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namepublisher(developer)year arrow_downwarddescription
Starscape Moonpod2003[b]real-time combat[/b] - some nodes are devoid of enemy presence (especially after you've destroyed them all), so this is somewhat inaccurate, but (more) enemies can warp in at any time (sort of), so it's sufficient.***If you like arcade shooters and don't mind spending half of your time mining asteroids for minerals, you might actually like this. However, arcade shooter fans will be more at home with this than most others as the game starts to get quite hectic towards the end. Maintaining mineral reserves, protecting the mobile spacestation, and repairing your ship and the station even during the fights will get quite common tasks. Asteroid mining is more required by research and development of new ships and ship hardware than for repairs as some of the larger enemy ships actually leave some minerals or hardware to be used for repairs, often in sufficient numbers. The other part of the game is spent hunting the bigger ships, mostly mining vessels as their destruction detracts the enemy's ability to produce more units within each zone, and to find grid information for important locations not normally shown in the grid map. The game world is split into five zones, each larger than the last, which you can explore in any order you wish but jumping more than one zone will spell certain doom as you need the technology from the previous ones to survive (and unlock the more powerful hardware). The grid and zone maps work in some semi-turn-based fashion, with time passing when you move or when you hit the skip time button. Time also passes freely when inside a grid node, where the game runs in real-time - the enemy continues to produce new units, harvest other grid nodes, and move forces around, even bringing reinforcements occasionally in while you spend your time there. Overall it's a nice game, but towards the end, especially the final boss, you start wishing you hadn't touched the game in the first place - unless you have masochistic tendencies with video games.***[b]Minimum:[/b]
* Windows 98, XP or Vista
* 300 MHz Pentium II CPU
* 16 MB VRAM
* 3D accelerator
* 110 MB HD space***With most of its crew missing and its weapons systems ruined the space research station Aegis is all but lost. As the last remaining pilot you must help rebuild the station's defences, acquire alien technology and create your own uniquely configured set of fighters. By mining the asteroids within the grid dimension, valuable resources can be harvested to fuel the Aegis' molecular furnace and build devastating weaponry. In the warp you will encounter allies to aid in your struggle to escape, uncover the terrible purpose of the evil Archnid race and learn why you and the rest of the crew were brought here.

* Beautifully rendered 32bit colour graphics
* Instant action mode for quick thrills
* See how long you can last in survival mode
* Thumping music sound track and sound effects
* Five weapon technology threads to find and research, only the first is available in the demo
* Five different zones to explore. The first is available in the demo and the rest are much bigger
* Make alliances with friendly aliens and trade technology
* Direct and protect your space station as it fights alongside you
* Create your own "garage" of unique space fighters tailored to your own specifications
* Mine the asteroids, gather raw elements, research new technologies and build new items
* Recover missing drive components and rescue your crewmates before escaping "The Grid"
[Moonpod]
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Counter-Strike: Source  Valve Corporation (Turtle Rock Studios)2004Una remodelación del clásico CS para el Source SDK, como mejoras notables incluye unos impactos corporales bastante más realistas, menos bugs, una granada de fragmentación en vez de la granada HE y gráficos renovados.

Un rey del multijugador de acción, poco más que decir. Elige tu CS a gusto y prepárate.

Fire in the hole!

8 de 10***Engage in a realistic brand of counter-terrorist warfare in this popular team-based game. Take out enemy sites. Rescue hostages. Your role affects your team's success. Your team's success affects your role.
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Half-Life 2: Deathmatch  Valve2004Diversión a raudales con las gravity gun y los protones siderales,
combinando algunas granadas y pistolas,
podrás mandarlos a yacer bajo amapolas,
y verificar sin duda si propias de un Metrocop son su habilidades.

Muy entretenido, algo repetitivo,
Pero en siendo bien asertivo,
Si este juego realmente te gusta,
El Garry's Mod está que asusta.

6 de 10***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM
* 2.9 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***The multiplayer component of HL2 is separate product which is bundled with all the regular releases of the HL2, HL2ep1 and HL2ep2 but can be purchased as standalone as well.

This is installed separately, launched separately and so forth.
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Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
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Ys: The Oath in Felghana  Falcom;XSEED Games (Falcom)2005When redheaded thrill-seeker Adol Christin and his eternal blue-haired companion Dogi make an unannounced visit to Dogi's homeland of Felghana after an eight-year absence, it quickly becomes apparent that things have changed dramatically. Hordes of violent monsters roam the outskirts of town, a long-dormant volcano has suddenly sprung back to life and the new lord of the land has begun mercilessly and inexplicably extorting money from its long-suffering citizens. While Dogi seeks out his former combat master for answers, Adol tends to the townsfolk -- and finds himself embroiled in a world of political conspiracies, ancient legacies and unthinkable taboos.

A complete 3D reimagining of the 16-bit console classic "Ys III: Wanderers From Ys," Ys: The Oath in Felghana is a fast-paced action role-playing game with tight controls, Metroidvania-style exploration elements, intense combat with epic screen-filling boss battles, and a thrashing, percussive arranged soundtrack that's been heralded by many as one of the best of all time. Based on the original 2005 PC release, this classic is finally officially available in English with added Steamworks features such as achievements and cloud saving.

Come see why Falcom fans the world over regard this game as "Ys, Perfected"!

Key Features:
* Six difficulty levels ranging from "Very Easy" for casual players to "Inferno" for true old-school gaming masters.
* Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
* Over 30 unique Steam Achievements as well as Steam Cloud support.
* Adjustable high-resolution PC graphics with original blood effects intact.
* Gamepad support in addition to standard keyboard and mouse controls.
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Red Orchestra: Ostfront 41-45 Bold Games;Tripwire Interactive (Tripwire Interactive)2006Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45 RO places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armoured combat vehicles available in the game, from half-tracks all the way through to the most famous German and Soviet heavy tanks. You can engage the enemy with everything from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.

Key Features
* Fight intense battles on 13 authentic Eastern Front combat environments
* Crew 14 fully realized vehicles with highly detailed exterior and interior models
* Choose from 28 authentic infantry weapons
* Full 32 player online Multiplayer Support
* Unique Setting – the only FPS to focus on the WWII Russian Front
* Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat
* Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings
* Realistic bullet and projectile ballistics will make you duck for cover
* Coordinate strategies with your team-mates via Voice Over IP
* Authentic Immersive Sound FX and 3d Positional Sound System
* 3d "Iron Sights" and unique 3d scope system
* True weapon deployment system including resting rifles on support
* Historically accurate artillery system
* Distance-based sound system dynamically creates the battle ambiance
* Advanced player movement system featuring diving over obstacles and leaning
* Custom 8 way animation system for highly realistic player animations
[Tripwire]
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Another World  Lexicon Entertainment (author;DotEmu)2006Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.***[b]activation limit[/b] - can be activated only 3 times (supposedly this is triggered during installation), before you're meant to buy another license for the game. Only one of the releases used this, most don't.***Mostly contains some improved graphics and music, but offers also classic mode with none of the new data used.

2006-04-14 release was by Eric Chahi himself.

Lexicon seems to have published this as "[i]Another World 15th Anniversary Edition[/i]" on 2007-02-23.
[quote=dandyboh]includes the "making of" of the game[/quote]
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Half-Life 2: Episode One  Sierra (Valve)2006Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
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RoboBlitz Naked Sky Entertainment2006RoboBlitz™ is a humorous, physics-based action game full of inventive gizmos, weapons, characters, and environments. Players take on the role of Blitz, a multi-talented robot who must activate an aging Space Cannon to save his world from a band of maladjusted space pirates.

* 19 levels of puzzle-solving and high-intensity action, set in 7 unique environments
* Humorous characters and unique weapons
* Gameplay entirely driven by physics
* Advanced robot simulation and control theory
* Powered by Unreal® Engine 3
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Lost Planet: Extreme Condition Capcom2007[b]dying[/b] - Thermal Energy (T-ENG) functions as both the protagonist's health as their capacity for surviving in the cold environment, whenever they're not in a VS or indoors (which is rare) their T-ENG rapidbly drains. On "extreme" difficulty this seems to drain regardless.
[b]undefined healing[/b] - the T-ENG reserves are depleted to restore health automatically, no T-ENG means no healing. T-ENG is gained from destroyed Akrid and from the remains of any object that managed to explode, except for grenades, rockets and your piloted VS.***[b]Minimum:[/b]
* Windows XP
* Pentium IV CPU w/ HTT
* 512 MB RAM
* 256 MB VRAM
* GeForce 6600 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Windows Vista
* Core 2 Duo CPU
* 1 GB RAM (2 GB for Vista)
* 512 MB VRAM
* GeForce 8600 GPU
* X360 controller***Gameplay
For the most part it was fun, the levels were extremely small except for the vast expanses of nothing in some places. Fighting medium sized Akrid was especially fun when you didn't have a VS warming your buttocks. The largest variety were just tedious, especially the giant worm that I just avoided after trying to kill it for the fourtieth time (really, are all console games (Lost Planet is console game first and foremost) about repeating the same boss battle for half the whole playing time?) The best parts of the game were usually outdoors, indoors being mostly dull corridors or large halls (cities?) where you're most of the time stomping around with your VS. You seem to play most of the time in VS indoors and as Wayne outdoors, which is kinda funny since anyone with half-a-mind would expect this to be the otherway around. Caves were a bit of an exception for this, but caves are caves. Fighting NEVEC was the part I hated most, and it was the least sensical of it all.

Controls
Since I can configure them as I see fit, I can't really give an opinion on how good they were or not. Everything I could think of had separate button for it and nothing else. The only gripe I have is that the control instructions for the VS (there's two special buttons for VS) had this huge X360 controller showing how to use the different things on it. The problem is, I was playing with keyboard and mouse, and I had to learn them by trial and error since I couldn't make connections between the xbox controller config and my keyboard and mouse configuration (What were they thinking? That everyone has innate understanding of X360 controllers? Or even have them? I'm playing the game on PC so it's far more likely I have a keyboard and mouse in front of me than that blasted thing between my thumbs). Everything worked out well in the end, since trial-and-error works well usually. There were some issues of the controls not being responsive, or there were several different actions made to happen from the same button (only for some VS, not when running around naked with Wayne, our protagonist), this was the most obvious in the final boss battle.

Story
During the cut-scenes, I constantly got this nagging feeling that I've missed part of the story somewhere, but I couldn't figure out where. So it was greatly disjointed and oddly hurried. Quality wise the beginning started nicely, but degraded seriously over time and it was not much of a help that you had the feeling that there's parts of the story missing. The characters weren't developed much, but I don't think that was necessary, and even their own background info was only to clarify why they were there in the first place and nudge the plot forward a bit in a bit awkward manner. Of course there was also the "must" romantic affair, too. Also, the characters were awfully stereotypical, but since the game was so short, there was little chance of them being much else. There was also this strange part that you were alone running through every single Akrid hive and NEVEC base to get to some distant location while your friends lazily used alternative route on their huge ass truck / mobile base, until you joined them at the destinaton. This was never even explained, and in some cases where there was some reason to do it, they could've hauled you closer to the final target before letting you off running and gunning everything in sight. And finally, the ending was disappointing, but sadly this is the norm for almost anything except books.

Major gripes
The game suffers from the usual console game features: ridiculously over-powered boss fights compared to everything else and all too linear story/gameplay. Thermal energy meter gave nothing but another reason to die suddenly when you just happen to use some energy based weapon too much or take too many whacks to your head (Wayne regenerates to full health in seconds by taking a large dose out of your energy reserves). Really, it's just a health reserve that keeps draining itself slowly and sometimes faster (I couldn't figure out what this was based on, some articles have said it's based on the temperature of the surroundings, but that should've meant it shouldn't drop at all or maybe even increase when around volcanic actiivity, lava flow or a smelting pool in some factory). The only thing I did notice to actually cause difference was the use of energy weapons and the special abilities of the VS. Honestly speaking, the game went downhill sometime around the middle of the game when you started fighting NEVEC as much or even more than the Akrid.

Summary
Overall, I'll give it 2 out of 5. The game's emphasis is on graphics, besides that it is horribly lacking.***Supported videocards:
http://www.capcom.com/BBS/showthread.php?t=15043

Game manual:
http://static.capcom.com/lostplanet/LostPlanet_PC_manual.pdf

Firewall port configuration:
UDP in/out: 3075, 27215
UDP out: 27000-27015, 27216
TCP out: 27030-27050***ON A LOST PLANET FIGHT FOR SURVIVAL, HUNT FOR REVENGE

Your memory lies in pieces, like shattered glass... Green Eye... your father... lying dead on the ground. These memories continue to haunt your steps. But now is not the time for quiet contemplation. The Akrid are attacking! It's time to put it al on the line, avenge your father and save the tattered remnants of humanity. Find Thermal Energy, destroy the Akrid menace. On a lost planet, your destiny will unfold...

BLOOD. RUNS. COLD.

Extreme conditions
Battle enemies and the environment. Conserve heat from enemy bodies and keep killing, before your temperature drops.

Survival tools
Defeat giant Akrid using numerous weapons and "Vital Suits" that can upgrade into fast-moving vehicles and heavy tanks.

Band together
Beyond the 12 epic single-player missions, take the battle for survival online with unique 16-player multi-player action.
[Box blurb]
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Portal Valve2007Todavía recuerdo cuando compré la Orange Box: el plan era pasarse los episodios del Half-Life y después probar, por este orden, el nuevo Team Fortress y ese juego sorpresa llamado Portal.

Acabó siendo al revés, este juego (especialmente permanente en las sienes su última cámara de pruebas y los créditos) legendario desde entonces permanece como un favorito, sólo opacado por su aún mejor sucesor.

Y esa voz semihumana tan cariñosa es una de los mejores voces de la historia de los videojuegos, probablemente sólo superada en grimilla por The Master de la saga Fallout.

En definitiva, devolvió a la luz a los juegos de puzzle y lo demás es historia.

También puede ser visto como entrar en las oficinas de Apple después de que Siri se rebele

9 de 10***[b]undefined elements[/b] - portal creation and especially gameplay based on them (especially the kind in which you must relocate portals midflight).***Aperture Science is part of the Half-Life universe (I think it was mentioned in Episode Two), making this a sort of spin-off from the regular Gordon Freeman alien overlord fighting action. Black Mesa is also mentioned at least twice in Portal itself, as competing research contractor in some presentations and by passing in the ending song.***The game's extremely short (roughly 2 hours for me with initial performance problems, few crashes and several deaths included) but the ending is strangely "rewarding" with the "Still Alive" song sung by GLaDOS.***Portal is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.

The game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment; similar to how Half-Life 2's Gravity Gun innovated new ways to leverage an object in any given situation.

Players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space.

Portal is coming in the Fall of 2007 as part of The Orange Box, which also includes Team Fortress 2 and Half-Life 2: Episode Two. The Orange Box will be available for the PC, as well as the Xbox 360 and Playstation 3 console systems.
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Team Fortress 2  Valve2007MAGGOTS!

En serio, es el mejor F2P actual.
Y a los que piensen lo contrario, me LOL en su cara

De hecho, ¿tener Steam sin haber probado el TF2? ¿Eso es posible?

9 de 10***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.7 GHz CPU
* 512 MB RAM
* Internet connection

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM***Team Fortress 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. This year's most anticipated online action game, TF2 delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.

Unlike other "class-based" games that offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.

Play as the flame-throwing Pyro, the room clearing Heavy, or the Spy, a master of disguises. Other classes include: Scout, Sniper, Medic, Engineer, Demoman, or Soldier.

TF2 features the most advanced graphics of any Source-based game released to date – and the most exciting class-based action ever created.
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Half-Life 2: Episode Two  Sierra (Valve)2007Brutal comienzo, geniales enemigos, complicados asaltos de los Combine, mesmerizante argumento y, sobretodo, gnomos de jardín con elevadas ambiciones.

Imprescindible, tan bueno o mejor que el original HL2. Genial en todos los aspectos.

9 de 10***[b]suicide bombers[/b] - some Combine zombies pull up a live grenade and run up to you.***Half-Life 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life adventure.

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two extends the award-winning Half-Life gameplay with unique weapons, vehicles, and newly-spawned creatures.
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INSURGENCY: Modern Infantry Combat Insurgency Team2007 labelimageminimize
Unreal Tournament 3: Black Edition  Midway Games (Epic Games)2007 labelminimizeminimize
Unreal Tournament III  Midway Games (Epic Games)2007Unreal Tournament 3 marks the return of the world's premiere first-person shooter. Unreal Tournament 3 unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
[Steam Store]***Unreal Tournament "3" is, technically speaking, the 4th Unreal Tournament game.
Only makes sense if you consider UT2004 as a remake of UT2003, so the list becomes:
*Unreal Tournament
*Unreal Tournament 2003 (and Unreal Tournament 2004)
*Unreal Tournament 3.***[b]Minimum requirements:[/b]
* Windows XP SP2 or Vista
* 2.0 GHZ CPU
* 512 MB RAM
* GeForce 6200 or Radeon 9600
* 8 GB free HD space***Working title: Unreal Tournament 2007 (UT2007, UT2K7)
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Aquaria Bit Blot2007A medio caballo entre el Ecco The Dolphin y un Metroidvania, este juego destaca por su atmósfera y por el buen diseño de los niveles, que te seducen para ser explorados.

Imprescindible, de banda sonora sublime.

8 de 10***Latest version: 1.1.2 (as of ?)***2005. Project started
2007-12-07 by BitBlot (download; non-Steam version)
2008-12-15 by BitBlot through Steam (download; with Steam achievements added)***[[youtube:G40cXjcz-9c]]***Minimum:
* 1.6 GHz CPU
* 256 MB RAM
* 200 MB free HD space***A beautiful, hand-crafted 2D adventure

Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.

A massive, underwater fantasy world to explore

Aquaria is an action-oriented, non-linear 2D side-scrolling game. Using an intuitive and fluid mouse control system, Naija can deftly swim through and explore a massive, handcrafted world that is teeming with undersea life. Along the way, she will encounter literally hundreds of different types of plants and animals and explore many ingame miles of hidden caves, lost ruins, and other strange places.

As kids, we grew up playing the brilliant 2D action and roleplaying games of the time. With Aquaria, we've aimed to capture the excitement of those games in a new way, using updated technology, controls, and visuals. This is a game with a very personal touch, from the characters and story to the creature interaction and expansive environments.

Seamless, non-linear gameplay

In order to make the experience as engaging as possible, we created an interface that lets the player easily control Naija with just a two-button mouse. The HUD is minimal (restricted to only a minimap in the lower-right corner of the screen). In place of textual dialogue that most games rely on we used voice acting to drive the story without interrupting the gameplay.

Through a realtime interface, Naija can sing songs and cast spells without going to a menu screen. With practice, these spells can be cast easily to interact with the environment, solve puzzles, or combine them for strategic effect during combat. Certain spells will allow you to change form, creating new ways of playing the game depending on the form chosen.
[Bit Blot]
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Bullet Candy R C Knight2008Bullet Candy is a fast paced, action packed arena shooter. There are a variety of combo systems and many secret techniques that you can employ to get the best score and weapon upgrades possible. Viewed from a top-down perspective, Bullet Candy allows for a true 360° shoot-em-up experience. With all of your enemies in view at all times it's easy to see and, more importantly, shoot them into tiny little pieces.

Features:

* Bullet Candy features over 50 levels in arcade mode (150 in extend mode) and three challenging difficulty settings.
* Compete with the thousands of other players around the globe for the top spot with the in-game online high score tables!
* Tons of unlockables including Survival mode and Asteroid mode (both with their own online score boards).
* The Suicide Action allows you to kill yourself while keeping your score multipliers and bonus weapons intact.
* Collect all 20 Steam Achievements
[?]
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Audiosurf  Dylan Fitterer2008Una forma muy entretenida de usar tu biblioteca de música para jugar, transformándola en un juego a medio camino entre el ritmo y un puzzle de reflejos (ya que no deja de ser como un Columns pero a toda pastilla)

Especialmente interesante el cambio que supone jugar la misma pista con diferentes naves (cada tipo constituye prácticamente un modo de juego distinto)

7 de 10***[b]Minimum:[/b]
* Windows XP or Vista
* 1.6 GHz Pentium IV CPU
* 512 MB RAM
* 32 MB VRAM
* GeForce 2 of equivalent GPU***Ride your music.

Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose. You earn points for clustering together blocks of the same color on the highway, and compete with others on the internet for the high score on your favorite songs.

Audiosurf on Steam includes The Orange Box soundtrack, integrated with the game to enable"Still Alive"surfing and more. In addition, Audiosurf is one of the first titles to leverage the recently announced Steamworks, offering full support for the Steam Achievements that appear on Steam Community profile pages.

* Play with any music from your own collection--the game supports MP3s, iTunes M4As, WMAs, CDs and OGGs
* Valve's The Orange Box Original Soundtrack is included.
* Online scoreboards for each song you play.
* Choose your strategy from 14 available characters.
* Track your progress as Steam Achievements.
[Valve]
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Harvest: Massive Encounter Oxeye Game Studio2008Harvest: Massive Encounter is an award-winning arcade real-time strategy game for Mac OS X and Windows with battles of epic proportions and a unique style of resource management and exploration. In this 2D fantasy you take on the role as the base commander of a space colony far, far away, and must use five building types in a creative way to efficiently expand and defend it. Build power plants, mineral harvesters and defense towers and make sure they have sufficient energy to fend off endless hordes of evil aliens. The game offers a vast array of possible strategies with these simple rules, and will compel you to try new and better base designs every time.***[b]Worlds:[/b]
* Haphaestus
... Unique aliens: Teleporter, Flea
... Conditions: normal
* Poseidon
... Unique aliens: Monocle
... Conditions: strong winds throw aliens around; wind direction and areas where they work are largely static
* Ares
... Unique aliens: Energy Sapper
... Conditions: massive holes in the terrain limit building and alien invasion possibilities

[b]Tips:[/b]
* Laser tower links grant immediate range bonus, but the damage bonus takes half a second or so to bring up each link online. Damage tolerance for most aliens caps at around 8500%, so linking more towers (after the first or second link) for damage is no longer efficient (range bonus is still useful, though), build another linked tower network instead.
* You will never defend your base with a single massive linked laser, no matter how it covers the whole map (caused by limited rotation speed).
* Each linked tower grants 50% damage boost and 13% range boost.
* Unlinked towers are still useful on the front lines, especially against Gehenna shuttles.
* Overcharging an energy link costs you only 2 resources and easily destroys over 20 aliens. Especially useful when your defences are about to be overrun. Redirect energy output to the overcharged link. However, overusing this can deprive your regular base defences of energy to operate, so don't abuse it!
* Tweak those attack priorities!***All but the Wave game mode lack ending, all others endlessly increase difficulty and the number of aliens that appear with each wave until your defences are finally overpowered. The goal is to survive as many waves as possible for as long as possible. Made difficult by the need to expand your base to gather more resources, though made slightly easier by linking the laser towers for increased damage and range, so they never really lose their usefulness.
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Ninja Reflex: Steamworks Edition Nunchuck Games (Sanzaru Games)2008Master the Art of Speed and become a Ninja Gamer! Ninja Reflex uses martial arts challenges to test your reflexes, sharpen your hand-eye coordination, and measure your reaction times to the millisecond. Wield throwing stars, katanas, nunchucks...even chopsticks! Progress from White Belt all the way to Black Belt, 3rd Degree, and see if you can complete the 50+ Steam achievements on your journey!

* 300 Ninja challenges to conquer.
* Go from White Belt to Black Belt, 3rd Degree.
* 50+ Steam achievements to complete.
* Compete in local multiplayer battles with up to 4 players.
* Receive authentic martial arts wisdom from your Sensei.
* Create a Ninja Name from over 25,000 possibilities.
* Learn to Meditate to achieve greater mental focus.
* Find all the Half-Life and Portal Easter Eggs!***Uses a confusing mixture of Chinese and Japanese elements, though the latter is more prominent.

Composed of 6 mini-games:
* Shuriken - reaction challenge where player needs to idenfy targets and flick
* Hashi - reflex challenge where player catches small flies
* Koi - reflex and control challenge where player follows (matches speed and movement) the koi fish without startling them and catches them on their short trips to the surface
* Katana - reaction challenge where player counters an attack with one of three blocks and follows them with a swipe/flick.
* Hotaru - reflex challenge where player simply clicks when hotaru (a firefly) appears
* Nunchaku - reflex and control challenge where player needs to move the controller in a pattern and click to destroy objects (the clicking does nothing if the pattern isn't maintained)
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Larva Mortus Rake in Grass;Meridian4 (Rake in Grass)2008Meridian4 published the game on 2009-03-19***Latest version: 1.02 (as of 2008-06?)***In the end of XIX. century dark forces shade the world once again. A brave agent experienced in exorcism and combat comes to face the incomming evil and fight loathsome supernatural monsters and horrific spawns of black magic.

Larva Mortus offers fast and entertaining monster-hunting gameplay. Cheesy horror atmosphere goes hand in hand with furious action splatter fest, everything accompanied by creepy first class soundtrack!

Features:

* 30 frightful supernatural monsters to destroy. Vampires, undead, werewolves and more!
* Solid arsenal varying from classic pistols and shotgun to fancy "dynamo gun".
* Randomly generated missions for high replay value.
* Main character development through set of RPG-like features.
* Many environments from spooky manors to catacombs to dark forests.
* Animated comix cutscenes.
* AWESOME dark orchestral music score.
* And gore can be turned off if you like (but who would? ;-)
[Rake in Grass]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.2 GHz CPU
* 256 MB RAM
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Chaos Theory blurredVision2008Do you always have the feeling that every casual game available is essentially the same game. Sure, the graphics are different but the gameplay...

Meet Chaos Theory! The new game from blurredVision has a new and unique combination of riddle games and dexterity components. The goal is to fill collectors with free moving particles. To do so, you are able to manipulate certain elements in the game that influence the particles. Some act with a magnetic force, others as portals to move the particles around. Everything movement of the particle is physically correct!

Overview:

* Totally new and innovative game play
* Physically correct animation of all game elements
* 10 distinct interaction objects
* Next-Gen Shader graphics
* Unique ambient sound and sound effects
* More than 50 Levels of exiting fun
* Tutorials that introduce every new game element
* Collect Steam Achievments
* Level editor: build your own levels and share them with the whole world!
[blurredVision]
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Gravitron 2 Dark Castle Software2008[b]cave flyer[/b] - at least early levels are placed on surface a of a planet, later you get to fly deeper beneath the surface.
[b]wrapping world[/b] - horizontally***Has optional vertical screen mode.***Gravitron 2 is a retro styled arcade gravity shooter in which you must pilot your way through some of the most devious terrains ever devised.

Key Features:

* 40+ stages packed full of enemies and traps
* 3D sound in a 2D enviroment
* Online highscores
* Configurable controls
* Stylized neon vector graphics
* Bucket load full of particle effects
* Dramatic musical scores
* 10 Achievement awards (Steam version exclusive)
[Valve]
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4 Elements Playrix Entertainment2008[b]Minimum:[/b]
* Windows 98, ME, NT, 2000, XP or Vista
* 1 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 62 MB HD space***The ancient kingdom is in trouble! The magic of the four elements that kept it running for centuries has been corrupted by evil powers and the altars no longer yield the energy of life. It is up to you to unlock the 4 ancient books of magic and collect 16 mysterious cards that will help you restore the kingdom to life. An adorable little fairy will be your aide in this perilous journey as you encounter elementals, dragons, knights, and various magic creatures. Using a mix of classic addictive game play ideas but taking them to a new level with innovative twists, explosive bonuses, spectacular visual effects, and fascinating storyline in amazing animation, this game is a load of fun.

More About the Game:
* 4 books of magic to unlock and study
* 16 mysterious cards to collect
* Gripping storyline presented in beautiful animation
* 64 captivating levels with 20 challenging bonus tasks
* Rich variety of bewitching magic creatur
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Multiwinia  Introversion Software2008Siendo una versión multijugador del Darwinia, su interés está en ser un juego de mecánica tan sencilla que es fácil encontrar gente con la que jugar y que suponga un reto sin que sean expertos en el juego.

Podríamos decir que es el minimalismo de un juego de estrategia multijugador llevado al extremo, donde las acciones, alianzas interesadas y tácticas trascurren en segundos en vez de en minutos u horas.

Si tienes con quien jugarlo, un juegazo, y posiblemente el mejor juego para introducir a alguien a la estrategia videojueguil.

7 de 10***"Long ago a computer scientist called Dr Sepulveda created a beautiful digital world existing entirely within a computer network of his own invention. This world was called Darwinia and it was inhabited by a peaceful, law-abiding digital life-form called the Darwinians.

As the years wore on however the Darwinians became ever more aggressive and autonomous. They divided into factions, squabbling over Darwinia's limited natural resources. Tribes began to roam the fractal voids hell bent on each others destruction, drunk on power and unswerving in the pursuit of world supremacy.

Far and wide, they became known as the Multiwinians..."

Welcome to Multiwinia: Survival of the Flattest — the ultimate retro-arcade multiplayer experience! Choose from a selection of six spectacular action-packed game modes, set in one of the most beautiful game environs you will ever set eyes on.

Challenge your opponent to a game of stick-man slaughter, and watch digital-war unfold, as your Multiwinian army struggles to complete a chosen task faster and better than your rival's. It's fast, it's furious, and only the flattest will survive!
[Valve]
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World of Goo  2D BOY;Brighter Minds Media;Take-Two Interactive (2D BOY)2008Una OST increíble, un aspecto que danza entre lo bello y lo feo sin ningún tipo de miramiento y unos protagonistas de lo más curioso, coge el aburrido género de construcción y lo eleva a la máxima potencia con un añadido curioso: las estructuras tienen tensión. Algo que al principio parece una tontería pero que luego verás que la vibración natural de tus amiguitos y el peso que generan es bastante difícil de controlar en muchos casos.

10 de 10***[b]collective[/b] - the player acts as the collective consciousness of the Goo and guides them in their desire to reach the suction tubes.
[b]title mentioned[/b] - "[i]World of Goo[/i] Corporation"***World of Goo Trailer #1
[media=youtube]-A_JfkzPwww[/media]***World of Goo is a multiple award winning physics based puzzle / construction game made entirely by two guys. Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues. The millions of Goo Balls that live in the beautiful World of Goo are curious to explore - but they don't know that they are in a game, or that they are extremely delicious.

* Mysterious Levels - Each level is strange and dangerously beautiful, introducing new puzzles, areas, and the creatures that live in them.
* World of Goo Balls - Along the way, undiscovered new species of Goo Ball, each with unique abilities, come together to ooze through reluctant tales of discovery, love, conspiracy, beauty, electric power, and the third dimension.
* The Sign Painter - Someone is watching you.
* World of Goo Corporation - Congratulations! World of Goo Corporation is the Global Leader in Goo and Goo Related Product, including World of Goo Corporation Trademark Brand Soft Drink Beverage and * World of Goo Corporation Trademark Brand Facial Exfoliating Lotion. Succulent!
* Massive Online Competition - Human players around the world compete in a living leaderboard to build the tallest towers of goo in World of Goo Corporation's mysterious sandbox. World of Goo Corporation is contractually obligated to state that everyone is a winner and is enthusiastic to celebrate everyone's tower building opportunities equally.

Congratulations, and good luck!
[Valve/2D Boy]***[b]Minimum:[/b]
* Windows XP or Vista
* 1 GHz CPU
* 512 MB RAM
* 100 MB HD space
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Mare Nostrum  Thinking Studios (Sandstorm Productions)2008Experience some of the fiercest battles of WWII across North Africa with Mare Nostrum [mah-re nohs-troom; Eng.] Building on the realistic, tactical game play that made Red Orchestra: Ostfront 41-45 a fan favourite, Mare Nostrum lets players battle it out in an all new setting.

Featuring British, Australian, German and Italian nations, choose from a range of authentic weaponry or crew one of 10 fully realised vehicles. With 8 different battle environments the game play is varied from gritty street to street fighting in urban surroundings to all out tank warfare in the open desert. This is North Africa, but not like you have seen it before.

* All new theatre of war. North Africa in the Mediterranean theatre brings an exciting new setting to Red Orchestra.
* 3 new nationalities featuring all new characters and voices including British, Australian and Italian soldiers.
* 6 all new vehicles featuring British and German early war armour
* Man 4 new Anti-Tank cannons to knock out approaching armour
* Choose from 8 brand new authentic infantry weapons
* 8 battle locations ranging from wide open deserts to urban settings
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X³: Terran Conflict  Deep Silver (Egosoft)2008As a expansion/remake of X3: Reunion, improves a lot its interface and controls (now its a little complex but very user-friendly) and adds a few interesting campaigns (the previous game was heavily war-oriented in gameplay) Also, the graphics are nicer.
Nevertheless, it still features clunky message and mission systems, making it only a little better than the original game.

4 of 10***X³: Terran Conflict is a brand new, stand-alone game set in the universe of X³. It is the culmination of the X trilogy, with a grand finale that takes us all the way back to Earth's own solar system. Gamers can take on the roles of different characters in the X universe, or of a Terran military pilot, and experience a multitude of stories in the largest X universe ever featured - for X³: Terran Conflict will offer more missions than any other X game before. Meanwhile, X³: Terran Conflict will pose questions such as: How has Earth changed in all these years? And how will relations between Earth and its counterparts in the X universe develop?
[Egosoft]***Announced on 2008-02-03.
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Spectraball Flashcube Studios2008[b]Minimum:[/b]
* Windows XP or Vista
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* GeForce 5600 GPU
* 360 MB HD space***Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.

* Roll, jump, and launch your way through several diverse environments
* Addictive, fast-paced gameplay
* Online leaderboards
* Achievement system
* Gameplay stats
* Earn points to unlock new abilities, maps, mini-games and skins
* Enjoy free content updates that include new maps, abilities, mini-games, zones and achievements
* Engage in some quick fun with a variety of mini-games
* Xbox 360 controller support
[Valve?]
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Left 4 Dead  Valve;EA Partners (Valve South)2008A medio camino entre una remodelación del mod de zombies del Counter-Strike y un juego de supervivencia cooperativa aparece el Left 4 Dead, cuya mayor virtud sin duda alguna es que la verdadera competición es supervivientes contra zombies especiales, siendo en realidad un cooperativo en modo versus.
También es de lo más interesante la IA de los zombies genéricos y sus diversas reacciones frente a la luz, el sonido etc...

6 de 10.***[b]Named updates/patches[/b]: (called DLC for some strange reason)
* Survival Pack (2009-04-21)
* Crash Course (2009-09-29)***For 1-8 players, 2-8 in versus, 1-4 in other modes.***[b]bleeding[/b] - border case as this only occurs when a player gets incapacitated and waits for someone to assist them.
[b]hypermobile foes[/b] - hunters mainly, the others have only slightly higher mobility than the protagonists.
[b]karmic creatures[/b] - boomer, killing him in close quarters has the same effect as having him barf on you.
[b]killing blow[/b] - the common infected are so very fragile. not applicable to the special infected.
[b]elite npcs[/b] - the special infected.

[b]asymmetric factions[/b] - versus mode, the infected and the survivors.***US 2008-11-17
RU 2008-11-20 by Akella***Built for multiplayer cooperative play (with up to four players), single player is the same as multiplayer except the other characters are AI controlled and not the intended point. The AI generally controls all missing players even in multiplayer games and takes over temporarily if a player goes AFK (at least if they tell it to).***Only English, French, German, Spanish and Russian have full voice-overs, the others are as text only.***[b]Minimum:[/b]
* Windows XP, Vista or Vista64
* 3.0 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* Radeon 9600 or GeForce 6600 GPU
* 7.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* GeForce 7600 GPU***Left 4 Dead [...] casts up to four "Survivors" in an epic struggle against hordes of swarming zombies and terrifying "Boss Infected" mutants.

Set in the immediate aftermath of the long-awaited zombie apocalypse, L4D's survival co-op game mode is played out across four sprawling "Movies" set in a variety of urban and rural environments. Each "Movie" has an over-riding team objective, is comprised of five large maps, and may be played by 1 to 4 human players.

New technology dubbed "the AI Director" is used to procedurally generate a unique experience each time the game is played. Just as in Hollywood films, the Director calls for new monsters, sounds, and action as it tailors the gameplay experience based upon the team's performance.

[...] Left 4 Dead also includes new multiplayer modes.

* Addictive co-op action gameplay [...]
* Advanced artificial intelligence drives both friendly and unfriendly creatures to dynamically create intense single-player, co-op, and multiplayer experiences every time the game is played
* 20 new maps. 10 new weapons. Four sprawling "Movies"
* Match making, stats, rankings, and awards system drive collaborative play
* Designer's Commentary mode allows gamers to go "behind the scenes" of the game
* Powered by Source and Steam
[Valve]
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Buccaneer: The Pursuit of Infamy Blitz Arcade (Stickman Studios)2008Other than the frequent CTDs (consistently does so when you try to save after even single mission), muted and occasionally rapidly multiplying sounds (and sometimes they even start floating around irrespective of their source), difficult aiming (I have only vague impression on where the cannons are and where they're pointed), Buccaneer fails to deliver enjoyable pirate experience.***[b]Minimum:[/b]
* Windows XP or Vista
* 1.6 GHz CPU
* 512 MB RAM
* 256 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* 2.4 GHz Dual-Core CPU
* 1 GB RAM
* 512 MB VRAM
* 1 GB HD space***Buccaneer is a single and multiplayer game where players strive to become the most infamous pirate captain of all time and etch their name in The Hall of Infamy.

Set against a backdrop of the sunny Caribbean, players will control a variety of classic tall ships, bristling with cannons, as they plunder their way through a 50 mission campaign and go head to head against other cut-throats online.

Employing a simple and intuitive control system, players will be able to jump straight into the action and begin their career in piracy.

With a wide variety of non-linear single player missions and a choice of more than a dozen fully customisable ships, Buccaneer will have budding pirate captains clammering for more!
[Stickman Studios]
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Defense Grid: The Awakening Hidden Path Entertainment;Aspyr Media (Hidden Path Entertainment)2008[media=youtube]sz6Qwaels_Y[/media]
[spoiler= ; ][/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 1 GB HD space
[?]***Defense Grid: The Awakening is a unique spin on tower defense gameplay that will appeal to players of all skill levels. A horde of enemies is invading, and it's up to the player to stop them by strategically building fortification towers around their base. Beautiful environments, spectacular effects, and a dynamic, engaging soundtrack bring the world to life. The controls are intuitive and the gameplay is deep — the special attacks and properties of each tower work together to provide many ways to succeed.

* [b]High Replayability[/b] There are approximately 8 hours of gameplay in the main storyline, and many hours of play in challenge modes that give players unique starting conditions and objectives. Each game level is very replayable, and can be solved in many different ways, with increasing rewards for improved efficiency.
* [b]Wide Variety of Enemies[/b] Over the course of the game, players battle 15 different enemy types that become increasingly stronger, and employ a variety of strategies in an attempt to bypass the player's defenses. As the levels progress, the enemies become tougher and more difficult to defeat.
* [b]20 Unique Levels[/b] Defense Grid: The Awakening has 20 unique environments, each with a different placement of roads, tower build locations, and open areas to plan a strategy around.
* [b]Numerous Tower Options and Upgrades[/b] There are 10 different tower types with 3 levels of capability each. Each tower has unique trade offs that affect ideal placement, such as line-of-sight attack or ballistic trajectory fire. Some towers improve other nearby towers, and some are ideal at specific locations, such as a rear guard tower that unleashes a devastating attack.
* [b]Steam Achievements[/b] Successfully completing each level provides a bronze achievement award. Additional goals provide silver and gold awards for a particular level. A novice player may be able to survive the onslaught, but only an experienced player will be able to get all of the gold achievements.
[Hidden Path]
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Saints Row 2 THQ (Volition)2009Saints Row 2 brings true freedom to open-world gaming. Players can play as who they want, how they want, and with whomever they want in this sequel to the much acclaimed and tremendously successful Saints Row. labelimagesubject
F.E.A.R. 2: Project Origin  Warner Bros. Interactive (Monolith Productions)2009Was worked on simply as "Project Origin" before Monolith re-acquired the rights to the F.E.A.R. title from Vivendi.***Comes on 2 DVDs.***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* 2.8 GHz Pentium IV or Athlon 64 3000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X700 GPU
* 12 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Core 2 Duo or Athlon 64 X2 4400+ CPU
* 1.5 GB RAM
* 512 MB VRAM
* GeForce 8600 GTS or Radeon HD 2900 XT
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Dawn of War II  THQ (Relic Entertainment)2009It’s the 41st Millennium in the Sub-Sector Aurelia – a cluster of worlds on the edge of the galaxy – where a battle of epic proportions is about to commence. Ancient races will clash across the planets that dot this sector of space, battling for the greatest of stakes – not only for control of Sub-Sector Aurelia – but the fate of each race.

With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race’s epic campaign. Clash with the enemies on battlefield ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the galaxy. Also included is The Last Stand, a co-operative game mode featuring user controlled heroes fighting waves of enemies.***Deviating a lot from the first Dawn of War, this RTS plays more like a tactical-action (Commandos) than a strategy game (even with is touches of Command and Conquer)

Pros:
-Great controls, even to seem easy to use many units in the field.
-Equipment and leveling up: brings some roleplay elements in the development of your team.
-Tyranids.
-3 game modes: campaign (Space Marines cleansing places), coop defense (pick your hero and prepare to withstands waves of enemies) and multiplayer (a mix between a hero RTS and a MOBA)

Cons:
-Too many times soldiers adopt stupid covers (like being in the two sides of a trench)

6 of 10***DoW2 is perhaps best defined as tactical RPG than strategy RPG, with RPG elements mostly covering only how good your characters are doing their stuff and the otherwise equipment based system. There's no role-playing to speak of, though.***Tagline: "Your slavery to the False Emperor ends today!"***Latest version: 2.2.0 (as of 2010-04-??)

Version history:
* 1.3.2 (2009-05-14)***Although the devs/publishers touted a lot about new approach to RTS with the title, the only thing I noticed to be truly new (for the type of RTS DoW2 is) was that your troops couldn't be killed for real. Few units (4 squads total in this case) to somewhat non-linear tactical missions have been done before, although none before in my experience are so lenient on the matter. Your squads can't be killed since only the squad leader is actually important and he can only be knocked unconscious. If all squads become unconscious, emergency evac is pulled and the squads and their leaders are back to full strength as if nothing happened. You lose the turn in the overworld meta-game with a lost battle, but that's hardly anything new. The squad leaders gain experience and level up occasioally, which can be spent on very few areas of interest, and they can be given new equipment which most of the time just makes them more powerful, resilient and generally more efficient.

Each map has several teleport beacons scattered around where squads can be re-inforced, 2 secondary objectives which can be completed, and the primary objective. These are invariably(?) placed at the 4 corners of the tactical map. You can perform multiple attacks on single turn if you perform sufficiently well in a battle, but this is usually unlikely on harder difficulty settings. Each map also holds a boss at the primary objective location who usually has 200 times (and more) as much health as the more regular units from the tougher end. On harder difficulty settings these become rather dreary as you spend most of the time resuscitating unconscious squad leaders and doing round-trips to teleport beacons for re-inforcements than actually fighting the bosses.

In conclusion, the base tactical gameplay is interesting like in any other tactical game, but all value is lost from the fact that you can practically never lose and success in missions is purely based on how well you manage to keep at least one squad conscious long enough to get the others back up, beyond that, all your great tactical plans are pointless except to reduce the number of times you need to get the squads back up.***2009-01-19 gone gold
2009-01-21 closed beta with Soulstorm owners started
2009-01-28 public beta
2009-04-15 single-player demo released

The betas are used to produce a day 1 patch if necessary for the actual release slated for 2009-02-19.***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Pentium IV 3.2 GHz CPU or any Dual Core CPU
* 1 GB RAM (1.5 GB for Vista)
* 128 MB VRAM
* GeForce 6600 GT or Radeon X1600 GPU
* 5.5 GB HD space
* 1.5 GB swap file

[b]Recommended:[/b]
* Athlon 64 X2 4400+ or any Core 2 Duo CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800 GT or Radeon X1900 GPU***[b]Factions:[/b]
* Space Marines
* Orks
* Eldar
* Tyranids
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Empire: Total War Sega (The Creative Assembly)2009[i]Empire: Total War - Special Forces Edition[/i] has 6 additional military units for the player's use. Other than that, it's identical to the normal release.***2009-02-20 Demo release
2009-03-03 Released via Steam (download)
2009-03-04 Boxed release (2x DVD)***Command the seas, control the land, forge a new nation, and conquer the globe. Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment -- a time of political upheaval, military advancements, and radical thought, captured in stunning detail in Empire: Total War.

Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths.

In addition, Empire: Total War will see further enhancements to the Total War series' signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map -- for many, the heart of Total War -- introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America.

* Take command on the high seas. New real-time 3D naval warfare takes Total War's unparalleled battle action to the high seas, with players commanding single ships or vast fleets.
* Become a founding father. Starting in 1700 - The era of warfare across oceans, revolution and the founding of the United States.
* Brand new multiplayer component includes player rankings, leagues and ladders, and completely new gameplay modes.
* All new graphics engine and technology features staggering real-time seascapes, new advanced landscape and flora systems, and dynamic weather.
[The Creative Assembly / Sega]
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Drug Wars  Paleo Entertainment2009In 3100 A.D., global warming has caused the sea level to rise and engulf the streets of Brooklyn. The land is gone, but society rebuilds the city on top of existing structures, connecting buildings through a network of sky bridges. As the upper class literally moves higher, law enforcement abandons the lower parts of the city, and its less-affluent inhabitants.

To meet the upper city's demand for laborers, city leaders contract the Brooklyn Institute of Technology (B.I.T.) to clone a new working class. At the time, the B.I.T. Labs had made incredible advances in cloning; Neanderthals were chosen as the main focus of the research based on their physical resilience. The city's contract called for far more Neanderthal clones than were required, causing the excess and sub-standard Neo-Neanderthals to be discarded to the dregs of the city. The well established mob entity known as the Merchants of Brooklyn saw a lucrative opportunity here... use the bottom dwellers for high stakes fights to the death. It became the new sport of under-city kings.

In MERCHANTS OF BROOKLYN, You take the role of an elite Neanderthal fighter with a taste for blood. Having had your arm unwillingly detached from your body courtesy of a chainsaw, your new prototype biomechanical arm transforms into different twisted and brutal weaponry to aid you in the slaughter. Your goal: escape from the under city and free your brethren to take over the upper utopian empire to do with as you please.

FEATURES

* Built using Crytek's CryEngine 2 game engine
* Biomechanical Arm enhances weapons in unique ways
* Destructible urban environments
* Truly unique comic book vs. reality art style
* Over-the-top dark humor and action
* Fully interactive, immersive environment
* Designed with multiplayer in mind
[Paleo Entertainment]
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Velvet Assassin  Gamecock Media Group;dtp entertainment;Southpeak Games (Replay Studios)20092009-04-30 on Steam, by SouthPeak Games (lang: eng, fre)***Apparently the protagonist was influenced by [url=http://en.wikipedia.org/wiki/Violette_Szabo]Violette Szabo[/url]. labelimageminimize
And Yet It Moves Broken Rules2009(Jugado de principio a fin, epílogo sin completar)

Un plataformas en el que giras el sentido de la gravedad.

Pros:
-Los puzzles sorprenden constantemente con nuevos elementos.
-Su estética collage es convincente.
-Muy buen trabajo de sonido.

Cons:
-Arranca lento: los primeros niveles son bastante monótonos.
-Da bastantes fallos de colisión.

6 de 10***"And Yet It Moves" is basically a mixture between a jump and run and a puzzle game, with the extra ability to rotate the world. The player can run left, right and jump, but can also turn the world clockwise and counterclockwise by 90 degrees. When this happens physics works the following way: as soon as rotation starts all objects get frozen and after rotation objects continue to move with their velocities (direction and speed) they had before. With this ability you can move objects and yourself but also need to keep orientation and watch out for dangerous situations. Don't worry though, you're made out of paper so you can die as often as you want to.

The overall goal is to get through this collage of ripped paper. And if you are quick - and don't die too often - you might get a good rank in our global highscore list.

This is a gameconcept for a mediainformatics course held by the igw at Vienna University of Technology. We made two levels that show different aspects of how actual gameplay could be like. The first level - the cave - is more jump and run style and is an easy one where you can practice and improve your rotation skills. The second one - the jungle - is an advanced level with more sophisticated puzzles. To solve them you have to apply the physical consequences of rotating the world to the player and other objects simultaneously.
[Broken Rules]
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Zeno Clash ACE Team;Noviy Disk (ACE Team)2009De interesante mecánica de juego, basada en un sistema de combate cuerpo a cuerpo con ocasionales armas, es como jugar a un intermedio entre el Half-Life y un juego de lucha.

Gran juego, asegúrate de escuchar en los tutoriales.

7 de 10***Only English voice-overs are in the game, the others are as subtitles.

Noviy Disk handles publishing for Russia, Ukraine, Belarus, Estonia, Latvia Lithuania, Moldova, Kazakhstan, Kirghizia, Georgia, Armenia, Azerbaijan, Turkmenia, Tajikistan, Uzbekistan.***[b]Minimum:[/b]
* Windows XP, Vista or Vista64
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon 9600 GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* GeForce 7600 or Radeon X1600 GPU
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Plants vs. Zombies  PopCap Games2009Grow a garden of strange mushrooms and plants to protect yourself from the approaching hordes of zombies in this peculiar take on tower defence. labelimagesubject
Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2009Un juego multijugador cooperativo de jugadores vs. máquina, donde debes sobrevivir a una serie de oleadas de zombies bastante pintorescos y con diferentes habilidades.

Aunque no tan divertido como el Left 4 Dead, su repertorio de armas y El Patriarca hacen que este juego merezca la pena ser probado.

6 de 10***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.2 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 1 GB RAM
* 128 MB VRAM

[b]Ports:[/b] (for game hosting)
* UDP 7707 (game; should be enough for direct connect)
* UDP 7708 (query?)
* UDP 7717 (master server query)
* TCP/UDP 28852 (master server announce)
* Steam ports: [url]https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711[/url]***2005 free UT2k4 mod by Shatterline Productions (no longer available, points to the commercial release)
2009-05-14 by Tripwire
2009-05-15 for European and likely Asian customers.

2009-11-20 Polish language added in a patch***Killing Floor is a Co-op Survival Horror FPS taking place in the devastated cities and countryside of England, after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military, dropped into these locations with a simple mission: survive long enough to cleanse the area of the failed experiments. The only problem is, these "experiments" aren’t waiting to be taken out – they’re coming for YOU!

Key features:
* Co-op game mode for up to six players obliterating multiple waves of specimens
* Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
* Over 40 Steam Achievements, including "Dignity for the dead" for killing 10 enemies feeding on dead teammates’ corpses and * "Hot Cross Fun" for finishing off 25 burning enemies with a Crossbow.
* Watch those crucial and violent creature deaths in slomo "ZEDtime", even in multiplayer
* Solo game mode for offline play
* 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
* 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
* Add in a welder, medical tools and body armor to help the players survive
* Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
* Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
* Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
* Support for Steam Friends and other Steamworks features
* Includes SDK for the creation of new levels and mods
[Tripwire Interactive]
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AI War: Fleet Command Arcen Games2009[b]Minimum:[/b]
* Windows XP, Vista or 7
* 512 MB RAM
* 300 MB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU (Dual-core CPU for multiplayer host)
* 1 GB RAM***For 1-8 players, against each other or AI.***2009-05-08 - A "beta" release was already being sold (pre 1.0 version)
2009-05-15 - the "real" release (v1.0)
2009-06-17 - version 1.006 released
2009-10-22 on Steam, by Arcen Games (lang: eng)
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Ziro Kalypso Media Digital;Big Fish Games (Kokakiki)2009 labelimageminimize
Light of Altair SaintXi2009Light of Altair is a sci-fi colony building game with a deep plot. Grow colonies from landing pod to metropolis, while sending off new spaceships to expand your territory to other worlds. You are not alone in space, 8 factions from different parts of the world are all following their own agendas in the solar system; diplomacy and orbital-combat are essential to learn.
Light of Altair is based on a custom built 3D engine that enables easy zooming from galaxies all the way down to individual moons and asteroids covered in the colonies with their glass domes, mines and launch pads. Advanced shader technology is used to add rich details and lighting to surfaces.

[b]Features:[/b]
* Colony building on planets and asteroids throughout a system.
* Manage industries and colonists to grow from a tiny landing unit into a towering city.
* Detailed storyline based on a future-history of Earth.
* Rich single player campaign traced across the galaxy.
* Play out important plot events from different sides taking on the role of one of 8 different factions.
* Detailed tech-tree with over 30 weapons, buildings, and ship-mods to discover.
* Design ships: Pick a ship schematic and equip weapons, armour and mods to hardpoints. Then command shipyards to build a fleet from the design.
* Cinematic camera views of space battles in planet orbit.
[SaintXi]***[media=youtube]5tP4XTriDdk[/media]***[b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 1.5 GHz Pentium IV or Athlon XP 1500+ CPU
* 256 MB RAM
* 1 GB HD space
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Droplitz Atlus USA (Blitz Games)2009You spin the various pipe pieces to allow the "droplitz" to reach the U-pieces. When a path is formed, the pieces are locked in and the bonus droplitz passes through it, destroying the pieces and incrementing the level number. This is repeated until you either run out of droplitzes or the pieces generated to replace the ones destroyed do not allow any paths to be formed (a.k.a. bad luck). labelimageminimize
Trine Nobilis;Frozenbyte (Frozenbyte)2009Un juego de plataformas interesante y entretenido, basado en saer usar las virtudes de cada uno de los 3 personajes para completar la pantalla.

La banda sonora (no puedo quitarme el tema principal de la cabeza), los escenarios y el narrador son increíbles.

Muy divertido en multijugador, aunque sólo sea por ver lo que cuesta explicar donde es "ahí" en la frase "pon esa caja ahí"

8 de 10***Trine is a physics-based action game where three characters allow clever solutions to challenges created by hazardous puzzles and threatening enemies. The gameplay is based on fully interactive physics - each character's different abilities and tactics can be used to invent new ways to overcome obstacles and save the kingdom!***[b]new game+[/b] - unlocks Very Hard difficulty.
[b]infinigun[/b] - the thief never runs out of arrows.
[b]xp-kills[/b] - only some enemies are worth any experience (seemingly a random "drop")
[b]xp-objects[/b] - green potions.

[b]drm-removed[/b] - with patch 1.06***Gameplay is reminiscent of Fury of the Furries (when played solo) and somewhat of Lost Vikings (when played by 2 or 3 people). Pontius works as the shield carrying dimwitted heavy hitter, Zoya as the grappling hook flinging archer, and Amadeus as some odd third-party who can create and levitate objects. Although playing solo the cooperative nature is lost as you're forced to use whichever character can maneuver through the obstacles alone (switching between them when necessary), while in coop you can pair up powers to reach places you can't alone or finding solutions to problems impossible with single character. The three are tied together by an object Amadeus thinks is called the [i]Trine[/i], which also explains why the three are working together (instead of going their separate ways as they seem to be eager to; the demo was a bit vague on how thoroughly tied they are).***For 1-3 players on single machine (online mode is planned but not promised).***2008-12-05 [url=http://frozenbyte.com/2008/12/05/trine-announced-for-psn-and-pc/]Announced[/url] by Frozenbyte.
2009-07-02 on Steam, by Frozenbyte (lang: eng, fin --- fre, ita, spa & ger added in a later [2009-07-29] patch)
2009-07-10 as boxed, by Nobilis (lang: eng, fin, fre, ger, ita, spa)***2008 teaser trailer
[media=youtube]TXILzS03HCo[/media]
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Osmos Hemisphere Games2009Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack.

Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax... good things come to those who wait.

Progress from serenely ambient levels into varied and more challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you.
[Hemisphere Games]***The demo includes first 7 levels of the game.
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Nation Red DiezelPower Studios2009--- added in patch (2009-10-27)
achievements
achievements-steam
netranking***Includes 18 missions, survival mode (AK47, no power-ups and no level-up perks), a freeplay mode (same as survival but with no limiters) and a defend mode which is largely identical to freeplay except you must defend a barricade .***[b]Minimum:[/b]
• Windows XP or Vista
* 2 GHz CPU
• 256 MB RAM
• 1 GB HD space

[b]Recommended:[/b]
* Core 2 Duo, Core 2 Quad or Phenom CPU
* 1 GB RAM
* 512 MB VRAM***2009-09-04 on Steam, by DiezelPower (lang: eng)
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