showing 15 games

namepublisher(developer)year arrow_downwarddescription
Space Wars Cinematronics1977 labelimageminimize
Barrier Vectorbeam;Cinematronics1979The player attempts to reach the top of the grid without being hit by the computer enemies. When the top is reached, you scroll 'around' to the bottom and begin again. labelimagesubject
Star Hawk Cinematronics1979 labelimageminimize
Sundance Cinematronics1979 labelimageminimize
Tailgunner Cinematronics1979 labelimageminimize
Warrior Vectorbeam1979[media=youtube]iFT7t0KPwX4[/media]***Play against a friend and gain points by either striking him/her with your sword or knocking him/her into one of the pits in the middle of the screen. The highest score in the allotted time wins. An incredibly basic game, although the vector animation was somewhat impressive for its time.
[Jacquismo]
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Speed Freak Vectorbeam1979[media=youtube]XLu9eqTl30M[/media]***700 units made! labelimageminimize
Armor Attack Cinematronics;Sega (Cinematronics)1980[media=youtube]R9K6pbGvfvI[/media]***You will be driving a jeep through a maze (top-down view). Of course such mazes, as we all know, are often not very safe when they are in a video game. Tanks and helicopters will appear on the screen and you will have to shoot them before they shoot you. If you are hit by enemy fire you will lose a life. labelimagesubject
Rip Off Cinematronics1980INTRODUCTION

RIP OFF is a one or two player action game that offers features guaranteed to capture and prolong player interest: an accelerating competitive level with a clearly visible object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy.
The center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land craft that turns left, right, accelerates and fires torpedo energy bursts activated by push-buttons mounted on the "bridge" control panel. All is quiet as the background audio repeats an ominous low frequency tone. Suddenly, alien craft enter in waves from the edges of the playfield attempting to attach their vehicles to the fuel cells and drag them off to restock their own dwindling supplies. The player maneuvers his land ship into position and fires a volley of torpedoes at the first invader, causing his vehicle to explode in a thunderous roar and a flash of light. A second invader retaliates by firing short range laser bursts at the defender ship while a third invader escapes, dragging off a precious fuel cell. The background audio quickens its pitch and tempo as another wave of sleeker, faster invaders attack and maneuver to rip off fuel canisters - and the battle rages on!

GAME PLAY

There are three modes of play in RIP OFF: a) the attract mode; b) the one player mode; and c) the two player mode.
The attract mode is activated when power is applied. In the attract mode, triangular figures appear in the center of the screen. "Enemy" vehicles then appear in groups of three from various points on the edge of the screen and gravitate toward the triangles in the center.
Upon reaching the triangle, the "enemy" vehicle comes to a full stop with its nose pointed directly at the triangle. The vehicle then makes a 180 degree rotation, attaches itself to the triangle, and drags the triangle off the screen toward a randomly selected point. When all the triangles have left the screen, the attract mode begins its cycle again.
The one player mode is activated when a coin is accepted and the player pushes the one player button. As play begins the first player's vehicle appears on the right side of the screen and moves slightly forward. The enemy vehicles then appear in pairs from various points on the edge of the screen and gravitate toward the player and the triangles. The enemies fire lasers while they move. The player scores points by either shooting the enemy or colliding with him before the enemy can shoot the player, collide with him or drag his triangle off the screen. When a player's vehicle is exploded, it reappears on the right side of the screen where it began.
When a player has sufficient points to achieve a bonus level, the enemies will appear three at a time instead of in pairs and their point value increases. Each bonus level increases the enemies' point value, as well as their ability to seek out and destroy the player. When all the triangles have been dragged off the screen, the game is over and the unit reverts to attract
mode.
The two player mode is activated when two coins have been accepted and a player pushes the two player button. As play begins, the first player's vehicle appears on the right side of the screen and the second player's vehicle appears on the left. Both vehicles move forward slightly. Enemy vehicles then appear in groups of three and attack the players and seek to drag off the triangles. Players score points by colliding with the enemy vehicles or shooting them. No points are scored by shooting or colliding with the other player. Should the players' ships collide, an explosion will occur and the players' vehicles will reappear at the points where they began.
In the two player operator selectable opponent mode, individual scores are displayed after each wave of attackers are destroyed or successfully leave the screen. In the team mode, the combined score of both defenders is displayed. At the end of the game, when all fuel canisters have been removed, the individual high score for the day is displayed at the bottom of the screen and the high team score is displayed at the top.
A player achieves bonus levels in which the value of each invader vehicle is increased by the displayed amount of the bonus. There are six different types of invader vehicles, each wave becoming increasingly offensive and more difficult to destroy. The point bonus is in effect after six waves, the full compliment of ship types, have been destroyed. There are three similar craft in a wave, and in the two player mode twelve waves must be eliminated before bonus goes into effect.
There are no time units per game credit, and the battle goes on until all fuel canisters have been "ripped off" from the playfield. The length of play is solely dependent upon the skill of the player – but it takes an experienced, practiced captain to hold off the swift invaders for long!
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Star Castle  Cinematronics1980Star Castle is one of the old vector graphics games. The "Star Castle" looked like a gun surrounded by three rotating rings. Your goal was to shoot through the rings and destroy the gun. Every time you shot one of the rings a chunk of it would break off. By drilling through all three rings you could eventually get a shot through to the gun, ending the level.
What made the game difficult was that as you were shooting at the rings, the gun was shooting at you with little homing bullets and a large main gun. Also, if you completely destroyed a ring it would come back at full strength.
Star Castle used really simplistic black and white vectors for its graphics, but this was offset somewhat by a blue, red, and yellow overlay on the screen. Overall a pretty fun game.
With the release of Star Castle, videogames became art. This is because the star field background is a depiction of a nude female, the oldest and oftenest subject of art. Management nearly recalled the game when they found out.
First depiction of a female in a videogame.
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Boxing Bugs Cinematronics1981- Punch bugs with GLOVE for points
- Knock bombs off your wall with fireballs
- Use panic button to get out of hard spots. You can panic three times per game
- Every fourth round is a bonus round
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Solar Quest Cinematronics1981 labelimageminimize
War of the Worlds Cinematronics1981 labelimageminimize
Demon Rock-Ola1982 labelimageminimize
QB-3 Rock-Ola1982 labelimageminimize
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