showing 48 games

namepublisher(developer)year arrow_downwarddescription
Battlezone  Atari1983 labelimageminimize
Crush, Crumble and Chomp!  Automated Simulations1983 labelimageminimize
Tank  International PC Owners1983 labelimageminimize
Arctic Fox  Electronic Arts (Dynamix)1986 labelimageminimize
Gemini-2 Paragon Software1986 labelimageminimize
Night Fire WallyWare1986 labelimageminimize
Ogre Origin Systems1986 labelimageminimize
Tanks author1986 labelimageminimize
Kampfgruppe SSI1987 labelimageminimize
Mech Brigade SSI1987 labelimageminimize
Tommy's Tanks Tommy's Toys1987 labelimageminimize
Cabal Capcom (Interactive Designs)1988The coin-op sensation that throws you deep into enemy territory with little more than a low-powered, single shot repeater for protection. With superior marksmanship and lighting reactions you can increase the odds - in your favour. Capture enhanced weaponry, including grenades, and now you can really make your mark! ... that is, until you come face to face with the enemy gunship, tanks and submarines. Equip yourself for some stunning arcade action, load up and **GO!!! labelimagesubject
Fire Power  MicroIllusions (Silent Software)1988 labelimageminimize
Splitz I.B. Magazette1988 labelimageminimize
Tank author1988 labelimageminimize
Flash Attack Galacticomm1989 labelimageminimize
Heavy Metal Access Software1989 labelimageminimize
M1 Tank Platoon Microprose (MPS Labs)1989Also released on the compilation "Hits for Six: Volume Four".***
[22]***
[52]***
[37]
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Omega Origin Systems (Micro Magic)1989 labelimageminimize
RoboTank author1989 labelimageminimize
Sarge Capcom (Micro Talent)1989 labelimageminimize
Sky Shark  Taito1989 labelimageminimize
Steel Thunder  Accolade1989 labelimageminimize
The Battle of Kursk author1989 labelimageminimize
Thunder Blade  Sega;U.S. Gold1989 labelimageminimize
Battle Command Ocean (Realtime Games Software)1990 labelimageminimize
Conqueror Rainbow Arts1990 labelimageminimize
Dark Century Titus1990 labelimageminimize
Robot Tank author1990 labelimageminimize
Rommel-II Ediciones Manali1990 labelimageminimize
Sands of Fire Three-Sixty1990 labelimageminimize
Sherman M4 Loriciel1990 labelimageminimize
Soviet Opera Soft1990 labelimageminimize
Tank Attack  CDS Software1990 labelimageminimize
Tanque Ediciones Manali1990 labelimageminimize
Team Yankee Empire Software (The Assembly Line)1990 labelimageminimize
Armor Alley Three-Sixty (Information Access Technologies)1991 labelimageminimize
Ground War  Enque Software1991Screenshots are from the enhanced 2.0 version of the game (also called "Ground War II"), which has better graphics and some other added features like variable tank speeds. labelimageminimize
Midwinter II: Flames of Freedom MicroProse;Rainbird (Maelstrom Games)1991 labelimageminimize
VGA Tanks author1992 labelimageminimize
War in the Gulf Empire1993Directly from the game box:

Take command of the long awaited sequel to the award winning Team Yankee & Pacific Islands.
The Iraqi Republican Guard have overrun the oilfields of Northern Kuwait. War in the Gulf follows the fortunes of a crack unit of M1 tanks as the action unfolds.

- 25 battle areasa individually coded to very fine detail.
- View the battlefield from four different perspectives using a 3D mix of bitmap and vector graphics.
- Take command of 4 tank units, simultaneously controlling 16 different vehicles through the unique split screen control system.
- Call upon the latest military technology including Laser-Range Finders, infra-red imaging, TOW, HEAT & SABOT missiles.
- Liberate Kuwaiti villages, capture oilwells and disrupt desert supply lines.
- Lay minefields and order up artillery barrages.
- M1 Abrams, BTR60's, T72's, M2 Bradleys, M113 APC's, ITV's, Hughes 500 Helicopters.
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Battle Isle 2  Blue Byte1994
[22]***
[37]***They also published a scenery cd with the title "Titan's Legacy" (Original German title: "Das Erbe des Titan")
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Micro$oft Simulator  Pers' Wastaiset Produktiot1994Hire bodyguards, because you'll be making enemies. Sue, sue, sue people for making better products than your company. But, make sure legal fees don't exceed settlements. Only pick the best and most initiative to crush and take ideas from. When that fails, you might try making software to sell. Nah, just shuffle the icons and buttons and put a bigger number on the box. Spending more funds on promotion rather than development should be enough to convince people to buy your software instead of anything better. Die with the most miljoons you can get.

Plain text display, well fancy text display. Colorful menus and cut scenes rendered in ASCII Art.
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Across the Rhine  Microprose1995 labelimageminimize
Steel Panthers II: Modern Battles  SSI1996 labelminimizeminimize
Tank Arena 3.14 Sofware1997 labelminimizeminimize
Z.A.R. Auric Vision (Maddox Games)1998Supported special display hardware:
* SimulEyes VR (StereoGraphics Corp)
* 3D Stereo Set/3DBIOS (?)
* VFX1 Headgear VR System (?)
* I-Glasses Mono/Stereo (Virtual I-O)

Supported special controllers:
* CyberPuck (?)
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Gunmetal Mad Genius Software1998This game may have been also for Windows, but it also may be another case of marketing playing on Win95/98's backwards compatibility with DOS.***Not to be mistaken with the later [game=Gun Metal]Gun Metal[/game] (by Rage Software, 2003). labelimageminimize
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