showing 32 games

namepublisher(developer)year arrow_downwarddescription
Dragon Hunt  author? labelimageminimize
Insecticide author? labelminimizeminimize
JVGS author?JVGS is an open source platform game that is not like the others.
It is build on simple line structures loaded from svg files,
giving the whole game a "sketched" and minimalistic look.
Levels can be made with simple xml and lua files.
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Manic Digger author? labelminimizeminimize
Monsters and Mushrooms author? labelminimizeminimize
Munchies author? labelminimizeminimize
Inner Worlds  Sleepless Software;GOTO (Sleepless Software)1996The protagonist is a female werewolf able to transform between human and wolf forms at will so long has enough mana has been collected. While this is an action side-view platformer game there are enough RPG elements to make this game mainly of the RPG genre. The main character can increase in ability as she progresses in the game. The game appears at first to have a linear design but exploration of the levels will reveal a complex map layout, some levels can be skipped, and completed or skipped levels can be relocated and played again. Certain areas are only accessible via one form or the other. The game has an inventory for various weapons, keys, scrolls, and potions. Normal weapons can be enchanted. Collecting amulets allows for increases in maximum mana or maximum health. Defeating certain enemies grants new abilities.

Was developed and compiled on Linux. It was cross compiled for DOS and Windows. The Linux version is actually hidden on the full version CD-ROMs of the Windows and DOS versions. It is also 299 files rather than a monolithic executable (like the DOS and Winders versions were)

The DOS version comes in a shareware package consisting of the 1st of 3 episodes. This is not the case with the Linux version and never was. The Linux version only exists (for the public) on the CD-ROMs of the DOS or Windows versions and includes all three episodes. While the full DOS version was made available for download from Sleepless, Inc's website, the Linux and Windows versions were not and are not. They are freely redistributable "whereever you can get it", as stated by Sleepless. As of 2017, it is available on the Internet as file iw12-linux.tgz. And at the Internet Archive.

The CD-ROM version is known to have been published in the USA and France. There are very likely other places and languages as well.

Inner Worlds was the first proprietary and commercial game developed on Linux. Also the first Linux that you could actually buy on store shelves despite the product being hidden on the disk. It was preceded by Doom which required downloading the Linux version after purchase. Succeeded by Civilization: Call to Power published by Loki Entertainment; the first Linux game on store shelves that was not packaged in a product for another operating system.
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Tibia CipSoft1997The idea of writing an online role-playing game emerged during autumn 1995. Unlike the text based multi-user-dungeons at that time, Tibia should have a graphical user-interface, thus giving players a better impression of the world they live in. Concrete plannings started in the Easter holidays 1996, and by January 7th, 1997, a permanent public server was ready to be launched. Since then, the game has continuously been developed further, and the number of players grew steadily. Now tens of thousands of players visit Tibia every day, thus making it one of Europe's largest online role-playing games.
[From official site]***Requires Internet access.
[Zerothis]
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Deliantra author2001 labelimageminimize
Stendhal Arianne2005Are you looking for adventure? Want to fight for riches?
Develop yourself and your social standing? Meet new people?
Do you want to be part of a brave new world?

Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.

Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters!

Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.

So what are you waiting for?! A whole new world awaits...
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Ardentryst  Project Ardentryst2007[quote][...] you can get the source package, which [u]should[/u] run on any system with Python and pygame installed.[/quote]
The game seems to be primarily developed on/for Windows. Ubuntu and OpenSUSE packages are also available (by third-parties?).

As of 2010-05, the Getdeb package (Ubuntu), is provided by João Pinto, the GetDeb Team Leader (not associated with Ardentryst). However, version 1.71 has been officially tested on and indicated Linux compatible by the Ardentryst team.
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Which Way is Up  Hectigo2007A platformer based on rotating the game world. No scrolling, but the camera rolls. Spiders stay stuck on any surface regardless of level rotation and they spit venom. Gameplay mainly consists of jumping, dodging spider venom, dodging the spiders themselves, and maneuvering into position while the world rotates.
[Zerothis]
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Cryptrover author2008 labelminimizeminimize
Violetland author2009In this game the player should help a girl by name of
Violet to struggle with hordes of monsters. For this
purpose the various weapon, and also the special abilities
of the heroine which are opening with experience can be used.
In game there are elements of RPG in the form of
strength-agility-vitality and derivatives. Also there is an
unique feature: dynamic change of day and night.***[media=youtube]k2UeGCTQsdg[/media][media=youtube]l46L6dbwL0c[/media]
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DDRogue flend2009 labelminimizeminimize
Minecraft Mojang2011[media=youtube]oG8ar_ieu7Y[/media]***GPL license is likely wrongly applied to this:
[quote]Do not distribute anything I've made. This includes the client and the server software for the game. This also includes modified versions of anything I've made.[/quote] source: [url]http://www.minecraft.net/copyright.jsp[/url]

Also on the former DRM tag:
[quote]Once you've bought the game, it's yours. No DRM.[/quote] source: [url]http://www.minecraft.net/prepurchase.jsp[/url]***Unlike the Windows and Mac versions, the Linux version is distributed as plain Java runtime (.jar archive) which is not Linux specific at all and can be run on any other platform with Java VM.***Go prospecting for materials to build game world bricks and more advanced items (such as minecarts). Fend off enemy creatures. Also grow crops if you like.***Online play is free, offline play requires purchasing online play. The game is GPL and source code is freely available (so paying is not strictly required for anyone who modifies and compiles the code themselves. This is perfectly legal, though somewhat inconvenient)
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McMites First Strike author2012 labelminimizeminimize
SpiderWay Tango Games2013 labelminimizeminimize
Topia Online author2013This Massive Multiplayer Online RPG aims to give all the game creation tools to the players and let them create their own content. Power to create is granted and revoked to users by other users. This is supposed to ensure no one gets to powerful. Characters are always online, even when players are not. Certain game rules are in place to protect the characters from off-line attacks but not to the point that these characters do not stop participating. Users can create minions to take care of jobs that might be classified as grinding. The developers same there is no grinding in the game (and if players grind anyhow, it is of no advantage). Advancement is gained through social interaction, not PvP. PvP is definitely allowed, but players killing players is disadvantageous. Players don't just create the forces of evil, they are the forces of evil if they so choose. Since players make the rules, slimes could seek to take over the world just as zombies, dragons, or a dark wizard might. Slimes, Molds, and Gelatonus cubes can theoretically become just as powerful as a 9-Headed Mithral-plated Crystaline-Gold Phase Dragon Lich King. Each game server begins with a randomly generated world suitable to be shaped, molded, modified, populated, and ruled by the players that enter it. Simple world building, moving trees, placing monsters, is done simply. Access to the game is a one-time payment, no subscriptions, no payment for additional content, no pay-to-win marketplace. A gains in the game use in-game currency (called influence) earned though social interaction. Players with more skills will write scripts and make the animations. These are offered in an in-game marketplace where less skilled players can buy them and perhaps modify them. Art is likewise offered. labelminimizesubject
Time Labyrinth Team mochalematazi2013 labelminimizeminimize
Litil Divil KISS Ltd (Gremlin Interactive)2014 labelminimizeminimize
You Have To Win The Game Minor Key Games2014 labelminimizeminimize
Hive Blueline Games2014 labelminimizeminimize
Deity Quest Fancy Fish Games2014 labelminimizeminimize
Pixel Boy  Giant Box Games2014 labelminimizeminimize
Truecraft author2015Created by reverse engineering Minecraft beta 1.7.3. It is Minecraft with all the basic features. Dig up resources, cultivate resources, craft stuff, and things. labelminimizesubject
The Deer God Crescent Moon Games2015 labelminimizeminimize
Forge Quest Open Realms2015 labelminimizeminimize
Atari Vault Atari (Code Mystics)2016Various trademarks have been changed or removed from many of the games such as "Indy 500" and "Snoopy". labelimageminimize
Windscape Headup Games (Magic Sandbox)2016 labelminimizeminimize
Isleward Big Bad Waffle;Hiznopellagio2017 labelminimizeminimize
Delver Priority Interrupt2018[media=youtube]dattsmkfzhU[/media] labelminimizeminimize
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