showing 39 games

namepublisher(developer)year arrow_downwarddescription
Fire Truck  Atari1978 labelimageminimize
Speed Freak Vectorbeam1979[media=youtube]XLu9eqTl30M[/media]***700 units made! labelimageminimize
Astro Invader  Stern;Leijac Corporation (Konami)1980Astro Invader is a fixed screen shoot 'em up. The player moves their laser base across the bottom of the screen and has to shoot down the aliens that appear above. What sets Astro Invader apart from other early shoot 'em ups is that the aliens, after being dropped from their mothership, position themselves in columns. Once a column is full the lowest alien drops down and suicide dives towards the player. As they hit the ground they explode and the player must make sure they are not within the blast radius. In addition to the standard aliens there are also UFOs that appear in the middle and to the sides of the screen. These must be shot down as they will kill the player when landing, no matter where the player is positioned. The game is over when all three lives are lost.

The Japanese version (Kamikaze) has some differences. Most noticeable is that it has more columns and that the UFOs only appear in the middle of the screen. It also has regular aliens that attack on the sides of the screen without going through the columns. Aliens that crash into the ground have a greater blast radius than in the US version.
[Moby Games]
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Missile Command  Atari1980Very few games had proper endings in early videogame history. This one does. It may be first game where losing is intended to be a proper ending.

The six cities are intended to represent Eureka, San Francisco, San Luis Obispo, Santa Barbara, Los Angeles, and San Diego, all in California, USA.[spoiler=Notes about Eureka;close Notes]Interestingly, Eureka was in a supposedly in a zone least likely to be a target of nuclear weapons. However, this may have just been Cold War propaganda and no historical sources confirm this. The city has a potentially great harbor and was the site of the third nuclear power plant in the world in 1954 (though not officially). The nuclear power plant there in fact has been a constant focus of misinformation. It was [i]knowingly[/i] built [i]inside[/i] an earthquake fault line (the area has 3 large faults and many smaller ones). It was supposedly shut down in 1976 due to the 'discovery' of the 'new' faultline it was built in. Public outcry after 4 earthquakes in 5 months ranging from 4.5 to 5.7 was probably what lead to the sudden 'discovery' of the known facts. They announced that refueling and seismic upgrades would be performed. This was of the type of reactor design where the rods were never meant to be removed. So when there were spent, the housings were opened though they were never designed to be, and the rods were just forced all the way through the other end of housing. Leaving a gaping hole in the housing and the rods 'somewhere' underground outside of the structure (hopefully they would at least fall into the water pool that provided some shielding). New rods had to be somehow moved in to an area where no human could survive and then maneuvered into the housings then the housings closed again. Tightly, hopefully. After a flurry of initial activity, two years followed with no apparent further work. New rods were successfully inserted 2 years before? Then came three mile island. In 1976 there was a sudden announcement that it was not cost effective to turn the reactor back on due to changing regulations. The plant would remain off, all radioactive materials safely and immediately removed, and the building would be torn down by 1983. 1983 came and went. In 1988, US Nuclear Regulatory Commission designated the plant SAFSTOR. That means the plant can now be shut down ([b]now[/b] shut down?!) and everyone waits for the nuclear materials to decay from their super ultra mega deadly dangerous state to mere ultra mega deadly dangerous state so they are safer to move. ..., ... This wait can take as long as 60 years according to USNRC. BTW, their uranium-238 (that's what they claimed to be using) would be half as dangerous (just as deadly) in 109 after shut down and 75% less dangerous (just as deadly) in 218 years and 87.5% less dangerous (just as deadly) in 327 years (and so on). Never the less, The company announce in 1996 that "all radioactive materials had been removed". And in 1999 that "all radioactive materials had been removed". And in 1999 that "all radioactive materials had been removed". And in 2002 that "all radioactive materials had been removed". And in 2004 that three nuclear fuel rods that were planned to be removed from the facility next year were unaccounted for due to conflicting records regarding their exact location. Nuclear fuel rods would be amongst "all radioactive materials" by most people's definition. A 1 million dollar investigation determined they were in the water pool. Water in the water pool would be amongst "all radioactive materials" by most people's definition. The location of the rods remained undetermined. In 2008 the company announced that had finished moving all spent nuclear fuel into dry cask storage on site. On site?... "removed" would be thought of as "removed" by most people's definition. They had nothing to say about the three missing rods that must still be setting in the water pool (unless they are underground inside the faultline the reactor was built in). In 2010 they started constructing huge buildings that enclosed the entire site, not just the reactor building, and even the surrounding cow fields (mmmmm beef, its whats for dinner for hungry little mutants). The roof and most of the building walls were removed last year exposing brand new multi-fuel Wärtsilä reciprocating engine-generators and the old coal generators that everyone has told are not longer being used to generate electricity despite their continued movement and production of smoke (which the company insists is 100% pure water steam, same as the mills and pulp mills in the area once insisted). Work on the new generators was announced finished soon after and also that "all radioactive materials had been removed". Except the three missing rods of course. The reactor building is still there. USNRC requires complete dismantling of SAFSTOR sites in a maximum of 60 years. That means, in this case, all radioactive materials had been removed and the three missing rods accounted for by 2048. I'm sure it will be done before then, at least twice.[/spoiler]
Missile Command II planned for a 1982 release would have been a 2-player cooperative version of the game. It was to have the USA protagonist (player 1) and his USSR counterpart protagonist (player 2) cooperating; each destroying missiles launched by the others' country and ones launched from their own, in order to protect cities on both sides. The "Missile Command II" seen in [game=#41078]Arcade Classics[/game] is merely a graphics update to the first, not this originally intended cooperative game.

Missile Command was created in a time when Nuclear Holocaust was the biggest fear of most of the population of the USA. Missile Command is propaganda and the message is ominous; tally it however you like but in the end everyone dies. Death by nuclear blast or by fallout, there's just no way to win a nuclear war, so don't start one. It was discussed if there should be an end where the player was told, 'you did it, no more incoming missiles. now lets all proceed with dying from fallout'. While many game of the past had no win conditions due to technical reasons and the youthfulness of the industry, Missile Command's end game conditions were carefully debated, anguished over, and decided. The game’s designer experienced nuclear holocaust every night in his nightmares. There are no game mechanics that are the result of technical limitations or coincidences in Missile Command. The perceived slow travel of the ICBM’s and anti missiles (because of the vast distance they are traveling), is part of the anguish. The perceived slow expansion of nuclear blasts (because of scale) was carefully designed to look like the infamous videos of real nuclear tests. The game mechanic of running out of anti-missiles was not created due to memory constraints or to balance gameplay, it happens so the player can [b]frantically do nothing about it as ICBM’s rain down[/b]. It doesn't coincidentally torture the player as many games do can be played into an unwinible state by accident or if the player is off-track; it does so purposefully with an unwinable state at all times and finishes it off with a helpless state. Missile Command does not end with the standard "Game Over", it ends with the very carefully chosen serious statement, "The End". The score is merely imparts a quantified futility in the player and the experience, in some small way, of the insanity of taking any action in a nuclear war (therefore the insanity of starting one to begin with). And it encourage quarters from another individual set on quantifying a higher futility of course. A hollow victory is offered to the next player to beat the current high score; while the world ends, they get to record their initials.

The point of Missile Command really is to lose.
[Zerothis]***Traditional 1979-81 Atari arcade game, but an impressive challenge thanks to its format of missiles that, once aimed, take time to reach their targets.
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Wall Street Century Electronics1982 labelimageminimize
Joshi Volleyball Taito1983 labelminimizeminimize
Pitfall II: Lost Caverns Activision;Sega (Sega)1984Level 1 of this game resembles the original Pitfall!. Level 2 Resembles Pitfall II. Level 3 is unique and not available in any previous versions of any Pitfall game. Run through the jungle and caves collection treasures but more importantly, your friends that are lost in it. Avoid poisonous frogs, scorpions, snakes, crocodiles, and piranhas.
[Zerothis]
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Top Gear Universal1984 labelminimizeminimize
Top Gear 2 Universal1985 labelminimizeminimize
The Goonies  Konami1987 labelimageminimize
Operation Thunderbolt Taito1988
[49]***
[42]***
[85]***
[69]***An airplane which is carrying american people is hijacked. The terrorist group notifies authorities that if terrorist prisoners are not released within 24 hours, american hostages will be punished by death. The hijacked plane lands at Karubia Airport in Africa, and american hostages are hidden in several different places. The head of the C.I.A calls on Roy Adams, the man who performed the "Operation Wolf" mission in south america one year ago, to rescue the american hostages. Roy goes into action again, this time with a fellow Green Beret, Hardy Jones.
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Robocop Data East1988
[42]***
[85]***In the year 1990, old Detroit has been overtaken by crime. Cop killers are running loose. Officer Murphy was a victim. Murphy is now into part man/part machine, Robocop. Robocop: The ultimate crime stopper! Restore law and order, if you can!

Prime Directives:
1. Serve the public trust
2. Protect the innocent
3. Uphold the law.
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Super Off Road  Leland1989 labelimageminimize
Teenage Mutant Ninja Turtles  Konami1989 labelimageminimize
Wheel of Fortune Incredible Technologies;Gametek1989(from the game)
It's based on the television program produced by by Merv Griffin Enterprises, a unit of Columbia Pictures Entertainment.
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Rough Racer Sega (Sega R&D1)1990 labelminimizeminimize
E.D.F.: Earth Defense Force  Jaleco1991 labelimageminimize
Robocop 2 Data East1991
[62]***It's one of the best arcade games I have ever played.
It has wonderful graphics, and it's a very powerful game.
Too bad there's no emulator yet for this one.
hope someone will finally take care of its case, it really worth it !

(I think there are 2 versions of this game, one is a beat them up, and the other one is some kinda platform game. this one is not very interesting though)
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Terminator 2: Judgment Day  Bally Midway;Williams1991 labelimageminimize
Time Traveller  Sega1991[media=youtube]zMCU4k_XBqg[/media]***Travel to different time periods, meet interesting people, and kill them. (paradoxes?)

Sega produced a billboard style marquee that prominently featured the word "Hologram". It could be placed above the unit, or not. The title of the game itself was placed on top of the unit between the stereo speakers and was less noticeable than the billboard. Thus, pictures of the unit with the optional billboard tend to suggest the game was actually titled "Hologram" while units without it were appropriately thought to be titled "Time Traveler" but mistaken for a different game than the supposed "Hologram"

Part of the Hologram series (along with [game=#41697]Holosseum[/game]).
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Arcade Classics  Atari1992Includes Super Centipede and Missile Command II labelimageminimize
The Karate Tournament  Mitchell1992Spoken words are in Japanese. The game has some English text and a little bit of Japanese text. labelimageminimize
Jurassic Park Sega1993For 1-2 players. labelimageminimize
Judge Dredd Acclaim1996 labelimageminimize
Red Earth  Capcom1996ウォーザード literally reads [code]wōzādo[/code] which seems to be an amalgam of [code]war[/code] (ウォー [code]wō[/code]) and [code]wizard[/code] (ウィザード [code]wizādo[/code]).***A one-on-one fantasy themed fighting game. Players fight as one of four playable characters either against a human opponent, or against eight other non-playable characters in the story mode.***Controls:
[[spoiler:View the basic controls|Dash . Backdash
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Double tap the joystick will make the character dash forward ( fw,fw)
or dashback ( bk,bk ) . During dash , the character can't block .

Super Jump
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Tap Joystick down , up will make the character jump higher then normal jump .
Greatly used in this game. A must learn to defeat the bosses, since they are rather gigantic.!!

Air Block
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During jump , hold joystick back to block any air attack .

Ultimate Guard
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Press any Punch + Kick together will execute ' Ultimate Guard '
Ultimate Guard will block special attack without reducing blood .
It will block multi attacks , but its disadvantages are :
You will still be thrown in Ultimate Guard .
since character can't move during Ultimate guard.
After Ultimate Guard is exexcuted and no attack is recieve ,
during a short period , the character is left open for any attacks .
However this opearation is a must learn to defeat the CPU !!

Counter Attack
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During Ultimate Guard Block , do motion : bk,bkdn,dn .
Counter attack is equal to ZERO COUNTER in SFZ2 .
But here , no meter or orb is needed .
A must learn to defeat the CPU !!

Chase Attack
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When knockdown enemy , press up + Kick will execute
chase attack . You will attack the enemy on the floor once.
A miss will left character open for any attcks.

Mystic Magic
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This require one ORB to execute . Motion : QCB x 2 + all punch.
Different element of ORB give different Magic attack.
There are Thunder Orb ,Fire Orb ,Ice Orb ,Poison Orb.
pressing start will change the order of the orb if there are 2 or more.

Mystic Break
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This reguire one ORB to execute . Motion : QCF x 2 + all punch.
This is equal to SUPER COMBO in SFZ2 .
Higher Level will have new Mystic Break , and offcourse the motion
is different from QCFx2 + all punch .]]
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San Francisco Rush Extreme Racing Atari1996 labelimageminimize
San Francisco Rush - Alcatraz Edition Atari1997 labelimageminimize
The Lost World Sega1997 labelimageminimize
CarnEvil Midway Games1998A very original and at times horrifying game. The point is to fight your way through a carnival filled with evil beasties. Through the 3 stages there is alot of scares and screams. Very good game(at least in my opinion).
[Save the Pangolins]
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San Francisco Rush 2049 Bally Midway1999 labelminimizeminimize
San Francisco Rush 2049 TE ?2000 labelminimizeminimize
Resident Evil: Survivor 2 Code: Veronica  Capcom2001 labelimageminimize
Half Life 2 Survivor Valve;Taito2005 labelimageminimize
Big Buck Hunter Pro: Tournament Edition Betson2007 labelminimizeminimize
Silent Hill: The Arcade Konami2007 labelminimizeminimize
Metal Gear Arcade Konami2010Based around Metal Gear Solid 4 on PlayStation 3 labelminimizesubject
Fix-It Felix Jr.  Disney (Tobikomi)2012Theaters showing the Wreck-it Ralph movie were given the option to have this coin-op arcade cabinet game delivered also so that movie goers to play it in the theater lobby. labelimageminimize
Knight-Rescue  Author2015Source:
https://github.com/droftware

Despite the name, it is in no way a clone of Donkey Kong, rather it is inspired by it, and this, despite what the creator says; I ran it, and they don't look much alike***A clone of Donkey Kong made as part of SSAD assignment.(Akshat Tandon)

https://github.com/droftware
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Dengeki Fight - Speed ​​Chess  Team Dengkisen2015[media=youtube]MdWPLKxqcz8[/media] labelminimizeminimize
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