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namepublisher(developer)year arrow_downwarddescription
Afterlife  LucasArts1996Doesn't really have anything better compared to the DOS version besides the rather unexpected support for widescreen display modes. Looks and plays the same otherwise.

The installer doesn't work on modern Windows but you don't really need it, just copy the disc contents to harddrive and fire it up.***Hell and Paradise management... Quite funny !
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Tellurian Defense Psygnosis1998widescreen - game menus are stretched, but in-game it works fine. labelimageminimize
Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
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Age of Wonders Take 2 Interactive;Gathering of Developers (Triumph Studios;Epic MegaGames)1999AGE OF WONDERS was a land of peace and serenity until the uninvited race- The Humans, arrived to destroy everything. Prepare to experience the awesome magic, mysterious secrets and ancient artifacts while exploring a shattered empire. Use magic spells and other items to overcome your enemies and choose between the forces of kight and darkness to determine the fate of Earth.***
[100]***
[84]***[b]widescreen[/b] - although the game properly displays on widescreen, everything starts to get a bit too small when going beyond the 1024x768 resolution, and videos and some other screens (such as character creation) have static sizes that don't stretch to match the new resolution (the game's graphics were designed for 640x480 resolution).
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Ultima IX: Ascension  Origin;Electronic Arts (Origin)1999Ultima IX is best enjoyed following a [url=https://en.wikipedia.org/wiki/Neuralyzer#In_the_comic_books]neurolyser flash[/url] to forget the existance of every other game in the Ultima series (except maybe the Runes sub-series). And a second neurolyser flash afterwards to forget the bugs.***The tag note now claims this is conclusion to the UW series, but isn't this rather a conclusion to the Age of Armageddon sub-series? In all regards this seems unrelated to UW.***The Dragon Edition was a collectors pack containing the 2 Game CDs plus The [game=Ultima Collection]Ultima Collection[/game] CD (the 1st 8 Ultimas), 8 virtue cards, an Ankh pendant, an Ascension poster, a cloth map, a leather Game Journal, a leather Book of Magic (animals were sacrificed for this entertainment), a certification from Lord British, and an Ultima Collection reference card. Believe it or not, this is intended to be the finale of the Ultima series. Officially, the 3rd game of the Age of Armageddon trilogy which is the 3rd age, and the 3rd game of Ultima Underworld series. Fans who have been paying close attention would have noted some requirements in prophecy doled out in the previous games. Players will not find the vast majority of these prophecies fulfilled in this game. It is not a spoiler to say ascendancy occurs, the game makes it obvious in title, box art, and in-game, from the very beginning. The Ultima universe is a different one from ours where the protagonist is from Earth. The protagonist, sort of, fulfills his roles in this game that were set when Lord British chose him in Ultima IV to become the Avatar. It is blatently shown that [spoiler=including;including]the Guarding[/spoiler] is indestructible which had been alluded to in the earlier games. Pirates play an important role in the main plot and several side-quests and plots. But, officially, it is set in the Ultima universe and ends the Age of Armageddon. The setting is consistent with a late medieval-theme. Cannons, machines, weapons, ship technology and the artwork in the game place it on the cusp of a Renaissance-theme; but does not quite qualify. Archery of a sort occurs. This game was originally designed for Voodoo Graphics/3Dfx cards, which utilized the Glide3D API. The released game also contained various options to use DirectX technologies. The Direct3D option was barely passable. Official patches brought the requirement of DirectX 6. An unofficial patch from members of the development team require DirectX 7. There are people being held prisoner,[spoiler=including;including]the Avatar[/spoiler]at one point. The ever present Rule Britannia music accompanies Lord British's castle. Widescreen is not officially supported but the config file allows the horizontal and vertical resolution to be manually specified. So if the provided numbers match a resolution supported by your card and monitor, it works. Although to wide an aspect will cause controls for inventory and books to be off-screen. It supports vertical screen in this way also. It does not support alternate projections (anamorphic), so if your monitor projects the given mode anamorphicly, the image will be distorted the same.
[Zerothis]***The last of the legendary Ultima series in 3D! Unfortunately, it was plagued with bugs, rendering it almost unplayable.
[cjlee001]
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Half-Life: Opposing Force  Sierra On-Line (Gearbox Software)1999¿Quieres ser un capullo de verde en el universo del Half-Life? Este es tu juego.

Mejora los elementos del Half-Life original, ante el cual pierde sólo por un argumento algo más simple.

P.S.: Como curiosidad comentaré que es uno de los primeros juegos de los que tengo recuerdos (jugando mis tíos segundos mientras yo miraba) Descubrirlo lustros más tarde fue una sensación de dejá vu acongojante.

8 de 10***[b]anatomic damage[/b] — limited to headshots causing more damage and the brute(?) being damageable only when shot at unarmored parts.

widescreen, win2k, winxp — possibly only in the Steam distribution.***Return to the Black Mesa Research Facility as one of the military specialists assigned to eliminate Gordon Freeman. Experience an entirely new episode of single player action. Meet fierce alien opponents, and experiment with new weaponry. Named 'Game of the Year' by the Academy of Interactive Arts and Sciences.
[Valve?]***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* 200 MB HD space
* Mouse
* Keyboard

[b]Recommended:[/b]
* 166 MHz Pentium CPU
* 32 MB RAM***As a soldier sent in to eliminate Gordon Freeman, you are separated from your base unit and discover a new alien race amidst the chaos. It's quickly revealed that these highly advanced alien life forms descended upon Earth to pillage the planet from the Black Mesa facility when Gordon Freeman transported to the border world of Xen.

Although you were originally sent into Black Mesa to silence Freeman and his fellow scientists in the facility, you now find yourself stranded and confused--battling fierce new alien creatures and a variety of other foes in an effort to save your own life.
[Gearbox Software]
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Deus Ex  Eidos Interactive (Ion Storm)20002007-03-29 on Steam; GOTY edition (lang: eng)***This GAME OF THE YEAR EDITION of the smash hit Deus Ex features an all-new multiplayer mode and a new head-to-head deathmatch mode. Also included is a software development kit, so you'll be able to create both single and multiplayer missions from scratch, as well as modify existing ones.

The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

* Real role-playing from an immersive 3D, first-person perspective. The game includes action, character interaction and problem solving.
* Realistic, recognizable locations. Many of the locations are built from actual blueprints of real places set in a near future scenario.
* A game filled with people rather than monsters. This creates empathy with the game characters and enhances the realism of the game world.
* Rich character development systems: Skills, augmentations, weapon and item selections and multiple solutions to problems ensure that no two players will end the game with similar characters.
* Multiple solutions to problems and character development choices ensure a varied game experience. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play.
* Strong storyline: Built on "real" conspiracy theories, current events and expected advancements in technology. If it's in the game, someone, somewhere believes it.
[Valve - GOTY edition]***If there's a thing that doesn't make sense, then it's the early sound cutoff bug this game has on my system. After trying solutions that work in every other game, I found on a forum that switching to sw rendering and back to D3D fixes it temporarily, and it did, even OpenGL rendering didn't have it. But both of those had some other issues I didn't want so I kept looking. Until I switched off vsync, and behold, sound clipping is [i]gone[/i]. Fine and dandy with me, except it doesn't make slightest bit of [u]sense[/u]. Video card setting that releases the framerate synchronization with screen refresh and allows the game to render more frames [i]somehow[/i] allows the game to play the voice overs to the end. Other people have had similar issues with the game and all with different solutions, but those other solutions actually made sense.***Latest version: 1.112fm (as of 2001-04-28?), 1.4 for French

The 1.014f patch is the last that affected single-player.***[b]Minimum:[/b]
* Windows 95 or 98
* 300 Mhz Pentium II CPU
* 64 MB RAM
* 4X CD-ROM Drive
* 150 MB HD space

[b]Recommended:[/b]
* Athlon or Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 8X CD-ROM Drive
* 750 MB HD space
* EAX or A3D compliant audio card
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X-COM: Enforcer Hasbro Interactive (Microprose)2001Un curioso shoot'em up en 3D que funciona bastante bien, aunque desgraciadamente el único reto real son los monstruos finales de pantalla, ya que las misiones son de lo más simple y los enemigos son poco más que hordas descerebradas con ganas de morir.

5 de 10***[b]teleport[/b] — for the player this is when entering and leaving the levels. Large majority of the enemies arrive by teleporting, usually aided by the alien transmitters, and the professor-thing teleports weapons near you occasionally.
[b]autosave points[/b] — saves occur automatically between levels, before and after you've used your data points. Continuing/loading opens up the last mid-level data point spending screen.
[-]***If you enjoy slaughtering hundreds upon hundreds of fleshy blood-filled aliens, this is the game for you. Each level requires you to kill hundreds (possibly even thousands in some cases) of those pesky little things, repeatedly in almost neverending swarm that futilely tries to defeat you in turn. If there ever was a third person shooter that comes close to those shmups of old, this is it.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 233 MHz Pentium CPU (266 MHz w/ software rendering)
* 32 MB RAM
* 500 MB HD space
* 8X CD-ROM drive
* 4 MB VRAM

[b]Recommended:[/b]
* 400 MHz Pentium CPU
* 64 MB RAM
* Voodoo, TNT or GeForce GPU
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AquaNox Fishtank Interactive;JoWooD Productions (Massive Development)2001[b]difficulty-ingame[/b] - only at the various stations and other ports.***In the game's backstory, humanity engaged on an endless war as the resources on the surface dwindled and were insufficient to sustain their desired level of living (or any level for that matter). The wars eventually destroyed the surface world completely, making it incapable of sustaining life of any sort. So the remaining humanity live out their lives below the devastated surfaece, in the depths of the oceans.***The water is no longer calm.
The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. It is now the 27th century and mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature. Gamers take the role of Flint, taking command of a loosely aligned force of fellow mercenaries who hire themselves out to the powerful leaders of this inhospitable world. Players fight vicious battles against crazed mercenaries, mighty military forces and hideous sea monsters. The frantic pace never lets up in Aquanox: True adrenaline-rush action for today's gamers.

* Mission based action with stunning and violent individual and team-based combat
* Superbly crafted 3D graphics in a real-time, richly rendered underwater world of steep mountain ranges, intricate caverns, deadly currents and glittering underwater cities
* 34 dangerous missions giving hours of action packed gaming
* Multiplayer options for LAN and Internet for gripping deathmatch and team-based battles
* Over 40 incredible enemies and vicious monsters to battle to the end
* Atmospheric 3D soundtrack and music
[JoWooD]***Minimum:
* Windows 95, 98, ME or 2000
* Pentium III or Duron 400 MHz CPU
* 128 MB RAM
* 16 MB VRAM
* 500 MB free HD space

Recommended:
* 64 MB VRAM
* Pentium III or Duron 700 MHz, or Pentium IV 1 GHz CPU
* 256 MB RAM
* 800 MB free HD space
* ForceFeedback Joystick
[JoWooD]
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The I of the Dragon  Strategy First;Akella;TopWare Interactive (Primal Software)20022002-01-12 – Original Russian release
2004-03-10 – English release? by TopWare***[b]About widescreen support:[/b]
The game unfortunately fails to start after you set a wide resolution, but you can get past this by deleting (or renaming) the Intro.avi in Data/Video/English/ folder or similar path in case of other languages.***The I of the Dragon is the unique Action-RPG where you control not just a puny magician or a stupid barbarian, but a dragon, a huge, powerful magical beast. It starts young and relatively weak, but it grows and learns as the game progresses. 12 huge levels (tens of square kilometers each) hold huge hordes of enemies - more than 40 kinds of evil monsters. You'll help humans to cleanse their land and restore peace, and they'll help you back with new magic spells and their fighting abilities.

Advanced graphics engine created by Primal Software for this game allows us to show huge battles with tens of enemies and humans. Even beautiful special effects are not just eye candy - they drive the gameplay (for example, our terramorphing can change the landscape, raise mountains and fiery volcanoes or create huge ravines that monsters can not cross), change it (day and night cycle changes your fighting tactics), etc.

Highlights:
* A mystical land filled with magical creatures is your playground. And this time you are a not some puny magician, or a stupid barbarian. You are a Dragon! A power to be reckoned with... Fly with the wind. Protect the people, fight the monsters, set fire to forests, level entire mountain ranges!
* Huge levels: each one has tens of square kilometers full of rolling hills, mountains, dense highly-polygonal forests, stones, buildings and other objects
* Real-time terramorphing lets you level down whole mountain ranges and raise new ones instead. Earthquakes, Volcanoes, Craters - you call the shots
* Time of the day with smooth real-time lightmap blending - watch magnificent sunsets and don't forget to look up at five thousands of stars visible during the night. Try to find some familiar constellations
* Three dragons available, each with its own inherent abilities (fire, acid and ice based) and different set of stats which greatly increase replayability value. Make a "fighter"-type dragon, a "mage" or a "sniper" to suit your tastes - possibilities are endless
* Of course, some different kinds of magic are there, so you won't be limited to throwing flame at monsters. Freeze them, tamper with their minds, summon familiars, heal friendly monsters that citizens tamed, learn to locate important objects or teleport to them directly - there are more than sixty spells with breathtaking special effects for each one
[Primal Software]
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Unreal II – The Awakening  Infogrames (Legend Entertainment)2003Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 766 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space
* 8X CD-ROM drive
* 33.6 kbps modem for multiplayer

[b]Recommended:[/b]
* 1.2 GHz CPU
* 384 MB RAM
* 64 MB VRAM
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EVE Online  CCP Games;CDC Games (CCP Games)2003[b]Free expansions:[/b] (major patches, really)
* Second Genesis (2003-05)
* Castor (2003-12-18)
* Exodus (2004-11-17)
* Exodus: Cold War (2005-06-29)
* Exodus: Red Moon Rising (2005-12-16)
* Bloodlines (2006-03-02)
* Revelations I (2006-11-29)
* Revelations II (2007-06-19)
* Trinity (2007-12-05)
* Empyrean Age (2008-06-10)
* Quantum Rise (2008-11-11)
* Apocrypha (2009-03-10)
* Dominion (2009-12-01)
* Tyrannis (2010-05-26)

For details on the expansions, see: [url]http://www.eveonline.com/features/[/url]***[b]Minimum:[/b]
* Windows 2000 SP2, XP or Vista
* Pentium III or Athlon 800 MHz CPU
* 512 MB RAM
* 32 MB VRAM
* GeForce 2 Series or Radeon 7200 or similar GPU
* 6.0 GB free HD space
* 56k modem or better Internet connection
* min. 1024x768 resolution

[b]Recommended:[/b]
* Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6200 class or Radeon 9000 series or similar GPU
* Broadband internet connection
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AquaNox 2: Revelation JoWood Productions (Massive Development)2003While Emerald Flint and his companions get mixed up in an upcoming political conflict in Neopolis, we're telling you a completely different story, about completely different people. In the not too distant future the two stories will mingle, but until then terrible trials and tribulations will have a firm grip on Aqua. You are William Drake, a young and still inexperienced freighter pilot with a tragic past. Your job as a freighter pilot in the northern Tornado Zone does not satisfy you. One day you decide to give up your monotonous life. In the merciless and glittering world of Aqua you are searching for new tasks and, of course, adventures. Strange people, dangerous people will cross your path, and you will have to learn who is friend and who is foe.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* Pentium/Athlon 750 MHz CPU
* 32 MB VRAM
* 128 MB RAM (256 MB on 2000/XP)
* 1 GB free HD space

[b]Recommended:[/b]
* Pentium/Athlon 1 GHz CPU
* 256 MB RAM
* 64 MB VRAM***AQUANOX 2: REVELATION is a new story of the underwater world Aqua. In 2666 a young freighter pilot called William Drake sets out to search for the heritage of a mythical ancestor. He is looking for adventure - and finds greed, ruthlessness, merciless hatred ... and also unexpected help. But very soon he has to realize that he is not the only one hunting for his ancestor's legendary treasure.

AQUANOX 2: REVELATION chases the player through high-energy action and sinister underwater cities. A gripping story, striking characters and the overwhelming architecture of the underwater world are framed by an ingenious user interface. Bonus objectives as well as hidden bonus weaponry guarantee each missions' replayability. Tactics and patience complement the fast-paced dogfights. The player becomes a member of a group of eight mercenaries crossing the oceans. The crew is crammed together in the claustrophobic atmosphere of a freighter: Always on the lookout for loot and the legendary treasure... and always afraid they themselves might become the victims of their unknown enemies.

* Mission based action underwater roadmovie with stunning and violent individual and teambased combat
* Superbly crafts 3D graphics in a real-time, richly rendered underwater world using the "krass" - engine
* Atmospheric 3D soundtrack and music
[JoWooD]
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Turok: Evolution  Acclaim Entertainment (Acclaim Studios Austin)2003 labelimageminimize
Painkiller Dreamcatcher (People Can Fly)2004[b]How to kill:[/b]
[spoiler=Necrogiant (chapter 1 boss);Hide]Nothing special needed. Just keep distance from him after he breaks his chains and use long range weapons like the stakegun.[/spoiler]
[spoiler=Mudgiant-thingy (chapter 2 boss);Hide]Shoot the bubbles under him until you get permanently burning bubbles (burst them all). Shoot bubbles that float near the boss. Shoot at the boss directly until he has extinguished all. Repeat.[/spoiler]
[spoiler=Guardian (chapter 3 boss);Hide]Destroy his warhammer, then Guardian himself.[/spoiler]
[spoiler=Alastor (chapter 4 boss);Hide]No special tricks needed. At the end you need to destroy the statues when he's drawing energy from them.[/spoiler]
[spoiler=Lucifer (chapter 5 boss);Hide]"Push" (shoot, really) the meteors he summons back at him.[/spoiler]***[b]widescreen[/b] - this unfortunately reduces the vertical visibility by cutting off the top and bottom part of the screen so the edges still match the same angle.
[b]stock sounds[/b] - one is noticeable in C1L4 (Cathedral) where it's played as a random-ish background sound.
[b]colossi[/b] - the necrogiant, the protagonist is hardly the size of its fingernail.
[b]mookrush[/b] - is actually interrupted, several times even, but that's because the boss appears at those times and everyone else disappears for a short while.***2007-01-27 on Steam, by Dreamcatcher Interactive (lang: eng, ger, fre, spa) ; Gold Edition (actually Black Edition)
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Manhunt Rockstar Games (Rockstar North)20042008-01-04 on Steam***Minimum requirements:
* Windows 98 SE, ME, 2000, or XP
* 1 GHz Pentium III or Athlon CPU
* 192 MB RAM
* 32 MB VRAM
* 2.3 GB free HD space

Recommended:
* Pentium 4 or Athlon XP CPU
* 256 MB RAM
* 64 MB VRAM
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Alien Swarm Black Cat Games2004[b]Additional campaigns:[/b]
* Telic / Escape from Rhea ([url]http://www.moddb.com/mods/alien-swarm-the-telic-campaign/[/url])
* Phalanx ([url]http://forums.blackcatgames.com/showthread.php?t=6235[/url])***Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

[b]Game Features[/b]
Alien Swarm is a total conversion for Unreal Tournament 2004, featuring:
* Unique blend of action and strategy.
* 1-8 players co-operative play.
* Single mission or Campaign mode.
* Large array of equipment for your marines, including Assault rifles, Shotguns, SynTek SmartEye Autoguns, Flamethrowers, Pistols, Incendiary Mines, Flares, Stim Packs, Ammo Bags, Sentry Guns, Medkits and more!
* Four marine classes: Explosives, Special Weapons, Medic and Technical
* Skill and experience system allowing your marines to improve as they progress through the campaign.
* Full tutorial to teach you how to play and to use the equipment at your disposal.
* 8 unique marines with portaits, personality, skills and background.
* Easy to use emote system for team communication.
* Full character speech for each marine which adapts to the current situation.
* Alien parasites which infest your marines and hatch from inside them.
* A variety of mission objectives.
* High scores, kill records and medals.
* A range of difficulty settings and unlockable map variations.
* Leader and voting system for online play.

Requirements: Unreal Tournament 2004. Alien Swarm has been tested on Windows, Linux and Mac.***Latest version: 1.34 (as of 2010-01-31)
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ObsCure DreamCatcher Interactive;MC2-Microïds (Hydravision)20042009-05-12 on GoG.com, by MC2 France (Microids)***[b]missing images:[/b] actual in-game screens***[b]multi protagonists[/b] — In addition to having them around, they also function as a form of counter for how many lives you have left. Except you lose the characters' special abilities and any useful input they might give on some situations.***Latest version: 1.1 (as of 2004-11?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM
* 4 GB HD space
* gamepad for cooperative mode
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The Saga of Ryzom Nevrax2004[b]Minimum:[/b]
* Windows 98SE, 2000 or XP
* 1 GHz Pentium III CPU
* 512 MB RAM
* 64 MB VRAM
* 7 GB HD space

[b]Recommended:[/b]
* 2 GHz Celeron or Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM

[b]Ports:[/b] (outbound only?)
UDP 47851 - 47860
TCP 80, 443, 40916, 43434, 48851 - 48860, 50000***2006-12-21 Ownership moved to GameForge AG
2008-02-?? GameForge's servers shutdown due to bankruptcy
2008-08-12 Ryzom back in operation (not run by GameForge AG), new subscriptions closed
2008-08-20 anyone allowed to create accounts and play for free
2009-??-?? Ryzom's return to pay to play format
2010-05-28 Ryzom's codebase was turned into open-source (AGPLv3) with assets released under Creative Commons license (CC BY-SA).***[b]Homin races:[/b] (playable)
* Matis
* Tryker
* Zoraï
* Fyros

[b]Factions:[/b]
* Kami
* Karavan

[b]Antagonists:[/b]
* Kitin***The Saga of Ryzom is a wholly original MMORPG fusing science fiction and fantasy. Ryzom Ring (R²), Ryzom's first and free expansion, evolves the Saga introducing the first ever MMO scenario editor!

Universe
Planet Atys is a living world, with five rich and diverse ecosystems. A powerful AI technology makes flora and fauna interact dynamically with each other and the ever-changing environment.

Freedom
Choose and fully customize a character from any of the four races of Atys. The skill-based action tree then allows gain experience in fighting, magic, crafting and/or foraging as well as customizing your own spells and special attacks (thousands of possible combinations!).

Roleplay
Your actions influence the story arc. Large-scale events are organized around players' wishes to provide more entertainment.

Consensual PvP
Different types of PvP combat coexist in The Saga of Ryzom, and - since not everyone likes PvP - you can choose whether or not to get involved. If you are looking to engage in players combats, the game offers various possibilities: Duels, GvG, FvF and full PvP.

Community
Available in English, French and German, The Saga of Ryzom enjoys a friendly and mature community. Ensuring good communication between players and developers is a key priority, so both can work hand in hand
[Nevrax]
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Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
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Perfect World  Nival Online (Perfect World)2005[b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 1.5 GHz Pentium IV or Athlon 1500+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti4200 or Radeon 8500 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 14 GB HD space***China: Beijing Perfect World
Taiwan: GF Station
Vietnam: Quang Minh
Japan: MK-Style
Malaysia: Cubinet Interactive
Philippines: Level Up! Games
Brazil: Level Up! Games
South Korea: CJ Internet
United States: Perfect World Entertainment
Russia: Nival Online
Europe: Games-Masters Ltd.
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Darwinia Introversion Software2005Un juego de estrategia curioso, con una jugabilidad que recuerda más a un juego tipo Dios (y Dios dijo "hágase el puntero" y el puntero se hizo para apuntar a otro puntero) como el From Dust que a un juego de estrategia propiamente dicho.

Como destacable está el uso del relieve, que puede ponerse fácilmente a tu favor o en tu contra si lo descuidas.

Un juego de estrategia muy atípico y entretenido, muy directo en la acción.

6 de 10***The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.

Independent Games Festival 2006
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Brothers in Arms: Road to Hill 30  Ubisoft (Gearbox Software)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 512 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 64 MB VRAM
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Splinter Cell: Chaos Theory Ubisoft2005Minimum:
* Windows 2000 or XP
* 1.4 GHz Pentium IV or Athlon CPU
* 256 MB RAM (512 MB for XP)
* 64 MB VRAM
* 4 GB free HD space

Recommended:
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* DolbyDigital 5.1 and EAX 3.0 compatible soundcard***widescreen - the menus and videos appear stretched, but in-game the aspect is correct.
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AREA-51  Midway (Midway Games Austin)2005Released as (ad supported) freeware in 2008-10. labelimageminimize
Hammer & Sickle  cdv Software Entertainment;Take-Two Interactive;T-time Technology (Novik&Co;Nival Interactive)2005[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce 2 MX, Radeon 9000 or equivalent GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* Dolby Surround 5.1 compatible sound card
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Condemned  Sega (Monolith Productions)2005[b]crazed sentients[/b] — [spoiler=Show spoiler;Hide spoiler]almost all humans you see have been driven insane by some infrasound that has been killing the birds.[/spoiler]
[b]achievements[/b] — Unlocks concept art and videos. Granted for completing levels, finding and collecting dead birds and metal plates (the metal plates especially are well hidden) and some special objects, from performing some feats in either firearm or melee combat, and one for playing the game through with only melee weapons.***The game was banned in Germany and all copies confiscated on basis of [url=http://www.iuscomp.org/gla/statutes/StGB.htm#131]StGB §131[/url].***[spoiler=Birds;Hide bird tip]Birds can be found by following either the buzzing of flies or the squawking/flapping of live ones. Usually few birds are found by the help of a cinematic showing them - during conversation or just the camera passing by an angle from which they're visible - or the game allowing you to use the smell-o-detector (or whatever) to locate them.[/spoiler]
[spoiler=Metal plates;Hide metal plate tip]Metal plates are surrounded by black scribbles of eyes and the occasional bird, but mostly just eyes.[/spoiler]
[spoiler=Special;Hide special item tip]There's also one special item in each(?) level in the form of a TV with VCR nearby. These are usually in some side room or similar which easily go unnoticed and have no clear markers to guide you there (than perhaps the static sound coming from the TV).[/spoiler]
Effectively all these challenge your ability to investigate and explore the levels to the fullest taking cues from audio and visual stimuli which the game uses quite brilliantly.***Working title: The Dark
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Brothers in Arms: Earned in Blood  Ubisoft (Gearbox Software)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 64 MB VRAM
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Age of Empires III  Microsoft (Ensemble Studios)2005Immerse yourself in the award-winning strategy experience. Microsoft Studios brings you three epic Age of Empires III games in one monumental collection for the first time. Command mighty European powers looking to explore new lands in the New World; or jump eastward to Asia and determine the outcome of its struggles for power.***Siguiendo la estela del Age of Empires II y del Age of Mythology, mezcla un manejo de unidades y de héroes similar al segundo con elementos de tecnologías y recursos mucho más estilo del primero, y muchos nuevos elementos como las rutas de comercio o los refuerzos de la patria.

7 de 10***Latest version 1.13 (as of ?)***[b]Minimum:[/b]
* 1.4 GHz Pentium IV CPU
* 256 MB RAM
* 64 MB VRAM***[url=http://www.uvlist.net/characters/info/1064]Bowser[/url], [url=/characters/info/3797]Buffy[/url], [game=#169915]Buttercup[/game], Frejole Negro, [url=http://www.uvlist.net/characters/info/2942]Indy[/url], [url=http://www.uvlist.net/characters/info/1700]Mario[/url], [url=http://www.uvlist.net/characters/info/747]Ripley[/url], [url=http://en.wikipedia.org/wiki/Saved_by_the_Bell#Samuel_.22Screech.22_Powers]Screech[/url], [url=http://en.wikipedia.org/wiki/Socks_%28cat%29]Socks[/url], Stormy the Wonder Dog, Sydney the Puppy, [url=http://www.uvlist.net/characters/info/7309]Tux the Conqueror[/url], and [game=#19435]Tyson[/game] are some of the of the random names of explorers' dogs.
[Zerothis]
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F.E.A.R.  Vivendi Universal (Monolith Productions)2005[b]A story of supernatural terror brought to life[/b]

You are an elite soldier trained to handle the most unusual and shocking situations. Called in to confront a murderous force with paranormal abilities, you must contain a crisis spiralling quickly out of control. Discover the true meaning of F.E.A.R., a fusion of stylised action and intense story.

* Unpredictable encounters with combat adaptable A.I.
* Advanced visual effects for an intense "action movie" experience.
* Cinematic-style combat for more visceral FPS action.
* Exhilarating multiplayer combat for up to 16 players.
[Box blurb]***[b]Minimum:[/b]
* Windows 2000, XP or XP64
* 1.7 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti or Radeon 9000 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon 9800 Pro***[spoiler=Spoiler tags;Hide]child victims - only in the back story, and you do meet her, sort of. The whole mess seems to be because of this.
cannibalism - only a brief scene with Fettel, though the dialog seems to imply he has done it multiple times and would presumably do so again.[/spoiler]***Awesome horror/fps game. Freaky as hell. You owe it to yourself to play this one. Get the free demo here:
[[link:http://www.whatisfear.com/]]
[cjlee001]
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Quake 4 Activision;1C Company;Bethesda Softworks (Raven Software;id Software)2005A refurbished old-school FPS, filled with direct action and some intrigue, and a great multiplayer.

7 de 10***Latest version: 1.4.2 (as of 200?-06-18?)***--- averted (not worth tagging)
pain — only the single melee Strogg causes the effect***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM
* 4X DVD-ROM drive
* 2.8 GB free HD space
* DX9-compatible 16-bit sound card
* mouse
* keyboard
* 64 MB VRAM
* Radeon 9700 or GeForce 3 series GPU***Special Edition comes with:
* Quake II and its expansions Reckoning and Ground Zero
* "Making Of" feature***In a desperate war for Earth's survival against an unrelenting alien enemy, the only way to defeat them is to become one of them.

Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earth's finest warriors is sent to take the battle to the Strogg home planet.

You are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine. Battle through early missions as a deadly marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.

Built on ID Software's revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
[Raven]***Quake 4 is the first game to utilize id Software's revolutionary DOOM 3 technology. In the game, you are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, and in hover tanks and mechanized walkers as you engage in a heroic mission into the heart of the Strogg war machine. But, in this epic war between worlds, the only way to defeat the Strogg is to become one of them. Battle through early missions as a deadly marine, then after your capture as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
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Call of Duty 2  Activision (Infinity Ward)2005Once again you can experience the WWII battlefield, in Call of Duty 2. This sequel adds a new game engine, which provides improved visuals, AI, and weather effects. You can employ real squad tactics as you make your way through four distinct campaigns, each following a single soldier as he battles through historic conflicts. Call of Duty 2 also features maps that feature multiple paths to follow, offering a variety of cover and opportunities to use team tactics. Multiplayer modes return as well, allowing you to test your skills online against other players.***
[100]***
[12]***Latest version: 1.3 (as of ?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.4 GHz Pentium IV or Athlon XP CPU
* 256 MB RAM
* 64 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 512 MB RAM
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Civilization IV  2K Games (Firaxis Games)2005Civilization IV comes to life like never before in a beautifully detailed, living 3D world that elevates the gameplay experience to a whole new level. Heralded as one of the top ten games of 2005, Civilization IV is a must-have for gamers around the globe.

[b]FEATURES[/b]
-Faster-Paced Fun – Gameplay has been streamlined for a tighter, faster, and more compelling experience.
-Greater Accessibility and Ease of Play – An easy-to-use interface will be immediately familiar to RTS and action game players, and newcomers to the series will be able to jump in and play.
-Tech Tree – Flexible Tech tree allows players more strategic choices for developing their civilizations along unique paths.
-More Civs, Units, and Improvements to enhance and grow your empire.

-Multiplayer – LAN, Internet, PBEM, and Persistent Turn-Based Server (PTBS) offer players all-new strategies and ways to play when competing or cooperating with live opponents.
-Team Play - Whether playing multiplayer or single player, team play offers a new way of setting locked alliances that result in shared wonder effects, visibility, unit trading, and shared territory that delivers a plethora of new strategic and tactical options.
-Civ IV comes to life! - Beautiful 3D world with dozens of fully animated units (including culturally unique units), and totally customizable armies. Cities and wonders will appear on the map. Wonder movies are back!
-Mods and Community Tools - Designed from the ground up for modability, the game contains a powerful map editor with XML and Python support.
-Choose Your Leader – Most Civs now have 2 leaders from which to choose, with each Leader having traits that provide various bonuses to the player.

-Civics – With the discovery of new techs, civic options can become available. Freedom of speech or slavery? Hereditary rule or open elections? This creates endless government choices and possibilities!
-Religion – Now there are 7 religions in the game that are unlocked through researching. When unlocked, the religion spreads through a player’s empire allowing them to use the religion to help manage happiness, gain gold and create Great Prophets.
-Great People - As the player uses specialists they gain Great People points in the city that is utilizing the specialists. Great People include the Artist, Tycoon, Prophet, Engineer, & Scientist. They can be used to get free techs, start Golden Ages, or join a city to increase its output.
-Promotions – Each unit has a promotion path that emphasizes specific unit traits. Promotions include bonuses to Attack/Defend on specific terrains/features, movement bonuses, sight/visibility bonuses, and increased withdrawal chances.
-In-Game Movies – Civ IV will have over 70 in-game movies.***
[100]***
[12]***If the idea of good game is to have inconsistent controls for the same action in different situations (right click works to remove all other items from build queue except the last, which you can only remove by the minus key in keyboard, not the numpad minus mind you... delete would've made more sense and it's actually more commonly used in [i]other[/i] games) and forcing the player to choose an action from "help" dialog instead of ignoring it (I suggest you disable the advisor pop-ups which are on by default, since you [i]must[/i] take the advice), then Civ4 is truly master of it. I can't imagine what drove them to so brilliantly disregard simple user friendliness. Mostly it works well, though, at least if you can ignore the problems it has. For me, these are aggravating shortcomings in the simplest things a game of this kind can have are too much. Unfortunately they're present in the final patch and Warlords/BtS expansions as well, so maybe I'm alone in this grievance for surely it would've been fixed otherwise.***Has been released on both 2 CDs and 1 DVD at some point.
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X³: Reunion  Deep Silver (Egosoft)2005A game about the vastness of the space in a very big universe filled with all kinds of stuff (as ships, stations, asteroids...) and comprising a lot of different ways to play the game (militar, merchant, raider, police, transporter, salvager...) Its complexity and freedom are almost infinite, and has very clever features as speeding the time (for long travels) and very well-crafted reputation and market systems.

But there are 3 big issues with the game:
-The interface and controls are straight horrendous, forcing to employ the auto-pilot more than it should.
-The mission panel is very spartan and doesn´t records any indication of a possible mission (only points at already signed contracts, not featuring indications recieved in messages)
-Theres only 1 message log (important and worth-saving messages merge with a gigantic clutter of mundane conversations and tips)
These 3 problems make the in-game progress very difficult and immensely slow, and the game very boring/frustrating to play.

3 of 10***Greatest flaw in this that I see is that there's no task tracker. You're forced to remember and make notes yourself of what you agree to do and what others tell you to do, though you can review the message log as you like, it's hardly intuitive. This is especially bad considering the game's a sandbox.***Latest version: 2.5 (as of 2007)***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.7 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
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Dawn of Magic  HD Publishing;1C Company;Deep Silver (SkyFallen Entertainment)2005[b]circadian cycle[/b] - seems to be just eyecandy.***[media=youtube]sC6OAewk92c[/media]
[spoiler=Show intro;Hide intro][media=youtube]wIUdak7-RSI[/media][/spoiler]***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz Pentium IV or Athlon XP 1800+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon XP 2500+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon X800 GPU***An immortal named Modo has been sent to live a full mortal life on earth as punishment for his crimes in the Absolute, the realm of the afterlife. Angered by this humiliation, the now-mortal Modo is determined to not only reclaim all his previous power, but gain enough strength to destroy the Earth once and for all, so that he may never be punished in such a base way again. As the story's hero, the player must stop Modo's heinous plans and ultimately destroy him, or aid Modo in his quest to annihilate the Earth...

Key Features:

* Not your run-of-the-mill RPG; a clever, original storyline with unusual characters and enemies.
* Vast spell system of over a dozen different spell fields allowing for player character specializations.
* Unique spell combinations feature, creating nearly limitless spell possibilities.
* Various modes of multi-player online gameplay, including both cooperative and competitive games.
* Fully supported online community environment, with Clans, Player Matching services and online Marketplace.
* Detailed character models and highly detailed buildings and environments.
* Realistic projection of shadows from dynamic light sources, casting shadows from every element of geometry.
[SkyFallen]***The game's working title was Blood Magic.
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3D Ant Attack Urban Interactive2006 labelimageminimize
Civilization IV: Warlords  2K Games (Firaxis Games)2006 labelimageminimize
Gene Troopers  Playlogic (Cauldron)2006 labelimageminimize
The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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Commandos: Strike Force  Eidos Interactive (Pyro Studios)2006Latest version: 1.2 (as of 2006-04-21)***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.8 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti or Radeon 9 series GPU
* 3.5 GB HD space
* 4X DVD-ROM drive

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon XP CPU
* 128 MB VRAM
* GeForce 6 series or Radeon X series GPU
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D.i.R.T. Origin of the Species  Tri Synergy (Nu Generation Games)2006[b]Minimum:[/b]
* 1 GHz Pentium III CPU
* 512 MB RAM
* 64 MB RAM
* 4 GB HD space***An innocent camping trip into the Nevada desert takes a deadly turn when military black operations test a new viral weapon codename Project G.I.Ants, designed to create battle field infantry by mutating commonly found insects and parasites. When this test run goes horribly wrong the lives of 8 friends and a desert community is altered irrevocably.

Waking up in a jail appearing to be in New York the player, an urban girl in her late teens, must remember what happened and set off to find her friends and save them from the madness. There is of course a couple of problems....

The presence of the virus "Triton-76" used by "Project G.I.Ants" in the surrounding air starts to trigger powerful and frightening mutations in the player and a standard order for the elimination of any witness.

Features
* Hardcore action meets RPG featuring Nu Generation's RPG Lite technology to produce an unobtrusive, straight forward and ultimately rewarding character enhancement system.
* RPG Lite "Play as you want" system applies 'Style Points' to the action genre by allowing the player to choose the way they want to play each level of the game.
* Over 10 special offensive and defensive moves to choose. Use these on their own or combine them with traditional blasting to produce wild new emergent game play styles and innovative new combos.
* Traditional blasting fans will not be disappointed either, with close to 20 traditional weapons from 9mms to S.M.G to R.P.G to Rail Gun, Pheromone gun and Graviton beam.
* Fast and flexible movement system tailored for combat game play. The game features compact and dynamic dodge moves as well as traditional jump and double jump.
* Interact and save the NPCs in the game world with compelling risk Vs reward stakes to earn extra information and abilities.
* Rigid body dynamics, rag doll and vehicles are all accounted for in the realistic physics engine that drives the "D.i.R.T. Origin Of The Species" game world.
* Introducing a new and exciting main Character, "Dirt," the urban rock chick, g-string wearing girl and 'Mr Boo,' her emotive bear backpack that conveys information about the surrounding game world.
* Fight a vast array of mutated abominations, as well as Black Op Marines and their arsenal of weapons.
[Tri Synergy]
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Rogue Trooper Eidos (Rebellion)2006[b]widescreen[/b] - reduces vertical visibility as the image is stretched to the widescreen display
[b]doding[/b] - oddly labelled as jump in control configuration.***DESCRIPTION

A genetically engineered squad of super soldiers, designed to fight in the poisoned battlefields of the future, are betrayed by their superiors.

One soldier survives and carries the minds and expertise of his murdered squad mates, electronically embedded in his rifle, helmet and backpack.

Together they are a one-man army, with a simple mission... revenge

FEATURES

* Intense 3rd person action - on the future war battlefields of Nu Earth
* Carries the digitised personalities of three fellow G.I.s - preserved on Biochips in his helmet (Helm), gun (Gunnar) and backpack (Bagman).
* Use the environment to your advantage - conform to terrain, use it as cover
* Sophisticated enemy AI - will learn your tactics and team up to take you down
* Surprise your enemy - with stealth and dramatic killmoves at close range
* Experience exhilarating combat - journeys on Nu Earth military vehicles
* Story-driven campaign mode - in addition to intense split-screen and online multiplayer action
[Rebellion]
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Ghost Recon: Advanced Warfighter  Ubisoft (GRIN)2006Latest version: 1.35 (as of 2006-10-16)***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* 4.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
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Rise of Legends  Microsoft Game Studios (Big Huge Games)2006
[100]***
[12]***Some people are apparently having problems with the game's autoupdater, which is also the only way of getting the game patched. Luckily some wayward gamers have procured an unofficial method for patching the game, described in the following thread.
[url]http://help.lockergnome.com/windows/Rise-Legends-update-issues-ftopict563953.html#2065938[/url]

For your convenience, the instructions are duplicated here in fewer words:
[spoiler=Show instructions;Hide instructions]1) Download the archive from: [url]http://www.megaupload.com/?d=EUCHDI36[/url]
2) Extract the contents of the archive to its proper place
3) Create a .bat file in the game's folder and copy the following text into it.
[code]patch.exe patchesRETAIL-0604.1602-0604.2001.RTP
patch.exe patchesRETAIL-0604.2001.0000-0605.0101.0100.RTP
patch.exe patchesRETAIL-0605.0101.0000-0605.1701.0000.RTP
patch.exe patchesRETAIL-0605.1701.0000-0605.1701.0100.RTP
patch.exe patchesRETAIL-0605.2403.0001-0606.1401.0000.RTP
patch.exe patchesRETAIL-0606.1401.0000-0606.1401.0001.RTP
patch.exe patchesRETAIL-0606.1401.0001-0606.1401.0002.RTP
patch.exe patchesRETAIL-0606.1401.0002-0608.0901.0000.RTP
patch.exe patchesRETAIL-0608.0901.0002-0610.1601.0000.RTP
patch.exe patchesRETAIL-0610.1601.0000-0.0612.1201.0000.RTP
patch.exe patchesRETAIL-0610.1601.0000-0610.1601.0100.RTP
patch.exe patchesRETAIL-0612.1201.0000-0.0704.1001.0000.RTP[/code]
4) Run the .bat you just created.
[/spoiler]
Any problems with this method you can report to the original thread at lockergnome.com.***[b]Minimum:[/b]
* Windows XP
* 1.4 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* GPU w/ Hardware T&L

[b]Recommended:[/b]
* 2 GHz CPU
* 1 GB of RAM
* 128 MB VRAM***Comes on 4 CDs.***[b]Factions:[/b]
- Vinci
- Alin
- Cuotl
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SiN Episodes: Emergence Electronic Arts (Ritual Entertainment)2006[b]2040s[/b] - 2041 exactly, 4 years after defeating Elexis Sinclaire in the original SiN, set in 2037.
[b]episodic[/b] - first and only one of nine planned episodes.***2006-05-10 on Steam (lang: eng, ger, rus)***You are John Blade, commander of HardCorps, an elite security force dedicated to protecting the people of Freeport City. Four years have passed since your first battle with Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision. The law has failed to bring Elexis and her multi-billion dollar empire, SiNTEK, to justice, so Blade is determined to take matters into his own hands. Joining Blade on his mission are JC - a hacker with a secret to keep - and Jessica Cannon, a fiery rookie who can find her way into any secure facility.

Enter the living, breathing world of Freeport City, a futuristic collision of New York, San Francisco and Tokyo. As Freeport continues to suffer from mutant attacks, you must now bring down Sinclaire before she can set her deadly plan in motion and alter the shape of humanity forever.

SiN Episodes : Emergence launches the new era of episodic gaming. A first person shooter powered by Valve's award-winning Source technology, SiN Episodes offers unprecedented interactivity, an engrossing story, and a revolutionary dynamic difficulty system that provides a custom experience based on your skill level and play style.

About Emergence:

Blade and Jessica go after Viktor Radek, a local crime lord suspected of secretly working with Elexis Sinclaire.
[Ritual]
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Half-Life 2: Episode One  Sierra (Valve)2006Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
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Titan Quest  THQ (Iron Lore Entertainment)2006[b]premade protagonist[/b] - besides being able to choose your gender (which only affects what you look like), you have absolutely no choice who your character is, later you get to choose which class to progress, though.
[b]adv-static[/b] - does not occur when the character gains a generic level, but when they assign a point to class (mastery) level. Same points are used to unlock and increase the power of your class abilities, but a large number needs to be dedicated to unlocking class levels as well. Regular levels only give points to distribute: 2 for attributes, 4 for classes.
[b]seamless world[/b] - there are a number of breaks, mostly when player goes on a sea voyage to reach another distant region. Otherwise, the world is massive.
[b]sauroids[/b] - there's humanoid crocodiles/alligators, dinosaur-like ice raptors, and the centauroid mini-dragon things.
[b]china[/b] - although never named thus (called the Orient instead), the map shows clearly the eastern side of mainland China with the island of Taiwan to the east and Hainan to the south and some other recognizable elements.

[b]req-swapfile[/b] - can be disabled by adding line [code]`skipCompatibilityChecks = true´[/code] to file [code]`Documents/My Games/Titan Quest/Settings/Options.txt´[/code].

--- averted
historically inaccurate - although Sparta was established in 11th century BCE and the Yellow Emperor reigned in around 27th century BCE, the Yellow Emperor apparently has waned to myth, people doubting his existence, so he's likely some form of an immortal within the setting though this is not elaborated.***From the co-creator of Age of Empires, Brian Sullivan, comes an all-new action role-playing game set in the mythical worlds of ancient Greece and Egypt. Amazing visuals and fast-action gameplay deliver a true cinematic gaming experience. Lush ancient world settings crafted in near-photo realistic detail provide the player with an extraordinary canvas on which to set forth on an epic quest of the ultimate good versus evil. The Titans, gods before the gods, have escaped from their eternal prison to wreak havoc on the world. In this titanic struggle between old and new gods it is the heroes of humankind who will ultimately determine the fate of all existence. The player quests throughout the ancient world in a race to uncover the secrets needed to once again imprison these ancient gods. Journeying to fabled locations such as the Parthenon, the maze at Knossos, the Great Pyramids, and the Hanging Gardens of Babylon, the player will have to overcome terrifying monsters and mythical beasts. A flexible class system allows almost limitless ways for the player to develop their character. Skills can be customized in many ways, and never become obsolete. With addictive, fast action gameplay and tons of unique loot, epic gaming has never been so good. Brave the trials of Titan Quest alone or bring a group of friends to share the glory while playing through the thrilling story-driven campaign.

* Epic adventuring in the ancient world
* Stunning 3D graphics, with an amazing level of detail and realism
* Addictive, fast-action gameplay
* Custom, definable character classes and modifiable skills
* Streaming, seamless world
* Over a thousand pieces of unique and legendary equipment
[THQ]
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Cabal Online  Game-Masters.com;OGPlanet (ESTsoft)2006Apparently EU players can only play the EU version of the game, much like only US players can play on the US version of it, so there won't be US players on EU servers or vice-versa. Likely by IP blocking.***[b]Minimum requirements:[/b]
* Pentium III 800MHz CPU or equivalent
* 512 MB RAM
* 2 GB free HD space

[b]Recommended:[/b]
* Pentium IV 1.4 GHz CPU or greater
* 1 GB RAM or more

Based on the minimum recommended graphics card (GF FX 5700), the game likely requires Shader Model 2 capable GPU.
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Prey  2K Games (Human Head Studios)20063D Realms functioned as producer, not as publisher or developer.***cpremoved - with patch 1.3 the SecuROM v7 copy protection was removed.***Minimum:
* Windows 2000 or XP
* Pentium IV 2 Ghz or Athlon XP 2000+ CPU
* 512 MB RAM
* 64MB VRAM
* 2.2 GB free HD space

Recommended:
* Pentium IV 2.5 Ghz or Athlon XP 2500+ CPU or better
* 1 GB RAM
* Radeon X800 series or better video card
* Sound Blaster X-Fi series sound card
* Broadband internet connection or LAN for multiplayer***1995: Announced - Tom Hall produced number of designs
1996: Tom Hall left - Paul Schuytema brought in - very first versions of portal technology used
1997&1998: Portal tecnology shown at E3
1998: Team disbanded
1998-11: Corrinne Yu brought in as engine programmer
1999: Development stopped/put on hold - Corinne Yu left - was not cancelled contrary to popular belief
2001: Development of a new version started, 3D Realms licensed id Tech 4 (Doom 3 engine) - Human Head Studios were commissioned to continue development based on earlier work.
2002: Rumors of the new project leaked to public
2005: Cryptic clue given about Prey's release: "Keep your eyes open for the unveiling of our next game very soon. ;)"
2005-04-26: Prey officially announced
2006-06-22: PC demo released
2006-06-28: Gone gold
2006-06-30: Xbox demo released
-: Released***Earth's savior doesn't want the job.

Tommy is a down-on-his-luck garage mechanic, stuck in the middle on who-knows-where on some forgotten reservation, where Native Americans are tucked away out of sight, out of mind.

And then the unthinkable happens! Earth becomes prey to the galaxy's largest predator, a space bound Texas-sized alien that's looking to satiate its hunger with the organic goodness that most populates Earth: Us. And the first course is a certain forgotten reservation.

A Spiritual Awakening

Tommy and his girlfriend have become prey, his grandfather killed, and hundreds of his tribal nation have been abducted through space-warping portals. Freeing himself, all Tommy cares about is saving Jenny. But the spirit of his grandfather beckons him to embrace his heritage, accept the ancient teachings, and prepare to battle the menace that threatens to destroy all the planet's
life. It's a choice between love and responsibility. It's a choice that cannot be made easily.

Innovative Gameplay

* Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game.
* Portal technology adds a new dimension to gameplay, allowing enemies to appear out of thin air and create new and completely original puzzles and gameplay styles.
* Several never-before-seen gameplay elements such as Spirit Walking, Wall Walking, and Deathwalk.
* Highly organic, living environment that itself can attack Tommy.
* Tommy has a sidekick, a spiritual hawk that can help him fight enemies and decipher the alien language of the living ship.
* Multiplayer game support that takes advantage of the unique gameplay styles in Prey.
[3D Realms]
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Sword of the Stars  Lighthouse Interactive;Paradox Interactive (Kerberos Productions)20062008-10-03 as part of [i]Sword of the Stars: Ultimate Collection[/i]; includes Born of Blood and Murder of Crows expansions
2009-04-17 SotS Ultimate Collection (on Steam)***[b]Minimum:[/b]
• Windows 2000 or XP
• 1 GHz Pentium CPU
• 512 MB RAM
• 128 MB VRAM
• 4X CD-ROM drive
• 56 kbps modem for multiplayer

[b]Recommended:[/b]
• 1.5 GHz Pentium CPU
• 1 GB RAM
• Broadband connection for multiplayer***DESCRIPTION

Sword of the Stars is a breakthrough 4X Strategy game brought to you by the core team behind the highly acclaimed title, Homeworld: Cataclysm. Sword of the Stars returns gamers to the action-packed roots of the 4X genre with some new twists, including a 3D starmap and real-time combat resolution in a 3D environment!

Playing as one of 4 unique races, gamers will explore planets, research new technologies and create empires in a hostile universe where weakness means extinction and only the strongest will survive. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun.

FEATURES

* 4 distinct races - Human, Hiver, Tarkas and Liir - each with their own technology advantages and disadvantages.
* A powerful state of the art engine delivers breathtaking graphics and robust gameplay.
* Each race has a unique mode of transport between star systems, creating very different styles of play, depending on what race you choose to control.
* Slider bar controls and simplified interface to avoid the confusion of other games without sacrificing depth of gameplay.
* Over 150 distinct technologies to research on a dynamic tech tree that changes from game to game. While the core technology of the tree is consistent, certain offshoots are random from game to game. There is no perfect path up the tech tree to memorize and exploit, because the path keeps changing!
* New technology reflected in detailed ship models, weapons and combat effects. Over 40 weapons from six different weapon classes, in various size classes, from point defence, turrets, to massive spinal mounts!
* Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought - by mixing and matching ship sections (command, mission, and engines), then outfitting them with armour and weapons to suit their preference.
* Up to 8 players can play against the AI and one another over LAN or online.
* Choose from a variety of scenario campaigns to play alone or with friends, each adding more colour and depth to the Sword of the Stars universe.
[Kerberos Productions]
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