showing 1 - 50 of 419 gameschevron_right
name arrow_downward | publisher(developer) | year | description | |
---|---|---|---|---|
1000 Miles | author | 1987 | labelimageminimize | |
1863 Chancellorsville | Sheldon-Ash | 1985 | labelimageminimize | |
1990 Ford Simulator II | The SoftAd Group | 1989 | labelimageminimize | |
3 in Three | Inline Design | 1991 | labelimageminimize | |
3D Tic Tac Toe | author | 1987 | This is a 3x3x3 Tic-Tac-Toe game in 3D perspective view. It is a different game from another created by the same author. | labelminimizeminimize |
3D Tic Tac Toe | author | 1987 | This is a 4x4x4 Tic-Tac-Toe game in 2D view. It is a desktop applet with all four board levels presented side-by-side. It is a different game from another created by the same author. | labelminimizeminimize |
3rd Floor | author | 1987 | labelimageminimize | |
3Wiz! | author | 1990 | labelimageminimize | |
A Mess O' Trouble | author | 1994 | labelimageminimize | |
A-Train | Artdink;Maxis (Artdink;The Dreamer's Guild) | 1992 | The (rail) road to riches Cities all over the world are masses of idling, polluting, honking cars. We need mass transit - but local, state and national governments haven't been able to make it work. If you can create and operate a successful privately held mass transit operation, you'll do the world a service and reap huge financial rewards - but that's only the beginning... First, manage your railroad - transport passengers and freight, extend your lines, and develop the most efficient and profitable routes and schedules. Then, borrow from the bank, buy and develop land, expand your holdings into hotels, factories, resorts and department stores, play the stock market, and build a financial empire. • Six different scenarios present a variety of development styles and challenges. • Build high-rise offices, department stores, hotels, golf courses, amusement parks, stadiums, ski resorts, and more. • On-screen day/night cycles and seasonal changes mark the passage of time. • More than 20 advisors offer their expert opinions on how you should run your business. • No meddling government officials with their monopoly-busting anti-trust laws to get in your way.*** [37] | labelimagesubject |
Action-Strategy Baseball | author | 1994 | labelimageminimize | |
Advanced Dungeons & Dragons: Dark Queen of Krynn | SSI (MicroMagic) | 1992 | The third and final chapter in The Dragonlance Epic. Also sold in: The Advanced Dungeons & Dragons Archive Advanced Dungeons & Dragons Collector's Edition 1994 MacSoft | labelminimizeminimize |
Advanced Dungeons & Dragons: Pools of Darkness | SSI (SSI Special Projects Team) | 1992 | [37]***The fourth and final chapter in The Forgotten Realms Epic. Also sold in: The Advanced Dungeons & Dragons Archive Advanced Dungeons & Dragons Collector's Edition 1994 MacSoft | labelminimizeminimize |
Adventure | Epiboly Software (author) | 1988 | labelminimizeminimize | |
Adventure | James Associates | 1985 | labelminimizeminimize | |
Air Attack II | author | 1988 | labelimageminimize | |
Air Hockey | author | 1987 | labelminimizeminimize | |
All My Hummingbirds Have Alibis | The Voyager Company | 1991 | labelminimizeminimize | |
Alternate Reality: The City | Datasoft (Paradise Programming) | 1986 | Highly detailed. Charters can developer conditions from improper nutrition, after a realistic time has past in the game. This can take several years of real world time. | labelimageminimize |
AmandaStories | The Voyager Company | 1991 | labelimageminimize | |
American Dream | Blue Chip Software | 1984 | labelminimizeminimize | |
Amps | author | 1987 | Port of the UNIX game which was a port of the original C/PM game. | labelimageminimize |
Another Fine Mess | Silicon Beach Software | 1992 | labelimageminimize | |
Archon: The Light and the Dark | Electronic Arts (Free Fall) | 1986 | The DRM used for this game is specific to the Mac Plus. The programmer knew that it would leave the game unplayable on any other hardware and protested but EA insisted. A unprotected version was made and packed away. It was leaked to a warez site many, many years later. But, the game also uses page-flipping hardware specific to the Mac plus. Apple decided to remove this under used feature from future models, so even the leaked DRM-free version will only run on a Mac Plus (and very few emulators). Electronic Arts vigilantly continues to this day to ensure that Archon for Mac Plus only remains playable for the very few people who bought it for their Mac Plus and the very, very small subset of those who kept their Mac Plus in use to this day. EA of course, no longer sells Archon for Mac. | labelimageminimize |
Arkanoid | Discovery Software (Taito) | 1988 | labelimageminimize | |
Arthur: The Quest for Excalibur | Infocom | 1989 | [17]***Published in 1989 by Infocom on 800k disk. Can be transferred to 400k disk. The Lost Treasures of Infocom II published 1992 by Activision. Only included in the CD-ROM version. Not in the 3 1/2" disk version.*** [52]***Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert | [Zerothis] | labelimageminimize |
Ashes to Ashes... | Stoneware | 1985 | labelimageminimize | |
Atomino | RGB Media (Blue Byte) | 1994 | labelimageminimize | |
Aussie Joker Poker | Mindscape (Joker Software) | 1987 | labelimageminimize | |
Autoduel | Origin (Micro Magic) | 1988 | The copyright owner has specifically requested that this game not be made available at abandonware (illegal) sites and is enforcing their copyright for all versions of the game.***Based on the Steve Jackson Games series known as Car Wars. A pen-and-paper Simulation/RPG focusing on simulation of vehicular combat with RPG-like elements of vehicle design and maintenance and minor character RPG elements. In a post-apocalyptic future in the northeast of the former United States the highways between cities are battled over by gangs and vigilantes. Armed vehicles are the only protection for travelers, freight and information couriers, but those who operate outside the trappings of law and order use them also. Most of the cities are under rule of law and some even have an FBI presence. The player begins with their character in one such city and must raise the funds to buy and equip a vehicle in order to go on missions between cities. It is among these missions where the story of the game unfolds. In the mean time there are other missions and activities to fund the character. The gladiator inspired arenas have both vehicular and on-foot combat. The vehicular combat can be quick money and a loaner vehicle can be selected if a character doesn't own one yet and it is amateur night. But quick comes with risk. There's also poker and other things to do in town for lesser wages. [url=http://www.sjgames.com/ill/archive/2018-10-18]Source Code Search[/url]: On 2018-10-18, after an apparently extensive search through proper channels, Steve Jackson made an public request for Autoduel source code. (fulfilling this request depends on someone having stole it) [spoiler= ; ] [/spoiler] | labelimagesubject |
BackBay | author | 1991 | labelminimizeminimize | |
Balance of Power: The 1990 Edition | Mindscape | 1988 | labelimageminimize | |
Balance of the Planet | Brøderbund | 1990 | Distributed by Bøderbund, published by Chris Crawford. | labelimageminimize |
Baron: The Real Estate Simulation | Blue Chip Software | 1984 | labelimageminimize | |
Battle Chess | Interplay | 1991 | labelimageminimize | |
Battle Mac | author | 1987 | labelimageminimize | |
BattleStar | Softdisk | 1992 | labelimageminimize | |
Bedlam | Ground Zero Software | 1994 | Different from [game=#211987]this game[/game]. | labelminimizeminimize |
Beehave Beehive | author | 1993 | labelimageminimize | |
Best Baseball | author | 1989 | labelimageminimize | |
Beyond Dark Castle | Silicon Beach Software | 1987 | labelimageminimize | |
Bezique | author | 1992 | labelimageminimize | |
Bill Elliot's Nascar Challenge | Konami (Distinctive Software) | 1992 | labelimageminimize | |
Black Box | author | 1986 | Warez fans beware, this ancient game is known to be circulated with an ancient virus. | labelminimizeminimize |
Blind Watchmaker | W. W. Norton | 1987 | labelminimizeminimize | |
Blockout | California Dreams (PZK) | 1990 | Easy to play, difficult to master, impossible to quit. Sit back and get comfortable before you open this box. You might not be moving from your computer for a while, because once you start in with the 3-D blocks, you'll be hooked. You'll begin with the playing pit, a 3-D enclosure with length, width, and depth that you can set. During the game, various 3-D blocks will fall into the pit. Your job is to rotate and maneuver each of them into the proper position in order to form complete layers. As each layer is completed, it vanishes, giving you more points and more room to work. Blockout will challenge your reflexes and your resolve in a test of coordination and quick thinking. But the greatest challenge of all will be keeping yourself from playing it again and again. Features: * Close to 1000 possible combinations of pits and block sets * Pause mode * Animated help screen * Save feature to store your favorite customized setup * Practice mode * Unique 3-D perspective * Top ten list recorded for each setup*** [90]*** [52] | labelimagesubject |
BMX - THE Racing Game | author | 1986 | labelimageminimize | |
Bouncing Balls! | author | 1988 | Designer Andrew Welch would later found Ambrosia Software. | labelimageminimize |
Brataccas | Mindscape (Psygnosis) | 1986 | labelimageminimize | |
Breach | Omnitrend Software | 1987 | WE WANT YOU... FOR THE FEDERATED WORLD’S SPECIAL FORCES Moving my squad through enemy infested jungle. Suddenly Darrow’s detector picks up life forms 50 metres out. "Nothing but a couple of BRACHIATORS" he says to me. Just then Darrow takes it through the chest. We all hit the dirt trying to figure where the shot came from. And there it is... a BATTLE ROBOT. Hsiang shoots its sensory grid but it doesn’t do much good. It starts tracking him with its dual guns and suddenly he takes some hot plasma. Now it’s just me and the Kid Roki. "Roki" I said, "Direct fire at its lifters so it can’t move." So like a vet of 20 drops he rises on one knee and hits the thing right in the lifters. "That’s one less Battle Robot", he says. I toss an energy grenade at the hulk to make sure. Then we turned to start the long job of carrying the boys north to our landing craft. Sgt Sherwood FWS Seryachi Campaign. * Smooth animated movement and combat. * Amiga/Macintosh version includes digitized sound. * A campaign of several scenarios included in the game. * Up to 40 scenarios [should be "enemies" - Editor] per game – ranging from beasts to marines. Six different classes of opponents in all. * Equip your marines with 20 different objects – including rocket launchers, demolition charges and cracking units. * Build up your squad leader for special advanced training – all of his combat experience is saved! * Scenarios can have several different victory conditions which can be mixed together to form complex battles. * Additional scenario disks available. BREACH - A single player tactical-level combat game. | labelimagesubject |