showing 15 games

namepublisher(developer)year arrow_downwarddescription
The Curse of Monkey Island  LucasArts1997This is the third game in the Monkey Island series of popular comical computer adventure games released 6 long years after the previous game. It's the twelfth and last game to use the SCUMM engine, which was extensively upgraded for its last outing before being replaced by the GrimE engine for the next game in the series, Escape from Monkey Island. It's the first Monkey Island game to be voiced, and has a graphic style more cartoon-ish than the earlier games. After the vague and surrealistic ending of Monkey Island 2, Guybrush Threepwood is inexplicably found on the sea, after an undefined adventure he had, and his escape from the Big Whoop where he was trapped for an undisclosed period of time. He eventually approaches Plunder Island and and is startled to find that he has drifted right into the middle of a raging ocean battle between the demon pirate LeChuck and Elaine, his lost love! But unfortunately before he can join her, LeChuck captures him and here we go again, off on another "rollicking tale of swashbuckling adventure with dull blade and rapier wit"!***
[12]***
[84]***
[53]***Continuing the excellent trend of LucasArts RPGs, this installment sees Guybrush Threepwood attempt to foil the curse that his turned the love of his life into a gold statue. The intense humour and classic point-and-click interface is excellently represented by the second sequel to The Secret of Monkey Island.
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Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
[53]
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Gothic 2  JoWood Productions (Piranha Bytes)2002You have torn down the magical barrier and released the prisoners of the Mine Valley. Now the former criminals of the forests and mountains are causing trouble around the capital of Khorinis. The town militia is powerless due to their low amount of force–outside of the town, everyone is helpless against the attacks of the bandits.***Re-released together with the Night of the Raven expansion on 2005-11-29 as [i]Gothic 2 Gold Edition[/i]. labelimagesubject
Gothic 2: The Night of the Raven  JoWooD Productions (Piranha Bytes)2003"When you're in need of something and don't know where to find it, go to Khorinis. There you can surely buy it." -- Saying (author unknown) The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison.
One brave man managed to burst the bonds of imprisonment. Following his own call to freedom, he ventured deep into the subterranean temples. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. Spurred by the hatred of men long-suppressed, the prisoners streamed trough the only pass to freedom.
No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough forces against the onrush. After numerous bloody clashes, many captives escaped and found safety in the woods or rugged mountains of the surrounding countryside.
The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyze the whole town. Angered by the militia's inability to protect their farms, some of the farmers formed an alliance with the refugees, no longer willing to pay allegiance to the king.
Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously. The militia's might ends at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war.
But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering the deathblow to humanity, and no one can stop it.
No one?***Adds one more area to the game as well as re-balances the gameplay otherwise. Pretty much like a huge patch.***English version was released as part of the Gothic 2 Gold combined re-release (2005-11-29), never sold in English separately.
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Gothic 3  JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes)2006Also published by Game Factory Interactive (GFI) in Russia.***THE STORY

Players saved their home island Khorinis from the forces of evil in [[gameid:47040 Gothic]] and [[gameid:102172 Gothic 2]]. Now it is time to travel to the realms of the mainland, where invading Orcs have enslaved the human kingdom. There are only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and in the southern desert of Varrant, and a handful of rebels hiding in the mountainous forests of the Middle Realm. Players can choose to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves their own ends. Every decision made will have an impact on the game world and tip the balance of power. There is no simple linear story in Gothic 3 - every game will be different and unique, with the player ultimately deciding the fate of humankind.

FEATURES

* Huge free-roaming, hand-crafted world with no loading times once you are in the game
* All new combat system that allows unprecedented control over melee attacks
* Clear, non-linear objectives within the main story allow the player to influence the outcome of the narrative
* Living world where the player's interactions with characters have a dramatic impact on gameplay
* Engrossing storyline driven by the player's choices
* Countless side-quests for the player to explore
* More than 50 different monsters and dozens of human enemies
* A host of powerful spells and a huge variety of weapons
* Advanced and complex human behavior AI for hundreds of individual characters, all featuring high quality audio dialogues
* Unique class-free character development -- the absence of rigid character classes means players can choose to train their character with a wide variety of military and magical powers
* Soundtrack by the Bochum Symphony Orchestra, a world class orchestra from Bochum, Germany
[Aspyr]
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Risen Deep Silver (Piranha Bytes)2009Un juego de acción/RPG que combina bastante bien la exploración y un ligero plataformeo con combates de corte sencilla.

Notable las diferentes reacciones de los diversos enemigos (agresivos, territoriales...)

7 sobre 10***The game left me feeling it was incomplete and that the main plot had a lot to be desired of. The side quests were however fairly entertaining and far better (and time consuming) than the main plot, giving this a bit of an impression on Elder Scrolls series which also thrives from side-quests rather than the main plot.

However, unlike most RPGs ever, player can actually fight and defeat end-game opponents fairly early on as combat is mainly based on player skill rather than numbers (attributes, statistics, etc.), though due to lacking numbers these will take a bit more time. Even the final boss is beatable with fairly low level character (maybe as low as 10) since it's not that dependent on player having any numerical advantages. Levels mainly making combat go faster because you deal more damage and makes mistakes more forgiving, but they don't really help you fight the enemy, since levels do not make you immune to shield breaks, enemy dodging, or cause you to dodge automatically.

Overall this is fairly enjoyable game, but loses most of its appeal once you have nothing else than the main plot to do (around chapter 2 or 3). The ending is also disappointing as it does not really solve the original issue at all. Variety of smaller bugs can make the game experience jarring and the jest spell not having any effect it is claimed to have (beyond making characters laugh) despite frequent claims that it does, does make the game feel rushed.***An epic story in an authentic world hand-crafted with an eye for detail and populated by "real", plausible characters. A Mysterious Volcanic Island The heavy tremors on the island bode ill for its inhabitants. Ancient temples have risen from the ground recently, bizarre creatures are terrorising the area. Fear and terror is spreading among the population. The End of All Hope? A group of powerful men who call themselves "The Inquisitors" have taken it upon them-selves to put an end to these events. They send an exhibition to this remote island, but a storm takes hold of the ship and destroys it at sea. A Hero Will Come - As if by a miracle, the player survives the shipwreck and is stranded on the volcanic island alone. He finds himself amidst a chaos of rebellion, tyranny and mystic rituals. He must now decide to which side the pendulum of fate will swing.***Very similar to Gothic series which was also by Piranha Bytes.
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Amnesia: The Dark Descent  Frictional Games;1C Company (Frictional Games;Snowball Studios)2010Un juego que supone el regreso de los verdaderos juegos de terror, donde tu protagonista es un individuo que tiene miedo hasta de la sombra de las moscas y donde normalmente la forma de salir de las situaciones compremetidas es huir, esconderse y rezar.

Para más información, ciertos youtubers lo tienen en un pedestal.

7 de 10***Latest version: 1.0.1 (as of 2010-09-22)***Snowball Studios handled Russian localization for 1C's release, nothing else.***[media=youtube]JEHPwAvrc_U[/media]
[Frictional Games]***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.5 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* GeForce 6 series or Radeon HD GPU***[i]The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.[/i]

[b]Awake...[/b]
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

[i]You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.[/i]

[b]Explore...[/b]
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.

[i]A sound of dragging feet? Or is your mind playing tricks on you?[/i]

[b]Experience...[/b]
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.

[i]Something emerges out of the darkness. It's approaching. Fast.[/i]

[b]Survive...[/b]
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.

Do you have what it takes to survive?
[Frictional Games]***2008-09-19 announced
2009-03-31 release date set to 2010Q2
2009-10-03 title finalized as [i]Amnesia: The Dark Descent[/i]

Working title: [i]Lux Tenebras[/i]
Working title: [i]Unknown[/i]
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ArcaniA - A Gothic Tale  JoWood Productions (Spellbound Entertainment)2010[b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 3500+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon 1800XT or GeForce 6800 GPU
* 10 GB HD space***Working titles:
[*] Gothic 4: Arcania
[*] Gothic 4: Genesis
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Doc Clock: The Toasted Sandwich of Time Stickmen Studios2010 labelimageminimize
Cargo – The Quest for Gravity bitComposer Games;Viva Media (Ice-pick Lodge)2011The Gods haven’t looked too kindly on humanity and Earth, as we know it, has been reduced to a group of island archipelagos, populated by "BUDDIES" – pint-sized creatures, unbound by gravity’s forces and free to float and frolic at their own whim and leisure.

The Gods have given the BUDDIES free reign over these colorful islands for their own willy-nilly, topsy turvy pleasure. But, there is a way to stop them ....FUN is the secret ingredient that will ground the BUDDIES and return gravity to Earth.

As one of Earth’s last human survivors, it’s up to you to dish out a healthy dose of amusement to restore order on Earth.

Do you have what it takes to outwit the BUDDIES and win back the favor of the Gods?

Key Features:
* Packed with unique and innovative physics-driven gameplay that offers multiple solutions to each mission; not to mention an unlimited sandbox mode!
* Explore a wide variety landscapes and locations including flying islands, large underwater environments, and numerous interiors. Changing seasons offer a dynamic effect on gameplay.
* Loads of different parts & components that can be assembled to create crazy yet functional vehicles
* Use your own music to create a personalized game soundtrack
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Rage  Bethesda Softworks (id Software)2011Un juego de acción muy bien realizado, con algunos elementos interesantes (especialmente en forma de artilugios, como el Wingstick) y una interfaz muy bien hecha.

8 de 10***RAGE is a groundbreaking first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs, mutants, and the Authority – an oppressive government regime that has a special interest in you in particular. Featuring intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id’s revolutionary id Tech® 5 technology, RAGE promises an experience like no other.

Fearing a planet-wide extinction from a massive asteroid headed towards Earth, world leaders are faced with the inexorable task of ensuring human survival. Left with few alternatives, life-sustaining pods filled with select people are buried deep beneath the earth’s surface. You are one of the chosen members of these modern day arks and abruptly enter the RAGE universe after surfacing alone. Leaving you to your own devices to stay alive in a world filled with those who prefer you dead, RAGE combines powerful storytelling with heart-pounding action.

Key Features:
* [b]Visceral 1st-person gunplay and exploration[/b] – Take on bandit gangs and hordes of mutants using an arsenal of exotic weapons and special items, such as Wingsticks, personal turrets, sentry bots, and remote-controlled bomb cars.
* [b]Frenetic 3rd-person vehicular mayhem[/b] – Burn rubber across the wasteland in your very own super buggy! Upgrade and customize your car with special parts, paint jobs and weapons, then test your skills as you battle four-wheeling bandit clans and participate in deadly races.
* [b]An expansive experience[/b] – Beyond the first-person action and vehicle combat, RAGE offers a world open to explore, with unique characters, side quests, and a compelling storyline.
* [b]Graphics that have to be seen to be believed[/b] – Powered by id’s cutting-edge new id Tech® 5 engine, new Megatexture technology brings the vast wasteland to life in never-before- possible detail with action running at an astounding 60 frames per second.
* [b]Three ways to play for non-stop action[/b] - Immerse yourself in a rich single-player story, exclusive co-op modes, or intense on-line car combat.***Although Fallout and Fallout 2 are mentioned in relation to Rage, they were only to give some idea what they meant by post-apocalyptic, so we can't really say the game was influenced by them (Mad Max and Road Warrior were given as additional examples, so there we go).***Was previously known as: id Tech 5 Project
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The Walking Dead Telltale Games2012Episode 2 – Starved for Help - released 2012-06-29
Episode 3 – Long Road Ahead - released 2012-08
Episode 4 – Around Every Corner - released 2012-10-10
Episode 5 – No Time Left - released 2012-11***The Walking Dead is a five-part game series set in the same universe as Robert Kirkman’s award-winning comic book series. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.

A continuing story of adventure horror spanning across 5 episodes:
Episode 1 – A New Day
Episode 2 – Starved for Help
Episode 3 – Long Road Ahead
Episode 4 – Around Every Corner
Episode 5 – No Time Left

Key Features:
* Based on Robert Kirkman’s Eisner-Award winning comic book series, The Walking Dead allows gamers to experience the true horror of the zombie apocalypse
* A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series.
* Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes
* Meet Glenn before he heads to Atlanta, explore Hershel’s farm before Rick and his group of survivors arrive and before the barn becomes a notorious location in Walking Dead lore
* You’ll be forced to make decisions that are not only difficult, but that will require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding the door down!
* An Adventure Horror game of 5 monthly episodes. Features meaningful decision-making, exploration, problem solving and a constant fight for survival in a world overrun by the undead
* Artwork inspired by the original comic books
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Risen 3: Titan Lords  Deep Silver (Piranha Bytes)2014Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC.

The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life, providing the player with an authentic, classic RPG experience.

"Like a carpenter with a hand-crafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game", says Bjoern Pankratz, Project Lead at Piranha Bytes.

The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?***The retail versions are DRM free.
Moreover, the First Edition contains a DRM free copy of Risen 1, the Limited Shadow Lord Edition DRM free copies of Risen 1 and 2.
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Secrets of Grindea Pixel Ferrets2015 labelminimizeminimize
Shadow Warrior 2 Devolver Digital (Flying Wild Hog)2016 labelimageminimize
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