showing 34 games

namepublisher(developer)year arrow_downwarddescriptionlanguage
Ultima Online  Electronic Arts (Origin)1997Servers originally used Oracle Enterprise Database running on a cluster of SPARC severs running Solaris. There was a panicked port to UNIX early on due to 100,000 users signing up in the first month. The database system was change to another one at this time also. By 2003 a planned port to Red Hat was completed. The servers today remain mostly Red Hat with other Linux distros seeing periodic use on individuals servers.***A 60960 square kilometer (virtual scale) persistent world with thousands of simultaneous players. Craft your own sword, tame animals, build a house, run a shop, escort merchants from city to city, delve deep into perilous dungeons, or just chat with friends. Any player actions can have a perment effect on the persistant world. Client software requires a Pentium 200-233MHz, 32MB, Windows9x, 2-4MB PCI video with DiretX 16-bit color, Sound Card with DiretX 16-bit support, 383-650MB of disk space, 4-8x CD-ROM, 100% Win9x microsoft compatable mouse, Slip/PPP or direct connection at 28.8kbps or faster (56k recommended), 32-bit TCP/IP stack, Windows swap file at 50MB. In addition to the cost of the software there is a monthly fee.***The Mother of all MMORPGs.
[cjlee001]
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Anno 1602  Sunflowers;GT Interactive (Max Design)1998Discover, build, and rule your own new world. The year is 1602, and your future at home is uncertain. On board a ship, a small band of courageous explorers have decided to set sail to begin a new life and seek their fortune in far-off lands. As their leader, you must explore undiscovered coasts, establish new settlements and diplomacy, conduct trade, and sometimes battle to ensure the survival of your new colony.***
[84]
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Seiklus -2003 labelimageminimize
EVE Online  CCP Games;CDC Games (CCP Games)2003[b]Free expansions:[/b] (major patches, really)
* Second Genesis (2003-05)
* Castor (2003-12-18)
* Exodus (2004-11-17)
* Exodus: Cold War (2005-06-29)
* Exodus: Red Moon Rising (2005-12-16)
* Bloodlines (2006-03-02)
* Revelations I (2006-11-29)
* Revelations II (2007-06-19)
* Trinity (2007-12-05)
* Empyrean Age (2008-06-10)
* Quantum Rise (2008-11-11)
* Apocrypha (2009-03-10)
* Dominion (2009-12-01)
* Tyrannis (2010-05-26)

For details on the expansions, see: [url]http://www.eveonline.com/features/[/url]***[b]Minimum:[/b]
* Windows 2000 SP2, XP or Vista
* Pentium III or Athlon 800 MHz CPU
* 512 MB RAM
* 32 MB VRAM
* GeForce 2 Series or Radeon 7200 or similar GPU
* 6.0 GB free HD space
* 56k modem or better Internet connection
* min. 1024x768 resolution

[b]Recommended:[/b]
* Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6200 class or Radeon 9000 series or similar GPU
* Broadband internet connection
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Second Life Linden Research2003A purely social "game" where the users can generate endless number of items and new content by scripting and/or building objects using several primitive shapes.

IMO very boring, but I never play games to socialize, IRC and other IMs are sufficient for that.
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Dwarf Fortress  Bay 12 Games2006Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.

Although Dwarf Fortress is still in a work in progress, many features have already been implemented.

*The world is randomly generated with distinct civilizations spanning centuries of detailed history, hundreds of towns, caves and regions with various wildlife.
*The world persists as long as you like, over many games, recording historical events and tracking changes.
*Command your dwarves as they search for wealth in the mountain.
---Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
---Defend yourself against attacks from hostile civilizations, the wilderness, the depths, the dead and creatures of the night.
---Trade for all manner of exotic goods with your neighbors.
---Establish a barony and support the nobility as they make demands of your populace.
---Keep your dwarves happy and read their thoughts as they work and relax.
---Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.
---Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
---Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.
---Retire your fortress, then unretire it after spending time playing other roles in the world.
---Honey, wax, pottery, windmills, waterwheels, soap, plaster, wool, eggs, dyes, cheese, glass, animal training, and much much more...
*Play an adventurer and explore, quest for glory or seek vengeance.
---Meet adversaries from previous games.
---Recruit people to come with you on your journey.
---Explore without cumbersome plot restrictions -- thriving capitals, villages, catacombs, labyrinths, bandit camps, caves and more!
---Seamlessly wander the world or travel more rapidly on the region map and in underground tunnels.
---Travel by day and search for a place to shelter as night falls.
---Listen to rumors and help out town and civilization leaders.
---Earn a reputation as a hero, friend, soldier, enemy, thug, etc. with the various civilizations in the world.
---Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
---Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below. Climb, jump and sprint!
---Stealth system with vision arcs which also respects vegetation density and other factors.
---Use signs like shoe impressions and animal tracks to hunt and avoid danger.
---Steal a mummy's treasure or learn the secrets of life and death at a necromancer's tower.
---Visit your retired fortresses and ask your dwarves to join you on adventures.
*The combat model uses skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more. Attacks and other movements extend over several instants, allowing you to deliberately catch enemy blows or plan your counter-attack.
*Hundreds of animals and other monsters, including many that are randomly generated for each world.
*Multi-tile climbable trees and many, many kinds of plants. Fruit, flowers and falling leaves.
*A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
*Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
*Add new creatures, weapons, plants, metals and other objects via modifiable text files.
*Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).
[Dwarf Fortress Official Website]***[b]Minimum:[/b]
* Windows 98
* 512 MB RAM
* 100 MB HD space***Latest version: 0.31.25 (as of 2011-03-28)
* 0.28.181.40d (2008-09-06)

Oldest recorded version was released on 2006-08-08.

The game's release date should be modified to the date on which "feature complete" version is released (when and if such a thing is released).***The game has two modes, adventure mode which resembles any rogue-like game and the dwarf fortress strategic mode where you build and maintain the fortress and its dwarves.***2002 Development started
2006 First public release

At the time of writing, the game is still in alpha. We (UVL management) should consider this "finished" (as in, set the release date for) when the game has implemented everything everything in the core components and reqs described in [url=http://www.bay12games.com/dwarves/dev.html]this page[/url]. However, unlike many other games listed as "in development" here on UVL, Dwarf Fortress is quite playable already.

Following concepts were found in future plans for DF: [code]diplomacy[/code], [code]ruins[/code], [code]a-life[/code], [code]magic[/code], [code]natural disasters[/code], [code]dimensional travel[/code], [code]trading[/code], [code]hunger[/code], [code]outlaws[/code], [code]literal experience[/code], [code]injuries[/code], [code]taxes[/code], [code]stealth[/code], [code]item durability[/code], [code]riding[/code], ...
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Anno 1701  Aspyr Media;Sunflowers (Related Designs)2006Included in Anno 1701 Gold Edition

2009-05-06 [i]1701 A.D. Gold Edition[/i] on Steam, by Aspyr (lang: eng)***Latest version: 1.04 (as of ?)***[b]Minimum:[/b]
* Wndows 2000 or XP
* Pentium IV 2.0 GHz or Athlon 3200+ CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space
* 4X DVD-ROM drive

[b]Recommended:[/b]
* Pentium IV 3 GHz or Athlon 64 3500+ CPU
* 1 GB RAM
* 128 MB VRAM
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Cottage of Doom -2007 enlabelimageminimize
Harvest: Massive Encounter Oxeye Game Studio2008Harvest: Massive Encounter is an award-winning arcade real-time strategy game for Mac OS X and Windows with battles of epic proportions and a unique style of resource management and exploration. In this 2D fantasy you take on the role as the base commander of a space colony far, far away, and must use five building types in a creative way to efficiently expand and defend it. Build power plants, mineral harvesters and defense towers and make sure they have sufficient energy to fend off endless hordes of evil aliens. The game offers a vast array of possible strategies with these simple rules, and will compel you to try new and better base designs every time.***[b]Worlds:[/b]
* Haphaestus
... Unique aliens: Teleporter, Flea
... Conditions: normal
* Poseidon
... Unique aliens: Monocle
... Conditions: strong winds throw aliens around; wind direction and areas where they work are largely static
* Ares
... Unique aliens: Energy Sapper
... Conditions: massive holes in the terrain limit building and alien invasion possibilities

[b]Tips:[/b]
* Laser tower links grant immediate range bonus, but the damage bonus takes half a second or so to bring up each link online. Damage tolerance for most aliens caps at around 8500%, so linking more towers (after the first or second link) for damage is no longer efficient (range bonus is still useful, though), build another linked tower network instead.
* You will never defend your base with a single massive linked laser, no matter how it covers the whole map (caused by limited rotation speed).
* Each linked tower grants 50% damage boost and 13% range boost.
* Unlinked towers are still useful on the front lines, especially against Gehenna shuttles.
* Overcharging an energy link costs you only 2 resources and easily destroys over 20 aliens. Especially useful when your defences are about to be overrun. Redirect energy output to the overcharged link. However, overusing this can deprive your regular base defences of energy to operate, so don't abuse it!
* Tweak those attack priorities!***All but the Wave game mode lack ending, all others endlessly increase difficulty and the number of aliens that appear with each wave until your defences are finally overpowered. The goal is to survive as many waves as possible for as long as possible. Made difficult by the need to expand your base to gather more resources, though made slightly easier by linking the laser towers for increased damage and range, so they never really lose their usefulness.
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Burnout Paradise  Electronic Arts (Criterion Games)2009Un juego de carreras gamberro, que recuerda al Hot Pursuit o al Flatout.

Muy buen juego, especialmente en multijugador. La banda sonora también es uno de sus fuertes.

7 de 10***[b]circadian cycle[/b] - this can be disabled and its speed adjusted according to player's wishes (from 24h day to 24min day to "current time")***Note that Burnout Paradise was not released for PC/Windows before the Ultimate Box compilation, so the compilation is the only release for it.
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Darkfall  Aventurine2009 enlabelimageminimize
The Sims 3 Electronic Arts (EA Redwood Shores)2009Way worse than Sims 2, with only a city that is terrain-fixed, and with the control of only ONE family for the sake of neighborhood aging (good concept, but stupid for a shared computer or when you simply want to play many different families)

7 de 10***Although the base game concept is interesting as social simulation game, the game only includes one small town to play in and sell additional towns as microtransactions for about 25USD/20EUR (that's for [u]single town[/u]), there's also other limitations which aren't as egregious as this. But I don't think I need to really go into detail on the game beyond this. It's a money milker for EA, but considering how successful the game has been, I rather question the players who actually fall for this rather than EA for doing it. I bought the game when it was discounted at "low" 15EUR price itself (from original 50EUR) and I can say that the game is hardly worth even that much. Maybe if it was like 10EUR with towns being 2EUR or so, I might consider it reasonable. There's also DLC expansions that cost the same as the base game itself.

Unfortunately popularity (or market hype?) of Sims series has made it pretty certain there won't be any serious competition, it also allows EA to continue producing inferior games for ridiculously high price.

As a game, it's decent I think, but in terms of value vs price, you're paying 100-1000 times more than you should be. Hence, don't buy any Sims games outside of significant (>60%) discounts.***The game seems to have a long standing non-critical bug where the game starts freezing every few minutes. According to some players this is likely related to pathing code where some NPC gets "stuck" and can't figure out how to get their stuff done as a result. There is no real fix for this besides starting a new game which obviously doesn't prevent an NPC from getting stuck again.***The freedom of The Sims 3 will inspire you with endless creative possibilities and amuse you with unexpected moments of surprise and mischief! Create over a million unique Sims and control their lives. Customize everything from their appearances, to their personalities and even the home of their dreams. Then, send your Sims out to explore new locations around town and to meet other Sims in the neighborhood. Go online to download exclusive content and show off your own creations to the world. With all-new quick challenges and rewarding game play, The Sims 3 gives you the freedom to choose whether (or not!) to fulfill your Sims’ destinies and make their wishes come true.

Key features:
* Create any Sim you can imagine and give them unique personalities! Fine-tune your Sims’ appearances and personalities. Will your Sims be Evil, Romantic, Paranoid, Kleptomaniacs, or more. You choose the traits to create completely unique Sims.
* Control your Sims’ destinies! Choose whether or not to fulfill your Sims’ destinies by making their wishes come true. Will your Sims be Rock Stars, World Leaders, Expert Thieves , or more – it’s is up to you.
* Customize everything! Build the ultimate dream house for your Sims. Infinite customization possibilities for their clothing, furnishings, even their car.
* Explore new locations! Take your Sims to meet friends in the park, go on a date at the bistro, visit neighbors’ homes, or even converse with less-than-savory characters in the graveyard.
* Connect, share and shop! Go online to make movies, show off your creations, download exclusive content and more.***Separately sold add-ons:
* Showtime
* Master Suite Stuff
* Pets
* Town Life Stuff
* Generations
* World Adventures
* Ambitions
* Late Night
* High-End Loft Stuff
* Fast Lane Stuff
* Outdoor Living Stuff
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Rogue Survivor -2010Latest version: alpha 4.3 (as of 2010-11-13)
Version history:
* alpha 4.2 (2010-10-09)
* alpha 4.1 (2010-08-26)***Development ceased and moved to Rogue Survivor 2. Last released version was Alpha 9 on 2012-04-28.
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Lunnye Devitsy  Boss Baddie2010Un juego de exploración curioso, en el cual tu objetivo es devolver a tu personaje al astro del cual se ha caído.

Estéticamente y ambientalmente bonito, es bastante duradero si pretendes realizar todas las soluciones.

Recomendable si te gustan los juegos de exploración.

5 de 10***Lunnye Devitsy 2013 is an updated version that was not sold separately. Owners of original Lunnye Devitsy could update to it for free and Desura copy of Lunnye Devitsy was automatically updated to it.***Lunnye is a mystery/puzzle platformer. You play as a little alien that falls off the moon and you have to make your way back. But it's a lot tougher than it sounds, take it from me, I'm the one who made it! The objective is to find your way back to the moon using 6 possible exits on a large mountainside.

The player cannot die in this game; just explore, collect and solve puzzles.

It's also in celebration of the moon landings, which was all just over 40 years ago.
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Universe Sandbox Giant Army2011Está bien para entender la física planetaria básica y algunos conceptos de astronomía, aunque no es nada del otro mundo.

Aceptable, pero no destaca más que por lo divertido que es generar agujeros negros.

5 de 10***This is probably an astronomy edutainment "game", but I'm not sure on that.***[media=youtube]v6shurn2W0w[/media]***Create and destroy on a scale you’ve never imagined with the ultimate space simulator.

Harness the power to create black holes, collide galaxies, and manipulate gravity with just a few clicks. Inspired by the software astronomers use to unlock the mysteries of our universe, never before has astronomy been so interactive or so much fun.

Spawn a massive moon to tear apart Saturn’s rings or launch a rogue star to rip the planets from their orbits around our sun. After unleashing catastrophic destruction, create your own solar system and share it with friends.

Key Features:
* Latest version of Universe Sandbox with Steam Achievements
* Interactive, real-time, n-body gravity simulator
* Change any property of any object at any time
* Real physics, real data, real units, real science
* Compare the objects in any simulation with chart mode
* Supports anaglyphic 3D glasses and 3D DLP televisions
* Built in tutorials and step-by-step activities
* Includes 70+ simulations both real and fantastical
* Extensive editing and creation tools make it easy to build your own simulations
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Terraria Re-Logic;Headup Games (Re-Logic)2011An open sandbox metroidvania with some crafting and base building, calling it "a 2D Minecraft" is an oversimplification of its formula, way more focused in rapid action and platforming.

Pros:
-Great atmosphere and music.
-Amazing sense of wonder.
-Challenging events and biomes.
-Variety of NPCs and enemies.
-Subtle cross-referenced easter eggs that actually improve the game and don't seem forced.
-Big depths with many cave systems.
-2D side scroll eases exploration, making it less confusing.
-Incredibly well done crafting tree and progress system.
-Bosses.
-Player and map are interdependent (you can play as much worlds as you wish with the same character)

Cons:
-Addictive as hello without o.

10 of 10, would kill again a fusion of Bowser's lieutenant and someone who can summon fire without flint or tinder to earn a hat.***1.3.0 (2015-06-30)

1.2.0 (2013-10-01) – announced again as last patch
... numerous changes, mainly massive content expansion
+minimap
-flatterrain

1.1.2 (2012-01-17) - announced as last update/patch for the game

1.1 tag changes:
+eyeglow +dragons-eastern +drills +interactivetriggers +unicorns +flamethrowers +customtriggers +genderchoice +pressureplates +variablegravity
+animateweapons : hammers
+itemgenerator : not as random as in other games, but still there

1.0.6 tag changes:
+exceptionalsuccess +sellundo +statuseffects +healthregen +keys +juggernauts
-constantdamage +randomdamage
+undefinedelements : potion sickness

1.0.5 tag changes:
+mode-hardcore

1.0.4 tag changes:
+clothing
~animals (+lagomorphs +piranhas +chiroptera)
+harpies
+undefinedelements : temporary respawn invulnerability

1.0.3 tag changes:
-staticresolution

1.0.2 tag changes:
+stickyexplosives***Described as a 2D [game=#180176]Minecraft[/game] by some.***[b]Minimum:[/b]
* Windows XP, Vista, or 7
* 1.6 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 200 MB HD space***[media=youtube]UGo7iMUcxLc[/media]***Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.

Grab your tools and go! Make weapons to fight off a variety of enemies in numerous biomes. Dig deep underground to find accessories, money, and other useful things. Gather resources to create everything you need to make the world your own. Build a house, a fort, or even a castle. People will move in to live there and perhaps even sell you different wares to assist you on your journey.

But beware, there are even more challenges awaiting you... Are you up to the task?

Key features:
* Sandbox Play
* Randomly generated worlds
* Free Content Updates
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Minecraft Mojang2011Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.

It can also be about adventuring with friends or watching the sun rise over a blocky ocean. It’s pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea.***[media=youtube]MmB9b5njVbA[/media]***Following concepts were removed with some versions:
* healing items (1.8 - re-added with 1.9)
* uncolored lighting (1.8)
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Dark Souls  Namco Bandai (From Software)2012Drift bags and vagrants are one of the most obscure mechanics of the game. Drift bags are dropped items that are randomly transported to another player's world where they can be picked up, if they aren't picked up they get transported again. Once the drift bag has been transported enough many times, it turns into a vagrant, a rare enemy that spawns in no other way. Vagrants if undefeated will be transported to other players' worlds much like the drift bags.***The game's story is about the waning Age of Fire which the player can help continue or end, the waning of the age also is the cause of the undead curse when Gwyn kindled the First Flame with his essence. Letting the Age of Fire end would bring about Age of Dark (a.k.a. Age of Humanity), but considering how Dark Souls (a.k.a. human souls) are prone to bad things and generally the world's bleak presentation of humans, this would probably be about as bad thing as the previous age or worse.

How bad humans and Dark Souls are or can be is especially shown in Artorias of the Abyss expansion (which is included in the Windows port of the game), though the information gained there can be somewhat misleading. The Abyss appeared because the pygmy went insane, not because it was natural thing to happen with Dark Souls, and the Abyss corrupted Artorias and the Oolacile. Many players seem to assume this is the natural progression for what happens with Dark Souls unfortunately.***With a moody and almost grimterror atmosphere and lore that would make even H.P.Lovecraft shiver a little, a simple but very customizable character development and a gameplay that is hard and "unfair", bringing back the "trial and error" progress system of classical arcade games, this game is simply a jewel of RPG-action goodness.

Sadly, this version is a poorly done port from the console version, almost forcing to be played by handheld control (keyboard + mouse is horribly designed and also missing keybinding for some actions), and the camera feels clunky, slow and very dependant of player panning/autolock.

8 of 10***Dark Souls is an upcoming action role-playing game from the developers who brought you Demon’s Souls, FromSoftware. Dark Souls will have many familiar features: A dark fantasy universe, tense dungeon crawling, fearsome enemy encounters and unique online interactions. Dark Souls is a spiritual successor to Demon’s, not a sequel. Prepare for a new, despair-inducing world, with a vast, fully-explorable horizon and vertically-oriented landforms. Prepare for a new, mysterious story, centered around the King’s Crowns and the original, now dying flame at the center of the world. But most of all, prepare to die. You will face countless murderous traps, countless darkly grotesque monsters and several gargantuan, supremely powerful demons and dragons. You must learn from death to persist through this unforgiving world. And you aren’t alone. Dark Souls allows the spirits of other players to show up in your world, so you can learn from their deaths and they can learn from yours. New to Dark Souls is Beacon Fire, where you can share the experiences of your adventure with the spirits of other players. Around the Beacon Fire, you may find the only warmth and calm that exists in this dark world. Beware: There is no place in Dark Souls that is truly safe. With days of game play and an even more punishing difficulty level, Dark Souls will be the most deeply challenging game you play this year. Can you live through a million deaths and earn your legacy?

[b]New Content[/b]
Dark Souls: Prepare to Die Edition will include an untold chapter in the world of Lordran where the player must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias.

* New Bosses – Including Artorias of Abyss, Chimera of Tomb, and more
* PVP Online Matchmaking System – Quick matching for co-op or PVP
* New Areas – Including Oolacile Tomb, Old Ruins and more
* New Enemies – Including Abyss Guard, Chained Prisoner and more
* New NPCs – Including Hawkeye Gough and more
* New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

[b]Key features:[/b]
* Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges.
* Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height.
* Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair‐inducing monsters & an incredibly nuanced weaponry & magic spells system. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons.
* Network Play – Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game.
* Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style.
* Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death.
* Symbolic of Life & Hope – The Beacon Fire is an important feature of Dark Souls for many reasons. Though in gameplay it serves as a recovery and re‐spawn point for players whose health gets low and is the one place in the dark world where players can find a fleeting moment of warmth and calm.***[media=youtube]WlVBVKAFFg4[/media]
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PlanetSide 2 Sony Online Entertainment2012PlanetSide 2 takes all the groundbreaking features from the original game – massive multiplayer battles, distinct empires to rally around, and enormous continents where intense ground and air combat unfolds – and adds features that modern gamers have come to expect out of the FPS and MMO genres. With advanced technology, years of gamer feedback, and a new SOE proprietary MMO game engine called Forgelight™, PlanetSide 2 offers a truly competitive and visceral FPS experience with massive warfare, massive customization and massive community.

Across the continents of Auraxis, thousands of players will come together in enormous battles to win control of critical territories and key resources for their empire. With a an extensive skill tree and free-form class-based system, players will be able to customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or empire. Battles can last for days or weeks, so players will need to build alliances and specialized combat outfits to take on long-term strategic and tactical initiatives. With air and ground combat, the battles will be larger and more intense than ever.

KEY FEATURES:
* MASSIVE WARFARE: Battles will take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly-packed urban centers or enormous structures, winning will require strategic teamwork and a quick trigger finger in the massive battles.
* THREE EMPIRES: Players will have their choice to join three different empires:
* TERRAN REPUBLIC – With a militaristic government, the Terran Republic uses its Imperial authoritarian might to impel humanity to peaceful coexistence through any means necessary.
* NEW CONGLOMERATE – A loosely connected group of rebel factions and idealistic freedom fighters, the New Conglomerate fights against the hegemony of the Terran.
* VANU SOVEREIGNTY – A technocratic faction that believes humanity can only evolve by rediscovering and tapping the lost technology of the Vanu.
* BATTLE FOR TERRITORIES & RESOURCES: The core gameplay of PlanetSide 2 is about holding key territories and controlling valuable resources. Each battleground holds valuable resources and key positions, and the empire that can conquer (and manage to hold) these territories will be rewarded with fuel bonuses, ammo bonuses, tech bonuses, and more.Persistence: In Planetside 2 battles will last longer than a match timer. Battles will last for days or weeks, and finally taking control of the base means it’s yours until someone can take it back. Working strategically as a team to capture key tactical positions such as power plants and ammo depots will have long-lasting effects that can shift the tide of battle.
* ENORMOUS MAPS: PlanetSide 2 will launch with several continent maps; every inch of which will be contestable space. With the new territorial control meta-game, landmass will have intrinsic value even without notable installations or major features.
* FREE-FORM CLASS-BASED SYSTEM: Players will be able to unlock diverse combat roles by advancing through the skill tree, including several classic roles from PlanetSide. As players unlock new roles, they will be able to switch between them at will.
* MISSION SYSTEM: Both SOE and players will be able to drive content, easing new players into the game and allowing veterans to feed content to players.
* SKILL TREES: Players will be able to build their soldier to match their play-style, or to match the needs of their squad, outfit or empire. Each combat role, vehicle and weapon will have extensive skill trees. These cert trees will allow players to grow characters laterally, unlocking weapons, attachments, equipment, specialized skills, and more.
* OUTFITS: Outfits (guilds) will also be able to customize themselves – allowing outfits to have their own identity, reputation and role in the ongoing war.
* WEAPONS: Players will be able to access more than 20 basic weapons, which can be customized to players’ preference or purpose.
* VEHICLES: More than 10 vehicles with two unique vehicles per empire. Players will be able to customize each vehicle, unlocking new skills and featuresVivox Integration: Players will be able to communicate with their squads both through keyboard and voice chat.
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The Stanley Parable Galactic Cafe2013Bufff brutal, una parodia en vivo de los juegos lineales y a su vez de la libertad de elección.
Muy difícil de definir, pero esa mezcla entre narrador que parece que está contando un cuento para dormir, la cantidad de situaciones absurdas que te puedes llegar a encontrar y la recompensa de fisgar los escenarios lo convierten en algo simplemente desternillante.

9 de 10***The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.

But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.

Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting. For a more complete and in-depth understanding of what The Stanley Parable is, please try out the free demo.
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Project Zomboid The Indie Stone2013Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
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SteamWorld Dig Image & Form2013 en, fr, de, it, splabelminimizeminimize
Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
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Signs of Life Sweet Dog Studios20142014-01-27 Steam Early Access started enlabelminimizeminimize
Goat Simulator Coffee Stain Studios2014El juego perfecto para hacer el cabra.

Pros:
-Juego libre en el más amplio sentido: consiste en ver cuantas tonterías eres capaz de hacer.
-Las misiones dan pistas al respecto de secretos por descubrir o burradas por intentar.
-Las permutaciones de la cabra le dan diversidad.
-Multijugador para 4: más caos que nunca.
-El mapa de MMO incluye misiones "más coherentes" y una burrada de parodias del género de rol y de la fantasía literaria. Las clases tampoco están nada mal.

Cons:
-Las zonas para jugar son pequeñas.

8 de 10***Goat Simulator is the latest in goat simulation technology, bringing next-gen goat simulation to YOU. You no longer have to fantasize about being a goat, your dreams have finally come true! WASD to write history.

Gameplay-wise, Goat Simulator is all about causing as much destruction as you possibly can as a goat. It has been compared to an old-school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff. Destroy things with style, such as doing a backflip while headbutting a bucket through a window, and you'll earn even more points! Or you could just give Steam Workshop a spin and create your own goats, levels, missions, and more! When it comes to goats, not even the sky is the limit, as you can probably just bug through it and crash the game.
[Steam Store]***[media=youtube]dvWGLcdI8o8[/media]
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The Vanishing of Ethan Carter  Nordic Games;The Astronauts (The Astronauts)2014In The Vanishing of Ethan Carter, you play as Paul Prospero, an occult detective who receives a disturbing letter from Ethan Carter and realizes that the boy is in grave danger. When Paul arrives in Ethan’s home of Red Creek Valley, he realizes things are even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul comes to see might not be the only murder to investigate. Using both regular and supernatural detective skills, Paul must figure out what happened to the missing boy.

Features
* State of the art visuals achieved with photogrammetry technology
* Semi-open world with player’s freedom rarely seen in adventure games
* Deep narrative focus, mixing story-telling and gameplay into one cohesive experience
* Gameplay crafted with "play at your own pace" philosophy
* Engaging mystery of deciphering the tragic events that took place in Red Creek Valley
* Unique supernatural powers allowing the hero-detective to discover the hidden truth
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Salem Mortal Moments (Mortal Moments;Seatribe)2015[media=youtube]MdiE1tlKWzI[/media]***Originally developed by Seatribe with Paradox Interactive as publisher until it was transferred to Mortal Moments in 2014 entirely on both parts. Final release was in June 2015.***Salem is set in a fantastical New England and offers free form massively multiplayer gameplay in a persistent, mutable and online world. With players taking the roles of intrepid colonists from the Old World seeking to make lives for themselves in the New, Salem provides them with unique crafting, farming and building systems inspired by 17th century alchemy.

Cast in a mold of cute-gothic Salem's lighthearted art style makes for the perfect contrast to the otherwise grim realities of open player-versus-player combat and permanent death. Experience Squonks, Hidebehinds, Witchcraft and the fullest freedom of a sandbox conceived in Liberty.

Features
* Massive Multiplayer Online Roleplaying Game.
* Persistent and mutable world.
* Crafting, farming and building.
* Open PvP combat with permadeath.
* Free to Play.
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Underrail  Stygian Software 2015[b]Summary[/b]
Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

[b]Story[/b]
The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

[b]Features[/b]
* Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles
* Tactical turn based combat that utilizes weapons, energy shields, grenades, psi abilities and more
* Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more
* Elaborate item crafting system
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Starbound Chucklefish2016Starbound is an action-adventure video game developed and published by Chucklefish. Starbound takes place in a two-dimensional, procedurally generated universe which the player is able to explore in order to obtain new weapons, armor, and items, and to visit towns and villages inhabited by various intelligent lifeforms. Starbound was released out of early access in July 2016 for Microsoft Windows, OS X, and Linux***
[100]***
[12]***Beta started on 2013-12-04.
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SteamWorld Dig 2 Image&Form2017 en, fr, de, it, splabelimageminimize
Hearthlands ArtefactGames (ArtefactGames;Sergio & Simon)20172014-12-12 Steam Early Access started
2017-02-06 Final release
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Dark Souls: Remastered  Namco Bandai (From Software)2018Embark upon an epic dark fantasy in a universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore.***Has significant changes to the engine and certain parts of the gameplay. Some features from the sequels were ported over. This however is not redesign of original Dark Souls, so many of the problems of the original are still present. The assumed goal however of this product is to move support to unified game across all current supported platforms and allow players who never played the original to experience it.

There's been some severe outcry from PC Dark Souls fans for the remaster not doing "enough".
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LEGO Fortnite Epic Games2023 labelimageminimize
Alpha Muse Current CircusTBA Essentially a "playable" visualizer where the music is generated by collecting struments and notes for them, these are also modified in tempo and style by passing through various entities. There is no goal other than to fly about and listen to the music you're creating.***[media=youtube]uRUgbj05sMU[/media] labelminimizeminimize
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