showing 13 games

namepublisher(developer)year arrow_downwarddescription
Castles II: Siege & Conquest Interplay;MG Owners' Club (Quicksilver Software)1993The MG Owners' Club version uses a Windows 95A installer, checks for 95A [i]only[/i], 256 color mode [i]only[/i], and reportedly cannot be installed under DOS. Once installed, the game will run on DOS under pretty much any operating system that has a real, emulated, or visualized DOS environment.***
[22]***
[52]***
[37]
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Virtual Pool Interplay1995 labelminimizeminimize
Final Doom id Software (TeamTNT)1996Two New, 32-Level DOOM II Episodes.

Evilution:

Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified. This time, it's not about survival. It's about revenge.

The Plutonia Experiment:

Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged complex, defeat the demon Gatekeeper and seal the last Hell-hole before the undead are prepared to, once again, take over the world.
[?]***Includes two "campaigns":
* [i]TNT: Evilution[/i], with the events set on Io.
* [i]Plutonia Experiment[/i], with the events set on Earth.

Oddly it seems neither of the storylines take the player to Hell unlike in all other Doom games.
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Nemesis: The Wizardry Adventure  Virgin Interactive (Sir-tech Software)1996Players control as an seemingly unremarkable peasant who was minding his own business when [spoiler=when someone;close spoiler]the society of Nitherin Mages[/spoiler] sent a fowl beast in an attempted kidnapping. A good wizard completely deck-out for battle just happened to be watching over the peasant while standing in a tiny boat in a nearby water (hmmm), and foiled the kidnapping. The High Council knows of the group responsible but not the reason, nor why they have such a specific target. The unremarkable present is charged to investigate and stop them.

Individual item skill is gained by using said item. Spells can be learned. For battle, commands are selected and the player then clicked on the target. There is a great deal of talking to be done to complete the investigation. There are many puzzle to be solved. All done with the mouse or keyboard shortcuts.

Conceived as a complex real-time adventure game with dialog and combat but with contrastingly simplified interface that is still "more than click-click-click". It does not take place in the same Universe as the main Wizardry series and gameplay has nothing in common with the main Wizardry series (even critics who loved the game gave it poor ratings for calling it "Wizardry").***
[84]***
[65]
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The Smurfs  Infogrames (East Point Software)1996 labelminimizeminimize
Tomb Raider  Eidos Interactive (Core Design)1996[quote=anonymous]Gold edition has two extra levels: 'The Shadow of the Cat' and 'Unfinished Business'.[/quote]***DOS version package prominently advertises that it runs under windows95 and it does. But it is a native DOS game with a native DOS installer.***Lara Croft is employed by Jacqueline Natla ,to find an artifact rumored to be
hidden in a temple in Peru. When she finds it she realizes that it is one of the 3 parts of a more important artifact, the Scion,which is the key to activating the Great Pyramid of Atlantis. She also discovers though, that Natla, her employer is not what she seemed to be.
She was one of the 3 rulers of Atlantis and she had one of the 3 pieces of the artifact. The other two belonged to Tihocan and Qualopeg. However, she abused its powers, creating a race of monsters which destroyed Atlantis. The other 2 rulers froze her into what they thought would be an eternal prison. She, however, managed to escape and now wants to create mutated species again. Lara has to stop her, but that's quite difficult, because she is both powerful and intelligent.
Lara now needs to find all the three pieces of Scion, race against Natla's henchmen and then go to Atlantis for the final battle.
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Shadow Warrior  GT Interactive;Devolver Digital (3D Realms)1997The game runs at 320x200 resolution by default, but for those with VESA 2.0 compatible GPU, the game can use up to 800x600 resolution.

Build engine renders pickups and some other objects like levers and buttons with voxels, though this can be disabled so they show up as regular sprites.
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Tank Arena 3.14 Sofware1997 labelminimizeminimize
Terra Inc. Blackstar Interactive (Game Object Design;New Generation Software)1997 labelminimizeminimize
X-COM: Apocalypse  Microprose;2K Games (Microprose)1997
[84]***
[65]***Una extraño juego de la saga X-COM, tanto por estética (plasticote retro por todas partes) como por jugabilidad (lo de defender una ciudad de conspiraciones cambia el juego de estrategia defensiva a estrategia política)

Eso sí, las misiones se manejan por turnos y la interfaz está muy pulida, además de que muchas armas y elementos nuevos (como los ataques psíquicos) están muy bien integrados.

6 de 10***
[58]***There's something evil in the city tonight...

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:

* Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
* Battle alien invasion fleets over the city of Mega Primus in real-time.
* Combat the alien infestation in real-time or turn-based tactical missions.
* Research alien-based technology. Create newer and more destructive weaponry.
* Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.
[Valve?]***Latest version: retail***[b]missing images:[/b] package, alien dimension, more interesting/varied looking tactical combat screens***[b]Minimum requirements:[/b]
* 486 DX/4 100 MHz
* MS-DOS 5.0
* 8 MB RAM (16 MB if running under Windows 95)
* 20 MB free HD space
* SVGA 640x480x256 display mode

[b]Recommended:[/b]
* Pentium 90 MHz
* 16 MB RAM
* 200 MB free HD space

[b]Supported soundcards:[/b]
* SoundBlaster
* MS Sound System
* ESS Audio Drive
* ProAudio Spectrum
* Ensoniq SoundScape
* Gravis UltraSound***This is advertised as Windows 95 game, but it's actually DOS game. It's however of note that Win95 had sufficient DOS support still in for it to work there without effort. Not true in newer Windows systems though.***An unusual change from the previous X-COM games which were darker and more tied to popular sci-fi fads. Although the gameplay is good and somewhat unusual, its greatest weakness is its outlook. Everything is in cheery candy wrapped colours with odd plastic shine to them, giving the game an unreal feel and makes it difficult to immerse oneself into the gameworld and feel like we really are being invaded by aliens from another dimension while some strange alien worshipping cult tries to sabotage your operations. This is not the only reason, but it just feels like it lacks a great deal to make itself stand out, especially now that the game is located on one huge megapolis rather than the whole world, so you'd expect the game to also have more detail on that accord but no, there isn't. Despite this, the game is enjoyable for some odd reason, but could've been much better.
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Joe author1998 labelminimizeminimize
The Elder Scrolls Adventures: Redguard  Bethesda Softworks1998Latest version: retail

Comes on 2 CDs.***If there ever was a ridiculous game, then this is it, a DOS game that requires Windows OS to install but DOS to play. Even X-COM Apoc comes with DOS installer (despite being advertized as Win95 game).

Players should see the UESP link for installation and other instructions.***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz
* 32 MB RAM
* 2 MB VRAM
* 16-bit soundblaster-compatible soundcard
* 350 MB free HD space***Sharpen your sword... and your wits

Discover swashbuckling adventure like never before. You are Cyrus, a Redguard mercenary who has returned to his homeland to find it in peril. The quest leads from the Iron Governor, to a restless band of pirates, and even into another dimension. You'll solve their puzzles, with both your wits and your sword, and live an epic story. Action, adventure and storytelling are all combined in the genre breaking game that is Redguard.

* Travel the wish landscapes of REDGUARD. Beaches, rivers, hills, and mountains will test your stamina.
* Return to Tamriel, land of the Elder Scrolls.
* Make your way into the palace and seek an audience with the governor.
* Real time 3D cinematics highlight the story that evolve at the pace of your play.
* Sword fight, jump across dizzying chasms, and swing across ropes!
* Delve into deep caverns, dwarven ruins, mysterious catacombs, and even into another dimension. The entire world is open for you to explore. If you get stuck in one area, you can leave and tackle another.
* Interact with dozens of characters and hear every line of dialogue.
* Involved puzzles, with multiple objects and deep combinations will test your wits.
* The heart of your search is Stros M'Kai, an island of unparalled scope and detail. Explore the harbour town and unlock the secrets of its landscape.
[Box blurb]
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Aztec Maze Outhouse Software2001 labelminimizeminimize
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