showing 30 games

namepublisher(developer)year arrow_downwarddescription
Cave Girl Clair Addison-Wesley Publishing1985This is a combination children's book and video game, for girls ages 7-12. It included a game disk in a back cover pocket. Resourceful and hardy, Clair must meet the challenges of the New Stone Age. When her people migrate to their summer cave, Clair and her pet rabbit are mistakenly left far behind. But she is a spunky girl and knows they will return one day. She needs help from you. Can Clair survive until her people return? labelimagesubject
Creative Contraptions Bantam Software (Looking Glass Software)1985Similar in concept to the later (and better known) Incredible Machine series, this is all about creating silly machines from wacky parts to accomplish even wackier tasks. The puzzles consist of Rube Goldberg contraptions with wrong or missing parts, and the player must figure out the correct replacements - from basic devices such as pulleys and ramps to absurd objects like elephants, cannons and boxing gloves. Three game modes are available: in the first, you pick a goal for your contraption, and your job is to fill in the basic mechanisms; the second puts you in charge of the "Zany Objects". The real challenge lies in third mode (Contraption Mix-Up), which takes you through a sequence of puzzles, complete with a time limit and a scoring system - the fewer mistakes you make, the more points you earn. Each sub-game can be played in two difficulty levels, and there's also a tutorial which explains (and demonstrates) how the basic mechanisms work. labelimagesubject
Teenage Queen ERE Informatique (Infogrames)1988Most likely the worst game from quirky French developer ERE Informatique (which later became Cryo Interactive), this is a strip poker - nothing more, nothing less. But ERE games are nothing if not unique, and this is no exception. What sets it apart from other strip poker games is the beautiful graphics, which uses airbrush to great effect. The game also is notable for having no cards lower than the value of 10, and this makes a typical game go much faster than a normal strip poker. The PC version, being 16-color EGA only, unfortunately loses much of the graphics appeal.. that airbrush effect doesn't show up very well at all. Still, ERE's unique graphics touch is evident, and the girls' provocative poses may -ahem- keep you playing for just a few minutes longer each time. Overall, one of the most graphically unique strip poker games ever made - unfortunately, it's still strip poker. Anyone who abhors the thought of playing (almost) mindless card game just to see some girl strip her lingerie off should look the other way. labelimageminimize
Stellar 7 Dynamix1990 labelimageminimize
'Nam 1965-1975 Domark (The Kremlin)1991VIETNAM: The longest and most controversial conflict in the US history. A war fought as much in the corridors of power of the White House as in the steaming jungles of South East Asia.

Now you can use your political and military skills to change the course of the war and rewrite history. As President of the United States you must balance military commitment against public opinion back home. Will you be a hawk or a dove?

This emotive war simulation has two main objectives: to prevent South Vietnam falling to Communist power, while at the same time walking the political tightrope to remain President of the United States.

As invading Viet Cong guerillas fight to topple the South Vietnamese Government, you must air-mobilise units, set ambushes, even pull in your forces to protect Saigon - just some of the decisions you must take as commander-in-chief.

Re-enact three of the war's major battles - the hard fought campaigns at Tet, Khe Sanh and the 1975 Offensive. In each incident the terrain dictates the mobility of your units and the outcome varies according to the constantly changing conditions.

'Nam is an extremely accurate strategic model of the Vietnam war and combines historical detail with playability to produce a highly entertaining simulation.***
[17]***
[22]
labelimagesubject
Cover Girl Strip Poker Emotional Pictures1991In this strip poker game, the player can play with up to three players against one of eight digitized women. Each time a girl loses all her money, she takes off some of her clothes (four of the eight girls feature "movies" of the strip, which consist of half a dozen frames). The game features the possibility to set a preferred language and to turn on or off the girls' comments. It also contains a zoom function. labelimagesubject
Penthouse Electric Jigsaw Merit Software (microPHAZE)1991This adult version of Electric Jigsaw combines the engine of the original game with 12 pictures of Penthouse USA 1990 Pets of the Month. The jigsaw puzzle is proposed for a size from 6 pieces to 294 pieces. Unlike the original, there are no picture animation and music tune, when the puzzle is completed. High scores based on the puzzle size and time for its solution are stored for each picture. labelimagesubject
Populous II: Trials of the Olympian Gods Electronic Arts (Bullfrog)1991 labelimageminimize
Dune II: The Battle for Arrakis  Virgin Games (Westwood Studios)1992Dune II: The Building of a Dynasty is a real-time strategy Dune video game developed by Westwood Studios and released by Virgin Games in December 1992. It is based upon David Lynch's 1984 movie Dune, an adaptation of Frank Herbert's science fiction novel of the same name.***
[22]***
[52]***
[37]***[media=youtube]EiJLOjeyDxs[/media]
labelimagesubject
Coaster Walt Disney Computer Software (Code To Go)1993The basic goal of "Coaster" is quite simply to build a roller coaster. After designing your coaster you have it ridden by a panel of experts which assign it a score. You can also ride it yourself. labelimagesubject
DinoPark Tycoon MECC;Softkey (MECC;Manley & Associates)1993 labelimageminimize
15 Move Hole Puzzle - (DEMONsoft)1994The game simulates the 15 Puzzle, a sliding puzzle that consists of numbered square tiles located on 4x4 board in random order with one tile missing. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space.

This game includes the pictures of naked women (originally found in Playboy magazine) in background of the board. When tile is placed in order, it is converted in part of picture, but it still can be moved. There are 8 levels in the game, and certain tiles can't be moved on the board with level increase.

The number of moves in counted, and the best scores are stored in hi-score table.
labelimagesubject
Backlash: A Turret Gunner Simulation Sanctuary Software Studio1994You're in control of the aft turret of a starship and your job is to protect it on its flight through space from Dirians.

Playable either with joystick or mouse or keyboard, though keyboard combined with either joystick or mouse is optimal.
labelimageminimize
Battle Bugs Sierra;Epyx (Dynamix)1994The game details a war of one group of bugs battling against another. The battlefields are common household places such as the kitchen floor or the bathroom. The player must navigate his bugs, each with special skills, and engage the enemies’ bugs.

The game develops the logical skills of the player. Different bugs are stronger and weaker versus other types of bugs so the player must combine different strategies to go to the next mission.***
[22]
labelimagesubject
Central Intelligence Ocean (Really Interesting Software)1994 labelimageminimize
Jo Guest in the Milk Round Interactive Girls Club1994Jo Guest in the Milk Round is another Interactive Girl Club game featuring a well-known British model: Joanne Guest. The game is played as a mouse-driven adventure and the plot has much in common with other IGC titles. The player, as a sudden substitute for his milkman friend, has to deliver milk in the local neighborhood. At one of the houses he is invited inside by a young woman. As the game is progressing the hostess reveals more and more about herself, until a "victorious" sex-scene happens. labelimagesubject
MTV: Club Dead  Viacom International1994This was the first in a short line of games endorsed by MTV. Undercover and fresh out of prison, you, Sam Frost, are hired by the corporate giant, Metacorp, to discover why the patrons of their "posh resort," the Alexandria, are being killed off. The game has a futuristic, cyberpunk feel to it as you negotiate the halls of the resort in a first-person slideshow style similar to that of Myst. Although unlike Myst, you have control of an extensive inventory.***
[22]
labelimagesubject
SimHealth Maxis (Thinking Tools)1994SimHealth has a rather serious subject matter: the debate in the summer of 1994 over what kind of health care system the United States should have.

The player gets the usual godlike power, being able to choose what proposals to adopt and even what assumptions should be in the underlying mathematical models (an especially good thing, since many of the models turned out to be so very wrong).
labelimagesubject
The C.H.A.O.S. Continuum  Creative Multimedia1994The year is 2577 and everyone on the Titan colony has suddenly disappeared. The station lies empty and hulking with the exception of a few automated robots which patrol the halls. The sentient computer C.H.A.O.S. is resisting any attempt at interface from the outside. You must take an advanced EVA pod, the Time Pod and shifting through dimensional rifts arrive at the Titan station to determine what went wrong. Use the probe's interfaces to gain access to computers, databanks and whatever else it will take to crack the access codes on the labs and C.H.A.O.S. itself. The game is presented in a standard first-person adventure, with pressable controls for movement and a center window into the world you explore. Most interface with the world is shown through MPC and Quicktime "live-action" video segments. Arrow Controls are provided for movement as well as a targeting/fire key, a 360 degree view button for any area. labelimagesubject
The Settlers  Blue Byte1994A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others.

The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones).

Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production).

To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost.

The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split.***
[22]***Reviewed on a special folder about "god games".
[22]***
[37]
labelimagesubject
EarthSiege  Dynamix1994They also released a "Speech Pack" (directly included in the CD-Version). labelimageminimize
Warcraft: Orcs & Humans Blizzard1994[media=youtube]mPvPT9wDLvQ[/media]***
[22]***[b]Minimum:[/b]
* DOS 5.0
* 386 CPU
* 4 MB RAM
* mouse
labelimageminimize
Ascendancy Virgin Interactive (The Logic Factory)1995
[22]***[b]Species:[/b]
* Minions - sentient robots, the only artificial "species" in Ascendancy; presumably nano-scale
* Snovemdomas - woolly mammoth-like creatures
* Orfa - strange centauroids with gaping, flaming maws
* Kambuchka - too bizarre to describe
* Hanshaks - seemingly brains with hands, whiskers and a hole in the middle
* Fludentri - sentient "polymerized" liquid
* Baliflids - mangy rat-like creatures
* Swaparamans - two-headed tendril creatures
* Frutmaka - odd fungal tree-like creatures
* Shevar - completely inorganic creatures (presumed to be from different dimension/reality in game mythos)
* Govorom - tentacle creatures with some parts remotely resembling human females
* Ungooma - ugly fly-like creatures (of similar size) that mindcontrol larger creatures
* Dubtaks - manta-like creatures
* Capelons - "masses of flowing fibers who can rearrange their bodies quickly to assume any shape"
* Mebes - large translucent unicellular creatures
* Oculons - massive eyeball on legs and with tentacles
* Arbryls - haggard plant-like creatures
* Marmosians - insectoids
* Chronomyst - jellyfish-like creatures
* Chamachies - centauroid somewhat chameleon-like saurians
* Nimbuloids - sentient dense gas clouds***I can't remember much of this game except the music was nicely atmospheric and set a fantastic mood for the game. The game itself was rather boring if you think of anything else :)

Quite unique in the sense that the game actually uses 3D space instead of 2D mapping of it, something even recent (2009) real 3D games (with polygons and all that) haven't done. The base building bit is the only part that doesn't use this.
labelimageminimize
Baldies Panasonic Interactive (Creative Edge)1995Released by Panasonic in North America. CD contained both Dos and Windows versions. Also of note is the cool stop motion video used in the intro. labelimageminimize
Zone Raiders Virgin Interactive (Image Space)1995 labelimageminimize
Warcraft II: Tides of Darkness  Blizzard1995 labelimageminimize
Genewars  Electronic Arts (Bullfrog)1996 labelimageminimize
The Settlers II: Veni, Vidi, Vici  Blue Byte1996Veni, Vidi, Vici is the sequel of the well-known Settlers game. You start your settlement with only one main building. To build any other buildings, you first must find a source for stones and wood. So you start to build little roads where your men transport all the different goods along. There exist more than 30 different professions your men can have, and many different building types. Of course, there are other settlers in your area, too, so war is unavoidable.

The graphics are now in SVGA, and the soundtrack is available as CD-Audio or MIDI.***
[84]
labelimagesubject
Z Virgin Interactive;Renegade Software (The Bitmap Brothers)1996 labelimageminimize
Dungeon Keeper Electronic Arts (Bullfrog Productions)1997Had an expansion called [i]The Deeper Dungeons[/i] in 1997-11 which added 15 new levels, improved AI and possibly something else.

The original and the expansion were re-released as [i]Dungeon Keeper - Gold Edition[/i] with patches, level editor and other improvements and toys, which were later made available for all on Bullfrog's website.
labelimageminimize
permalink