Forums.
[Atari]***While the most of the Linux version can be downloaded for free, you'll need to buy the windows version to legally get a CD Key that allows the Linux version to run. Also, certain files of the windows version are also required for the Linux version and only available from a full install of the windows version that has been successfully run at least once.

Bioware had stared during development that players could import Baldur's Gate characters. This feature was subsequently removed before completion. Atari says in their NWN FAQ (About the Windows version), that this was due to BG being 2nd edition D&D rules and and NWN being 3rd edition.

Hasbro, Infogrames, and Atari do not officially support the Linux port. According to Atari, Bioware does.

Confirmed to work perfectly with WINE versions 0.9.55 and 0.9.61. Formally, the end user had to install and successfully run the Windows version then port it to their Linux box. The good news here is that Linux users no longer had to own a windows system to get a native Linux version. They could instead, install the Windows version, install the NWN Linux resources, port the proper files from the windows version to Linux version, uninstall the Windows version. Native Linux version get achieved without having to buy Windows.

Although the Linux client and dedicated servers were developed an tested concurrently with, and from the same source code as, the windows client and server, The Linux client ultimately is a true port and not a source port or a conversion. This is because the end user literally has to port the final bit of code manually from a windows machine to a Linux machine to make the Linux version complete. The servers however, are all of the same source.
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Neverwinter Nights: Shadows of Undrentide  Atari (BioWare)2003While the Linux version can be downloaded for free, you'll need to buy the windows version to legally get a CD Key that allows the Linux version to run. labelminimizeminimize
Neverwinter Nights: Hordes of the Underdark  Atari (BioWare;Floodgate Entertainment)2003 labelminimizeminimize
Kamyran's Eye phk.at software development2004 labelimageminimize
Save Scummer author2004 labelminimizeminimize
XUltima IV  author2004Choices for installing**.
1. Ultima Arcanum PPA (as of 2014-08-01, I recommend this option for Ubuntu users)
2. Acquire and convert the RPM to DEB
3. Compile from source


Check here for resources <http://xu4.sourceforge.net/download.php>
Acquire the original Ultima VI, v1.01 perferred.
Optionally, acquire the VGA patch.

===================================================================
1. Ultima Arcanum PPA
===================================================================
$sudo apt-add-repository ppa:dallen.wilson/ultima
$sudo apt-get install xu4

OR for compiling:

$sudo apt-add-repository ppa:dallen.wilson/ultima
$sudo apt-get source xu4

The PPA has versions for Maverick and Trusty but the package doesn't enforce these versions (may install on any version of Ubuntu).

===================================================================
2. One simple way for DEB systems is to install the dependencies and convert and install the RPM to DEB using alien in a terminal
===================================================================
[code]$sudo apt-get update
$sudo apt-get install alien libsdl1.2 libsdl-mixer1.2 libxml2 timidity
$sudo alien -di xu4-1.0beta3-1.i386.rpm[/code]

The RPM package provided by the creators will convert to deb with no problems to DEB platforms (Alien or another package converter) up to version 1.0beta2 (beta3 and beta4 fail due to dependencies). The source code will also compile easily on ubuntu systems. Dallen Wilson's Ultima Arcanum PPA has source and deb packages for Ubuntu Maverick and Trusty (which covers all version between). The Trusty build is provided daily.

===================================================================
2. How to Compile xu4 from SVN in Ubuntu (and possibly other NIXum)
===================================================================
In Terminal:
[code]$sudo apt-get install alien build-essential checkinstall libxml2-dev libsdl1.2-dev libsdl-mixer1.2-dev subversion timidity[/code]

Acquire the latest xu4 source code:
**[code]$svn co https://xu4.svn.sourceforge.net/svnroot/xu4 xu4[/code]
These directories may need to be created first. It harms nothing to run this command anyway:
[code]$sudo mkdir /usr/local/share/pixmaps /usr/local/lib/u4 /usr/local/share/applications/[/code]

Enter the main xu4 source directory and build the project*:
[code]$cd xu4/trunk/u4/src
make clean
make[/code]

Use your package manager to remove any older version of xu4 you have*

Now to install*:
$sudo checkinstall -Dy --pkgname xu4-mybuild --arch i386

Check install will create a deb file with a name similar to xu4-mybuild_20110730_i386.deb (based on the pkgname you chose and the date of the svn)
Use "--arch amd64" with checkinstall if you built for 64-bit (and are not on 64-bit, likewise "--arch i386" will build a 32-bit version).
Use "-Sy" to build a Slackware package
Use "-Ry" to build an RPM package
Slackware and RPM have additional options that can be investigated with:
$man checkinstall

To get the latest xu4 again, go to the directory that contains the xu4 directory and enter*:
$svn update xu4


*These steps must be done every time to compile from source.
**2014 These instructions no longer work on Ubuntu 12.04 precise and must be modified. I have found no RPM that converts successfully due to additional package requirements that will not function properly after converting.
**instead, use [code]$svn checkout svn://svn.code.sf.net/p/xu4/code/trunk xu4-code[/code]***The xu4 game engine is a standalone Ultima IV clone also capable of running the original or VGA patched versions of Ultima IV on a variety of platforms. It is also capable of running new RPGs. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic. To date (2014), no totaly conversions or hacks have been created to utilized these features (I guess the developers got UIV perfect on the first try :)

The full version of Ultima IV for DOS was 'made available for free download' at selected sites by Origin (subsequently purchased by Electronic Arts). However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. xu4 can used these upgrades as well, or simply recreated the original DOS experience (or the Amiga experience, for that matter). The xu4 project allows this game to run on Linux, Mac OS 8, Mac OS X, Windows, and other operating systems.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. And now, playable on Linux. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.

[spoiler=Show Orb Refresh Cheat;hide cheat]Use an orb. Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. The orb is ready to use again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler][spoiler=Show Chest Refresh Cheat;hide cheat][b]G[/b]et all the chests in a level of a dungeon (not ones in a room on on the surface). Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. All the chests you have [b]G[/b]otten are there to [b]G[/b]et again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler]
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