showing 1 - 50 of 464 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Bliss: The Game for Lovers Games For Loving? labelminimizeminimize
RuneScape  Jagex? labelminimizeminimize
The Dig LucasArts? labelminimizeminimize
Entomorph: Plague of The Darkfall Mindscape (SSI)1995 labelimageminimize
Freddi Fish 2: The Case of the Haunted Schoolhouse Humongous Entertainment1996The second episode of the educational game series, this time a ghost haunts Luther's schoolhouse and steals children's toys. In addition to the usual blend of education with humor, there is a "space invaders" clone mini-game, and a movie theater where you can take a break and watch mini-movies. labelimagesubject
Master of Dimensions  Eidos Interactive (Mad Engine)1996The sorcerer Merlin is not only involved in mystical but also in physical things and journeys to other dimensions. One bad day he met the wizard of the fairyland. Since the two didn't particularly like each other, it finally came to a conflict ending with the fragmentation of Merlin's magic wand. The single parts were hidden in different dimensions - and Merlin's power was lost. A millennium later a boy coincidentally finds a dimension machine on the attic of his Grandpa: The hunt for the parts of the magic wand can begin.

Master of Dimension (German title: The Fifth Dimension) is an adventure, using different elements of the genre: beside the classic point'n'click, movie passages (in the private eye dimension) à la Snatcher are offered, while switching to big screens is a style borrowed from French or Japanese productions. The latter takes place when important conversations are lead or viewing special items. Gamers realize in a "dramatic" way that this is the point players have to turn your attention to.***
[84]***
[65]
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Secrets of the Luxor Funware (Mojave)1996You're an archaeologist exploring an ancient pyramid in this Myst-like adventure. You've discovered evidence of a powerful artifact left behind by an advanced civilization, and you have to prevent it from falling into the wrong hands. As you explore the pyramid and solve puzzles, you will travel across time and space to three different worlds.

The game features a point-and-click interface and static 3D rendered graphics, with full-motion video interludes and a VR headset mode allowing for 360 degree panning. The game ships on 2 cds.
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Mordor II: Darkness Awakening  VB Designs1996 labelimageminimize
Diablo Blizzard (Blizzard North)1996[b]Classes:[/b]
* Warrior
* Mage
* Rogue (archer)***The game is still available as part of the Diablo Battlechest (--2007/09) and through Blizzard's webstore.
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Resident Evil  Capcom;Virgin Interactive Entertainment (Capcom;Westwood Studios)1996Westwood handled porting.***Latest version: retail

There was, however, a "patch" that added Voodoo2 support.***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 4 MB VRAM
* 3D accelerator
* 5 MB HD space

[b]Recommended:[/b]
* 133 MHz Pentium CPU
* 32 MB RAM
* 290 MB HD space (400 MB for full install)

Supports only Rendition, Mystique and 3dfx (up to Voodoo2 with a patch) GPUs. No generic GPU support included through DX. Modern systems may have luck with the Rendition based cards.***JP/NA by Capcom?
EU by Virgin
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Area-D Ari Data (Dosch Design)1997 labelminimizeminimize
Armed and Delirious  Telstar Electronic Studios;Sir-Tech (Makh-Shevet)1997 labelminimizeminimize
Dink Smallwood Iridon Interactive (Robinson Technologies)1997RTsoft's Dink Smallwood page:
http://www.rtsoft.com/dink/

You can find the source code here:
http://www.codedojo.com/?page_id=7
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MageSlayer GT Interactive (Raven Software)1997[b]unfixed bugs[/b] — entering the secret level in the last map of the first realm (the map where the rat lord is), causes the teleport to the next realm malfunction and teleport you to the secret level exit instead of the next realm. The only fix for this is not to enter the secret level.***Playable characters:
* Earthlord
* Warlock
* Archdemon
* Inquisitor***Latest version: 1.1 (as of 1998-02?)***[b]Minimum:[/b]
* Windows 95
* Pentium 90 MHz CPU
* 16 MB RAM
* 1 MB VRAM
* DX-compatible soundcard

[b]Recommended:[/b]
* Voodoo 3D GPU
* 16-bit DSound-compatible SPU
* 2-axis 4-button joystick***ISBN 1-56893-405-X
Product No. 04-12524 (?)
UPC-A: [code]7 42725 60357 8[/code]
EAN-13: [code]0 742725 603578[/code]

The game does not install on NT versions of Windows such as Windows 2000 and later. You can circumvent this easily just by copying the MAGESLAY folder from CD to where-ever you would've installed the game otherwise, it requires nothing more spectacular than that.***MageSlayer was developed by Raven Software from 1996 - 1997 and published by GT Interactive for the PC. Utilizing the same Vampire engine as Take No Prisoners, MageSlayer was Raven's tribute to top-down action games.

The MageSlayer engine utilized Direct 3D to supported most 3D accelerator cards on the market at the time in order to offer superior graphics quality and other features like colored lighting. All of the levels for MageSlayer were created using 3D Studio Max along with several plugins that were custom-written for in house use to make texturing and scripting much easier than it had been in the past.

In addition to a single player experience that featured four character classes, five worlds and thirty levels, MageSlayer also featured solid multiplayer game modes for up to sixteen players. MageSlayer marked another Raven Software collaboration with the fantasy artist Brom, who did the box cover artwork for the title.
[Raven]
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The Lords of Tantrazz Atlantean Interactive Games (dpi)1997 labelminimizeminimize
The Oregon Trail: 3rd Edition - Pioneer Adventures The Learnin Company1997 labelminimizeminimize
The Curse of Monkey Island  LucasArts1997This is the third game in the Monkey Island series of popular comical computer adventure games released 6 long years after the previous game. It's the twelfth and last game to use the SCUMM engine, which was extensively upgraded for its last outing before being replaced by the GrimE engine for the next game in the series, Escape from Monkey Island. It's the first Monkey Island game to be voiced, and has a graphic style more cartoon-ish than the earlier games. After the vague and surrealistic ending of Monkey Island 2, Guybrush Threepwood is inexplicably found on the sea, after an undefined adventure he had, and his escape from the Big Whoop where he was trapped for an undisclosed period of time. He eventually approaches Plunder Island and and is startled to find that he has drifted right into the middle of a raging ocean battle between the demon pirate LeChuck and Elaine, his lost love! But unfortunately before he can join her, LeChuck captures him and here we go again, off on another "rollicking tale of swashbuckling adventure with dull blade and rapier wit"!***
[12]***
[84]***
[53]***Continuing the excellent trend of LucasArts RPGs, this installment sees Guybrush Threepwood attempt to foil the curse that his turned the love of his life into a gold statue. The intense humour and classic point-and-click interface is excellently represented by the second sequel to The Secret of Monkey Island.
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Star Wars: Yoda Stories LucasArts1997 labelminimizeminimize
Hexen II  Activision;id Software (Raven Software)1997[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
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Lands of Lore: Guardians of Destiny  Virgin Interactive (Westwood Studios)1997Comes on the same CDs as the DOS version. Both are identical in all cases we could care, but they [u]are[/u] native DOS and Windows executables both (and they're separate even). labelimageminimize
Hellfire  Sierra On-Line (Synergistic Software)1997Adds runes, monk character class, new items, and a new dungeon in the south-east corner of Tristram that contains hordes of insect-like monsters. labelimageminimize
Deathtrap Dungeon  Eidos (Asylum Studios)1998Uses the Tomb Raider's graphic engine. labelimageminimize
Freddi Fish 3: The Case of the Stolen Conch Shell Humongous Entertainment1998Freddi Fish 3: The Case of the Stolen Conch Shell is the third (obviously) Freddi Fish title. This time, Freddi and Luther have been invited to the Founder's Day festival by Luther's Uncle Blenny. Upon arrival, they discover the great Conch Shell (a horn-type thing) has been stolen, and Blenny has been wrongfully imprisoned for theft as he is the Conch's keeper. It's up to Freddi and Luther to find three golden pipes to make a lazy dogfish find the Conch and make sure everyone is able to celebrate the creation of their one-sided society. labelimagesubject
Hexen II - Mission Pack: Portal of Praevus  Activision (Raven Software)1998HeXen II: Portal of Praevus began production in late 1997, following the successful launch of the original game. The team decided to make the expansion much more than a pack of new levels for HeXen II. The goal was to make Portal of Praevus as close to an entirely new game as possible for buyers of the original HeXen II. To do this, the team made two new hubs, 15 new single player levels, three new enemies and added another character class...the Demoness.

HeXen II owners could play through Portal of Praevus as the former minion of Eidolon or as any of the original four characters. HeXen II: Portal of Praevus merged seamlessly with the Hexen II world and offered a wealth of new options and opportunities for mayhem in both single player and multiplayer gaming.

Hailed as one of the best mission packs ever, HeXen II: Portal of Praevus helped solidify Raven Software's ongoing relationship with Activision Inc, who published the game in 1998.
[Raven]***This mission pack for Hexen 2 takes place after the fall fo the last Serpent Rider. A new threat has taken the souls of the three serpent riders and is using their power. This game keeps with the detail of the original, plus adds a fith character class to play, a demoness. If you enjoied Hexen II, I highly reccoment getting this mission pack to continue the fun.
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Hexplore Ocean (Heliovisions Productions)1998 labelimageminimize
Nancy Drew: Secrets Can Kill Her Interactive1998Step into the shoes of famous teen girl detective Nancy Drew and solve the case of a mysterious death. While Nancy is visiting her Aunt Eloise in Florida, a boy named Jake Rogers dies at the local high school after falling down a flight of stairs. But was he pushed? Was it an accident or a murder?

As Nancy Drew, players search locations for evidence, clues and hidden messages, and interrogate four different suspects in multiple-choice dialogs. All suspects are high school students, and each has their own reason to have hated Jake. An easier difficulty level omits some of the harder puzzles, and Nancy can call some of her friends at home if she gets stuck.
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Nightlong  DreamCatcher Interactive (Team17;Trecision)1998 labelminimizeminimize
Perry Rhodan: Thoregon – Brücke in die Unendlichkeit  Mainscreen Verlag1998 labelminimizeminimize
Rage of Mages  Monolith Productions;Microïds (Nival Entertainment)1998[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 133 MHz CPU
* 16 MB RAM
* SVGA, 1 MB VRAM, 640x480x16
* 4X CD-ROM drive
* 85 MB free HD space
* Windows compatible soundcard
* Mouse

[b]Recommended:[/b]
* Pentium 166 MHz CPU
* 32 MB RAM
* 8X CD-ROM drive***From official site:

"What does the world of Rage of Mages hold in store for you? From the beginning you will be plunged into a world of danger, excitement and dark adventure. Our prologue will teach you the chilling, unforgettable history of this world. A terrible, tragic, seemingly endless war has exhausted the once-noble Kania Empire.
Over the centuries, many a high-spirited Hero has set out on the quest for the magical weapon that will break the devastating cycle of war. But the mysterious island of Uimoir, which harbors the only hope for victory and redemption, has become a Hero's graveyard. Six hundred years have passed, and adventurer after adventurer simply disappears into the island's cold heart of darkness.

But a new generation is willing to take up the desperate challenge again, buoyed with courage and a deep belief in the quest. Moved by their commitment in the face of terrible odds, the court magician decides to equip these new adventurers with a priceless and powerful amulet. But now a new misfortune is about to enter the world along with your expedition.

Will you succeed? Will you fall prey to a horrible fate? Can you prevent the end of the world, or will you vanish like your forefathers into the dark corners of the mysterious, unforgiving island of Uimoir?"
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Tunguska: Legend of Faith Project Two Interactive1998 labelimageminimize
Wacki: Kosmiczna Rozgrywka Seven Stars Multimedia1998 labelminimizeminimize
Might and Magic VI: The Mandate of Heaven  3DO (New World Computing)1998From official site:
"The Ironfist Dynasty is tottering on the brink of ruin. As endless calamities plague the kingdom of Enroth, evil doomsday cultists plan to overthrow child Prince Nicolai and claim the throne for their charismatic leader. Fear grips the land and the people wonder if their sovereign has lost the Mandate of Heaven - the divine right to rule. The enemies of reason are at the gate and only extraordinary heroes can stem the tide of darkness. Will you answer the call?
From the depths of the deepest dungeons, to the intrigues of the royal court, you will lead a band of adventurers on a dangerous journey of amazing depth and intelligence. With a completely new 3D graphics engine and a sophisticated non-linear adventure system, Might and Magic VI® - The Mandate of Heaven brings to life the most fantastic, engrossing, and intense role-playing experience ever created."
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Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
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Final Fantasy VII  Eidos;Square Enix (Square;Square Enix)1998The game was re-released in 2012 with the following added: cloud saves, achievements, and an easy access cheat ("Character Booster"). And updated to run on modern Windows OS.***Supposedly, this is not a code port. None of the original source code was used by the outside team from Hawaii that brought this game to Windows. When FF7 for PlayStation was completed, the entire team was reassigned or fired and their unique hardware was sold or dismantled. The source code was unique to the development hardware. Without the specialized hardware, the source code was not compileble or even modifiable in any useful way. Square had neither the people nor the code to do a port. All the new team had was the data specific to the PSX (barely useful) and unuseable source code. Eventually the team discovered that what they had been given was not even from the final PSX version, it was roughly rendered temporary data and pre-alpha code that had never actual been successfully compiled. And to top it off, no one on this new team had every worked on a game before. All this is known because all of the debug information (including rants and raves by the team) were unintentionally left in the executable.***First PC conversion of a Final Fantasy game that finally brought the bizarre numbering system in line in both Japan and Europe/USA.

PC RPGs were never the same again, the gigantic storyline and superb combat translated into the keyboard PC layout with surprising success.
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Reah: Face the Unknown  LK Avalon;Project 2 (Detalion)1998 labelminimizeminimize
Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998This game can be played on HaikuOS using the GemRB replacement engine.***[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU
* 16 MB RAM
* 2 MB VRAM
* 320 MB HD space

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 4 MB VRAM
* 570 MB HD space***Latest version: 1.1.4315 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset) - lang: eng, fre, ita, spa
... includes all games from the Bhaalspawn arc
... pre-patched to 1.1.4315***[b]companion[/b] - the familiar, if the player chooses a mage class (no other mages are allowed to have familiars for some reason).
[b]prophecy[/b] - in Candlekeep the chanters speak the prophecies of Alaundo.

--- averted (not worth tagging)
autoregen - characters with abnormally high constitution regenerate health automatically (and even then so slowly it hardly matters), most characters don't have it this high.***An attempt to perfectly reproduce the AD&D ruleset in a significant area of the AD&D world.
Up to 6 players can cooperate using TCP/IP, IPX, 1 player, 2 player, 3 player, 4 player, 5 player, or 6 player cooperative.
serial or modem connections.
The standard edition comes on no less than 5 CDs, The DVD edition contains the entire game on 1 DVD.

[b]Tags[/b]
Uses the AD&D ruleset. is set in Forgotten realms where Baldur's Gate is a location. This game begins the Baldur's Gate series. Players can create and name Human, Elf, Dwarf, Half-Elf, Halfling, and Gnome characters of either gender of the Fighter, Mage, Thief, Cleric, Ranger, Druid, or Paladin classes. Some classes can engage in sorcery according to the AD&D ruleset. Players can also dual-class or multi-class according the AD&D ruleset. In a 1-player game, the player controls an entire party, in multiplayer games, each player can control one or more characters (or none at all). Players must cooperate, there is no competitive options in the game. There are multiple ways for a character to summon underlings for temporary help. Characters must sleep or suffer the effects of fatigued. Characters can also become poisoned, confused,charmed, enfeebled, paralyzed, turned to stone, encumbered, impaired, or drunk if the character does avoid situations that lead to such effects. The detail of the fantasy world this game takes place in seems to qualify it as belonging to the high fantasy genre. Characters can use bows, crossbows, slings, knives, swords, axes, bludgeons, pole arms, whips, or fight unarmed (non-lethal). A vast number of items can be aquired from stashes in the world, on defeated foes, or purchased from shops or individuals. The AI of the player's characters can be programmed in a scriptable language. But this is highly optional as adequate AIs are provided or the player can pause constantly to direct everybody with point-n-click commands; then unpause for as long as those commands are helpfully being executed. (Documentation for Scripting can be found on the 1st CD. Users have created AIs that can be found online and loaded into an existing game). Many NPC can be joined to the party and left to retrieve later. Some will leave if they are unhappy with the main characters actions. Evil people prefer the main character to do evil, good characters prefer good. Some NPC have their on purposes for joining and will stay of leave depending on the changing conditions matching their goals or not. The experience system follows the AD&D ruleset. This includes XP awarded for defeating enemies and for completing quests (which are documented on-the-fly in an automated journal that also records some plot information). The XP required to level up are preset according the the AD&D ruleset. When leveling up (at the players initiation, once the require XP are collected), skill points are awarded that can be distributed to a subset of skills available to the character's class (not all AD&D skills are included in this game). Several small village/towns can be visited and Baldur's Gate is a massive 10+ levels (not counting interiors that include multistory buildings) of civilization that approaches the definition of a city. Several large keeps make up whole levels (again not counting interiors that include multistory buildings). Several tall towers can be explored. Many multilevel mines and dungeons can or must be explored. Developers comments can be read on some tombstones a cemetery. [spoiler=View spoiler;Close]Bauldur's Gate has a sewer system as a location.[/spoiler]. Books, scrolls, and documents in the game offer extraneous details about the Forgotten Realms and Bauldur's Gate area, plot background, plot information, and character advancement training (rare). This game is available in a 5 CD set (original), 3 CD set, or on a single DVD to save on disc swapping. The game can be configured to run from the various CD or have them installed to hard drive per CD. But, upon running the game will require CD 1 to be in the drive for copy egest.
[spoiler=plot similarities;Close]The plot shares some similarities to events in the Book of The Watchers (from the Book of Enoch, an apocryphal Jewish writing). In Baldur's Gate, an unearthly being came to the earthly realm and copulated with mortal females. The children of these unions have unusual and advanced traits and eventual fight with and kill each other. In the book of the watchers, unearthly beings came to the earth and copulated with mortal females. The children of these unions are giants and eventually fight with and kill each other.[/spoiler]
(needs descrition, hazardouspowers, inventory, limitedcapacity, randomencounters, titlementioned, containers, infinityengine, karma, ,magic , voiceovers, cdrom, basilisks, ,caninoids ,giantspiders ,goblins ,godlingprotagonist ,golems ,undead , wyverns, forest, sewers, camping, lockpicking, romance, sorcery)
[Zerothis]***A great RPG where the AD&D world is perfectly reproduced.
A huge world to explore and wonderful graphics are the main reasons to try it out.
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Amerzone: The Explorer's Legacy  Casterman;Havas Interactive (Microïds)1999Also included in a compilation box called "Syberia Collection" that includes re-mastered versions of [game=#100100]Syberia[/game], [game=#154353]Syberia II[/game] and [game=#44883]Amerzone[/game], released on Oct 23, 2009 in Europe, rated PEGI-3.***Belgian comic artist Benoît Sokal contributed to this game. Some places and characters are inspired from his series Inspector Canardo. labelimagesubject
Cybermercs: The Soldiers of the 22nd Century Lomax Software (Nora)1999 labelimageminimize
Gorky17  Monolith Productions (Metropolis Software)1999Gorky 18 is a re-interpretation/re-release of the game which shouldn't have very much different to the original. labelimageminimize
Might and Magic VII: For Blood and Honor  3DO;SoldOut Software (New World Computing)1999[b]missing images:[/b] title and in-game screens (including character/inventory screens)***From official site:
"You will guide the actions of a group of four heroes -- armored swordsmen, daring thieves, gifted archers and wielders of arcane sorcery -- as they explore the land, sea and subterranean passages in search of treasure and glory.

Your characters will begin their journey possessing only the most basic skills and equipment, and are barely deserving of the title "adventurer." As they continue, however, they will acquire personal abilities, enchanted artifacts, deadly weapons, and powerful knowledge, all of which they will need to face the greater challenges ahead -- to one day epitomize a true adventurer!"
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Nancy Drew 2: Stay tuned for Danger Her Interactive1999 labelminimizeminimize
Natuk Proudfoot Games1999Latest version: 1.27 (as of ?)***[b]Minimum:[/b]
* Windows 95 or 98
* 60 MHz Pentium CPU
* 40 MB HD space
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Perry Rhodan: Thoregon – Die verbotene Stadt  Mainscreen Verlag1999 labelminimizeminimize
Resident Evil 2  Virgin (Capcom)1999[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 24 MB RAM
* 2 MB VRAM
* 1 MB HD space
* 4X CD drive

[b]Recommended:[/b]
* 200 MHz Pentium CPU
* 32 MB RAM
* 4 MB VRAM
* 3D accelerator
* 450 MB HD space
* 8X CD drive***Latest version: 1.04 (as of ?)***Comes on 2 CDs. One for Claire's story, and another for Leon's.
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X-COM: Terror from the Deep  2K Games (Microprose Software)1999The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
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Zelda Classic Armageddon Games1999 labelimageminimize
X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999A very simple port of UFO Defense to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP (and doesn't even do that very well). Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06). labelminimizeminimize
Lands of Lore III  Electronic Arts (Westwood Studios)1999Practically unplayable on Windows XP and newer, crashes with segfault on lol3.dat whenever a video is about to play. This can be avoided by hitting esc key to skip it, but this requires reflexes and obviously depraves you of whatever bits of the story is revealed in them. Some have managed to run the game by removing certain background applications, but there seems to be no agreement what those are.***Latest version: 1.07a (as of 1999-05?)***Comes on 4 CDs.***[b][size=130]Easy To Play.
Hard To Resist.[/size][/b]

Armed with only your sword and spellbook, you must break free of your past to forever close dimensional rifts born from ancient magic. Fear not. Four guilds, the mystic Dawn, and a magical familiar companion will aid you in this perilous task. Be brave or all shall be lost for eternity... even your very soul.

[b]Knowledge At Your Fingertips[/b]
Your in-game journal is a manual that builds itself, giving you all the information you need as soon a you need it. Never be lost. Never be confused.

[b]Easy-to-Use Interface[/b]
An intuitive inventory system puts a vast array of weapons, items and spells at your fingertips.

[b]Breathtaking 3D Enhancements[/b]
Enter the grandeur of the most richly detailed Lands of Lore world ever as incredible lighting effects, realistic shadows and detailed texture maps intensify your every encounter.

[b]Fascinating And Diverse Worlds[/b]
Interact with intriguing characters as you trek through six distinct worlds, ranging from vast, frozen wastelands to underworld labyrinths.

[b]Spectacular Spells and Magic[/b]
Conjure dozens of spells including the Detonation Sphere, Banish, Hologram, Blade Turret, Cataclysm and many more.

[b]Interactive Character Development[/b]
Join up to four guilds—Warriors, Mages, Clerics, or Thieves—to customise your character and strengthen your skills.

[b]Weapons And Magic Items Galore[/b]
Choose from over 60 weapons to defend yourself and over 100 magic items to gain special abilities and ensure your survival.
[Box blurb]***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz
* 32 MB RAM
* 450 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 233 MHz
* 64 MB RAM
* 12 MB VRAM (Voodoo II or other AGP 2x 3D GPU)
* 1 GB free HD space
* 32X CD-ROM drive
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Baldur's Gate: Tales of the Sword Coast  Interplay;Black Isle Studios (BioWare)1999This game can be played on HaikuOS using the GemRB replacement engine.***Latest version: 1.3.5512 (as of 1999-06-21?)***Adds Durlag's Tower, Werewolf Island and Ulgoth's Beard regions.***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc
... pre-patched to 1.3.5508***Adds new areas, quests and dungeons to Baldur's Gate. Also raises the experience cap and fixes a few oversites in BG such as uknown magical items are colored blue and missle fly at more realistic speeds. All players must have the same version for network games the original BG and TotSC will not work together.
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Jagged Alliance 2 Sir-Tech;TalonSoft;Strategy First (Sir-Tech Canada)1999From official site:
"FIGHT FOR FREEDOM. KILL FOR CASH.
A ruthless dictator has taken control of the tiny nation of Arulco. The country's large army has a terrified population in its iron grip, its only opposition is a ragtag bunch of rebels. The bad news: you're in charge of the rebels. The good news: some of the world's best mercenaries will fight on your side...if you can afford them.

Ahead lies a savage struggle for freedom. To win, you'll need the negotiating skills of a diplomat, the strategic genius of a general, the battle tactics of a commando... And A Whole Lot Of Guts."
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