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A.R.E.S.: Extinction Agenda  ORiGO GAMES (Extend Studio)2011A.R.E.S.: Extinction Agenda is the first chapter in a full featured episodic hardcore action packed side scrolling platformer, in the traditions of retro classics, where you play as Ares, a combat robot created for the sole purpose of saving humanity. Can you live up to the task or will you be reduced to nuts and bolts?

You are Ares, the first Zytron immune robot. A symbol of how far human technology has come, you are the most advanced robot in existence; built to run faster, jump higher, and fire quicker. In addition to these core attributes, your design includes a system for converting spare parts and resources into valuable items, armor, and weaponry. You will need to use everything at your disposal in order to reach and rescue the survivors aboard the Zytron infected space station.

Key features:
* Play through various locations in the A.R.E.S. universe, each a beautiful, unique, 3D environment with challenging obstacles.
* You are the ultimate weapon with the ultimate sidekick – Collect the secret items and get power up to become a perfect weapon.
* Come face to face with colossal opponents, learn their patterns to defeat them in battle.
* Destroy enemies, collect their parts, and then recycle them to make incredible items, including health packs, ammo, and weapon upgrades.
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Achron Hazardous Software2011Achron takes place in Remnant System, where humanity discovered teleportation technology from alien ruins. Humans had never encountered another intelligent alien race, until aliens suddenly attacked outer colonies and came into the Remnant System. After the massive human fleet was decimated, the alien forces inexplicably became disorganized before finishing their conquest. Humanity is on the brink of discovering time travel from alien technology. As one of the survivors and humankind's first "Achronal" being, you must piece together what happened and unravel the mysteries surrounding the alien invasion.

Key features:
* The first game to ever feature multiplayer time travel
* Players can freely move about the timeline to change strategies, preempt opponents' strategies, and don't need to perform the "clickfest" that RTS games tend to be
* Players can send units back or forward in time and attack an opponent's factory and undo the opponent's creation of part of their army
* The game engine handles all sorts of time travel situations from literature, including the grandfather paradox. Achron has even been used by philosophy professors from top-tier universities to experiment with their ideas about time travel.
* Achron's time manipulation can change the way you think about the world, in a positive way.
* Up to 15 simultaneous players in a game
* Unique and well-balanced RTS gameplay mechanics
* Novel units and three distinct factions with very different play styles
* Balanced using state-of-the-art mathematical game theory techniques
* Hierarchical unit control
* Compelling and thought provoking story
* 35 unique and engaging single-player campaign levels, comprising around 30-60 hours worth of single-player gameplay (depending on player's abilities)
* Customizeable engine that allows players to create maps and mods
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Advent Rising  Majesco Entertainment (GlyphX Games)2005[b]novint falcon[/b] - only in the [i]Ascension Reborn[/i] re-release by Novint.
[b]messiah[/b] - Humans are viewed by many of the aliens, except Seekers (who apparently wipe out humanity almost completely), as divine creatures. Gideon, the protagonist, is also apparently one of the most powerful and quickly learns to control his divine powers with guidance from the Aurelians (who can barely lift a cup with similar powers [telekinesis, in this case], while Gideon can lift massive boulders and do other impressive things).
[b]in-game intro[/b] - turns into real cinematic later on from whence the "real game" starts.***The game only supports 4:3 resolutions, but curiously displays this letterbox view which tries to simulate widescreen.***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium III or Athlon 2.0 GHz CPU
* 256 MB RAM
* GeForce 4 (excluding MX series) or Radeon 9000
* 5.5 GB free HD space
* soundcard

[b]Recommended:[/b]
* Pentium IV or Athlon 3.0 GHz CPU
* 512 MB RAM
* 256MB RAM VRAM
* Sound Blaster Audigy 2 ZS***Advent Rising is the first in an epic trilogy of action/adventure games, presented in a stunning cinematic format to deliver an unprecedented variety of game play experiences. Built on the Unreal Warfare engine, it offers precise, refined play-dynamics with action-packed adventure and style, wrapped in a visually imaginative universe. Advent is akin to a fast-paced action movie where the player is swept up in a continuously evolving series of sequences and events.

Working with award-winning science fiction author Orson Scott Card, GlyphX Games has created a gripping storyline that will thrust gamers and readers alike into an incredible intergalactic saga. In Advent Rising, players make decisions that effect not only what they experience in the first game, but the entire Advent trilogy.

* An unprecedented single-player gameplay that allows gamers to play through the thrilling action sequences of a blockbuster movie or game, rather than just watch them
* Switch between 3rd and 1st person point-of-view
* Built using next-generation Unreal technology, integrated with the Karma physics engine
* Unprecedented collaboration with award-winning, sci-fi author Orson Scott Card on sweeping storyline
* Downloadable level from Xbox Live and PC online
* Develop amazing superhuman powers including energy blasts, levitation and energy shields
* Wield an arsenal of awesome weapons, all with unique alternate fire abilities;
* Command a vast array of incredible vehicles including human and alien assault vehicles, hover tanks and flying vehicles
* Versatile control scheme that allows for acrobatic movement and precise targeting of enemies while quickly switching between weapons and powers
* Musical score features 70-piece Hollywood union orchestra and members of legendary choir
* Dolby Digital 5.1 support
[Majesco]
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Alien Breed 2: Assault Team17 Software2010Un juego de vista cenital, que juega mucho con las cámaras y las luces para sorprenderte.

6 de 10***Can you survive the alien onslaught? Alien Breed™ 2: Assault is the second chapter in the Alien Breed™ series, and is an explosive science fiction arcade-shooter with an epic story, swarms of highly intelligent alien enemies, high-impact weaponry, highly detailed and rich environments, developed using Epic Games' Unreal® Engine 3. Take control of the hero, Conrad, the ship’s Chief Engineer, and continue your fight for survival across the fatally damaged space vessel, against a ruthless assault by an alien horde. Your only hope relies on reigniting the alien space craft’s monstrous engines to rescue you from impending annihilation. Deep inside the bowels of the unfamiliar craft, and with time rapidly running out, ready your weapons and begin to claw your way through the darkness in a fight for survival. But you are not alone. The ship is home to the carnivorous alien horde and something else ... something yet to reveal its true intentions ... something biding its time. In addition to the thrilling single-player campaign and all new "survivor" modes, the game also offers relentless, action-packed, two-player online co-operative battle modes.

[b]Key Features[/b]
* Survive the assault! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* NEW - set pieces – fight the breed through the new vertical climb section and the mounted gun battle.
* NEW – fight the alien horde with new hardened armour and new weaponry:
* Hyper Blaster – a destructive chain-gun.
* Rocket Launcher – blow the horde away.
* NEW - take on new alien enemies – the ‘webber’ alien and endure dramatic encounters with new shocking bosses.
* Epic single-player story mode – The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* NEW - single-player "survivor" mode: – Resist endless waves of intense alien horde attacks in three specifically designed arena environments.
* Single-player free-play mode – A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specially customised assault maps for two players, over Steam.
* NEW - two-player co-operative "survivor" mode – Join forces and try to survive three specifically designed arena environments, over Steam. Get competitive and challenge others to beat your survivor abilities on the extensive Leader-boards.
* Additional Steam online features – Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards/Achievements/Co-operative Achievements.
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Alien Breed 3: Descent Team17 Software2010Una saga que mejora levemente juego tras juego, mejorando las situaciones y los retos a los cuales somete al jugador.
Claramente el mejor de los 3, y el único que es verdaderamente difícil.

7 de 10
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Alien Breed: Impact  Team17 Software2010Un shooter de vista cenital reseñable por su fácil manejo y control de la cámara.
Por lo demás tampoco destaca frente a otros juegos similares.

5 de 10***Alien Breed Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience. In addition to the thrilling single-player campaign mode, the game also offers a relentless, action-packed, online two-player co-operative battle mode.

GAME FEATURES:

* Alien Breed is back! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* Epic single-player story mode - The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* Single-player free-play mode - A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specifically customised maps.
* Additional Steam online features - Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards and Co-operative Achievements.
* FREE TRIAL – The "Prologue" sample section – a specifically designed introduction to the game; play in either single-player or two-player online co-operative mode.
* NEW – Upgrades shop – Search fallen comrades and lockers to accumulate cash, and then tactically spend it on weapons/kit upgrades in the shop.
* NEW - Enemies– Re-imagined and improved Alien Breed enemies.***[b]Minimum:[/b]
* Windows XP
* 2 GHz CPU
* 1 GB RAM
* GeForce 6800 or Radeon X700 GPU
* 1.5 GB HD space***Single-player campaign and online two player cooperative skirmish.
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Alien Dominion: The Acronian Encounter Black Fire Games2010[b]Minimum:[/b]
* Windows XP or Vista
* 1.5 GHz CPU
* 1 GB RAM
* 128 MB VRAM

[b]Recommended:[/b]
* 2 GHz CPU
* 2 GB RAM
* 256 MB VRAM

[b]Maximum:[/b]
* 3 GB RAM (for Vista only)
* 512 MB VRAM***[media=youtube]aMVTFn24B7U[/media]***"Alien Dominion: The Acronian Encounter" is an a 3d space shooter game for the PC/Windows platform intended to be downloaded from various game portals. The player is in a role of a gunner/shooter of a ship escaping an alien invasion in order to warn the rest of humanity of the incoming attack. It’s basically a rail shooter, so the player does not control the ship only defends it.

There are 2 gun groups attached to the ship: upper and lower. As the player drags the mouse the cannon groups are switched to cover all the space around the ship. Each level has it’s story, but basically you need to take down all/most of the targets that are attacking and thus to survive.

The levels last for 10 minutes each and are finished once the player reaches that time point – and is alive. The last level lasts a bit longer (15 minutes). The game contains 6 levels.

After the level completion there is a shop with various utilities and armaments. Eg. better guns, shields, time-warp (slowdown), gun enhancements etc. Money(crystals) is gained by destroying alien ships – the better shooter you are more crystals for use in the shop.

Are you up to the challenge space warrior?

Game Features:
* Fastest and most intense 3d space shooter game you have ever seen – feel free to compare it to other games!
* The ship is driven by the pilot, and you defend with 2 turrets (upper and lower) covering all the space around the vessel (this is a 3d "rail" shooter game)
* Unique feel of intense battle and adrenalin pumping trough your veins
* 6 blood pounding missions with great heavy metal tracks while shooting down the invading force, with an option of muting the music if you rather prefer silence or playing some custom tunes on your favorite player in the background
* Hours and hours of fun play before you successfully survive the last world and inform humanity about the Acronians – rewarded by a neat animation at the end
* Over one hour of constant action needed to finish the game (if you survive all the levels in a row, that is...)
* 4 levels of difficulty (Rookie, Normal, Ace and Abnormal)
* Incredible environments and planets (you can’t land, that’s a decoration only, but very detailed I should add). Indie or casual games ususally do not have that.
* Flexible graphics settings to meet your hardware – indie or casual games usually do not have this – you can check the features and minimal/recommended specifications here
* 3d explosions with debris falling of everything you shoot at, plus beautiful particle effects
* Shop available at the end of each level: weapon, add-ons, shields, utilities, repair-bots... everything to make you happy.
* Intro and game complete cut-scenes
* Listen to in game chat of pilot, gunner and the ship’s AI to find out what happened meanwhile...
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Alien Rage  CI Games2013Unleash a fury of powerful weapons as you blast your way through armies of Alien forces hell-bent on taking you down! Battle through 14 intense levels and prepare to face a barrage of beastly-sized bosses that will test your every skill. Each of your 10 weapons comes with two firing modes and you’ll need all of them! Battle hardened Alien forces will attack you from every direction using various flanking and attack moves. Built with powerful up-to-date graphics technology, awesome physics, destructible environments... experience a truly intense, old-school styled shooter game!

Key Features
* Wide variety of Alien enemy forces including Infantry, Warriors, Flying Drones, Spiders
* Huge boss fights – Over 21 enemy types including 8 beastly-sized bosses to challenge and destroy through 14 Levels
* Strong thru-the-gun experience with 10 powerful weapons each with two firing modes
* Skill shots, head shots and shooting accuracy heavily rewarded
* Player-triggered destruction of environments and cover helps to advance through levels
* Built with powerful up-to-date graphics technology, awesome physics, destructible environments***Working title: Alien Fear
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Alien Trilogy Acclaim Entertainment (Probe)1996Comes on the same CD as the DOS version. labelminimizeminimize
Alien: Isolation SEGA (Creative Assembly)2014 labelimageminimize
Aliens Online Electronic Arts (Mythic Entertainment)1998Also published by: GameStorm, Kesmai, Fox Interactive, Reenactor Entertainment, SS Free, Aliens Rejuvination, AOL, 20th Century Fox, Team Kindred

Servers were closed down in May 29, 2000.
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Aliens versus Predator  Fox Interactive (Rebellion)1999[i]Aliens Versus Predator Classic 2000[/i] features the Colonial Marine, Alien and Predator Campaigns and the frenetic single-player Skirmish mode from the original title: Alien Versus Predator Gold Edition, which was released to massive acclaim in 2000.

Alien Versus Predator Classic 2000 has been updated to run on modern PCs and laptops using DirectX 9.0c and includes support for Xbox 360 Controller for Windows, however, it does not currently support multi-player.

The three most ferocious species in the universe in a bloodthirsty battle for the ultimate prize: survival. Take your pick: be a Colonial Marine, a Predator or an Alien. Fight through suspense-filled environments: from starships and space stations to colonial bases and eerie planetscapes. One wrong move turns you from hunter to prey.

* Three campaigns: Colonial Marine, Alien and Predator
* Includes all the levels from the original AvP Gold Edition plus the Millennium Expansion Pack
* Skirmish mode against infinite Alien hordes
* Bonus Episodes
* Unique abilities, weapons and equipment for each species
* Scale walls and elevator shafts as an ALIEN with frightening speed as you attack and devour your victims
* Stalk your prey as the deadly PREDATOR using wrist blades, shoulder cannons and stealth mode
* Lock and load as a COLONIAL MARINE using motion trackers, grenade launchers and flame-throwers to exterminate your foes
* Supports Xbox 360 Controller for Windows
* Music from the original soundtrack CD
[Fox Interactive?]***[b]healing magic[/b] - Predator heals himself by expending his energy reserves and stabbing himself with the healing stabby things, can be repeated whenever the player feels like it and there's sufficient energy reserves left.
[b]health draining[/b] - xenomorph's healing method vaguely belongs to this: by "eating" the heads of humans and predators, live victims give more health.
[b]hypermobile foes[/b] - xenomorphs when playing against them.

[b]steam[/b] - only for AvP Classic***Lack of out-of-place music, impressive (at the time) ambient noises, slick darkness, the gritty and terrifying world and xenomorphs of the Alien franchise with the somewhat monstrous but oddly honorable cloaked hunters from Predator movies, AVP sets an experience that is action-packed and laden with horror. Stalk humans and predators alike as a lone xenomorph drone. Run in the darkness as a lone marine, hunted by both the swarming xenomorphs and the stealthy predators. Or stalk as a predator, nailing down humans one at a time and fighting the hordes of xenomorphs. Regardless of whom you play as, the feeling of anxiety, exhilaration and fear you felt with the original Alien movie and the sequel are pretty much there.

The game actually feels almost Lovecraftian, but instead of psychological horror, the game gives you a relentless horde of aliens with nary a sufficient arsenal to counter them. Besides the foreboding darkness and the lonesomeness each character makes you feel, each character's gameplay is different in their own way.

The [b]xenomorph[/b] drone outmaneuvers and stalks individual targets from the dark while avoiding most direct confrontations as he is quite fragile but can rend almost anything they come in close enough to pieces in less than a second. [b]Marine[/b] has it tough as the neverending swam of xenomorph drones forces them to progress onward, not giving him time for a breather, making even his impressively varied arsenal seem pitiful and even a single predator on his path can make things a lot more difficult. For [b]predator[/b], picking out humans while cloaked may seem simple, they rarely offer much of a challenge except in large numbers. The aliens however see through the predator's cloak and come swarming in on him like a nest of bees, making many of his more powerful weapons useless in close quarters. All three provide unique challenges and experience.

It's amazing how AVP didn't become more popular than it is, it's a solid package of great gameplay with decent story, however it was unfortunately released shortly after Half-Life which was hyped by the press and many others even though it offered less in a sense, contributing to AVP's lower popularity. AVP was perhaps too hectic and not everyone is fan of horror and dark places where you feel insignificant and can't see your enemy properly. Instead of making you feel like a hero like HL did, AVP makes you feel like you survived.

(Sorry for the ad-like speech at the start, but I couldn't think of anything better.)***Seems like people have trouble running the game with anything newer than XP SP2, meaning anyone with XP SP3 or newer (like my XP64) are unlikely to get the game to work.

Though the game is practically playable even on XP64, as long as you don't linger in the main menu for long and skip the cinematics as the game otherwise crashes in a minute or so.***Comes on 2 CDs.***[b]Gold Edition[/b] includes the "Millenium Expansion Pack". I couldn't find info if this was available for separate download for owners of regular AVP, but my memory says it was. There's 9 new multiplayer levels and few singleplayer levels for the marine. There's 2 new weapons, pistol and "skeeter", for the marine. Other weapons, mostly the explosive kind, were made more powerful, too. Gold Edition multiplayer is incompatible with the original AVP. There's different title screen and apparently some voice overs were replaced by Rebellion staff.

The new AvP Classic is essentially the Gold Edition.***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 640x480x16 display
* 400 MB HD space

[b]Recommended:[/b]
* 400 MHz Pentium MMX CPU
* 64 MB RAM
* 4 MB VRAM
* 640x480x16 display
* 500 MB HD space
* EAX***EAN-13: [code]3348542147805[/code] (BestSeller series, Gold Edition)***For 1 to 8 players.***Not to be mistaken with the new [game=#172171]AVP game[/game] (2010) from the same developer.***Based on the 'Alien' and 'Predator' films, this highly rated shooter became famous for its intense fear factor, equal to if not better than other famously terrifying games: Thief, System Shock 2 and Half-Life in places.

Despite its superb exploitation of human terror, however, it failed in terms of gameplay to match the top FPSs of the time (Half-Life had been released just five months before). But with three games in one, one for each race (Alien, Predator, Human [Marine]), few could be disappointed by AvP.***Official description:
Featuring characters from the popular and terrifying film sagas Aliens and Predator, Aliens vs. Predator pits three of the deadliest species in the universe against each other in a bloodthirsty battle for the ultimate prize survival. Playing as a colonial marine, a Predator, or an Alien, players stalk their way through richly detailed, spine-tingling environments.
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Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001[b]Minimum:[/b]
* Windows 98, ME or 2000
* 450 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 1.3 GB HD space***Latest version: 1.0.9.6 (as of 2002-04-22)***Comes on 2 CDs.***Continuing with the three-games-in-one theory, an impressive storyline dominated this once again fear-based shooter. The Marine game was generally regarded as superior to either of the alien games, but two years on AvP2 still failed to match Half-Life as most people's favourite FPS.***Sequel to one of the most frightening games ever made, Aliens vs. Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival.
The story-driven plot weaves together the fates of all three races, while the action is as heart stopping as the blockbuster films on which this game is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.
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Aliens versus Predator 2: Primal Hunt  Sierra Entertainment (Third Law Entertainment)2002 labelimageminimize
Aliens vs Predator  Sega (Rebellion Developments)2010EAN-13: [code]5055277002238[/code] (UK; 2 DVDs; SEGA-PC111)***For 1-18 players, multiplayer maps include player caps at 8, 12, and 18.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV or Athlon 64 3000+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon X1600 GPU
* 4.6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD2900 Pro GPU***[b]healthregen-stunted[/b] - the marine has 3 health bars, regeneration is limited to filling the currently partially depleted bar. Predator regenerates arbitrary chunks of damage that "fall off" the health bar, completely gone chunks do not regenerate. Xenomorph regenerates any and all damage and therefore is not covered by this tag.
[b]cloaking[/b] - unlike in the previous games, the predator can remain cloaked indefinitely as long as they avoid certain actions. this causes no energy drain of any kind. And the cloak can be immediately resumed when the cloak breaking action is ceased.***Aliens vs Predator is an entirely new title for PC and high-definition consoles from acclaimed British developer Rebellion, the team behind the 1999 original PC gaming classic.

Bringing the most intense war between two of science-fiction’s most popular characters FPS fans, AvP delivers three outstanding single player campaigns and provides untold hours of unique 3-way multiplayer gaming.

Experience distinctly new and thrilling first person gameplay as you survive, hunt and prey in the deadly jungles and swamps surrounding the damned colony of Freya’s Prospect.

- As the Marine, you’ll experience a claustrophobic and terrifying experience where light is your friend, but there’s never enough. However, the United States Marine Corps are humanity’s last line of defence, and as such they are armed to the teeth with the very latest in high explosive and automatic weaponry.
- As the Predator, you will stalk from the shadows and from above, passing athletically through the treetops to ambush your victims. Although equipped with an array of powerful, exotic weapons and tracking equipment, honour ultimately dictates that you must get in close and take your trophies face to face.
- As the most deadly species in the universe, the Alien offers you the chance to play as the very stuff of nightmares - the monster in the dark swarming forward with countless others, jaws like a steel trap and claws like blades.
- Play all sides off against each other in a series of unique 3-way online modes and go tooth-to-claw-to-pulse rifle in the reinvention of one of multiplayer gaming’s defining moments.
[Sega]***Not to be mistaken with an earlier [game=#16824]AVP game[/game] from the same developer.
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Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013Has been received extremely poorly, here's few things that go over why:
* [url]http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml[/url]
* [url]http://www.destructoid.com/gearbox-lied-about-aliens-from-e3-demo-to-retail-product-244966.phtml[/url]
* [url]http://www.youtube.com/watch?v=6lGXDM3LGnk[/url]***For any Aliens fans, this game will be horribly disappointing. Despite the gratuitous fanservice from including LV-426, Hadley's Hope, Sulaco, the Derelict and its dead Jockey pilot, Hicks, and various other things from the movies, this game utterly fails to deliver on the atmosphere of the films. Alien acidic blood is only a minor annoyance, player can trivially fight the aliens in melee, the aliens themselves seem incredibly lazy, the way player can carry ~10 different weapons with separate ammo for each, extremely linear locations, and whatever else make this feel unsatisfying when you come to it expecting a proper Aliens game. The license seems almost wasted on it considering how much they deviate from what fans of the franchise would expect. If they had made this a game with no ties to Aliens franchise it would've probably been half-decent, but as it is, it fails to be what it is supposed to be. The graphics are the main point where this actually is quite good at, though for PC game they're kinda low fidelity, but nothing you wouldn't expect from a game that's published on the usual platform trio (X360/PS3/PC).

To summarize: fans of the Alien franchise, keep away. People who don't care for the franchise on the other hand, this can work as a mediocre tube shooter.
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AliensRL  author2007Latest version: 0.8 (as of 2010-06-03)
Version history:
* 7DRL++ (2007-03-23) --- hotfix release
* 7DRL+ (2007-03-19) --- hotfix release
* 7DRL (2007-03-18) --- version name comes from 7DRL competition (7 Day Roguelike).***Created in 7 days.
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Alpha Prime IDEA Games;Meridian4 (Black Element Software)2006[b]unusual protagonist[/b] — the protagonist is the only person (in game, though in background story he is only one of few) resistant to the mind altering effects of "hubbardium", using it to induce a "reflex boost" state at which time seems to slow down, instead of causing delirium and addiction.***Strong story, fast paced shooting action. However, if you cannot shoot, then there is your RECON, hacking device enabling you to remotely control various devices you meet on your way through the dark halls and corridors of Alpha Prime. If that's not enough, you can drug your mind and sharpen your senses by injecting a small dose of hubbardium. And all the time you will be surrounded by physical world in a very literal sense, because almost everything that moves, moves thanks to advanced real-time physics algorithms.

* Hacking – need to know who or what is hiding around the corner or behind the door? Use the camera and everything will be revealed at once!
* Remote control – make use of the environment and clear your way without having to actually fight!
* Machines – have you something heavy to move somewhere else, remove an obstacle from your path? Do you want to get to some otherwise unreachable location? No problem. Just use this Loader.
* Bullet time – time seems to fly too quickly to your liking? A small dose of hubbardium will fix it. For a time...
* Car – nothing like a little ride under the starlit sky! Jump in and enjoy the otherworldly vistas of Alpha Prime!
* Compatible with Matrox TripleHead2Go , enabling gamers to connect 3 screens with a maximum resolution of up to 3840x1024*.
[Black Element Software]
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Asteria Legend Studio2014There's a minor inconsistency but not entirely unexplainable in the game's intro, that the 26LY distance at 29% of speed of light takes in fact 89 years (26/0.29), not 102 (2037 to 2139). But the extra 3 years could've been spent on other thing that just traveling that were not mentioned. labelimageminimize
Avatar  Ubisoft (Ubisoft Montreal)2009Seriously, anyone playing this game should NOT map [i]use key[/i] to [i]space bar[/i] like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.***[b]bioroids[/b] - the human-Na'vi hybrid remote controlled hosts (Avatars)
[b]magic[/b] - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
[b]upgrade system[/b] - hidden behind the conquest minigame.
[b]no children[/b] - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
[spoiler=Show spoiler tag descriptions;Hide][b]human / bioroid protagonist[/b] - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.[/spoiler]

Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 512 MB VRAM***North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"***Based on the [url=http://www.imdb.com/title/tt0499549/]movie[/url] by James Cameron by the same name.
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Bad Bots Digital Tribe (Point 5 Projects)2013 labelimageminimize
Battlestar Galactica Sierra On-Line (Auran)2007Minimum requirements:
* Windows XP or Vista
* Pentium 2.2 GHz or AMD equivalent
* 512 MB RAM
* 128 MB RAM VRAM
* 50 MB free HD space
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BattleTech Harebrained Schemes2018Assume command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. labelimagesubject
Battlezone Activision1998[b]Minimum requirements:[/b]
* Windows 95
* 133 MHz CPU
* 16 MB RAM
* 1 MB VRAM
* 2X CD-ROM drive
* 210 MB free HD space***Good remake of original arcade classic. Missions are good and has a great interface that sometimes becomes tedious. Overall, very good.
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Battlezone 98 Redux Rebellion (Big Boat Interactive)2016 labelminimizeminimize
Battlezone II: Combat Commander  Activision (Pandemic Studios)1999Latest version: 1.2 beta (as of ?)

Fan patches can be found here: http://www.bzuniverse.com/forum/***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 64 MB RAM
* 4 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* Pentium III CPU***You are the Commander.

Once archenemies, the U.S. and Russia have abandoned their space race in the face of a greater common threat: impending alien attack. Uniting to form the elite International Space Defense Force, these world powers have recruited you to lead a planet-to-planet drive to crush the alien invasion...before total devastation is unleashed on the human race. The solar system is at war. Take Command.

Command a Battalion
Face the front lines in first-person, calling in airstrikes and commanding futuristic customisable vehicles, including tanks, walkers and hoverbikes.

Battle and Build
Plot and plan using the terrain to your advantage on five completely 3-D planets. Form massive armies, construct bases, build factories and deploy your defences across an alien solar syystem via a powerful interface.

Destroy Alien Scum
Take on morphing enemies with advanced tactics like choosing the correct weapon for a task, jumping, strafing and mine-laying. Instant action and strategy missions get you right into the solor or online battle fray.

Mix It Up in Multiplayer
Tackle multiplayer warfare, including Deathmatch and Cooperative mode where you'll split control of offence, defence and scrap collection.
[Box blurb]
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BEEP Big Fat Alien2011[media=vimeo]15971101[/media]***BEEP is a 2D side-scrolling platformer with physics-based gameplay. You control a small robot equipped with an anti-gravity device, a jet-pack and a gun. Drive, jump, fly, swim and shoot your way through 24 levels scattered across 6 unique environments.

Use BEEP’s anti-gravity device to directly manipulate the physics-based environments. The anti-gravity device is both a tool and a weapon. Use it to smash enemy robots, build towers and solve puzzles.

BEEP has traveled for thousands of years through deep space to explore the Galaxy. Traverse a foreign star system with the BEEP-ship and send robots to the surface of the planets.

Key features:
* Control a small robot with ultimate precision.
* Directly manipulate a physics-based environment.
* Encounter a variety of procedurally animated AI opponents.
* Explore 6 different environments; each with unique challenges.
* Enjoy stylish vector-graphics presented in 16:9 widescreen.
* Features rich sound effects and 14 custom music tracks.
* Runs at 60hz with a custom OpenGL-based engine.
* Uses a spacial sound system with environmental filters.***Developer has stated to be working on porting the game to Mac and Linux.
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Begin - A Tactical Starship Simulation author2009 labelimageminimize
Bionicle Heroes Eidos (TT Games)2006 labelminimizeminimize
Black Prophecy gamigo (Reakktor Media)2011[media=youtube]XyxPtHLVDpQ[/media]***STORY

In the 26th century, mankind has expanded across the galaxy, yet only few of its colonies are controlled by Humans. The true rulers are the cybernetically enhanced Tyi and the biogenetically perfected Genides. Their striving for total control over all human species drives them into the territory of an ancient alien race that does not tolerate other cosmic civilisations: the "Restorers".

To survive this war and uncover the motives of the alien's destructive behaviour, you are forced to join one of the two dominant human races. Their search for the origin of the Restorers becomes a race for survival of all three human species.

Created in close cooperation with science fiction writer Michael Marrak, the online universe of Black Prophecy lets players jump into countless missions and massive cinematic space battles, to save and sculpt the future of mankind.

FEATURES

* Realtime Action
Fighters, carriers and other capital ships engage in space battles of epic proportions, fought out between up to 300 players seeking fame, power, resources and the control over strategically important space stations.

* Modular Fighter Construction System
Individually modify and optimise your ship with a vast range of modules, parts and weapons which offer a tremendous number of possible combinations to perfectly match your style of play.

* Clan Space Stations
Clans can acquire their own space stations and modify them with new modules and functions to fit their needs.

* Innovative Mission System
Play by yourself, in a Clan, or together with a whole fleet to subdue your opponents and uncover secrets of cosmic proportions. Victory and defeat of every battle affects the well-being of your faction and influences the whole game world. Capture precious resources to improve your ship, your space station and the power of your Clan.

* Spectacular Audiovisual Presentation
Utilising state-of-the-art graphic technology and a cinematic orchestra soundtrack, Black Prophecy creates a captivating atmosphere unknown to any other MMO.
[10TACLE]
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Blade Kitten Atari (Krome Studios)2010 labelimageminimize
Cargo 3 Vinci Games2014 labelminimizeminimize
Carnivores  WizardWorks Software (Action Forms)19982190 AD. On a routine exploration mission, science vessel FMM UV discovered a planet with suitable climate for humankind. During the initial scouting expedition, this young planet, code-named FMM UV-32, was declared inhospitable for colony life, due to its unstable terrain and immense population of prehistoric reptiles. News of this amazing planet spread, and articles on the "Dinosaur Planet" lead an earth corporation to purchase the rights to the planet, and create DinoHunt Corp. DinoHunt created the unique opportunity for paying customers to become dinosaur hunters for the first time in 50 million years. You are the newest client of DinoHunt Corp.
[Action Forms]***[b]Minimum:[/b]
* Windows 95 or 98
* 150 MHz Pentium CPU
* 16 MB RAM
* 45 MB HD space
* 2X CD-ROM drive

[b]Recommended:[/b]
* 200 MHz Pentium CPU
* 32 MB RAM
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Carrier Command: Gaea Mission  Bohemia Interactive2012Bugs:
* Barque slows down and even stops for good before delivering goods. Stays stuck until carrier is directed to move to its location, which may be impossible if carrier lacks the fuel.

Malfeatures:
* Mouse acceleration can't be disabled***Carrier Command: Gaea Mission is a breathtaking combination of action game with strategic elements set in a vast detailed archipelago. It reinvents the classic gameplay of the original Carrier Command to deliver a truly next-gen experience.

[b]Gaea Mission campaign[/b]
Follow the deep story coinciding with the second book of the Gaea Universe trilogy and evolve from an underdog to a skilled Carrier commander and prevail against all odds with your ragtag crew.

[b]Free roam strategy mode[/b]
Enjoy a game mode closely based on the original 80s classics! Choose startup settings and the balance of power and challenge the enemy carrier to an ultimate strategic duel.

[b]Massive game environment[/b]
Explore 30+ unique islands in 6 distinct climatic zones.

[b]Unique game mechanics[/b]
Control a seamless blend of real-time remotely controllable vehicles with a programmable battle computer to dominate the battlefield.

[b]Unit management[/b]
Acquire and manufacture new upgrades, weapons and enhancements for your carrier and vehicles, but don’t forget to keep an eye on your ammo and fuel stocks as well.

[b]Strategy[/b]
Traverse the seas to establish a network of island bases for defense, mining and manufacturing. Keep a steady supply of resources and equipment to push your campaign forward.
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Ceres  Iceberg Interactive (Jötunn Games)2015 labelminimizeminimize
Chaser Bigben Interactive;JoWooD Productions (Cauldron)2003Latest version: 1.5 (as of 2003-12-11)***[b]Minimum:[/b]
* Windows 98SE, ME, 2000, or XP
* 650 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* 1.4 GB HD space

[b]Recommended:[/b]
* 1GHz Pentium III CPU
* 256 MB RAM
* 64 MB VRAM***All-out action, enthralling storyline, accurate enemy AI, benchmark graphics and a custom-built game engine all combine superbly to make this the supreme experience in immersive gameplay and possibly the greatest First Person Shoot 'Em Up ever created.

John Chaser awakes from unconsciousness on bord the space station Majestic with no recollection of his past or understanding of why he is now being pursued by elite soldiers.

As the bullets fly by, you bravely arm yourself with 20 powerful weapons and stagger through 40 levels of action-packed gun-fights in amazing settings of Earth and Mars. As your epic adventure continues you gradually uncover the frightening truth about your past, exposing a deadly web of intrigue and corruption that will shake the world to its very foundations...

Just remember: Everyone is your enemy

FEATURES:

* Revolutionary game-engine providing stunning graphical effects
* 40 levels; dozens of sprawling locations
* Over 20 weapons: Adrenaline mode
* 4-action packed multiplater modes
* Intricate and gripping storyline.
[Box blurb]***Chaser is a first person shooter, built on the high-end 3D engine (CloakNT), in which main character passes through real environments and uses real weapons.

Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director.

LongwoodSamuel Longwood uses his autonomous status to create vassal relations between the corporations and MARSCORP. The unshakable power position of MARSCORP is supported by the companies and thus they acquire additional rights and licenses. Samuel Longwood and his consortium become extremely wealthy from this arrangement. However, dissenting voices in MARSCORP begin to challenge Samuel Longwood's authoritarian policy.
They demand the dismissal of Samuel Longwood as director and a complete redistribution of the mining rights.

But Samuel Longwood keeps an ace up his sleeve for occasions like this...

John Chaser

Chaser awakens on board the spaceship H.M.S. Majestic. He doesn't know who he is, what he's doing here, why he is being sought by men in black uniforms and what they will do to him when they find him...

The player's goal is to find out who Chaser really is and why he is being hunted. The story leads the player from the H.M.S. Majestic to Montack City on Earth, then on to Siberia and finally to Mars, where the trail ends and hopefully the truth can be found.

Features

* Based on Cauldron's CloakNT engine. Boasts state of the art graphical features and is perfectly suited for rendering large environments.
* Authentic weapons: Nearly all the weapons in the game are modelled on real-life equivalents. The developers placed a great deal of emphasis on building detailed replicas.
* Engaging storyline: In the search for his identity, Chaser becomes involved in a plot full of twists and turns.
* Highly developed A.I.
* Multiplayer support via GameSpy as well as dedicated servers.
* Numerous multiplayer modes including teamplay modes in the style of Counter-Strike and Team Fortress as well as deathmatch and capture the flag.
[JoWood]
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Chrome  Strategy First (Techland)2003Working title: [i]FireZone[/i]

[i]Advanced Battlegrounds: The Future of Combat[/i] is alternate title used for the [i]Chrome Gold Edition[/i] which was an updated version of the game.
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Civilization: Beyond Earth  2K Games (Firaxis Games)2014Un spin-off de la saga Civilization, similar a la últimas entregas (tablero hexagonal y ataques a distancia) pero con un especial énfasis en la exploración, algo que se nota en un entorno mucho más elaborado (misiones, reliquias, alienígenas...) y en la unidad del explorador.

Sufre mucho de tener un ritmo de juego muy lento, incluso para un juego de estrategia global, con progresos y construcciones que tardan decenas de turnos.

7 de 10***Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.
[Steam Store]
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Conquest: Frontier Wars Ubi Soft (Fever Pitch Studios;Digital Anvil)2001Digital Anvil is uncredited, they handled the initial development until the project was moved to Fever Pitch but apparently Digital Anvil's work hadn't been scrapped in the process.***[spoiler=Intro video;Hide][media=youtube]rBknmWnEr1Y[/media][/spoiler][spoiler=Terran theme music;Hide][media=youtube]Xw7brsv99cA[/media][/spoiler]***Latest version: 1.01 (as of ?)***[b]missing images:[/b] title and in-game screens***[b]Minimum:[/b]
* Pentium II 350 MHz CPU
* Windows 95, 98, ME or 2000
* 64 MB RAM.
* 350 MB free HD space
* 8 MB VRAM
* 4X CD-ROM drive***Many have said Frontier Wars is Starcraft with fleets (a bit like how Battlefleet Gothic is to WH40k), so the similarities may be a bit too glaring for those who see it this way.***[b]Species:[/b]
* Terrans — all-rounded with perhaps the most powerful vessels
* Mantis — locust-like species with biological ships and orbital structures, mostly uses carrier vessels with massive numbers of fighter craft.
* Celareons — the high-tech energy-based species living inside machines that allow them to interact with the physical world, uses sweeping energy based weapons.***Your Fleet. Your Fate.

In the late 22nd century, the Terran race found means to explore the outer rim of the galaxy through a powerful cosmic phenomenon : wormholes. But what they encountered on the other side would thrust their species into interstellar chaos. Your goal as a commander in the Frontier Wars will be to explore and secure sector after sector of the galaxy.

* Large-Scale Fleet Battles : Oversee up to 16 interplanetary battle maps at once through the cunning use of wormholes.
* New Strategic Challenges : Enter an explosive new dimension of strategic possibilities with the supply line management system.
* Unequaled Artificial Intelligence : Command up to 6 AI fleet admirals who implement your orders, assess threats and react with organised tactics.
* Infinite Gameplay : build units, gather resources and fight against dozes of units, in a highly detailed 3D environment. Control 3 races each with its own technology, behaviour and strategy.
* A Variety of Intense Multiplayer Options : Play with up to 8 via LAN or 4 via Internet at ubisoft.com.
* User-friendly Interface : Allows access for the novice and experienced gamer alike.
[Box blurb]
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COPS 2170: The Power of Law Strategy First;DreamCatcher Europe;Game Factory Interactive (MiST Land South)2004[b]morale[/b] — units start panicking if enough many of their friends get killed and/or they get sufficiently wounded, effects usually involve running around and shouting for help/mercy while others go into berserk and start shooting everywhere, often killing their own friends rather than enemies in the process.***Latest version: 1.22 (as of 2005-02-21?)

The patch can't be applied on XP64 for some reason (and possibly any other similarly recent Windows OS), but the game can be temporarily installed on a virtual machine, patched there and the files copied back to the host OS over the installation there and the game will work without any issues.***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 700 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
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Creeper World Knuckle Cracker2009Better described as tower offence than tower defence. A bit like a cross between Perimeter (2) and Harvest: Massive Encounter.

Essentially you're fighting against an infinite flood of goo with guns (lasers, mortars and such) rather than building barriers with the sole aim of connecting "totems" (usually submerged in the "creep" by the time you reach them) to open a warp portal to the next world. Occasionally there's side objectives.***[media=youtube]IP7atGyLCLw[/media]
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Crying Suns Humble Bundle (Alt Shift)2019Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.***Uses unusual graphic style that is 3D models but with unfiltered textures and with limited rotation so they often look like regular pixel graphics. There's probably some actual pixel art mixed in. labelimagesubject
CyberStorm2: Corporate Wars  Sierra On-Line (Dynamix)1998
[53]***Optionally turn-based (with either sequential or simultaneous turns) or real-time.***[b]Minimum:[/b]
* Windows 95 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* 1 MB VRAM
* 50 MB HD space
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Cydonia: Mars: The First Manned Mission  Dreamcatcher;Zablac Entertainment;Alsyd (Aneiva Interactive)1999'Cydonia' is the title of the CD-Version. 'Lightbringer' is the title of the DVD-Version of the same game. labelimageminimize
Dark Colony SSI (GameTek)1997[b]greys[/b] - called Taar. labelimageminimize
Dark Colony: The Council Wars Take-Two Interactive Software (GameTek)1998 labelminimizeminimize
DarkSpace Palestar;Got Game Entertainment (Palestar)2001DarkSpace is a Massively Multiplayer Online Game set in the time of space travel and interstellar warfare. The universe has become a tumultuous place in the future of political infighting, economic sanctions and diplomatic posturing. All of the factions have high hostility towards one another with a few outposts staying neutral, at least initially, to determine their best interest.

Players start out as an ensign in the midst of a human civil war intensified by reports of an alien species aggressively spreading its domain throughout the known universe. Beginning with small crafts, you work your way up the ranks toward the ultimate goal of Grand Admiral, capable of commanding capital ships and planning the core strategics of your faction.

In this online universe, hundreds of players come together to forge alliances in a pulse-pounding struggle for mankind's destiny. Mission goals will vary from pilot to pilot and completed objectives will bring favor to that faction's existence in the galaxy. The fate of the galaxy relies on your coordination with your team. In such an unpredictable universe, objectives will be obtained and rival borders will be pushed back only with teamwork on a massive scale.

Players will need to choose their ships wisely, as each ship type fulfills its own versatile and vital role within the faction. A scout will reveal enemy positions as it lifts the fog of war, while combat-equipped heavy cruisers tear into the enemy forces with relentless speed and force. Planetary invasions are carried out with high-capacity infantry transports, and subsequent security is insured by engineering ships that rebuild and stabilize the planet's buildings.

With all of its influential forces acting as one, the universe of DarkSpace continues to evolve. In the opening moments of gameplay, the dominant factions are human with a mysterious and advanced alien species silently closing in from the galactic rim. In the meantime, neutral and radical bodies with agendas of their own will force players to deal with the circumstances they create within their own borders.
Features:

* Featuring 3D accelerated graphics using PaleStar's proprietary Medusa engine!
* Command over 18 unique spacecraft and installations from the three warring factions!
* Dynamic stereo rendered environmental sound, ranging from the crackling hum of alien particle beams splitting 5-kilometer capital ships in half to the frantic radio distress calls from allied ships on the verge of destruction!
* Massive planets, asteroid fields, orbiting moons, brilliant stars, wormholes, and black holes rendered in beautiful detail!
* Real time particle systems showing ship damage, torpedo impacts, nebulas and various other gorgeous effects will startle the senses!
* Players subscribe and participate in massively multiplayer world shattering campaigns, receive dynamic content updates of new ship types, new races, technology, and strategies that will make the game virtually replayable.
* Global Ranking boards keep an active career report on players: tracking ranks, achievements, kills, campaign wins and a host of other statistics and accolades, such as Merit badges, medals and commendations. Subscribing members only!
* Team play capability supporting anywhere from 1 on 1 skirmishes to an all out 200-player grand scale war with a full host of capital ships, frigates, interceptors, multi-atmospheric bomber squadrons, orbiting battle platforms, stealth craft, marines boarding ships and assaulting planets. Zero- G commando units and over 25 unique weapons systems with each faction having its own specialized weapons!
* Use the intuitive command system to send orders to subordinates, allowing player-to-player communications with a click of the mouse. View your ship status from the Engineering window, setting repair priorities and viewing the state of ship's systems and weapons!
* The game play supports a variety of skill levels. New players will be commissioned on a smaller, less complicated craft learning how to handle basic tasks and eventually gaining prestige and rank to take on more responsibility and command!
* Various victory conditions in different scenarios will challenge even the most skilled players allowing a multitude of strategies and attacks. Intuitive control allows players to set waypoints, pre-plot hyperspace travel routes, and move fluidly through the universe!
* The Fog of War requires stealth and scouting to know the enemy's location and win the battle. Spies can raid enemy installations and gather valuable intelligence on fleet locations and technology. Spy drones can be attached to enemy ships to intercept valuable enemy communications!
* Over 49 types of versatile starship enhancements, ensuring each player becomes a vital team-member!
[Palestar]
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DarkStar One  cdv Software Entertainment;Ubisoft;Strategy First (Ascaron Entertainment)2006[spoiler=Navigation key locations;Hide]+ is for side missions, available from trade stations. These usually unlock at least one system occupied by pirates.
? is for systems that I couldn't find a way to get access to, besides Bailebeag they probably don't even have artefacts in them.

Systems with free navigation keys that were visited as part of the story or had artefacts (the green crystalline icon) in them are not listed as they would be visited regardless.

Note that the early clusters before Klatok were not recorded, not sure if there's even need to.

[b]Klatok[/b]
* Fribeicon

[b]Raptor-Epsilon[/b]
* Khimtishy

[b]Sion'nach[/b]
* Abria'chan
+ Kill'ore

[b]Sirius[/b]
+ Wenee

[b]Madraimor[/b]
* Am'atn'atua
* Sliga'chan
* Dochgar'roch

[b]Hive-AC3[/b]
+ Tiamaung

[b]Gab'har[/b]
+ Bin'dal
? Linside'ore
? Lairg'uie

[b]Hive-B52[/b]
* Shanzeik

[b]Hive-CU7[/b]
* Ringhku

[b]Hive-DC[/b]
* Chanthagon
* Beinn

[b]Hive-ET9[/b]
+ Chondrha

[b]Communa[/b]
+ Pitcalnie
? Bailebeag

[b]Hyma[/b]
+ Dalchalm[/spoiler]
After level 17, ship upgrades require total of 10 artefacts per level (5 for most levels prior), slowing down upgrades significantly. There's supposedly total of 100 artefacts out there, so obviously you can't upgrade all 3 parts of the ship completely (20 levels out of 30 needed for that).***[b]Species:[/b]
* Terran (humans)
* Mortok (humanoids)
* Raptor (cat fish/eel-like humanoids)
* Oc'to (snail/slug-like tentacled things)
* Arrack (ant-like half-cyborgs; space stations modeled like bee hives)
* Thul (almost human humanoids; only females seen, males mentioned)
* S'kaa (humanoids)***[b]Minimum:[/b]
* 1.6 GHz CPU
* Windows 2000 or XP
* 512 MB RAM
* 128 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 6.5 GB HD space

[b]Recommended:[/b]
* 2.6 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6 series or Radeon X800 GPU
* 7 GB HD space
* 5.1 surround sound
* mouse with mousewheel
[Ascaron]***"Darkstar One" is a game that is primarily story-based and therefore pre-defined; however, "Darkstar One" also offers a fantastic amount of freedom of choice for the players.

The story-based missions gradually lead the player deeper into the galaxy to new races, new technologies and ever stronger opponents. More and more solar systems will become available and may be visited. The artifacts of an ancient race, which are hidden in these solar systems, are essential to upgrade the player ship - the Darkstar One.

Additionally, our hero urgently requires credits in order to purchase better equipment such as weapons and shields. This is where the freedom of choice is applied as the player will be able to earn credits in many different ways: assignments, bounty hunting, piracy, smuggling, trading, escorting, transport, rewards ...

Key Features
* Elaborate story, related by more than fifty minutes of video sequences
* Upgradeable space ship "Darkstar One": The player decides which type of spacecraft he prefers - a fast attack ship with many light weapons or a near-invincible cruiser with heavy weaponry
* Over two hundred different weapons, shields and equipment items
* Rockets, torpedoes and mines feature special tactical uses: mines can tactically fire at opponents or distract approaching missiles
* The "Spell Weapon": the player will have a special weapon at his disposal that will have an area of effect similar to certain spells in role-playing games. This weapon will become increasingly versatile throughout the game and it will increase the tactical potential considerably.
* A vast, simulated universe with numerous, completely different races, space ships and battle tactics.
* Each race features distinctive weapon types with different functions that require different battle tactics. The player will be able to acquire these weapons in order to mount them on the "Darkstar One".
* Special missions, for example in canyons, on the surface of planets or inside of planets
* Freedom of choice: the player may earn his credits in many ways, i.e. fighting, piracy, assignments, smuggling, trading, escorting, transporting, rewards ...
* Follow your own path, be it "good" or "bad", and take advantage of political disputes.
* Compatible with mouse, joystick and gamepad.
[Ascaron]***[b]health warning[/b] — you start hearing a warning sound. when viewing the game from the cockpit you see the red warning light flashing on the 3D HUD and even being reflected on the canopy (though lack of the protagonist's reflection is a bit strange at these times.
[b]monster generators[/b] — cruisers spew forth an infinite number of fighters, so you can't kill their supports first and then the cruiser, you need to destroy the cruiser first or you have an endless and fruitless battle at your hands.***Belongs to the same family of spaceflight games as Elite, Freelancer and X. The basic controls are similar to Freelancer, which means the game plays great with mouse and keyboard alone with no need for joystick.

The game's story is odd as it states that the DarkStar One is an organic ship, but it is one of the most mechanical looking ones out there (with very out-of-place camo paintjob).***2008-02-14 on Steam, by Strategy First (lang: eng)***Reminded me of [[game:Wing Commander]], [[game:Tie Fighter]], etc. from the good old days, so I thought I'd pick it up. The game sounded pretty interesting, but I couldn't really play it for more than five minutes without encountering some major graphical errors or just outright crashes. Funny thing is, when the game crashes, it gives you an error report in German--how helpful!
[cjlee001]
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Dawn of War – Dark Crusade  THQ (Relic Entertainment)2006The 2th expansion for Dawn of War, it fixes and improves the base game.

Pros:
-Fixed graphics and interface.
-Two new factions: Necrons and their powerful bases and teleport/resurrection powers, and the Tau Empire and their ranged supremacy.
-A tabletop-like campaign of skirmishes, less plot oriented but who lets the player to choose its favorite army to conquer the planet.

Cons:
-Camera is clunkier.
-Sometimes graphics downgrade to the point of making units and landscape blurry.

6 of 10***Latest version: retail***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Necrons[/i]
- [i]Tau[/i]
- Imperial Guard¹
- Eldar²
- Space Marines²
- Chaos Space Marines²
- Orks²

¹) Requires Winter Assault's CD-key and the expansion to be installed, the CD-Key alone does nothing, not even with registry editing to make it seem it was installed.
²) Requires Dawn of War's CD-key and similar limiations as ¹.
Though only to be playable by human player, they appear as computer controlled factions anyway.***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU***Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.

* New playable races, each with individual features
* Brand new Single Player Campaign experience, playable by all seven races
* Non-linear game-play: conquer an entire planet in the way you choose
* Watch a unique, non-linear story unfold from your race's perspective
* Customise and manage a persistent army as you sweep across the planet
* Customise the appearance and abilities of your commander unit as he grows in power and influence
* Discover the dark secrets of a planet shrouded in mystery.
[Relic]***[[youtube:nodA5bxueyo]]***Stand-alone expansion to [game=#162150]Dawn of War[/game] and [game=#162151]Winter Assault[/game], but having DoW or WA unlocks the races that were introduced in them, otherwise the player is limited to play only as Necron and Tau which are the new races in this expansion. The computer plays with all the rest regardless of this unlocking.

The expansion took a different approach and instead of giving new campaigns to complete, the player was given a [game=Risk]Risk[/game]-style overworld which to conquer as the player sees fit and unique albeit short storyline for each of the races.
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Dawn of War – Soulstorm  THQ (Iron Lore Entertainment)20083rd and last expansion of Dawn of War.

Pros:
-Two new factions, both with an unique resource for special abilities, for a whooping 9 factions in total. Newcomers are Sisters of Battle, tanks with poweful healing abilities and moral protection, and Dark Eldars, powerful but fragile units and unmatched in movility and speed of contruction.
-A lot of maps to play.

Cons:
-Sometimes commanders' abilites override normal units' abilities (or viceversa), making very confusing and difficult to use them in combat.

6 of 10***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Dark Eldar[/i]
- [i]Sisters of Battle[/i]
- Necrons¹
- Tau¹
- Imperial Guard²
- Eldar³
- Space Marines³
- Chaos Space Marines³
- Orks³

¹) Requires Dark Crusade's CD-key
²) Requires Winter Assault's CD-key
³) Requires Dawn of War's CD-key
Though only to be playable by human player, they appear as computer controlled factions anyway.***[b]faith[/b] - Sisters of Battle gain access to powerful abilities when the combined strength of their faith reaches certain state. The Tau may be seen as a less direct approach on this as their whole society is build around the concept of serving the Greater Good and belief that it will ultimately triumph over all.***Strategic warfare in the 41st Millennium takes to the skies as each army gains new air units to rain death from above. Every map, battle and strategy in Dawn of War has just been reinvented!

Features:

* Take command of two new factions, the Sisters of Battle and the Dark Eldar, and fight with a new resource derived from the souls of the faithful and the fallen.
* Customize your hero's weapons, items and abilities as he grows in power and personalize your army's insignias, colours, banners and names. Earn and unlock achievements and medals as you prove your superiority online in 29 NEW multi-player maps. Includes all previous Dawn of War maps for a stunning 114 maps in total!
* Wage war across an entire solar system. Liberate, enslave, or destroy entire worlds as you unleash your army's fury on an interplanetary scale. Experience unique storylines, control your supply lines and lead any one of nine separate armies to victory in the largest Dawn of War campaign ever envisioned.
* Groundbreaking Hybrid Expansion design allows Soulstorm to be played alone, or combine it with Dawn of War, Winter Assault, and Dark Crusade to create the largest RTS ever!
[Relic]***This is very similar to what Dark Crusade was, except instead of single planet with large number of provinces to be conquered, you have multiple planets and only few provinces each. Each race also starts with an unique special power, like the Tau planetary cannon.

Like with Dark Crusade, you need the previous games to play as one of the other races than Dark Eldar or Sisters of Battle. You only need the CD-keys for this, no need for installing the games.***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU***Stand-alone expansion that adds [i]Dark Eldar[/i] and [i]Sisters of Battle[/i] as new armies.

"Warhammer 40,000: [game=Dawn of War]Dawn of War[/game] - Soulstorm will be a standalone expansion, playable with or without previous iterations; and this time containing 2 new playable factions, one of which is the malicious Dark Eldar, bringing the grand total to 9.

The new chapter will feature an entire intergalactic campaign, spanning not just a planet, but an entire star system - building on the revolutionary meta-game from Dark Crusade. Soulstorm will also introduce air units, additional units for the existing 7 races, and multiplayer achievements to boot."
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