showing 20 games

namepublisher(developer)year arrow_downwarddescription
Roadwar 2000 SSI (Westwood Studios)1987 labelimageminimize
Bad Blood Origin Systems1990 labelimageminimize
Teenage Mutant Ninja Turtles  Ultra Games;Image Works (Unlimited Software)1990[spoiler=cheat (required for the sewer gap);close cheat]A+S+D+F+G+H[/spoiler][spoiler=other cheat (also does gap);close cheat]Q+W+E+R+T+Y+U+P[/spoiler] labelimageminimize
Teenage Mutant Ninja Turtles: The Manhattan Missions Konami1991 labelminimizeminimize
The Simpsons: Bart vs. the Space Mutants Ocean (Arc Developments)1991 labelimageminimize
The Simpsons: Bart's House of Weirdness Konami (Distinctive Software)1991 labelminimizeminimize
Teenage Mutant Hero Turtles: The Coin-Op!  Image Works (Probe Software)1992[b]THE RETURN OF THE AWESOME FOURSOME![/b]

Now two dudes or dudettes can join forces and double team Shredder™ and his turtle terminators in a bid to save April™ and Splinter™. Choose which lean, green turtle you control and haut shell around this fully scrolling version of the coin-op game and save April™ from a burning building. Meanwhile Splinter™ gets kidnapped and you must trash dodgy dudes Bebop™ and Rocksteady™ to set him free.
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The Simpsons Ocean1992 labelminimizeminimize
Psionics Nachos Software1993 labelimageminimize
Bio Menace  Apogee Software1993Intelligence reports indicate that a man calling himself Dr. Mangle is responsible for the mutants and the destruction of Metro. You will have to battle your way through levels packed with evil mutants and robotic guards to finally infiltrate Mangle's fortress and defeat him. You think to yourself that this will be the most dangerous mission of your life.

Snake Logan is a weapons expert, and uses several throughout the game, including a high-powered machine gun and grenades.
[3D Realms.com]***[b]Episodes:[/b]
* 1 - Dr. Mangle's Lab
* 2 - The Hidden Lab
* 3 - Master Cain***Made into freeware in Dec 2005
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Abuse Electronic Arts (Crack dot Com)1994The source code and shareware version's game assets (excluding sounds) were released to public domain around two years after the game's release. labelimageminimize
Revenge of the Mutant Camels Llamasoft1994 labelimageminimize
Superhero League of Hoboken Legend Entertainment1994 labelimageminimize
System Shock Electronic Arts;Origin (Looking Glass Technologies)1994The game has difficulty levels separately for combat, puzzles, cyberspace and plot. At highest plot difficulty, the game has a real-time limit imposed which is perhaps the greatest challenge you face and certainly not something you want on your first playthrough. Cyberspace also has timelimit on highest difficulty, but this only causes you to eject from cyberspace and nothing more serious.***The CD-ROM version (1994/11) added optional SVGA mode - 640x480 resolution instead of the original VGA 320x240 - with improved graphics and full speech for the logs and SHODAN.

The CD-ROM version requires the CD to be in drive during play, but this can be easily circumvented by copying the CDROM folder from the CD to HD and editing both [code]cyb.cfg[/code] and [code]cdshock.bat[/code] to point to the folder in your HD instead.
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Wrath of Earth Softkey (Addix Software)1995 labelimageminimize
Duke Nukem 3D  Apogee Software (3D Realms)1996About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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Strife  3DO (Rogue Entertainment)1996Tagline: [i]Trust No One[/i]***
[58]***As the source code for this game was lost, subsequent porting efforts are relying in the reverse engineering efforts of Vavoom, ZDoom, SvStrife and Chocolate Strife developers.***This has the most advanced retail modification of the old Doom engine I've seen.
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Krush, Kill 'n' Destroy  Melbourne House (Beam Software)1997 labelimageminimize
Project Paradise Ikarion (Soft Enterprises)1997 labelminimizeminimize
Fallout Interplay (Black Isle Studios)1997 labelimageminimize
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