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namepublisher(developer)year arrow_downwarddescription
RuneScape  Jagex? labelminimizeminimize
Take No Prisoners  Red Orb Entertainment (Raven Software)19973/6 with 3Dfx.
2/6 without 3Dfx.
[84]***[b]map[/b] - limited to showing how the zones are connected to each other. In-zone maps are missing.

[b]direct3d[/b] - main difference over software rendering is 800x600 resolution support, 16 bit display support (primarily for colored lighting) and linear sampling.
[b]display-640x480[/b] - characters use higher resolution sprites at this than when played at 320x240, the UI textures are stretched however.***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 216 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 133 MHz Pentium CPU
* 24 MB RAM

Note: Although DX3 is enough to play the game, the game's readme suggests DX5 as the game supposedly performs [i]much[/i] better on it.***Set in the grim, dark future, Take No Prisoners puts you in control of Slade, a post-apocalyptic mercenary empowered with the choice to destroy the world...or save it. Based on Raven Software's in-house Vampire engine, Take No Prisoners was developed concurrently with MageSlayer from July 1996 - August 1997 and was released by Red Orb Entertainment, a division of Broderbund Software.

Originally called RIOT (and subsequently Outrage), Take No Prisoners pioneered a new variation of top-down gameplay made popular by the arcade classic Gauntlet by setting the character at the bottom of the screen and exploring the world from a 2 ½D view. This innovation was hailed as a "fresh new perspective" and a "breath of fresh air" in the action gaming genre.

Take No Prisoners shipped with 30 single-player levels, 22 different enemies, 21 weapons, 22 combat items, 3 usable vehicles and a variety of multiplayer game modes including deathmatch, capture the flag, arsenal and assassin. In addition, Take No Prisoners was one of the first games to hit the market that took full advantage of 3-D hardware acceleration and colored lighting.
[Raven]
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Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
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Asghan: The Dragon Slayer  Grolier Interactive (Silmarils)1998[b]missing images:[/b] all in-game screens, including title***The Isle of Kyrk appears ominously calm as a horde of blood thirsty dragons amass in its underground dungeons. Spurred on by the mighty sorcerer Morghan, they prepare their most deadly assault on the neighbouring land of Brightmoon.

As Asghan, the Warrior Prince, adventure forth on a perilous journey to slay the dragons before they take flight. Hack your way through a variety of hazardous locations discovering a wealth of tools and knowledge crucial for your mission but prepare to encounter a rich cast of vicious monsters on the way. Only your physical agility, powerful weaponry and magic can help you succeed in the treacherous struggle to regain your rightful place on the throne of Brightmoon.

* Battle for your life using an intuitive combat system with a variety of unique moves
* Run, jump, swim and climb around a full 3D environment, seen through a 1st and 3rd person perspective
* Explore a variety of astounding locations including forests, underwater ruins and terrifying dungeons
* Use your powerful weaponry and magic to slash through over 60 different gruesome monsters
* Solve complex puzzles, escape deadly traps and discover hidden secrets in an immersive adventure full of evil and witchcraft
* Cinematic movie sequences
[Box blurb]
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Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998This game can be played on HaikuOS using the GemRB replacement engine.***[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU
* 16 MB RAM
* 2 MB VRAM
* 320 MB HD space

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 4 MB VRAM
* 570 MB HD space***Latest version: 1.1.4315 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset) - lang: eng, fre, ita, spa
... includes all games from the Bhaalspawn arc
... pre-patched to 1.1.4315***[b]companion[/b] - the familiar, if the player chooses a mage class (no other mages are allowed to have familiars for some reason).
[b]prophecy[/b] - in Candlekeep the chanters speak the prophecies of Alaundo.

--- averted (not worth tagging)
autoregen - characters with abnormally high constitution regenerate health automatically (and even then so slowly it hardly matters), most characters don't have it this high.***An attempt to perfectly reproduce the AD&D ruleset in a significant area of the AD&D world.
Up to 6 players can cooperate using TCP/IP, IPX, 1 player, 2 player, 3 player, 4 player, 5 player, or 6 player cooperative.
serial or modem connections.
The standard edition comes on no less than 5 CDs, The DVD edition contains the entire game on 1 DVD.

[b]Tags[/b]
Uses the AD&D ruleset. is set in Forgotten realms where Baldur's Gate is a location. This game begins the Baldur's Gate series. Players can create and name Human, Elf, Dwarf, Half-Elf, Halfling, and Gnome characters of either gender of the Fighter, Mage, Thief, Cleric, Ranger, Druid, or Paladin classes. Some classes can engage in sorcery according to the AD&D ruleset. Players can also dual-class or multi-class according the AD&D ruleset. In a 1-player game, the player controls an entire party, in multiplayer games, each player can control one or more characters (or none at all). Players must cooperate, there is no competitive options in the game. There are multiple ways for a character to summon underlings for temporary help. Characters must sleep or suffer the effects of fatigued. Characters can also become poisoned, confused,charmed, enfeebled, paralyzed, turned to stone, encumbered, impaired, or drunk if the character does avoid situations that lead to such effects. The detail of the fantasy world this game takes place in seems to qualify it as belonging to the high fantasy genre. Characters can use bows, crossbows, slings, knives, swords, axes, bludgeons, pole arms, whips, or fight unarmed (non-lethal). A vast number of items can be aquired from stashes in the world, on defeated foes, or purchased from shops or individuals. The AI of the player's characters can be programmed in a scriptable language. But this is highly optional as adequate AIs are provided or the player can pause constantly to direct everybody with point-n-click commands; then unpause for as long as those commands are helpfully being executed. (Documentation for Scripting can be found on the 1st CD. Users have created AIs that can be found online and loaded into an existing game). Many NPC can be joined to the party and left to retrieve later. Some will leave if they are unhappy with the main characters actions. Evil people prefer the main character to do evil, good characters prefer good. Some NPC have their on purposes for joining and will stay of leave depending on the changing conditions matching their goals or not. The experience system follows the AD&D ruleset. This includes XP awarded for defeating enemies and for completing quests (which are documented on-the-fly in an automated journal that also records some plot information). The XP required to level up are preset according the the AD&D ruleset. When leveling up (at the players initiation, once the require XP are collected), skill points are awarded that can be distributed to a subset of skills available to the character's class (not all AD&D skills are included in this game). Several small village/towns can be visited and Baldur's Gate is a massive 10+ levels (not counting interiors that include multistory buildings) of civilization that approaches the definition of a city. Several large keeps make up whole levels (again not counting interiors that include multistory buildings). Several tall towers can be explored. Many multilevel mines and dungeons can or must be explored. Developers comments can be read on some tombstones a cemetery. [spoiler=View spoiler;Close]Bauldur's Gate has a sewer system as a location.[/spoiler]. Books, scrolls, and documents in the game offer extraneous details about the Forgotten Realms and Bauldur's Gate area, plot background, plot information, and character advancement training (rare). This game is available in a 5 CD set (original), 3 CD set, or on a single DVD to save on disc swapping. The game can be configured to run from the various CD or have them installed to hard drive per CD. But, upon running the game will require CD 1 to be in the drive for copy egest.
[spoiler=plot similarities;Close]The plot shares some similarities to events in the Book of The Watchers (from the Book of Enoch, an apocryphal Jewish writing). In Baldur's Gate, an unearthly being came to the earthly realm and copulated with mortal females. The children of these unions have unusual and advanced traits and eventual fight with and kill each other. In the book of the watchers, unearthly beings came to the earth and copulated with mortal females. The children of these unions are giants and eventually fight with and kill each other.[/spoiler]
(needs descrition, hazardouspowers, inventory, limitedcapacity, randomencounters, titlementioned, containers, infinityengine, karma, ,magic , voiceovers, cdrom, basilisks, ,caninoids ,giantspiders ,goblins ,godlingprotagonist ,golems ,undead , wyverns, forest, sewers, camping, lockpicking, romance, sorcery)
[Zerothis]***A great RPG where the AD&D world is perfectly reproduced.
A huge world to explore and wonderful graphics are the main reasons to try it out.
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Lands of Lore III  Electronic Arts (Westwood Studios)1999Practically unplayable on Windows XP and newer, crashes with segfault on lol3.dat whenever a video is about to play. This can be avoided by hitting esc key to skip it, but this requires reflexes and obviously depraves you of whatever bits of the story is revealed in them. Some have managed to run the game by removing certain background applications, but there seems to be no agreement what those are.***Latest version: 1.07a (as of 1999-05?)***Comes on 4 CDs.***[b][size=130]Easy To Play.
Hard To Resist.[/size][/b]

Armed with only your sword and spellbook, you must break free of your past to forever close dimensional rifts born from ancient magic. Fear not. Four guilds, the mystic Dawn, and a magical familiar companion will aid you in this perilous task. Be brave or all shall be lost for eternity... even your very soul.

[b]Knowledge At Your Fingertips[/b]
Your in-game journal is a manual that builds itself, giving you all the information you need as soon a you need it. Never be lost. Never be confused.

[b]Easy-to-Use Interface[/b]
An intuitive inventory system puts a vast array of weapons, items and spells at your fingertips.

[b]Breathtaking 3D Enhancements[/b]
Enter the grandeur of the most richly detailed Lands of Lore world ever as incredible lighting effects, realistic shadows and detailed texture maps intensify your every encounter.

[b]Fascinating And Diverse Worlds[/b]
Interact with intriguing characters as you trek through six distinct worlds, ranging from vast, frozen wastelands to underworld labyrinths.

[b]Spectacular Spells and Magic[/b]
Conjure dozens of spells including the Detonation Sphere, Banish, Hologram, Blade Turret, Cataclysm and many more.

[b]Interactive Character Development[/b]
Join up to four guilds—Warriors, Mages, Clerics, or Thieves—to customise your character and strengthen your skills.

[b]Weapons And Magic Items Galore[/b]
Choose from over 60 weapons to defend yourself and over 100 magic items to gain special abilities and ensure your survival.
[Box blurb]***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz
* 32 MB RAM
* 450 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 233 MHz
* 64 MB RAM
* 12 MB VRAM (Voodoo II or other AGP 2x 3D GPU)
* 1 GB free HD space
* 32X CD-ROM drive
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Baldur's Gate: Tales of the Sword Coast  Interplay;Black Isle Studios (BioWare)1999This game can be played on HaikuOS using the GemRB replacement engine.***Latest version: 1.3.5512 (as of 1999-06-21?)***Adds Durlag's Tower, Werewolf Island and Ulgoth's Beard regions.***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc
... pre-patched to 1.3.5508***Adds new areas, quests and dungeons to Baldur's Gate. Also raises the experience cap and fixes a few oversites in BG such as uknown magical items are colored blue and missle fly at more realistic speeds. All players must have the same version for network games the original BG and TotSC will not work together.
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Nocturne Gathering of Developers (Terminal Reality)1999[b]Minimum:[/b]
* Windows 98, NT4 or 2000
* Pentium II or Athlon CPU
* 64 MB RAM
* 550 MB free HD space

[b]Recommended:[/b]
* 96 MB RAM
* 1.2 GB free HD space
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Wizards & Warriors  Activision (Heuristic Park)2000Latest version: 1.0b (as of 2000-??)***EAN-13: [code]5017783556421[/code] (Xplosiv budget re-release)***[b]Minimum:[/b]
* Windows 95 or 08
* 233 MHz Pentium II CPU
* 64 MB RAM
* 800 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 3D accelerator
* 16 MB VRAM
* 1.5 GB HD space***The turn-based combat can be disabled, IIRC, and it helps a bit. Somewhat frustrating until you get used to how the game works through.***From official site:

"In an enchanted medieval realm known as the Gael Serran, an evil Pharaoh has overcome a curse and returned to a world unable to defend itself against him. Only the legendary Mavin Sword--a blade forged of twin metals, one cursed by evil, the other blessed by the divine--has the strength to bring his defeat. With the assistance of Kerah, an angel, and Erathsmedor, a dragon, you must engage on a dangerous quest to uncover the legend of the Sword and bring an end to all evil in the land."
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Pirates, Vikings and Knights  -2000 labelminimizeminimize
Diablo II  Blizzard2000[b]Classes:[/b]
* Barbarian
* Necromancer
* Paladin
* Sorceress
* Amazon***Latest version: 1.13c (2010-03-23)
History:
* 1.12a***EAN-13: [code]3348542160316[/code] (BSS)***[b]Minimum:[/b]
* Windows 95, 98, NT4 SP5, 2000 or XP
* 233 MHz Pentium CPU
* 32 MB RAM
* 650 MB HD space
* 4X CD-ROM drive

[b]Multiplayer:[/b]
* 64 MB RAM (for hosts: 128 MB, 256 MB with more than 4 players)
* 950 MB free HD space***Since the beginning of time, the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm...and neither Man, Demon, nor Angel will be left unscathed...

After possessing the body of the hero who defeated him, Diablo resumes his nefarious scheme to shackle humanity into unholy slavery by joining forces with the other Prime Evils, Mephisto and Baal. Only you will be able to determine the outcome of this final encounter...

In Diablo II, return to a world of dark fantasy. As one of five distinct character types, explore the world of Diablo II -- journey across distant lands, fight new villains, discover new treasures, and uncover ancient mysteries, all in the quest to stop the Lord of Terror, once and for all...

Game Features

* Five all-new character classes with unique attributes and abilities
* Four different, fully populated towns complete with wilderness areas
* Multiple dungeons, caverns, and crypts in every town for players to explore
* Expanded world, filled with all-new quests, weapons, spells, armor, monsters, and non-player characters
* Advanced combat system, incorporating class-specific fighting techniques and spells
* Full Multiplayer support, including Internet play over Battle.net
* Optional 3Dfx and Direct3D support
[Blizzard]***If you're even thinking about buying Diablo 2, then say goodbye to family, friends, and your job. Run away to Mexico if you have to, because Diablo 2 is too good. It's one of those games that keep you awake at night. It makes you think about gold and magic items while your working. You'll miss entire meals for this game. It's so good it's scary.
That's right, folks, evil is back, and badder than ever. Your job, again, is to stop evil from destroying the world. You do it by hacking millions of demons and goblins to pieces, gaining experience, and finding magical items. Basically, this is the formula for the entire game, and it's more fun than should be allowed by law.
[Spiez]
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Evil Islands  Fishtank Interactive;1C Company (Nival Interactive)2000Evil Islands is a perfectly balanced blend of mind-blowing hack-and-slash action with a need for cautious, crafty strategic planning. Moving freely between fabulously scenic and diverse game areas, players do battle in command of smaller, potent parties of heroes wielding both magical and fighting skills, in a truly interactive role-playing environment. The course of events unrolls with fatal speed to carry player away to dazzling adventure full of treacheries and guile snares. However, player's fate is in his or her own hands: every item gained on the plains and highlands of the realms of Evil can be taken to the hometown and reassembled to create unique enchanted armor and weapon or unparalleled magic spells.

Everything in the game is true 3D. Unique smooth 3D objects change and morphing technology, procedural texturing, and texture preprocessing allows a whole bunch of new opportunities. See characters' shoulders grow right in the course of the game as their skills develop; admire soft shadows cast by trees and mountains; gape at wounds and grazes as they appear on characters' bodies and armor when they are hurt; and feel the easy grace of levitating creatures as their loose garments flutter in the wind.

Each of the three islands in the game have unique architecture and art style incorporating elements of native art of the Southeastern and Northern Europe, South America and Ancient Egyptian. Muck and mire of the fens, glittering snowy mountains, sunlit grassland and dank, gloomy dungeons make an overwhelming abundance of detail, enhanced with the additional effects of mist, rain and smooth day/night change. The original, fully interactive electronic-symphonic ambient music enriched with ancient Scandinavian, Celtic and Irish tunes, is professionally recorded in MP3-files. More than 1000 environmental sounds and noises reflect game events, time of the day and year.

[b]Features:[/b]
* Best of strategy and role-playing
* Non-linear plot in a mysterious and hostile fantasy universe
* Three islands with unique inhabitants, culture, climate, and monsters
* 3D engine with real-time weather and day/night changes
* Changes in equipment, health and attributes affect the in-game character model
* Item and magic constructors for custom weapons, armor, and spells
* Unique system of skills enriched with dozens of additional abilities
* Characters can walk, run, crawl, sneak, backstab, and steal
* 80 missions totaling 100 hours of gameplay
* Internet and LAN multiplayer support
[Nival]***[b]Minimum:[/b]
* Windows 95, 98, ME or 2000
* 233 MHz Pentium II or Celeron CPU
* 64 MB RAM
* 8 MB VRAM
* 3D accelerator
* 8X CD-ROM drive
* 500 MB HD space***Latest version: 1.06 (as of 2001-04-06)
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The Operative: No One Lives Forever  Electronic Arts (Monolith Productions)2000 labelimageminimize
Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
[53]
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Baldur's Gate II: Throne of Bhaal  Interplay;Black Isle Studios (BioWare)2001BALDUR's GATE: THRONE OF BHAAL is the add-on pack to BALDUR's GATE: SHADOWS OF AMN. It expands and enriches the game play experience by adding several new locations, high-level spells and powerful new characters. Set in the Forgotten Realms world, this is the ultimate conclusion of the Baldur's Gate legend. This game takes you through an all-new storyline rich with intrigue and treachery as you unravel the mysteries of the Dungeon of Watcher's Keep and explore other new areas such as the City of Saradush, the Fortified Monastery of Amkethran, Sendai's Underdark Fortress and your own Abyssal Stronghold.
Take part in the legend.***This game can be played on HaikuOS using the GemRB replacement engine.***[b]data import[/b] - if no character is imported, the player must create a new character that starts with 25,000,000 xp (level 16-19 depending on class).***Latest version: 2.5.26498 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc
... pre-patched to 2.5.26461
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Wizardry 8 Sir-Tech;Crucial Entertainment;Night Dive Studios (Sir-Tech)2001[b]Species:[/b] (playable)
* Human
* Elf
* Dwarf
* Gnome
* Hobbit
* Faerie (sprites)
* Lizardman (sauroid)
* Dracon (sauroid)
* Felpurr (felinoid)
* Rawulf (caninoid)
* Mook (yeti/bigfoot-like humanoid)

[b]Natives:[/b] (to Dominus)
* Higardi (human-like beings)
* Trynnie (rodent-like humanoids)
* Rapax (demon/minotaur-like beings)

[b]Aliens:[/b] (in addition to the playable species)
* Umpani (rhino-like humanoids)
* T'Rang (insectoids)
* Rattkin (ratmen)
... and whatever the Dark Savant is.***Latest version: 1.2.4 (as of 2001?)***EAN-13: [code]5060004691470[/code] (Crucial Entertaiment; pre-patched to 1.2.4)
... SafeDisc "protected", has intentional errors on third CD in sectors 337890 to 340482.***Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 233 MHz Pentium CPU
* 64 MB RAM
* 8 MB VRAM
* 1.2 GB HD space***[b]ignorant protagonist[/b] - the 6 original party members have little understanding of technology or even basic astronomy. The game intro establishes that you're seemingly some extremely primitive people compared to others in your homeworld (they had spacecraft there as well), several comments during game deepens your understanding of how ignorant they really are and makes them seem almost pitiable. It also makes you wonder what strike of genius did the Mook have when they decided You were good choice as bodyguards.***A New Wizardry for a New Generation

Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness, and depth that made role-playing games one of the best-selling, best loved genres of all time. This is the legacy of Wizardry 8. Acllaimed critics agree!

* Explore a vast 3D world filled with action, magic, and adventure. Wander through dark dungeons, lush landscapes, scorrching volcanoes, and even beneath the sea.
* Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman figher, a rawulf lord, or even a faerie ninja. The possibilities are endless!
* Choose a custom personality for each character and hear them speak over 100 lines of dialogue. Kindly or chaotic, burly or surly - how your characters act is up to you.
* Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.
* Battle over 300 types of monsters in some of the most intense combat ever seen in a RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.
* Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters - the roaming monsters hunt you.
* Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete.
[Box blurb]***Wizardry 8 is an epic fantasy RPG that picks up where [[gameid:42564 Wizardry 7: Crusaders of the Dark Savant]] left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.
[Sir-Tech]
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Enclave Vivendi Universal Games;Topware Interactive (Starbreeze Studios)2002Latest version: 1.0.0.1 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 700 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* TNT2 GPU
* 2.2 GB HD space
* mouse & keyboard

[b]Recommended:[/b]
* 1.7 GHz Pentium IV or 1 GHz Athlon CPU
* 256 MB RAM
* GeForce 3 GPU
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No One Lives Forever 2: A Spy In H.A.R.M.'s Way  Sierra;Vivendi (Monolith Productions)2002No One Lives Forever 2: A Spy in H.A.R.M.'s Way is a humorous story-driven first-person shooter featuring the beautiful but deadly British UNITY operative Cate Archer. In this new adventure, Cate must investigate a super-secret Soviet project that, if successful, could bring about a third world war. Armed with an assortment of conventional weapons and experimental gadgets, players will explore exotic locales, circumvent devious traps, and contend with sinister agents determined to take Cate out of the secret agent trade once and for all.***The game's source code seems to be available for download with the toolkit.***Minimum:
* Windows 95, 98, ME, NT4, 2000 or XP
* Pentium III 500 MHz or equivalent
* 128 MB RAM
* 32 MB VRAM
* 1.4 GB free HD space
[Sanguine]***Cate Archer, the fearless and fashionable secret agent, returns to save the world from H.A.R.M! Armed with an assortment of super-spy weaponry and gadgets, agent Cate must explore exotic locales, avoid devious traps, and defeat deadly agents in order to foil a super secret Soviet project that could bring about a third World War.

Can Cate Archer stay out of H.A.R.M.'s way long enough to avert a nuclear holocaust?

FEATURES:
• 40 Action-packed Single Player Missions.
• Over 30 Weapons, Gadgets and Traps.
• Stunningly Realistic AI and Graphics.
• Cooperative Multiplayer Online Play.
[Sierra]
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Gothic 2  JoWood Productions (Piranha Bytes)2002You have torn down the magical barrier and released the prisoners of the Mine Valley. Now the former criminals of the forests and mountains are causing trouble around the capital of Khorinis. The town militia is powerless due to their low amount of force–outside of the town, everyone is helpless against the attacks of the bandits.***Re-released together with the Night of the Raven expansion on 2005-11-29 as [i]Gothic 2 Gold Edition[/i]. labelimagesubject
Gothic 2: The Night of the Raven  JoWooD Productions (Piranha Bytes)2003"When you're in need of something and don't know where to find it, go to Khorinis. There you can surely buy it." -- Saying (author unknown) The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison.
One brave man managed to burst the bonds of imprisonment. Following his own call to freedom, he ventured deep into the subterranean temples. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. Spurred by the hatred of men long-suppressed, the prisoners streamed trough the only pass to freedom.
No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough forces against the onrush. After numerous bloody clashes, many captives escaped and found safety in the woods or rugged mountains of the surrounding countryside.
The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyze the whole town. Angered by the militia's inability to protect their farms, some of the farmers formed an alliance with the refugees, no longer willing to pay allegiance to the king.
Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously. The militia's might ends at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war.
But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering the deathblow to humanity, and no one can stop it.
No one?***Adds one more area to the game as well as re-balances the gameplay otherwise. Pretty much like a huge patch.***English version was released as part of the Gothic 2 Gold combined re-release (2005-11-29), never sold in English separately.
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XIII  Ubisoft (Ubisoft Paris)2003[b]Minimum:[/b]
* Windows 98, ME; 2000 or XP
* 700 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* 1.2 GB HD space

[b]Recommended:[/b]
* 1 GHz CPU
* 256 MB RAM
* 64 MB VRAM***Latest version: 1.03 (as of ?)***There's a mini series to be released this year (2008) based on the same comic book series as the game.***20031124 US release date.
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Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
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Vampire: The Masquerade: Bloodlines  Activision (Troika Games;White Wolf Game Studio)2004Latest version: 1.2 (as of ?), unofficial: 5.7 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.2 GHz Athlon or Pentium III CPU
* 384 MB RAM
* 64 MB VRAM
* 3.3 GB free HD space

[b]Recommended:[/b]
* 512 MB RAM
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Perfect World  Nival Online (Perfect World)2005[b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 1.5 GHz Pentium IV or Athlon 1500+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti4200 or Radeon 8500 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 14 GB HD space***China: Beijing Perfect World
Taiwan: GF Station
Vietnam: Quang Minh
Japan: MK-Style
Malaysia: Cubinet Interactive
Philippines: Level Up! Games
Brazil: Level Up! Games
South Korea: CJ Internet
United States: Perfect World Entertainment
Russia: Nival Online
Europe: Games-Masters Ltd.
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Metal Heart: Replicants Rampage  Akella;DreamCatcher Interactive (NumLock Software)2005Восстание Репликантов translates to uprising/rise/rebellion of the replicants or such.***Latest version: 1.06.1 (Russian, as of 2006?), 1.3 beta (international, as of 2006?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 800 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Pentium IV CP
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9700 Pro GPU***EAN-13: [code]3700265682023[/code]***Explore the depths of a doomed planet in an epic quest to get back home. In-between you and the spaceport stands a tyrannical Empire enslaving the entire population. Metal Heart will bring you to the edge of civilization, where cold steel humanoids border with humanity... Where humanity becomes cold steel...

[image captions]
* Control a party of up to 6 characters to solve enigmas and fight your foes.
* Dozens of highly detailed Non Playing Characters who will progressively unveil the terrible plots of the Empire.
* Turn-based combat system - use your action points strategically to overcome your enemies!
* Explore 150+ locations in a beautifully created cyber-punk, apocalyptic world.
* Gain experience, hone your skills and enhance your abilities with more than 600 high-tech implants!
[Box blurb [sic]]***ru 2005-01-06
us 2005-04

The game is called alternatively Metal Heart and Metalheart in the official material, even the game installer alternates between the two.
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Neuro Hunter Deep Silver (Media Art)2005Officially stated similarities (influences?) are System Shock 2, Deus Ex and Gothic for games, MacGyver TV series and the Matrix movie(s).***Computer expert Hunter is hired by the Johnston Biotek corporation, just called "Corporation" in the game. Hunter is to repair the network of a mining complex but fails and ends up in an underground cave world after an explosion. A man called Toadstool finds him and tells F where they are: In an underground world where a computer freak called Hacker has seized power. Left alone by the Corporation, Hunter has to find a way back to the surface all by himself. On his quest he meets Kathryn, a mysterious woman, who sometimes helps the player. Hunter faces many dangers and problems; for instance, when he is confronted by sinister figures in an underground prison colony. Of course we cannot give away whether he finds the suspected lift to the surface there :-)

Features:
* Cyberpunk role playing game with atmospheric graphics
* First Person View
* 36 main and 6 side quests wrapped into an intriguing Sci-Fi-story
* Gigantic subterranean World: extensive caves, secret labs, mystic temples, generator rooms uvm.
* 69 NPCs, you can interact and trade with
* 14 different monster classes and many subclasses: reptiles, hybrids, humanoid mutants, giant spiders, quantum ghosts and more...
* 14 different weapons with second attack options: from the rusty knife to the plasma cannon.
* 30 instructions and recipes, for building useful items, food or exotic weaponry
* skillsystem with 7 character abilities for individual problem solutions and a high replay quality
* 6 classes of different implants to improve your characters’ abilities
* Tactical realtime-fights in the Matrix – hacking of networks and sabotage of security systems
* Theft and Data-Theft included!
* impressive render cutscenes from 3D-iO
* All ingame text was recorded in a professional sound studio
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Half-Life 2: Episode One  Sierra (Valve)2006Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
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Gothic 3  JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes)2006Also published by Game Factory Interactive (GFI) in Russia.***THE STORY

Players saved their home island Khorinis from the forces of evil in [[gameid:47040 Gothic]] and [[gameid:102172 Gothic 2]]. Now it is time to travel to the realms of the mainland, where invading Orcs have enslaved the human kingdom. There are only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and in the southern desert of Varrant, and a handful of rebels hiding in the mountainous forests of the Middle Realm. Players can choose to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves their own ends. Every decision made will have an impact on the game world and tip the balance of power. There is no simple linear story in Gothic 3 - every game will be different and unique, with the player ultimately deciding the fate of humankind.

FEATURES

* Huge free-roaming, hand-crafted world with no loading times once you are in the game
* All new combat system that allows unprecedented control over melee attacks
* Clear, non-linear objectives within the main story allow the player to influence the outcome of the narrative
* Living world where the player's interactions with characters have a dramatic impact on gameplay
* Engrossing storyline driven by the player's choices
* Countless side-quests for the player to explore
* More than 50 different monsters and dozens of human enemies
* A host of powerful spells and a huge variety of weapons
* Advanced and complex human behavior AI for hundreds of individual characters, all featuring high quality audio dialogues
* Unique class-free character development -- the absence of rigid character classes means players can choose to train their character with a wide variety of military and magical powers
* Soundtrack by the Bochum Symphony Orchestra, a world class orchestra from Bochum, Germany
[Aspyr]
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Neverwinter Nights 2  Atari (Obsidian Entertainment)2006[b]Adventure packs:[/b]
* Mysteries of Westgate (2008-01-25)***Dak'kon, companion of The Nameless One, from [game=Planescape: Torment]Planescape: Torment[/game] is mentioned as a Githzerai hero in the game.***Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. It takes the player from the tiniest of villages into a sweeping tale of danger and war, chronicling their rise from a peasant to a full-fledged hero of the Realms, defending it against one of the greatest threats of the age.

Build a character that suits your style of play - good or evil, chaotic or lawful, with any number of skills, feats and professions available at the click of a button. Whether lobbing fireballs and researching forgotten spells as a powerful Wizard, hacking a trail through legions of orcs as a Fighter armed only with a battle axe and your courage, or taking on the role of a Rogue that can slip into the shadows at a moment's notice, the choice is yours. Choose your alignment, your allies, your companions, and how you want your character to develop... design the character you want, role-play the way you want, and carry the battle to the enemy.

The design aspects of Neverwinter Nights 2 don't stop there, however. Past the campaign included with the game itself, Neverwinter Nights 2 also gives you all the tools you need to build your own modules, campaigns, and adventures for your friends - move buildings, terrain, script encounters, write dialogues, create quests and items - everything you need to create an epic adventure of your own is included in the toolset for you and any other worldbuilder to use.

So if you are interested in adventure - or building adventures of your own - look no further. Neverwinter Nights 2 is on the horizon, and adventure awaits.
[Atari]***Neverwinter Nights 2 is the sequel to one of the best-selling and genre-defining role-playing games ever, set in the popular Dungeons & Dragons Forgotten Realms universe created by Wizards of the Coast.

Bards sing tales of heroes from ages past, but never have the Forgotten Realms so desperately needed a champion. Years have passed since the war between Luskan and Neverwinter, almost enough time for the wounds of war to heal. But the brief peace the Realms have known may be at an end. Tension growing between the mighty city-states means the Sword Coast again teeters on the edge of open war. Unnoticed, a greater danger stalks the City of Skilled Hands. Unbeknownst to the denizens of the North, deep in the Mere of Dead Men, dark forces from across the Realms have been rallied under the banner of a legendary evil. If left unchallenged, all of the North is doomed to fall under its power.

Even in this darkest hour, hope remains. A mysterious relic is borne to Neverwinter in the hands of a lone hero so that its secrets may be unlocked--secrets that carry the fate of all the North. So begins an epic tale of shattered alliances, noble acts, and dark deeds to be told across the Realms for generations to come.

Features:

* Use the completely rewritten, powerful Obsidian Neverwinter Nights 2 toolset to create your own adventures, share them with friends, or run them through your adventure directly as the Dungeon Master
* Play online with other gamers and enjoy limitless adventure
* Explore the Forgotten Realms in greater graphical splendor than ever before with a completely new, cutting-edge graphics system and an overland map
* Employ new spells, feats, and advanced prestige classes, based on the exciting Dungeons and Dragons 3.5 Edition rules
* Engage new subraces including Tiefling and Aasimar
* Recruit up to three companions to assist in your adventures; improved party control allows for more dynamic tactical decisions in combat and more personal interaction
* The player's stronghold is introduced; gamers start from less than nothing, recruit people along their journey to live in his home, and pledge themselves to his cause; gamers can build powerful strongholds and affect the outcome of their game
* Rediscover familiar locations and meet old friends from the Neverwinter Nights series
[?]***Russian release used StarForce v4 copy-protection, all the others used SecuROM v7.***Product Description from [[link:http://www.amazon.com Amazon.com]]:

Neverwinter Nights 2 returns you to the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. Emerge from the tiniest of villages into a sweeping tale of danger and war, chronicling your rise from a peasant to a full-fledged hero of the Realms. The story takes place several years after the original Neverwinter Nights, and reintroduces popular characters and NPCs in a new storyline with new challenges.
[cjlee001]
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Eternal War: Shadows of Light Two Guys Software (XrucifiX)2006[b]Minimum:[/b]
* Windows XP
* 166 MHz Pentium CPU
* 64 MB RAM

[b]Recommended:[/b]
* 500 MHz Pentium CPU
* 128 MB RAM***The target market for Eternal War will be adults specifically, we deal with a lot of heavy topics and keep real to the subject matter.***John Coronado is a desperate suicidal teen living in his own personal hell. Play as Mike intervening to save John's life and soul.
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Ardentryst  Project Ardentryst2007Online play is mentioned in the game, but this seems to refer to only online ranking. labelimageminimize
Lord of the Rings Online  Turbine;Midway Games;Codemasters (Turbine)2007Un mal plagio del WoW, y encima plagado de errores.
De nada sirve usar un mundo interesante si el juego no está a la altura.

3 de 10***Made free-to-play on 2010-09-06.

Subscription is possible. For differences between free and subscription, see here: [url]http://www.lotro.com/free.php[/url]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 7 GB HD space
* 56 kbps internet connection

[b]Recommended:[/b]
* 2.8 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 10 GB HD space
* Broadband internet connection***A persistent world RPG with thousands of players. Based on the works of J.R.R. Tolkien and set in 'The 4th Age'. The developers have endeavored to portray Tolkien world as accurately as possible even to the point of implementing permanent death. However NPC and monster will almost never kill a player and player killers will suffer great consequences. Choice of race determines where a player starts in the game. Though not to full scale, the game world is huge and has countless dangers in between settlements. Races will be likely remain separated except for certain communities between them and rare fellowships that travel great distances, like the books.

Vivendi Universal Games and Turbin were developing Middle Earth Online for Sierra On-Line. Vivendi left the project. Sierra On-Line formed their Yosemite Entertainment division and transfered all their experienced artists to it. Sierra then had Yosemite Entertainment fire all its employees. Codemasters hired nearly all of Yosemite Entertainment's former employees. Turbin made a deal with Midway and Codemasters to publish this game. And finally, the name was changed.
[Zerothis]
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BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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Stranger Fireglow Games;Anuman Interactive;Empire Interactive (Fireglow Online Games)2007[b]undefined elements[/b] - the magic fields that allow casting spells from each particular field and also preventing casting spells from others, the field is managed by what crystals the character is carrying and there can be only one field active at a time.***Latest version: 1.2 (as of 2008-02-22)***FR 2007-12-05 by Anuman Interactive
US 2008-03-03 by ?
EU? by Empire Interactive
... EAN-13: [code]5017783026641[/code]***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium CPU
* 512 MB RAM
* GeForce 4400 or Radeon 9500 GPU***Real Time Strategy with huge number of tactical and role elements

Stranger combines epic role-playing with some of the best elements of real-time strategy. The unique spell and item enchantment system allows a never seen before flexibility as players simply have to swap the amounts of used crystals to adapt to their enemies strategies. The unique level design allows you to fight on several levels at the same time. Seamlessly interwoven maps enable distinctive tactical options.

Every fantasy world has its epic story; Stranger's is of no exception. Magic, brute force, skills, mystery, treason, friendship, villains and monsters - these are words from this world. But it is not just the usual conflict between light and darkness, there are much more nuances to explore.

Features

* RPG blended with some of the best RTS elements
* 3 main heroes and many units to choose from
* Over 100 different monsters
* Unique and flexible magic system
* Great variety of items and gear
* More than 30 hours of single player campaign
* Multiplayer with up to 8 players
* Level design enables distinctive tactical options
[Fireglow]
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Mount & Blade  Paradox Interactive (TaleWorlds Entertainment)2008The demo/trial caps your level at 7, otherwise it seems to be the same as the full game.***[b]Minimum:[/b]
* Windows 98, ME, 2000, XP or Vista
* 512 MB RAM
* 32 MB VRAM
* 700 MB HD space
[?]***Calradia is a land at war, a land offering great riches and even greater dangers to the adventurers and mercenaries that flock to shed their blood on its soil. With unerring courage and a strong sword, an unknown stranger can make a name as a warrior. Raise a band of hardened soldiers, become the lord of several towns and castles, and perhaps one day you may wield the power to depose kings and crown new ones at a whim.

Features:

* Free-form sandbox gameplay. You are free to go anywhere and do anything you choose in a world that has more than a hundred unique locations, including villages, castles and towns.
* Unique horseback combat. You are able to attack your enemies on your horse, whether you're swinging a sword, holding a lance or unleashing arrows.
* Highly advanced, sophisticated and intuitive sword-fighting system.
* Fight on horseback and on foot using an expansive variety of medieval weapons, each with their own unique characteristics, strengths and weaknesses.
* Be anything from a lonesome adventurer to a commander of armies or an owner of villages, castles or towns.
* Freedom to interact with hundreds of characters, including kings, lords, ladies, commoners as well as heroes you can take on as companions, each with their own personality.
[?]***Open betas started in 2005.
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Xenus II: White Gold  Russobit-M (Deep Shadows)2008Caribbean islands; islands full of secrets, mystery and the spirit of romance. These islands are both beautiful and lethally dangerous. Centuries ago the waters of this region were teeming with pirates and adventurers... and frankly, not much has changed since then.
Many books have been written about the Caribbean basin and many films have depicted it.
Now you have a unique chance to visit these places yourself and personally witness the everyday life of drug-dealers, bandits and the Mafioso. You'll be able to take part in various mysterious events and get involved in fights between various hostile forces, or just admire the luscious tropical environment while drinking the traditional pirate's liquor - rum. The Caribs are waiting for you!

White Gold: War in Paradise is the new project from game developers Deep Shadows. White Gold is the spiritual sequel to 2005's popular game Boiling Point: Road to Hell.

The main hero arrives on the islands in order to investigate a series of mysterious events, but he instantly ends up in troubles that only you can help him with.

White Gold: War in Paradise is not a direct continuation of the Boiling Point: Road to Hell storyline, but a successor in atmosphere and gameplay mechanics. A superb mix of RPG elements and FPS combat, vast open areas, hostile groups and factions, diverse vehicles and weapons, and a story full of sudden turns and surprises awaits you.

The project is being developed on Vital Engine 3, the new in-house engine created by Deep Shadows, which includes all modern technical features, such as Shader Model 3.0 and various post processing effects including HDR (High Dynamic Range), motion blur and a host of others. In comparison to Vital Engine 2, the physics system for vehicles has also been greatly improved. Moreover, some of the new engine's strengths are destructible objects, which will be taken advantage of everywhere in the game, and the support for a huge, unified playing area.

The character development system has also been heavily altered to become more interesting and flexible. One of our major innovations is a system of perks that affects the game experience a lot and greatly extends the variety in which it is possible to improve your character.
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The Lord of the Rings: Conquest Electronic Arts (Pandemic Studios;XPEC Entertainment;d.inc design)2009[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 GPU
* 6.5 GB HD space

Firewall/router ports:
* UDP: 11900
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Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2009Un juego multijugador cooperativo de jugadores vs. máquina, donde debes sobrevivir a una serie de oleadas de zombies bastante pintorescos y con diferentes habilidades.

Aunque no tan divertido como el Left 4 Dead, su repertorio de armas y El Patriarca hacen que este juego merezca la pena ser probado.

6 de 10***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.2 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 1 GB RAM
* 128 MB VRAM

[b]Ports:[/b] (for game hosting)
* UDP 7707 (game; should be enough for direct connect)
* UDP 7708 (query?)
* UDP 7717 (master server query)
* TCP/UDP 28852 (master server announce)
* Steam ports: [url]https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711[/url]***2005 free UT2k4 mod by Shatterline Productions (no longer available, points to the commercial release)
2009-05-14 by Tripwire
2009-05-15 for European and likely Asian customers.

2009-11-20 Polish language added in a patch***Killing Floor is a Co-op Survival Horror FPS taking place in the devastated cities and countryside of England, after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military, dropped into these locations with a simple mission: survive long enough to cleanse the area of the failed experiments. The only problem is, these "experiments" aren’t waiting to be taken out – they’re coming for YOU!

Key features:
* Co-op game mode for up to six players obliterating multiple waves of specimens
* Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
* Over 40 Steam Achievements, including "Dignity for the dead" for killing 10 enemies feeding on dead teammates’ corpses and * "Hot Cross Fun" for finishing off 25 burning enemies with a Crossbow.
* Watch those crucial and violent creature deaths in slomo "ZEDtime", even in multiplayer
* Solo game mode for offline play
* 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
* 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
* Add in a welder, medical tools and body armor to help the players survive
* Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
* Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
* Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
* Support for Steam Friends and other Steamworks features
* Includes SDK for the creation of new levels and mods
[Tripwire Interactive]
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Fallen Earth  Fallen Earth;Gamersfirst (Fallen Earth;Icarus Studios)2009It’s 2156, and the world has been destroyed by both nuclear and bio-chemical means. Your story takes place in one of the few habitable places left in the world, the Grand Canyon. As a clone with an uncertain past, your job is survival in a world now built on destruction, betrayal and fragile factional alliances.

Explore, harvest and stake your claim to over 1,000 square kilometers of harsh and mysterious terrain. The classless advancement and non-linear gameplay allows you to play the character you want. Join a random dynamic events to capture resources and invade towns, capture and hold a Progress Town, fight through instances, take part in the rich faction backstory, or make a living by selling what you scavenge and craft on the auction house. Fallen Earth gives you the freedom to do exactly as you want. The world may be a shadow of its former self, but there’s no limit to what’s possible for you to accomplish.

Key features:
* Scavenge, harvest and craft just about anything you can think of. Over 95% of the in-game items are player crafted.
* The hybrid real-time combat system gives you the perfect blend of first-person combat and role-playing
* Pledge allegiance to one of six factions and take part in the rich backstory that defines the world of Fallen Earth
* Completely classless, play the way you want to
* Over 1,000 square kilometers to explore
* Dynamically occurring events, including invasions and resource cache discoveries mean that there is always something happening***Blood Sports is the subtitle of one of the free expansions/patches for the game, but the the game is also sold as Fallen Earth: Blood Sports.
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Risen Deep Silver (Piranha Bytes)2009Un juego de acción/RPG que combina bastante bien la exploración y un ligero plataformeo con combates de corte sencilla.

Notable las diferentes reacciones de los diversos enemigos (agresivos, territoriales...)

7 sobre 10***The game left me feeling it was incomplete and that the main plot had a lot to be desired of. The side quests were however fairly entertaining and far better (and time consuming) than the main plot, giving this a bit of an impression on Elder Scrolls series which also thrives from side-quests rather than the main plot.

However, unlike most RPGs ever, player can actually fight and defeat end-game opponents fairly early on as combat is mainly based on player skill rather than numbers (attributes, statistics, etc.), though due to lacking numbers these will take a bit more time. Even the final boss is beatable with fairly low level character (maybe as low as 10) since it's not that dependent on player having any numerical advantages. Levels mainly making combat go faster because you deal more damage and makes mistakes more forgiving, but they don't really help you fight the enemy, since levels do not make you immune to shield breaks, enemy dodging, or cause you to dodge automatically.

Overall this is fairly enjoyable game, but loses most of its appeal once you have nothing else than the main plot to do (around chapter 2 or 3). The ending is also disappointing as it does not really solve the original issue at all. Variety of smaller bugs can make the game experience jarring and the jest spell not having any effect it is claimed to have (beyond making characters laugh) despite frequent claims that it does, does make the game feel rushed.***An epic story in an authentic world hand-crafted with an eye for detail and populated by "real", plausible characters. A Mysterious Volcanic Island The heavy tremors on the island bode ill for its inhabitants. Ancient temples have risen from the ground recently, bizarre creatures are terrorising the area. Fear and terror is spreading among the population. The End of All Hope? A group of powerful men who call themselves "The Inquisitors" have taken it upon them-selves to put an end to these events. They send an exhibition to this remote island, but a storm takes hold of the ship and destroys it at sea. A Hero Will Come - As if by a miracle, the player survives the shipwreck and is stranded on the volcanic island alone. He finds himself amidst a chaos of rebellion, tyranny and mystic rituals. He must now decide to which side the pendulum of fate will swing.***Very similar to Gothic series which was also by Piranha Bytes.
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Torchlight Runic Games2009Un juego RPG estilo Diablo, fiel a las bases del subgénero.

Como gran virtud veo el de poder vender el inventario mandando a la mascota y los hechizos de ranura, que permiten aumentar tus capacidades más allá de tu clase y convertir en un gran invocador a tu mascota. El sistema de drops también tiene su gracia.

Buen juego.

6 de 10***[b]karmic creatures[/b] - some zombies release poisonous fumes in wide radius upon death, some blobs electrocute anyone hitting them.

--- added in patch (2009-12-18)
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achievements
achievements-steam***Word of Ember blazed across the land, and the town of Torchlight flared to life.

Ember is the essence of magic and the keystone of alchemy; it lures the restless with promises of power and riches. Miners burrowed deep beneath the dirt streets of Torchlight, discovering veins of the ore richer than any found in living memory- but they were not the first to covet these mines. The miners broke through into the buried past, a dangerous labyrinth of caverns and ruined civilizations, twisted creatures and the bones of those who came before. Evil bubbles up from the depths and threatens to overrun this town as it has so many others. The heart of a villain has infused the Ember, and his darkness seeps through the veins. To survive, the townspeople must break the cycle of destruction; they need a champion who can destroy the evil at its root. Removing the source of the rot may purify the Ember, but it is a long and perilous journey. The champion must battle through rock and fire, through lost cities and ancient tombs, into the palace of the villain himself.

The adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember – a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.

Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.

[b]KEY FEATURES[/b]

* [b]Randomization[/b] – Our level layouts are randomly created, so each adventure is unique. Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
Easy, approachable interface – Torchlight is designed to be easy to play right from the beginning. The intuitive interface gives players easy access to a rich and varied world.
* [b]Retirement System[/b] – Once characters are sufficiently leveled up, they can "retire" and bestow specific benefits and perks to new characters.
* [b]Pets[/b] – Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, carry items, and perform a variety of helpful services.
* [b]Character Classes[/b] – Players will create and customize a character and choose an animal companion. Through cosmetic choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored and different.
* [b]Fishing[/b] – Players can take a break from the high-energy pace of adventuring to visit one of the fishing holes and relax and see what they can catch. Fish have interesting benefits for the player and pet, and other rewards can also be discovered
* [b]Editor[/b] – Runic Games is embracing our modding community by providing an editor so our players can create and design their own content.***[b]Minimum:[/b]
* Windows XP
* 800 MHz CPU
* 512 MB RAM
* 64 MB VRAM
* Radeon 7200, GeForce 2 or GMA 950 GPU
* 400 MB HD space***[b]Classes:[/b]
* Vanquisher
* Alchemist
* Destroyer
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Allods Online  Nival Online;Gala Networks Europe (Astrum Nival)2009Personally I hate the fact that parties are only formed for mobs that require about 10 or so people to work together ("raid") to defeat. Besides that, parties don't seem to be formed and everyone is soloing. If parties were formed more readily (and actually needed by more than the support classes, such as the healer), I might consider this a good game, but woe, it does not. There's a high variety in the available classes, but the annoyingly non-existant need to work together like in some other MMOs just makes this a very boring single-player experience.

Of course, I don't know about high level stuff since leveling up there on solo takes a looong time. Fact which has escaped me for quite some time, since partying would speed this up, but no-one wants to form parties.***Open beta starts on 2010-02-16.***2009-10-01 Open Beta starts in Russia***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium III CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce FX 5200 or Radeon 9600 GPU
* 800x600 display
* 4 GB HD space

[b]Recommended:[/b]
* 2 GHz Core 2 Duo or Athlon X2
* 1 GB RAM
* 256 MB VRAM
* GeForce 7600 or Radeon X1600 GPU
* 1024x768 display
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Avatar  Ubisoft (Ubisoft Montreal)2009Seriously, anyone playing this game should NOT map [i]use key[/i] to [i]space bar[/i] like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.***[b]bioroids[/b] - the human-Na'vi hybrid remote controlled hosts (Avatars)
[b]magic[/b] - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
[b]upgrade system[/b] - hidden behind the conquest minigame.
[b]no children[/b] - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
[spoiler=Show spoiler tag descriptions;Hide][b]human / bioroid protagonist[/b] - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.[/spoiler]

Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 512 MB VRAM***North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"***Based on the [url=http://www.imdb.com/title/tt0499549/]movie[/url] by James Cameron by the same name.
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The Precursors  Russobit-M;Game Factory Interactive (Deep Shadows)2009There's an unofficial patch for the western release that replaces a lot of the sounds with the ones from Russian release (also thus "adding" voices [rather, restoring their Russian voice-overs] for all characters rather than only very few of them) as well as fixing certain issues.

This patch is also available [url=http://www.beamdog.com/products/the-precursors-fan-improvement-pack]as free DLC[/url] on Beamdog in case you got the game from them.***Precursors, predecessors, the legend of the galaxy... Who among the existing races are carrying their genes?
The worlds of the galaxy are beautiful, unique and dangerous. Some of them are inhabited, some are deserted, some lie in ruins, others are just smugglers trans-shipment stations.
Some worlds are at the beginning of their evolution, other are falling into decay. Only when you'll pass through all of these worlds, when you'll feel the heat of blazing lava-seas and the chilling cold of dark abysses, when you'll see stark heavens and red skies, you will realize the real power of nature. Only when you'll meet corrupt judges, mendacious politicians, unselfish protectors and cruel tyrants, you'll understand the passions of society. Only when you'll reach unexplored sectors of the galaxy and come across wonderful natural phenomenons, when you'll fly through the tail of a comet or dive into a mysterious portal, then you'll perceive the infinite depth and diversity of the universe.
Nobody knows what exactly this journey will comprise, but we can assure you that it will be unforgettable...

"Precursors" is a new project of Deep Shadows. The game action takes place in space and on the surface of various planets. The genre of the game is freeplay RPG with FPS and space sim combat elements.

"Precursors" and "White Gold: War In Paradise" are developed using the Vital Engine 3. It has shader 3.0 support and features various post rendering effects like HDR, motion blur and others. In comparison with the Vital Engine 2 the physics system has been improved and moreover, two of the main features of the engine are destructible objects, which will be found everywhere in the games, and support of one huge unified playing area.

You will fight your enemies in space as well as on the surface of various planets. You will be able to work for different factions and carry out their quests to earn money, which is quite essential for your hero. The money will give you the opportunity to buy new weapons, make technical upgrades or repair your damaged spaceship.

You can explore a planet's surface using a wide choice of different vehicles, but in space you will use only one ship which will be given to you at the beginning of the game. RPG stats will allows you to upgrade not only the personal characteristics of your hero but the technical abilities of your spaceship as well.
[Deep Shadows]
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Rogue Survivor -2010Latest version: alpha 4.3 (as of 2010-11-13)
Version history:
* alpha 4.2 (2010-10-09)
* alpha 4.1 (2010-08-26)***Development ceased and moved to Rogue Survivor 2. Last released version was Alpha 9 on 2012-04-28.
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i'm not alone The Games Company (Pixel Revolution)2010 labelimageminimize
Cataclysm  author2010Cataclysm is the original version. After the original developer abandoned the project, the community picked it up and resumed development, releasing the game as Catalyst:DDA. labelminimizeminimize
ArcaniA - A Gothic Tale  JoWood Productions (Spellbound Entertainment)2010[b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 3500+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon 1800XT or GeForce 6800 GPU
* 10 GB HD space***Working titles:
[*] Gothic 4: Arcania
[*] Gothic 4: Genesis
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