showing 1 - 50 of 73 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddisplaydescription
Janitor Joe author1984raster labelimageminimize
Shamus IBM (Synapse Software)1984raster labelimageminimize
Swords of Glass Keypunch Software1986raster labelimageminimize
Infiltrator Mindscape1987raster labelimageminimize
Trojan Capcom1987raster labelimageminimize
Demon Stalkers: The Raid on Doomfane Electronic Arts (Micro Forté)1988raster labelimageminimize
Gauntlet Mindscape (Atari)1988raster labelimageminimize
Snarf author1988rasterOriginally freeware back in 1988, turned shareware on 1990-10-21 (v2.0), and back to freeware on 2008-01-02 (v2.61).***Latest version: 2.61 (as of 1993-12-31) labelimageminimize
Solomon's Key U.S. Gold (Probe Software)1988raster labelimageminimize
Time Bandit Microdeal (Michtron)1988raster labelimageminimize
Avoid the Noid Sharedata1989raster labelimageminimize
Gauntlet II Mindscape1989rasterThe mindblowing sequel to the number 1 smash hit. Addictive, frantic and packed with so many new features it's a totally new game. Over 100 levels of pulsating action as you take on the powers of your favourite player, even if they're already in play. Watch out for the death curse of the evil "IT" and flee from the thieving grasp of the "THAT" creature. Stun Tiles. Acid Puddles. Force Fields, Super Sorcerers, Phoney and Moving Exits make your progress all the more difficult. But there are mystical amulets to be collected which will enhance your powers to repel monsters, transport through walls or increase your fire power. Avoid poisoned food and potions, collecting them makes you dizzy!. Gauntlet II is not just a further episode in this enthralling crusade, it is a whole new experience in action packed adventure.***1 players, 2 players, 3 players, or 4 players simultaneous.
[Zerothis]
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McDoe!: Madame Ching's Dungeon of Ecstasy BSX International1989raster labelimageminimize
McPop!: Madam Ching's Palace of Pleasure BSX International1989raster labelimageminimize
Night Hunter  Ubi Soft1989raster labelimageminimize
The Black Orb author1989raster labelimageminimize
Catacomb Softdisk (PC Arcade)1990raster[b]microgrid[/b] - player character and most monsters occupy 2x2 grid points
[b]penetrating projectiles[/b] - fully charged attack mows through the monsters quite easily, the bolt magic scroll likely does the same.
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Chip's Challenge Epyx;U.S. Gold (Audio Visual Magic)1990raster labelimageminimize
Dungeons of Doom author1990raster labelimageminimize
Dunjax author1990rasterIn Dunjax, you are an astral explorer whose ship has crashed on an uncharted planet! After awakening from unconsciousness, you have found your ship pillaged by strange lifeforms. Chiefly missing is a propulsion device that powers the engines of your ship. Donning your gravity boots and ion rifle, you have tracked the beings to a cave set into a nearby mountain range. You must retrieve your stolen part from these fiends to get off the planet and report your discovery to others! labelimagesubject
Fire King SSG;Electronic Arts (Micro Forté)1990raster labelimageminimize
Rock 'n Roll Rainbow Arts1990raster labelimageminimize
The Dark Heart of Uukrul Brøderbund (Digital Studios)1990raster
[49]***This game has some interactive fiction, adventure and not yet defined elements. Players can visually search the room or listen find secrets, to get descriptions of the room, find riddles that hint at solutions to puzzles, and/or find clues to events in the nearby area. These are returned as text as the game has no sound whatsoever.

Advancement must be confirmed by player actions. Crosses are not just symbols in this game, they are apparently melee weapons. Equipment can require a minimum level of experience and/or a minimum character attribute. Clerics must pray to cast spells (all one action). The petitioned god can grant the cast, not answer, or punish the character. These random responses seem to be based on the character's previous actions but the mechanism is unclear.

The game is automatically saved much the same way as typical rogue-likes but a bit less often. Simply walking from one place to the next does not prompt a save, but reading a clue or resolving an encounter does. There is also a game "backup" save system. When a player is in a "sanctuary" they may manually create a second save.

Experience is shared but most of it distributed unequally based on a character's participation. The mechanism is unclear. Killing blows and attacks delivering significant damage have the most reward. Other actions are rewarded as well no mater what the result. Every character still gets something even if they did not interact with the battle at all. For example, if the first move of a battle is the player's fighter killing a single foe with a single blow, all other party members will get at least 1 XP or more for a stronger enemey.***If a character sacrifices their life to save their fellows, they lose piety. Dying is heresy, how [url=https://en.wikipedia.org/wiki/Oran_of_Iona]Oran[/url]ic¡***
[63]***
[52]***
[37]
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The Logic Master Unicorn Software1990raster labelimageminimize
Catacomb II  Softdisk1991rasterThis 'sequel' is more or less just a level pack to the original Catacomb. Later re-released under the title "The Catacomb". labelimageminimize
Eye of the Beholder SSI (Westwood Studios)1991raster
[22]***
[63]***
[52]***
[37]***You control a party of four heroes tasked by the lords of Waterdeep to investigate some foul stuff going on by entering the vast sewer system below the city.

Saved games can be loaded into a new game in the sequel ([game=#40320]EOB2[/game]); minus the special items.
[Zerothis]
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Horror Zombies from the Crypt Millennium Interactive (Astral Software)1991raster labelimageminimize
Robomaze MVP Software1991raster labelminimizeminimize
Robomaze II: The Lobby MVP Software (Wetware)1991rasterYou are a freedom fighter -- a member of the Resistance -- fighting against your country's tyrannical dictator. Your tiny country is dominated by two massive structures, the Tower and the Dome. Although the dictator's robots control both structures, the Resistance is now poised to begin its assault and free your country from its evil ruler and his henchman the Mad Scientist.

For months the Resistance has been tunneling from its secret headquarters towards the Tower. The tunnel is now complete, and you have been chosen to liberate the Tower. In Robomaze, your first adventure, you fought through the Maze of Death in the basement of the Tower using the Mk. 39 Fighter robot.

Once on the first floor of the Tower, you have acquired the Stalker robot to continue your mission. The Stalker has many capabilities, about which you will learn below.

Many enemy robots will attempt to prevent you from taking the Tower, which is divided into five levels of 20 rooms each. A unique "Boss" robot occupies the last room in each level. These special robots are especially difficult to defeat. The Mad Scientist also has other nasty surprises in store for you, but the Resistance is counting on your success. It is rumored that the Mad Scientist himself occupies the last of the 100 rooms in the Tower.

In volume 1 (The Lobby) you attempt to take the first 40 rooms of the Tower. To complete your mission you must register to receive volumes 2 and 3. In these new games you will encounter new fearsome robots, and in volume 3, the Mad Scientist himself. No member of the Resistance has ever seen the Mad Scientist. We hope you will be the first.
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Robomaze III: The Dome MVP Software (Wetware)1991raster labelminimizeminimize
Snake Snap author1991raster labelimageminimize
Paganitzu Apogee Software (Trilobyte)1991raster[b]Parts:[/b] (episodes)
1) Romancing the Rose
2) Quest for the Silver Dagger
3) Jewel of the Yucatan
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Lord of The Rings: vol.II: The Two Towers Interplay1992rasterSauron is incarnate in Middle-Earth in physical form even if he does not make a visible appearance in this game.[spoiler=and;Maiar]Gandolf and Radagast are Maiar (low ranking angels, choral singers) incarnated in the humble form of men[/spoiler]***
[22]***
[52]***
[37]***[b]data import[/b] - you need to run the save file through [code]convert.exe[/code]
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Steine! author1992raster labelimageminimize
Super ZZT Epic MegaGames1992raster labelimageminimize
The Catacomb Abyss  Softdisk (Gamer's Edge)1992raster, textured polygons, mixed labelimageminimize
The Summoning SSI;Softgold Computerspiele (Event Horizon Software)1992rasterYes, the character has limited capacity _and_ the game world has limited supplies _and_ there is no back tracking. Forcing players to choose very carefully which items they want to carry to the next level and exactly when to use said items or not. Failure to have the right items can put the game in an unwinnable state. Magic regen is extremely slow. There is a cheat patch for this game that does nothing except speed up Magic regen. Many consider this game to be near unbeatable (even with the regen cheat) yet magic regen is the only cheat anybody has bothered to create.***
[22]***
[52]***
[37]
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Vegi Heartsoft1992raster labelimageminimize
Vocabulary Quest in the Land of the Unicorn Unicorn Software Company1992raster labelminimizeminimize
Secret Agent Apogee Software1992raster[b]Episodes:[/b]
* The Hunt for Red Rock Rover (ref: The Hunt for Red October)
* Kill Again Island (ref: Gilligan's Island?)
* Dr. No Body (ref: James Bond and Dr. No)

The protagonist is Agent 006½.
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Alien Breed Team171993rasterThe year is 2191 and the galaxy stands on the brink of war, only the Interplanetary Corps maintain the uneasy peace. IPCC Miraculous was heading back for Federation HQ after six months on routine patrol around the Intex Network. Nothing had happened and nothing ever did in this god forsaken place.. Crew members Johnson and Stone were glad to be going home. Then came the orders to check out a remote Space Research Centre which had failed to transmit on any of the Federation wavebands. ISRC-4 was situated near the red-giant Gianor and was the last place they wanted to go...As the crafts retros fired and the craft began it’s approach path,Johnson and Stone prepared for duty, not knowing quite what to expect. There was something strange about the eerie silence that shrouded the station, something was obviously very wrong..Slowly the crafts wings folded and the craft gently docked into shuttle bay 2, they opened the airlocks and walked straight into the midst of an Alien Breed...

Featuring....

* Fantastic graphics and sound running at Arcade speed (50 Frames/Sec)

* Simultaneous 2 player option

* Bewildering array of atmospheric sound and speech effects

* In-game computer system featuring extra weapons, maps and utilities

* Scene-setting story disk included, featuring amazing ray-traced graphics

* Puzzles, traps and a host of mean, ugly and nasty Alien creatures

CU AMIGA (90%) "Awesome graphics...Superb sound fx...Blistering 1 Meg Alien Inspired Shoot’em up...Team 17 have come up with a winner."

THE ONE (90%) "The speech, sound effects and in-game graphics are all excellent.. .Alien Breed is a classy product, very professional and very enjoyable... no shoot’em up fan should be without it."***
[37]
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Betrayal at Krondor Sierra (Dynamix)1993raster, textured polygons, mixed
[22]***
[59]***
[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
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Curse of the Catacombs  Froggman;Softdisk Publishing (Softdisk Publishing)1993raster labelimageminimize
Dungeon Hack SSI (Dreamforge Intertainment)1993rasterThis game uses the same engine as Eye of the Beholder III. But generates random dungeons and encounters. labelimageminimize
God of Thunder  Software Creations;Impulse Games (Adept Software)1993rasterThe title screen appears to be anamorphic with actual resolution of 320x400 (horizontally doubled to 640x400).***The year is 927 A.D. (as mortals reckon time) and the Almighty ODIN has summoned you, his faithful and heroic son, to The Great Hall of Asgard. Armed with only your enchanted hammer and considerable wits, you must journey to Midgard and destroy Jormangund!
[Adept Software]
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993rasterHeirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Red Crystal  Quantum Quality Productions1993rasterSuccessfulness of an attack depends on the player knowing the height of the enemy.

Two players can complete a playthrough cooperatively using horizontal split-screen. The players can be local with non-shared keyboard and mouse or via modem.

During character creation, random stats can be re-rolled until, hopefully, a nearly perfect set is achived. This is almost required to play the game.

A character can use any spell or weapon with some degree of effectiveness. But specific weapon types or spells can be used more effectivly by certian character classes. Likewise, enemy types are strong or weak to certian spells or weapon types.

Charaters may carry up to 30 items. Items may be used, bought, sold, dropped, and picked-up. Equippable items are equiped when "USE"d. Plot items are carried and not useable (and occupy an inventory slot). Dropped items will remain where dropped for a limited time.

'the per-game look-up copy protection took Alen to Page 8, Line 1, Word 1: "bored"' - Petra Schlunk (Computer Gaming World Number 117, Page 66)
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Bio Menace  Apogee Software1993rasterIntelligence reports indicate that a man calling himself Dr. Mangle is responsible for the mutants and the destruction of Metro. You will have to battle your way through levels packed with evil mutants and robotic guards to finally infiltrate Mangle's fortress and defeat him. You think to yourself that this will be the most dangerous mission of your life.

Snake Logan is a weapons expert, and uses several throughout the game, including a high-powered machine gun and grenades.
[3D Realms.com]***[b]Episodes:[/b]
* 1 - Dr. Mangle's Lab
* 2 - The Hidden Lab
* 3 - Master Cain***Made into freeware in Dec 2005
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Blake Stone: Aliens of Gold Apogee Software (JAM Productions)1993rasterOne year after Wolfenstein 3D, the same engine was used in another game. This was released one week before id Software took over the world with the shareware release of Doom. Doom squashed it; Blake Stone sold poorly despite positive reviews. id even had a stake in Blake Stone, it build the texture mapping engine for the game. The game takes place in the future. You are agent "Blake", who has to accomplish some missions. The goal is to stop the evil doctor "Goldfire", who created some aliens. The game consists of six episodes, each of which features 11 levels, nine regular and two secret. The elimination of all enemies on the current floor or the collection of all treasure items are optional objectives that provide bonuses upon completion. In the game ceiling and floor are texturized, which was new. There were no terrain heights, but you could use elevators to get back into levels you already played. Special level features include: locked doors which can be opened by four types of colored keys (gold, green, yellow, blue), one-way doors, secret rooms accessible through pushable wall blocks, and teleports that instantly take the player into another location within the level. There's also lighting effects and an automap function, sorely missed in Wolfenstein 3D. Calling this automap also shows your your current progress, rating and percentage of enemies killed. And there are crates you can shoot. They will explode and sometimes reveal some goodies. Another unique feature of the game is the fact that Dr. Goldfire appears periodically in certain sections on different levels and will actually attack Stone. After being hit a few times, he activates a teleporter on his watch and escapes. There are several weapons available, more than there are in Wolfenstein 3D. Also included are features such as clipping, and invisibility, and auto-mapping. Really new were in-game characters, who were not always hostile but sometimes even gave hints. Because of this, the pure "shoot everything that moves"- scheme was not valid anymore. Besides this, the game was not state of the art. The graphics were out-dated and did not look as good as others of that time, Doom and Terminator Rampage. A nice game of that time, but it did not manage to stand out. labelimagesubject
DOOM id Software1993raster[b]npc strife[/b] - they don't do this automatically, but will beat up their allies if subjected to friendly fire. This is a "feature" repeated in many games using the Doom engine.
[b]possessed[/b] - the humans you encounter are controlled by demonic spirits or some such, not zombies or anything.***DoomEd as well as the DOS version of DOOM were developed on a several platforms running NeXTSTEP 3.3. NeXTSTEP's design didn't really care if these systems were 68k, x86, or PPC:[quote=John Romero]In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic.[/quote]
[Zerothis]***There was also an expansion to Doom called [game=#162120]The Ultimate Doom[/game] that added fourth episode, "Thy Flesh Consumed", into the mix.***Doom launched First-Person shooters as one of the dominant genres in PC gaming(although Wolfenstein 3D had established the genre), and also launched the PC as a viable gaming platform
Superb level design, well-designed weapons and truly frightening atmosphere. The pseudo-3D levels (Doom's engine didn't allow for levels to be multi-layered) were the best looking and immersive of the time and are still enjoyable today.
Also one of the PC's most copied games, its influence rings true in the vast array of First-person shooters. This has been both a blessing and a curse for gamers, as unimaginative and poorly executed Doom-clones swamped release schedules in the mid-to-late 90s.
Doom was originally released as shareware, allowing Doom to gather a massive following very quickly.***My first digital addiction.. pure nostalgia.

Think back and feel the atmosphere again that was hanging around your DOS machine when it was playing those sinister midi files... what a game!
[Roland]
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