showing 1 - 50 of 183 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Rocks 'n' Diamonds  Artsoft Entertainment (Holger Schemel)1995A Boulder Dash clone which was originally released in 1995. Over the years it has often been updated with more levels, contributed by users. The game features over 1000 levels, not only original ones, but also the levels from the classic official Boulder Dash games. Additionally there are also levels from "Emerald Mine", "Sokoban" and "Supaplex". labelimageminimize
Mordor II: Darkness Awakening  VB Designs1996 labelimageminimize
Diablo Blizzard (Blizzard North)1996[b]Classes:[/b]
* Warrior
* Mage
* Rogue (archer)***The game is still available as part of the Diablo Battlechest (--2007/09) and through Blizzard's webstore.
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Detective Bogey  Art & Play;Loudness Multimedia1997 labelminimizeminimize
MageSlayer GT Interactive (Raven Software)1997[b]unfixed bugs[/b] — entering the secret level in the last map of the first realm (the map where the rat lord is), causes the teleport to the next realm malfunction and teleport you to the secret level exit instead of the next realm. The only fix for this is not to enter the secret level.***Playable characters:
* Earthlord
* Warlock
* Archdemon
* Inquisitor***Latest version: 1.1 (as of 1998-02?)***[b]Minimum:[/b]
* Windows 95
* Pentium 90 MHz CPU
* 16 MB RAM
* 1 MB VRAM
* DX-compatible soundcard

[b]Recommended:[/b]
* Voodoo 3D GPU
* 16-bit DSound-compatible SPU
* 2-axis 4-button joystick***ISBN 1-56893-405-X
Product No. 04-12524 (?)
UPC-A: [code]7 42725 60357 8[/code]
EAN-13: [code]0 742725 603578[/code]

The game does not install on NT versions of Windows such as Windows 2000 and later. You can circumvent this easily just by copying the MAGESLAY folder from CD to where-ever you would've installed the game otherwise, it requires nothing more spectacular than that.***MageSlayer was developed by Raven Software from 1996 - 1997 and published by GT Interactive for the PC. Utilizing the same Vampire engine as Take No Prisoners, MageSlayer was Raven's tribute to top-down action games.

The MageSlayer engine utilized Direct 3D to supported most 3D accelerator cards on the market at the time in order to offer superior graphics quality and other features like colored lighting. All of the levels for MageSlayer were created using 3D Studio Max along with several plugins that were custom-written for in house use to make texturing and scripting much easier than it had been in the past.

In addition to a single player experience that featured four character classes, five worlds and thirty levels, MageSlayer also featured solid multiplayer game modes for up to sixteen players. MageSlayer marked another Raven Software collaboration with the fantasy artist Brom, who did the box cover artwork for the title.
[Raven]
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Dungeon Keeper  Electronic Arts (Bullfrog Productions)1997[b]Minimum:[/b]
* Windows 95
* Pentium 150 MHz CPU
* 16 MB RAM
* 4 MB VRAM
* 80 MB HD space
* 4x CD-ROM drive

[b]Recommended:[/b]
* Pentium 200 MHz CPU
* 32 MB RAM***Released on the same CD as the [game=#101488]DOS version[/game].
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Lands of Lore: Guardians of Destiny  Virgin Interactive (Westwood Studios)1997Comes on the same CDs as the DOS version. Both are identical in all cases we could care, but they [u]are[/u] native DOS and Windows executables both (and they're separate even). labelimageminimize
Montezuma's Return Take 2 Interactive (Utopia Tech.)1997Apparently includes the original [i]Montezuma's Revenge[/i]. labelimageminimize
Laura's Happy Adventures  Ubi Soft (Playmobil Interactive)1998 labelminimizeminimize
Tunnel Blaster  eGames (Xtreme Games)1998The "Special Edition" of the game titled "Tunnel Blaster SE" features less levels. labelimageminimize
Turok 2: Seeds of Evil Acclaim Entertainment;Nightdive Studios (Iguana Entertainment;Nightdive Studios )1998 labelimageminimize
Die by the Sword  Interplay;Tantrum Entertainment (Treyarch Invention)1998[b]Minimum:[/b]
* Windows 95
* Pentium 100 MHz CPU
* 16 MB RAM
* 115 MB free HD space
* 2X CD-ROM drive

[b]Recommended:[/b]
* Pentium 166 MHz CPU
* 32 MB RAM
* 3D accelerator
* 480 MB free HD space
* 4X CD-ROM Drive

Refuses to install on modern Windows, but this can be circumvented by just copying the [code]die[/code] folder from the CD and starting the game through [code]windie.exe[/code].***Exploration, strategizing opponents, dismemberment, customised moves with VSIM motion technology, 1-4 multiplayer mode and a touch of dark humor. For mature players.
Requires Pentium 100-166MHz, Windows 9x, 16-32MB, 80-300MB disk space, 4-8x CD-ROM, DirectX compatible Sound and Video Cards, Keyboard, 100% compatible Microsoft Mouse, 3Dfx Rendition ready, DirectX 5.0 included. modem and IPX required for multiplayer
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Outwars Microsoft (SingleTrac)1998[b]hang glider[/b] - not literally, the power armor at some point become fitted with foldable wings which are used like hang glider except for the fact that you also have the power armor's standard jetpack for additional propulsion.***DESCRIPTION

As a Dreadnaut soldier, you will lead a team of space troopers against an alien insect force in a planet by planet battle to save the universe.

You are the best we have. You are one mean space marine. Succeed in your mission objectives and we all survive. Fail...and you condemn us all.

FEATURES

Arsenal of Weapons - Arm your space troopers with a variety of lethal weaponry including heat-seeking swarm missiles, flechette cannons, plasma rifles, grenade launchers, and proximity mines before each level.

3D Interactive Audio - Outwars features a fully interactive soundtrack and sound system. All noises are rendered in 3D and are a major part of the gameplay -- enemy shrieks get louder and more alarming as you near them (even if they are behind a wall!), waterfall noises become louder, and ship noises go through Doppler warping as they scream past you in the full heat of battle.

Additionally, the music itself is interactive and sets the tone for each mission. Singletrac has combined a rich redbook audio soundtrack with streaming interactive music that changes based on the game changes. You're searching: it's tense, suspended. You're fighting: it's a wild pounding battle song that will get your heart rate going and keep your fingers hitting those triggers faster, faster, faster.

Rocket-Pack Dynamics - You'll experience dizzying heights and enormous depths while piloting a jet-pack armed with lethal firepower to take on the exo-skeleton adversaries.

Large, diverse environments - Outwars includes a wide variety of diverse environments including a lush tropical planet, a desert mining colony, a forbidding ice planet and a planet sized hive. Additionally, the gameplay environments in Outwars are expansive; thus, your not just confined to the oppressive environments seen in most run-n-guns. This opens up the gameplay possibilities and makes the game less predicable.

Multiple modes of motion - Players can choose from different method of motions including running, gliding and jet packing across vast environments.

Unique gameplay strategy - You will face a variety of strategy options in Outwars, such as: Is there enough fuel to make it out of the deep, underground cavern? Would it be better to rush the alien insect force with the whole team, or send someone around to outflank them? Are the your adversaries running away because they were afraid or are they preparing an ambush?

Mission-based levels - Outwars offers sophisticated objectives for each mission that vary from stealth under-cover work to frenetic combat action to team-assisted cooperative and research missions. This is not a standard "shoot everything and find the exit" game.

Aggressive Adversaries - Deal with adversaries that will actively pursue you across vast landscapes and employ a variety of attacks in order to destroy you.

Engaging Storyline - As you achieve your missions, you learn about the aliens that you are battling and their devious plans as your teammates work feverishly to help you foil them. Failure has one consequence: DOOM.

Personalized characters - Character options allow you to choose to play as a man or a woman and outfit your teammates before third-person gameplay.

Varied Multi-Player Play - OutWars supports modem, LAN and Internet play (via the Internet Gaming Zone) and includes cooperative, capture-the-flag, and death-match modes of play.

Technology Support - MMX technology and Direct 3D acceleration are included for immersive play.
[Microsoft]
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Thief: The Dark Project  Eidos (Looking Glass Studios)1998[b]Working title: The Dark Project
Original project title: Dark Camelot[/b]***[b]sentient artefact[/b] - The Eye
[b]gameplayinn[/b] - first person stealth; possibly started the whole stealth game rage.***To call Thief a first-person shooter is to strip away what the game brought to the gaming scene. Set in a magical medieval city, the player is a thief, with the ability to become almost invisible in shadows. And here is where 'first-person sneaker' became it's own genre.

Emphasizing strategy and stealth over raw killing ability, the game brought a new idea to first-person shooters. Sure, the sword and bow are necessary, but the blackjack, and avoiding combat, are even more effective.

Well designed cut scenes, incredible graphics, unmatchable atmosphere, etc etc all meant that Thief was a superb game.
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Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998This game can be played on HaikuOS using the GemRB replacement engine.***[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU
* 16 MB RAM
* 2 MB VRAM
* 320 MB HD space

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 4 MB VRAM
* 570 MB HD space***Latest version: 1.1.4315 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset) - lang: eng, fre, ita, spa
... includes all games from the Bhaalspawn arc
... pre-patched to 1.1.4315***[b]companion[/b] - the familiar, if the player chooses a mage class (no other mages are allowed to have familiars for some reason).
[b]prophecy[/b] - in Candlekeep the chanters speak the prophecies of Alaundo.

--- averted (not worth tagging)
autoregen - characters with abnormally high constitution regenerate health automatically (and even then so slowly it hardly matters), most characters don't have it this high.***An attempt to perfectly reproduce the AD&D ruleset in a significant area of the AD&D world.
Up to 6 players can cooperate using TCP/IP, IPX, 1 player, 2 player, 3 player, 4 player, 5 player, or 6 player cooperative.
serial or modem connections.
The standard edition comes on no less than 5 CDs, The DVD edition contains the entire game on 1 DVD.

[b]Tags[/b]
Uses the AD&D ruleset. is set in Forgotten realms where Baldur's Gate is a location. This game begins the Baldur's Gate series. Players can create and name Human, Elf, Dwarf, Half-Elf, Halfling, and Gnome characters of either gender of the Fighter, Mage, Thief, Cleric, Ranger, Druid, or Paladin classes. Some classes can engage in sorcery according to the AD&D ruleset. Players can also dual-class or multi-class according the AD&D ruleset. In a 1-player game, the player controls an entire party, in multiplayer games, each player can control one or more characters (or none at all). Players must cooperate, there is no competitive options in the game. There are multiple ways for a character to summon underlings for temporary help. Characters must sleep or suffer the effects of fatigued. Characters can also become poisoned, confused,charmed, enfeebled, paralyzed, turned to stone, encumbered, impaired, or drunk if the character does avoid situations that lead to such effects. The detail of the fantasy world this game takes place in seems to qualify it as belonging to the high fantasy genre. Characters can use bows, crossbows, slings, knives, swords, axes, bludgeons, pole arms, whips, or fight unarmed (non-lethal). A vast number of items can be aquired from stashes in the world, on defeated foes, or purchased from shops or individuals. The AI of the player's characters can be programmed in a scriptable language. But this is highly optional as adequate AIs are provided or the player can pause constantly to direct everybody with point-n-click commands; then unpause for as long as those commands are helpfully being executed. (Documentation for Scripting can be found on the 1st CD. Users have created AIs that can be found online and loaded into an existing game). Many NPC can be joined to the party and left to retrieve later. Some will leave if they are unhappy with the main characters actions. Evil people prefer the main character to do evil, good characters prefer good. Some NPC have their on purposes for joining and will stay of leave depending on the changing conditions matching their goals or not. The experience system follows the AD&D ruleset. This includes XP awarded for defeating enemies and for completing quests (which are documented on-the-fly in an automated journal that also records some plot information). The XP required to level up are preset according the the AD&D ruleset. When leveling up (at the players initiation, once the require XP are collected), skill points are awarded that can be distributed to a subset of skills available to the character's class (not all AD&D skills are included in this game). Several small village/towns can be visited and Baldur's Gate is a massive 10+ levels (not counting interiors that include multistory buildings) of civilization that approaches the definition of a city. Several large keeps make up whole levels (again not counting interiors that include multistory buildings). Several tall towers can be explored. Many multilevel mines and dungeons can or must be explored. Developers comments can be read on some tombstones a cemetery. [spoiler=View spoiler;Close]Bauldur's Gate has a sewer system as a location.[/spoiler]. Books, scrolls, and documents in the game offer extraneous details about the Forgotten Realms and Bauldur's Gate area, plot background, plot information, and character advancement training (rare). This game is available in a 5 CD set (original), 3 CD set, or on a single DVD to save on disc swapping. The game can be configured to run from the various CD or have them installed to hard drive per CD. But, upon running the game will require CD 1 to be in the drive for copy egest.
[spoiler=plot similarities;Close]The plot shares some similarities to events in the Book of The Watchers (from the Book of Enoch, an apocryphal Jewish writing). In Baldur's Gate, an unearthly being came to the earthly realm and copulated with mortal females. The children of these unions have unusual and advanced traits and eventual fight with and kill each other. In the book of the watchers, unearthly beings came to the earth and copulated with mortal females. The children of these unions are giants and eventually fight with and kill each other.[/spoiler]
(needs descrition, hazardouspowers, inventory, limitedcapacity, randomencounters, titlementioned, containers, infinityengine, karma, ,magic , voiceovers, cdrom, basilisks, ,caninoids ,giantspiders ,goblins ,godlingprotagonist ,golems ,undead , wyverns, forest, sewers, camping, lockpicking, romance, sorcery)
[Zerothis]***A great RPG where the AD&D world is perfectly reproduced.
A huge world to explore and wonderful graphics are the main reasons to try it out.
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Natuk Proudfoot Games1999Latest version: 1.27 (as of ?)***[b]Minimum:[/b]
* Windows 95 or 98
* 60 MHz Pentium CPU
* 40 MB HD space
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Zelda Classic Armageddon Games1999 labelimageminimize
Baldur's Gate: Tales of the Sword Coast  Interplay;Black Isle Studios (BioWare)1999This game can be played on HaikuOS using the GemRB replacement engine.***Latest version: 1.3.5512 (as of 1999-06-21?)***Adds Durlag's Tower, Werewolf Island and Ulgoth's Beard regions.***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc
... pre-patched to 1.3.5508***Adds new areas, quests and dungeons to Baldur's Gate. Also raises the experience cap and fixes a few oversites in BG such as uknown magical items are colored blue and missle fly at more realistic speeds. All players must have the same version for network games the original BG and TotSC will not work together.
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Dungeon Keeper 2  Electronic Arts (Bullfrog)1999[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium MMX CPU
* 32 MB RAM
* 2 MB VRAM
* 285 MB HD space
* 4X CD-ROM drive
* 28.8 Kbps internet connection for multiplayer

[b]Recommended:[/b]
* 266 MHz Pentium II CPU
* 64 MB RAM
* 3D accelerator w/ 4 MB VRAM***[b]sacrificing[/b] - once you've built a temple, you can sacrifice your minions there in hopes of summoning more powerful creatures, but without knowing what to sacrifice the minions are effectively wasted. This is rather unimpressive as you just grab your minions and drop them in the sacrificial pool surrounded by the hand icon and hope for the best.***[b]Minions:[/b]
Imp, FireFly, Goblin, Troll, Mistress, Warlock, Dark Elf, Skeleton, Salamander, Rogue, Bile Demon, Vampire, Black Knigt, Dark Angel, Horny

[b]Goodly heroes:[/b]
* Dwarf, Fairie, Guard, Elven Archer, Thief, Knight, Monk, Wizard, Giant, King

Hero listing is likely incomplete.***Comes on 2 CDs but I can't figure out what the second CD is for.***The copy protection may cause problems on newer operating systems (namely XP SP2, Vista and later), but there's an unofficial "patch" for it that apparently removes the need for the CD to be in drive as side effect (although it still whines about it).***The sequel to the multi award winning Dungeon Keeper, the swansong of grandmaster Peter Molyneux before his departire from Bullfrog. The company, on doing this sequel, had to keep up with the original game's quality and fun. The problem was, without Molyneux.

Thankfully, Bullfrog proved that they can still create classic games even without their former mentor. This game takes everything that made it's prequel great, and improves it all.

Briefly, you an evil dungeon keeper (natch), that has to command the place in your reign of filth and decay. Also, protect the place from those damn goody-two-shoes who try to destroy your underground evil dungeon.

I don't want tp spoil the game with words; you simply have to play it.
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Lander Psygnosis1999 labelimageminimize
Drakan: Order of the Flame  Psygnosis (Surreal Software)1999[b]Crash on start:[/b] (with newer display devices)
See [url]http://www.arokhslair.net/forum/topic.asp?TOPIC_ID=2712[/url] for unofficial patch that fixes it. Otherwise enable developer console by starting the game while pressing shift and select ruined village from the level list.***Latest version: 445 (as of 2000-02-08?), 444 for Korean release***[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 32 MB RAM
* 300 MB HD space
* 3D accelerator

[b]Recommended:[/b]
* 233 MHz Pentium CPU
* 400 MB HD space
* Voodoo 2 or TNT GPU
* Soundcard with Aureal 3D or EAX support***In Drakan: Order of the Flame, you play Rynn, a warrior-heroine who teams up with a wise and powerful dragon named Arokh. With their souls bonded as one, Rynn and Arokh embark on an epic quest to rescue Rynn's younger brother from the clutches of an evil sorcerer. This gorgeous 3D adventure seamlessly blends aerial and ground-based combat, challenging puzzles, and a host of bizarre creatures as you battle it out in the stunning fantasy world of Drakan.
[Surreal]
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Revenant Eidos (Cinmatix)1999[quote=[url=http://en.wikipedia.org/wiki/Revenant_%28game%29]Wikipedia[/url]]Revenant was unlucky enough to be caught in the fall of Ion Storm's [game=#16822]Daikatana[/game]. Eidos had made handsome contracts and when Daikatana flopped, Eidos proceeded in budget cuts and attempted to cash in on its other projects. Thus in Revenant, NPCs will be completely oblivious after some point in the game and they won't respond to your heroic actions. There are even some NPCs who promise to join you later, but do not (though these 3 NPCs are playable in the multiplayer game). The game rather deflates after the middle of the story. After this point the game becomes somewhat of one big outdoor dungeon crawl. The vast variety of armor, combined with the lack of time between the pieces and the lack of accomplishment when acquiring new armor increases the feeling of a rushed game. And the story lacks certain vital details, leaving the player somewhat confused about the backstory and motives of the characters.[/quote]

Sadly, the game would've been awesome if this hadn't happened. Another thing is that the game seems to be unable to run in a nice manner in Windows XP (although it does run, in a choppy way).***From official site:

"Revenant is the new Dark Fantasy RPG and Adventure that will immerse you in a new visually stunning and changing environment. Interact with over 40 characters as you choose from a wide variety of weapons, spells, armor and magical items and battle hand to hand in the 3D fighting tradition. Revenant combines the realism and excitement of an adventure with the exploration, character development, and gaming longevity of an RPG, making it the truly breakthrough product of the RPG genre!

FEATURES
Real-time 3D polygonal characters with motion captured animations provide unparalleled realistic combat.
SVGA graphics with 65,000 colors.
Day and night cycles plus special animated lighting effects.
Developed using Direct 3D - compatible with nearly every 3D accelerator on the market.
Spectacular environments where gamers are free to explore following the non-linear storyline, hacking a few monsters along the way.
Fantasy artwork developed with the help of Canadian artist, Den Beauvais, a premier fantasy and science fiction illustrator.
All original music created exclusively for Revenant by Ronie Moorings of the European band, Xymox.
Multiplayer for up to 4 players on modem, lan and Mplayer.com."
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Thief Gold  Eidos (Looking Glass Studios)1999Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death!

Key Features:
* Pioneering stealth based gameplay brings a new dimension to first person action.
* Thief™ Gold includes Thief™ The Dark Project (12 huge missions with multiple environments) and the Gold update (3 new campaign missions which deepen the plot and add five new types of enemies)
* Advanced enemies can see, hear, speak, and sound alarms.
* Your arsenal includes: blackjack, sword, fire arrows, water arrows, rope arrows and more
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Septerra Core: Legacy of The Creator Monolith Productions (Valkyrie Studios)1999[b]posthumans[/b] - the Underlost supposedly were human, but living on the abundant core energies on the lowest world shell have transformed them to something far beyond humans (eyeless, communicate by radio waves, generally non-human appearance, etc.). Could be considered mutants as well, but they're never spoken of as such, only as somehow disturbingly evolved. Also the Chosen on the highest world shell, but to a much lesser extent.***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB RAM
* 150 MB Hard Drive space
* 4x CD-ROM drive

[b]Recommended:[/b]
* 233 MHz Pentium CPU
* 550 MB HD space***At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core. According to an ancient prophecy, Septerra's continents will one day converge and join in orbit toherther on one level - this is the Legacy of Marduk, the Creator. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerrans.

Meanwhile, amongst the Junkers, a young woman named Maya gets caught up in the developing maelstrom and soon finds herself confronted by seemingly insurmountable problems. Without help she stands no chance of fulfilling the Prophecy before Septerra perishes. But whom can she trust in a world torn by war and treacherous intrigue - a world on the edge of the abyss?

* A fantasy role playing game with over 140 characters ad a complex, multi-level world.
* Intriguingly varied story-line.
* Choose up to eight party members, each with a unique motivation, skills and background.
* The strategic combat system combines the best of turn-based and real-time elements.
* Create and cast up to 120 individual spells.
* Explore over 200 locations with mysterious buildings, eerie landscapes, danger and surprise at every turn.
* The adventure-style user interface gives you maximum interaction with the Septerra game world.
* Hundreds of entertaining voices spoken by professional actors.
* 16 bit SVGA rendered grapics in Japanese "Manga" style.
[Box blurb]***Septerra Core is a new Role Playing Adventure Game for Windows developed by Valkyrie Studios. Players will encounter intriguing puzzles, strong character development and fast paced strategic combat, all driven forward by a story which takes place in an original, highly detailed fantasy world.

Game Features:
* Hundreds of locations for players creates a large, fully explorable world with seven continents.
* Highly developed storyline and characters offer fifteen chapters of gameplay.
* Simple interface allows players to tap into the complex options of the game, without overly complex menus.
* In addition to the main character, players may choose from eight companions, each with a unique background story, motivation and skill set.
* Engage enemies in a combat system that has all the strategy of turn based combat, but keeps the game fast paced.
* Over 140 NPCs that respond to your characters with over 5 hours of recorded dialog.
* Experiment with item combinations to create over 100 spell effects by collecting a deck of "Fate Cards."
* Large 16-bit backgrounds that are natural and non-repetitive.
* Hundreds of Items and Weapons allow you to tweak out your characters.
* Highest quality production, including 640x480 graphics, 16-bit color, completely recorded dialogue and fully animated movie sequences.
[Valkyrie Studios]
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Ultima IX: Ascension  Origin;Electronic Arts (Origin)1999Ultima IX is best enjoyed following a [url=https://en.wikipedia.org/wiki/Neuralyzer#In_the_comic_books]neurolyser flash[/url] to forget the existance of every other game in the Ultima series (except maybe the Runes sub-series). And a second neurolyser flash afterwards to forget the bugs.***The tag note now claims this is conclusion to the UW series, but isn't this rather a conclusion to the Age of Armageddon sub-series? In all regards this seems unrelated to UW.***The Dragon Edition was a collectors pack containing the 2 Game CDs plus The [game=Ultima Collection]Ultima Collection[/game] CD (the 1st 8 Ultimas), 8 virtue cards, an Ankh pendant, an Ascension poster, a cloth map, a leather Game Journal, a leather Book of Magic (animals were sacrificed for this entertainment), a certification from Lord British, and an Ultima Collection reference card. Believe it or not, this is intended to be the finale of the Ultima series. Officially, the 3rd game of the Age of Armageddon trilogy which is the 3rd age, and the 3rd game of Ultima Underworld series. Fans who have been paying close attention would have noted some requirements in prophecy doled out in the previous games. Players will not find the vast majority of these prophecies fulfilled in this game. It is not a spoiler to say ascendancy occurs, the game makes it obvious in title, box art, and in-game, from the very beginning. The Ultima universe is a different one from ours where the protagonist is from Earth. The protagonist, sort of, fulfills his roles in this game that were set when Lord British chose him in Ultima IV to become the Avatar. It is blatently shown that [spoiler=including;including]the Guarding[/spoiler] is indestructible which had been alluded to in the earlier games. Pirates play an important role in the main plot and several side-quests and plots. But, officially, it is set in the Ultima universe and ends the Age of Armageddon. The setting is consistent with a late medieval-theme. Cannons, machines, weapons, ship technology and the artwork in the game place it on the cusp of a Renaissance-theme; but does not quite qualify. Archery of a sort occurs. This game was originally designed for Voodoo Graphics/3Dfx cards, which utilized the Glide3D API. The released game also contained various options to use DirectX technologies. The Direct3D option was barely passable. Official patches brought the requirement of DirectX 6. An unofficial patch from members of the development team require DirectX 7. There are people being held prisoner,[spoiler=including;including]the Avatar[/spoiler]at one point. The ever present Rule Britannia music accompanies Lord British's castle. Widescreen is not officially supported but the config file allows the horizontal and vertical resolution to be manually specified. So if the provided numbers match a resolution supported by your card and monitor, it works. Although to wide an aspect will cause controls for inventory and books to be off-screen. It supports vertical screen in this way also. It does not support alternate projections (anamorphic), so if your monitor projects the given mode anamorphicly, the image will be distorted the same.
[Zerothis]***The last of the legendary Ultima series in 3D! Unfortunately, it was plagued with bugs, rendering it almost unplayable.
[cjlee001]
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Crusaders of Might and Magic 3DO1999[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU w/ MMX
* 32 MB RAM
* 175 MB HD space***[quote=Wikipedia]Numerous aspects of the storyline differ in the PC version. Before reaching the Citadel, Drake must pass through the small village of Cador-Sûl, which is not present in the PlayStation version. Also, Prince Dain must be rescued from the Ironpicks before he can be spoken to, and Tor is not present. Two dungeon-like locations, the Catacombs and the fallen Starship, are accessible only in the PC version. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate.[/quote]
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Demise: Rise of The Ku'tan  Artifact Entertainment;Decklin's Domain2000Demise - Rise of the Ku'Tan is a Huge, Non-linear Fantasy Role Playing game (dungeon crawl/hack type) that features 3D graphics, great sound, and fantastic play in single and/or multiplayer modes, and enough races, guilds, items, monsters, magic, spells, traps, environments, dungeon and story line to keep avid FRPers playing for hundreds of hours.

The game also includes a Free game server, so you can host your own multiplayer game via LAN or over the Internet.

Demise takes place in Dejenol, where the city has just been attacked and nearly destroyed by creatures.

As you join the adventure, you will need to choose your race, the guild you wish to belong to, and then start your training to explore the dungeons below and find and destroy the marauders of the city and the source of their power.

Along the way you will encounter creatures from all manner of life, learn magic spells, increase in strenght and knowledge, find items of interest, build wealth, encounter traps and hazards, die once of twice, and have a rousing good time.

FEATURES OF DEMISE

* Challenging non-linear play
* Great 3D graphics
* Great Single Player action
* Multiplayer action via TCP/IP connection
* Real-time action and combat
* Rich musical soundtrack
* Exciting sound FX
* Fantastic Visual Spell FX
* 65K color graphics
* Hundreds of unique monsters
* Hundreds of unique items
* A rich collection of magical spells
* Nine character races to choose from
* Twelve guilds with specialized skills and weapons
* Advanced game environment with great replayability
* Auto mapping
[?]***[b]Minimum:[/b]
* Windows 95, 98, 2000 or XP
* 166 MHz CPU
* 32 MB RAM
* 300 MB HD space
* 2 MB VRAM

[b]Recommended:[/b]
* 300 MHz CPU
* 64 MB RAM
* 3D accelerator***Latest version: "Ascension" (as of 2011-04)

Version history:
* 1.2 "The Revelation" (2004-05-09)
* 1.03 (200x)

On 2006-01-05 Decklin's Domain announced they had acquired Mordor and Demise and have continued supporting and selling the games since.***Was originally called "Mordor II: Darkness Awakening", but it was changed before official release. You can probably still find the old Mordor 2 beta/shareware version out there which is [i]much[/i] more like the original game.***Demise is a new game from makers of Mordor [roguelike dungeon crawler], it's almost the same game, but with modern graphics, sound and music.
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Nox Electronic Arts (Westwood Pacific)2000Nox is a game of savage combat and sneaky tactics set in a mystical land filled with discovery and deceit. Nox's lightning-fast action is fueled by a combat system that's easy to use yet gives players tremendous gameplay depth and infinite possibilities. With more than 100 unique spells and weapons, players must use their wits to create devious combinations and tricky tactics. The battle happens in the world of Nox, which Westwood's game designers have filled with intricate detail. The top down viewpoint gives players an expansive view of the world. True line of sight means never knowing what's around the next corner, creating an intense level of suspense. The dynamic world of Nox is further enhanced with the addition of an advanced physics system that delivers realistic interaction between players and the environment. Roll boulders to block doors. Move candelabras to light a darkened room. Break through walls. Use water to extinguish flames. The single player game will take gamers through the three lands of Nox, pitting you against vicious monsters and powerful wizards. Driven by an epic story, you'll progress up skill levels and learn three schools of combat: the way of the Warrior, the knowledge of Conjuror, and the disciplines of the Wizard. Nox promises an intense multiplayer experience with five multiplayer options: deathmatches (teams and free-for all melees), capture the flag, and king of the realm. Multiplay will be supported through Westwood Online, an online gaming service with more than a million members.***
[84]***[b]missing images:[/b] title and in-game screens for all 3 character classes***[b]Defeat Hecubah,
Queen of the Undead, Then Rule the Internet Battleground.[/b]
Set in a land filled with discovery and deceit, Nox is a fast paced action game.

[ [b]Three Ways To Play[/b] ]
Choose the path of the Warrior and crush your opponents with power and speed. Learn the ways of the Wizards and watch enemies cower rather than face your power. Or, follow the path of the Conjurer and summon creatures of nature to do your bidding.

[ [b]True Vision[/b] ]
This innovative line of sight system creates a high level of suspense and excitement.

[ [b]Traps[/b] ]
Nox allows you to create your own traps and puzzles in solo and multiplay. Deviousness and cunning are positive attributes in this world. Imagine casting an opponent into a room filled with venomous spiders or into a pit full of lava.

[ [b]Multiplay[/b] ]
Play over the definitive internet battleground, Westwood Online, team up with friends to capture the flag or dominate them in deathmatch.

[ [b]Spells, Weapons & Abilities[/b] ]
Nox has over 50 different spells, weapons and special abilities. Summon a blood thirsty wolf to track down a sneaky opponent, conjure the Force of Nature to destroy a cavern full of demons, or mow down opponents with the Staff of Oblivion. Summon up to eight minions to do your bidding.

[ [b]Interactive Environment[/b] ]
Move rocks to block passages. Break barrels of water to put out fires or blow up powder kegs and watch debris turn into deadly shrapnel.

[b]Be cunning, Be Devious, Play Nox...[/b]
[Box blurb]***[b]Minimum:[/b]
* Windows 95, 98 or NT4 SP4
* Pentium 200 MHz MMX CPU
* 32 MB RAM
* 2 MB VRAM
* 300 MB free HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 266 MHz
* 64 MB RAM
* 16X CD-ROM drive***From official site:
"You are the 20th century savior of Nox - summoned to the land in a cosmic accident. Being from Earth, you are the only living being on Nox that may touch a magic Orb in the possession of the wicked-evil queen of the undead - Hecubah. You must find this Orb and harness its power in order to construct the staff of oblivion and defeat Hecubah.

NOX allows you to play as a conjurer, wizard, or warrior in both single player and multiplayer mode. Two multiplay modes, Quest and Arena, will revolutionize internet action gaming."
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Heavy Metal: F.A.K.K.²  Gathering of Developers (Ritual Entertainment)2000Based on the Heavy Metal 2 cartoon movie.
The main character is based on Julie Strain, a b-movie actress.***FAKK2 is for 'Federation Assigned Ketogenic Killzone to the 2nd level', and is the alias both of the heroine, Julie, and also her homeworld.
[-]
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Rune  Take 2 Interactive;Gathering of Developers (Human Head Studios)2000Experience an exciting single player storyline where you thwart Loki and his minions from bringing Ragnarok to Midgard.
[Steam Store]***Juegazo de acción clásica, donde encarnas a un vikingo capaz de llevar 4 armas y un escudo mientras se sana de heridas de batalla comiendo lagartos. Recuerda mucho al Heretic II.

8 de 10***Re-released together with the expansion as [i]Rune Classic[/i] in 2012-06-13 with added Steam achievements.***Product ID: [code]1-892817-25-X[/code]
UPC-A: [code]6 63493 11012 1[/code]
EAN-13: [code]0 663593 110121[/code]***You play as Ragnar, just recently reached the status of Odinsblade in your village that protects one of Odin's Runestones. The game starts with very crude "tutorial" obviously meant for people already familiar with games (of this type), only telling you details on things that were different from other games of the time. [spoiler=Early spoilers;Hide spoilers]After talking and running around a bit, you get into a mockup fight with the "strongest" of the village. Who, although can take a beating, uses ridiculously simple combat tactics that are easily beaten. After beating him up, the village gets attacked by some stupidhead viking thinking serving Loki is actually good idea and sens Ragnar and his fellow vikings to the bottom of the sea, killing everyone, you included.[/spoiler] [spoiler=Real beginning;Hide spoiler]While slowly descending towards the bottom of the sea, quite dead as you are, you hear the voice of Odin, who demands you to awaken, explaining its not your time yet. And so you are miraculously (although not very dramatically) resurrected, at full health and ready to beat some ass. But where are you? In some natural caves filled with bloodthirsty critters, and you're supposed to beat through them before you can go about stomping the renegade Loki worshipping vikings who so deserve a grand beating by your Odin-granted powers of vengeance. Meaning, the game instantly devolves to simple hack-and-slash adventure for a loooooong time from the start with some rare bits of plot thrown in for measure so common of the games at that time.[/spoiler] On non-spoiler frontier, you almost always have 3 weapons (sword, mace and axe) and a shield. Each weapon offers one magical power you can use after charging up your magical batteries by beating up people, and these change with newer weapons. You can even throw them at your enemies if you feel so inclined and this is actually good idea when a lot of weapons of that type are lying around or you just want to get rid of your old crappier one. Shields can be broken, both your's and your enemies' (it was either axe or mace that excelled in this, I forgot), but despite this small potential setback, shields are important part of survival.

The game was quite fun back in the days, but like with many 3D games, it's hard to appreciate it after the technology behind it has gone so far from those primitive times.***Includes a [i]very[/i] basic hack&slash P&P RPG in PDF format on the CD.
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American McGee's Alice  Electronic Arts (Rogue Entertainment)2000Lewis Carroll's 19th-century fantasy has been reinvented many times, most famously by Walt Disney. And now American McGee, one of the designers behind the Quake and Doom series, issues his addition to the Looking Glass legends with American McGee's Alice. Players take on the role of a wiser, more industrious heroine who sets out in this third-person 3-D action game to free Wonderland from the tyranny of the Queen of Hearts. Alice will confront a host of weird creatures in surreal settings and solve numerous puzzles through more than 15 levels of gameplay.***[b]stock sounds[/b] — at least one is heard in an early surreal level where a huge door frame passes around the level (it does this pass repeatedly), the sound is played during the pass.***May (quite likely actually) fail to start up on XP and newer operating systems (as it does for me), but works fine after you use a [url=http://www.freeinfosociety.com/site.php?postnum=909]No-CD crack[/url]. Yet another woeful bit of evidence that hardware-based copy protection schemes truly are evil.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 400 MHz K6-2 or Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 600 MB HD space
* 4X CD-ROM drive
* keyboard & mouse

[b]Recommended:[/b]
* 500 MHz Athlon or Pentium III CPU
* 128 MB RAM
* 620 MB HD space
* 32 MB VRAM***Latest version: retail

There's a Matrox GPU-specific patch (2001-01) and subtitle patch for Dutch release available (2002?), but these offer no real benefits for others.***EAN-13: [code]5030935028126[/code] (EA Classics; 2 CDs)***The Fairytale is Over.

When Alice responds to a mysterious summons to return to Wonderland, the place is barely recognisable. Something has gone very wrong. Undaunted by the diseased atmosphere, confusion and mortal danger that surrounds her, Alice commits to set it right. Embark on a twisted journey to save a wonderland gone bad... but be warned if you're gonna chase this rabbit - you'd best go rmed...

* Stunning third-person, 3D action on an enhanced version of Quake III technlogy.
* A living breathing Wonderland that is as deadly as it's inhabitants.
* Twisted renditions of characters from the original Alice Adventures.
* Defend yourself with a collection of the most deadly toys ever imagined.
* Solve devious puzzles and labyrinthine mazes.
* Battle sadistic card guards, demonic fire imps, ravenous jabberspawn and many more.
* Hugely atmospheric score composed specifically for the game by Chris Vrenna founder member of the Nine Inch Nails.
[Box blurb]***A rather bizarre, if cleverly different, game loosely based on 'Alice in Wonderland' and 'Through the Looking Glass', but with black and macabre twists, the knife-wielding Alice was far from Carroll's original interpretation.
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Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
[53]
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Red Faction  THQ (Volition)2001[b]driving[/b] - TBM, a minisub and a VTOL aircraft.
[b]lost equipment[/b] - at least twice, at the start of each "stealth" segment.***2009-08-06 on Steam, by THQ (lang: eng)***Latest version: 1.21 (as of ?)
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Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001[b]Minimum:[/b]
* Windows 98, ME or 2000
* 450 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 1.3 GB HD space***Latest version: 1.0.9.6 (as of 2002-04-22)***Comes on 2 CDs.***Continuing with the three-games-in-one theory, an impressive storyline dominated this once again fear-based shooter. The Marine game was generally regarded as superior to either of the alien games, but two years on AvP2 still failed to match Half-Life as most people's favourite FPS.***Sequel to one of the most frightening games ever made, Aliens vs. Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival.
The story-driven plot weaves together the fates of all three races, while the action is as heart stopping as the blockbuster films on which this game is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.
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Command & Conquer: Renegade Electronic Arts (Westwood Pacific)2002Command & Conquer: Renegade is a first-person 3D shooter set in the Command & Conquer universe. Game progression is mission-driven; most missions have primary, secondary, and tertiary objectives. A few drive able vehicles are available. Though the gameplay does not deviate from traditional FPS formula, scripted events and some of the mission objectives share common themes and features with the real-time strategy games of the series. The multiplayer emulates RTS gameplay to a larger extent, putting players in control of either GDI or the Brotherhood forces, and requiring them to harvest tiberium in order to upgrade the armies.***
[100]***
[12]***Latest version: 1.037 (as of 2003-01-23)
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Dungeon Siege Microsoft (Gas Powered Games)2002You begin as a humble farmer, and as you travel through the world and gain new skills, you can gather a party of up to eight characters to aid you. Dungeon Siege impels the player into one over-the-top battle after the other as the storyline unfolds and a larger plot begins to reveal itself. A world of adventure where you can explore sprawling landscapes in a seamlessly unfolding story awaits...Your adventures take place in the Kingdom of Ehb is one of the youngest states bordering the Plain of Tears. Protected by a ring of superb fortifications and heir to the 10th Legion-arguably one of the best trained armies in the world, the Kingdom of Ehb has, so far, been shielded from the raids and invasions that have devastated many of its neighboring states on the Plain.Within Ehb's borders, there is an astonishing diversity in geography and cultures. Most inhabitants worship Azunai, an ancient god of the pre-Imperial Agallan Peaks. Dwarves and men live together in harmony and bow to the same king. Sorcerers are also more accepted than in other countries, thanks in large part to the efforts of Merik, Grand Mage and Warden of Shadows of the 10th Legion. And in the heart of the kingdom, a strange and often contrary race called the Droog is allowed a degree of autonomy, despite its sometimes-troublesome alliances.It is a country in search of an identity, caught between the glories of a fallen past and the potential for an even greater future. Despite several crises, Ehb has never fallen to an enemy. But at any time the course of events could turn down a bleaker path.***Latest version: 1.11.1462 (as of 2002-07) labelimagesubject
Arx Fatalis  JoWood Productions (Arkane Studios)2002Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation...

But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil.

The adventure has just started, and soon,
the fate of Arx, will be in your hands.

Arx Fatalis is a medieval heroic fantasy first person role playing game which places the accent on immersion, storyline and innovative magic system.

Arx Fatalis is intended for RPG and adventure players.

Dive into the universe of Arx

Arx Fatalis is an RPG that thrusts the player into an extremely complex fantastic world. Arx Fatalis combines a rich storyline with impressive medieval settings. The easy to use interface results in maximum interaction. The player is in an intense immersion state where he can feel how each one of his actions affects the surrounding world. The goal of the game is to reduce to nothing the cult of Akbaa, God of destruction and Chaos, and thus, prevent him from returning to the physical world. If the player fails, the demon will crush Arx under its rule of blood and terror.

The player, assuming the role of potential hero, fights in a large underground fortress, with wood clubs, swords, lances. and many magic artifacts, against the threat of multiple underground creatures (Goblins, Trolls, Ratmen and other vicious creatures.)

But rough power is not always the best road to victory. The hero may also use the new "screen magic" to advance. By using the mouse, magic runes have to be drawn and combined on screen in order to create powerful spells that will protect the player or give him the strength to defeat his enemies and to complete his quest.

In addition to the fight against demons and monsters, there is also a practically infinite number of interactions with the creatures and objects in the fortress, which enable the player to regain his memory, solve enigmas, and fulfill quests. By accumulating experience points, the player is able to lead his hero and train him any way he wants.

Dare to enter the world of Arx Fatalis. Explore the underground cities, secret temples, ancient mine tunnels, discover forgotten civilizations and dominate the magic of Arx Fatalis...***The game may suffer from severe [i]flickering[/i] and depth buffer issues under some circumstances. The actual cause is unknown as it fixed itself and I failed to reproduce it.

Bumb mapping used by the game is one of the earliest methods and causes some graphical glitching on at least NV's GPUs (buttons and doorways otherwise revealed by sufficiently high intuition are colored almost pitch black). Therefore it is recommended you disable it.

Forcing anti-aliasing causes some text to disappear, the game itself has no anti-aliasing options so this is only reminder not to do it in externally.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 500 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 750 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 900 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM***Latest version: 1.21 (2011-01-14)

Version history:
* 1.18 (2007-10?)
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The Lord of the Rings: Fellowship of the Ring Universal Interactive;Black Label Games (Surreal Software)2002In a storyline faithful to the first part of J.R.R. Tolkien's epic novel, relive the experiences of Frodo, Aragorn and Gandalf as you journey from the peaceful lands of the Shire through the darkness of Moria to the River Anduin. On your quest to protect the One Ring from the Dark Lord Sauron, explore the massive environments of Middle-earth while solving puzzles and fighting enemies such as Orcs, Black Riders and an evil Balrog. labelimagesubject
GISH Chronic Logic;GarageGames;Halycon Media;My Game Company (Cryptic Sea)2003Como todos los juegos de Edmund Mcmullen, tiene una estética bellamente grotesca.

Un plataformas interesante, donde manejas una bola de brea enamorada de una chica llamada Brea mientras bajas por las alcantarillas mediante tu habilidad de adherirte a toda superficie, unos cuantos saltos y deslizamientos y chafando todo se te interponga.

Muy recomendable, el ser de manejo raro y garrido es una de sus virtudes, además de una gran banda sonora.

7 de 10***[code]2007-07-20[/code] - available via Steam***Life isn't easy when you're a 12 pound ball of tar.

You can make GISH sticky, slick, heavy, and somewhat alter his shape to jump, overcome enemies and obstacles. GISH, Gameplay and the environment is entirely based as on physics and are destructible. 57 levels, plus secret levels.

There is also a 2 player verses mode in 5 hostile environments. 2 balls of tar can't really hurt each other, but if one of 'em falls into a lake of lava, touches an open flame, or gets squished under a anvil, that's gonna hurt.

Requires Win98+, AMD/Intel 1GHz, 256MB RAM, 32MB OpenGL card. Recomended 4-button gamepad.

This game has won multiple awards:
2005 IGF Grand Prize (Seamus McNally Award)
2005 IGF Innovation in Game Design
Game Tunnel's Game of the Year
Game Tunnel's Adventure Game of the Year
Home of the Underdogs Top Dog
2004 IGF Finalist
[Zerothis]
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Reksio in Pirate's Treasure  Aidem Media2003 labelminimizeminimize
Beyond Good & Evil Ubisoft (Ubisoft Montpellier)20032003-11-03 as boxed
2008-05-12 on Steam***[spoiler=Show spoiler info;Hide spoiler info][code]alienprotagonist[/code] - revealed at the very end with no earlier indications of it.
[code]starship[/code] - can be considered a spoiler as well, for it is not expected nor indicated by anything for the first ~1/3s of the game. Nor is it exactly obvious that you'll be manually flying around with it.
[code]moon[/code] - this is pretty obvious as soon as it's mentioned, which was somewhat early, IIRC. Visiting it happens at the very end, though.[/spoiler]***Supports only 4:3 aspect ratio but enforces letterboxing for some peculiar reason (with even 4:3). Use of any aspect ratio besides 4:3 still gets letterboxed and the image is stretched (everything from the 3D view to 2D interfaces).***Latest version: [url=http://www.ubi.com/US/Downloads/Info.aspx?dlId=4]1.01[/url] (as of 2004-01-04)***[sic]
For Centuries, the planet Hillys has been locked in conflict with a race of relentless alien invaders.

Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.

Armed with her camera, Dai-Jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom

In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?
[Box blurb]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 700 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* GeForce 256 or Radeon 7200 GPU
* 2.3 GB HD space

[b]Recommended:[/b]
* 1.3 GHz CPU w/ SSE
* 128 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 9500 GPU
* SPU w/ EAX3***Distributed by [i]Dice Multi Media Europe[/i] in Europe

Comes on 3 CDs.
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Journey to the Center of the Earth BHV Verlag (Frogwares)2003Scientific opinion was divided when, in 1864, Professor Hardwigg first told of his adventurous journey to the center of the Earth. Should scientists believe this far-fetched tale from a member of their community? An envious rival succeeds in undermining Hardwigg's credibility and gradually the whole story is forgotten. The expedition is rumored to have been pure fantasy.... labelimagesubject
The Lord of the Rings: The Return of the King Electronic Arts (Hypnos Entertainment)2003One Ring to bring them all and in the darkness bind them... Based on New Line Cinema’s upcoming film adaptation of J.R.R. Tolkien’s classic fantasy novel, The Lord of the Rings: The Return of the King video game will put the fate of Middle-earth in the hands of the gamer. In the final installment of the blockbuster movie trilogy, players must destroy the One Ring by casting it into the Crack of Doom, freeing Middle-earth from the clutches of the Dark Lord Sauron. EA's second "Lord of the Rings" action adventure game, The Return of the King, will allow players to journey through multiple gameplay paths, taking control of the motion picture trilogy’s heroes.
Defend the walls of Minas Tirith as Gandalf, raise the Army of the Dead as Aragorn, Legolas or Gimli, and with Frodo and Sam, deliver the ring to the fiery depths of Mount Doom. Based on the environments from the upcoming movie, The Return of the King’s third person gameplay will include immersive action and adventure elements set in rich, interactive levels. An all-new multiplayer co-op mode will let players form their own Fellowship before embarking on their journey through Middle-earth.***
[100]***
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Neverwinter Nights: Hordes of the Underdark  Atari (BioWare)2003Neverwinter Nights: Hordes of the Underdark is the second expansion for the revolutionary role-playing game Neverwinter Nights. BioWare has created a dark and dangerous world of adventure set in the world of Dungeons & Dragons. Your hands are callused from many years of weapon play, your mind is sharp from hundreds of books studied, your feet are nimble from slipping unseen and unheard past thousands of guards and your faith is unshakable in the gods you worship... but will it be enough for this final terror? Will you stand once more for those who cannot? You are the last hope for the Forgotten Realms, you must face the unstoppable, you must decide the fate of all. You are a hero... but are you a legend? Epic levels, new prestige classes, new creatures, spells, feats, weapons and new tilesets to explore... endless adventure!***Latest version: 1.69 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III CPU
* 128 MB RAM (256 MB for XP)
* 32 MB VRAM
* 1.5 GB HD space
* 8X CD-ROM drive
* LAN or internet connection for multiplayer

[b]Recommended:[/b]
* 1.3 GHz Pentium IV CPU
* 256 MB RAM (512 MB for XP)
* 64 MB VRAM***[b]missing images:[/b] package, title and in-game screens
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Thief: Deadly Shadows  Eidos (Ion Storm)2004You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.

* Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
* Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
* An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
* Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
* Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.***[b]Minimum requirements:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 256 MB RAM
* 3 GB free HD space***This latest Thief game dumps the Dark Engine and instead uses the Unreal Warfare engine with dynamic, Splinter Cell-style shadows.
[Garrett]
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COPS 2170: The Power of Law Strategy First;DreamCatcher Europe;Game Factory Interactive (MiST Land South)2004[b]morale[/b] — units start panicking if enough many of their friends get killed and/or they get sufficiently wounded, effects usually involve running around and shouting for help/mercy while others go into berserk and start shooting everywhere, often killing their own friends rather than enemies in the process.***Latest version: 1.22 (as of 2005-02-21?)

The patch can't be applied on XP64 for some reason (and possibly any other similarly recent Windows OS), but the game can be temporarily installed on a virtual machine, patched there and the files copied back to the host OS over the installation there and the game will work without any issues.***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 700 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
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Steel Saviour SR-71 (Atlanteq)2004 labelimageminimize
Vampire: The Masquerade: Bloodlines  Activision (Troika Games;White Wolf Game Studio)2004Latest version: 1.2 (as of ?), unofficial: 5.7 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.2 GHz Athlon or Pentium III CPU
* 384 MB RAM
* 64 MB VRAM
* 3.3 GB free HD space

[b]Recommended:[/b]
* 512 MB RAM
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Armies of Exigo  Electronic Arts (Black Hole Entertainment;Digic Pictures)2004[b]Factions:[/b]
* Empire — humans, elves, gnomes, and the like
* Fallen — dark elves, and huge load of strange creatures
* Beasts — feral humanoids, some human-animal hybrid lookalikes***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or [b]XP[/b]
* 1,5 GHz Pentium IV or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon 9600 GPU

[b]Multiplayer:[/b]
* 56.6 kbps modem for 2 players
* Broadband for 3+ players***Latest version: 1.4 (as of 2005-05?)***Comes on 2 CDs.

... SafeDisc protection on CD#1, read errors on sectors from 1000 till 10295.

Item codes: [code]EAE08004427IS[/code] (DVD case), [code]EAE08004427D[/code] (CD #1), [code]EAE08004427D2[/code] (CD #2), [code]EAE08004427M[/code] (manual)***WAGE WAR ON TWO FRONTS
Engage in fierce combat with the dual-layered map system, delve deep underground to explore the vast and unforgiving caverns and then tunnel to the surface to unleash crushing attacks on your unsuspecting enemies.

DOMINATE THE ENTIRE REALM
Balance military strength and resource management as you train units and cast mystical spells affecting the world both above and below ground.

ENGAGE IN MULTIPLAYER WARFARE
Join up to 12 people online in massive multiplayer wars over a LAN or the Internet.
[Box blurb]***Worlds collide in Armies of Exigo, a fantasy RTS where the boundaries of the battlefield are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness are locked in an epic battle for survival.

In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast faces their greatest threat yet. A sinister force known as The Fallen has awaken to strike where the inhabitants of this world least expect - from underground.

Users will take control of massive armies, wage wars in the forests and river valleys of the surface, then descend into the caverns and catacombs of the underworld to face off against the dark evil.

Armies on all sides will have the ability to delve deep underground to travel unseen by foes or borrow up to the surface to unleash powerful attacks on unsuspecting enemies. The gamer must devise never before deployed strategies for combat and defense as attacks can come from all directions.

Conquer as the heavily fortified Empire and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beasts, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen – a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.

Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Or go online for massive multiplayer skirmishes with up to eight players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.

Key Features

* Control any of three different armies: The Empire (knights, wizards, elves), The Beast (ogres, trolls, lizardmen), and The Fallen (dark elves, fallen knights and creatures of the deep).
* Wage war on two fronts simultaneously – above and below the surface – with a unique dual layered map system.
* Stunning 3D visuals bring the characters and environments to life.
* Immerse yourself in a fully interactive world: Blow up bridges, create avalanches to take out your enemies, cause subterranean lava flows to erupt aboveground, and dig tunnels from the surface into the caverns below.
* Engage the enemy with an army of up to 200 units for massive real time battles.
* Change the landscape of both the surface and underground by deploying units, such as Miners, and casting spells, such as Earthquake and Volcano.
* Single-player includes a three part campaign and skirmish mode to battle computer-controlled players.
* Go online and play in one of four multiplayer modes: Melee, King of the Hill, Mission, and Free-for-all.
[Electronic Arts]
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Doukutsu Monogatari  Pixel2004Game description from [[link:http://agtp.romhack.net/ Aeon Genesis]]:

Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting. You can expand your health meter by collecting Life Capsules in similar fashion to Metroid games, while you can get stronger by collecting energy to boost your firearms' output. Each weapon can be built up to the maximum level (3) fairly quickly, but taking damage will drain energy from its experience meter, sometimes causing it to level down. Given how quickly they power up this only tends to be an issue during boss fights, and even then there's usually plenty of opportunities for collecting more weapon energy. The game has loads of secrets, too. Shih Tzu and I haven't found everything, and we've each played it through a couple of times (not to mention having read the script.) It's pretty awesome that way. For a freeware Japanese platformer, it's fairly lengthy and has quite a large amount of text. I'd guesstimate that each playthrough, provided you knew what you were doing, would take about 4-6 hours. Tack on an extra couple of hours if you don't know what you're doing, possibly for extreme problems with nasty bosses (which this game has plenty of, especially towards the end.) We're also talking three very different endings, plenty of plot, and quite a cast of charming characters. It really is a superb little gem :)

Unofficial English translation available:
[[link:http://agtp.romhack.net/]]
[cjlee001]
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