showing 20 games

namepublisher(developer)year arrow_downwarddescription
Tomb Raider  Eidos Interactive (Core Design)1996Un clásico de acción-plataformas, algo lastrado por unos controles infames (especialmente el ortopédico salto vertical)

6 de 10
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Tomb Raider 2  Eidos Interactive (Core Design)1997Anque sigue arrastrando problemas de control y de cámara de la primera entrega, pero su variedad en escenarios, inventario y enemigos es claramente mejor que su precuela.

6 de 10***The dagger of Xian is a powerful artifact rumoured to have the power to turn its bearer into a dragon, after a certain ceremony where he or she has to press the dagger into his or her heart. It was first created by a cruel emperor who wanted to destroy his enemies and also, conquer new countries. He ruled China and the places he had conquered tyrannically.
A group of Tibetan warrior monks managed to remove the dagger from the heart of the Xian emperor and hid it in a secret chamber in the Great Wall of China and gave their descenders the task to guard the dagger and fight against people who wanted Xian's powers for their own good. In this adventure, Lara searches for it against the megalomaniac Marco Bartoli, the Italian leader of Fiamma Nera. He wants to use the power of the dagger to rule the world and your job is to get to it first. To do that though, you must unlock the Sanctuary of the dagger.
The problem is that the key is located somewhere in the snowy mountains of Tibet...
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Tomb Raider Gold  Eidos Interactive (Core Design)1998Tomb Raider Gold consists of an expansion pack including four new levels for the game Tomb Raider.
Tomb Raider Unfinished Business (or Tomb Raider Version Longue in French) includes the original game + the four additional levels.
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Tomb Raider III: The Lost Artifact  Eidos (Core Design)1998In "Lost Artifact", Lara learns of the existence of a fifth meteor artifact called "Hand of Rathmore". She begins his research at Dr. Willard's castle in the Scottish highlands switches to studying the Channel tunnel in Dover and ends up in the catacombs of Paris, where he encounters Sophia Lee.***Tomb Raider III was re-released with two extra levels. labelimagesubject
Tomb Raider III: Adventures of Lara Croft  Eidos (Core Design)1998Aunque su mayor enfoque en la acción es un acierto, la exigencia de puzzles, plataformas y especialmente las inefables trampas lo convierten en un juego excesivamente duro de jugar, teniendo que guardar a cada paso por si las moscas.

5 de 10***Lara's adventures start in India, while she's searching for the Infada Stone, a local legendary artifact, located in the ruins of an ancient temple in the Jungle. While following Ganges and after having found the artifact she meets Dr.Willard, a Scottish scientist who appears to be quite friendly. He tells her that the Infada Stone is one of the four artifacts that were made of an ancient meteorite and hires her to find the rest three. The four artifacts are:The Infada Stone,The Element 115,The Ora Dagger and The Eye of Isis.

As we can see in the opening FMV, the meteorite was discovered by some British sailors who saw the four artifacts placed with it. The only survivor sold all the artifacts when he returned to England. Willard needs the material of the artifacts to do some experiments.

After Lara has found all four artifacts, she heads to Antarctica, where Willard is doing his research. The plot thickens when Lara discovers that the material of the artifacts may have bad consequences in evolution, when tested on humans. Willard steals her artifacts and a man chase begins.
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Tomb Raider II Gold - The Golden Mask Eidos (Core Design)1999Has five new bonus levels. labelimageminimize
Tomb Raider: The Last Revelation  Eidos (Core Design)1999Is this a duplicate of [url=https://www.uvlist.net/game-44764-Tomb+Raider+IV+The+Last+Revelation]Tomb Raider IV[/url] ?***
[100]
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Tomb Raider IV: The Last Revelation  Eidos (Core Design)1999Y así es como se fastidia una saga: cuenta con los retazos de jugabilidad de las anteriores entregas, pero carece de su encanto y es mucho más monótono.
Y se echa de menos la Mansión Croft.

4 de 10***When Lara was sixteen years old, she accompanied the archaeologist Werner Von Croy on his journey to Cambodia(1984).Von Croy taught her the basic things about archaeology. Going with him was indeed a valuable experience for Lara-it was with him that she acquired the basic tomb raiding skills. However, Von Croy was not a very honest man and he got trapped in a temple because of his greed for fame and money. Lara tried to save him, but she had to leave the tomb, in order to save her own life.
In the present day, Lara is hired to discover a new tomb in Egypt. She discovers Tomb of Seth, where she takes the Amulet of Horus from a sarcophagus. That's a terrible mistake. Seth was an evil god, imprisoned in the tomb by his brother Horus and now he is set free. Lara accidentally activates a terrible prophecy. Jean-Yves ,an old friend of her, tells her about the prophecy of Seth:
'I am the shadow across the sun; I am the bringer of plagues. My wrath will consume all lands and shall be ceaseless.'
Only Lara can set things back to normal again. Fortunately the person who unleashed Seth is the one that can imprison him again in his tomb, through a special ceremony. Lara has to go to tomb of Semerkhet in Karnak, in order to put Seth back in his sarcophagus. She places the amulet near the door and comes in. Von Croy, who somehow survived, steals the amulet and traps her inside the tomb.
Lara manages to escape and now, she has to take it back. These things are not shown in a FMV. There are about 14 levels for you to play before you start trying to take the amulet back. The plot gets darker when Von Croy kidnaps Jean-Yves. Enough said. Go and play the game to learn the rest.
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Tomb Raider: Chronicles  Eidos (Core Design)2000Quizás con un enfoque de conspiración que no le encaja del todo bien, pero la enorme mejora de los controles y cámara lo convierte en un juego pasable.

5 de 10***Lara is said to be dead in Egypt, because the Temple of Horus, collapsed with her inside. Some old friends (Bram Patrick Dunstan, Winston, and Jean-Yves) meet in her mansion to pay their respects and talk about some of her adventures we haven't seen so far. You have to play 4 small adventures in order to finish the game .

1st Adventure: Rome
Pierre du Pont and Larson teamed up. Lara wanted to buy the Mercury Stone from Larson, because this artifact was essential in order to find a more important one: The Philosopher's Stone. They met in an Opera House. However Pierre and Larson wanted both money and the Mercury Stone, so Lara grabbed the stone and with a clever trick, she escaped from them. Now, you have to find the chamber of the Philosopher's Stone and collect some artifacts which you need to place on the doors of the chamber, against Larson and Pierre.

2nd Adventure: Russia
A German U-boat found the Spear of Destiny, which was rumoured to be able to make the German army invincible. The U-boat sunk (why?) and the Spear of Destiny was lost in the sea. Today, a Mafioso, Sergei Mikhailov, wants to take the artifact and an admiral of the Russian navy, Yarofev, helps him with his ship, because he needs money badly. So Lara tries to get into their ship and find the artifact first.

3rd Adventure:Ireland
This is an adventure of Lara when she was young... She lived with Winston and his wife for a while in Connussie, when Father Dunstant came and said that he was going to go to a nearby island because there were strange things happening on it (strange lights, sounds e.t.c.). As a priest he had to check it. Lara secretly followed him and went to the island, hidden in his boat. You, now, have several tasks to complete, because many unholy creatures await for you and the boss of them, the Demon Knight, is very unpleasant.

4th Adventure: Von Croy's Industries Headquarters(VCI)
People who have played Last Revelation, know that Von Croy got trapped while trying to take the Iris artifact. He somehow survived ,took the Iris and put it in VCI Headquarters. Lara decided to steal it. She has to deal with tough armed men and robots, jump, climb and press lots of switches, before she can exit the building. Zip, a new friend,talks to her and gives her advice on her guest for the Iris (of course,he talks to her through some sort of headphones).
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Tomb Raider: The Angel of Darkness Eidos (Core Design)2003Mejora en gráficos, pero el cambio de controles es nefasto, obligándote a usar el ratón estúpidamente.
Aún pudiendo salvar este escollo (cambiando los controles en opciones) y una cámara impracticable a costa de no tener control ninguno sobre ella, ni siquiera salva ni por argumento ni por acción, siendo aburrido y lenta respectivamente.

3 de 10
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Tomb Raider: Legend  Eidos (Crystal Dynamics)2006Un juego que toma lo mejor de las plataformas de la primera trilogía y lo mejor de la acción de la segunda y lo eleva a nuevas cotas.
Unos controles que ya no son ortopédicos también se agradecen.
Como único fallo, que no deje saltar los vídeos.

8 de 10
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Tomb Raider: Anniversary  Eidos Interactive (Crystal Dynamics;Buzz Monkey Software)2007No suelo estar de acuerdo con los remakes, pero una remodelación tan buena de la saga original merece todos mis respetos, mejora en todos los aspectos el mejor juego de la primera trilogía al darle unos controles y gráficos renovados, manteniendo incluso hasta la localización de secretos y enemigos.
La mansión Croft como un gran puzzle es un loable detalle.

7 de 10***[b]infinigun[/b] - the dual pistols never run out of ammo.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.4 GHz Pentium III or Athlon XP CPU
* 256 MB RAM (512 MB for Vista)
* 64 MB VRAM (GeForce 3 Ti or Radeon 9 series GPU)
* 4 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon 64 CPU
* 1 GB RAM***Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.

Both the full game and the demo use SecuROM 7.x copy protection.
[Eidos]
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Tomb Raider: Underworld  Eidos Interactive (Crystal Dynamics)2008Es una pena los enormes errores en el manejo que tiene el juego, ya que por lo demás es claramente mejor que las anteriores entregas en prácticamente todo.
Pero repetir zonas por culpa de que el juego decida que Lara no debe andar o que los objetos vuelen sin sentido es demasiado frustrante, empeorando notablemente el juego.

6 de 10***Ties in the events of the first Tomb Raider (specifically anniversary remake) and Legend, continuing the storyline.

Personally I can't tell if all the other TR games are being ignored or not as I haven't really played them.***[b]Minimum:[/b]
* Windows XP or Vista
* 3 Ghz Pentium IV or 2.5 GHz Athlon CPU
* 1 GB RAM
* GeForce 6800 GT or Radeon 1800XT GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Core 2 Duo or Athlon 64 X2 4400+ CPU
* 2 GB RAM
* GeForce 9800 GTX or Radeon HD4800 GPU
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Lara Croft and the Guardian of Light  Square Enix;Eidos Interactive (Crystal Dynamics)2010Un spin-off muy acertado de Lara Croft, basado en un manejo más sencillo y un enfoque mucho más fuerte en la acción frente a los puzzles y plataformas clásicos de la saga.

Muy buen juego, no te eches para atrás porque sea tan distinto a los demás juegos de esta aventurera.

7 de 10***[b]DLC packs:[/b]
* [url=/groups/info/legacyofkain]Legacy of Kain[/url] Character Pack
* All the Trappings - Challenge Pack 1
* Things that Go Boom - Challenge Pack 2
* Hazardous Reunion - Challenge Pack 3***Lara Croft and the Guardian of Light is an action/adventure game featuring Lara Croft. This brand extension combines the hallmarks of the Tomb Raider franchise including exploration & discovery, platforming, and puzzle solving combined with character progression, fun fast-paced combat, and elements of human cooperation and competition.

Key features:
* First downloadable only title from Crystal Dynamics, and first downloadable only Lara Croft game.
* A classic formula of puzzles, combat, exploration, and breathtaking visuals put through the lens of an isometric fast-paced gaming experience.
* A wide range of options for solving puzzles and traversing deadly environmental traps, offering players an unprecedented level of freedom to choose their own solutions and explore various paths through the dense jungles of Central America.
* Crystal Dynamics' proprietary engine delivers sprawling environments with no load-times and unbelievable vertical gameplay through tombs reaching deep into the Earth.
* Face off against a myriad of undead warriors brought to life by the evil Xolotl, including a number of boss battles that are not to be missed!
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Tomb Raider  Square Enix (Crystal Dynamics)2013Probablemente el mejor Tomb Raider jamás hecho, aunque abusa un poco de los QTM y se nota la ausencia de puzzles.
Aún así, la mezcla de acción-plataformas está mejor realizada que nunca.

8 de 10***Notes on tags:
[spoiler]
[b]Giant humanoids[/b] - the Oni are not explained what they really are, whether they are actually Japanese demons ([url=/groups/info/ogres]ogres[/url] really) or just some of the samurai who suffer from gigantism.
[b]Undead[/b] - the Stormguard. Although nothing really suggests this except for that you can kill them by destroying their belt buckles, which presumably animate their dead bodies.
[/spoiler]
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Lara Croft and the Temple of Osiris Square Enix (Crystal Dynamics)2014 labelminimizeminimize
Rise of the Tomb Raider  Square Enix (Crystal Dynamics)2016 labelimageminimize
Lara Croft Go Square Enix (Square Enix Montreal)2016 labelimageminimize
Shadow of the Tomb Raider Square Enix (Eidos Montréal)2018 labelimageminimize
Tomb Raider I–III Remastered Aspyr;Victor;Eidos (Aspyr)2024 labelminimizeminimize
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