showing 30 games

namepublisher(developer)year arrow_downwarddescription
Entomorph: Plague of The Darkfall Mindscape (SSI)1995 labelimageminimize
Take No Prisoners  Red Orb Entertainment (Raven Software)19973/6 with 3Dfx.
2/6 without 3Dfx.
[84]***[b]map[/b] - limited to showing how the zones are connected to each other. In-zone maps are missing.

[b]direct3d[/b] - main difference over software rendering is 800x600 resolution support, 16 bit display support (primarily for colored lighting) and linear sampling.
[b]display-640x480[/b] - characters use higher resolution sprites at this than when played at 320x240, the UI textures are stretched however.***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 216 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 133 MHz Pentium CPU
* 24 MB RAM

Note: Although DX3 is enough to play the game, the game's readme suggests DX5 as the game supposedly performs [i]much[/i] better on it.***Set in the grim, dark future, Take No Prisoners puts you in control of Slade, a post-apocalyptic mercenary empowered with the choice to destroy the world...or save it. Based on Raven Software's in-house Vampire engine, Take No Prisoners was developed concurrently with MageSlayer from July 1996 - August 1997 and was released by Red Orb Entertainment, a division of Broderbund Software.

Originally called RIOT (and subsequently Outrage), Take No Prisoners pioneered a new variation of top-down gameplay made popular by the arcade classic Gauntlet by setting the character at the bottom of the screen and exploring the world from a 2 ½D view. This innovation was hailed as a "fresh new perspective" and a "breath of fresh air" in the action gaming genre.

Take No Prisoners shipped with 30 single-player levels, 22 different enemies, 21 weapons, 22 combat items, 3 usable vehicles and a variety of multiplayer game modes including deathmatch, capture the flag, arsenal and assassin. In addition, Take No Prisoners was one of the first games to hit the market that took full advantage of 3-D hardware acceleration and colored lighting.
[Raven]
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Blood II: The Chosen  GT Interactive (Monolith Productions)1998Continues about 100 years after the events of [game=#32876]Blood[/game]. The antagonist does an extremely short recap on it in the intro, stating Caleb destroyed their god Chernobog hundred years prior. Since Blood 1 was set in 1920s, this sets Blood 2 in 2020s.***Latest version: 2.1.233 (as of 1999?)***EAN-13: [code]5029988004973[/code]
... copy protection causes read errors on sectors 89 through 4565***[b]For those on 64 bit operating systems[/b] and having problems with the installer: copying the [code]game[/code] folder off the CD to wherever you wanted to install the game may be enough, same may work for the patches.***[b]Minimum:[/b]
* Windows [b]95[/b] or 98
* 166 MHz CPU (Pentium 233 MHz without 3D accelerator)
* 32 MB RAM
* 4 MB VRAM
* 175 MB free HD space
* 4X CD-ROM drive
* DX-compatible soundcard

[b]Recommended:[/b]
* 3D accelerator
* 450 MB free HD space***In a time of turmoil and decay, a dark organization with a sinister agenda casts it's shadow over the world.

But as their plot unfolds, an even greater evil pushes it's twisted being at the very bindings of reality. Filled with hate and vengeance, Caleb has returned to face the Cabal and it's minions once again O and this time he's not alone. Can he hold the Chosen together long enough to reclaim the Cabal and the heartof this one true love? Or will his actions destroy them all?

* All new next-generation engine, fully Direct X complaint.
* Over 30 screaming fast totally immersive blood-soaked levels!
* Run a savage gauntlet of multiplayer mayhem from BloodFeud to BloodBath for Maximum BloodShed.
* Explore vast 3D environments and destroy everything on sight!
* Four playable, fully customizable characters: Caleb, Ophelia, Gabriella and Ishmael!
* Full arsenal of weapons and inventory items including Flare Guns, Death Rays and Night Vision Goggles!
[Box blurb]
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Dark Secrets of Africa THQ;Magic Bytes (New Generation Software)1999 labelminimizeminimize
Abomination: The Nemesis Project  Eidos Interactive (Hothouse Creations)1999Your task is to lead the Project Nemesis agents in the fight to find the cause of the plague and to attempt to reverse its effects. But your team of agents is no ordinary one - each member is genetically engineered in some way... Savage has extraordinary strength, Pyro can burn enemies at a distance, Detonate can turn objects into explosives, Ninja can become invisible, Creep can take on the form of others, Doc can heal, Viper can generate protective shields and Steel has strengthened fire-resistent skin.***
[100]***
[84]***
[53]***[b]Minimum:[/b]
* Pentium 166 MHz
* 32 MB RAM
* Windows 95 or 98
* 8x CD-ROM drive
* 2 MB VRAM (SVGA)

[b]Recommended:[/b]
* Pentium II
* 64 MB RAM
* 12x CD-ROM drive
* 4 MB VRAM***The game has been described as having heavy Lovecraftian influence.
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Demise: Rise of The Ku'tan  Artifact Entertainment;Decklin's Domain2000Demise - Rise of the Ku'Tan is a Huge, Non-linear Fantasy Role Playing game (dungeon crawl/hack type) that features 3D graphics, great sound, and fantastic play in single and/or multiplayer modes, and enough races, guilds, items, monsters, magic, spells, traps, environments, dungeon and story line to keep avid FRPers playing for hundreds of hours.

The game also includes a Free game server, so you can host your own multiplayer game via LAN or over the Internet.

Demise takes place in Dejenol, where the city has just been attacked and nearly destroyed by creatures.

As you join the adventure, you will need to choose your race, the guild you wish to belong to, and then start your training to explore the dungeons below and find and destroy the marauders of the city and the source of their power.

Along the way you will encounter creatures from all manner of life, learn magic spells, increase in strenght and knowledge, find items of interest, build wealth, encounter traps and hazards, die once of twice, and have a rousing good time.

FEATURES OF DEMISE

* Challenging non-linear play
* Great 3D graphics
* Great Single Player action
* Multiplayer action via TCP/IP connection
* Real-time action and combat
* Rich musical soundtrack
* Exciting sound FX
* Fantastic Visual Spell FX
* 65K color graphics
* Hundreds of unique monsters
* Hundreds of unique items
* A rich collection of magical spells
* Nine character races to choose from
* Twelve guilds with specialized skills and weapons
* Advanced game environment with great replayability
* Auto mapping
[?]***[b]Minimum:[/b]
* Windows 95, 98, 2000 or XP
* 166 MHz CPU
* 32 MB RAM
* 300 MB HD space
* 2 MB VRAM

[b]Recommended:[/b]
* 300 MHz CPU
* 64 MB RAM
* 3D accelerator***Latest version: "Ascension" (as of 2011-04)

Version history:
* 1.2 "The Revelation" (2004-05-09)
* 1.03 (200x)

On 2006-01-05 Decklin's Domain announced they had acquired Mordor and Demise and have continued supporting and selling the games since.***Was originally called "Mordor II: Darkness Awakening", but it was changed before official release. You can probably still find the old Mordor 2 beta/shareware version out there which is [i]much[/i] more like the original game.***Demise is a new game from makers of Mordor [roguelike dungeon crawler], it's almost the same game, but with modern graphics, sound and music.
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Star Trek: Deep Space Nine: The Fallen  Simon & Schuster (The Collective)2000[b]Minimum:[/b]
* Windows 95, 98, NT4 or 2000
* 233 MHz Pentium II CPU
* 64 MB RAM
* 150 MB HDD space
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Arx Fatalis  JoWood Productions (Arkane Studios)2002Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation...

But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil.

The adventure has just started, and soon,
the fate of Arx, will be in your hands.

Arx Fatalis is a medieval heroic fantasy first person role playing game which places the accent on immersion, storyline and innovative magic system.

Arx Fatalis is intended for RPG and adventure players.

Dive into the universe of Arx

Arx Fatalis is an RPG that thrusts the player into an extremely complex fantastic world. Arx Fatalis combines a rich storyline with impressive medieval settings. The easy to use interface results in maximum interaction. The player is in an intense immersion state where he can feel how each one of his actions affects the surrounding world. The goal of the game is to reduce to nothing the cult of Akbaa, God of destruction and Chaos, and thus, prevent him from returning to the physical world. If the player fails, the demon will crush Arx under its rule of blood and terror.

The player, assuming the role of potential hero, fights in a large underground fortress, with wood clubs, swords, lances. and many magic artifacts, against the threat of multiple underground creatures (Goblins, Trolls, Ratmen and other vicious creatures.)

But rough power is not always the best road to victory. The hero may also use the new "screen magic" to advance. By using the mouse, magic runes have to be drawn and combined on screen in order to create powerful spells that will protect the player or give him the strength to defeat his enemies and to complete his quest.

In addition to the fight against demons and monsters, there is also a practically infinite number of interactions with the creatures and objects in the fortress, which enable the player to regain his memory, solve enigmas, and fulfill quests. By accumulating experience points, the player is able to lead his hero and train him any way he wants.

Dare to enter the world of Arx Fatalis. Explore the underground cities, secret temples, ancient mine tunnels, discover forgotten civilizations and dominate the magic of Arx Fatalis...***The game may suffer from severe [i]flickering[/i] and depth buffer issues under some circumstances. The actual cause is unknown as it fixed itself and I failed to reproduce it.

Bumb mapping used by the game is one of the earliest methods and causes some graphical glitching on at least NV's GPUs (buttons and doorways otherwise revealed by sufficiently high intuition are colored almost pitch black). Therefore it is recommended you disable it.

Forcing anti-aliasing causes some text to disappear, the game itself has no anti-aliasing options so this is only reminder not to do it in externally.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 500 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 750 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 900 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM***Latest version: 1.21 (2011-01-14)

Version history:
* 1.18 (2007-10?)
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UFO: Aftershock  Cenega;Tri Synergy (ALTAR Interactive)2005[b]missing images:[/b] indoors tactical mission***[b]destructible environment[/b] - easily goes unnoticed as you require some [i]heavy[/i] firepower to accomplish this and it tends to bug more often than not, so it isn't very useful. The most common way for this to bug is when a door is destroyed, making the doorway unusable for some mystical reason, often trapping your squad somewhere. I've yet to see a case where this actually [i]opened[/i] a path for the units to move through (they can shoot through the broken wall sections, though).
[b]irregular grid[/b] / [b]spheroid world[/b] - the "geoscape"***The game grows increasingly unstable towards the end (even with the latest 1.2 version) with some strange issues in enemy placements, even introducing impossible scenarios at some points (enemies outside the map).***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon
* 512MB RAM
* GeForce 5700 or Radeon 9500
* 4 GB free HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon
* 768 MB RAM
* GeForce 6600 or Radeon 9700 Pro***It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].

Key features:

* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
[Cenega]***After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
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The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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The Witcher  Atari;CD Projekt (CD Projekt RED)2007Andrzej Sapkowski, the creator of the Witcher universe, stated that he would not play the game since he has no interest in video games in general. However, he praised the game's opening cinematic, which (partially) tells the story of Sapkowski's very first short story, called simply Witcher (Wiedźmin). The Polish version of the game also comes with this short story.***The original (Polish) version of the game features some allusions to the Polish national-conservative party Law and Justice (Polish: Prawo i Sprawiedliwość). The party's name is mentioned by NPCs in the game in connection with corruption and discrimination against non-humans. Also at some point Geralt may dismiss an NPC saying "Spieprzaj, dziadu!" (approximately "Piss off, old man!"). The cofounder of Law and Justice and president (at the time the game was released) of Poland Lech Kaczyński once famously said those words to a heckler.***Un juego curioso, ya que su manejo e historía son de corte clásico (control en combate "por turnos", inventario complejo e historia de decisiones vinculantes)
Algo complejo de manejar de primeras, pero de todas formas una gran adaptación de las novelas del Tolkien del este.
8 de 10***Latest version: 1.5.0.1304 (as of 2009-07-31)

There's also a separate patch ("[url=http://www.thewitcher.com/community/en/news/920.html]Director's Cut[/url]") that restores the North American version to the same uncensored level that the original European release is. Works on any version from Enhanced Edition onwards.***Although the game has endurance meter, this is only used for casting the magic signs and therefore not eligible for [url=/groups/info/stamina]stamina/endurance[/url] tagging.***Chinese is the only one without voice-overs in that language, all the others have both voice-overs and subtitles.***[b]Enhanced Edition comes with:[/b]
* Game disc
* Game guide
* Manual
* Soundtrack CD
* CD with music inspired by The Witcher
* Bonus game content disc (adventure editor and two new adventures)
* Behind the scenes DVD
* Hard copy of "The Witcher" story by Andrzej Sapkowski
* World map***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* Pentium 4 2.4 GHz or Athlon 64 +2800
* 1 GB RAM (1.5 GB for Vista)
* 128 MB VRAM
* 8.5 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo 2.13 GHz or Athlon X2 5600+
* 2 GB RAM
* GeForce 7900 GTX or Radeon X1950 PRO

Those with less than the min specs need to run the game with [code]-dontForceMinReqs[/code] command-line option passed to the game or it'll refuse to run (though I'd imagine it's quite unplayable for them at some points). This also needs at least v1.2 patch to have been applied (preferably newer, but 1.2 introduced the option).***[code]EU[/code] 2007-10-26
[code]PL[/code] 2007-10-26 by CD Projekt
[code]NA[/code] 2007-10-30 (censored)
[code]NA[/code] 2008-09-19 [i]The Witcher: Enhanced Edition[/i] - a partial remake and re-release, available as massive patch for the owners of the original.
[code]EU[/code]? 2009-10-28 on Steam, by Atari (lang: eng, fre, ger, spa, ita, cze, rus, hun, pol, *trad. chi)
* text-only language(s)

Atari handled worldwide publishing, CD Projekt only the Polish.

The censoring (in NA release) is associated with all the instances where you have sex with the gals. This shows only a very scantily clad art piece of the person and nothing else, so it isn't really that explicit even. More like extremely suggestive. The art pieces were re-touched to make them more modest (such as bare breasts being covered). The dryad NPC was made to have more cover as well in-game (the dryad is fully nude in European releases, though the textures are blurry and don't show any great detail).

The Enhanced Edition is available for free as downloadable update for the owners of the original, although it is worth 909 MB of data so expect it to take a while.***The Witcher represents the pinnacle of storytelling in role-playing games, shattering the line between good and evil with a world where moral ambiguity reigns. In a beautiful, rich game universe created by artists first, technology second, the player becomes his own hero in an epic, action-packed narrative uniquely defined by his actions. Returning to the roots of the role-playing genre with a fresh and modern approach, The Witcher emphasizes story and character development in a vibrant world, while incorporating tactically-deep real-time combat like no game before it.

Immersed in a vivid but harsh fantasy world, the player assumes the role of a white-haired witcher named Geralt, a renowned monster-slayer-for-hire and master swordsman with superhuman strength and reflexes. While trying to regain his lost memory, Geralt unwillingly becomes involved in a world-shaking power struggle. Created to provide entertainment for both fans of role-playing games and those seeking fast-paced action, The Witcher brings together epic storytelling and dynamic, visually stunning, and tactically deep action.

Characteristics:

* Geralt of Rivia: a one-of-a-kind protagonist
* A charismatic and unique character, Geralt is a mutant swordmaster and professional monster slayer.
* Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.
* Original fantasy world drawn from literature
* Inspired by the writings of renowned Polish author Andrzej Sapkowski.
* Featuring adult themes, less fairy-tale than typical fantasy, with mature social issues like racism, political intrigue and genocide.
* It is a harsh world where nothing is black or white, right or wrong, often forcing players to choose between the lesser of two evils to advance.
* Non-linear and captivating storyline
* Full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
* All quests can be accomplished in several ways and the game has three different endings depending on the player's actions and choices throughout the adventure.
* Visually stunning tactical action
* Engage in complex yet intuitive real-time combat based on real medieval sword-fighting techniques.
* Motion capture performed by medieval fighting experts at Frankfurt's renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
* Six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic add tactical depth to the fluid real-time experience.
[Atari]***The Game

„The Witcher" returns to the tradition of the role-playing genre with a fresh and modern approach, emphasizing story and character development in a vibrant world, while incorporating spectacular and well developed combat system like no game before it. The story is set in the world described in five books - giving additional credibility and depth of the background of the story.

The game features the player as a „Witcher", a warrior who has been trained to fight since childhood, subjected to mutations and trials that transformed him. He earns his living killing monsters and is a member of a brotherhood founded long ago to protect people from werewolves, the undead, and a host of other beasts.

The Vision

Our vision of the game can be described as: A modern story-driven RPG with unique hero, stunning visuals and easy-to-use, yet complex combat system. Perfect both for fans of storytelling and admirers of vigorous action.

Main Features

Deep and intriguing storyline
* Interesting story full of twists and turns in a complex and coherent setting.
* Most quests can be accomplished in several ways.
* Three different endings that depend on player's actions and choices throughout the whole adventure.

Dynamic and visually spectacular action
* Real time combat with motion captured animations performed by a master of medieval sword combat.
* Ragdoll and rigid body physics, powered by Criterion's Karma Engine to simulate interaction with opponents as well as elements of surrounding.

Original character concept and fantasy world
* The main character is a professional swordmaster and monster slayer.
* Game world which is more „adult" and less „fairy-tale" than typical fantasy.
* The world which is not black and white and is inhabited by believable characters.

Easy to use
* Thanks to transparent and intuitive controls, players are able to enjoy the game right after beginning without a long learning curve. During the game the complexity of the system will be gradually uncovered.
* All actions can be done using the mouse only, however shortcuts for all of them are fully configurable.
[CD Projekt]
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Secret Files 2: Puritas Cordis  Deep Silver (Animation Arts)2008 labelminimizeminimize
ArcaniA - A Gothic Tale  JoWood Productions (Spellbound Entertainment)2010[b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 3500+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon 1800XT or GeForce 6800 GPU
* 10 GB HD space***Working titles:
[*] Gothic 4: Arcania
[*] Gothic 4: Genesis
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Fallout: New Vegas  Bethesda Softworks (Obsidian Entertainment)2010Has 2 minor content DLC:
-Courier's Pack: Includes all the items from the differente store preorders of FNV.
-Gun Runners Arsenal: Introduces challenges and achievements related to them, and a store with some new weapons and mods.***Nyaeh there's the high roller.

El mejor RPG de exploración de la generación actual, con personajes humanos creíbles (nadie es inmortal) y hasta cierto realismo económico (granjas, lucha por el agua...)

El argumento del Skyrim en comparativa es de segunda.

10 de 10***Welcome to Vegas. New Vegas.

It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead...and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.

As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.

Enjoy your stay.

Key Features
* Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.
* Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle.
* New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase "up close and personal". Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics.
* An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time.
* Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.***EAN-13: [code]0093155125049[/code]***[b]Welcome to Vegas. New Vegas.[/b]

As you battle your way across the heat-blasted Mojave Wastelands to the neon drenched Vegas Strip, you'll be introduced to a colourful cast of characters, factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" in this follow-up to the 2008 videogame of the year, Fallout® 3.

[b]Enjoy Your Stay.[/b]

* Feel the Heat in New Vegas! Experience the Great Southwest as could only be imagined in Fallout.
* Up the Ante! New features, weapons, factions and foes await you in Sin City.
* Let it Ride! In a huge, open world you can explore, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it's all how you play the game.
[Box blurb [sic]]
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Red Faction: Armageddon  THQ;Syfy Games (Volition)2011Un juego de acción con un especial énfasis en la destrucción del entorno.

Aunque peca de ser mucho más lineal que el anterior juego (Red Faction Guerrilla), presenta una historia principal mucho más pulida.

Bastante bueno, aunque se hecha de menos el estilo sandox del Guerrilla.
Por otra parte tanto los escenarios como las formas diversas de destruirlos y reconstruirlos (esto último es nuevo en esta entrega) hacen repetir escenarios más divertido que nunca.

6 de 10***[b]Minimum:[/b]
* Windows XP, [Vista,] or 7
* 2 GHz dual-core CPU
* 2 GB RAM
* 320 MB VRAM
* GeForce 88xx or Radeon HD30xx GPU
* 7.5 GB HD space

[b]Recommended:[/b]
* Any quad-core or 3 GHz dual-core CPU
* 4 GB RAM
* 1 GB VRAM
* GeForce GTX 400 series or Radeon HD5000 series GPU***Half a century after the Red Faction resistance and their Marauder allies freed Mars from the brutal Earth Defense Force, harmony on Mars is again threatened but this time by a lethal force shrouded in mystery.

When the massive Terraformer that supplies Mars with its Earth-like air and weather is destroyed, the atmosphere turns to chaos, super-tornados and lightning storms engulf the planet. To survive, the Colonists flee to the underground mines and build a network of habitable caves.

Five years later, Darius Mason, grandson of Martian Revolution heroes Alec Mason and Samanya, runs a lucrative business from Bastion, underground hub of Colonist activity. Mining, scavenging, mercenary work--if the job is dangerous, Darius is your man. Few sane people now venture to the ravaged surface, aside from contractors like Darius and the smugglers who run goods between the settlements.

When Darius is tricked into reopening a mysterious shaft in an old Marauder temple, he releases a long-dormant evil and unleashes Armageddon on Mars. As Colonist and Marauder settlements are torn asunder, only Darius and the Red Faction can save mankind. The battle will take them across the storm-blasted planet--and below it, to the very heart of the unspeakable threat.

Red Faction®: Armageddon™ expands on the critically acclaimed, best-selling franchise with new, groundbreaking challenges. You are humanity’s last hope for survival.

Key features:
* Infestation Mode – Survive waves of enemy hordes in a 1-4 player cooperative, objective-based experience.
* Ruin Mode – Master the tools of destruction in competitive and casual destruction-based modes.
* Hell on Mars – Darius Mason can only watch as the surface of Mars is destroyed. Seeking solace underground, an even greater threat emerges against humanity.
* Nano Forge – Unleash the devastating force of the Nano Forge with massive concussive blasts or reconstruct downed colonist defences with Geo-Mod 2.0.
* Martian Underground – The truth behind an ancient evil will force Darius to wage a battle across the devastated Martian surface, beneath massive frozen glaciers, and over rivers of broiling magma.
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E.Y.E: Divine Cybermancy Streum On Studio2011Un juego de acción que parece una versión futurista del barroco de Los Austrias mezclada con elementos orientales, se presenta como una mezcla de FPS clásico con personalización, habilidades, conversaciones e inventario de RPG.
Campaña muy sólida, misiones secundarias variadas que añaden rejugabilidad y un multijugador muy entretenido.
Pena que el interfaz sea algo lento, porque por lo demás es un auténtico juegazo.

8 de 10***Without having played the game, it gives off similar feel to Anachronox, Cybermage and especially Shadowrun (the P&P game, not the botched MP game based on it).

Seems to have some Chinese and Gothic influences in designs.***As a member of the strange secret society E.Y.E, you wake up after a fight in which your fellow teammates were killed. E.Y.E, an armed branch of the Secreta Secretorum is attempting a coup against the all-powerful Federation, a coalition of several worlds and planets that rule with an iron fist.

To complicate matters, E.Y.E itself is plagued with its own internal conflicts between the Jian faction and the Culter faction, to which you belong. Your loyalties are torn between Commander Rimanah, your superior and the chief of the Secreta who is a separatist with an unstoppable ambition, and the "Mentor" your friend and instructor. The "Mentor" tries at all costs to unite the two rival factions. In doing so, you are thrust into the middle of a fratricidal war frought with political conspiracies and quests for power in which different groups and megacorporations are implicated.

These troubles set the stage for an attack by an unknown force bent on destroying humankind.

Key features:
* Multiplayer co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
* Psychological and mental trauma management.
* 25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
* Complete hacking system with game play impact
* 9 devastatingly subtle PSI powers.
* More than 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
* Excellent replayability - primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
* Open-level gameplay for hours of fun without reloading.
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Magicka: The Stars are Left Paradox Interactive (Arrowhead Game Studios)2011[b]The Stars are Left[/b] is a new Adventure expansion for the highly popular and successful PC action/adventure game Magicka. This time Arrowhead has moved on from the jungles of Vietnam and set their sights on the maddening Cthulhu mythos. For the first time since the release of the original game players will once again be able to join forces in a coop-supported adventure campaign. Fighting their way through several completely new levels, fending off multitudes of strange horrors, vanquishing horrid bosses and solving peculiar puzzles.

Key features:
* All new adventure including several levels steeped in Lovecraftian lore
* 2 Challenge maps
* 2 new robes
* 2 new bosses
* New achievements
* Several new enemies
* New Items and Magicks
* Innovative and dynamic spellcasting system with thousands of possible combinations
* Up to four player co-op in all game modes as well as single player option
* Experience the parody and satire of a cliché fantasy world
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Diablo III  Blizzard Entertainment2012[b]Classes:[/b]
* Barbarian
* Witchdoctor
* Wizard
* Monk
* Demon hunter***Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.

When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.

[b]Features:[/b]

Explore a fully-realized Sanctuary – the living, breathing gothic fantasy world of Diablo III rendered in gorgeous 3D.

Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablo's past: such as the fierce Barbarian.

Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havoc physics system.

Experience the intensity of multiplayer Diablo III over an all-new, wickedly-enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier – and cooperative gameplay more fun.
[Blizzard]
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Dead Space 3 Electronic Arts (Visceral Games)2013 labelimageminimize
Eleusis Nocturnal Works2013 labelminimizeminimize
Driftmoon Instant Kingdom2013
[12]***This is Driftmoon. It is a roleplaying game that tells the story of the Pendant of Life, and how it was reforged. It is also a story about how Robert lost everything but his bones, but that didn’t stop him. And it is a story about the little firefly who wanted to be a big star, but was stuck in a crypt.

Driftmoon is an adventure-oriented roleplaying game, with focus on storytelling, exploring and quests. In Driftmoon there are always plenty of things to find and people to meet, and instead of killing all of your enemies, you can sometimes talk your way through.

Features:
* Filled with personality, wit and goodwill!
* Explore the dungeons, wilderness and villages of Driftmoon, you never know what you might discover!
* You can talk with the people you meet. You may make new friends, you may find quests to solve, or you may encounter a hostile cultist of Ixal.
* Driftmoon comes with the full editor tools used to create the game. We have our own easy scripting language, a great level editor, animation tools, the complete set!
* You can drag things around!
* You only need one hand to play! (Any one handed players out there?)
* Memorable and melodic music by the talented Gareth Meek.***[media=youtube]H_BPnS2_Dbg[/media]***Pre-order was made available on 2010-11-02 for €11.99 (supposedly 20% discount). No release date stated or estimated, but early alpha/beta access promised to those who pre-order. Makes one think you pay for the game to become beta tester as the author(s) promise also to take your feedback into account while developing.
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Tomb Raider  Square Enix (Crystal Dynamics)2013Probablemente el mejor Tomb Raider jamás hecho, aunque abusa un poco de los QTM y se nota la ausencia de puzzles.
Aún así, la mezcla de acción-plataformas está mejor realizada que nunca.

8 de 10***Notes on tags:
[spoiler]
[b]Giant humanoids[/b] - the Oni are not explained what they really are, whether they are actually Japanese demons ([url=/groups/info/ogres]ogres[/url] really) or just some of the samurai who suffer from gigantism.
[b]Undead[/b] - the Stormguard. Although nothing really suggests this except for that you can kill them by destroying their belt buckles, which presumably animate their dead bodies.
[/spoiler]
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BioShock Infinite  2K Games (Virtual Programming)2013Outraged at the wrong people, with his life at stake, a veteran of the U.S. Cavalry and now hired, Booker DeWitt has only one opportunity to make a clean sweep. He must save Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust each other, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and skills as they fight on zeppelins in the clouds, along high-speed airlines and on the streets of Columbia, all while surviving the threats of the City of Air and discovering its dark secret.***
[100]***
[12]***A game that raises the formula of the previous Bioshock both in location and in game mechanics, with a direct action, without complexes and with a very hard critic to the American patriotism that is the environment and events of the game in general.

Also it is very good in both aesthetics and alternative music that draws its last argument.

9 of 10
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Shadowrun Returns Harebrained Schemes2013Comes with the "The Dead Man's Switch" campaign. labelimageminimize
Lichdom: Battlemage  Xaviant2014 labelimageminimize
Mordheim: City of the Damned Focus Home Interactive (Rogue Factor)2015 labelimageminimize
Dragon's Dogma: Dark Arisen Capcom2016 labelimageminimize
The Outer Worlds Private Division (Obsidian Entertainment)2019The Outer Worlds is a new single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.

Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.

Key Features

The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
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Lust from Beyond Movie Games (Movie Games Lunarium)2021 labelminimizeminimize
Call of Cthulhu  Focus Home Interactive (Cyanide Studio)TBA labelminimizeminimize
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