showing 26 games

namepublisher(developer)year arrow_downwarddescription
Black & White  Electronic Arts (Lionhead Studios)2001In a perfect world, people wouldn't need gods. But perfect worlds can't exist and sooner or later someone, in trouble, desperate, will pray to the heavens. This is what happens in the beginning of Black & White.

Your new tribe bow before you in awe, and from this moment your prayer power starts to grow. As you carry out godly acts, the belief in you rises and more and more people are convinced that worshipping you in the way forward. But you can be good or evil. You may choose to rule the world as you wish.

As you grow in power, you acquire a Creature, a wondrous being capable of doing anything you can do. Capable of learning and being trained and capable of making his own decisions. The people of Eden, whether they believe in you or not, can't failed to be impressed by this beast, and more are swayed to your cause through their admiration of the Creature and the god that owns him.

But on other lands there are other gods. They have their own Creatures and their own followers. You must vie with them for power. You must use your Miracles, your Creature and your cunning to steal followers from these gods, and to do battle between the Creatures for supremacy.

The ultimate goal is the Creed. Elements of these live within each Creature, and he who controls the parts of the Creed can control the whole land of Eden.

You may do well. You may sway the minds of the tribes, but can you gather the parts of the Creed? Can you defeat the god of gods, the enemy of enemies? Can you defeat your Nemesis and rule over the whole world? That is a question only you, and only time will answer.***Latest version: 1.3 (as of ?)***[b]Minimum:[/b]
* Windows 95, 98, ME, or 2000
* 350 MHz Pentium II MMX CPU
* 64 MB RAM
* 8 MB VRAM
* 600 MB HD space***2001 offering by design genius Molyneux, Black and White promised, and delivered, incredible advances in terms of in-game graphics, an advanced storyline, and artificial intelligence and playability that shocked the gaming world. Based around Godlike control of a village, with a creature that you can use to do tasks for you. However, Black & White failed to quite live up to what it promised. Nevertheless, an amazing game.
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Geneforge Spiderweb Software2001Geneforge is an Indie fantasy role-playing game, the first game in the five-part Geneforge Saga. It features an enormous world, the ability to create your own army of lethal, totally obedient creatures, and a cunning enemy AI with foes who can go on patrols, stalk you, and run for help.

Geneforge has a huge and open storyline. You have the freedom to choose your own path and decide how the story will turn out. You can fight the evil overlord or you can join him. You can help the peasants or you can torment them. You can be the bold hero or you can just try to get away. No matter what you choose, Geneforge offers an enormous adventure with plenty of replay value.***From official site:

"Geneforge is our newest fantasy role-playing game with a science fiction twist. In Geneforge, you are free to choose what your overall goal is, and you can seek after it with your own horde of deadly, mutant monsters.

You are a Shaper, a member of the most powerful and secretive of the magical guilds. You have the power to create life and mold it to serve your own needs. For millennia, your world feared and respected the Shapers above all others. Their creations could go everywhere, do anything, all according to the wishes of the Shapers and no others.

If you need a servant, you simply create it, and it will gladly die for you.

But now the secrets of your people are at risk. Someone dares to try to steal the power of the Shapers and take it for his own. He has committed the ultimate crime: he has captured you, and he will do anything to get you to surrender your secrets.

He would use the power of the Shapers to remake the world. The question is a simple one. Will you fight him? Or join him?


Geneforge is a fantasy role-playing game for Windows and Macintosh. It features fully animated 16-bit graphics, the ability to create your own army of lethal, totally obedient creatures, and a cunning enemy AI with foes who can go on patrols, stalk you, and run for help. Geneforge a huge and open storyline. You have the freedom to choose your own path and decide how the story will turn out. You can fight the evil overlord or you can join him. You can help the peasants or you can torment them. You can be the bold hero or you can just try to get away. No matter what you choose, Geneforge offers an enormous adventure with plenty of replay value."
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Geneforge 2 Spiderweb Software2003 labelimageminimize
The Suffering Midway Games;ZOO Digital Publishing (Surreal Software)2004[quote=Wikipedia]... graphical glitches in the first game, such as models not appearing and missing walls. [...] The solution was to ensure both games were fully uninstalled, then go through the Windows registry and manually delete anything related to Surreal Software, The Suffering, or the Riot Engine.[/quote]***EAN-13: [code]5 060034 555803[/code] (Zoo Digital)
EAN-13: [code]7 053810 000060[/code] (Midway?)
UPC-A: [code]7 05381 28424 6[/code] (Midway?)***Made available for free in 2008-09 (with added in-game advertising).***[spoiler=Show spoiler tag explanations;Hide explanations]
[b]dementia[/b] - the protagonist is clearly insane, seeing himself as literal monster when he enters an adrenaline induced rage, during which he can tear his enemies limb from limb. Others do not see the monster, though. Also considering the final boss is a manifestation of his hate, the events of that fight are rather questionable. There are also other people who are more or less insane, such as Dr. Killjoy.
[b]outlaw protagonist[/b] - possibly framed, but this isn't established solidly in the first game. The sequel seemed to expand on this.
[/spoiler]***Prison is Hell! Experience the terror as you fight your way out of a maximum-security penitentiary overrun with ghastly creatures. Your desperate bid to escape this prison and the island that surrounds is only the beginning as you learn the truth behind The Suffering.
[Box blurb]***I seem to recall that one of the "evil bastards" implied that the protagonist was responsible for all the shit going on.

The game blocks normal printscreen key usage, so taking screenshots of any kind requires 3rd party software which I personally don't have or know of any that don't add ads to the screenshots such as Fraps.
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Geneforge 3 Spiderweb Software2005 labelimageminimize
Fable: The Lost Chapter Microsoft (Lionhead Studios)2005[b]werewolves[/b] - called balverines within the game mythos
[b]aging[/b] - visual only, has no effect on gameplay. Stops eventually when he's old and white-haired.***First person perspective is only for using bow, and that's only for better accuracy, has basically no use later in the game unless you really want to waste time doing headshots instead of just filling their bodies with arrows (which you have an endless supply of).***Based on the best selling award winning Xbox title "Fable", "Fable: The Lost Chapters" is now fully optimized for the Windows platform complete with expanded content, greater customization, new quests and enhanced graphics. In this groundbreaking role-playing adventure game from Lionhead Studios, your every action determines your character's skills, appearance and morality. Your character's life story is created from childhood through to adulthood and on to old age. Grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. As additional story and side quests await, choose the path of righteousness, or dedicate your life to evil, and see yourself transform into a reflection of your actions and decisions. Age leaves you wizened and battle leaves you scarred as you explore the world of Albion and the plethora of expanded and enhanced content.

With experience comes advancement and physical change, whether it be expanding muscles, a keen eye and nimble form, or the buzz of magical energies around your finger tips. As you develop your alter ego, the world reacts to you and your actions. People comment on your successes and failures, your appearance, and your behavior. "Fable: The Lost Chapters" offers Windows gamers even more character customization choices that will impact your appearance. The denizens of Albion's many opinions are expressed through applause, mockery, trepidation, panic, and even flirtation if they feel so inclined. Each person you aid, each flower you crush, each creature you slay, will change this world forever. In "Fable: The Lost Chapters", gamers decide: "Who will I be?"
[Lionhead]
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Galactic Civilizations II  Stardock;Paradox Interactive (Stardock)2006This is specifically Galactic Civilizations II: Dread Lords, not port of the much older Galactic Civilizations II that was OS/2 exclusive.

2008-08 -- re-released along with the expansions as [i]Galactic Civilizations II: Endless Universe[/i]
2011? -- re-released along with the expansions as [i]Galactic Civilizations II: Ultimate Edition[/i]
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Jade Empire  2K Games (BioWare;LTI Gray Matter)2007[b]combat styles[/b] - fights will be quite drawn out if you don't swap between two or more styles somewhat frequently.
[b]group-subset[/b] - only one of your many followers can actively follow you around, the rest remain at the camps or whatever.
[b]moral choices[/b] - the ways of open palm and close fist.

[spoiler=Spoiler tags;Hide][b]anticipatory sightings[/b] - specifically the often repeated dialog about some quirk many see in your style about a hole in your defence that isn't there.[/spoiler]***2007-02-27 on Steam, by 2K Games (lang: eng, fre, ger, ita, spa)***Minimum requirements:
* Windows XP
* Pentium 4 1.8 GHz or Athlon XP 1800+
* 512 MB RAM
* 8 GB free HD space
* GeForce 6200 or Radeon 9500***The Rich Tapestry of Jade Empire Will Soon Be Yours to Explore

Step into the role of an aspiring martial arts master and follow the path of the Open Palm or Closed Fist. In this multi-award-winning action-RPG, your choices and actions will determine the fate of an empire. Will you prevent the destruction of this beautiful land or crush it beneath your heel? Are you a warrior who uses strength and fighting mastery to bring peace, or will your power bring pain and ruin?

The choice is yours.

The Original Masterpiece

* An incredible, engaging story that makes you the noble hero...or the treacherous villain!
* A wealth of fascinating characters to interact with
* Beautiful, mysterious lands to explore, discover, and save... or conquer
* A rich blend of roleplaying and exciting real-time combat

Enhanced for the PC

* Customizable, intuitive controls including support for game-pads and keyboard/mouse
* Increased graphics resolutions and new visual effects
* New monsters and enemies
* New fighting styles
* Improved combat AI and difficulty levels
* New world map interface
[Bioware]***This is a light RPG based around Chinese lore with heavy emphasis in combat. You can learn different martial arts, weapon and magic styles to take down your foes. There are plenty of interesting characters to meet and a variety of combat styles.

[[link:http://jade.bioware.com/specialedition/ http://jade.bioware.com/specialedition/]]
[cjlee001]
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BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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Fallout 3  Bethesda Softworks (Bethesda Game Studios)2008A spin and rebirth of the saga, brings back a desolate atmosphere but in FPS-packed-action; neverless, the VATS compensates incredibly for the turn-system action.
Sadly, the story empowers epicness over good story, with immortal characters an black/white characters in general (there are exceptions)
But is important for being the predecessor of Fallout: New Vegas, who is better in every way possible and retakes the old developers of Fallout 1 and 2.

8 de 10***[b]Non-free add-ons:[/b] (DLC)
* [url=http://fallout.bethsoft.com/eng/info/opanc.html]Operation: Anchorage[/url] (2009-01-27)
* [url=http://fallout.bethsoft.com/eng/info/thepitt.html]The Pitt[/url] (2009-03-24)
* Broken Steel (2009-05-05)
* Point Lookout (2009-06-23)
* Mothership Zeta (2009-07-29?)

Available only through the Microsoft LIVE service (for both Windows and X360). GOTY edition of the game comes with all five DLCs included.***Bethesda decided, without anyone asking them to (or being required to do so by anything), to censor the Japanese release. This includes changes such as removing NPC Burke from the Power of the Atom side-quest and the option to detonate the a-bomb in the city of Megaton.

Kotaku: [url]http://kotaku.com/5082637/bethesda-censors-fallout-3-for-japan[/url]
Bethesda: [url]http://www.bethsoft.com/jpn/news/20081110a.html[/url]***Latest version: 1.1.0.35 (as of 2009-01-13)***[b]Minimum:[/b]
* Windows XP or Vista
* 1GB RAM (2 GB for Vista)
* 2.4 Ghz Pentium IV CPU
* 256 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM***[b]active pause[/b] — VATS functions like active pause even if it isn't [i]exactly[/i] that; using the PipBoy also effectively pauses the game.
[b]cannibalism[/b] — you meet current and "former" cannibals and can become one yourself by picking the "cannibal" perk.
[b]auto-regen[/b] — there are at least two perks that give this under certain conditions, normally not present.
[b]growing protagonist[/b] — goes through from birth to ages of 1, 10, 16 and 19. This effectively covers character creation completely and offers some backstory.
[b]slavery[/b] — besides being somewhat common topic, player can also partake in this activity by stunning and collaring people (the collar will cause the slave's head to explode if they try to escape).

[b]variable ending[/b] — the ending is constructed of 3 things: karma and two choices near the end that form total of around 10 "unique" endings (if minor details are ignored) constructed out of 28 video segments (see breakdown at [url=http://fallout.wikia.com/wiki/Fallout_3_endings]Fallout wiki[/url]). Only around 4 endings if you play them out in very archetypical manner.

[b]thx-1138[/b] — the number is encountered at least in [i]The Republic of Dave[/i], unconfirmed reference.***Project started in 2004***Description:

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America's First Choice in Post Nuclear Simulation.

Story:

Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Key Features:

* Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
* Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
* Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
* The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
* Blast ‘Em Away With V.A.T.S.! – Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation.
* Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
* Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.
[Bethesda]
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Divinity II: Ego Draconis  DTP Entertainment;Atari (Larian Studios)2009[b]comic relief[/b] - Bellegar at the very least, some mind reading does this too.***[b]Divinity II - Ego Draconis[/b] brings you back to Rivellon, a timeless world of awe and magic, torn and scarred by successions of apocalyptic wars. Ever since the Great War ended, the Order of the Dragon Slayers has had eyes only for their number one enemy: the Dragon Knights who killed their Divine hero.
But all the while the true enemy ? the Black Ring ? still festers beneath the surface, ready for its next move, poised to strike. For their leader Damian tirelessly plots silent schemes with utterly malign intent.
Then one day, an event takes place that will reshape the history of Rivellon: a dying Dragon Knight gives her powers to a member of the order that seeks to destroy her: you.

Perhaps you, blessed as you are with the powers of the Dragon, will be able to stop the black tides that threaten to engulf Rivellon. Many adventures await you, many mysteries yearn to be unravelled and all the world awaits the outcome of your new destiny.

* [i]Sequel to the award-winning Divine Divinity and Beyond Divinity Role Playing Games![/i]
Following the lineage of these two much-acclaimed RPGs, Divinity II: Ego Draconis has adapted many of the most famous elements that made these two original games classics. Divinity II: Ego Draconis makes use of the same classless system that was incorporated in Divine Divinity, which allows you to choose your own path as you become a Dragon Knight.

* [i]Fight as both a human and a dragon.[/i]
Don't settle for taming and riding a dragon when you can be the Dragon! For the first time, an RPG unleashes the very power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight!

* [i]Dynamically unfolding storyline depending on your choices and skills.[/i]
Divinity II : Ego Draconis gives you a wide range of moral choices when deciding on how to act on quest objectives. When you make these choices, the consequences of your actions appear throughout game play. Consequences such as up to 20 possible quest solutions, new quest chains, NPC reactions, vendor pricing and other experience-altering consequences make Divinity II: Ego Draconis very interesting and engaging.

* [i]Use your powerful Battle Tower as base of operations.[/i]
Looming like a colossal stone claw over Sentinel Island, stands the Battle Tower, a vast citadel built many centuries ago by Maxos, the Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.

* [i]Build your very own ultimate fighting creature.[/i]
Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature?s power is literally the sum of its body parts; the composition of various limbs determines its strengths and abilities. Once you are able to assemble this abomination, you may summon it to support you in combat.
[Larian Studios]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800GT GPU
* 7 GB HD space

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo E8200 CPU
* 2.5 GB RAM
* 512 MB VRAM
* GeForce 8800 GPU
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BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Una acción con fuerte carga en la personalización, que mejora respecto al primero en:
-Uso de plásmidos: ahora mucho más dinámico junto con las armas.
-Protagonista: Se define por sí solo.
-Multijugador: Aunque los modos no son ninguna novedad, el uso de trampas y de plásmidos cambia completamente la forma de jugar.

Rapture nunca tuvo tanta vida.

8 de 10***Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.***The story is not directly related to the first BioShock game and therefore this is not eligible for any story succession relations (sequel, prequel, etc.).***[b]Minimum:[/b]
* Windows XP, Vista or 7
* Pentium IV 530 (3 GHz) or Athlon 64 3800+ (2.4 GHz) CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800GT or Radeon X1900 GPU
* 11 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6420 (2.13 GHz) or Athlon 64 X2 5200+ (2.6 GHz) CPU
* 3 GB RAM
* 512 MB RAM
* GeForce 8800GT or Radeon HD4830 GPU
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Alpha Protocol Sega (Obsidian Entertainment)2010[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz CPU
* 1 GB RAM
* GeForce 6800GT or Radeon 1300XT GPU
* 12 GB HD space***A MODERN DAY SPY RPG.

The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice.
As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton's abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.

GAME FEATURES

* [b]Customizable Spy[/b] - Players continually develop their spy with advanced close-combat techniques, lethal marksmanship, the ability to wield ingenious spy gadgets, and much more.
* [b]Multiple Paths to Choose From[/b] - With no right or wrong decisions, players can constantly change the storyline based on the choices they make. Will they let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? Demanding decisions are challenging and many.
* [b]Revolutionary Interaction System[/b] - With the Alpha Protocol 'Ripple Effect' system, players can interact with allies and enemies in a variety of ways. Their choices will dynamically change the storyline and unlock new missions, weapons and alliances.
* [b]Complete Choice of Combat Style[/b] - An arsenal of weapons with a plethora of customizable add-ons allows players to create a personalized weapon load out for every mission. Cutting-edge technology, stealth maneuvers, ballistic explosives and more can be discovered and used!
* [b]No Time to Spare[/b] - Every decision and interaction in Alpha Protocol is made with a time-limit that steadily ebbs away. Players must think fast, act urgently, and then prepare for the consequences!
* [b]Real Modern-Day Setting[/b] - Players can live out real-world espionage within rich international settings such as Rome, Moscow, Taipei, and Saudi Arabia.
* [b]Developed by RPG Masterminds, Obsidian Entertainment[/b] - Founding Obsidian members have worked on RPG blockbusters including KOTOR II, Neverwinter Nights 2, Baldur's Gate, Planescape Torment, and Fallout.
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Divinity II: The Dragon Knight Saga  Focus Home Interactive (Larian Studios)2010Live the entire adventures of the Dragon Knight, in a great RPG that includes the complete and re-mastered adventure Ego Draconis, and the brand new adventure Flames of Vengeance!

Explore Rivellon, a fantasy world ravaged by a secular war. As the last heir of the fearsome Dragon Knights, master your new powers to end the threat that lurks in the shadows above the kingdom!

Follow your path through a huge living world; its inhabitants' destiny depends on each one of your choices. Freely create and develop your character, specialize him and learn many powers of destruction to fulfil your destiny!

Key features:
* 2 complete adventures for over 100 hours of gameplay.
* Hundreds of equipment pieces including armour, swords, war hammers, bows, etc.
* Fight your enemies on the ground, or crush them from the sky using your Dragon form!***This is a "remastered" and expanded version of [game=#173049]Ego Dragonis[/game]. Essentially an enhanced re-release for Ego Dragonis, but includes Flames of Vengeance storyline too which is not available separately.

The content is NOT available in a free patch to the owners of the original, though some may be able to get a discount on DKS if they own the original (this discount is at least available on Steam, but only if you have the original on Steam too).
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Fable III  Microsoft Game Studios (Lionhead Studios)2011[b]DLC packs:[/b]
* Traitor's Keep Quest Pack
* Dog Breed Set
* Industrial Knight Outfit
* Dog Outfit
* Understone Quest Pack***[b]Minimum:[/b]
* Windows XP w/ SP3, Vista, or 7
* 2 GHz Core 2 Duo or Athlon X2 4000+ CPU
* 2 GB RAM
* GeForce 7600 GT or Radeon HD 2600 Pro GPU
* 12 GB HD space***[b]It's a Revolution![/b]

Fable III is the next blockbuster installment in the highly praised Fable franchise. Five decades have passed since Fable II, and Albion has matured into an industrial revolution. However, the fate of the kingdom is in peril. Lead a revolution to take control of Albion, fight alongside your people, and experience love and loss while defending the kingdom against a looming threat. Your choices as ruler will lead to consequences felt across the entire land.

Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live?

Game Features
* Exciting PC features: Built from the ground up for the PC gamer. Experience the "hardcore mode" option for greater difficulty, enjoy additional in-game content, and even play Fable 3 in stunning 3D, thanks to NVIDIA technology!
* Be the hero and forge your own destiny: Storytelling comes to life as "Fable III" puts you and your hero in the center of an epic journey that traces your rise from revolutionary to ruler.
* Where blockbuster action meets adventure: Your journey spans from the streets of a thriving and industrialized Albion to the surrounding battlefields.
* Choice and consequence: A core tenet of the "Fable" franchise, players are presented with infinite choices and consequences that impact the world.
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Cinders moacube (SakeVisual;moacube)2012Cinders is our fairytale-inspired visual novel, ditching the passive protagonist and banal morals of the original story in sake of a more serious approach.

Cinders is an atmospheric visual novel, illustrated by Gracjana Zielinska.

It’s a story of four women and what made them who they are, inspired by the classic fairytale of Cinderella. A story about balancing freedom and dreams with circumstance and harsh reality; about growing up and finding out the true meaning of independence. Distancing itself from the judgmental simplicity of the original, Cinders tries to explore the more complex nature of oppression, responsibility and innocence.

The game focuses on characters and their motivations, and is heavy on player choices and role-playing. With 120 decision points and over 300 options to choose from, Cinders allows you to shape the main character’s personality and the course of the story.

Learn more about the story and themes of Cinders.

Why it’s cool:
A serious take on a classic fairytale story.
Beautiful art by illustrator Gracjana Zielinska.
Tons of choices and several different endings.
Moody soundtrack by Rob Westwood.

Extras:
Wallpapers
Main music theme
Dramatic music theme

System requirements:
WINDOWS:
Should work on anything with at least 512Mb RAM

MAC:
Intel Macs with at least OS X 10.5
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The Walking Dead Telltale Games2012Episode 2 – Starved for Help - released 2012-06-29
Episode 3 – Long Road Ahead - released 2012-08
Episode 4 – Around Every Corner - released 2012-10-10
Episode 5 – No Time Left - released 2012-11***The Walking Dead is a five-part game series set in the same universe as Robert Kirkman’s award-winning comic book series. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.

A continuing story of adventure horror spanning across 5 episodes:
Episode 1 – A New Day
Episode 2 – Starved for Help
Episode 3 – Long Road Ahead
Episode 4 – Around Every Corner
Episode 5 – No Time Left

Key Features:
* Based on Robert Kirkman’s Eisner-Award winning comic book series, The Walking Dead allows gamers to experience the true horror of the zombie apocalypse
* A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series.
* Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes
* Meet Glenn before he heads to Atlanta, explore Hershel’s farm before Rick and his group of survivors arrive and before the barn becomes a notorious location in Walking Dead lore
* You’ll be forced to make decisions that are not only difficult, but that will require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding the door down!
* An Adventure Horror game of 5 monthly episodes. Features meaningful decision-making, exploration, problem solving and a constant fight for survival in a world overrun by the undead
* Artwork inspired by the original comic books
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Galactic Civilizations I: Ultimate Edition Stardock2012 labelminimizeminimize
The Novelist Orthogonal Games2013 labelminimizeminimize
Sherlock Holmes: Crimes & Punishments  Focus Home Interactive (Frogwares)2014The loading screens between locations are unusual that during the virtual cab ride you can look at your notebook and review all the clues and evidence you've collected and change destination where you're going mid-load of the previously chosen destination. labelimageminimize
Fable Anniversary Microsoft (Lionhead Studios)2014 labelminimizeminimize
MetaHuman Inc. Choice of Games2015 labelminimizeminimize
Tormentum - Dark Sorrow OhNoo Studio2015 labelminimizeminimize
King's Quest  Sierra (The Odd Gentlemen)2015 labelminimizeminimize
Undertale author2015[spoiler=NPC UI interaction spoiler;hide]To a point they interact with your saves, quickloading for example, as well as purposefully removing or Destroying UI buttons.[/spoiler]
[spoiler=Secondary antagonist;Hide]On Pacifist run: Asgore mainly, Undyne to some degree as well.
On Genocide run: pretty much everyone from pacifist run, except the only one you never fought on pacifist.[/spoiler]
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Open Sorcery Open Sorcery Games (author)2017 labelimageminimize
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