showing 20 games

namepublisher(developer)year arrow_downwarddescription
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
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1213  author2005 labelimageminimize
DUSK-12  Buka Entertainment (Orion Games)2008[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* 256 MB VRAM***The project to create the perfect soldier ran out of control, and turned itself into an incurable virus. The whole city is now under quarantine as the inhabitants transformed into blood-thirsty assassins. A group of Spec Ops. soldiers are now trying to uncover the secrets of those aborted experiments undertaken 4 years ago...

DUSK-12 is a state of the art first person shooter, full of action for single and multiplayer and hyper-realistic graphics full of details where the player will incarnate two heroes. One of the soldiers of the group, with an unknown past and one of the infected men with the virus, who has strength, speed and fortitude beyond human limits.

Deathmatch and Team Deathmatch are available in multiplay, along with a huge amount of different weapons and superpowers gather in this title that will be a revolution of the genre.

Key features:
* Totally new graphic engine that uses to the limit the latest technology available for the PC platform
* Play alone or in squad mode as you control the mutated man or the soldier. Use your superpowers or give orders to your companions to aid you in the combat.
* Innovative physic system. Take everything you want, break hundreds of objects, use elements of the scenario as weapons.
* Several vehicles that you will be able to use for traveling through the scenario and transport your group.
* Intense multiplayer mode up to 16 people. Choose between a soldier or a mutated human.
[Buka]
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Exodus from the Earth  1C Company;Strategy First (Parallax Arts Studio)2008[b]shotguns[/b] - a triple-barreled shotgun.***Latest version: retail***Exodus From the Earth is a a CyberPunk FPS taking place in 2016. Mankind believes it'll be five billion years before the Earth begins to die. However, recent findings show that the earth is living its last twenty years and the Sun is to become an ever-increasing "Red Giant", burning everything around it and turning the Earth into a lifeless hell. The population is now faced with the monumental task of either adapting human beings for living in extraterrestrial conditions, or finding an Earth-like planet where people can live.

The A.X. Corporation, which now rules the Earth, and is the largest genetic and space military engineering company, has undertaken the task of conducting research. After a while, the Corporation offered the technology that could allow human beings to survive in any alien extraterrestrial environment. On a distant planet they found a mineral from which they could produce a vaccine that would allow human beings to live in any environment. The Corporation's proposal was to inject their vaccine into every person and then move to some other planet beyond the solar system.

Despite the fact that the first experiments have been successful, the Government has been very confused being entirely dependent on the Corporation. And furthermore, nobody knows how the mineral will affect human organisms. At the same time, according to their information there was an astronaut, John Rick, who had supposedly found a so-called "Second Earth" which was a planet with an Earth-like environment. Based on secret information, John Rick returned from his space expedition and disappeared. The Intelligence Agency suspects the Corporation, headed by Jack Crizby, of removing John Rick in order to conquer all of mankind for their financial interests.

Harry Southgate, who is the head of The Intelligence Agency, has commissioned the main hero whose name is Francis Rixon, to find out what is happening inside the Corporation's confines and to get the information about the mineral and the Earth-like planet, should it really exist.

Mike Sullivan – an owl at the territory of the A.X. Corporation – is working to help Frank in reaching his goal. Mike is the Chief Security Guard of the Corporation's inside locations and his mission is to lead Frank to the head office of the A.X. Corporation where all the information might be stored.

And so the game begins...

* Explore and battle through various locations on two planets, each with multiple objectives
* Epic environments with cinematic special effects
* Innovative physics engine that reflects the real world
* Variety of interactive and destructible objects
* Supernatural storyline and unpredictable gun-toting gameplay
* Diverse selection of weaponry, each with its own unique features and melee attack options
* Smart and challenging AI which reflect real life behaviors
* Multiple modes of transportation at the player's and enemy's disposal
* Internet and LAN multiplayer with up to 10 players
* Spectacular 3D graphics and cutting-edge rendering technology
[Strategy First]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz Pentium or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 7 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6600 or Athlon 64 X2 4200+ CPU
* 2 GB RAM
* 256 MB VRAM
[?]
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Silent Hill: Homecoming  Konami (Double Helix Games)2008About unfixed bugs:
There's a common issue where sound effects (not music) coming solely or mostly from the right speaker. Supposedly this does not occur for people with 5.1 or 7.1 speaker setups and some have had success in setting the OS speaker setup to either regardless of what they actually have (personally I had no such luck). No fix nor workaround has been officially provided as far as I can tell (the product became unsupported the instant it was out).***EAN-13: [code]4012927072745[/code]***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Core 2 Duo E6400 or Athlon 64 X2 4200+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon HD series or GeForce 7800 GPU
* 10 GB HD space

[b]Recommended:[/b]
* Core 2 Duo, Athlon 64 X2 5200+ or Phenom CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
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GREED: Black Border Meridian4 (ClockStone Software;Headup Games)2009For 1-3 players simultaneously labelimageminimize
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Una acción con fuerte carga en la personalización, que mejora respecto al primero en:
-Uso de plásmidos: ahora mucho más dinámico junto con las armas.
-Protagonista: Se define por sí solo.
-Multijugador: Aunque los modos no son ninguna novedad, el uso de trampas y de plásmidos cambia completamente la forma de jugar.

Rapture nunca tuvo tanta vida.

8 de 10***Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.***The story is not directly related to the first BioShock game and therefore this is not eligible for any story succession relations (sequel, prequel, etc.).***[b]Minimum:[/b]
* Windows XP, Vista or 7
* Pentium IV 530 (3 GHz) or Athlon 64 3800+ (2.4 GHz) CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800GT or Radeon X1900 GPU
* 11 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6420 (2.13 GHz) or Athlon 64 X2 5200+ (2.6 GHz) CPU
* 3 GB RAM
* 512 MB RAM
* GeForce 8800GT or Radeon HD4830 GPU
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The Ball Tripwire Interactive (Teotl Studios)2010A clever puzzle/action-adventure game with heavy emphasis on puzzling and combat using the titular ball. The story is obviously slapped on top as beyond finding the ball, why the protagonist keeps going for miles and miles underground, dropping down immensely deep chutes with no way back and so forth is beyond comprehension and the initial curiosity one can blame on him being archeologist hardly explains why he doesn't just study what he finds and stick around the hole he fell in through to wait for the promised rescue (which he seemingly could've relied on quite easily).

Ergo, if you want story, this is definitely not for you, if you want puzzles and different kind of combat on the other hand...***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3 GHz CPU
* 1 GB RAM
* GeForce 6800 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* Dual-core CPU
* 2 GB RAM
* GeForce 8800 GPU***[media=youtube]caIYXaKp-qo[/media]***[b]The Puzzles[/b]
* [b]First Person[/b] – Playing from a first person perspective, you solve puzzles with the help of a large physics driven ball.
* [b]Ancient Weapon[/b] – Use the ancient weapon to attract the Ball towards you, or use it to hammer the Ball toward objects and enemies.
* [b]Obstacles[/b] – Push the Ball into areas you cannot enter and use it to help you survive the many traps and hazards.

[b]The Combat[/b]
* [b]Variety[/b] – A varity of monsters and creatures inhabbit the world, ranging from a fearsome gorilla to armies of mummies.
* [b]Crushing[/b] – Kill the weak enemies by crushing them with the Ball, ensuring a fountain of blood and gibs every time.
* [b]Boss Fights[/b] – Kill the big ones by using the environment against them!

[b]The Story[/b]
As an archaeologist working on the slopes of a dormant volcano somewhere in Mexico, you get stuck in a cavern. It doesn’t take long before you realize this is more than just a cave. You reveal ancient ruins that have been hidden from outsiders for centuries and discover a mysterious artifact, a gold and metal shelled Ball. As you venture deeper into the volcano, you reveal some of mankind’s greatest secrets...
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Deus Ex: Human Revolution  Square Enix (Eidos Montreal;GRIP Entertainment)2011GRIP Entertainment handled development of the boss battles which explains how they are so distinctively dissimilar with the rest of the game.

Director's Cut primarily brings in New Game+, some gameplay reworks (bosses primarily), developer commentary, and integrates the Missing Link DLC into the main game.***[b]Juego base[/b]

Una muy digna precuela del primer Deus Ex, con una fuerte carga moral en las elecciones que hacen que la palabra ROL signifique algo más que subir de nivel.

10 de 10

[b]Missing Link DLC[/b]

Aunque la mision per se esta bastante lograda, no aporta gran cosa al juego mas alla del reto de usar pocos aumentos.

7 de 10***You play Adam Jensen, a security specialist, handpicked to oversee the defense of one of America’s most experimental biotechnology firms. But when a black ops team uses a plan you designed to break in and kill the scientists you were hired to protect, everything you thought you knew about your job changes.

Key features:
* The long-awaited return of the award winning franchise that blends the best of Action and RPG: the perfect mix of combat, stealth, hacking, and social gameplay.
* Play as Adam Jensen, a mechanically augmented agent: customize and upgrade your character with more than 50 unique augmentations that support your style of play.
* Deadly weapons: Over 20 available weapons, each with their own customizable elements.
* Fight enemies including dangerous thugs, augmented special operations soldiers, advanced robots; and engage in epic boss battles.
* Live the reactive and dangerous world: your choices will have consequences in the game’s world.
* Play in an open-ended world: there are always multiple solutions to every challenge.
* Engage the unique Cyber Renaissance setting: discover a unique world that blends near future and Renaissance elements.
* Travel the world: visit multiple unique locations across the globe each with their own design, story and gameplay elements.
* Become involved in vast global conspiracy: unravel the story — discover who you can really trust.
* Decide humanity’s future: the decision you make and the actions you take will lead to an ultimate decision on mankind’s future.
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Dishonored Bethesda Softworks (Arkane Studios)2012This game is incorrectly categorized as Steampunk in various places, please do not spread that error here. Dieselpunk is much more appropriate as everything is powered with whale oil.***Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

[b]Story:[/b]
Dishonored is set in Dunwall, an industrial whaling city where strange steampunk- inspired technology and otherworldly forces coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.

[b]Key features:[/b]
[b]Improvise and Innovate[/b]
Approach each assassination with your own style of play. Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggression. The flexible combat system allows you to creatively combine your abilities, supernatural powers and gadgets as you make your way through the levels and dispatch your targets. Improvise and innovate to define your play style.
[b]Action with Meaning[/b]
The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.
[b]Supernatural Abilities[/b]
Teleport for stealth approaches, possess any living creature, or stop time itself to orchestrate unearthly executions! Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game’s upgrade system allows for the mastery of deadly new abilities and devious gadgets.
[b]A City Unlike Any Other[/b]
Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a steampunk city where industry and the supernatural collide, creating an atmosphere thick with intrigue. The world is yours to discover.
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Deus Ex: Human Revolution - The Missing Link Square Enix (Eidos Montreal)2013Si te gustó el Human Revolution, merece la pena esta misión extra, que consiste en enfrentarte a un entorno de finales del juego pero sin apenas habilidades (aunque si que puedes conseguir unas cuantas, pero el reto de esta DLC está en no usar casi o ninguna praxis)

7 de 10
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Thief  Square Enix;Eidos Interactive (Eidos Montreal)20142008 rumors, quickly becoming considered vaporware
2009-05-11 officially announced
2011 unofficially projected release
2013 more news appeared, suggesting either near future cancellation, on hold, or refactoring of the project
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Shadowrun: Dragonfall  Harebrained Schemes2014Standalone expansion for Shadowrun Returns. Originally intended as a DLC but was changed to not require the base game at some point. labelimageminimize
Wasteland 2  inXile entertainment (inXile entertainment;Obsidian Entertainment)2014 labelimageminimize
Alien: Isolation SEGA (Creative Assembly)2014 labelimageminimize
SOMA Frictional Games2015This is a sci-fi horror game from the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I. You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run. In Dec/2017, a Safe Mode option was added for players not to get attacked by monsters as the most popular fan mod was a similar "Wuss Mode".***
[100]***
[12]***[spoiler=Show monster mechanics;Hide]Several of the monsters operate via odd sensory system where they account for Sound for noticing you in places where they don't have line of sight to, but their primary method of actually detecting is You detecting them. In effect, you can avoid them by going into a corner where they won't likely walk into, and turning to stare at the wall. It doesn't matter if you're in plain sight, because it's Your sight that matters. It's like they're remotely jacking in o your vision. You can even just happily walk past them as long as you don't look at them At All. This works only on early monsters, the later ones have their faculties properly attached.[/spoiler]
[spoiler=Show spoiler tag info;Hide]Sound cues – required because you're not allowed to actually Look at the monsters much, but you have to judge their position and intentions based on the sounds they make.[/spoiler]

Soma may refer to somatotropin, a growth hormone produced by human pituitary gland which promotes cell reproduction and regeneration.***[media=youtube]syhcF0Mx0j0[/media]
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Dishonored 2 Bethesda Softworks (Arkane Studios)2016 labelimageminimize
Prey  Bethesda Softworks (Arkane Studios)2017Prey 2 was cancelled in 2014-10. Originally developed by Human Head Studios and was to be a cyberpunk space wstern where you control a human mercenary living among aliens.

Revived in 2016-06 E3 when it was announced again but named simply Prey. How much of the old project remains is unknown.
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Apsulov: End of Gods Angry Demon Studio2019 labelminimizeminimize
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