showing 1 - 50 of 492 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Bliss: The Game for Lovers Games For Loving? labelminimizeminimize
Machine Hunter MGM Interactive;Eidos (Eurocom Entertainment)1997 labelminimizeminimize
Hexen II  Activision;id Software (Raven Software)1997[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
labelimagesubject
Oddworld: Abe's Oddysee GT Interactive (Digital Dialect)1997Conversion of the popular Playstation platformer. When he realises his position in the food chain, Abe tries to escape the factory at which he works. labelimageminimize
Quake II  Activision (id Software)1997When a stray Freedom Guard transport stumbles upon a secret Imperium research base in a remote system at the edge of the galaxy, crew members find a possible genetic cure for the mark that controls their lives. But the Freedom Guard must master a new species of semi-intelligent animals and battle a force of the Imperium's secret intelligence organization to succeed.***
[84]
labelimagesubject
Oddworld: Abe's Exoddus GT Interactive (Oddworld Inhabitants)1998 labelimageminimize
Urban Assault Microsoft Game Studios (TerraTools)1998[b]leader participation[/b] - although usually this is limited to remote controlling your forces, the host station can be teleported (the only method of movement it has) to the front lines if so desired, although this is quite suicidal.***The demo includes three levels not present in the final game. labelimageminimize
Urban Assault: Metropolis Dawn  ? (TerraTools)1998Never released due to poor sales of the original, but some version of it was leaked into the internet.

Adds Ghorkov and Taerkasten campaigns (original had only a campaign for The Resistance).
labelminimizeminimize
Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
labelimagesubject
BOH author1999The game claims it isn't a shooter, and although it has significant elements besides shooting, most of the time is spent actually shooting an endless stream of enemies that is quite clearly pointed out to be endless. The game suggests ignoring the enemies and just exploring, but this makes it impossible to actually win the game since the enemies are so numerous and there aren't that many health pickups to deal with them.***BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!

BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

FEATURES
* immediate & thrilling gameplay;
* 45 missions divided in 5 levels of difficulty;
* multi-phase missions;
* multi-floor battlefields of any size and shape;
* mind-blowing puzzles and deadly traps;
* many and varied power-ups;
* several different kinds of enemies;
* hand-pixelled 2D graphics;
* real-time field of vision and lighting;
* atmospheric audio and rich soundtrack;
* 7 themes;
* online world standings;
* possibility to add new missions and themes;
* Danish, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations.
labelimagesubject
Pharaoh  Sierra (Impressions Games)1999Was bundled with the expansion [i]Cleopatra: Queen of the Nile[/i] as [i]Pharaoh and Cleopatra[/i] or [i]Pharaoh + Cleopatra[/i] labelminimizesubject
The Longest Journey  Egmont Interactive;Empire;KE Media (Funcom)1999One word: atmosphere.
Music and scenery become tangled to form a game that feels like playing a poem mixed with an oniric painting.
Puzzles are really good and also has interesting characters.
Very enjoyable.

8 de 10***2007-05-02 on Steam, by Funcom (lang: eng)
2009-09-17 on GoG.com, by Funcom (lang: eng)***Also published by [i]Micro Application[/i]***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz MMX CPU
* 32 MB RAM
* 2 MB VRAM
* 640x480x16 SVGA GPU
* 300 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 266 MHz
* 64 MB RAM
* 4 MB VRAM
* 3D accelerator (D3D)
* 1 GB free HD space
* 8X CD-ROM drive***Between science and magic, between order and chaos, between Stark and Arcadia, there is an ancient Balance.

For thousands of years, this Balance has weighted the scales of the cosmos evenly, ensuring harmony between the twin worlds.

But now, in an age of great turmoil, chaos threatens to turn the scales and bring our most terrifying dreams to life.

The Guardian of the Balance has abandoned his throne...

The armies of the Vanguard are advancing...

A storm is coming...

And the fate of the worlds is in the hands of one person.

Her name is April. She is a Shifter. The power to walk between worlds is within her grasp, and her destiny is foretold in a hundred tales. But the tides of Chaos gain momentum with every passing second, and those who would be gods will not stand idly by. How, then, can one person prevail against impossible odds...

April's future is shrouded in a veil of mystery, and the journey ahead is treacherous and winding.

A journey not only through twin worlds, but into her own heart and soul.

This is the longest journey of them all.

Features

* "The Longest journey" is an epic 3D adventure spanning over one hundred and fifty locations across two distinct and detailed worlds
* Immerse yourself in an exciting and original storyline, interact with over fifty unique characters, enjoy more than 30 minutes of high-resolution video, and solve a huge variety of story-oriented puzzles
* More than fifty hours of playing time!
* "The Longest Journey" features a stunning mix of 2D and 3D high-resolution graphics in both 16- and 32-bit colour, and supports Microsoft Direct3D(tm) compatible accelerator cards.
* Skeletal animation system uses real-time interpolation and motion-captured data combined with highly detailed 3D characters for a smooth and life-like experience.
[Box blurb]***The game demo and complete soundtrack are available from the game website.
Soundtrack: http://www.longestjourney.com/download/music/
Demo: http://www.longestjourney.com/download/demo/
labelimagesubject
Tzar: The Burden of the Crown Take 2 Interactive;FX Interactive (Haemimont Games;Infinite Loop)2000Strategy classic, with a simple 3 civilization setting in the style of Starcraft, maybe some units are a bit unbalanced but noneless is a great game and its level editor is incredibly powerful.

7 of 10
labelimageminimize
Quake III: Team Arena  id Software2000The pack features multiple gameplay modes where players will jockey for control of strategic areas and resources within the new maps designed specifically for team and tournament play. In addition to new modes of play, Team Arena features new weapons and power-ups that will make Quake III Arena more furious and viciously satisfying than ever. Players can further customize their character with new male and female models. Must have Quake III Arena installed to play.***
[12]***
[68]
labelimagesubject
The Rage FluidGames2001 labelimageminimize
Strifeshadow Ethermoon Entertainment2001This game was published in extremely limited scope, supposedly EB Games exclusive.***[b]Minimum:[/b]
* 300 MHz Pentium 2 CPU
* 64 MB RAM
* AGP 3D graphics card
labelminimizeminimize
Alien Shooter  Big Fish Games;Sigma Team (Sigma Team)2002The endless darkness and the somber, long passages of a military complex have become the abode of evil, as thousands of blood-thirsty creatures fill its offices, storehouses and mysterious laboratories.

Your mission is simple: clear the base at all costs. You will be provided with explosives to help you gain access to the teleports from where thousands of pitiless creatures pour. A stationary gun will aid in the defense of the area. You have been granted access to the most advanced weapons technology money can buy. As you earn your pay, you can equip yourself with additional weapons in the arming area and biomechanical implants that will make your fighting abilities super human.

The alien invasion has begun, we have one chance, and that is to stop them cold in their staging area. Do not allow them escape this facility, you are our last hope. The fate of humanity now depends on you!***[b]Minimum:[/b]
* 400 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM

[b]Recommended:[/b]
* 800 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM***[b]Add-ons:[/b]
* The Experiment
* Fight for Life

These added mostly just very few levels, some music, objects and monsters.
labelimagesubject
Freedom Force Electronic Arts (Irrational Games)2002 labelimageminimize
3D Sex Villa 2 - Everlust  thriXXX20023D SexVilla 2 is a simulator built around the premise of having virtual sexual intercourse with a group of women. The player can choose an avatar (male or female), a female partner, location, and can even customize the available models' clothing, appearance, and anatomy.***Although advertised as free, the game is essentially a huge pile of DLC where the free part is only enough to familiarize the player with the interface.***Like the [game=#180750]predecessor[/game], the official name has seemingly randomly removed spacing from the base "3D Sex Villa 2 - Everlust" name randomly depending where you encounter it.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 64 MB VRAM
* 1024x768 display
* 100 MB HD space
labelimagesubject
Arx Fatalis  JoWood Productions (Arkane Studios)2002Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation...

But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil.

The adventure has just started, and soon,
the fate of Arx, will be in your hands.

Arx Fatalis is a medieval heroic fantasy first person role playing game which places the accent on immersion, storyline and innovative magic system.

Arx Fatalis is intended for RPG and adventure players.

Dive into the universe of Arx

Arx Fatalis is an RPG that thrusts the player into an extremely complex fantastic world. Arx Fatalis combines a rich storyline with impressive medieval settings. The easy to use interface results in maximum interaction. The player is in an intense immersion state where he can feel how each one of his actions affects the surrounding world. The goal of the game is to reduce to nothing the cult of Akbaa, God of destruction and Chaos, and thus, prevent him from returning to the physical world. If the player fails, the demon will crush Arx under its rule of blood and terror.

The player, assuming the role of potential hero, fights in a large underground fortress, with wood clubs, swords, lances. and many magic artifacts, against the threat of multiple underground creatures (Goblins, Trolls, Ratmen and other vicious creatures.)

But rough power is not always the best road to victory. The hero may also use the new "screen magic" to advance. By using the mouse, magic runes have to be drawn and combined on screen in order to create powerful spells that will protect the player or give him the strength to defeat his enemies and to complete his quest.

In addition to the fight against demons and monsters, there is also a practically infinite number of interactions with the creatures and objects in the fortress, which enable the player to regain his memory, solve enigmas, and fulfill quests. By accumulating experience points, the player is able to lead his hero and train him any way he wants.

Dare to enter the world of Arx Fatalis. Explore the underground cities, secret temples, ancient mine tunnels, discover forgotten civilizations and dominate the magic of Arx Fatalis...***The game may suffer from severe [i]flickering[/i] and depth buffer issues under some circumstances. The actual cause is unknown as it fixed itself and I failed to reproduce it.

Bumb mapping used by the game is one of the earliest methods and causes some graphical glitching on at least NV's GPUs (buttons and doorways otherwise revealed by sufficiently high intuition are colored almost pitch black). Therefore it is recommended you disable it.

Forcing anti-aliasing causes some text to disappear, the game itself has no anti-aliasing options so this is only reminder not to do it in externally.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 500 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 750 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 900 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM***Latest version: 1.21 (2011-01-14)

Version history:
* 1.18 (2007-10?)
labelimagesubject
Starscape Moonpod2003[b]real-time combat[/b] - some nodes are devoid of enemy presence (especially after you've destroyed them all), so this is somewhat inaccurate, but (more) enemies can warp in at any time (sort of), so it's sufficient.***If you like arcade shooters and don't mind spending half of your time mining asteroids for minerals, you might actually like this. However, arcade shooter fans will be more at home with this than most others as the game starts to get quite hectic towards the end. Maintaining mineral reserves, protecting the mobile spacestation, and repairing your ship and the station even during the fights will get quite common tasks. Asteroid mining is more required by research and development of new ships and ship hardware than for repairs as some of the larger enemy ships actually leave some minerals or hardware to be used for repairs, often in sufficient numbers. The other part of the game is spent hunting the bigger ships, mostly mining vessels as their destruction detracts the enemy's ability to produce more units within each zone, and to find grid information for important locations not normally shown in the grid map. The game world is split into five zones, each larger than the last, which you can explore in any order you wish but jumping more than one zone will spell certain doom as you need the technology from the previous ones to survive (and unlock the more powerful hardware). The grid and zone maps work in some semi-turn-based fashion, with time passing when you move or when you hit the skip time button. Time also passes freely when inside a grid node, where the game runs in real-time - the enemy continues to produce new units, harvest other grid nodes, and move forces around, even bringing reinforcements occasionally in while you spend your time there. Overall it's a nice game, but towards the end, especially the final boss, you start wishing you hadn't touched the game in the first place - unless you have masochistic tendencies with video games.***[b]Minimum:[/b]
* Windows 98, XP or Vista
* 300 MHz Pentium II CPU
* 16 MB VRAM
* 3D accelerator
* 110 MB HD space***With most of its crew missing and its weapons systems ruined the space research station Aegis is all but lost. As the last remaining pilot you must help rebuild the station's defences, acquire alien technology and create your own uniquely configured set of fighters. By mining the asteroids within the grid dimension, valuable resources can be harvested to fuel the Aegis' molecular furnace and build devastating weaponry. In the warp you will encounter allies to aid in your struggle to escape, uncover the terrible purpose of the evil Archnid race and learn why you and the rest of the crew were brought here.

* Beautifully rendered 32bit colour graphics
* Instant action mode for quick thrills
* See how long you can last in survival mode
* Thumping music sound track and sound effects
* Five weapon technology threads to find and research, only the first is available in the demo
* Five different zones to explore. The first is available in the demo and the rest are much bigger
* Make alliances with friendly aliens and trade technology
* Direct and protect your space station as it fights alongside you
* Create your own "garage" of unique space fighters tailored to your own specifications
* Mine the asteroids, gather raw elements, research new technologies and build new items
* Recover missing drive components and rescue your crewmates before escaping "The Grid"
[Moonpod]
labelimagesubject
GISH Chronic Logic;GarageGames;Halycon Media;My Game Company (Cryptic Sea)2003Como todos los juegos de Edmund Mcmullen, tiene una estética bellamente grotesca.

Un plataformas interesante, donde manejas una bola de brea enamorada de una chica llamada Brea mientras bajas por las alcantarillas mediante tu habilidad de adherirte a toda superficie, unos cuantos saltos y deslizamientos y chafando todo se te interponga.

Muy recomendable, el ser de manejo raro y garrido es una de sus virtudes, además de una gran banda sonora.

7 de 10***[code]2007-07-20[/code] - available via Steam***Life isn't easy when you're a 12 pound ball of tar.

You can make GISH sticky, slick, heavy, and somewhat alter his shape to jump, overcome enemies and obstacles. GISH, Gameplay and the environment is entirely based as on physics and are destructible. 57 levels, plus secret levels.

There is also a 2 player verses mode in 5 hostile environments. 2 balls of tar can't really hurt each other, but if one of 'em falls into a lake of lava, touches an open flame, or gets squished under a anvil, that's gonna hurt.

Requires Win98+, AMD/Intel 1GHz, 256MB RAM, 32MB OpenGL card. Recomended 4-button gamepad.

This game has won multiple awards:
2005 IGF Grand Prize (Seamus McNally Award)
2005 IGF Innovation in Game Design
Game Tunnel's Game of the Year
Game Tunnel's Adventure Game of the Year
Home of the Underdogs Top Dog
2004 IGF Finalist
[Zerothis]
labelimageminimize
Kostucha: Just One Fix LK Avalon2003 labelimageminimize
Reksio in Pirate's Treasure  Aidem Media2003 labelminimizeminimize
Reksio and the UFO  Aidem Media2003 labelminimizeminimize
Beyond Good & Evil Ubisoft (Ubisoft Montpellier)20032003-11-03 as boxed
2008-05-12 on Steam***[spoiler=Show spoiler info;Hide spoiler info][code]alienprotagonist[/code] - revealed at the very end with no earlier indications of it.
[code]starship[/code] - can be considered a spoiler as well, for it is not expected nor indicated by anything for the first ~1/3s of the game. Nor is it exactly obvious that you'll be manually flying around with it.
[code]moon[/code] - this is pretty obvious as soon as it's mentioned, which was somewhat early, IIRC. Visiting it happens at the very end, though.[/spoiler]***Supports only 4:3 aspect ratio but enforces letterboxing for some peculiar reason (with even 4:3). Use of any aspect ratio besides 4:3 still gets letterboxed and the image is stretched (everything from the 3D view to 2D interfaces).***Latest version: [url=http://www.ubi.com/US/Downloads/Info.aspx?dlId=4]1.01[/url] (as of 2004-01-04)***[sic]
For Centuries, the planet Hillys has been locked in conflict with a race of relentless alien invaders.

Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.

Armed with her camera, Dai-Jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom

In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?
[Box blurb]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 700 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* GeForce 256 or Radeon 7200 GPU
* 2.3 GB HD space

[b]Recommended:[/b]
* 1.3 GHz CPU w/ SSE
* 128 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 9500 GPU
* SPU w/ EAX3***Distributed by [i]Dice Multi Media Europe[/i] in Europe

Comes on 3 CDs.
labelimagesubject
Devil Whiskey Shifting Suns Studios2003 labelimageminimize
X²: The Threat  Enlight Software (Egosoft)2003 labelminimizeminimize
Ricochet: Lost Worlds Reflexive Entertainment2004With its stunning visuals and sound effects, gripping soundtrack and compelling level design, Ricochet Lost Worlds could quite possibly be the most addictive game ever made. This remarkable breakout action game will entertain your whole family for hours on end! Throw into the mix a slew of innovative power-ups, a new "Ring Game" and a level editor where you can make your own levels and you have an unbeatable combination... it's a blast! labelminimizeminimize
Painkiller Dreamcatcher (People Can Fly)2004[b]How to kill:[/b]
[spoiler=Necrogiant (chapter 1 boss);Hide]Nothing special needed. Just keep distance from him after he breaks his chains and use long range weapons like the stakegun.[/spoiler]
[spoiler=Mudgiant-thingy (chapter 2 boss);Hide]Shoot the bubbles under him until you get permanently burning bubbles (burst them all). Shoot bubbles that float near the boss. Shoot at the boss directly until he has extinguished all. Repeat.[/spoiler]
[spoiler=Guardian (chapter 3 boss);Hide]Destroy his warhammer, then Guardian himself.[/spoiler]
[spoiler=Alastor (chapter 4 boss);Hide]No special tricks needed. At the end you need to destroy the statues when he's drawing energy from them.[/spoiler]
[spoiler=Lucifer (chapter 5 boss);Hide]"Push" (shoot, really) the meteors he summons back at him.[/spoiler]***[b]widescreen[/b] - this unfortunately reduces the vertical visibility by cutting off the top and bottom part of the screen so the edges still match the same angle.
[b]stock sounds[/b] - one is noticeable in C1L4 (Cathedral) where it's played as a random-ish background sound.
[b]colossi[/b] - the necrogiant, the protagonist is hardly the size of its fingernail.
[b]mookrush[/b] - is actually interrupted, several times even, but that's because the boss appears at those times and everyone else disappears for a short while.***2007-01-27 on Steam, by Dreamcatcher Interactive (lang: eng, ger, fre, spa) ; Gold Edition (actually Black Edition)
labelimageminimize
Ground Control II: Operation Exodus  Vivendi Universal;Sierra (Massive Entertainment)2004[b]display-800x600[/b] - 800x600 and anything up displays fine, anything below turns text to mush.***[sic]
[b]Ground Control II: Operation Exodus[/b] is an epic real-time action-strategy game that puts you on a futuristic battlefield where only brilliant tactics will prevail. As Captain Jacob Angelus take command of the hardware-intense [b]Northern Star Alliance[/b] or the nano-organic technology of the alien [b]Virons[/b]. Battle it out in [b]24 action-packed missions[/b] and in [b]multiplayer[/b].

[b]Innovative Gameplay[/b]
Keep your enemy on the back-foot by creating new, more powerful alien units with unique abilities by melding your Viron troops together.

[b]Amazing Graphics[/b]
Experience outstanding levels of detail. Take a strategic view of your battlefield or zoom in to see the battlescared faces of your infantry.

[b]Unique Multiplayer Modes[/b]
2 to 8 players play simultaneously in co-operative or competitive games over LAN or Internet. Unique drop-in game servers allow you to join an on-going game at any time, and compete in equal terms.

[b]Free Level Editor[/b]
The included editor allows you to create new maps featuring an infinite number of different modes.

The [b]Massgate[/b] online community system gives immediate access to online matchmaking, hi-score ladders, tournaments, chat rooms and much more. Join thousands of players online to get a quick adrenaline rush any time you want.
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce or Radeon GPU w/ T&L
* 1.5 GB HD space
* 56K modem for multiplayer***Latest verion: 1.0.0.8; patch 2 (as of 2004-10-04)
Retail: 1.0.0.6***[b]Factions:[/b]
* Northern Star Alliance
* Terran Empire
* The Viron Nomads***Ground Control 2 is an action-oriented game of tactics and warfare. As Captain Jacob Angelus of the Northern Star Alliance, you will command squads of infantry, artillery, and airpower against the might of the Empire of Terra. Base building and resource-collecting are replaced with unit control and combat tactics where your knowledge of the battlefield maneuvers will make the difference in your fight against a ruthless enemy. Position your troops on hilltops for better aim or inside buildings and forests for protection as you'll need to use every inch of terrain to your advantage. Call in air strikes or assault pods to bring the battle behind enemy lines. Send out scouts to locate the enemy and use spotters for your artillery with the 360° free-roaming camera. Experience the total immersion of futuristic warfare as you lead your forces to victory!

STORY

The story begins in A.D. 2741 on a distant planet called Morningstar Prime, a world initially colonized during the 24th century by Crayven Corporation from Earth. Morningstar Prime is but one of hundred planets discovered during mankinds reemergence from the Third World War. Morningstar Prime resembles Earth in many ways, it features indigenous life forms and a similar but still different flora and fauna.

The Great War with the Terran Empire has forced the originally democratic twelve city-states of Morningstar Prime to unite under one military leader and the flag of the Northern Star Alliance.

Battlefield Lost
During the First Stellar War in the 25th Century, the Crayven Corporation lost contact with the colony on Morningstar Prime, leaving them and the other colonies in the outer fringes to fend for themselves. In 2701, the new Terran Empire returned to the outer fringes with the intent of reconquering those colonies. The Imperial forces initially expected little resistance, having assumed that Morningstar would have been devastated and regressed like many other outer colonies.

The first Imperial strike was sudden and savage but the NSA managed to defeat the strike fleet, much thanks to the military competence and leadership of Fleet Admiral T Parker. The initial victory allowed NSA to improve their defenses and gear up for war. Fleet Admiral T Parker, an experienced and wise commander knew that they had won the battle but not the war. She initiated several projects that would search for a long-term solution to the threat from the Terran Empire.

In the following years, the war continued to be fought in space. For several years the Terran Empire attacked NSA space, destroying its colonies one by one, enslaving the people and getting closer to Morningstar Prime, the NSA home world. In 2730, after 29 years of constant war, NSA lost the last of their huge Fortress class ships along with the majority of all their capital ships in a decisive battle outside Morningstar. The NSA had in one single battle lost all their space capability and was at the mercy of the Empire. The Terran Empire ignored all negotiations for peace, they held true to their long-kept tradition: leave no pardon, no surrender.

Fortunately, Fleet Admiral T Parkers' legacy was already in action. Huge electromagnetic domes had been erected on Morningstar Prime to shield the largest cities from orbital bombardment. But they never had the time nor the resources to shield all cities; millions died in month long planetary bombardments. Several urban areas were reduced to piles of rubble and eerie graveyards.

The war entered a brief state of stalemate, as the Empire was unable to penetrate the shields while the NSA were being held prisoners in their own shields. The stalemate was broken when the Empire managed to land their first troopships in the bombarded regions outside the domes.

Jacob Angelus' Company has been sent to Morningstar capitol, where situation is becoming more and more critical and desperate.
For NSA, destiny is at hand; its only hope lies in an ancient and forgotten legend...
labelimagesubject
Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
labelimagesubject
Iron Warriors  Battlefront.com;Strategy First;Black Bean (IDDK;Crazy House)2004[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* Radeon 7500 or GeForce 2 GPU
* 2 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* GeForce FX5600 or Radeon 9800XT GPU
labelimageminimize
Dawn of War  THQ (Relic Entertainment)2004A squad RTS who heavily relies in micromanagement and special abilities of the ample selection of units.

Pros:
-Squad upgrading and special units.
-Fast ranged and melee combat.
-Orks and their special tech tree and morale system.
-Customizable faction aesthetics.

Cons:
-Badly optimized for contemporary computers (specially for graphics and resolution)
-Crashes frequently.
-No map editor.
-Sometimes your units don't follow your orders about stances/modes.

6 of 10***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- Eldar
- Space Marines
- Chaos Space Marines
- Orks***Ten thousand years have passed since the treasonous acts of Chaos toppled the Golden Age of mankind. Fires burn brightly throughout the galaxies, illuminating carnage and slaughter as mankind defends itself from ancient enemies. Hardened forces collide with one goal in mind, the complete extermination of their opposition. "Game of the Year" developer, Relic Entertainment, brings the world's most successful tabletop war game to the PC. Control one of four unique races in head-to-head or cooperative multiplayer action, where faith, skill, and strategy are requisites in ruling the universe.

Features:

* Cinematic quality melee and ranged combat that show battle in detail never before seen in a real-time strategy game.
* Improved resource model that focuses action on the frontline.
* Tactical features, such as cover, squad-based gameplay, morale and hero units, which promotes unit strategy over mass assaults while still allowing for large-scale battles.
* 4 unique races, each with their own unique strategies.
* Epic ‘Single Player Campaign' employing classic storytelling elements of treason and conspiracy.
* 2-8 player multiplayer via LAN or Internet providing endless re-playability.
* New multiplayer features, including customizable squad colors, banners, badges, insignia and names, and the ability to ally with other players
[Relic]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.8 GHz Pentium III or equivalent CPU
* 256 MB RAM
* 32 MB VRAM
* 2.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM***First game in the Dawn of War series, starting with only one campaign for the Blood Raven chapter of Space Marines. Other races included, but not playable in single-player, are Orks, Chaos Space Marines and the Eldar.
labelimagesubject
SuperPower 2 DreamCatcher Interactive (GolemLabs)2004 labelimageminimize
Wik and the Fable of Souls Reflexive Arcade (Reflexive Entertainment)2004Wik and the Fable of Souls has over 120 jaw-dropping levels, enchanting atmospheric music, stunning effects and never-before-seen game play. This is a delightful game featuring superbly detailed graphics that will keep you spellbound with amazement. labelimageminimize
Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
labelimagesubject
Shredder 9 ChessBase (author)2005 labelimageminimize
Starship Troopers  Empire Interactive;Buka Entertainment (Strangelite Limited)2005Latest version: 0.5.24 (as of 2005-12)

All patch downloads, even official ones, point to Nvidia's site (directly to the file): http://download.nvidia.com/downloads_emea/Starship_troopers/StarshipTroopersGlobalPatch-5.24.exe***The player controls an elite Marauder who participates in offensives with regular troopers. Considering that in the original book [i]all[/i] troopers wore the Marauder suit, this is more in line with the 1997 film from which most of the visuals are from. The suit lacks the jump jets and other functionality from the book, though.***Not to be mistaken with the [game=#16893]2000 RTS[/game] game by the same name from Blue Tongue.***[b]Minimum requirements:[/b]
* Windows 2000 SP4 or XP
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB free HD space

[b]Note:[/b] Minimum spec is enough to run the game with everything turned off or to the minimum and running on 640x480 resolution.

[b]Recommended:[/b]
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 GPU

[b]Note:[/b] Recommended spec is enough to run the game with all settings turned on or to the maximum, and running on 1024x768 resolution.

[b]Supported video cards:[/b]
* GeForceFX 5600/5700/5800/5900 series (not LE versions)
* GeForce 6 and 7 series
* Radeon 9600 Pro¹ and XT/9700/9800 series
* Radeon X300/X600/X700/X800 series¹
¹) not the 9700SE or onboard versions

[b]Firewall/NAT configuration:[/b]
UDP ports 3304, 3307 and 3074-3080
labelimageminimize
Under Siege  Dar al-Fikr (Afkar Media)2005 labelimageminimize
Adanaxis Mushware2005 labelimageminimize
Utopia City  Reef Entertainment;Russobit-M (Parallax Arts Studio)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 800 MHz Pentium III or Athlon XP CPU
* 256 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* GeForceFX 5950 or Radeon 9800 GPU***Utopia became a "purgatory" for its people as it promised to grant them the ability to create their own paradise. In exchange, the Mastermind was allowed to freely scan each person’s emotions, thoughts and feelings. The experiment turned out to be such a success that the Mastermind offered Utopian citizenship to the rest of the non-virtual world. Over time, the experience of Utopia became so popular that its inhabitants eventually outnumbered those remaining in the real world. Thousands of Utopia’s users refused to exit the virtual world. Hoping to gain immortality each inhabitant sought to become a "digital god" and create his or her own paradise. The physical world fell apart in their absence. The deterioration of the physical world prompted the government to establish the Department of Anti-Utopian Affairs (AUA), created for the sole purpose of sending elite teams of agents, called Removers, to Utopia. The players have a choice: they may conform to the ways of Utopia and abide by its laws; or, if they figure out how to free themselves, they can attempt to destroy the Mastermind and rescue the other hostages trapped in the great virtual dream.
labelimagesubject
Project: Snowblind Eidos Interactive (Crystal Dynamics)2005Working title: Deus Ex: Clan Wars labelimageminimize
Freedom Force vs The 3rd Reich  Irrational Games;VU Games;Digital Jesters (Irrational Games)2005 labelimageminimize
Darwinia Introversion Software2005Un juego de estrategia curioso, con una jugabilidad que recuerda más a un juego tipo Dios (y Dios dijo "hágase el puntero" y el puntero se hizo para apuntar a otro puntero) como el From Dust que a un juego de estrategia propiamente dicho.

Como destacable está el uso del relieve, que puede ponerse fácilmente a tu favor o en tu contra si lo descuidas.

Un juego de estrategia muy atípico y entretenido, muy directo en la acción.

6 de 10***The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.

Independent Games Festival 2006
labelimageminimize
Psychonauts Majesco;Double Fine Productions (Double Fine Productions)2005A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.***
[12]***Un plataformas-aventura, con una mecánica sencilla pero interesante y una gran historia (siendo Double Fine era de esperar una buen argumento)
Y mucho humor.
Mucho.

Muy recomendable.

8 de 10***[b]In-game references:[/b] (games/culture; severely incomplete list)
* Alice in Wonderland
* Monkey Island

Double Fine Productions/Majesco Entertainment Company won the 6th annual (2006) Game developers Choice Awards - Best Writing. Tim Schafer and Erik Wolpaw were designated in the nomination.***[b]Minimum requirements:[/b]
* Windows 98 SE, 2000 or XP
* 1.0 GHz Pentium III and Athlon CPU
* 256 MB RAM
* 64 MB VRAM (GeForce 3 or Radeon 8500)
* 3.75 GB free HD space

[b]Recommended:[/b]
* 2.0 GHz Pentium IV and Athlon CPU
* 512 MB RAM
* 128 MB VRAM (GeForce FX 5600 or Radeon 9600)
labelimagesubject
BloodRayne 2 Majesco (Terminal Reality)2005 labelimageminimize
Dawn of War – Winter Assault  THQ (Relic Entertainment)2005Similar to the base game, this expansions adds some new features and changes.

Pros:
-Two different campaigns: one for "order" armies and another for "chaos" hordes.
-A new faction who is extremly reliant in defense and slow but secure advancing.

Cons:
-Still carries issues with resolution and display.
-Removes some interesting upgrades of a few units for no logical reason.

6 of 10***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Imperial Guard[/i]
- Eldar
- Space Marines
- Chaos Space Marines
- Orks

Necrons also appear in this but are unplayable and have only small subset of their troops.***Winter Assault is the expansion pack to the 2004's RTS Game of the Year, Warhammer 40,000: Dawn of War.

Lost amongst the ruins of a leveled city lies an Emperor Class Titan, a war vessel of untold power forged in the planet-wide furnaces of Mars, and revered by billions as the epitome of Imperial dominance.

The one who controls it will command the power to destroy, or defend, a world. The Imperials will summon it to overcome great evil, Chaos will corrupt it for their own designs, Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance.

Features:

* Take command of a completely new race, the Imperial Guard, in 12 new single player missions.
* Battle against the Space Marine, Eldar, Ork and Chaos races, each with brand new units.
* Direct your troops in all out war across harsh new winter battlegrounds with enhanced urban terrain and additional interactive objects and structures.
* Revel in new and improved gameplay features including a new tech tree, hundreds of new animations and endless new strategies.
* Dominate 20 new multiplayer maps with advanced online features including observer mode, arranged team play and improved auto match.
[Relic]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.8 GHz Pentium III or equivalent CPU
* 256 MB RAM
* 32 MB VRAM
* 2.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
labelimagesubject
Liquidator-II  Reef Entertainment (Parallax Arts Studio)2005Listed on some sites incorrectly as plain "Liquidator". Also, as far as I can tell, there was never Liquidator [1] out there, thus the title is somewhat misleading. labelimageminimize
Morning's Wrath Ethereal Darkness Interactive2005 labelimageminimize
first_page chevron_left 1 of 10 chevron_right last_page
permalink