showing 7 games

namepublisher(developer)year arrow_downwarddescription
Total Annihilation  GT Interactive (Cavedog Entertainment)1997The presented conflict is between Core and Arm. Core being the government who imposed the requirement of turning people into robots (full robots, not cyborgs) by transferring their consciousness into robotic husks and attaining some sort of next step in human evolution. Arm are the people who wanted to continue living on as humans, but of course the government didn't take a no for an answer. The conflict obviously has escalated quite a bit from that. Both sides use remotely controlled robot armies to wage the war, so there are no lives lost on either side except for the commanders if they fail to escape.***Simply put: this was the best real-time strategy game when it was released, and it still is the king, despite being so old by the time I'm writing this.

The graphics are no longer the best in the market, but they're still gurgeous, with fully animated polygonal units, and incredibly rendered terrains. The soundtrack is orchestral - literally. The basic game has nothing less than 150 units, there's more in the expansion pack Core Contingency, and yet a dozens more free for download, all of them made by the developer, and in the Internet you'll find thousands of third party not only of units, but also of maps, AIs and lots of other goodies.

And the gameply... oh, the gameplay... Hundreds of robots, planes, ships and tanks involved in huge battles at the same time, with amazing explosion effects for incredible different weapons, including inter-continental plasma cannons and nuclear missiles. Command squadrons with as many units as you like to storm an enemy outpost, or build plenty of defense buildings to not get hammered. Since there's land, water and air units, you'll have to plan very well your advance through the map till total annihilation of your foes.

That's not to mention, this game was the very first to introduce nice concepts, now present in every strategy game, such as wind that has influence on the shots' fly, higher ground grants plenty of advantage, specific air-to-ground and ground-to-air weapons, detailed unit behavior control, and the list of advances goes on and on...

To finish: I urge you to play this game. You may love it, you may just like it a little, but there's no way you will hate it. It's not for no reason that it's one of the only games ever that has a very active community even after the developer company exits business. In some last worlds before they would go away, they shared some words with Total Annihilation's fans, both players and third party developers: 'You guys are the Cavedog now'.
labelimageminimize
Total Annihilation: The Core Contingency  GT Interactive (Cavedog Entertainment)1998This is an expansion pack for the superb RTS game Total Annihilation.

It adds hundreds (!!!) of new units to the 150 roster of the original game, new single player missions, and more maps than you can play in a week!

This is a must for all the fans of Total Annihilation.
labelimageminimize
Supreme Commander 2  Square Enix;Eidos Interactive (Gas Powered Games)2010[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3 GHz single-core CPU
* 1 GB RAM
* 256 MB VRAM
* 5 GB HD space

[b]Recommended:[/b]
* 2.6 GHz dual-core CPU
* 2 GB RAM***In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

* A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
* Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
* Experimental units - returning with new designs and greatly enhanced looks....and some new tricks that can be unlocked through research
* New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
* Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
* New rendering technology that allows us to create visually spectacular environments
[?]
labelimagesubject
Iron Brigade Microsoft Studios (Double Fine Productions)2012Includes the Rise of the Martian Bear DLC. labelimageminimize
Carrier Command: Gaea Mission  Bohemia Interactive2012Bugs:
* Barque slows down and even stops for good before delivering goods. Stays stuck until carrier is directed to move to its location, which may be impossible if carrier lacks the fuel.

Malfeatures:
* Mouse acceleration can't be disabled***Carrier Command: Gaea Mission is a breathtaking combination of action game with strategic elements set in a vast detailed archipelago. It reinvents the classic gameplay of the original Carrier Command to deliver a truly next-gen experience.

[b]Gaea Mission campaign[/b]
Follow the deep story coinciding with the second book of the Gaea Universe trilogy and evolve from an underdog to a skilled Carrier commander and prevail against all odds with your ragtag crew.

[b]Free roam strategy mode[/b]
Enjoy a game mode closely based on the original 80s classics! Choose startup settings and the balance of power and challenge the enemy carrier to an ultimate strategic duel.

[b]Massive game environment[/b]
Explore 30+ unique islands in 6 distinct climatic zones.

[b]Unique game mechanics[/b]
Control a seamless blend of real-time remotely controllable vehicles with a programmable battle computer to dominate the battlefield.

[b]Unit management[/b]
Acquire and manufacture new upgrades, weapons and enhancements for your carrier and vehicles, but don’t forget to keep an eye on your ammo and fuel stocks as well.

[b]Strategy[/b]
Traverse the seas to establish a network of island bases for defense, mining and manufacturing. Keep a steady supply of resources and equipment to push your campaign forward.
labelimagesubject
Planetary Annihilation Uber Entertainment20142013-06-07 alpha started, accessible to people who pre-ordered the game's Galactic or Cosmic edition.
2013-09 planned beta start, accessible to anyone who pre-ordered any edition of the game.
2013-12 planned release.***[b]RTS FOR THE NEXT GENERATION[/b]
Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before- taking large scale real time strategy games from the past to gameplay on a planetary scale.

[b]Game Features[/b]
THE SOLAR SYSTEM IS YOUR PLAYGROUND
Planets and entire asteroid belts to expand your economy, hide your bases, and ultimately, launch planet destroying weapons at your enemies. Fight for control of a single solar system, or launch a Galactic War to claim the entire galaxy.

MULTIPLAYER OR SOLO PLAY
Fight the Galactic War on your own or in a series of multiplayer games. Play a skirmish to keep your skills honed.

GAMEPLAY UP TO 40 PLAYERS
Go head to head with your best friend/worst enemy, or create massive free for all or team oriented wars.

DRM FREE
Play connected to the UberNet servers, your own private server, or offline, it’s your choice.

SMALL SCALE SKIRMISHES OR ALL OUT WAR
No pre-set unit caps. Play the game the way you want to.

[b]Engine Features[/b]
TRULY UNIQUE PLANETS
Using our procedural planet generator, you will get new, unique and interesting play fields to wage your wars on.

PROPRIETARY ENGINE TECHNOLOGY
The Planetary Annihilation engine was built for this project, so we could make the game that we wanted to make. Built by the same engineers who built the Total Annihilation and Supreme Commander rendering engines.

BUILT TO MOD
Built to Mod: Create new units, gametypes, maps and more. Run your own server with your own custom rulesets.

NO LOWEST COMMON DENOMINATOR
Client-server asynchronous technology allows games to offload much of the gameplay heavy lifting to the server, so your game isn’t held back by the slowest machine in your game.
labelimagesubject
Planetary Annihilation: TITANS Uber Entertainment2015 labelminimizeminimize
permalink