showing 2 games

namepublisher(developer)year arrow_downwardtagsdescription
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999 2110s 22ndcentury adv-intermediary adv-xpdistr airlocks alarmers alcohol alone alteredreality ammomagazines ammotypes ammowarning amnesia antagonistawareness antivillain assaultrifles attrbasedeq automap autosavepoints beepingcomputers biogrowth biotechnology blankprotagonist bodyarmor bodyhorror cacophonicvoice capacity-slots capacity-stacks cdrom cheapdeath clambering clanguage color-16bit constrainedlocale creatorvscreation cultfollowing cybernetics cyborgs damageovertime damagetypes dark-limited darkengine derelict detectors diaries difficulty difficulty-ingame direct3d directx6 dissolvingcorpses doors drm elevators empguns empweapons endlessopposition enemyhealthdisplay energyitems energystations energyweapons entangled everyonesdead evilgenius eviloverlord explosiveobjects extraterrestrial falldamage femaleantagonist firearms firstpersonshooter fleshvssteel future giantspiders gog grenadelaunchers grotesque groupmind hacking handguns healingitems healingstations hud-explained humanoids idlenoise immersivesim implants incompat-multicore indoors installoslimit interactivetriggers interlinkedlevels inventory itemdurability itemidentification itempickup-instant jumping keycodes keys ladders laserbolts laserweapons ledges lethalvelocity lightsabers limitedcapacity livingweapons maidenvoyage malfunctioning mapannotation marketfailure mechanicalvoice mediaindrive meleeweapons middleprojection minigames minimap monsters mp-campaign mp-cooperative multipurposeresource mutants namelessprotagonist noenergyregen nohealthregen noports npcspawning oldskoolsurveillance openclassing openended overcharging parasites pawn peopleresources persistentworld playablecharcreation pointertoggle possessed powerfoci primates psychicpowers psychics radiation rating-esrb-m recoil recurrence-location reload-manual researching restorepower robots rogueai rp-levelless safedisc secondaryantagonist selectivefire sentientmachines sequelhook serious shopping shotguns skillbasedeq smokes souljar sourcecodemissing sourcecodestolen spacecraft-location spacefaringage spectres starfishaliens stealth stealth-light stealth-sight stealth-sound steampowered story-continuous story-dispersed suicideattackers swrender systemshock targetident tauceti technology-theme thx-1138 toxins transhumanism turrets tutorial uipointer unloading upgrades-permanent upgradesystem uvl-missingimages vendingmachines virtualreality voiceovers walking weaponupgrades weirdscience win95 win98 wine worms xp-objects xp-progress The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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System Shock: Enhanced Edition Night Dive Studios (Looking Glass Studios;Night Dive Studios)2015 1life aimdeadzone alone alternatefailures antagonistawareness automap backtracking beamweapons beepingcomputers biotechnology blankprotagonist cacophonicvoice coerced compass creatorvscreation cultfollowing customengine cybernetics cyborgprotagonist cyborgs diaries difficulty difficulty-aspects distortedvision doors elevators empguns empweapons endlessopposition energyitems energyshields energystations energyweapons everyonesdead eviloverlord femaleantagonist firearms firstpersonshooter fleshvssteel freelook gog grenades grotesque hacking handguns hud-explained immersivesim implants indoors interactivetriggers inventory itempickup-instant jumping keyboard leaning ledges lightsabers mapannotation meleeweapons mines monopod mouse mutants namelessprotagonist noenergyregen nonlinear overheating persistentworld pictureinpicture pointertoggle postures powercorrupts reload-manual robotmenace robots rogueai sdl2 seamlessworld sentientmachines serious solomission spacestation suddensentience systemshock targetident technology-theme transhumanism uipointer virtualreality voiceovers walking zero-g This also includes classic System Shock which runs on DOSBOX rather than natively. labelminimizeminimize
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