showing 26 games

namepublisher(developer)year arrow_downwarddescription
Thief: The Dark Project  Eidos (Looking Glass Studios)1998[b]Working title: The Dark Project
Original project title: Dark Camelot[/b]***[b]sentient artefact[/b] - The Eye
[b]gameplayinn[/b] - first person stealth; possibly started the whole stealth game rage.***To call Thief a first-person shooter is to strip away what the game brought to the gaming scene. Set in a magical medieval city, the player is a thief, with the ability to become almost invisible in shadows. And here is where 'first-person sneaker' became it's own genre.

Emphasizing strategy and stealth over raw killing ability, the game brought a new idea to first-person shooters. Sure, the sword and bow are necessary, but the blackjack, and avoiding combat, are even more effective.

Well designed cut scenes, incredible graphics, unmatchable atmosphere, etc etc all meant that Thief was a superb game.
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Thief Gold  Eidos (Looking Glass Studios)1999Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death!

Key Features:
* Pioneering stealth based gameplay brings a new dimension to first person action.
* Thief™ Gold includes Thief™ The Dark Project (12 huge missions with multiple environments) and the Gold update (3 new campaign missions which deepen the plot and add five new types of enemies)
* Advanced enemies can see, hear, speak, and sound alarms.
* Your arsenal includes: blackjack, sword, fire arrows, water arrows, rope arrows and more
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Thief II: The Metal Age  Eidos (Looking Glass Studios)2000This was the most disappointing part of the Thief trilogy for me. The emphasis on steampunk-ish environment and all those steamgolems took the feel of it away. Still, it has the same playability as the other Thief games except for the theme change so gameplay wise it has the same level of excellence with some minor improvement.***A sequel to Thief: The Dark Project. Without introducing any drastic advances in terms of gameplay, there were many small improvements, both graphically and in terms of level design, etc. Another fantastic offering. labelimageminimize
Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
[53]
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Mafia Gathering of Developers;Take 2 Interactive (Illusion Softworks)2002This third-person 3-D action game takes place in a fictional city named Lost Heaven - a cross between New York and Chicago - and is about the daily life of a gangster from the '30s. More than 60 vehicles are available to drive through the 12 miles of environment; stop your car and get out whenever and wherever your want. Use weapons such as a Tommy gun, a Smith & Wesson model 27 Magnum, a pump-action shotgun, a baseball bat, or Molotov cocktails.***Mafia brings the 1930's underworld to life in this 3rd person 3D action game. Rise from the lowly but well-dressed footsoldier to the envied and feared Made Man in an era of big bands, zoot suits and Model T's. Take on the role of a hitman, enforcer, getaway driver and more in your struggle for respect, money and power within the Salieri Family. labelimagesubject
Divine Divinity  cdv Software Entertainment;Hit Interactive (Larian Studios)2002Welcome to the world of Divine Divinity Warrior, Wizard or Survivor? Which fate is yours? It's your decision, one that will influence the gameplay of Divine Divinity - action RPG or classical RPG! In any case, you are the chosen one according to prophecy. As such, only you are able to save the legendary land of Rovellon from submission under the Lord of Chaos. But before you take on the fight against Evil you have to be discovered and blessed as the Divine Savior. And always remember one thing wherever you go: Caution is vital! The apostate magicians must not get hold of you - whatever happens! Which fate will be your first choice? Warrior, Wizard or Survivor?***2009-10-29 on GoG, by Larian Studios (lang: eng)***The game supports rendering through Glide, Direct3D, DirectDraw and software.

Although you can choose your gender in the game, there come small variations in the character classes with it.
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Gothic 2  JoWood Productions (Piranha Bytes)2002You have torn down the magical barrier and released the prisoners of the Mine Valley. Now the former criminals of the forests and mountains are causing trouble around the capital of Khorinis. The town militia is powerless due to their low amount of force–outside of the town, everyone is helpless against the attacks of the bandits.***Re-released together with the Night of the Raven expansion on 2005-11-29 as [i]Gothic 2 Gold Edition[/i]. labelimagesubject
Gothic 2: The Night of the Raven  JoWooD Productions (Piranha Bytes)2003"When you're in need of something and don't know where to find it, go to Khorinis. There you can surely buy it." -- Saying (author unknown) The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison.
One brave man managed to burst the bonds of imprisonment. Following his own call to freedom, he ventured deep into the subterranean temples. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. Spurred by the hatred of men long-suppressed, the prisoners streamed trough the only pass to freedom.
No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough forces against the onrush. After numerous bloody clashes, many captives escaped and found safety in the woods or rugged mountains of the surrounding countryside.
The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyze the whole town. Angered by the militia's inability to protect their farms, some of the farmers formed an alliance with the refugees, no longer willing to pay allegiance to the king.
Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously. The militia's might ends at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war.
But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering the deathblow to humanity, and no one can stop it.
No one?***Adds one more area to the game as well as re-balances the gameplay otherwise. Pretty much like a huge patch.***English version was released as part of the Gothic 2 Gold combined re-release (2005-11-29), never sold in English separately.
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Thief: Deadly Shadows  Eidos (Ion Storm)2004You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.

* Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
* Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
* An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
* Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
* Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.***[b]Minimum requirements:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 256 MB RAM
* 3 GB free HD space***This latest Thief game dumps the Dark Engine and instead uses the Unreal Warfare engine with dynamic, Splinter Cell-style shadows.
[Garrett]
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Thief 2X: Shadows of the Metal Age Dark Engineering Guild2005On May 25th, 2000, Looking Glass Studios closed its doors. The makers of intelligent first-person, story-driven games would no longer give us such immersive and harrowing experiences as we found in System Shock and Thief.

Shortly thereafter, a group of designers, artists, writers, and audio talents joined to form TTLG's Dark Engineering Guild. If LGS wasn't going to make another Thief game, someone else would have to...

ION Storm (Austin), under the watchful eye of Warren Spector, has since begun production on Thief 3 (Thief: Deadly Shadows) and released it on May 26th, 2004.

Now with its own story to tell, the Dark Engineering Guild has remained hard at work on T2X: Shadows of the Metal Age...

Based on the critically-acclaimed Thief series, T2X is an unofficial expansion building on the technology that made Thief 2 a classic with critics and fans alike. More than 60 artists, designers, writers and programmers from the gaming community have contributed their talents to realize a fresh new Thief experience.

- Thirteen full-length missions take the action through city streets and rooftops, ancient tombs, hotels, museums, cathedrals and more in a gripping tale of vengeance and deception

- Ten new weapons and tools provide the means to evade, outwit, and out-fight your opponents, as well as bringing unprecedented levels of emergent gameplay to the Thief series

- Hundreds of new models, textures and sounds: 3000 lines of new dialogue

- Four beautifully-rendered cutscenes and twelve new briefings in the original Thief style

- A new main character with a fluid, immersive narrative that grips the player until the last scene

Additional Notes

Although T2X is loader-independent, it is still necessary to have a fully-installed, patched version of Thief 2 in order to run it.
[Dark Engineering Guild]***Free and unofficial expansion for [game=#44678]Thief 2[/game].
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Gothic 3  JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes)2006Also published by Game Factory Interactive (GFI) in Russia.***THE STORY

Players saved their home island Khorinis from the forces of evil in [[gameid:47040 Gothic]] and [[gameid:102172 Gothic 2]]. Now it is time to travel to the realms of the mainland, where invading Orcs have enslaved the human kingdom. There are only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and in the southern desert of Varrant, and a handful of rebels hiding in the mountainous forests of the Middle Realm. Players can choose to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves their own ends. Every decision made will have an impact on the game world and tip the balance of power. There is no simple linear story in Gothic 3 - every game will be different and unique, with the player ultimately deciding the fate of humankind.

FEATURES

* Huge free-roaming, hand-crafted world with no loading times once you are in the game
* All new combat system that allows unprecedented control over melee attacks
* Clear, non-linear objectives within the main story allow the player to influence the outcome of the narrative
* Living world where the player's interactions with characters have a dramatic impact on gameplay
* Engrossing storyline driven by the player's choices
* Countless side-quests for the player to explore
* More than 50 different monsters and dozens of human enemies
* A host of powerful spells and a huge variety of weapons
* Advanced and complex human behavior AI for hundreds of individual characters, all featuring high quality audio dialogues
* Unique class-free character development -- the absence of rigid character classes means players can choose to train their character with a wide variety of military and magical powers
* Soundtrack by the Bochum Symphony Orchestra, a world class orchestra from Bochum, Germany
[Aspyr]
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S.T.A.L.K.E.R.: Shadow of Chernobyl  THQ;GSC World Publishing (GSC Game World)2007On April 26, 1986, the world's worst nuclear accident occurred: Reactor 4 of the Chernobyl power station exploded, releasing clouds of radioactive matter. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicentre came waves of mutated creatures, deadly radiation and strange, anomalous energy. The Zone was cordoned off by the military who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, whilst some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.s.

Awakening in the Zone, you are one such S.T.A.L.K.E.R., fighting for survival in this man-made Hell, whilst trying to discover the truth behind Chernobyl's sinister past and ominous future.

* An immersive storyline seamlessly blended with a living, breathing, non-linear open-world environment governed by the revolutionary 'A-Life' system
* Accurately modelled real-word buildings and locations from deep inside the Chernobyl exclusion Zone
* Unique 'Survival FPS' gameplay: Combines action, stealth, survival and RPG elements to create an incomparable experience in the Zone
* Enemy Threat Evaluation AI system: NPC characters react dynamically to environments and situations
* Brutally realistic combat mechanics - weapons display accurate ballistic properties and can be modified with silencers and telescopic scopes
* Dynamic day/night and weather system directly impacts gameplay
* Advanced physics and dynamic lighting effects powered by the proprietary 'X-Ray Engine'
* Intense multiplayer action, supporting up to 32 players
[THQ]***[b]Minimum:[/b]
* Windows 2000 SP4 or XP SP2
* Pentium IV 2 GHz or Athlon XP 2200+
* 512 MB RAM
* 128 MB VRAM (GeForce 5700 or Radeon 9600)
* 10 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM (GeForce 7900 or Radeon X1950)

[b]Maximum:[/b]
* Core2 Duo E6700 or AMD 64 X2 5200+
* 2 GB RAM
* 512 MB VRAM (GeForce 8800 or Radeon X2800)***Working title: [i]S. T. A. L. K. E. R.: Oblivion Lost[/i]

The European version uses SecuROM 7.x copy protection.
The Russian version uses StarForce 4 copy protection.

Trivia:
- Loosely based/influenced by the book [url=http://en.wikipedia.org/wiki/Roadside_Picnic]Roadside Picnic[/url].
- S.T.A.L.K.E.R. stands for [i]Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber[/i]
[spoiler]- You can find at least one log entry speaking of a guy with a crowbar, named Freeman, who didn't talk (much). A reference to Gordon Freeman from [game=Half-Life]Half-Life[/game], as if he had visited The Zone.
Edit: Remembered it a bit wrong, here's a [url=http://img292.imageshack.us/img292/8300/sskamel032007042241l05bwx0.jpg]screenshot[/url] (not mine) of the log entry.[/spoiler]***DESCRIPTION

Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.

The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.

A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.

But for now... get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight – only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.

KEY FEATURES

* Living-and-breathing world: virtual monsters and stalkers migrate around the Zone, similarly to the player they are preoccupied with day-to-day things – feeding, fighting, looking for prey, trading, sleeping, taking rest
* Freedom of movement around the storyline, limited only by the player's will and abilities
* The world of post-Soviet environment
* Authentic objectives of the Chernobyl exclusion zone – the power engineers city of Pripyat, Chernobyl NPP, Chernobyl-2 complex of over-the-horizon detection and more
* Atmosphere of eerie mystery and constant danger
* Multiple game endings
* System of weather effects and dynamic day & night shift
* Photo-realistic graphics, adding to the game atmosphere immersion
* Realistic ballistics, extensive arsenal of real weapon prototypes
* Unique multiplayer modes implemented within the game entourage – artefacts collection, anomalies, radiation, weather effects, day & night change etc
* Extensive map editor possibilities for multiplayer gaming
[GSC Game World]
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Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2008El comienzo estelar de la saga, a pesar de ser mucho más lineal y corto que sus predecesores (y unas misiones secundarias enormemente repetitivas), se hecha de menos no ser una arsenal andante que puede con toda la guardia de la ciudad: mucho más sigilo y huida y menos acción.

Especialmente reseñable era la posibilidad de finalizar un asesinato siguiendo el diario de Altair, convirtiendo el encargo en un auténtico reto, además de la claustrofóbica situación de Desmond y la intriga que rodea todo el juego.

Como reprochable, la enorme letalidad del agua, aunque también es cierto que es de gran ayuda contra los templarios.

8 de 10***2008-04-09 as boxed
2008-04-09 on Steam (eng,fre,ita,ger,spa)***[b]save points[/b] - there's only one save per profile, so make sure you back it up occasionally. Nothing worse than playing almost through the game and the save getting corrupted for whatever reason (such as BSOD). The saves are stored in `[code]%APPDATA%/Ubisoft/Assassin's Creed/Saved Games/[/code]´.***Latest version: 1.02 (as of 2008-05-14)***The story starts with Desmond Miles being kidnapped in 2012 by Abstergo Industries and put into the Animus machine, a device capable of drawing out genetic memories and allowing the user to re-live their ancestors' lives. For Desmond, this is the life of Altaïr Ibn La-Ahad (الطائر), an assassin who lived during the Third Crusade in 1191. Although the story skips the kidnapping and starts with Desmond jagged into the Animus and experiencing some synchronization issues with it.

The game is difficult to categorize and abundantly lampshaded by the fact that most of the game takes place inside the Animus which has been created to produce a video game like experience, so effectively you're playing a video game inside a video game. And the experience produced by the Animus is an abstraction of sorts with various alterations that make it easier for the user to operate it, such as translating all languages to plain English and so forth. So any inconsistencies with reality are due to that, and since memories aren't exactly logical 1 to 1 copies of reality, much illogical instances can occur, some of which can be interpreted to mean some [url=http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Ptitlel59ywfenym8d?from=JustBugsMe.AssassinsCreed]very strange things[/url].

Things you may need to replay the whole game for:[spoiler]In memory block 4, you have a chance to pickpocket Vidic to get his security pen. This opportunity does not represent itself and replaying the memory block later does not roll back time in the "real world".

After the credits you gain access to the conference room where you need Vidic's pen to access a computer, but there's nothing else after that besides your ability to replay the memory blocks and aim for 100% completion (collecting all the flags, killing the templars, scouting, and doing all the side tasks).[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz dual-core Pentium D or Athlon 64 X2 3800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 6800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+ CPU
* 5.1 capable soundcard***The PC version has 4 new missions compared to the original console version.

Director's Cut Edition is apparently just alternate name for the thing and is in no way different from PC releases without that extra bit in their name.
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S.T.A.L.K.E.R.: Clear Sky  GSC World Publishing;Deep Silver (GSC Game World)2008[b]Minimum:[/b]
* Windows 2000 SP4, XP SP2 or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU
* 10 GB HD space
* Internet connection for multiplayer

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon X1950 GPU***Latest version: 1.5.05 (as of 2008-09-??)
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Risen Deep Silver (Piranha Bytes)2009Un juego de acción/RPG que combina bastante bien la exploración y un ligero plataformeo con combates de corte sencilla.

Notable las diferentes reacciones de los diversos enemigos (agresivos, territoriales...)

7 sobre 10***The game left me feeling it was incomplete and that the main plot had a lot to be desired of. The side quests were however fairly entertaining and far better (and time consuming) than the main plot, giving this a bit of an impression on Elder Scrolls series which also thrives from side-quests rather than the main plot.

However, unlike most RPGs ever, player can actually fight and defeat end-game opponents fairly early on as combat is mainly based on player skill rather than numbers (attributes, statistics, etc.), though due to lacking numbers these will take a bit more time. Even the final boss is beatable with fairly low level character (maybe as low as 10) since it's not that dependent on player having any numerical advantages. Levels mainly making combat go faster because you deal more damage and makes mistakes more forgiving, but they don't really help you fight the enemy, since levels do not make you immune to shield breaks, enemy dodging, or cause you to dodge automatically.

Overall this is fairly enjoyable game, but loses most of its appeal once you have nothing else than the main plot to do (around chapter 2 or 3). The ending is also disappointing as it does not really solve the original issue at all. Variety of smaller bugs can make the game experience jarring and the jest spell not having any effect it is claimed to have (beyond making characters laugh) despite frequent claims that it does, does make the game feel rushed.***An epic story in an authentic world hand-crafted with an eye for detail and populated by "real", plausible characters. A Mysterious Volcanic Island The heavy tremors on the island bode ill for its inhabitants. Ancient temples have risen from the ground recently, bizarre creatures are terrorising the area. Fear and terror is spreading among the population. The End of All Hope? A group of powerful men who call themselves "The Inquisitors" have taken it upon them-selves to put an end to these events. They send an exhibition to this remote island, but a storm takes hold of the ship and destroys it at sea. A Hero Will Come - As if by a miracle, the player survives the shipwreck and is stranded on the volcanic island alone. He finds himself amidst a chaos of rebellion, tyranny and mystic rituals. He must now decide to which side the pendulum of fate will swing.***Very similar to Gothic series which was also by Piranha Bytes.
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S.T.A.L.K.E.R.: Call of Pripyat  GSC World Publishing;Deep Silver (GSC Game World)2009There's been few notable changes from previous Stalker games, notably that secret stashes can be looted without gaining knowledge of their location beforehand which was a requirement in both SoC and CS. You no longer can join the factions, though you can still help each. Upgrading equipment is far from the chore it was in CS, though still requires some work. And buyers no longer accept badly damaged equipment.***[b]Minimum:[/b]
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU

[b]Recommended:[/b]
* Core 2 Duo E7400 or Athlon X2 64 5600+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 9800 or Radeon HD4850 GPU***The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.

Key game features
* Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
* New story, a number of unique characters.
* Extended system of side quests.
* New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
* New A-Life system, created using the players' best-liked elements of the first two games in series.
* Emissions considerably influence the world of the Zone.
* Sleep function added into the game.
* New player's interface.
* Possibility to continue the game after completion in a freeplay mode.
* The game is developed on X-Ray engine v.1.6
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The Saboteur Electronic Arts (Pandemic Studios)2009[b]Minimum:[/b]
* Windows XP w/ SP3, Vista w/ SP1 or 7
* 2.4 GHz Core 2 Duo
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800 GTX or Radeon HD 2600 Pro GPU
* 7 GB HD space

[b]Recommended:[/b]
* 2.8 GHz quad core CPU
* 3 GB RAM
* 512 MB VRAM
* GeForce 8800 GT GPU***Welcome to Nazi-occupied Paris, a unique open world where you are The Saboteur. Play as Sean Devlin, a street-tough Irish racing mechanic seeking personal redemption on a Nazi officer that has taken everything away from him. Now, it’s time for payback—with the help of the French Resistance, British intelligence, an arsenal of weaponry, your own street smarts and brawn, you must exact revenge on those who aimed to destroy your life. Motivated by retribution and armed with tactics of sabotage, blow up zeppelins, derail trains, implode bridges, destroy armored tanks, and level enemy facilities in the name of vengeance.

[b]Features[/b]
* 1st Ever Open-World Paris – Fight, climb, and prowl through the dark alleys, rooftops, burlesque houses, and seedy streets of the City of Lights—the ultimate playground for The Saboteur.
* The Art of Sabotage – Being The Saboteur is all about attacking while staying unnoticed. Get your mission intel at underground clubs and cabarets. Eliminate your adversaries with stealth attacks, disguise, distractions, and explosives. Master a variety of weapons, automobiles, and skills to sabotage enemy operations.
* The Will to Fight – An action-packed experience and thrilling storyline are made even more engaging by an innovative visual style, characters, and the new "Will to Fight" technology. Experience how the city reacts and changes around you as you free it from Nazi oppression. Only you can restore hope and grandeur to Paris.
[Pandemic Studios]
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Mafia II  2K Games (2K Czech)2010Un juego que, aunque con una jugabilidad "sanbox" al estilo GTA, presenta una argumento más serio y sobretodo una recreación tan bonita como inmersiva de los mediados del S.XX en EEUU.

In short: third person action/driving sandbox in the 40s-50s.

Pros:
Great atmosphere and details, especially in cars.
Great jazz and rock music
Collectables that are worth the time to search them

Cons:
The action is too often limited for a videogame, too filmic.
Very limited choices in the story

6 of 10***[b]DLC add-ons:[/b]
* Jimmy's Vendetta
* Greaser Pack
* Renegade Pack
* Vegas Pack
* War Hero Pack
* Joe's Adventure***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista or 7
* 3 GHz Pentium D or Athlon 64 X2 3600+ CPU
* 1.5 GB RAM
* GeForce 8600 or Radeon HD2600 Pro GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.4 GHz quad-core CPU
* 2 GB RAM
* GeForce 9800 GTX or Radeon HD 3870 GPU
* 10 GB HD space
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Fallout: New Vegas  Bethesda Softworks (Obsidian Entertainment)2010Has 2 minor content DLC:
-Courier's Pack: Includes all the items from the differente store preorders of FNV.
-Gun Runners Arsenal: Introduces challenges and achievements related to them, and a store with some new weapons and mods.***Nyaeh there's the high roller.

El mejor RPG de exploración de la generación actual, con personajes humanos creíbles (nadie es inmortal) y hasta cierto realismo económico (granjas, lucha por el agua...)

El argumento del Skyrim en comparativa es de segunda.

10 de 10***Welcome to Vegas. New Vegas.

It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead...and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.

As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.

Enjoy your stay.

Key Features
* Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.
* Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle.
* New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase "up close and personal". Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics.
* An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time.
* Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.***EAN-13: [code]0093155125049[/code]***[b]Welcome to Vegas. New Vegas.[/b]

As you battle your way across the heat-blasted Mojave Wastelands to the neon drenched Vegas Strip, you'll be introduced to a colourful cast of characters, factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" in this follow-up to the 2008 videogame of the year, Fallout® 3.

[b]Enjoy Your Stay.[/b]

* Feel the Heat in New Vegas! Experience the Great Southwest as could only be imagined in Fallout.
* Up the Ante! New features, weapons, factions and foes await you in Sin City.
* Let it Ride! In a huge, open world you can explore, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it's all how you play the game.
[Box blurb [sic]]
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Hitman: Absolution  Square Enix (IO Interactive)2012A great stealth game, who promotes heavily to be clean and swift over running and gunning everyone (even when its perfectly possible)
Also, it allows the player to be creative in both the art of killing and the art of infiltration, with an arsenal of weapons and an extensive use of furniture and disguises.
Last but not least, mission challenges plus contracts mode increase its replayability to almost infinite, displaying many unlockables to find and a lot of ways to finish each level.

8 of 10***Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

Key Features
*Showcasing Glacier 2™ technology: HITMAN: ABSOLUTION has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game and sound design.
*Contracts Mode: Create your own custom hits by choosing the level, targets, weapons and the rules of assassination in an innovative new online mode. Created contracts can be shared with friends or the whole Hitman community and the money that you earn will unlock weapons, upgrades and disguises.
*Freedom of Choice: Stalk your prey, fight them head on or adapt as you go along. As Agent 47 the choice is yours thanks to highly evolved gameplay mechanics and a ground-breaking AI system.
*Experience a Living, Breathing World: In the world of Hitman: Absolution every moment can become a story as unique characters, rich dialogue and Hollywood standard performances combine to create a gameplay experience like no other.
*Disguises: As Agent 47, the identity of almost anyone you meet is yours for the taking. Immobilise your prey, steal their outfit and use your instinct to blend in and deceive your enemies.
*Instinct Mode: See the world through the eyes of Agent 47 and become the world’s deadliest assassin. Using Hitman: Absolution’s Instinct Mode you’ll predict enemy movement, discover new ways to kill and use high powered weaponry with deadly accuracy.
[Steam Store]***[media=youtube]N79x5dU-puw[/media]
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Risen 3: Titan Lords  Deep Silver (Piranha Bytes)2014Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC.

The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life, providing the player with an authentic, classic RPG experience.

"Like a carpenter with a hand-crafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game", says Bjoern Pankratz, Project Lead at Piranha Bytes.

The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?***The retail versions are DRM free.
Moreover, the First Edition contains a DRM free copy of Risen 1, the Limited Shadow Lord Edition DRM free copies of Risen 1 and 2.
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Raven's Cry TopWare Interactive (Reality Pump)2015 labelminimizeminimize
Satellite Reign 5 Lives Studios20152014-12-11 Steam Early Access, alpha
2015-08-28 Final release
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Dragon's Dogma: Dark Arisen Capcom2016 labelimageminimize
Dishonored 2 Bethesda Softworks (Arkane Studios)2016 labelimageminimize
Metro Exodus Deep Silver (4A Games)2019Was exclusive to the Epic Games Store for about a year after launch.***
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