showing 33 games

namepublisher(developer)year arrow_downwarddescription
Dust: An Elysian Tail Humble Hearts? labelminimizeminimize
Tibia CipSoft1997The idea of writing an online role-playing game emerged during autumn 1995. Unlike the text based multi-user-dungeons at that time, Tibia should have a graphical user-interface, thus giving players a better impression of the world they live in. Concrete plannings started in the Easter holidays 1996, and by January 7th, 1997, a permanent public server was ready to be launched. Since then, the game has continuously been developed further, and the number of players grew steadily. Now tens of thousands of players visit Tibia every day, thus making it one of Europe's largest online role-playing games.
[From official site]***Requires Internet access.
[Zerothis]
labelimageminimize
Baldur's Gate II: Shadows of Amn  Interplay (BioWare)2000 labelminimizeminimize
Ultima VII Part 2: Serpent Isle  author (Origin)2001Thanks to a game engine called Exult, Ultima VII part 2: Serpent Isle and its addon The Silver Seed can be played on a variety of platforms.
[[link:http://exult.sourceforge.net exult Homepage]]
[Zerothis]
labelimageminimize
Ultima VII: The Black Gate  author (Origin)2001Thanks to a game engine called Exult, Ultima VII: The Black Gate and its addon The Forge of Virtue can be played on a variety of platforms. Plus a few enhancements.

Tags:
The character can move seamlessly from above ground to under ground, up or down stars, in and out of buildings, on and off of rooftops, in and out of ships, and take to the air and land. Various magical transportation occurs.
The 8th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. (Ultima Underworld is canonical, prequil of this game, and the 7th in the series). But, it was never intended to run on Linux. This, and other exult enhancements are sufficient to mark this game as uncanonical. Exult uses SDL for the Linux version with an OpenGL option. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are several prisoners in the game and this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned by in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]. And some coder with nothing better to do has given the engine dance mat compatibility.
[Zerothis]
labelimagesubject
CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
[Zerothis]
labelimagesubject
XUltima IV  author2004Choices for installing**.
1. Ultima Arcanum PPA (as of 2014-08-01, I recommend this option for Ubuntu users)
2. Acquire and convert the RPM to DEB
3. Compile from source


Check here for resources <http://xu4.sourceforge.net/download.php>
Acquire the original Ultima VI, v1.01 perferred.
Optionally, acquire the VGA patch.

===================================================================
1. Ultima Arcanum PPA
===================================================================
$sudo apt-add-repository ppa:dallen.wilson/ultima
$sudo apt-get install xu4

OR for compiling:

$sudo apt-add-repository ppa:dallen.wilson/ultima
$sudo apt-get source xu4

The PPA has versions for Maverick and Trusty but the package doesn't enforce these versions (may install on any version of Ubuntu).

===================================================================
2. One simple way for DEB systems is to install the dependencies and convert and install the RPM to DEB using alien in a terminal
===================================================================
[code]$sudo apt-get update
$sudo apt-get install alien libsdl1.2 libsdl-mixer1.2 libxml2 timidity
$sudo alien -di xu4-1.0beta3-1.i386.rpm[/code]

The RPM package provided by the creators will convert to deb with no problems to DEB platforms (Alien or another package converter) up to version 1.0beta2 (beta3 and beta4 fail due to dependencies). The source code will also compile easily on ubuntu systems. Dallen Wilson's Ultima Arcanum PPA has source and deb packages for Ubuntu Maverick and Trusty (which covers all version between). The Trusty build is provided daily.

===================================================================
2. How to Compile xu4 from SVN in Ubuntu (and possibly other NIXum)
===================================================================
In Terminal:
[code]$sudo apt-get install alien build-essential checkinstall libxml2-dev libsdl1.2-dev libsdl-mixer1.2-dev subversion timidity[/code]

Acquire the latest xu4 source code:
**[code]$svn co https://xu4.svn.sourceforge.net/svnroot/xu4 xu4[/code]
These directories may need to be created first. It harms nothing to run this command anyway:
[code]$sudo mkdir /usr/local/share/pixmaps /usr/local/lib/u4 /usr/local/share/applications/[/code]

Enter the main xu4 source directory and build the project*:
[code]$cd xu4/trunk/u4/src
make clean
make[/code]

Use your package manager to remove any older version of xu4 you have*

Now to install*:
$sudo checkinstall -Dy --pkgname xu4-mybuild --arch i386

Check install will create a deb file with a name similar to xu4-mybuild_20110730_i386.deb (based on the pkgname you chose and the date of the svn)
Use "--arch amd64" with checkinstall if you built for 64-bit (and are not on 64-bit, likewise "--arch i386" will build a 32-bit version).
Use "-Sy" to build a Slackware package
Use "-Ry" to build an RPM package
Slackware and RPM have additional options that can be investigated with:
$man checkinstall

To get the latest xu4 again, go to the directory that contains the xu4 directory and enter*:
$svn update xu4


*These steps must be done every time to compile from source.
**2014 These instructions no longer work on Ubuntu 12.04 precise and must be modified. I have found no RPM that converts successfully due to additional package requirements that will not function properly after converting.
**instead, use [code]$svn checkout svn://svn.code.sf.net/p/xu4/code/trunk xu4-code[/code]***The xu4 game engine is a standalone Ultima IV clone also capable of running the original or VGA patched versions of Ultima IV on a variety of platforms. It is also capable of running new RPGs. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic. To date (2014), no totaly conversions or hacks have been created to utilized these features (I guess the developers got UIV perfect on the first try :)

The full version of Ultima IV for DOS was 'made available for free download' at selected sites by Origin (subsequently purchased by Electronic Arts). However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. xu4 can used these upgrades as well, or simply recreated the original DOS experience (or the Amiga experience, for that matter). The xu4 project allows this game to run on Linux, Mac OS 8, Mac OS X, Windows, and other operating systems.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. And now, playable on Linux. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.

[spoiler=Show Orb Refresh Cheat;hide cheat]Use an orb. Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. The orb is ready to use again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler][spoiler=Show Chest Refresh Cheat;hide cheat][b]G[/b]et all the chests in a level of a dungeon (not ones in a room on on the surface). Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. All the chests you have [b]G[/b]otten are there to [b]G[/b]et again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler]
[Zerothis]
labelimagesubject
Dofus Ankama Games2005This is a proprietary game.
This is the Linux specific downloadable client for Dofus.
[Zerothis]
labelminimizesubject
Spectalum author2006This is an unfinished engine remake of EOB2 and requires original copy of EOB2 to play at all. labelminimizeminimize
Savage 2: A Tortured Soul S2 Games2008This is a proprietary game. Originally commercial game later available for free.
[Zerothis]
labelminimizesubject
Dawn author2009 labelminimizeminimize
Eschalon: Book II  My Game Company;Basilisk Games (Basilisk Games)2010Secret of Fathamurk is a free content expansion that was added with patch version 1.05.***Latest version: 1.06 (as of 2010-09-02)
[quote=Basilisk Games]1.06 is compiled with the latest libraries on Ubuntu 10.04. This might make the game incompatible with your system.[/quote]
labelimageminimize
Art of Theft  Fully Ramblomatic2010This is a small game staring the man known as Trilby. Set in Trilby's self described "colorful past", 2 years before the events in 5 days a skeptic. This game's storyline does not include the Chzo Mythos as it predates Trilby's involvement with the supernatural. Players get to direct the self indulgent, self described "gentleman thief" on heists against rich people that have offended him in some way. Cut electric wires to disable security measures, move with stealth and realistic acrobatics, dodge lights and laser beams, hide in shadows, mess with people's heads, and when all else fails, zap them with your hidden umbrella tazer. Trilby disdains confrontation, he'll only zap so many people before he decides a heist is getting too rough. Alarms tend to attract confrontation as well so setting them off may prompt a retreat also. He will not let the player cause him to get caught, ever.. Heist performance are graded on speed, loot value, avoiding zaps and alarms. Good performance makes headlines of Trilby's exploits that Trilby enjoys reading. They also increases Trilby's confidence and reputation points which he can trade for thieving skills after reading the paper. Prepare to be bad, but debonair in this unique little platformer.
This game uses the AGS engine that's meant for click adventures but this game is obviously not click adventure.
[Zerothis]
labelimagesubject
The Ark author2011 labelminimizeminimize
Torchlight Runic Games2012 labelminimizeminimize
Avernum: Escape from the Pit Spiderweb Software2012 labelminimizeminimize
Polygon Storm Glass Knuckle Games2013 labelminimizeminimize
Shadowrun Returns  Harebrained Schemes2013The protagonist is presented multiple reasons for involvement; obligation, personal gain (currency reward), revenge, justice, duty (obligated by accepted employment). The main character is constantly presented opportunities to speak and act on a single one of these motives. However, the character sometime choose to speak deceptively (in relation to their motive) with little consequence. The different speech/action options have minor effects on profit and advancement and have make nor real difference to the overall plot. But, they may affect the availability and lack a few sidequests. Which motive truly applies really depends on how the player plays it and if they choose to stick to that motive. However, the protagonist is eventually unavoidably caught up in a mush larger conflict, though his previous motives still effect how he is involved. Though the protagonist is entangled in the larger events, there may be some coercion involved depending on how the player chooses responses too the events.***Will be released sometime after the other platforms, current (2013-04-10) estimate by developers is when the game is translated to German, French, and Italian... whatever that means in terms of actual timing was not elaborated.

Update: Was released finally on 2013-10-31.
labelimageminimize
Baldur's Gate II: Enhanced Edition  Beamdog (Overhaul Games)2014 labelminimizeminimize
Baldur's Gate: Enhanced Edition  Beamdog (Overhaul Games;Beamdog)2014Despite being available on Steam, contractual obligations required the developer to offer separate versions with separate licenses per platform. labelminimizeminimize
Icewind Dale: Enhanced Edition Atari (Overhaul Games)2014 labelminimizeminimize
Heirs to Skull Crag  SSI (MicroMagic;SSI)2015 labelminimizeminimize
Torchlight II  Runic Games2015 labelminimizeminimize
Reaper - Tale of a Pale Swordsman Hexage2016 labelminimizeminimize
Secrets of Grindea Pixel Ferrets2016 labelminimizeminimize
Worldstone  author2016 labelminimizeminimize
Baldur's Gate: Siege of Dragonspear  Beamdog2017 labelminimizeminimize
Shroud of the Avatar: Forsaken Virtues  Portalarium2018The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually)

Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem).

It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right.

"Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media]
labelimageminimize
Baldur's Gate: Dark Alliance Interplay Entertainment (Square One Games)2021Requires a 64-bit CPU and 32-bit libraries intalled. Because wine developers make bad Linux developers? Bad Linux developers are better than none at all; this game is native. labelminimizeminimize
Baldur's Gate III  BeamdogTBA labelminimizeminimize
Oceanhorn: Monster of Uncharted Seas Cornfox & Bros.TBA labelminimizeminimize
The Broken Hourglass Planewalker GamesTBA labelimageminimize
Darksiders II  Nordic Games (Vigil Games)TBA labelminimizeminimize
permalink