showing 30 games

namepublisher(developer)year arrow_downwarddescription
Norse by Norse West: The Return of the Lost Vikings  Interplay;Beam1997You move 3 characters, each with his own ability. To have success you have to use all the characters. labelminimizeminimize
Evolva  Interplay Entertainment (Computer Artworks)2000
[84]***Evolva was among the first games that utilized the new T&L technology.***Suffers from severe flickering on GF8800GT and apparently did on cards used only 2-3 years after its release (I think it worked fine with GF2MX and R9500Pro), haven't found a fix for it and the issue is not visible in any screenshots I've taken (somehow the scene syncs perfectly for each screenshot). Twiddling with NV's control panel had no effect either nor the minimal options in the game itself. Therefore the cause of the issue is unknown. No other games I know suffer of similar problem to give any indication for possible solutions either. The glitch is similar to vsync tearing but instead of tearing, you have this horizontal band spanning the whole screen with no texturing for most objects, giving you a very distracting sort of x-ray vision.***Latest version: 1.2.944 (as of 2000-07-27?)***Evolva is a tactical shoot-em up which immerses the plater in a visually stunning 3D world and offers a rich and deep gameplaying experience.

Driven by Computer Artworks' A-Life technology, the player takes control of a team of customisable creatures called Genohunters. The Genohunter adapts itself by killing and then absorbing its enemies DNA, thereby allowing itself to mutate to incorporate any useful abilities it may have acquired.

Evolva mixes the excitement of a fast paced shoot-em-up with the tactical elements of a strategy game.

* Features fully interactive environments covering 12 lands across 3 continents and allows players to melt ice, torch plants, blow up rocks etc.
* Weapons include fire breath, giant claws, electricity weapons, gene disruptors, necrocytes, flammable vomit.
* Go head to head in multiplayer matches (LAN & Internet) to see who has evolved the most effective set of warriors.
* Players can exchange Genohuners over the Internet.
[Box blurb]
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Schizm  LK Avalon (Detalion)2001 labelminimizeminimize
A Better Mousetrap Wadjet Eye Games2003This game is available for free [[link:http://ron.the-underdogs.info/downloads/games/trap.zip download]]
[[link:http://www.davelgil.com/wordpress/?page_id=16 Homepage]]
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Head over Heels RetroSpec2003[b]Minimum:[/b]
* 233 MHz CPU
* 128 MB RAM

[b]Recommended:[/b]
* 256 MB RAM
labelimageminimize
Alien Swarm Black Cat Games2004[b]Additional campaigns:[/b]
* Telic / Escape from Rhea ([url]http://www.moddb.com/mods/alien-swarm-the-telic-campaign/[/url])
* Phalanx ([url]http://forums.blackcatgames.com/showthread.php?t=6235[/url])***Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

[b]Game Features[/b]
Alien Swarm is a total conversion for Unreal Tournament 2004, featuring:
* Unique blend of action and strategy.
* 1-8 players co-operative play.
* Single mission or Campaign mode.
* Large array of equipment for your marines, including Assault rifles, Shotguns, SynTek SmartEye Autoguns, Flamethrowers, Pistols, Incendiary Mines, Flares, Stim Packs, Ammo Bags, Sentry Guns, Medkits and more!
* Four marine classes: Explosives, Special Weapons, Medic and Technical
* Skill and experience system allowing your marines to improve as they progress through the campaign.
* Full tutorial to teach you how to play and to use the equipment at your disposal.
* 8 unique marines with portaits, personality, skills and background.
* Easy to use emote system for team communication.
* Full character speech for each marine which adapts to the current situation.
* Alien parasites which infest your marines and hatch from inside them.
* A variety of mission objectives.
* High scores, kill records and medals.
* A range of difficulty settings and unlockable map variations.
* Leader and voting system for online play.

Requirements: Unreal Tournament 2004. Alien Swarm has been tested on Windows, Linux and Mac.***Latest version: 1.34 (as of 2010-01-31)
labelimagesubject
Full Spectrum Warrior  THQ (Pandemic Studios)2004Released as (ad supported?) freeware at some point, the game's still sold digitally by online retailers which would support this. labelimageminimize
Sudeki  Zoo Digital Publishing (Climax)2005[b]combo moves[/b] - timed freeform three-part combination of the two attack buttons (all combinations work, producing different final hits). Consider that normal hit does some 10-20 damage and the final hit of a combo does 200, these are well worth the negligible effort (especially considering the simplest combinations seem to be the most useful).

# averted #
display-800x600 - the title screen is the only basis for this, the dialog texts would suggest 640x480, but everything else looks great in any resolution expect wide.***Sudeki, a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring.

* Real-time, bone-crunching combat with incredible spells and combos.
* Control any one of the four champions at any time, and skip between them at will.
* Customize each character's armour, weapons and spells and evolve new powerful attacks.
[Box blurb]***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 1.8 GB HD space
* keyboard
* mouse***Refuses to install on anything newer than WinXP, reason unknown as the installer quietly exists. Tampering with the MSI file proved fruitless.

There's a very hackish solution to this however. You need to uncompress [code]sudeki.cab[/code] and [code]sudeki1.cab[/code] into some folder on your harddrive and then create a .bat with the following contents.
[spoiler=Show .bat contents;Hide]md "Sudeki"
md "Sudeki\data"
md "Sudeki\launcherdata"
md "Sudeki\sound"
md "Sudeki\sound\Speech"
move "binkw32.dll" "Sudeki\binkw32.dll"
move "protect.dll" "Sudeki\protect.dll"
move "SOLData.baf" "Sudeki\SOLData.baf"
move "Sudeki.exe" "Sudeki\Sudeki.exe"
move "SudekiLauncher.exe" "Sudeki\SudekiLauncher.exe"
move "SOLWORLDM.gex" "Sudeki\data\SOLWORLDM.gex"
move "WINSOLM.fubi" "Sudeki\data\WINSOLM.fubi"
move "WINSOLM.gex" "Sudeki\data\WINSOLM.gex"
move "AutogenStrings.xml" "Sudeki\launcherdata\AutogenStrings.xml"
move "DefaultOptions.xml" "Sudeki\launcherdata\DefaultOptions.xml"
move "LauncherConfig.xml" "Sudeki\launcherdata\LauncherConfig.xml"
move "SudekiPC_Launcher_Ailish.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Ailish.bmp"
move "SudekiPC_Launcher_Buki.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Buki.bmp"
move "SudekiPC_Launcher_Elco.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Elco.bmp"
move "SudekiPC_Launcher_Logo.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Logo.bmp"
move "SudekiPC_Launcher_Tal.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Tal.bmp"
move "UserStrings.xml" "Sudeki\launcherdata\UserStrings.xml"
move "accursed.xwb" "Sudeki\sound\accursed.xwb"
move "accursedSoundScript.XSB" "Sudeki\sound\accursedSoundScript.XSB"
move "Accursed_sfx.xwb" "Sudeki\sound\Accursed_sfx.xwb"
move "Ailish.xwb" "Sudeki\sound\Ailish.xwb"
move "ailish_sfx.xwb" "Sudeki\sound\ailish_sfx.xwb"
move "Ailish_weapons.xwb" "Sudeki\sound\Ailish_weapons.xwb"
move "airship.XSB" "Sudeki\sound\airship.XSB"
move "airship.xwb" "Sudeki\sound\airship.xwb"
move "Alexine.XSB" "Sudeki\sound\Alexine.XSB"
move "ALICESoundScript.XSB" "Sudeki\sound\ALICESoundScript.XSB"
move "aquaticlaw.XSB" "Sudeki\sound\aquaticlaw.XSB"
move "archanitelSoundScript.XSB" "Sudeki\sound\archanitelSoundScript.XSB"
move "archonite_missiles.xwb" "Sudeki\sound\archonite_missiles.xwb"
move "Arlo.XSB" "Sudeki\sound\Arlo.XSB"
move "Arlo.xwb" "Sudeki\sound\Arlo.xwb"
move "Balor.XSB" "Sudeki\sound\Balor.XSB"
move "Behemoth.XSB" "Sudeki\sound\Behemoth.XSB"
move "Behemoth_shield.XSB" "Sudeki\sound\Behemoth_shield.XSB"
move "behemoth_shield.xwb" "Sudeki\sound\behemoth_shield.xwb"
move "BS_AilishTrain.XSB" "Sudeki\sound\BS_AilishTrain.XSB"
move "BS_Ailishtrain.xwb" "Sudeki\sound\BS_Ailishtrain.xwb"
move "BS_Brightwater.XSB" "Sudeki\sound\BS_Brightwater.XSB"
move "BS_brightwater.xwb" "Sudeki\sound\BS_brightwater.xwb"
move "BS_Citadel.XSB" "Sudeki\sound\BS_Citadel.XSB"
move "BS_Citadel.xwb" "Sudeki\sound\BS_Citadel.xwb"
move "BS_CrystalReef.XSB" "Sudeki\sound\BS_CrystalReef.XSB"
move "BS_CrystalReef.xwb" "Sudeki\sound\BS_CrystalReef.xwb"
move "BS_CyantineC.XSB" "Sudeki\sound\BS_CyantineC.XSB"
move "BS_CyantineC.xwb" "Sudeki\sound\BS_CyantineC.xwb"
move "BS_DevilsBelch.XSB" "Sudeki\sound\BS_DevilsBelch.XSB"
move "BS_DevilsBelch.xwb" "Sudeki\sound\BS_DevilsBelch.xwb"
move "BS_Elco_flees.XSB" "Sudeki\sound\BS_Elco_flees.XSB"
move "BS_Elco_flees.xwb" "Sudeki\sound\BS_Elco_flees.xwb"
move "BS_FarexLore.XSB" "Sudeki\sound\BS_FarexLore.XSB"
move "BS_FarexLore.xwb" "Sudeki\sound\BS_FarexLore.xwb"
move "BS_IllumCastle.XSB" "Sudeki\sound\BS_IllumCastle.XSB"
move "BS_IllumCastle.xwb" "Sudeki\sound\BS_IllumCastle.xwb"
move "BS_IllumCountry.XSB" "Sudeki\sound\BS_IllumCountry.XSB"
move "BS_IllumCountry.xwb" "Sudeki\sound\BS_IllumCountry.xwb"
move "BS_mungo_fight.XSB" "Sudeki\sound\BS_mungo_fight.XSB"
move "BS_mungo_fight.xwb" "Sudeki\sound\BS_mungo_fight.xwb"
move "BS_NassGrotto.XSB" "Sudeki\sound\BS_NassGrotto.XSB"
move "BS_NassGrotto.xwb" "Sudeki\sound\BS_NassGrotto.xwb"
move "BS_ShadaniMo.XSB" "Sudeki\sound\BS_ShadaniMo.XSB"
move "BS_ShadaniMo.xwb" "Sudeki\sound\BS_ShadaniMo.xwb"
move "BS_TalTraining.XSB" "Sudeki\sound\BS_TalTraining.XSB"
move "BS_TalTraining.xwb" "Sudeki\sound\BS_TalTraining.xwb"
move "BS_TempleMo.XSB" "Sudeki\sound\BS_TempleMo.XSB"
move "BS_TempleMo.xwb" "Sudeki\sound\BS_TempleMo.xwb"
move "BS_Transentia.XSB" "Sudeki\sound\BS_Transentia.XSB"
move "BS_Transentia.xwb" "Sudeki\sound\BS_Transentia.xwb"
move "BS_TResearchC.XSB" "Sudeki\sound\BS_TResearchC.XSB"
move "BS_TResearchC.xwb" "Sudeki\sound\BS_TResearchC.xwb"
move "BS_void.XSB" "Sudeki\sound\BS_void.XSB"
move "BS_void.xwb" "Sudeki\sound\BS_void.xwb"
move "buki.xwb" "Sudeki\sound\buki.xwb"
move "BUKISoundScript.XSB" "Sudeki\sound\BUKISoundScript.XSB"
move "Buki_sfx.xwb" "Sudeki\sound\Buki_sfx.xwb"
move "Cafu.XSB" "Sudeki\sound\Cafu.XSB"
move "cave_engine.XSB" "Sudeki\sound\cave_engine.XSB"
move "Cave_engine.xwb" "Sudeki\sound\Cave_engine.xwb"
move "Devils_Belch.XSB" "Sudeki\sound\Devils_Belch.XSB"
move "Devils_Belch.xwb" "Sudeki\sound\Devils_Belch.xwb"
move "Elco.xwb" "Sudeki\sound\Elco.xwb"
move "ELCOSoundScript.XSB" "Sudeki\sound\ELCOSoundScript.XSB"
move "Elco_sfx.xwb" "Sudeki\sound\Elco_sfx.xwb"
move "Elco_weapons.xwb" "Sudeki\sound\Elco_weapons.xwb"
move "Environment_event_KMO.XSB" "Sudeki\sound\Environment_event_KMO.XSB"
move "environment_event_templemo.x" "Sudeki\sound\Environment_event_templemo.XSB"
move "Environment_gen.xwb" "Sudeki\sound\Environment_gen.xwb"
move "Envir_bwr.XSB" "Sudeki\sound\Envir_bwr.XSB"
move "Envir_BWR.xwb" "Sudeki\sound\Envir_BWR.xwb"
move "envir_bwr_2.xwb" "Sudeki\sound\envir_bwr_2.xwb"
move "Envir_BWR_IM.XSB" "Sudeki\sound\Envir_BWR_IM.XSB"
move "Envir_castle_IM.XSB" "Sudeki\sound\Envir_castle_IM.XSB"
move "Envir_Citadel.XSB" "Sudeki\sound\Envir_Citadel.XSB"
move "Envir_Citadel.xwb" "Sudeki\sound\Envir_Citadel.xwb"
move "Envir_Devil.XSB" "Sudeki\sound\Envir_Devil.XSB"
move "Envir_Devil.xwb" "Sudeki\sound\Envir_Devil.xwb"
move "Envir_emit_TMo.XSB" "Sudeki\sound\Envir_emit_TMo.XSB"
move "Envir_gen.XSB" "Sudeki\sound\Envir_gen.XSB"
move "Envir_gen_torch.XSB" "Sudeki\sound\Envir_gen_torch.XSB"
move "Envir_ill_castl.XSB" "Sudeki\sound\Envir_ill_castl.XSB"
move "Envir_Ill_Castl.xwb" "Sudeki\sound\Envir_Ill_Castl.xwb"
move "Envir_ill_count.XSB" "Sudeki\sound\Envir_ill_count.XSB"
move "Envir_Ill_countryside.xwb" "Sudeki\sound\Envir_Ill_countryside.xwb"
move "Envir_KMO.XSB" "Sudeki\sound\Envir_KMO.XSB"
move "Envir_KMO.xwb" "Sudeki\sound\Envir_KMO.xwb"
move "Envir_kren.xwb" "Sudeki\sound\Envir_kren.xwb"
move "Envir_Nass_grot.XSB" "Sudeki\sound\Envir_Nass_grot.XSB"
move "Envir_Nass_grot.xwb" "Sudeki\sound\Envir_Nass_grot.xwb"
move "Envir_Research.XSB" "Sudeki\sound\Envir_Research.XSB"
move "Envir_Research.xwb" "Sudeki\sound\Envir_Research.xwb"
move "Envir_Shadowland.xwb" "Sudeki\sound\Envir_Shadowland.xwb"
move "Envir_sh_mo.XSB" "Sudeki\sound\Envir_sh_mo.XSB"
move "Envir_sh_mo.xwb" "Sudeki\sound\Envir_sh_mo.xwb"
move "Envir_T_Mo.xwb" "Sudeki\sound\Envir_T_Mo.xwb"
move "Envir_void.XSB" "Sudeki\sound\Envir_void.XSB"
move "Envir_void.xwb" "Sudeki\sound\Envir_void.xwb"
move "Envir_wind.xwb" "Sudeki\sound\Envir_wind.xwb"
move "Env_Animals.xwb" "Sudeki\sound\Env_Animals.xwb"
move "Env_bats.xwb" "Sudeki\sound\Env_bats.xwb"
move "Env_burners.xwb" "Sudeki\sound\Env_burners.xwb"
move "Env_CastleDoors.xwb" "Sudeki\sound\Env_CastleDoors.xwb"
move "Env_Castle_b.xwb" "Sudeki\sound\Env_Castle_b.xwb"
move "Env_cricketAtm.xwb" "Sudeki\sound\Env_cricketAtm.xwb"
move "Env_Crystal_R.XSB" "Sudeki\sound\Env_Crystal_R.XSB"
move "Env_Crystal_R.xwb" "Sudeki\sound\Env_Crystal_R.xwb"
move "Env_DayBirds.xwb" "Sudeki\sound\Env_DayBirds.xwb"
move "Env_desertBirds.xwb" "Sudeki\sound\Env_desertBirds.xwb"
move "Env_doglegBirds.XSB" "Sudeki\sound\Env_doglegBirds.XSB"
move "Env_ev_bwr.XSB" "Sudeki\sound\Env_ev_bwr.XSB"
move "Env_ev_kren.XSB" "Sudeki\sound\Env_ev_kren.XSB"
move "Env_gen_barrier.XSB" "Sudeki\sound\Env_gen_barrier.XSB"
move "Env_Gen_fire.XSB" "Sudeki\sound\Env_Gen_fire.XSB"
move "Env_IC_dvd.xwb" "Sudeki\sound\Env_IC_dvd.xwb"
move "env_magic_gate.xwb" "Sudeki\sound\env_magic_gate.xwb"
move "Env_nightBirds.xwb" "Sudeki\sound\Env_nightBirds.xwb"
move "Env_outsideAtmos.xwb" "Sudeki\sound\Env_outsideAtmos.xwb"
move "Env_stream.xwb" "Sudeki\sound\Env_stream.xwb"
move "Env_transentDvd.xwb" "Sudeki\sound\Env_transentDvd.xwb"
move "Env_transentia.XSB" "Sudeki\sound\Env_transentia.XSB"
move "Env_transentia.xwb" "Sudeki\sound\Env_transentia.xwb"
move "Env_waterfall.xwb" "Sudeki\sound\Env_waterfall.xwb"
move "Env_waves.xwb" "Sudeki\sound\Env_waves.xwb"
move "Env_wood_spik.xwb" "Sudeki\sound\Env_wood_spik.xwb"
move "Farex_Lore.XSB" "Sudeki\sound\Farex_Lore.XSB"
move "flying_heads.XSB" "Sudeki\sound\flying_heads.XSB"
move "flying_heads.xwb" "Sudeki\sound\flying_heads.xwb"
move "game_credits.XSB" "Sudeki\sound\game_credits.XSB"
move "Game_credits.xwb" "Sudeki\sound\Game_credits.xwb"
move "Gluespider.xwb" "Sudeki\sound\Gluespider.xwb"
move "Glue_spiderW.XSB" "Sudeki\sound\Glue_spiderW.XSB"
move "grotesque.XSB" "Sudeki\sound\grotesque.XSB"
move "GSSoundScript.XSB" "Sudeki\sound\GSSoundScript.XSB"
move "Guard_sphere.XSB" "Sudeki\sound\Guard_sphere.XSB"
move "haycart.XSB" "Sudeki\sound\haycart.XSB"
move "haycart_NPC.XSB" "Sudeki\sound\haycart_NPC.XSB"
move "haycart_NPC.xwb" "Sudeki\sound\haycart_NPC.xwb"
move "hit_matrix.XSB" "Sudeki\sound\hit_matrix.XSB"
move "Hydrogenate.xwb" "Sudeki\sound\Hydrogenate.xwb"
move "HydrogenateSoundScript.XSB" "Sudeki\sound\HydrogenateSoundScript.XSB"
move "IC_Hagren.XSB" "Sudeki\sound\IC_Hagren.XSB"
move "IC_hagren.xwb" "Sudeki\sound\IC_hagren.xwb"
move "IC_kid_1.XSB" "Sudeki\sound\IC_kid_1.XSB"
move "IC_kid_2.XSB" "Sudeki\sound\IC_kid_2.XSB"
move "Illumina_guardA.XSB" "Sudeki\sound\Illumina_guardA.XSB"
move "Illumina_guardB.XSB" "Sudeki\sound\Illumina_guardB.XSB"
move "IM_Env_dark.xwb" "Sudeki\sound\IM_Env_dark.xwb"
move "IM_env_generic.xwb" "Sudeki\sound\IM_env_generic.xwb"
move "IM_Farex_Lore.xwb" "Sudeki\sound\IM_Farex_Lore.xwb"
move "IM_feet_hits.xwb" "Sudeki\sound\IM_feet_hits.xwb"
move "IM_gen_torch.xwb" "Sudeki\sound\IM_gen_torch.xwb"
move "IM_Gluespider.xwb" "Sudeki\sound\IM_Gluespider.xwb"
move "IM_portal.XSB" "Sudeki\sound\IM_portal.XSB"
move "IM_portal.xwb" "Sudeki\sound\IM_portal.xwb"
move "IM_sheep.xwb" "Sudeki\sound\IM_sheep.xwb"
move "IM_silence.xwb" "Sudeki\sound\IM_silence.xwb"
move "IM_SS_generic.xwb" "Sudeki\sound\IM_SS_generic.xwb"
move "IM_Talos.xwb" "Sudeki\sound\IM_Talos.xwb"
move "IM_Tilly.xwb" "Sudeki\sound\IM_Tilly.xwb"
move "IM_UI.xwb" "Sudeki\sound\IM_UI.xwb"
move "IM_ui_music.XSB" "Sudeki\sound\IM_ui_music.XSB"
move "IM_ui_music.xwb" "Sudeki\sound\IM_ui_music.xwb"
move "IM_waves.XSB" "Sudeki\sound\IM_waves.XSB"
move "IM_waves.xwb" "Sudeki\sound\IM_waves.xwb"
move "Kazel.XSB" "Sudeki\sound\Kazel.XSB"
move "kazel.xwb" "Sudeki\sound\kazel.xwb"
move "kren.XSB" "Sudeki\sound\kren.XSB"
move "kren.xwb" "Sudeki\sound\kren.xwb"
move "kren_eye.XSB" "Sudeki\sound\kren_eye.XSB"
move "kurianknight_a.XSB" "Sudeki\sound\kurianknight_a.XSB"
move "kurianknight_b.XSB" "Sudeki\sound\kurianknight_b.XSB"
move "kurianknight_c.XSB" "Sudeki\sound\kurianknight_c.XSB"
move "kuriank_tourTSA.XSB" "Sudeki\sound\kuriank_tourTSA.XSB"
move "lupavox.xwb" "Sudeki\sound\lupavox.xwb"
move "Mergadroid.XSB" "Sudeki\sound\Mergadroid.XSB"
move "missiles.XSB" "Sudeki\sound\missiles.XSB"
move "mungomofo.XSB" "Sudeki\sound\mungomofo.XSB"
move "mungomofo.xwb" "Sudeki\sound\mungomofo.xwb"
move "nassaria.XSB" "Sudeki\sound\nassaria.XSB"
move "Nassaria.xwb" "Sudeki\sound\Nassaria.xwb"
move "Nico.XSB" "Sudeki\sound\Nico.XSB"
move "NPC_3d_speech.XSB" "Sudeki\sound\NPC_3d_speech.XSB"
move "NPC_child.xwb" "Sudeki\sound\NPC_child.xwb"
move "NPC_hayton.XSB" "Sudeki\sound\NPC_hayton.XSB"
move "NPC_Hayton.xwb" "Sudeki\sound\NPC_Hayton.xwb"
move "NPC_Lexi.XSB" "Sudeki\sound\NPC_Lexi.XSB"
move "NPC_Maomao.XSB" "Sudeki\sound\NPC_Maomao.XSB"
move "NPC_nana.XSB" "Sudeki\sound\NPC_nana.XSB"
move "pirouette.XSB" "Sudeki\sound\pirouette.XSB"
move "pirouette.xwb" "Sudeki\sound\pirouette.xwb"
move "portal.XSB" "Sudeki\sound\portal.XSB"
move "portal.xwb" "Sudeki\sound\portal.xwb"
move "QGSSoundScript.XSB" "Sudeki\sound\QGSSoundScript.XSB"
move "QueenGlue_Death.XSB" "Sudeki\sound\QueenGlue_Death.XSB"
move "Queen_GlueSpider.xwb" "Sudeki\sound\Queen_GlueSpider.xwb"
move "reptufallo.XSB" "Sudeki\sound\reptufallo.XSB"
move "reptufallo.xwb" "Sudeki\sound\reptufallo.xwb"
move "roboarchanite.XSB" "Sudeki\sound\roboarchanite.XSB"
move "RobotAquaticlaw.XSB" "Sudeki\sound\RobotAquaticlaw.XSB"
move "Robot_Guard.XSB" "Sudeki\sound\Robot_Guard.XSB"
move "Robot_Guard.xwb" "Sudeki\sound\Robot_Guard.xwb"
move "Robot_gZ1000.XSB" "Sudeki\sound\Robot_gZ1000.XSB"
move "Robot_gz3000.XSB" "Sudeki\sound\Robot_gz3000.XSB"
move "s2_Ailish.xwb" "Sudeki\sound\s2_Ailish.xwb"
move "S2_aquaticlaw.xwb" "Sudeki\sound\S2_aquaticlaw.xwb"
move "S2_Archonite.xwb" "Sudeki\sound\S2_Archonite.xwb"
move "S2_Behemoth.xwb" "Sudeki\sound\S2_Behemoth.xwb"
move "S2_grotesque.xwb" "Sudeki\sound\S2_grotesque.xwb"
move "S2_Guard_sphere.xwb" "Sudeki\sound\S2_Guard_sphere.xwb"
move "S2_kren.xwb" "Sudeki\sound\S2_kren.xwb"
move "S2_kren_eye.xwb" "Sudeki\sound\S2_kren_eye.xwb"
move "S2_kurianknight.xwb" "Sudeki\sound\S2_kurianknight.xwb"
move "S2_mergadroid.xwb" "Sudeki\sound\S2_mergadroid.xwb"
move "S2_pirouette.xwb" "Sudeki\sound\S2_pirouette.xwb"
move "S2_RAquaticlaw.xwb" "Sudeki\sound\S2_RAquaticlaw.xwb"
move "S2_Tal_kazel.xwb" "Sudeki\sound\S2_Tal_kazel.xwb"
move "S2_venomgnat.xwb" "Sudeki\sound\S2_venomgnat.xwb"
move "S2_woluf.xwb" "Sudeki\sound\S2_woluf.xwb"
move "S2_Wyrd.xwb" "Sudeki\sound\S2_Wyrd.xwb"
move "sacrifice.XSB" "Sudeki\sound\sacrifice.XSB"
move "Sacrifice.xwb" "Sudeki\sound\Sacrifice.xwb"
move "scribe.XSB" "Sudeki\sound\scribe.XSB"
move "Scribe.xwb" "Sudeki\sound\Scribe.xwb"
move "sfx_generic.XSB" "Sudeki\sound\sfx_generic.XSB"
move "sfx_generic.xwb" "Sudeki\sound\sfx_generic.xwb"
move "Shadowland.XSB" "Sudeki\sound\Shadowland.XSB"
move "shadow_orb.XSB" "Sudeki\sound\shadow_orb.XSB"
move "sheep.XSB" "Sudeki\sound\sheep.XSB"
move "SoY_Bat.XSB" "Sudeki\sound\SoY_Bat.XSB"
move "SoY_Eagle.XSB" "Sudeki\sound\SoY_Eagle.XSB"
move "SoY_Sfx.xwb" "Sudeki\sound\SoY_Sfx.xwb"
move "SoY_Wolf.XSB" "Sudeki\sound\SoY_Wolf.XSB"
move "SoY_Wolf.xwb" "Sudeki\sound\SoY_Wolf.xwb"
move "speech.XSB" "Sudeki\sound\speech.XSB"
move "Spiritstrike_g.xwb" "Sudeki\sound\Spiritstrike_g.xwb"
move "Spot_soundDvd.xwb" "Sudeki\sound\Spot_soundDvd.xwb"
move "spot_sounds.XSB" "Sudeki\sound\spot_sounds.XSB"
move "spot_sounds.xwb" "Sudeki\sound\spot_sounds.xwb"
move "SS_AklStrH.XSB" "Sudeki\sound\SS_AklStrH.XSB"
move "SS_citadel.XSB" "Sudeki\sound\SS_citadel.XSB"
move "SS_citadel.xwb" "Sudeki\sound\SS_citadel.xwb"
move "SS_CReef.XSB" "Sudeki\sound\SS_CReef.XSB"
move "SS_CReef.xwb" "Sudeki\sound\SS_CReef.xwb"
move "SS_DBelch.XSB" "Sudeki\sound\SS_DBelch.XSB"
move "SS_ICSE.XSB" "Sudeki\sound\SS_ICSE.XSB"
move "SS_ICSE.xwb" "Sudeki\sound\SS_ICSE.xwb"
move "SS_iC_doorMusic.xwb" "Sudeki\sound\SS_iC_doorMusic.xwb"
move "ss_illcastleDvd.xwb" "Sudeki\sound\ss_illcastleDvd.xwb"
move "SS_ill_castle.XSB" "Sudeki\sound\SS_ill_castle.XSB"
move "SS_ill_castle.xwb" "Sudeki\sound\SS_ill_castle.xwb"
move "ss_Nassaria.XSB" "Sudeki\sound\ss_Nassaria.XSB"
move "ss_Nassaria.xwb" "Sudeki\sound\ss_Nassaria.xwb"
move "SS_NBW.XSB" "Sudeki\sound\SS_NBW.XSB"
move "SS_NBW_dvd.xwb" "Sudeki\sound\SS_NBW_dvd.xwb"
move "SS_ShadaniM.XSB" "Sudeki\sound\SS_ShadaniM.XSB"
move "SS_ShadowW.XSB" "Sudeki\sound\SS_ShadowW.XSB"
move "SS_ShadowW.xwb" "Sudeki\sound\SS_ShadowW.xwb"
move "SS_Shad_Dvd.xwb" "Sudeki\sound\SS_Shad_Dvd.xwb"
move "SS_TempleM.XSB" "Sudeki\sound\SS_TempleM.XSB"
move "SS_TempleM.xwb" "Sudeki\sound\SS_TempleM.xwb"
move "SS_TRC.XSB" "Sudeki\sound\SS_TRC.XSB"
move "S_aquaticlaw.xwb" "Sudeki\sound\S_aquaticlaw.xwb"
move "S_archonite.xwb" "Sudeki\sound\S_archonite.xwb"
move "S_Behemoth.xwb" "Sudeki\sound\S_Behemoth.xwb"
move "S_Farex_Lore.xwb" "Sudeki\sound\S_Farex_Lore.xwb"
move "S_grotesque.xwb" "Sudeki\sound\S_grotesque.xwb"
move "S_Guard_sphere.xwb" "Sudeki\sound\S_Guard_sphere.xwb"
move "S_Illumina_Gd.xwb" "Sudeki\sound\S_Illumina_Gd.xwb"
move "S_kurianknight.xwb" "Sudeki\sound\S_kurianknight.xwb"
move "S_mergadroid.xwb" "Sudeki\sound\S_mergadroid.xwb"
move "S_missile.xwb" "Sudeki\sound\S_missile.xwb"
move "S_RAquaticlaw.xwb" "Sudeki\sound\S_RAquaticlaw.xwb"
move "S_shadow_orb.xwb" "Sudeki\sound\S_shadow_orb.xwb"
move "S_talos.xwb" "Sudeki\sound\S_talos.xwb"
move "S_Venomgnat.xwb" "Sudeki\sound\S_Venomgnat.xwb"
move "S_Woluf.xwb" "Sudeki\sound\S_Woluf.xwb"
move "S_Wyrd.xwb" "Sudeki\sound\S_Wyrd.xwb"
move "s_xcavator.xwb" "Sudeki\sound\s_xcavator.xwb"
move "Tal.xwb" "Sudeki\sound\Tal.xwb"
move "Talos.XSB" "Sudeki\sound\Talos.XSB"
move "TalSoundScript.XSB" "Sudeki\sound\TalSoundScript.XSB"
move "Tal_sfx.xwb" "Sudeki\sound\Tal_sfx.xwb"
move "templeDrPuz.XSB" "Sudeki\sound\templeDrPuz.XSB"
move "TempleInPuz.XSB" "Sudeki\sound\TempleInPuz.XSB"
move "test.XSB" "Sudeki\sound\test.XSB"
move "test.xwb" "Sudeki\sound\test.xwb"
move "tetsu.XSB" "Sudeki\sound\tetsu.XSB"
move "tetsu.xwb" "Sudeki\sound\tetsu.xwb"
move "Tilly.XSB" "Sudeki\sound\Tilly.XSB"
move "TMO_puzzles.xwb" "Sudeki\sound\TMO_puzzles.xwb"
move "ui.xwb" "Sudeki\sound\ui.xwb"
move "UISoundScript.XSB" "Sudeki\sound\UISoundScript.XSB"
move "VenomgnatSoundScript.XSB" "Sudeki\sound\VenomgnatSoundScript.XSB"
move "V_of_souls.XSB" "Sudeki\sound\V_of_souls.XSB"
move "V_Of_Souls.xwb" "Sudeki\sound\V_Of_Souls.xwb"
move "WolufSoundScript.XSB" "Sudeki\sound\WolufSoundScript.XSB"
move "wyrd.XSB" "Sudeki\sound\wyrd.XSB"
move "xcavator.XSB" "Sudeki\sound\xcavator.XSB"
move "xcavator_metal.XSB" "Sudeki\sound\xcavator_metal.XSB"
move "speech.1.sf" "Sudeki\sound\Speech\speech.1.sf"
move "speech_ailish.xwb" "Sudeki\sound\Speech\speech_ailish.xwb"
move "speech_Akloria.xwb" "Sudeki\sound\Speech\speech_Akloria.xwb"
move "speech_AklStrH.xwb" "Sudeki\sound\Speech\speech_AklStrH.xwb"
move "speech_alexine.xwb" "Sudeki\sound\Speech\speech_alexine.xwb"
move "speech_Arlo.xwb" "Sudeki\sound\Speech\speech_Arlo.xwb"
move "speech_balor.xwb" "Sudeki\sound\Speech\speech_balor.xwb"
move "speech_buki.xwb" "Sudeki\sound\Speech\speech_buki.xwb"
move "speech_DBelch.xwb" "Sudeki\sound\Speech\speech_DBelch.xwb"
move "speech_Elco.xwb" "Sudeki\sound\Speech\speech_Elco.xwb"
move "speech_env_bwr.xwb" "Sudeki\sound\Speech\speech_env_bwr.xwb"
move "speech_env_ICa.xwb" "Sudeki\sound\Speech\speech_env_ICa.xwb"
move "speech_Env_shdw.xwb" "Sudeki\sound\Speech\speech_Env_shdw.xwb"
move "speech_haskilia.xwb" "Sudeki\sound\Speech\speech_haskilia.xwb"
move "speech_hask_b.xwb" "Sudeki\sound\Speech\speech_hask_b.xwb"
move "speech_Hayton.xwb" "Sudeki\sound\Speech\speech_Hayton.xwb"
move "speech_kazel.xwb" "Sudeki\sound\Speech\speech_kazel.xwb"
move "speech_kren.xwb" "Sudeki\sound\Speech\speech_kren.xwb"
move "speech_Nassaria.xwb" "Sudeki\sound\Speech\speech_Nassaria.xwb"
move "speech_Nico.xwb" "Sudeki\sound\Speech\speech_Nico.xwb"
move "speech_pc2pc.xwb" "Sudeki\sound\Speech\speech_pc2pc.xwb"
move "speech_shadow.xwb" "Sudeki\sound\Speech\speech_shadow.xwb"
move "speech_spot.xwb" "Sudeki\sound\Speech\speech_spot.xwb"
move "speech_Tal.xwb" "Sudeki\sound\Speech\speech_Tal.xwb"
move "speech_Talos.xwb" "Sudeki\sound\Speech\speech_Talos.xwb"
move "speech_tetsu.xwb" "Sudeki\sound\Speech\speech_tetsu.xwb"
move "speech_Tilly.xwb" "Sudeki\sound\Speech\speech_Tilly.xwb"
move "speech_TRC.xwb" "Sudeki\sound\Speech\speech_TRC.xwb"
move "speech_TSA.xwb" "Sudeki\sound\Speech\speech_TSA.xwb"[/spoiler]
After that, just run the .bat file. You'll get a new sub-folder named "Sudeki" which contains the game's files in their proper places (presumably). The cotents of that folder are all you need to play.***EAN-13: [code]5060034553434[/code]***Latest version: patch #1 (as of 2005)***[b]missing images:[/b] title screen, actual gameplay screens***Working title: [i]Symphony of Light[/i], changed because of similarity with [game=Castlevania: Symphony of the Night]Castlevania: Symphony of the Night[/game], according to [url=http://en.wikipedia.org/wiki/Sudeki]Wikipedia[/url].
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Full Spectrum Warrior: Ten Hammers THQ (Pandemic Studios)2006 labelminimizeminimize
Th3 Plan  Monte Cristo (EKO Software)2007 labelminimizeminimize
LV-426 Derbian Games2007For 1-2 players cooperatively; one player can use the mouse while the other is limited to keyboard. Both can use the keyboard simultaneously as well.***[b]gridmove[/b] - differs from the others that you have 360 degree view of each grid point, but movement is still restricted to it. labelimageminimize
Jericho  CodeMasters (MercurySteam Entertainment)2007US 2007-10-23, published by Codemasters
EU 2007-10-23, published by Codemasters
INT 2007-10-26, published by ?, distribted by Steam***Minimum requirements:
* Windows XP or Vista
* Pentium 2.4 GHz or Athlon XP 2400+
* 1 GB RAM
* GeForce 6600 or Radeon X1600
* 4.5 GB Hard Drive Space
* 2x DVD-ROM Drive

Recommended:
* Intel Core 2 Duo or Athlon 64 X2
* GeForce 8800 or Radeon X1950
* Creative Sound Blaster X-Fi Sound Card

Supported GPUs:
ATI Radeon X1600, X1800, X1900, X1950, HD2900.
NVIDIA GeForce 6600, 6800, 7100, 7300, 7600, 7800, 7900, 7950, 8800.

Not compatible with all integrated sound/graphics solutions (including laptops).***Clive Barker's Jericho is a terrifying squad-based horror FPS game based on an original concept and story by legendary horror writer and filmmaker Clive Barker, the creator of Hellraiser . An ancient evil has broken through into our world and is threatening to spread its taint across the whole of the earth unless it's stopped. At ground zero lies the Middle Eastern city of Al-Khali, a modern city built atop the ancient ruins of a dozen previous conquerors. Clive Barker's Jericho delivers an overload of sensory horror. Players journey through hellish locations and slices of time combating gruesome and twisted enemies. A squad-based horror First Person Shooter, the Jericho of the title refers to the Jericho Team, a seven-man strike force that protects government interests from paranormal threats. Trained in both conventional warfare and the arcane arts, each Jericho Team member is an expert in different para-psychological disciplines, including telekinesis, pyromancy, blood magic and exorcism.

Game features:

* All-action first-person shooter combined with darkest horror from the twisted mind of horror legend Clive Barker
* Modern weapons & paranormal powers
* Switch between & play all six squad members
* Direct your squad as they watch your back & follow your orders
* Squad first person shooter mechanics deliver tactical action
* Each character has unique paranormal abilities
* Abilities can be combined to create new powers
* The game takes place in Al-Khali, a city formed over 6 different eras and ruled by evil
[Codemasters]***Teaser vids at Youtube:
http://www.youtube.com/strangeexperiments

Demo:
http://www.codemasters.co.uk/downloads/index.php?downloadid=31238
http://www.fileshack.com/file.x/11164/
http://www.3dgamers.com/dlselect/games/jericho/clivebarkersjericho_demo.exe.html

Other:
http://www.codemasters.co.uk/jericho/community/downloads.php
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ObsCure II  Playlogic International (Hydravision Entertainment)2007Latest version: retail (?)***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 700 MHz Pentium III or Athlon XP CPU
* 256 MB RAM (512 MB for Vista)
* 64 MB VRAM
* GeForce 3 or Radeon GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* 128 MB VRAM
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Conflict: Denied Ops Eidos Interactive (Pivotal Games)2008Offers 1-2 player cooperative (campaign or single mission), and # player (team) deathmatch.

In singleplayer game the player is in direct control of one of the two protagonists, freely swapping between them and giving orders to the other when not directly controlling him.***Working title: Crossfire
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Lost Horizon Deep Silver (Animation Arts)2010[b]Minimum:[/b]
* Windows XP, Vista, or 7
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* 4.5 GB HD space***1936: Soldiers of the Third Reich roam the world seeking occult weapons for their insane plans of conquest.
When Fenton Paddock, a former British soldier and hapless smuggler, is asked to look for his friend Richard, who went missing in Tibet, he has no idea that this search will lead him across three continents to a secret that could turn the whole world upside down.

Enough mystery? Not in the mood for another crime story? "Lost Horizon" brings the classic adventure back to its roots: the 1930s, exotic settings all over the world, and the dangerous quest for one of the greatest secrets of mankind makes adventurers' hearts beat faster. The Makers of the award-winning Secret Files series invite you to experience a technically outstanding, carefully designed game featuring an absolutely thrilling story at the side of Kim and Fenton.

* Unique handmade graphic style
* Exotic settings you've never seen before
* Movie-like story by novelist Claudia Kern
* Both realistic and funny dialogues
* Excellent technical appearance and minimal system requirements
* Fast-paced presentation of the exciting story in movie style
* Innovative puzzle design, always fair and logical
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Fortune Summoners  Lizsoft;Carpe Fulgur (Lizsoft)2011Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'.

In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.

In this country lives an energetic little girl named Arche. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area. That school is the Minasa-Ratis School of Magic. And it's here that Arche may discover something amazing about elemental stones... and herself.

Key Features:
* A massive gameworld to explore - nearly a dozen dungeons to delve into, and easily 25+ hours of gameplay, with lots of extra content to explore!
* Gorgeous, detailed 2D sprite backgrounds and animations - like the best 16-bit game you never got to play!
* Classic platformer-RPG action in the vein of some of the true greats of yesteryear!
* Conquer the challenges before you with intelligent AI companions - you can let them do as they want or customize their behavior to your heart's delight!
* Stunning, professional-quality music and sound!
* Full support for Xinput controllers, including the XBox 360 controller, as well as keyboards!
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CreaVures Muse Games2011CreaVures is a puzzle-platformer set in a magical forest. You play as five different "Creavures," tiny mythical creatures that each have a unique natural ability. Together your Creavures must travel deep into the dying forest, using their abilities alone or in tandem to gather essence and restore the light.

Key Features:
* 15 Levels Across 5 Forest Areas
* 5 Creavures with Unique Abilities
* 2 Epic Boss Battles
* Stunning Visual Style
* Engaging Puzzle-Platfomer Gameplay
* Physics-Based Environment
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Shadow Harvest: Phantom Ops Viva Media (Black Lion Studios)2011BEHIND EVERY WAR IS A TRUTH YOU WERE NEVER MEANT TO KNOW ... The year is 2025 and the world is shaken by numerous conflicts over the control of dwindling natural resources. The hunger of rival warlords and dictators of mainly underdeveloped countries for advanced and highly effective weapon systems appears insatiable and the profits of the arms industry have reached new heights.

As highly advanced weapon systems, made in the USA, are sighted on various battlegrounds in Third World countries, the US government decides to send in an ISA agent, Cpt. Myra Lee, to find out how political enemies are acquiring arms that are under strict embargo.

Myra is sent to Mogadishu, where American made weapons have allegedly been employed in combat by Somali military forces against rebel units. In Somalia, Myra meets Cpt. Aron Alvarez, a hard-boiled close combat specialist of US Army's 1st SFOD-Delta, whose squadron is assigned to assassinate Somalia’s dictator. Myra and Aron begin working together only to discover that that the seriousness of the whole affair reaches much deeper than just the illegal trade of US weapon systems.

A special unit under the codename SHADOW HARVEST is formed within the ISA to reveal the truth. Cpt. Myra Lee and Cpt. Aron Alvarez are made partners in the operational core of this special unit and their investigations lead them to various places all over the world.

* Based on the operations of the Intelligence Support Activity (ISA), with missions ranging from gathering critical intelligence data to covert direct action operations. The existence of the ISA has never been officially confirmed by the US government.
* Two completely different characters; each with very specific and fully fleshed out sets of skills, preferences and abilities. Cooperatively complete covert operations. Players may switch between each character at any time, using either Aron's combat abilities or Myra's stealth skills to solve the situation.
* Players choose from a vast array of weapons and technologies that enhance both characters strengths. Employ mechanized weapons to boldly attack enemies from head-on or an invisibility shield to creep through enemy territory undetected. Take advantage of refined game mechanics that take the traditional shoot-to-kill approach to a new level.

Key features:
* When a covert operation to stop illegal arms sales reveals a full-scale global conspiracy, a special unit under the codename SHADOW HARVEST is formed to reveal the truth.
* With two completely different characters serving as the unit’s operation core, you must choose from a vast array of weapons and technologies that enhance both characters strengths.
* Features a gripping storyline that unfolds organically through the gameplay (doesn’t rely on cutscenes to move the story along). The ratio of gameplay to cutscenes is better than 13:1.
* Players can switch between the two main characters at any time during the game to take advantage of each character’s strength as well as combat a sophisticated AI that adapts to the strategies you develop.
* Open level design and option secondary objectives leave the outcome completely up to the player to choose.
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The First Templar Kalypso Media Digital (Haemimont Games)2011The First Templar follows the story of two main characters – a French Templar, and his companion, a noble lady who has been proclaimed a heretic. Taking control over these two unlikely allies, the player must uncover the mysteries behind the Templar Order, play a role in a grand conspiracy, and discover the secret of the Holy Grail. The heroes face powerful opponents at every turn, including Sacracen, King Philip the IV of France and the Inquisition.

The First Templar features both single player and co-op modes. When playing solo, the player can switch between the two characters, leaving the control of the second hero to the game’s AI. At any moment a second player can join in and take control of the AI-controlled hero.

Key Features
* Expansive Historical Game World: Return to the 13th century, where European culture is on the brink of collapse. 20 historically accurate locations from around Europe have been recreated for the player to explore
* One player - Multiple Roles: Instantly swap between playable characters, focusing on the best skills for the job. Drop in/out cooperative online play allows a friend to help out!
* Fast Paced Action-Based Play: Unlock furious combos to unleash upon waves of challenging opponents
* RPG-inspired Character Development: Each character has unique abilities and skill trees, which players develop as they explore the game world
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Dead Block Kalypso (Candygun Games)2011 labelminimizeminimize
Of Orcs and Men Focus Home Interactive (Cyanide;Spiders)2012 labelimageminimize
Thomas Was Alone author2012Un juego minimalista, que destapa todos los elementos de los juegos de plataformas de una manera elegante e irónica.

Genial, muy inmersivo, muy bien realizado.

7 de 10
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The Book of Unwritten Tales: The Critter Chronicles  Nordic Games (KING Art)2012This shorter-length prequel to The Book of Unwritten Tales tells the story of a whole tribe of Critters being threatened by a warlock and in desperate need of help. Soon, Nate and the original game's Critter, who has fallen in love with the daughter of the Critters' chieftain and could use a helping hand, realize that they could help each other out. And that's how their mutual adventure begins. An English version was released in December, 2012. labelimagesubject
Mazowsze2. Miejsce Ponad Czasem  ComAngle2013Like [game=#208042]the first game[/game], Mazowsze2. Miejsce Ponad Czasem was funded by the European Regional Development Fund (ERDF) and by the Mazovian voivodeship. All places that the player visits in the game have benefitted from ERDF funding and information on them is available in the game.
The game can be downloaded from [url=http://www.fan.mazowia.eu/aktualnosci/gra-komputerowa-mazowsze2-miejsce-ponad-czasem.html]http://www.fan.mazowia.eu/aktualnosci/gra-komputerowa-mazowsze2-miejsce-ponad-czasem.html[/url].***Felicja i Kot Albert mają już za sobą emocjonującą „Pogoń w Czasie", to jednak nie koniec wyzwań, które muszą pokonać! Od rozwiązania intrygi z pierwszej części gry minęło kilka lat – Felicja jest już studentką i mogłoby się wydawać, że podróże w czasie może zdecydowanie zaliczyć do przeszłości. Nic bardziej mylnego! Felicja i jej wierny, koci przyjaciel Albert będą musieli rozwiązać kolejne zagadki...

Kto stoi na czele tajemniczego Bractwa, na które Felicja natyka się podczas swoich podróży?

Jak dotrzeć do tajemniczego Miejsca Ponad Czasem?

I w końcu... gdzie podział się Janek Elektro?

Odpowiedzi na wszystkie pytania znajdziesz w grze komputerowej „Mazowsze2. Miejsce Ponad Czasem".

Dołącz do naszych bohaterów, by zobaczyć 18 niesamowitych lokacji, znajdujących się na Mazowszu: Narodowe Centrum Badań Jądrowych w Świerku, zamki w Ciechanowie i w Szydłowcu, Pałac w Wilanowie, Muzeum Etnograficzne w Warszawie – to tylko niektóre miejsca, które możesz poznać.

„Mazowsze2. Miejsce Ponad Czasem" to nowi bohaterowie, niespodziewane zwroty akcji
i niesamowite przygody. Przeszłość i przyszłość nie mają przed nami żadnych tajemnic i na pewno dostarczą wielu emocji i wrażeń! Wszystkie miejsca prezentowane w grze zmieniły się dzięki funduszom europejskim, ale na razie niespodzianką pozostanie to, czy zobaczymy je w aktualnej odsłonie, czy przeniesiemy się do wieku XV a może do wieku XXII?!***[media=youtube]mtYZx9K0VSk[/media]
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State of Decay Microsoft Game Studios (Undead Labs)2013 labelimageminimize
Shadows: Heretic Kingdoms bitComposer Entertainment;Kalypso Media Digital (Games Farm)2014The game's development suffered when bitComposer went down and the funding for the game was harmed as a result. There was supposed to be ports to other platforms and other improvements to the game engine (which as it stands is stuck to being single-threaded and runs very poorly on all systems except those with very good single-threaded performance).***
[12]
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Final Fantasy Type-0 HD Square Enix (HexaDrive)2015Step into the fray as Class Zero, a group of students from an elite military academy whose country is attacked by an aggressive neighbouring Empire. In the brutal and harrowing struggle that follows, defeat the Empire and uncover the secrets behind the war using a range of powerful magical and combat abilities and an exciting new battle system. labelminimizesubject
CO-OP : DECRYPTED  Pixelz2016 labelminimizeminimize
Shadow Tactics: Blades of the Shogun Daedalic Entertainment (Mimimi Productions)2016 labelimageminimize
Thimbleweed Park Terrible Toybox2017 labelimageminimize
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