showing 1 - 50 of 211 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwardpersp.description
Lands of Lore: Guardians of Destiny  Virgin Interactive (Westwood Studios)1997cComes on the same CDs as the DOS version. Both are identical in all cases we could care, but they [u]are[/u] native DOS and Windows executables both (and they're separate even). labelimageminimize
Alien Earth Playmates Interactive Entertainment;Melbourne House (Beam Software)1998a[b]auto regen[/b] - it's [i]slow[/i], but the only reason you can actually survive the game as you're constantly ambushed by extremely hostile mutant "animals", other humans and aliens. This won't save you in a battle though and is disabled during various conditions such as when you're poisoned.
[b]improvised weapons[/b] - only in the first part of the game(?)***The game's title appears stylized as [i]ALIENEARTH[/i] on the game box and title screen, but is written as Alien Earth within the included readme file and manual.***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
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Trespasser  Electronic Arts (DreamWorks Interactive)1998c[b]aim deadzone[/b] - this is essentially a side effect of the control system where you control the arm instead of any single item held in it like in other games.
[b]limited capacity[/b] - you only have space for one item (any item, regardless of type or size) in your "inventory" and whatever is held in your hand at the moment. Rather silly in the way that a keycard or floppy disk in your pocket removes the possibility of carrying a rifle or pistol in your belt or back.
[b]self awareness[/b] - border case, your legs are never seen, only the chest (which contains the "health display") and possibly a weapon peeking from your belt.
[b]physics[/b] - besides the very basic puzzles based on them, the game practically revolves around the physics and the unusual control system used to interact with it. The movement of the dinos looks like it attempts to (primitively) simulate real movement rather than using frames like usual, this usually gives very strange looking walking animation for them as well as making them stumble occasionally (which although funny, is very poor representation of the agility most of these creatures possessed). Other cases come with the items you hold in your hand, usually being knocked off by the slightest force, and sometimes inadvertently by the dinos when they attack you (although more often they just brush the weapon aside). This may appear intentional, but it's likely accidental from their part.
[b]gameplayinn[/b] - Ragdoll physics, the first game to use them. Although this received a negative response, ragdoll physics have become an integral part of modern games.
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Hydlide T&E Soft1999aUnofficial English translation available:
[[link:http://www.cinnamonpirate.com/]]
[cjlee001]
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Evil Islands  Fishtank Interactive;1C Company (Nival Interactive)2000aEvil Islands is a perfectly balanced blend of mind-blowing hack-and-slash action with a need for cautious, crafty strategic planning. Moving freely between fabulously scenic and diverse game areas, players do battle in command of smaller, potent parties of heroes wielding both magical and fighting skills, in a truly interactive role-playing environment. The course of events unrolls with fatal speed to carry player away to dazzling adventure full of treacheries and guile snares. However, player's fate is in his or her own hands: every item gained on the plains and highlands of the realms of Evil can be taken to the hometown and reassembled to create unique enchanted armor and weapon or unparalleled magic spells.

Everything in the game is true 3D. Unique smooth 3D objects change and morphing technology, procedural texturing, and texture preprocessing allows a whole bunch of new opportunities. See characters' shoulders grow right in the course of the game as their skills develop; admire soft shadows cast by trees and mountains; gape at wounds and grazes as they appear on characters' bodies and armor when they are hurt; and feel the easy grace of levitating creatures as their loose garments flutter in the wind.

Each of the three islands in the game have unique architecture and art style incorporating elements of native art of the Southeastern and Northern Europe, South America and Ancient Egyptian. Muck and mire of the fens, glittering snowy mountains, sunlit grassland and dank, gloomy dungeons make an overwhelming abundance of detail, enhanced with the additional effects of mist, rain and smooth day/night change. The original, fully interactive electronic-symphonic ambient music enriched with ancient Scandinavian, Celtic and Irish tunes, is professionally recorded in MP3-files. More than 1000 environmental sounds and noises reflect game events, time of the day and year.

[b]Features:[/b]
* Best of strategy and role-playing
* Non-linear plot in a mysterious and hostile fantasy universe
* Three islands with unique inhabitants, culture, climate, and monsters
* 3D engine with real-time weather and day/night changes
* Changes in equipment, health and attributes affect the in-game character model
* Item and magic constructors for custom weapons, armor, and spells
* Unique system of skills enriched with dozens of additional abilities
* Characters can walk, run, crawl, sneak, backstab, and steal
* 80 missions totaling 100 hours of gameplay
* Internet and LAN multiplayer support
[Nival]***[b]Minimum:[/b]
* Windows 95, 98, ME or 2000
* 233 MHz Pentium II or Celeron CPU
* 64 MB RAM
* 8 MB VRAM
* 3D accelerator
* 8X CD-ROM drive
* 500 MB HD space***Latest version: 1.06 (as of 2001-04-06)
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X-COM: Enforcer Hasbro Interactive (Microprose)2001dUn curioso shoot'em up en 3D que funciona bastante bien, aunque desgraciadamente el único reto real son los monstruos finales de pantalla, ya que las misiones son de lo más simple y los enemigos son poco más que hordas descerebradas con ganas de morir.

5 de 10***[b]teleport[/b] — for the player this is when entering and leaving the levels. Large majority of the enemies arrive by teleporting, usually aided by the alien transmitters, and the professor-thing teleports weapons near you occasionally.
[b]autosave points[/b] — saves occur automatically between levels, before and after you've used your data points. Continuing/loading opens up the last mid-level data point spending screen.
[-]***If you enjoy slaughtering hundreds upon hundreds of fleshy blood-filled aliens, this is the game for you. Each level requires you to kill hundreds (possibly even thousands in some cases) of those pesky little things, repeatedly in almost neverending swarm that futilely tries to defeat you in turn. If there ever was a third person shooter that comes close to those shmups of old, this is it.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 233 MHz Pentium CPU (266 MHz w/ software rendering)
* 32 MB RAM
* 500 MB HD space
* 8X CD-ROM drive
* 4 MB VRAM

[b]Recommended:[/b]
* 400 MHz Pentium CPU
* 64 MB RAM
* Voodoo, TNT or GeForce GPU
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Max Payne Take 2 Interactive;Gathering of Developers (Remedy Entertainment)2001dUn shooter con un especial énfasis en el uso del entorno y sobretodo en el empleo de "tiempo bala" y de esquivas de todo tipo.
Además tiene una historia muy interesante y con elementos, como las viñetas o las fases oníricas, que le vienen como anillo al dedo para crear esa atmósfera miserable de una tragedia noir.

8 de 10***Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep action game. Prepare for pain... Developed by Remedy Entertainment and produced by 3D Realms, Max Payne is a relentless story-driven game about a man on the edge, fighting for his justice while uncovering plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. Max Payne is an original third-person 3D game based on the MAX-FX engine, and uses photo-digitized textures, resulting in one of the most realistic looking games ever seen.***Max Payne is a cool game. Nice story line, good playing, especially when we have many mod to play. 5 Stars for Max Payne.

[zbig13]***The first action game to approach Half-Life in terms of playability. Impressive originality, such as Bullet Time, made it a benchmark game for 2001, improving on Half-Life in many fields, yet still not fully attracting the support the former got.
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Wizardry 8 Sir-Tech;Crucial Entertainment;Night Dive Studios (Sir-Tech)2001c[b]Species:[/b] (playable)
* Human
* Elf
* Dwarf
* Gnome
* Hobbit
* Faerie (sprites)
* Lizardman (sauroid)
* Dracon (sauroid)
* Felpurr (felinoid)
* Rawulf (caninoid)
* Mook (yeti/bigfoot-like humanoid)

[b]Natives:[/b] (to Dominus)
* Higardi (human-like beings)
* Trynnie (rodent-like humanoids)
* Rapax (demon/minotaur-like beings)

[b]Aliens:[/b] (in addition to the playable species)
* Umpani (rhino-like humanoids)
* T'Rang (insectoids)
* Rattkin (ratmen)
... and whatever the Dark Savant is.***Latest version: 1.2.4 (as of 2001?)***EAN-13: [code]5060004691470[/code] (Crucial Entertaiment; pre-patched to 1.2.4)
... SafeDisc "protected", has intentional errors on third CD in sectors 337890 to 340482.***Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 233 MHz Pentium CPU
* 64 MB RAM
* 8 MB VRAM
* 1.2 GB HD space***[b]ignorant protagonist[/b] - the 6 original party members have little understanding of technology or even basic astronomy. The game intro establishes that you're seemingly some extremely primitive people compared to others in your homeworld (they had spacecraft there as well), several comments during game deepens your understanding of how ignorant they really are and makes them seem almost pitiable. It also makes you wonder what strike of genius did the Mook have when they decided You were good choice as bodyguards.***A New Wizardry for a New Generation

Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness, and depth that made role-playing games one of the best-selling, best loved genres of all time. This is the legacy of Wizardry 8. Acllaimed critics agree!

* Explore a vast 3D world filled with action, magic, and adventure. Wander through dark dungeons, lush landscapes, scorrching volcanoes, and even beneath the sea.
* Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman figher, a rawulf lord, or even a faerie ninja. The possibilities are endless!
* Choose a custom personality for each character and hear them speak over 100 lines of dialogue. Kindly or chaotic, burly or surly - how your characters act is up to you.
* Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.
* Battle over 300 types of monsters in some of the most intense combat ever seen in a RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.
* Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters - the roaming monsters hunt you.
* Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete.
[Box blurb]***Wizardry 8 is an epic fantasy RPG that picks up where [[gameid:42564 Wizardry 7: Crusaders of the Dark Savant]] left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.
[Sir-Tech]
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The Lord of the Rings Online: The Siege of Mirkwood Turbine2001d labelminimizeminimize
Red Faction II  THQ (Volition;Outrage Games)2002c2009-08-06 on Steam, by THQ (lang: eng)***The story takes place in 22nd century as witnessed in the character bios stating the year 2161 as the one they were processed in (presumably the year they were nano-enhanced). However, Red Faction 3 (takes place in ~2125) seems to ignore RF2 and Wikipedia shows the year as 2080. There's no mention of year in the manual nor did I see any other dates shown in-game (besides the "2 years later" statement after the first mission).***Latest version: 1.01 (as of ?)***Comes on 2 CDs.

EAN-13: [code]5031366015877[/code] (THQ/Focus Multimedia)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 500 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 1.1 GB HD space***There are four endings dependant on your score, and worst is apparently only possible if you work against yourself, shooting your allies and not completing bonus objectives.
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The I of the Dragon  Strategy First;Akella;TopWare Interactive (Primal Software)2002cd42002-01-12 – Original Russian release
2004-03-10 – English release? by TopWare***[b]About widescreen support:[/b]
The game unfortunately fails to start after you set a wide resolution, but you can get past this by deleting (or renaming) the Intro.avi in Data/Video/English/ folder or similar path in case of other languages.***The I of the Dragon is the unique Action-RPG where you control not just a puny magician or a stupid barbarian, but a dragon, a huge, powerful magical beast. It starts young and relatively weak, but it grows and learns as the game progresses. 12 huge levels (tens of square kilometers each) hold huge hordes of enemies - more than 40 kinds of evil monsters. You'll help humans to cleanse their land and restore peace, and they'll help you back with new magic spells and their fighting abilities.

Advanced graphics engine created by Primal Software for this game allows us to show huge battles with tens of enemies and humans. Even beautiful special effects are not just eye candy - they drive the gameplay (for example, our terramorphing can change the landscape, raise mountains and fiery volcanoes or create huge ravines that monsters can not cross), change it (day and night cycle changes your fighting tactics), etc.

Highlights:
* A mystical land filled with magical creatures is your playground. And this time you are a not some puny magician, or a stupid barbarian. You are a Dragon! A power to be reckoned with... Fly with the wind. Protect the people, fight the monsters, set fire to forests, level entire mountain ranges!
* Huge levels: each one has tens of square kilometers full of rolling hills, mountains, dense highly-polygonal forests, stones, buildings and other objects
* Real-time terramorphing lets you level down whole mountain ranges and raise new ones instead. Earthquakes, Volcanoes, Craters - you call the shots
* Time of the day with smooth real-time lightmap blending - watch magnificent sunsets and don't forget to look up at five thousands of stars visible during the night. Try to find some familiar constellations
* Three dragons available, each with its own inherent abilities (fire, acid and ice based) and different set of stats which greatly increase replayability value. Make a "fighter"-type dragon, a "mage" or a "sniper" to suit your tastes - possibilities are endless
* Of course, some different kinds of magic are there, so you won't be limited to throwing flame at monsters. Freeze them, tamper with their minds, summon familiars, heal friendly monsters that citizens tamed, learn to locate important objects or teleport to them directly - there are more than sixty spells with breathtaking special effects for each one
[Primal Software]
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Farscape  Simon & Schuster Interactive (Red Lemon Studios)2002aCan be played successfully solely with the mouse, no need for keyboard though it can be used to access certain features, no action however requires use of the keyboard.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 450 MHz Pentium III CPU
* 64 MB RAM
* 16 MB VRAM
* 450 MB HD space
* mouse

[b]Recommended:[/b]
* 700 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* 3-button mouse with wheel
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The Lord of the Rings: War of the Ring  Sierra Entertainment (Liquid Entertainment)2003aTHE LORD OF THE RINGS’: WAR OF THE RING’ ASSAULTS RETAIL STORE SHELVES

Epic Real-Time Strategy Game Allows Gamers to Fight for Good or Evil in the J.R.R. Tolkien’s World of Middle-earth’

LOS ANGELES, CA (November 4, 2003) - Vivendi Universal Games (VU Games) announced today that The Lord of the Rings: War of the Ring (War of the Ring) has shipped to retail stores nationwide. War of the Ring is a PC real-time strategy game based on J.R.R. Tolkien's "The Lord of the Rings" trilogy.

In War of the Ring, massive battles erupt as the Men, Elves, Dwarves, and Hobbits of Middle-earth battle Sauron's minions. Players can choose to play as the forces of good and valiantly fight for the One Ring's destruction or assume command of the forces of evil to claim control over Middle-earth forever.

War of the Ring delves deeper into the stories of the good and evil heroes in The Lord of the Rings trilogy, allowing the player to see the events that led to the founding of The Fellowship of the Ring, and participate in some of the important battles that occurred during the Ring quest.

The storyline for the forces of darkness follows the expansion of Sauron's evil in the Third Age. The player can lead armies of creatures like Orcs, Trolls, and the cruel Haradrim to spread the power of Sauron across the face of Middle-earth.

In addition to its epic single-player mode, War of the Ring also includes robust multiplayer gameplay over a local area network or the Internet.***
[100]***
[12]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 2 GB HD space
* 56 kbps internet connection for multiplayer

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM***Latest version: 1.01.0011 (as of 2003-11?)
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Knight Online  Mgame;Egames;Terra Corp (MGame Corporation;Noah System)2004d[b]health regen[/b] - works only when sitting.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 300 MHz Celeron CPU
* 128 MB RAM
* 16 MB VRAM
* 600 MB HD space

[b]Recommended:[/b]
* 400 MHz Pentium II CPU
* 256 MB RAM
* 32 MB VRAM***K2 Network publishes this game in North America for free and charges for premium game features.
Egames publishes this game in Malaysia for free and charges for premium game features.
Mgame publishes this game in Korea and charges to play.
Terra Corp publishes this game in Japan and charges to play.
SOHU publishes this game in China and charges to play.

There is an in-game piracy/counterfeiting problem whereby a few players can duplicate an item and sell it. When the game is patched or upgraded these duped items will vanish. Often the owner of these duped items had no idea of their origin until it disappeared.
[Zerothis]
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Doom 3  id Software2004cNote! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
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The Saga of Ryzom Nevrax2004d[b]Minimum:[/b]
* Windows 98SE, 2000 or XP
* 1 GHz Pentium III CPU
* 512 MB RAM
* 64 MB VRAM
* 7 GB HD space

[b]Recommended:[/b]
* 2 GHz Celeron or Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM

[b]Ports:[/b] (outbound only?)
UDP 47851 - 47860
TCP 80, 443, 40916, 43434, 48851 - 48860, 50000***2006-12-21 Ownership moved to GameForge AG
2008-02-?? GameForge's servers shutdown due to bankruptcy
2008-08-12 Ryzom back in operation (not run by GameForge AG), new subscriptions closed
2008-08-20 anyone allowed to create accounts and play for free
2009-??-?? Ryzom's return to pay to play format
2010-05-28 Ryzom's codebase was turned into open-source (AGPLv3) with assets released under Creative Commons license (CC BY-SA).***[b]Homin races:[/b] (playable)
* Matis
* Tryker
* Zoraï
* Fyros

[b]Factions:[/b]
* Kami
* Karavan

[b]Antagonists:[/b]
* Kitin***The Saga of Ryzom is a wholly original MMORPG fusing science fiction and fantasy. Ryzom Ring (R²), Ryzom's first and free expansion, evolves the Saga introducing the first ever MMO scenario editor!

Universe
Planet Atys is a living world, with five rich and diverse ecosystems. A powerful AI technology makes flora and fauna interact dynamically with each other and the ever-changing environment.

Freedom
Choose and fully customize a character from any of the four races of Atys. The skill-based action tree then allows gain experience in fighting, magic, crafting and/or foraging as well as customizing your own spells and special attacks (thousands of possible combinations!).

Roleplay
Your actions influence the story arc. Large-scale events are organized around players' wishes to provide more entertainment.

Consensual PvP
Different types of PvP combat coexist in The Saga of Ryzom, and - since not everyone likes PvP - you can choose whether or not to get involved. If you are looking to engage in players combats, the game offers various possibilities: Duels, GvG, FvF and full PvP.

Community
Available in English, French and German, The Saga of Ryzom enjoys a friendly and mature community. Ensuring good communication between players and developers is a key priority, so both can work hand in hand
[Nevrax]
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The Chronicles of Riddick: Escape From Butcher Bay Vivendi Universal Games (Starbreeze Studios)2004cThe first game to have an optional audio commentary.
[Zerothis]
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Perfect World  Nival Online (Perfect World)2005d[b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 1.5 GHz Pentium IV or Athlon 1500+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti4200 or Radeon 8500 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 14 GB HD space***China: Beijing Perfect World
Taiwan: GF Station
Vietnam: Quang Minh
Japan: MK-Style
Malaysia: Cubinet Interactive
Philippines: Level Up! Games
Brazil: Level Up! Games
South Korea: CJ Internet
United States: Perfect World Entertainment
Russia: Nival Online
Europe: Games-Masters Ltd.
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Pariah Groove Games (Digital Extremes)2005c[b]Crashes randomly in-game and/or black screen on grenade explosions[/b]?
Try disabling post processing effects.

[b]Crashes on start-up[/b]?
Patch to latest version and/or try using a crack (Safedisk is problematic).***Latest version: 1.03, patch #3, v.1118 (as of 2005-06)

Version history:
* patch #2 (2005-05-??)
* patch #1 (2005-05-??)***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* Pentium III or Athlon CPU
* 256 MB RAM
* 64 MB VRAM
* Radeon 8500 or GeForce 3 GPU
* 2.4 GB HD space
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Advent Rising  Majesco Entertainment (GlyphX Games)2005d[b]novint falcon[/b] - only in the [i]Ascension Reborn[/i] re-release by Novint.
[b]messiah[/b] - Humans are viewed by many of the aliens, except Seekers (who apparently wipe out humanity almost completely), as divine creatures. Gideon, the protagonist, is also apparently one of the most powerful and quickly learns to control his divine powers with guidance from the Aurelians (who can barely lift a cup with similar powers [telekinesis, in this case], while Gideon can lift massive boulders and do other impressive things).
[b]in-game intro[/b] - turns into real cinematic later on from whence the "real game" starts.***The game only supports 4:3 resolutions, but curiously displays this letterbox view which tries to simulate widescreen.***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium III or Athlon 2.0 GHz CPU
* 256 MB RAM
* GeForce 4 (excluding MX series) or Radeon 9000
* 5.5 GB free HD space
* soundcard

[b]Recommended:[/b]
* Pentium IV or Athlon 3.0 GHz CPU
* 512 MB RAM
* 256MB RAM VRAM
* Sound Blaster Audigy 2 ZS***Advent Rising is the first in an epic trilogy of action/adventure games, presented in a stunning cinematic format to deliver an unprecedented variety of game play experiences. Built on the Unreal Warfare engine, it offers precise, refined play-dynamics with action-packed adventure and style, wrapped in a visually imaginative universe. Advent is akin to a fast-paced action movie where the player is swept up in a continuously evolving series of sequences and events.

Working with award-winning science fiction author Orson Scott Card, GlyphX Games has created a gripping storyline that will thrust gamers and readers alike into an incredible intergalactic saga. In Advent Rising, players make decisions that effect not only what they experience in the first game, but the entire Advent trilogy.

* An unprecedented single-player gameplay that allows gamers to play through the thrilling action sequences of a blockbuster movie or game, rather than just watch them
* Switch between 3rd and 1st person point-of-view
* Built using next-generation Unreal technology, integrated with the Karma physics engine
* Unprecedented collaboration with award-winning, sci-fi author Orson Scott Card on sweeping storyline
* Downloadable level from Xbox Live and PC online
* Develop amazing superhuman powers including energy blasts, levitation and energy shields
* Wield an arsenal of awesome weapons, all with unique alternate fire abilities;
* Command a vast array of incredible vehicles including human and alien assault vehicles, hover tanks and flying vehicles
* Versatile control scheme that allows for acrobatic movement and precise targeting of enemies while quickly switching between weapons and powers
* Musical score features 70-piece Hollywood union orchestra and members of legendary choir
* Dolby Digital 5.1 support
[Majesco]
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Dungeon Siege II  Microsoft Game Studios (Gas Powered Games)2005aLike the original, DS2 fails to be exciting in any manner, even though I'm usually fan of RPGS and games where creatures explode in a colorful shower of blood. The game is so very simple and unchallenging for the most part that I'm half-asleep when I try to play it and when I wake up, I'm seeing this teleport screen caused by death as I'm sent back to nearest village, from where I have to run back to where I died, collect my worn equipment that were conveniently left there and resume. There's little if any challenge besides some boss creatures, the rest of the mobs die from simplest touch in gory shower of gibs. Effectively it's a shmup in the guise of an RPG.***Latest version: 2.2 (as of 2005-10?)***Comes on 5 CDs***Minimum requirements:
* Windows XP SP1
* 1.0 GHz CPU
* 256 MB RAM
* 4 GB free HD space
* Radeon 7000
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Dragonshard  Atari (Liquid Entertainment)2005aLatest version: 1.2.1 (as of 2006-02?), 1.2.1b for US version***Dragonshard is a real-time strategy experience based in the mystical world of Eberron, the acclaimed new DUNGEONS & DRAGONS realm. Within this wholly imaginative setting lives an inventive gameplay fusion: dramatic RTS play is affected by the risks and rewards of a thrilling RPG-styled underworld. As players direct troops over the land, they also plunge smaller, hero-led parties below ground to an RPG-modeled world of beasts, battles and bounty. Experience and items gained in this underworld result in great powers and abilities above ground. Using magic, weaponry and skilled maneuvers, players command armies from varying races to control, protect - or destroy - the powerful Heart of Siberys. Obtaining this omnipotent artifact will unleash its full forces, good or evil, upon the entire world.

"Dragonshard is deliberately designed to do away with such slow-paced genre tropes in favour of spectacular action and a seamless, involving world."
PC Gamer

* The First DUNGEONS & DRAGONS Real-Time Strategy Experience
* The first D&D game from the all-new Eberron campaign setting Groundbreaking game design with two levels of interconnected action: dramatic RTS war above ground and critical RPG-styled battles in dungeons below
* Four ranges of controllable units: powerful champions, heroic captains, trainable henchmen, and nearly unstoppable battlefield juggernauts
* Unit development based on 'Experience Points', allowing players to "level up" units - an added RPG twist to the classic RTS gameplay structure
* An innovative village grid system - the "Nexus System" - where choice and placement of buildings can specifically affect units' powers
* Co-op and head-to-head multiplayer modes
* Three warring factions (in multiplayer modes), each with its own history, campaigns, unique strengths... and weaknesses.
* Game story by Eberron creator Keith Baker
* A variety of threatening environments, all with the "Hyper Terrain" feature, creating real-time terrain deformation in the wake of unit movements
[Atari]
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Call of Duty 2  Activision (Infinity Ward)2005cOnce again you can experience the WWII battlefield, in Call of Duty 2. This sequel adds a new game engine, which provides improved visuals, AI, and weather effects. You can employ real squad tactics as you make your way through four distinct campaigns, each following a single soldier as he battles through historic conflicts. Call of Duty 2 also features maps that feature multiple paths to follow, offering a variety of cover and opportunities to use team tactics. Multiplayer modes return as well, allowing you to test your skills online against other players.***
[100]***
[12]***Latest version: 1.3 (as of ?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.4 GHz Pentium IV or Athlon XP CPU
* 256 MB RAM
* 64 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 512 MB RAM
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Stubbs the Zombie  Aspyr Media (Wideload Games)2005dIf anyone is having trouble getting this to run on modern systems (e.g. XP64, Vista, or 7), you may have luck using older drivers (mainly ATi/AMD GPU users) or something that you can force extension limit on the game.

For example, Nvidia GPU users can try Nvidia Inspector which allows to set extension limit (choose 0x00004844 for Stubbs in that particular app) which at least for me solved the problem completely.

Some people have had luck with compatibility modes and such, but they made no difference for me.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GHz CPU
* 512 MB RAM***2007-05-17 on Steam + demo
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Dawn of Magic  HD Publishing;1C Company;Deep Silver (SkyFallen Entertainment)2005a[b]circadian cycle[/b] - seems to be just eyecandy.***[media=youtube]sC6OAewk92c[/media]
[spoiler=Show intro;Hide intro][media=youtube]wIUdak7-RSI[/media][/spoiler]***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz Pentium IV or Athlon XP 1800+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon XP 2500+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon X800 GPU***An immortal named Modo has been sent to live a full mortal life on earth as punishment for his crimes in the Absolute, the realm of the afterlife. Angered by this humiliation, the now-mortal Modo is determined to not only reclaim all his previous power, but gain enough strength to destroy the Earth once and for all, so that he may never be punished in such a base way again. As the story's hero, the player must stop Modo's heinous plans and ultimately destroy him, or aid Modo in his quest to annihilate the Earth...

Key Features:

* Not your run-of-the-mill RPG; a clever, original storyline with unusual characters and enemies.
* Vast spell system of over a dozen different spell fields allowing for player character specializations.
* Unique spell combinations feature, creating nearly limitless spell possibilities.
* Various modes of multi-player online gameplay, including both cooperative and competitive games.
* Fully supported online community environment, with Clans, Player Matching services and online Marketplace.
* Detailed character models and highly detailed buildings and environments.
* Realistic projection of shadows from dynamic light sources, casting shadows from every element of geometry.
[SkyFallen]***The game's working title was Blood Magic.
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The Chosen  Meridian4 (Rebelmind)2006a2006 by ?, possibly only in Poland
[code]2007-10[/code] by Meridian4***[b]Minimum:[/b]
* Windows 98, ME, 2000, XP or Vista
* Pentium III 1.4 GHz CPU
* 384 MB RAM
* 64 MB VRAM
* 600 MB free HD space
* 4x CD-ROM drive

[b]Recommended:[/b]
* Pentium IV 2 GHz CPU
* 128MB VRAM
* 512 MB RAM***The powerful Sorcerer Marcus Dominus Ingens became immortal after unravelling the mystery of the Philosopher's Stone. His pride and hunger for power made him eliminate all alchemists who's skills and knowledge equaled his. Now he keeps their souls in Golden Tanks and uses them for his evil purposes and controling infernal forces. Whole armies of demons and devils are at his command. In order to take control over the world, however, he'd have to destroy the God's Envoy, who resides at the Equilibrium Place -- the eternal throne -- to which every 200 years comes the being who has the great power of doing good. The God's Envoy is deep meditative state and cannot directly intervene in the situation on Earth.

Marcus is aware that he is too weak to destroy the God's Envoy, so he sets free hordes of infernal monsters in order to harvesr human souls and later keep them in Golden Tanks. Each new soul makes Marcus more powerful, while the God's Envoy becomes weaker and weaker. And then one day... For many years the Mystery Guards Fraternities have trained Hunters to fight the evil. Hard-bitten, well trained in magic and alchemy, they traversed the world fighting against the powers of darkness. Now, their Fraternities need them back to face the whole army of infernal beasts. The life of God's Envoy and the world order are at stake.The best of the best Frater Simon, Elena and Tong Wong prepare to save the Earth ready to risk their lives in the fight against Marcus.
[Rebelmind]
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Gene Troopers  Playlogic (Cauldron)2006c labelimageminimize
Rogue Trooper Eidos (Rebellion)2006cd[b]widescreen[/b] - reduces vertical visibility as the image is stretched to the widescreen display
[b]doding[/b] - oddly labelled as jump in control configuration.***DESCRIPTION

A genetically engineered squad of super soldiers, designed to fight in the poisoned battlefields of the future, are betrayed by their superiors.

One soldier survives and carries the minds and expertise of his murdered squad mates, electronically embedded in his rifle, helmet and backpack.

Together they are a one-man army, with a simple mission... revenge

FEATURES

* Intense 3rd person action - on the future war battlefields of Nu Earth
* Carries the digitised personalities of three fellow G.I.s - preserved on Biochips in his helmet (Helm), gun (Gunnar) and backpack (Bagman).
* Use the environment to your advantage - conform to terrain, use it as cover
* Sophisticated enemy AI - will learn your tactics and team up to take you down
* Surprise your enemy - with stealth and dramatic killmoves at close range
* Experience exhilarating combat - journeys on Nu Earth military vehicles
* Story-driven campaign mode - in addition to intense split-screen and online multiplayer action
[Rebellion]
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Titan Quest  THQ (Iron Lore Entertainment)2006a[b]premade protagonist[/b] - besides being able to choose your gender (which only affects what you look like), you have absolutely no choice who your character is, later you get to choose which class to progress, though.
[b]adv-static[/b] - does not occur when the character gains a generic level, but when they assign a point to class (mastery) level. Same points are used to unlock and increase the power of your class abilities, but a large number needs to be dedicated to unlocking class levels as well. Regular levels only give points to distribute: 2 for attributes, 4 for classes.
[b]seamless world[/b] - there are a number of breaks, mostly when player goes on a sea voyage to reach another distant region. Otherwise, the world is massive.
[b]sauroids[/b] - there's humanoid crocodiles/alligators, dinosaur-like ice raptors, and the centauroid mini-dragon things.
[b]china[/b] - although never named thus (called the Orient instead), the map shows clearly the eastern side of mainland China with the island of Taiwan to the east and Hainan to the south and some other recognizable elements.

[b]req-swapfile[/b] - can be disabled by adding line [code]`skipCompatibilityChecks = true´[/code] to file [code]`Documents/My Games/Titan Quest/Settings/Options.txt´[/code].

--- averted
historically inaccurate - although Sparta was established in 11th century BCE and the Yellow Emperor reigned in around 27th century BCE, the Yellow Emperor apparently has waned to myth, people doubting his existence, so he's likely some form of an immortal within the setting though this is not elaborated.***From the co-creator of Age of Empires, Brian Sullivan, comes an all-new action role-playing game set in the mythical worlds of ancient Greece and Egypt. Amazing visuals and fast-action gameplay deliver a true cinematic gaming experience. Lush ancient world settings crafted in near-photo realistic detail provide the player with an extraordinary canvas on which to set forth on an epic quest of the ultimate good versus evil. The Titans, gods before the gods, have escaped from their eternal prison to wreak havoc on the world. In this titanic struggle between old and new gods it is the heroes of humankind who will ultimately determine the fate of all existence. The player quests throughout the ancient world in a race to uncover the secrets needed to once again imprison these ancient gods. Journeying to fabled locations such as the Parthenon, the maze at Knossos, the Great Pyramids, and the Hanging Gardens of Babylon, the player will have to overcome terrifying monsters and mythical beasts. A flexible class system allows almost limitless ways for the player to develop their character. Skills can be customized in many ways, and never become obsolete. With addictive, fast action gameplay and tons of unique loot, epic gaming has never been so good. Brave the trials of Titan Quest alone or bring a group of friends to share the glory while playing through the thrilling story-driven campaign.

* Epic adventuring in the ancient world
* Stunning 3D graphics, with an amazing level of detail and realism
* Addictive, fast-action gameplay
* Custom, definable character classes and modifiable skills
* Streaming, seamless world
* Over a thousand pieces of unique and legendary equipment
[THQ]
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Bad Day L.A.  Enlight;Akella;Lexicon Entertainment (Enlight)2006dYou're a homeless bum who's trying to survive near apocalyptic evens in Los Angeles while "helping" those in need. labelimageminimize
Mage Knight: Apocalypse Namco Bandai Games (InterServ International)2006dLatest version: 1.02 (as of ?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.8 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 6800 GT or Radeon 8500 LE GPU

[b]Recommended:[/b]
* 2.4 GHz Pentium IV CPU
* 768 MB RAM
* 256 MB VRAM***Comes on 6 CDs.
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Gothic 3  JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes)2006dAlso published by Game Factory Interactive (GFI) in Russia.***THE STORY

Players saved their home island Khorinis from the forces of evil in [[gameid:47040 Gothic]] and [[gameid:102172 Gothic 2]]. Now it is time to travel to the realms of the mainland, where invading Orcs have enslaved the human kingdom. There are only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and in the southern desert of Varrant, and a handful of rebels hiding in the mountainous forests of the Middle Realm. Players can choose to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves their own ends. Every decision made will have an impact on the game world and tip the balance of power. There is no simple linear story in Gothic 3 - every game will be different and unique, with the player ultimately deciding the fate of humankind.

FEATURES

* Huge free-roaming, hand-crafted world with no loading times once you are in the game
* All new combat system that allows unprecedented control over melee attacks
* Clear, non-linear objectives within the main story allow the player to influence the outcome of the narrative
* Living world where the player's interactions with characters have a dramatic impact on gameplay
* Engrossing storyline driven by the player's choices
* Countless side-quests for the player to explore
* More than 50 different monsters and dozens of human enemies
* A host of powerful spells and a huge variety of weapons
* Advanced and complex human behavior AI for hundreds of individual characters, all featuring high quality audio dialogues
* Unique class-free character development -- the absence of rigid character classes means players can choose to train their character with a wide variety of military and magical powers
* Soundtrack by the Bochum Symphony Orchestra, a world class orchestra from Bochum, Germany
[Aspyr]
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Heroes of Annihilated Empires  GSC World Publishing;Techland (GSC Game World)2006aHeroes of Annihilated Empires - is a fantasy-based game from GSC Game World in the genre of RTS vs RPG for PC. 4 unique races awaits for the heroes, who want to fight in an Epic scale battles!***
[100]***
[12]***IT 2006-10-13 by GSC World Publishing (lang: ?)
?? 2006-11-17 by GSC Game World
INT 2006-11-22 by GSC Game World, on Steam (lang: eng, fre, ger, rus)
PL 2006-11-22 by Techland (lang: pol)
NA 2006-11-22 by GSC World Publishing (lang: eng, ...?)
JP 2006-12-22 by GSC World Publishing (lang: ?)***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM
* 128 MB VRAM
* 2.5 GB free HD space***[b]Factions:[/b]
- Elves of Atlans
- The Undead
- Dwarf mechanists
- Cryo race
- Sols

The others should be fairly clear what they are but Cryo race has "Father Frost" theme while Sols have Egyptian theme.***[b]2.5d[/b] — the environments are polygon meshes, but most if not all characters and creatures are pre-rendered sprites. Noticeable when rotating the camera slowly and when changing the camera pitch.
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Ardentryst  Project Ardentryst2007bOnline play is mentioned in the game, but this seems to refer to only online ranking. labelimageminimize
Requiem Online  Gravity Interactive2007d[code]레퀴엠 온라인[/code] literally reads [code]rekwiem onrain[/code] which is transliteration of English "requiem online".***[b]Playable races:[/b]
* Turan
* Bartuk
* Kruxena
* Xenoa***The players control Temperions, some sort of super soldiers created by the Ioxenic Organization. They are at the very least biologically modified versions of the regular races encountered, possibly even cybernetically enhanced but the latter part is not very clearly stated (and may possibly hold true only to Kruxena characters).

As the players progress through the game, they may introduce DNA modifications to their characters through the Ioxenic DNA manager NPCs. These are mostly just improvements to how your skills work (usually increasing efficiency or duration).***SK 2007-??-??
NA 2008-06-19 Bloodymare – also first English/NA release
?? 2009-09-25 Memento Mori***[b]widescreen[/b] - this bugs in the character selection screen a bit (at least in v12.82.3 it did) by using wrong aspect ratio (4:3 instead of whatever you chose) for the projection matrix, but otherwise works splendidly.***[b]Minimum:[/b]
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM

[b]Recommended:[/b]
* 1 GB RAM
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Zombie Shooter Sigma Team2007a[b]save points[/b] - between levels when [i]entering[/i] the upgrade/shop screen.***Latest version: 1.2 (as of 2009?)***[b]Minimum:[/b]
* 800 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM

[b]Recommended:[/b]
* 1.2 GHz Pentium IV CPU
* 256 MB RAM
* 64 MB VRAM
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Alien Shooter: Vengeance  cdv Software Entertainment;1C Company;Strategy First (Sigma Team)2007a[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.7 GHz CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce2 or Radeon 8500 GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5700 or Radeon 9600 GPU***[b]activation limit[/b] - only applies to Strategy First's release, where you can activate the game only twice on separate hardware configurations.
[b]21st century[/b] - in-game the date is stated to be June 2030.***1C will publish the game on 26th October 2007
Strategy First published the game on 2007-10-18***For the first half of the 21st century, the war on terror became a global phenomena as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the pressure from public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their outlooks, weapons, and tactics to combat people who were willing to die for their cause.

By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.

As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.

It didn't.
[Sigma Team]
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Lord of the Rings Online  Turbine;Midway Games;Codemasters (Turbine)2007dUn mal plagio del WoW, y encima plagado de errores.
De nada sirve usar un mundo interesante si el juego no está a la altura.

3 de 10***Made free-to-play on 2010-09-06.

Subscription is possible. For differences between free and subscription, see here: [url]http://www.lotro.com/free.php[/url]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 7 GB HD space
* 56 kbps internet connection

[b]Recommended:[/b]
* 2.8 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 10 GB HD space
* Broadband internet connection***A persistent world RPG with thousands of players. Based on the works of J.R.R. Tolkien and set in 'The 4th Age'. The developers have endeavored to portray Tolkien world as accurately as possible even to the point of implementing permanent death. However NPC and monster will almost never kill a player and player killers will suffer great consequences. Choice of race determines where a player starts in the game. Though not to full scale, the game world is huge and has countless dangers in between settlements. Races will be likely remain separated except for certain communities between them and rare fellowships that travel great distances, like the books.

Vivendi Universal Games and Turbin were developing Middle Earth Online for Sierra On-Line. Vivendi left the project. Sierra On-Line formed their Yosemite Entertainment division and transfered all their experienced artists to it. Sierra then had Yosemite Entertainment fire all its employees. Codemasters hired nearly all of Yosemite Entertainment's former employees. Turbin made a deal with Midway and Codemasters to publish this game. And finally, the name was changed.
[Zerothis]
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Portal Valve2007cTodavía recuerdo cuando compré la Orange Box: el plan era pasarse los episodios del Half-Life y después probar, por este orden, el nuevo Team Fortress y ese juego sorpresa llamado Portal.

Acabó siendo al revés, este juego (especialmente permanente en las sienes su última cámara de pruebas y los créditos) legendario desde entonces permanece como un favorito, sólo opacado por su aún mejor sucesor.

Y esa voz semihumana tan cariñosa es una de los mejores voces de la historia de los videojuegos, probablemente sólo superada en grimilla por The Master de la saga Fallout.

En definitiva, devolvió a la luz a los juegos de puzzle y lo demás es historia.

También puede ser visto como entrar en las oficinas de Apple después de que Siri se rebele

9 de 10***[b]undefined elements[/b] - portal creation and especially gameplay based on them (especially the kind in which you must relocate portals midflight).***Aperture Science is part of the Half-Life universe (I think it was mentioned in Episode Two), making this a sort of spin-off from the regular Gordon Freeman alien overlord fighting action. Black Mesa is also mentioned at least twice in Portal itself, as competing research contractor in some presentations and by passing in the ending song.***The game's extremely short (roughly 2 hours for me with initial performance problems, few crashes and several deaths included) but the ending is strangely "rewarding" with the "Still Alive" song sung by GLaDOS.***Portal is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.

The game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment; similar to how Half-Life 2's Gravity Gun innovated new ways to leverage an object in any given situation.

Players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space.

Portal is coming in the Fall of 2007 as part of The Orange Box, which also includes Team Fortress 2 and Half-Life 2: Episode Two. The Orange Box will be available for the PC, as well as the Xbox 360 and Playstation 3 console systems.
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Avencast: Rise of the Mage Lighthouse Interactive;Stardock (ClockStone Software)2007dAlthough one of the magic disciplines available in the game is called blood magic, it's not suitable for the [gametag=bloodmagic]blood magic[/gametag] tag, as it seems to be completely unrelated type of magic.***Un RPG normal, sin nada que destacar.

Mediocre.

4 de 10***Latest version: 1.04[a] (as of 2008-07-25?)***US+CA 2007-11 (first week)
UK 2007-11-02
DE 2007-11-16

Scandinavia 2007-11
Southern Europe Q1 2008***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.2 GHz CPU or equivalent
* 512 MB RAM (1 GB for Vista)
* GeForce FX 5700 or Radeon 9700
* 4.4 GB free HD space***"Avencast combines the sense of adventure and character development found in RPGs with fast-paced action in the vein of classic beat 'em ups, all set in a world where magic truly rules the day."

Key Features

* Challenging game play: Keyboard-and-mouse-based controls that enable skilful and dexterity-based special moves and combos
* 60 different combat moves and magic spells from three categories in two magic skill trees.
* More than 40 unique 3d models of monsters and characters
* A multitude of different enemies with a great variety of skills and strategies
* Equip your character with more than 120 unique items including magic weapons and armours
* Detailed, charming 3d graphics and special effects
* Atmospheric moods through real-time soft shadows
* Intriguing storyline in 3 Chapters
* Multifaceted game play through riddles and quests that demand brain and dexterity
* 360° free camera control without annoying auto adjustment
[ClockStone Software]
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Jericho  CodeMasters (MercurySteam Entertainment)2007cUS 2007-10-23, published by Codemasters
EU 2007-10-23, published by Codemasters
INT 2007-10-26, published by ?, distribted by Steam***Minimum requirements:
* Windows XP or Vista
* Pentium 2.4 GHz or Athlon XP 2400+
* 1 GB RAM
* GeForce 6600 or Radeon X1600
* 4.5 GB Hard Drive Space
* 2x DVD-ROM Drive

Recommended:
* Intel Core 2 Duo or Athlon 64 X2
* GeForce 8800 or Radeon X1950
* Creative Sound Blaster X-Fi Sound Card

Supported GPUs:
ATI Radeon X1600, X1800, X1900, X1950, HD2900.
NVIDIA GeForce 6600, 6800, 7100, 7300, 7600, 7800, 7900, 7950, 8800.

Not compatible with all integrated sound/graphics solutions (including laptops).***Clive Barker's Jericho is a terrifying squad-based horror FPS game based on an original concept and story by legendary horror writer and filmmaker Clive Barker, the creator of Hellraiser . An ancient evil has broken through into our world and is threatening to spread its taint across the whole of the earth unless it's stopped. At ground zero lies the Middle Eastern city of Al-Khali, a modern city built atop the ancient ruins of a dozen previous conquerors. Clive Barker's Jericho delivers an overload of sensory horror. Players journey through hellish locations and slices of time combating gruesome and twisted enemies. A squad-based horror First Person Shooter, the Jericho of the title refers to the Jericho Team, a seven-man strike force that protects government interests from paranormal threats. Trained in both conventional warfare and the arcane arts, each Jericho Team member is an expert in different para-psychological disciplines, including telekinesis, pyromancy, blood magic and exorcism.

Game features:

* All-action first-person shooter combined with darkest horror from the twisted mind of horror legend Clive Barker
* Modern weapons & paranormal powers
* Switch between & play all six squad members
* Direct your squad as they watch your back & follow your orders
* Squad first person shooter mechanics deliver tactical action
* Each character has unique paranormal abilities
* Abilities can be combined to create new powers
* The game takes place in Al-Khali, a city formed over 6 different eras and ruled by evil
[Codemasters]***Teaser vids at Youtube:
http://www.youtube.com/strangeexperiments

Demo:
http://www.codemasters.co.uk/downloads/index.php?downloadid=31238
http://www.fileshack.com/file.x/11164/
http://www.3dgamers.com/dlselect/games/jericho/clivebarkersjericho_demo.exe.html

Other:
http://www.codemasters.co.uk/jericho/community/downloads.php
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Escape from Paradise City  TopWare Interactive;cdv Software Entertainment USA;Ascaron Entertainment (Sirius Games)2007aEAN-13: [code]3512289011877[/code]
... 1 DVD; uses SolidShield copy protection***Latest version: 1.0.0.1 (as of ?)***IGN lists Gangland: Paradise City as an unofficial title for this game.***Minimum requirements:
* Windows 2000, XP or Vista
* Pentium4 2 GHz or Athlon XP 2000+
* GeForce4 Ti or Radeon 8500 with 64 MB VRAM
* 512 MB RAM
* 1.5 GB free HD space

Recommended:
* Pentium4 2.5 GHz or Athlon XP 2500+ or Dual Core 1.4 GHz (per core)
* GeForce 6600 or Radeon 9800 with 128 MB VRAM
* 1 GB RAM***Story
NSA Headquarters 2009. A powerful organization called the "Aeternitas", latin for immortality, has infiltrated the governments and economical systems in the 8 most powerful countries in the world. Their objective: World domination. Numerous attempts have been made to infiltrate the Aeternitas - all have failed. Intel reports that one of the top leaders of the Aeternitas resides somewhere in Paradise City and the NSA now sends their best agents to the city. You are the NSA agent and your order is to infiltrate the Aeternitas and to locate and apprehend the leader. A man known solely as "P". Rumours of strange powers among the leaders of Aeternitas have surfaced. This has not been confirmed by the NSA...

Singleplayer
Play as NSA Agent Mia Xiang, Streetfighter Jack Slater or Business Tycoon Boris Chekov. Experience unique character-building elements, skill based combat and the feeling of ruling an entire city!

Setting
The metropol of Paradise City – A.D. 2009

Gameplay Feature List
• Rise to power in a city where you must be both a talented businessman and a strong fighter.
• Skill based RPG/RTS in contemporary big city setting
• Expand your empire by taking over the city
• Drain neighborhoods for resources
• Challenge your friends in different multiplayer modes
• Living and breathing 3D city

Technical Feature List
• Higher Dynamic Range lightning and auto exposure
• Dynamic lights and shadows including actual influence on gameplay
• Detailed normal mapped characters
• 3D & Surround Sound with advanced filtering.
• Multiplayer support for LAN and internet, dedicated servers
• Portable design by system encapsulation and the use of APIs like OpenGL 2.0 and FMOD Ex.
• Save / Load system for resuming games at arbitrary positions.
• Realistic bullet/visibility tracing in combat.
• Living, breathing city - people and vehicles in the streets
• Advanced, scriptable behavior system.
• Weather system handling rain, snow etc.
• Complex character skill system with more than 50 unique skills.
[Sirius Games]
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TimeShift Vivendi Games;Activision (Saber Interactive)2007c2009-07-23 on Steam, by Activision (lang: eng)***[b]Overview:[/b]
Dr. Aiden Krone is a former professor of Applied Physics at MIT, notorious for his unrivaled brilliance and obsession with Thermodynamics, Advanced Propulsion, and Quantum Electrodynamics (QED). Despite his increasing tendencies to demand control and secrecy, he became the Founder and Lead Physicist of a classified Time Travel research program.

Over a decade later, Krone's program had successfully developed the world's first time-travelling suit technology. However, as the program's equally secretive decsision-makers demanded this technology be adapted for military applications, Krone's feelings of self-entitlement and anger grew. He secretly desired a new existence, a new world where his scientific endeavors could be shaped and experienced without outside interference.

The combination of Krone's mind and his suit technology gave him the ability to create and control another existence - an existence where a man of science could finally operate without restrictions and do so within a place where science itself was properly respected regardless of the effects on humanity.

It is now up to you to trace Krone's last known appearances and stop his tyrannical rule over Alpha District. In a twisted world where scientific accomplishments reign, its up to you to don the Beta Suit and Master Time to Become the Ultimate Weapon.

[b]Features:[/b]
* Harness time as the Ultimate Weapon: Slow, stop and reverse the flow of time to destroy your enemies
* Unleash a powerful arsenal of weapons and vehicles in 24 combat missions
* Up to 16-player multiplayer, featuring the use of time grenades in 14 different maps, allowing for unique style of stop, slow and reversal of time
* Completely customize your multiplayer experience with 40 different features to fit your style of gameplay
[Saber Interactive]***Latest version: 1.2 (as of ?)
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Call of Duty 4: Modern Warfare  Activision (Infinity Ward)2007c[b]Mininum requirements:[/b]
* Window XP or Vista
* Pentium 4 2.4 GHz or Athlon 64 2800+ or any 1.8 Ghz dual core CPU
* 512 MB RAM (768 MB for Vista)
* Geforce 6600 or Radeon 9800 Pro

[b]Recommended:[/b]
* 2.4 GHz dual core or better
* 1024 MB RAM (2048 MB for Vista)
* Shader Model 3.0 support
* GeForce 7800 or Radeon X1800
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Gears of War  Microsoft Game Studios (Epic Games;People Can Fly)2007dLatest version: patch 3 (as of ?)***[b]Minimum:[/b]
* Windows XP or Vista
* Intel 2.4 GHz or AMD 2.0 GHz CPU
* 1 GB RAM
* 12 GB free HD space
* GeForce 6600 or ATI X700
* Broadband Internet connection and Games for Windows LIVE Silver Membership (included)

The Windows LIVE membership and internet connection are required even for singleplayer, though only for saving progress.***Apparently there'll be added content in the Windows port of GoW, some are mentioned in the [url=http://gameplanets.blogspot.com/2007/07/e3-gears-of-war-live-demonstration.html]GoW demonstration video[/url].
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Kane & Lynch: Dead Men Eidos Interactive (IO Interactive)2007dMinimum:
* Windows XP or Vista
* Pentium III 2 GHz or Athlon XP 2000+ CPU
* 1 GB RAM
* 128 MB VRAM
* 8 GB free HD space

Recommended:
* Pentium IV 3 GHz or Athlon 64 3000+  CPU
* 2 GB RAM
* 256 MB VRAM
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BlackSite  Midway (Midway Studios Austin)2007cProduct code (EAN-13?): [code]031719500703[/code]***[b]gameplayinn[/b] - squad morale in a shooter.***Latest version: 1.2 (as of ?)***Minimum requirements:
* Windows XP or Vista
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* 15 GB free HD space***Modern day fears come to life in a familiar, yet extraordinary setting: A small American town swarming with alien life. The government is desperate, struggling to contain secrets so terrible they can no longer be kept. Everything hinges on the actions of Aeran Pierce, a former Special Forces assassin thrown into one of the most explosive moments of American history.

Features:

* A living, breathing squad - Lead well and your Special Forces squad will rally in battle. Waver and their morale will sink, affecting their tactics and their will to fight.
* One-button squad commands - Armed with the ability to issue squad commands using the press of a single button, you have the power, authority and duty to issue orders to your troop that include variety of complex tasks, such as planting C-4, sniping an enemy from long range, or taking control of vehicles or weapons left behind by the wounded.
* Online multiplayer modes - Play with a friend through the story, co-operatively. Competitive play includes a variety of traditional online modes, such as "Deathmatch", "Team Deathmatch" and "Capture-the-Flag", as well as all-new unique multiplayer modes, such as "Human vs. Reborn" and "Siege".
* Drive, shoot & ride - Drive the latest military vehicles or take position in the gunner's chair in daring, low-level helicopter raids. Commandeer civilian cars, trucks and ATV's as you move through the streets of US cities.
[Midway]
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Crysis  EA Partners (Crytek)2007cd4El heredero espiritual del Far Cry, te presenta como un soldado todopoderoso que de golpe se ve en una situación complicada por una fuerza de carácter desconocido.
El uso de poderes hace que el juego funciona de una forma muy similar a las habilidades de un juego de rol (sobretodo porque al usarlos hay que pensar no sólo en sus ventajas sino en las desventajas eventuales), sólo que en vez de gastar maná gastas energía y no presenta especialización más allá de los módulos del arma.

8 de 10***Tagline/Slogan: Adapt, Engage, Survive.***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.8 GHz single-core CPU (3.2 GHz for Vista)
* 1 GB RAM (1.5 GB for Vista)
* 256 MB VRAM
* 12 GB free HD space
* 512 kbps internet connection for multiplayer

[b]Recommended:[/b]
* 2.2 GHz multi-core CPU
* 2 GB RAM
* GeForce 8800 GTS or equivalent***Earth, 2019: On a remote island, an US science team makes a frightening discovery. The North Korean Government quickly seals off the island chain. Contact with the science team is lost. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation and report back to the Pentagon. Amid rising tensions between the US and North Koreans, a massive, 2km high alien ship is revealed in the middle of the island. The ship generates an immense force sphere, freezing a vast portion of the island and drastically altering the global weather system.

The newly formed alliance fights epic battles against the marauding Aliens. With hope rapidly fading, the player must fight through lush tropical jungle, harsh frozen landscapes, and finally into the heart of the alien ship itself for the ultimate Zero G encounter with the aliens.

Features

* An immersive story that puts you the player in the pivotal role to repel an alien invasion and save mankind.
* A unique three-act structure that forces the player to use real-time armor and weapons customization to adapt to an ever changing dynamic world.
* Encounter a compelling, frightening and totally original alien species that uses its senses intelligently and work in combination with each other to present players with the most challenging opponents yet in an FPS.
* Enemy and ally AI utilize real-world military tactics.
* Take control of a wide variety of land, sea and air vehicles including trucks, tanks, boats and helicopters.
* Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados pose a real and an ever-present danger.
* 32-player Multiplayer with real-time armor and weapons customization and an all new mode that combines player modification and tactical objectives.
* Emergent gameplay; actions taken in the game affect future outcomes giving each player a unique experience.
* Highly robust and easy to use mod toolset allow players to create their own expansive levels with game modes for both multiplayer and single player.
* The most realistic environments, spectacular special effects, physics game engine, lighting system and enemy Al through [[tag:cryengine CryENGINE 2]].
[Games for Windows]***Crysis is a next-generation PC first-person shooter from Crytek, the award-winning developers of Far Cry. A stunning technical achievement, Crysis combines incredible visuals, cunning gameplay and an epic story that challenges gamers to adapt to survive.

Global tensions have reached boiling point as the U.S. and North Korea square off in the South China Sea. At stake: a mysterious artifact uncovered by a team of U.S. archeologists.

The North Korean government quickly seizes the area, prompting the U.S. to dispatch an elite team of Delta Force operatives on a rescue mission. During the siege the true nature of the artifact quickly emerges, pointing to the existence of an alien presence on Earth, and ultimately the trigger for a massive-scale alien invasion.

The battle to save Earth begins as the aliens' flash freeze the tropics into a ghostly-white frozen landscape.

As gamers take up arms against the aliens, they will be outfitted with customisable weapons and a high tech nano-suit, allowing them to adapt their tactics and abilities to a hostile, ever-changing environment and a mysterious enemy.

Powered by CryENGINE 2 , Crysis delivers the ultimate DX10 gaming experience for the PC, including unparalleled graphics, special effects and artificial intelligence. The game is also scaleable to deliver a breath-taking FPS experience for older DX9 PCs.

Crysis Key features

• Adapt to Survive - An epic story thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from newly frozen jungle to zero-gravity alien environments.
• Suit Up - A high-tech nano-suit allows gamers to augment their abilities in real time on the battlefield. Players can choose to enhance their speed, strength, armor and cloaking abilities to approach situations in creative tactical ways.
• Customisable Weaponry - A huge arsenal of modular weaponry gives gamers unprecedented control over their play style. Blow the opposition away with experimental weapons like the TAC launcher, discover alien technology and utlise custom ammunition from incendiary-tipped rounds to tactical munitions that can silently put foes to sleep.
• Veni Vidi Vici - Lifelike enemy AI challenges players to assess a situation and approach it strategically. It isn't about having the fastest trigger finger – players are challenged to be proactive in the fight, not reactive.
• Zero-G Gameplay - Battle a horrifying alien species in a true Zero-gravity environment, where physics change everything as players must adapt to moving in Zero-G and contending with the recoil from their weapons and more.
• Next-Generation Graphics - Built from the ground up using Crytek's proprietary CryENGINE 2 , Crysis' visuals define "state of the art," with full DX10 support and scalable options to deliver solid performance on older machines.
• Open, Physicalised World - Choose your own path through the open world of Crysis, destroying obstacles, driving vehicles from VTOL's to boats and using the environment itself against your enemies.
• Bring It Online - Full-featured multiplayer for up to 32 players with real-time armor and weapons customisation. For a pure adrenaline fix hit the Instant Action button, or prepare yourself for the all-new multiplayer PowerStruggle mode that combines economy and vehicle warfare, alien technology and ranking, all wrapped in a strategic objective-based experience.
[Electronic Arts]
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Eschalon: Book I Basilisk Games2007ak[spoiler=Level progress;Hide]2: 1k total XP
3: 2k (+1k XP)
4: 3.5k (+1.5k)
5: 5k (+1.5k)
6: 7k (+2k)
7: 11k (+4k)
8: 15k (+4k)
9: 20k (+5k)
10: 30k (+10k)
Any subsequent levels take 10k XP (verified up to lvl 17)[/spoiler]***Latest version: 1.06 (as of 2010-09-02)

Version history:
* 1.05 (2009-01-19)***Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who you are. It features a tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Hundreds of items and dozens of creatures await your discovery in this classically inspired RPG.

* A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another "action RPG".
* Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
* Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character's every action throughout the game. The game world does not scale or adjust itself to match anyone's play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
* Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want...make it fast and furious, or analyze every option for maximum advantage.
* A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don't...it's up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
* An epic adventure that you must face alone...a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima , Might & Magic , and Wizardry
[?]***[spoiler=Show trailer;Hide...][media=youtube]FqSkCka_Ijg[/media][/spoiler]***The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear.

Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card.
[Zerothis]
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X-Blades  SouthPeak Games;1C Company;Topware Interactive (Gaijin Entertainment)2007dUn hack'n'slash ordinario, de estética muy pintoresca.

Como virtud está un tutorial directo y sin rodeos y una acción sin QTM absurdos.

Por lo demás no destaca en nada, enseñar cacha no es lo que hace un videojuego entretenido.

Mediocre.

3 de 10***2007-11-23 Russian release
2009-02-10 English (US/AU?) release
2009-02-20 English (?) release
2009-02-28 English (?) release
2009-04-30 on Steam, by Topware Interactive (lang: eng, fre, spa, ita, ger)***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* Pentium IV 1.5 GHz CPU or equivalent;
* 256 MB RAM
* 128 MB VRAM
* Radeon 9600 or GeForce 6600 GPU
* 5 GB free HD space

[b]Recommended:[/b]
* Pentium IV 3 GHz CPU or equivalent;
* 1 GB RAM
* 256 MB VRAM
* Radeon X1800 or GeForce 7600 GPU
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