showing 1 - 50 of 207 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Bedlam | Tandy Corporation | ? | labelminimizeminimize | |
Draw Poker | Softape | ? | labelminimizeminimize | |
Othello III | Mad Hatter Software | ? | At strategy game played on an eight by eight board. The object of the game is to capture as many of the squares as possible. You can play against the computer, a friend or have the computer play against itself. Has an interesting graphics display. | labelminimizesubject |
Paranoids Anonymous | author | ? | labelminimizeminimize | |
The Amazing Ben | Krell Software | ? | labelminimizeminimize | |
Trek Adventure | author | ? | labelminimizeminimize | |
Aardvark | Taylor | 1978 | labelminimizeminimize | |
Android Nim | Adventure International | 1978 | I wrote the original Android Nim program for the Radio Shack TRS-80 computer in 1978. It was well accepted since few graphics programs were done on that machine owing to the low resolution and lack of color. The feature that most people commented about was the android animation which included head and arm movement and eye blinking. People also liked the bad attitude the computer had when it lost. The program was written for my 7th and 8th grade students to help them learn about the binary system. Nim can be analyzed mathematically using base two. With this knowledge, a player can always win. This characteristic also makes this game a good one to put on a computer since the computer can be taught how to always win.***The well known game of NIM will never be the same. In this version there are three robots (ANDROIDS) whose task it is to eliminate those ANDROIDS that you or the computer have decided to "remove". This is done with a lot of "talking" and moving about. But, watch out! The computer gets nasty if you win.***[media=youtube]awYrj1RhLxU[/media]***This game uses a programming technique whereby a BASIC program writes machine code that then overwrites the BASIC program in memory and executes the machine code. This has many advantages, including using all available memory on the system. If the application in fact fills up all available memory, users will find it very difficult to modify the program (cheating will be very difficult). The program itself cannot be copied out of memory and saved for illegal resale or sharing. It cannot be decompiled. And the original BASIC program makes little sense unless your are the original developer, it is effectively an encrypted source code. | labelimagesubject |
Armchair Football | Personal Software | 1978 | labelminimizeminimize | |
B-1 Nuclear Bomber | Avalon Hill (Microcomputer Games) | 1978 | This entry is for the Heath/Zenith CP/M version of the game and is not a duplicate of [url=/game-160160]the TRS-80 version[/url]. | labelminimizeminimize |
Backgammon | Bourrut Consulting | 1978 | labelminimizeminimize | |
Baseball | author | 1978 | labelminimizeminimize | |
Battleship! | The Program Manager | 1978 | labelminimizeminimize | |
Blackjack Simulator | Northeast Microware | 1978 | labelminimizeminimize | |
Bridge Game | M, M, & S Software | 1978 | labelminimizeminimize | |
Capture | Taylor | 1978 | labelminimizeminimize | |
Checkers | Taylor | 1978 | labelminimizeminimize | |
Checkers | Radio Shack | 1978 | labelminimizeminimize | |
Count | The Bottom Shelf | 1978 | labelminimizeminimize | |
Craps | The Bottom Shelf | 1978 | labelminimizeminimize | |
Dice⁄Hyperbagels | Taylor | 1978 | labelminimizeminimize | |
Doomsday | The Bottom Shelf | 1978 | labelminimizeminimize | |
Dungeon Adventure | Farrell Enterprises | 1978 | labelminimizeminimize | |
Fastgammon | Quality Software | 1978 | labelimageminimize | |
Fifteen | The Bottom Shelf | 1978 | labelminimizeminimize | |
fipfop | Creative Computing;Multi-Micro media | 1978 | labelminimizeminimize | |
Game of Life | M, M, & S Software | 1978 | labelminimizeminimize | |
Gypsy | The Bottom Shelf | 1978 | labelminimizeminimize | |
Hammurabi | Software Exchange | 1978 | labelminimizeminimize | |
Hamurabi | Radio Shack | 1978 | labelminimizeminimize | |
Hexapawn | Creative Computing | 1978 | [media=youtube]pLFdduFxeaA[/media]***Hexapawn is a conversion of the board game Hexapawn for BASIC computers. In the game both the player and the computer have three pawns on a 3x3 field in parallel lines. Both the player and computer must try to reach the other side of the field with a single pawn, or prevent the other player from making any move. Normal chess rules for pawns apply. They can move one or two spaces in a straight line, they can only attack diagonally and pawns can be slain "en passant". The computer features an AI that will learn from past mistakes by removing all moves that lead to defeat from its array of possible moves. The game keeps track of the number of wins and losses. | labelimagesubject |
Horse | The Bottom Shelf | 1978 | labelminimizeminimize | |
Horses | Taylor | 1978 | labelminimizeminimize | |
Jumble 1 | The Bottom Shelf | 1978 | labelminimizeminimize | |
Jumble 2 | The Bottom Shelf | 1978 | labelminimizeminimize | |
Keno | ? | 1978 | labelminimizeminimize | |
Kleon | Software Exchange | 1978 | labelminimizeminimize | |
Life | The Bottom Shelf | 1978 | The Game of Life was originally described in Scientific American, October 1970, in an article by Martin Gardner. The game itself was originated by John Conway of Gonvi11e and Caius College, University of Cambridge, England. | labelminimizesubject |
Memory Quiz Letters | The Bottom Shelf | 1978 | labelminimizeminimize | |
Memory Quiz Numbers | The Bottom Shelf | 1978 | labelminimizeminimize | |
Odd One | The Bottom Shelf | 1978 | labelminimizeminimize | |
Oriental Rings | Esstoo-Deetoo Products | 1978 | labelminimizeminimize | |
Patterns⁄Pinball | Taylor | 1978 | labelminimizeminimize | |
Poker | Taylor | 1978 | labelminimizeminimize | |
Race | Taylor | 1978 | labelminimizeminimize | |
Race Track | The Bottom Shelf | 1978 | labelminimizeminimize | |
Rally | Taylor | 1978 | labelminimizeminimize | |
Roachrace | The Bottom Shelf | 1978 | labelminimizeminimize | |
Roulette⁄One Armed Bandit | Taylor | 1978 | labelminimizeminimize | |
RSL-1 | Small System Software | 1978 | labelminimizeminimize |