showing 1 - 50 of 716 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Alien Trilogy Acclaim Entertainment (Probe)1996Comes on the same CD as the DOS version. labelminimizeminimize
Hunter Hunted Sierra On-Line (Dynamix)1996 labelminimizeminimize
Time Commando Activision (Adeline Software)1996 labelminimizeminimize
Resident Evil  Capcom;Virgin Interactive Entertainment (Capcom;Westwood Studios)1996Westwood handled porting.***Latest version: retail

There was, however, a "patch" that added Voodoo2 support.***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 4 MB VRAM
* 3D accelerator
* 5 MB HD space

[b]Recommended:[/b]
* 133 MHz Pentium CPU
* 32 MB RAM
* 290 MB HD space (400 MB for full install)

Supports only Rendition, Mystique and 3dfx (up to Voodoo2 with a patch) GPUs. No generic GPU support included through DX. Modern systems may have luck with the Rendition based cards.***JP/NA by Capcom?
EU by Virgin
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Ar'Kritz the Intruder  Electronic Arts1997 labelminimizeminimize
Area-D Ari Data (Dosch Design)1997 labelminimizeminimize
Guts 'n' Garters in DNA Danger Ocean1997 labelminimizeminimize
Meat Puppet Funsoft1997 labelminimizeminimize
Shadow Warrior Classic  GT Interactive;Devolver Digital (3D Realms)1997Un juego de acción estilo DOOM pero muchísimo más difícil y frenético.
Se nota que está hecho para aficionados a juegos similares, ya que los enemigos más comunes son realmente duros y puedes acceder a casi todo el arsenal en cuestión de minutos.
Brilla por unos bosses que son adrenalina pura y por los aprietos y sorpresas continuos en los que te ponen los enemigos, una pena que los controles no sean siempre del todo fiables y el uso de objetos secundarios peque de artificioso.

Es gratis, merece la pena probarlo. Eso sí, como consejo guarda cada poco y no sobreescribas el anterior salvado.

6 de 10
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Shadow Warrior Classic Redux  GT Interactive;Devolver Digital (3D Realms)1997Aunque técnicamente no es más que un remake del original, esta versión presenta no sólo unos gráficos más pulidos sino una clarísima mejora sobre el manejo de cámara y sobretodo en los objetos secundarios, ahora mucho más fáciles de usar.
Además incluye 2 expansiones con nuevos enemigos y la versión original del juego.
Todo ello le hace ser ligeramente mejor al juego en el que está basado, ya que la mejora sobre el control del personaje facilita ir a lo loco y que funcione.

7 de 10
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Shrak for Quake Quantum Access1997 labelminimizeminimize
Take No Prisoners  Red Orb Entertainment (Raven Software)19973/6 with 3Dfx.
2/6 without 3Dfx.
[84]***[b]map[/b] - limited to showing how the zones are connected to each other. In-zone maps are missing.

[b]direct3d[/b] - main difference over software rendering is 800x600 resolution support, 16 bit display support (primarily for colored lighting) and linear sampling.
[b]display-640x480[/b] - characters use higher resolution sprites at this than when played at 320x240, the UI textures are stretched however.***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 216 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 133 MHz Pentium CPU
* 24 MB RAM

Note: Although DX3 is enough to play the game, the game's readme suggests DX5 as the game supposedly performs [i]much[/i] better on it.***Set in the grim, dark future, Take No Prisoners puts you in control of Slade, a post-apocalyptic mercenary empowered with the choice to destroy the world...or save it. Based on Raven Software's in-house Vampire engine, Take No Prisoners was developed concurrently with MageSlayer from July 1996 - August 1997 and was released by Red Orb Entertainment, a division of Broderbund Software.

Originally called RIOT (and subsequently Outrage), Take No Prisoners pioneered a new variation of top-down gameplay made popular by the arcade classic Gauntlet by setting the character at the bottom of the screen and exploring the world from a 2 ½D view. This innovation was hailed as a "fresh new perspective" and a "breath of fresh air" in the action gaming genre.

Take No Prisoners shipped with 30 single-player levels, 22 different enemies, 21 weapons, 22 combat items, 3 usable vehicles and a variety of multiplayer game modes including deathmatch, capture the flag, arsenal and assassin. In addition, Take No Prisoners was one of the first games to hit the market that took full advantage of 3-D hardware acceleration and colored lighting.
[Raven]
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Turok: Dinosaur Hunter Acclaim (Iguana Entertainment)19971997-02 Original release
2015-12? Night Dive remake with no changes besides making the game run on modern Windows OS and some small technical additions that do not affect gameplay.***
[84]
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Outlaws LucasArts19973D shooter for the old west. Uses the BUILD engine (Duke Nukem 3D), but has cutscenes between levels among other things. One unique feature is you have to reload the weapon yourself. Makes for a bad situation when you run into a group of enemies to find out your six shooter is down to one. labelminimizeminimize
Quake  Activision (id Software)1997 labelimageminimize
Fallout Interplay (Black Isle Studios)1997A great post-apocalyptic RPG, with good atmosphere and great feeling about scarceness of resources.
Sadly, is too short, but with an incredibly good story and even alternative endings.***
[53]***Set in the aftermath of a worldwide nuclear war, FALLOUT will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside to a strange world 80 years after the end of the modern civilization. A world of mutants, radiation, gangs and violence. Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or are forced to leave the safety of the Vault for the Outside.***2009-08-19 on Steam, by Interplay (lang: eng, fre, spa, ger)***Latest version: 1.2 (as of ?)
Earlier: 1.1 on 1997-11-21
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Postal Ripcord Games (Running With Scissors)1997Play as The POSTAL Dude in his first appearance in a video game. Includes all the original missions PLUS the Special Delivery addon pack! This is retro gameplay at its finest. In the ilk of Robotron, play from a 3/4 Isometric view and take out your aggression on gun toting protagonists, innocent bystanders as well as torching a marching band! No aliens, no mutants, no stupid quest for the dragon's balls. Just good antisocial, psychotic shoot-'em-up action, strategy and government intervention.


Blast, maim and fire-bomb your way through 21 levels
Exploit chaos opportunities, mow down marching bands, spray protesters, charbroil whole towns. Look at the world through the eyes of a psycho!
A fast-paced, guns-blazing, mind-numbing isometric view killing spree***Si alguna vez quisiste sentirte como un chiflado de extrañas creencias que se cree El Elegido que debe purgar La Tierra de la escoria humana, este es tu juego.
El juego es lo bastante complicado para ser entretenido, ya además la ultraviolencia es opcional (especialmente por parte de los civiles) Si que peca de ser muy repetitivo y de una visión cenital a veces poco adecuada.

6 de 10
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Quake II  Activision (id Software)1997When a stray Freedom Guard transport stumbles upon a secret Imperium research base in a remote system at the edge of the galaxy, crew members find a possible genetic cure for the mark that controls their lives. But the Freedom Guard must master a new species of semi-intelligent animals and battle a force of the Imperium's secret intelligence organization to succeed.***
[84]
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Alien Earth Playmates Interactive Entertainment;Melbourne House (Beam Software)1998[b]auto regen[/b] - it's [i]slow[/i], but the only reason you can actually survive the game as you're constantly ambushed by extremely hostile mutant "animals", other humans and aliens. This won't save you in a battle though and is disabled during various conditions such as when you're poisoned.
[b]improvised weapons[/b] - only in the first part of the game(?)***The game's title appears stylized as [i]ALIENEARTH[/i] on the game box and title screen, but is written as Alien Earth within the included readme file and manual.***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
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Deathtrap Dungeon  Eidos (Asylum Studios)1998Uses the Tomb Raider's graphic engine. labelimageminimize
Deer Avenger  Simon & Schuster Interactive (Hypnotix)1998 labelminimizeminimize
KippenSchieten  Ravensburger Interactive;Phenomedia Publishing (Witan Entertainment)1998 labelminimizeminimize
Nightmare Creatures Activision (Kalisto Entertainment)1998 labelimageminimize
Spec Ops - Rangers Lead The Way Take 2 Interactive (Ripcord;Zombie Studios)1998 labelminimizeminimize
Spec Ops: Ranger Team Bravo Ripcord Games (Zombie)1998 labelminimizeminimize
Tactical Nuke 8th Wonder Software Designs1998 labelimageminimize
The Fifth Element  Ubi Soft (Kaisto)1998 labelimageminimize
Trespasser  Electronic Arts (DreamWorks Interactive)1998[b]aim deadzone[/b] - this is essentially a side effect of the control system where you control the arm instead of any single item held in it like in other games.
[b]limited capacity[/b] - you only have space for one item (any item, regardless of type or size) in your "inventory" and whatever is held in your hand at the moment. Rather silly in the way that a keycard or floppy disk in your pocket removes the possibility of carrying a rifle or pistol in your belt or back.
[b]self awareness[/b] - border case, your legs are never seen, only the chest (which contains the "health display") and possibly a weapon peeking from your belt.
[b]physics[/b] - besides the very basic puzzles based on them, the game practically revolves around the physics and the unusual control system used to interact with it. The movement of the dinos looks like it attempts to (primitively) simulate real movement rather than using frames like usual, this usually gives very strange looking walking animation for them as well as making them stumble occasionally (which although funny, is very poor representation of the agility most of these creatures possessed). Other cases come with the items you hold in your hand, usually being knocked off by the slightest force, and sometimes inadvertently by the dinos when they attack you (although more often they just brush the weapon aside). This may appear intentional, but it's likely accidental from their part.
[b]gameplayinn[/b] - Ragdoll physics, the first game to use them. Although this received a negative response, ragdoll physics have become an integral part of modern games.
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Turok 2: Seeds of Evil Acclaim Entertainment;Nightdive Studios (Iguana Entertainment;Nightdive Studios )1998 labelimageminimize
Z.A.R. Auric Vision;Night Dive Studios (Maddox Games)1998 labelimageminimize
Outwars Microsoft (SingleTrac)1998[b]hang glider[/b] - not literally, the power armor at some point become fitted with foldable wings which are used like hang glider except for the fact that you also have the power armor's standard jetpack for additional propulsion.***DESCRIPTION

As a Dreadnaut soldier, you will lead a team of space troopers against an alien insect force in a planet by planet battle to save the universe.

You are the best we have. You are one mean space marine. Succeed in your mission objectives and we all survive. Fail...and you condemn us all.

FEATURES

Arsenal of Weapons - Arm your space troopers with a variety of lethal weaponry including heat-seeking swarm missiles, flechette cannons, plasma rifles, grenade launchers, and proximity mines before each level.

3D Interactive Audio - Outwars features a fully interactive soundtrack and sound system. All noises are rendered in 3D and are a major part of the gameplay -- enemy shrieks get louder and more alarming as you near them (even if they are behind a wall!), waterfall noises become louder, and ship noises go through Doppler warping as they scream past you in the full heat of battle.

Additionally, the music itself is interactive and sets the tone for each mission. Singletrac has combined a rich redbook audio soundtrack with streaming interactive music that changes based on the game changes. You're searching: it's tense, suspended. You're fighting: it's a wild pounding battle song that will get your heart rate going and keep your fingers hitting those triggers faster, faster, faster.

Rocket-Pack Dynamics - You'll experience dizzying heights and enormous depths while piloting a jet-pack armed with lethal firepower to take on the exo-skeleton adversaries.

Large, diverse environments - Outwars includes a wide variety of diverse environments including a lush tropical planet, a desert mining colony, a forbidding ice planet and a planet sized hive. Additionally, the gameplay environments in Outwars are expansive; thus, your not just confined to the oppressive environments seen in most run-n-guns. This opens up the gameplay possibilities and makes the game less predicable.

Multiple modes of motion - Players can choose from different method of motions including running, gliding and jet packing across vast environments.

Unique gameplay strategy - You will face a variety of strategy options in Outwars, such as: Is there enough fuel to make it out of the deep, underground cavern? Would it be better to rush the alien insect force with the whole team, or send someone around to outflank them? Are the your adversaries running away because they were afraid or are they preparing an ambush?

Mission-based levels - Outwars offers sophisticated objectives for each mission that vary from stealth under-cover work to frenetic combat action to team-assisted cooperative and research missions. This is not a standard "shoot everything and find the exit" game.

Aggressive Adversaries - Deal with adversaries that will actively pursue you across vast landscapes and employ a variety of attacks in order to destroy you.

Engaging Storyline - As you achieve your missions, you learn about the aliens that you are battling and their devious plans as your teammates work feverishly to help you foil them. Failure has one consequence: DOOM.

Personalized characters - Character options allow you to choose to play as a man or a woman and outfit your teammates before third-person gameplay.

Varied Multi-Player Play - OutWars supports modem, LAN and Internet play (via the Internet Gaming Zone) and includes cooperative, capture-the-flag, and death-match modes of play.

Technology Support - MMX technology and Direct 3D acceleration are included for immersive play.
[Microsoft]
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Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
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Final Fantasy VII  Eidos;Square Enix (Square;Square Enix)1998The game was re-released in 2012 with the following added: cloud saves, achievements, and an easy access cheat ("Character Booster"). And updated to run on modern Windows OS.***Supposedly, this is not a code port. None of the original source code was used by the outside team from Hawaii that brought this game to Windows. When FF7 for PlayStation was completed, the entire team was reassigned or fired and their unique hardware was sold or dismantled. The source code was unique to the development hardware. Without the specialized hardware, the source code was not compileble or even modifiable in any useful way. Square had neither the people nor the code to do a port. All the new team had was the data specific to the PSX (barely useful) and unuseable source code. Eventually the team discovered that what they had been given was not even from the final PSX version, it was roughly rendered temporary data and pre-alpha code that had never actual been successfully compiled. And to top it off, no one on this new team had every worked on a game before. All this is known because all of the debug information (including rants and raves by the team) were unintentionally left in the executable.***First PC conversion of a Final Fantasy game that finally brought the bizarre numbering system in line in both Japan and Europe/USA.

PC RPGs were never the same again, the gigantic storyline and superb combat translated into the keyboard PC layout with surprising success.
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Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
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Fallout 2  Interplay (Black Isle Studios)1998Improves everything in the first game, especially exploration.
The only thing to blame is a kind of fixed ending in comparition with the first game, and an antagonist not so interesting as The Master.

9 de 10***In this postnuclear role-playing game, you are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help. If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller to take back your birthright. Your tribe has survived over 10 years of drought, but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest, your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13--the same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it is time to collect.***2009-08-19 on Steam, by Interplay (lang: eng, fre, ger)***[b]censored[/b] - at least UK and German releases had the children removed.***It's a CRPG set in a Post Apocalyptic world. You play the Chosen One, the direct descendant of the Vault Dweller from the original Fallout.
The village elders have selected you to wear the sacred Vault-suit and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people and journey out into the wastelands. Your tribe needs help...
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Shogo: Mobile Armor Division Microïds;cdv Software Entertainment (Monolith Productions)1998
[84]***[media=youtube]C-j94S-br9E[/media]***Two expansions were planned but never finished.

The first one was titled Shugotenshi and was developed by Nevolution. Kura Akkuraju would have been the main character.

The other one, developed by Anarchy Arts, was titled Legacy of the Fallen and was set on a Kato mining facility on another planet, where the player would have learned more about the Fallen.***
[53]***The game installer is 16bit application so it can't be run on 64bit OS, but this is unnecessary as you can simply copy the [code]Game[/code] folder from the CD where-ever you would've otherwise installed the game and run it from there as if you had installed it there.

If you're missing video in animations (but sound works fine) and missing text in main menu (and the mission log in-game, if you manage that far blind), try enabling [code]triple buffering[/code], this worked for me for some mysterious reason.***[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU (233 MHz for software rendering)
* 32 MB RAM
* 4 MB VRAM***Latest version: 2.2.1.4 (as of 1999-02)***A manga-style 3D shooter with a great plot. Use a soldier inside the buildings and a 20 mt. robot on the streets. Great variety of weapons and cool graphic with explosions, smoke and blood!
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Blood II: The Chosen  GT Interactive (Monolith Productions)1998Continues about 100 years after the events of [game=#32876]Blood[/game]. The antagonist does an extremely short recap on it in the intro, stating Caleb destroyed their god Chernobog hundred years prior. Since Blood 1 was set in 1920s, this sets Blood 2 in 2020s.***Latest version: 2.1.233 (as of 1999?)***EAN-13: [code]5029988004973[/code]
... copy protection causes read errors on sectors 89 through 4565***[b]For those on 64 bit operating systems[/b] and having problems with the installer: copying the [code]game[/code] folder off the CD to wherever you wanted to install the game may be enough, same may work for the patches.***[b]Minimum:[/b]
* Windows [b]95[/b] or 98
* 166 MHz CPU (Pentium 233 MHz without 3D accelerator)
* 32 MB RAM
* 4 MB VRAM
* 175 MB free HD space
* 4X CD-ROM drive
* DX-compatible soundcard

[b]Recommended:[/b]
* 3D accelerator
* 450 MB free HD space***In a time of turmoil and decay, a dark organization with a sinister agenda casts it's shadow over the world.

But as their plot unfolds, an even greater evil pushes it's twisted being at the very bindings of reality. Filled with hate and vengeance, Caleb has returned to face the Cabal and it's minions once again O and this time he's not alone. Can he hold the Chosen together long enough to reclaim the Cabal and the heartof this one true love? Or will his actions destroy them all?

* All new next-generation engine, fully Direct X complaint.
* Over 30 screaming fast totally immersive blood-soaked levels!
* Run a savage gauntlet of multiplayer mayhem from BloodFeud to BloodBath for Maximum BloodShed.
* Explore vast 3D environments and destroy everything on sight!
* Four playable, fully customizable characters: Caleb, Ophelia, Gabriella and Ishmael!
* Full arsenal of weapons and inventory items including Flare Guns, Death Rays and Night Vision Goggles!
[Box blurb]
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SiN Activision (Ritual Entertainment)1998You are Colonel John R. Blade, who single-handedly restored order to Freeport in 2087, when the police force was dismantled. Now you face a new evil: Elexis Sinclaire has begun to biologically alter the streets of the city. Her mission to create genetically engineered mutants starts with the DNA altering drug, Dyforsanide. Blade uses hard-core weaponry to infiltrate the drug circuit and bring the brilliant biochemist to justice.***
[84]***
[53]
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Tomb Raider III: Adventures of Lara Croft  Eidos (Core Design)1998Aunque su mayor enfoque en la acción es un acierto, la exigencia de puzzles, plataformas y especialmente las inefables trampas lo convierten en un juego excesivamente duro de jugar, teniendo que guardar a cada paso por si las moscas.

5 de 10***Lara's adventures start in India, while she's searching for the Infada Stone, a local legendary artifact, located in the ruins of an ancient temple in the Jungle. While following Ganges and after having found the artifact she meets Dr.Willard, a Scottish scientist who appears to be quite friendly. He tells her that the Infada Stone is one of the four artifacts that were made of an ancient meteorite and hires her to find the rest three. The four artifacts are:The Infada Stone,The Element 115,The Ora Dagger and The Eye of Isis.

As we can see in the opening FMV, the meteorite was discovered by some British sailors who saw the four artifacts placed with it. The only survivor sold all the artifacts when he returned to England. Willard needs the material of the artifacts to do some experiments.

After Lara has found all four artifacts, she heads to Antarctica, where Willard is doing his research. The plot thickens when Lara discovers that the material of the artifacts may have bad consequences in evolution, when tested on humans. Willard steals her artifacts and a man chase begins.
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Big Game Hunter 2 Activision (Head Games)1999 labelminimizeminimize
Dark Secrets of Africa THQ;Magic Bytes (New Generation Software)1999 labelminimizeminimize
Deer Hunter 2 GT Interactive (Wizard Works)1999 labelminimizeminimize
Ed Hunter - The Iron Maiden Game Synthetic Dimensions1999 labelimageminimize
Gorky17  Monolith Productions (Metropolis Software)1999Gorky 18 is a re-interpretation/re-release of the game which shouldn't have very much different to the original. labelimageminimize
Heavy Gear II  Activision1999[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 64 MB RAM
* 4 MB VRAM
* 3D accelerator
* 450 MB HD space***Fails to run on systems with newer DX version than 6 for some obscure reason.
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Hidden & Dangerous Take 2 Interactive (Illusion Softworks)1999 labelimageminimize
Hidden & Dangerous: Fight for Freedom Take 2 Interactive (Illusion Softworks)1999 labelminimizeminimize
Messiah Interplay;SoldOut Software (Shiny Entertainment)1999Names of interest:
* Bob (the protagonist; diapered litttle angel/cherub)
* Prime Father (the antagonist)***[b]posthumans[/b] - the Chots (devolved rather)
[b]cannibalism[/b] - it is said the Chots eat their own. (Unverified if this is actually seen or if the player can perform this when possessing one of them.)

--- notes
religion-christian --- the most I can gather from this game is that there's a single god who sends out Bob the cherub down to Earth to fix things because satan or some other evil devil/demon is messing things up. This seems to be more as punishment for Bob than actually to save Earth. The focus of the game is humor, however, so the religious content may be only superficial.***Sex, Religion, Possession, Death

Bob is the scum of the Heavens, an angel in name only. He's been asked by the `Big Man´ Himself to rub out those "Screw Ups down on Earth". He has the power to possess anyone and use sinners to slay sinners. He can enter over 40 characters and control them to mutilate, sneak, impale, charm and creatively wipe out other vermin, but it takes cunning to decide who to possess...

* As Bob, you can possess and control any of the over 40 characters, including: Prostitutes, cops, behemoths, priests, bouncers, sub girls, bondage dancers, gigolos, demons, chots, welders, nuclear workers, medics, bartenders, dwarves, pimps, monsters, animals and much more!

* Over 10 different weapons, including: rocket propelled harpoons, needle guns, rocket launchers, flame throwers, grenades, stun guns.

* Use enemies as weapons.

* All characters have real skin covering their bones, resulting in skin that jiggles and stretches in all the right places.
[Box blurb]
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Mortyr  Interplay (Mirage Interactive)1999 labelminimizeminimize
Resident Evil 2  Virgin (Capcom)1999[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 24 MB RAM
* 2 MB VRAM
* 1 MB HD space
* 4X CD drive

[b]Recommended:[/b]
* 200 MHz Pentium CPU
* 32 MB RAM
* 4 MB VRAM
* 3D accelerator
* 450 MB HD space
* 8X CD drive***Latest version: 1.04 (as of ?)***Comes on 2 CDs. One for Claire's story, and another for Leon's.
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