Browse Video game groups
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.hack// (dot Hack) | A franchise spawning several anime serieses, novels, mangas and games set in The World, a MMORP game world. The games are set in a virtual variant of this instead of being a real MMORPG. | notifications | 2002 / 2017 | 15 games (5 characters) |
@SIMPLE | A budget Wii game series in Japan by D3. The @ supposedly refers to "net ranking" they're sold at (~500 Wii points). | notifications | 2008 / 2009 | 5 games |
194x (1941;1942;1943;19XX) | A shmup series from Capcom where in each game the player usually controls the P-38 Lightning fighter aircraft. | notifications | 1984 / 2008 | 27 games |
7th Guest | notifications | 1993 / 2014 | 11 games | |
A Stroke of Fate (Охота на фюрера.) | notifications | 2 games | ||
A Valley Without Wind | notifications | 2012 / 2014 | 6 games | |
A-Train | Train simulation series by ArtDrink | notifications | 1985 / 2021 | 34 games |
Abandoned Places | notifications | 1992 / 1993 | 3 games | |
Ace Attorney (逆転裁判;Gyakuten Saiban) | notifications | 2001 / 2019 | 20 games (2 characters) | |
Ace Combat | Arcade style Flight Action video game series published by the Japanese company Namco Bandai Games. | notifications | 1995 / 2010 | 11 games |
ACE(Air Combat Emulator) | Primarily a flight simulator series from Cascade. | notifications | 1985 / 1989 | 15 games |
Aces | Series of simulation games by Sierra/Dynamix which all shared the "Aces" in their title. | notifications | 1992 / 1994 | 3 games |
Achtung Panzer(Graviteam Tactics) | A tactical WW2 strategy game series with unusual amounts of simulation, focusing on the eastern front of the war. | notifications | 2010 / 2012 | 2 games |
Actionauts | notifications | 1985 / 2008 | 3 games | |
ActRaiser | notifications | 1990 / 2021 | 5 games | |
Actua Sports | notifications | 1995 / 1999 | 23 games | |
Adam's Venture | notifications | 2009 / 2012 | 3 games (2 characters) | |
Adi[Adiboo;Adibou;Adiboud'chou] | Series of educational games and software created by Coktel Vision and Mindscape in 1990. It was very popular in France in the '90s. | notifications | 1990 / 2009 | 15 games |
Adrenaline(Адреналин) | notifications | 2005 / 2008 | 3 games | |
Advance Wars | Sub-series of Nintendo Wars | notifications | 2001 / 2008 | 5 games |
Advanced Dai Senryaku(アドバンスド大戦略;AD大戦略)[Daisenryaku AD;Advanced Daisenryaku;Dai Senryaku AD] | Sub-series of Dai Senryaku focusing on World War II based battles. | notifications | 1991 / 2006 | 7 games |
Advent Trilogy | A planned trilogy series that never got beyond the first game due to Majesco's financial troubles. | notifications | 3 games (6 characters) | |
Adventure Island (高橋名人の冒険島) | Series of videogames developed by Hudson Soft. | notifications | 1986 / 2009 | 14 games |
Adventures of Sherlock Holmes | An adventure game series by Frogwares. | notifications | 2002 / 2014 | 10 games |
Aero the Acro-bat[Aero the Acrobat] | Series of platform games. | notifications | 1993 / 2002 | 6 games |
After Burner | An arcade flight simulator series by Sega. | notifications | 1987 / 2013 | 28 games |
Afterfall | notifications | 1 game | ||
Age of Empires(AoE) | notifications | 1997 / 2015 | 20 games | |
Age of Wonders | Turn-based strategy PC-game similar to [game=#42797]Master of Magic[/game] | notifications | 1999 / 2015 | 7 games |
AIRRADE (エアレイド)[Air Raid] | notifications | 2002 / 2004 | 3 games | |
Akaneia Series | Fire Emblem games that are originally set on the continent of Arkaneia. | 1990 / 2010 | 0 game | |
Alan Wake | notifications | 2010 / 2012 | 4 games | |
Albert Odyssey(アルバートオデッセイ) | notifications | 1993 / 1996 | 3 games | |
Aleste (アレスタ) | notifications | 1988 / 2003 | 10 games (3 characters) | |
Alex Kidd | Alex Kidd was [company=Sega]Sega[/company]'s mascot prior to [gametag=sonic]Sonic the Hedgehog[/gametag] and made his first appearance on the Master System in 1986. | notifications | 1986 / 2021 | 8 games |
Alfredchicken | notifications | 1993 / 2002 | 6 games | |
Alien Breed | notifications | 1991 / 2010 | 21 games | |
Alien Phobia | notifications | 1997 / 1998 | 2 games | |
Alien Shooter | A series of top-down sci-fi shooters by Sigma Team. | notifications | 2002 / 2012 | 7 games |
Alien Storm | notifications | 1990 / 2012 | 8 games | |
Alien Swarm | notifications | 2004 / 2017 | 5 games (9 characters) | |
Alien Syndrome | notifications | 1987 / 2007 | 15 games | |
All Aspect War (AAW) | notifications | 2 games | ||
Allods(Аллоды;Rage of Mages;Проклятые Земли;Evil Islands) | notifications | 1998 / 2009 | 5 games | |
Alone in the Dark[aitd] | notifications | 1992 / 2015 | 29 games (4 characters) | |
Altered Beast (獣王記;Jūōki) | notifications | 1988 / 2015 | 16 games | |
Amaranth | notifications | 1990 / 1995 | 6 games | |
Amber Trilogy | A planned trilogy that ever had the two first games made. | notifications | 1992 / 2021 | 7 games |
American McGee's Grimm | An episodic game series telling twisted versions of some of the stories collected by Grimm brothers. | notifications | 16 games | |
Amnesia | A series set in alternate history Lovecraftian Earth. | notifications | 2010 / 2023 | 9 games |
Angband | Angband and its variants. | notifications | 1990 / 2011 | 20 games |
Angelique | Angelique is a series of Neoromance dating sims by Ruby Party and published by Koei with character designs by shōjo manga artist Kairi Yura and music by Kuzuu Chinatsu. The gimmick is that the games are by women for women. (Source: Wikipedia) | notifications | 1994 / 2015 | 26 games |
Angry Birds | notifications | 2009 / 2019 | 51 games | |
Animal Crossing (どうぶつの森;Dōbutsu no Mori) | A social simulation video game series with the player living in a village inhabited by anthropomorphic animals, carrying out various activities. | notifications | 2001 / 2020 | 12 games (2 characters) |
Ankh | A game series by Deck 13. | notifications | 2005 / 2009 | 7 games |
Anno(A.D.) | A mixture of city-building and trade simulation games set in various ages. | notifications | 1998 / 2015 | 13 games |
Anomaly | notifications | 2011 / 2016 | 19 games | |
Another World | notifications | 1991 / 2014 | 22 games (1 characters) | |
Anstoss (Anstoß;On the Ball) | notifications | 1993 / 2006 | 11 games | |
Ape Escape(サルゲッチュ;Saru Get You) | A series of video games that often incorporates ape-related humour, unique gameplay, and a wide variety of pop culture references. | notifications | 1999 / 2009 | 11 games |
Apprentice | A series of click-adventure by Herculean Effort Productions revolving around a cowlicked young wizard in training named Pip. | notifications | 2003 / 2004 | 3 games |
Aqua[aquanox;archimedean dynasty] | notifications | 1996 / 2003 | 3 games (2 characters) | |
Ar tonelico | notifications | 2006 / 2014 | 7 games (21 characters) | |
Arc the Lad | Arc the Lad is a tactical-RPG series. | notifications | 1995 / 2018 | 10 games (16 characters) |
Arcade Gears | notifications | 1997 / 1998 | 4 games | |
Arcade's Greatest Hits (Atari Anniversary;Atari Anthology;Atari Classics;Atari's Greatest Hits;Midway Arcade Treasures;Retro Atari Classics;Williams Arcade Classics;Williams Digital Arcade;Greatest Arcade Hits) | A series of ported & emulated game collections of coin-ops for home systems, from companies owned (eventually) by Infogrames under the Atari label. | notifications | 1994 / 2005 | 37 games |
Arcana Heart (アルカナハート) | notifications | 2006 / 2015 | 9 games | |
Archon | A game series unique in that it offered two games on top of each other, strategic board game and action versus game. | notifications | 1983 / 1994 | 19 games |
Arcus | Game series by japanese Wolf Team. | notifications | 1988 / 1993 | 15 games |
Areena | A gladiator management and tactical turn-based combat game series from Seppo Suorsa. | 1995 / 2008 | 5 games | |
Arena Wars | notifications | 2004 / 2012 | 3 games | |
Aretha (アレサ) | Series of RPG published only in Japan by Yanoman and developed by Japan Magic Arts. | notifications | 1990 / 1995 | 6 games |
Arkanoid | notifications | 1986 / 2009 | 41 games | |
Arkedo Series | Series of retro-styled games by Arkedo Studios, first released on Xbox 360. | notifications | 2009 / 2011 | 6 games |
ArmA (Armed Assault) | notifications | 2001 / 2013 | 14 games | |
Armored Core | A mech vehicular combat simulation game series by From Software. | notifications | 1997 / 2013 | 22 games |
Army of Two | notifications | 2008 / 2013 | 6 games | |
Arnold Blackwood | notifications | 3 games | ||
Art of fighting | notifications | 1992 / 2015 | 11 games (14 characters) | |
Art Style | "Art Style series emphasize "elegant design, polished graphics, and pick-up-and-play controls that create an experience focused purely on fun and engaging game play" | notifications | 2008 / 2010 | 12 games |
Asphalt | Ubisoft motor racing series. | notifications | 1987 / 2016 | 22 games |
Assassin's Creed(Assassins Creed) | notifications | 2007 / 2020 | 64 games (18 characters) | |
Assault Suits | A series of futuristic robotic war games featuring giant robots and Assault Suit mecha. | notifications | 1990 / 2016 | 7 games (1 characters) |
Astonishia Story (어스토니시아 스토리) | notifications | 1994 / 2008 | 6 games | |
Asuka 120% Burning Fest. | notifications | 1994 / 1999 | 9 games (14 characters) | |
Atelier(アトリエ) | An RPG series by Gust based around the art of alchemy. To progress player must usually find, collect and combine some objects to create new ones. | notifications | 1997 / 2017 | 46 games (15 characters) |
Athena | notifications | 1986 / 1999 | 9 games (2 characters) | |
Atlantis(Beyond Atlantis) | A series of Myst-like games. | notifications | 1997 / 2006 | 9 games |
ATV by Climax | notifications | 2000 / 2006 | 5 games | |
Avadon | notifications | 2011 / 2016 | 8 games | |
Avernum | An old skool RPG series by Spiderweb Software, originally a remake of the older Exile series but has continued the story since. | notifications | 2000 / 2015 | 24 games |
Aveyond | notifications | 2006 / 2016 | 6 games | |
Axis & Allies | notifications | 1998 / 2005 | 3 games | |
Bad Dudes | notifications | 1988 / 2010 | 13 games | |
Baker Street Kids | Series of educational games. | notifications | 1984 / 1986 | 15 games |
Baldies | notifications | 1994 / 2003 | 10 games | |
Baldr | A hentai game series developed by Baldrhead, one of Giga's developing teams. | notifications | 1999 / 2007 | 12 games |
Baldur's Gate | notifications | 1998 / 2021 | 28 games (20 characters) | |
Baldur's Gate Bhaalspawn arc | Baldur's Gate series following the tale of the Bhaalspawn. | notifications | 1998 / 2017 | 18 games (4 characters) |
Bangai-O (バンガイオー;Bangaiō) | notifications | 1999 / 2011 | 4 games | |
Banjo-Kazooie | notifications | 1998 / 2009 | 7 games (14 characters) | |
Barbarian series by Palace | notifications | 1987 / 2018 | 22 games | |
Baroque(バロック) | notifications | 1998 / 2008 | 7 games | |
Baseball Stars | Series of baseball games by SNK. | notifications | 1989 / 2015 | 10 games |
Bases Loaded | Baseball game series known in Japan as Moero!! Pro Yakyuu (燃えろ!!プロ野球). | notifications | 1987 / 2000 | 14 games |
Baten Kaitos (バテン・カイトス) | notifications | 2003 / 2006 | 2 games (6 characters) | |
Batman: Arkham | notifications | 2009 / 2014 | 18 games | |
Battle Arena Toshinden | notifications | 1995 / 1999 | 12 games (50 characters) | |
Battle Athletes (バトルアスリーテス) | notifications | 1996 / 1999 | 4 games | |
Battle Isle | notifications | 1991 / 2000 | 9 games | |
Battle Mages (Магия Войны) | notifications | 2003 / 2004 | 2 games | |
Battle Moon Wars (BMW;バトルムーンウォーズ銀) | notifications | 2005 / 2008 | 4 games (10 characters) | |
Battlecruiser | notifications | 1996 / 2004 | 4 games | |
Battlefield | A multiplayer first-person shooter and multi-vehicular combat game series by EA DICE (Digital Illusions). | notifications | 2002 / 2018 | 34 games |
Battlestations | notifications | 2007 / 2009 | 4 games | |
Battletoads | Beat 'em up game series where the main characters are anthropomorphic toads. | notifications | 1991 / 2020 | 15 games |
Battlezone | The new Battlezone series from Activision. | notifications | 1983 / 2016 | 10 games |
Bayonetta(ベヨネッタ) | notifications | 2009 / 2018 | 9 games (1 characters) | |
BeatMania(Bemani) | notifications | 1997 / 2012 | 72 games | |
Bejeweled | notifications | 2004 / 2011 | 17 games | |
Bible Black (バイブル ブラック) | notifications | 2000 / 2008 | 6 games | |
Biko (尾行) | notifications | 1999 / 2004 | 3 games | |
Biniku no Kaori (媚肉の香) | notifications | 2 games | ||
Bionic Commando | notifications | 1987 / 2011 | 19 games (2 characters) | |
BioShock | A biopunk first-person shooter series in alternate 1960s-1970s Earth. | notifications | 2007 / 2020 | 16 games (8 characters) |
bit Generations | A game series based just on game-play and minimalist / stylized graphics. | notifications | 7 games | |
BIT.TRIP | notifications | 2009 / 2018 | 32 games | |
Black & White | notifications | 2001 / 2006 | 6 games | |
Black Bass | A fishing series by Gamu (then Hot-B and Star-Fish) | notifications | 1984 / 2001 | 20 games |
Black/Matrix (Black Matrix) | notifications | 1998 / 2004 | 6 games | |
Blacklight | A cross-media franchise in the making by Zombie Studios and licensed associates. | notifications | 2010 / 2012 | 2 games |
Blackwell | notifications | 2003 / 2014 | 11 games (2 characters) | |
Blake Stone | notifications | 1993 / 2014 | 4 games | |
Blast Doors | notifications | 1997 / 1999 | 2 games | |
BlazBlue | Fighting game series by Arc System Works | notifications | 2008 / 2019 | 30 games |
Blood | A game series following the misdeeds of Caleb. | notifications | 1997 / 2015 | 5 games (3 characters) |
BloodRayne | notifications | 2002 / 2014 | 11 games (5 characters) | |
Bloody Roar (ブラッディロア) | notifications | 1997 / 2004 | 9 games (22 characters) | |
Blue Breaker | notifications | 1996 / 1998 | 5 games | |
Blue Dragon | notifications | 2006 / 2009 | 3 games | |
Body Blows | notifications | 1993 / 1994 | 7 games | |
Boktai (ボクらの太陽;Bokura no Taiyō) | notifications | 2003 / 2006 | 4 games | |
Bomb Jack | notifications | 1984 / 2003 | 25 games | |
Bomberman (Dyna Blaster) | Bomberman, its sequels and spin offs. | notifications | 1983 / 2017 | 100 games |
Bonk (PC Genjin;PC原人;BC Kid) | notifications | 1989 / 2003 | 15 games | |
Borderlands | An FPS-RPG series by Gearbox Software, heavily influenced by Codehunters short film by Ben Hibon. | notifications | 2009 / 2022 | 24 games (11 characters) |
Brad Stallion | notifications | 1988 / 1991 | 12 games (2 characters) | |
Brandish (ブランディッシュ) | notifications | 1991 / 2009 | 10 games | |
Branmarker(ブランマーカー) | notifications | 1991 / 1992 | 3 games | |
Breath of Fire (ブレス オブ ファイア;BoF) | notifications | 1994 / 2011 | 10 games (40 characters) | |
Bridge Series | Longest running series of bridge cards games. | notifications | 1978 / 1995 | 32 games |
Broken Sword | notifications | 1996 / 2015 | 27 games | |
Brothers in Arms | notifications | 2005 / 2008 | 12 games | |
Bubble Bobble | notifications | 1986 / 2021 | 56 games | |
Bubble Ghost | notifications | 1987 / 2003 | 9 games | |
Bubsy | notifications | 1992 / 1996 | 8 games | |
Burgertime | notifications | 1982 / 2012 | 25 games | |
Burnout | notifications | 2001 / 2020 | 27 games | |
Buzz! | A quiz game series, except for the Buzz! Junior games which are mini-game collections. All intended for parties and such. | notifications | 2005 / 2008 | 9 games |
Cal(キャル) | notifications | 1990 / 1994 | 10 games | |
Call of Duty | notifications | 2003 / 2020 | 82 games (1 characters) | |
Call of Juarez | notifications | 2006 / 2013 | 10 games (3 characters) | |
Call to Power | notifications | 1999 / 2000 | 5 games | |
Can Can Bunny | notifications | 1989 / 2000 | 25 games | |
Cannon Fodder | notifications | 1993 / 2015 | 13 games | |
Captain Blood | notifications | 1988 / 1996 | 13 games | |
Captain Commando | notifications | 1991 / 1998 | 3 games (8 characters) | |
Captive | notifications | 1990 / 1994 | 5 games | |
Carmageddon | notifications | 1997 / 2015 | 10 games | |
Carnivores | A first-person shooter series where the player hunts dinosaurs or other prehistoric animals. | notifications | 1998 / 2013 | 7 games |
Castle Shikigami (Castle of Shikigami;Shikigami no Shiro;式神の城) | notifications | 2001 / 2008 | 16 games | |
Castlevania(悪魔城ドラキュラ;Akumajō Dracula) | An action-adventure series usually dealing with a vampire with assorted legions of monsters at their bid and call. | notifications | 1986 / 2021 | 60 games (21 characters) |
Catacomb | notifications | 1990 / 1993 | 8 games | |
Cauldron | Series of platformer / shoot 'em up / maze games. | notifications | 1985 / 2002 | 12 games |
Centipede Series | Official games in the Centipede series. | notifications | 1980 / 2021 | 34 games |
Champions Return to Arms | 0 game (8 characters) | |||
Championship Manager | Series of soccer management games created by Domark, then owned by Eidos, then Square Enix. The series is also known as "Champ Man", "CM" or "L'Entraîneur" (France). | notifications | 1992 / 2016 | 54 games |
Chäos;HEAd(カオスヘッド;Chaos Head) | notifications | 2008 / 2014 | 10 games | |
Chase HQ | notifications | 1988 / 2007 | 28 games | |
Chasing Aurora | notifications | 2012 / 2014 | 4 games | |
CheetahMen | Active Enterprises' CheetahMen games. Originally some obscure overpriced games from the 90s. Now obscure overpriced games in the 11s. | notifications | 1991 / 2011 | 4 games |
Chicken Invaders | Series inspired by Space Invaders & similar shooters. Parodies, Star Wars, Start Trek, Space Invaders, Galaxian, Galaga, other shooters of the type. | notifications | 1999 / 2011 | 10 games |
Chō Aniki (超兄貴) | A series notable for how it drives most of its comedy from portrayal of (literally) ridiculous(ly) macho men. | notifications | 1992 / 2003 | 7 games (4 characters) |
Choplifter | notifications | 1982 / 1994 | 24 games | |
Chrono(クロノ) | notifications | 1995 / 2008 | 5 games | |
Chzo Mythos (X Days a Sauerkraut) | An award winning series of survival-horror games that borrow styles from well known Hollywood horror movies. | notifications | 2003 / 2010 | 11 games (15 characters) |
Cities XL | A city building series by Monte Cristo. | notifications | 2009 / 2013 | 4 games |
City Building Series | A series of historical city building games by Impressions, BreakAway and Tilted Mill. | notifications | 1992 / 2006 | 16 games |
Class of Heroes (剣と魔法と学園モノ。) | Series of dungeon-crawler games. | notifications | 2008 / 2012 | 8 games |
Clayfighter | notifications | 1993 / 1998 | 6 games | |
Clever Kids | notifications | 2009 / 2010 | 12 games | |
Clock Tower | notifications | 1995 / 2002 | 6 games (7 characters) | |
Clonk | An action-RTS-platformer series by RedWolf Design. | notifications | 1994 / 2015 | 16 games |
Close Combat | notifications | 1997 / 2005 | 9 games | |
Cocoto | notifications | 2004 / 2011 | 19 games | |
Colin McRae Rally (DiRT) | A racing game series by Codemasters. | notifications | 1998 / 2020 | 43 games (1 characters) |
Colony Wars | notifications | 1997 / 2000 | 3 games | |
Columns(コラムス) | Series of falling blocks, color-matching puzzle-game, originally created by Jay Geertsen in 1989, then sold to Sega in 1990. | notifications | 1990 / 2008 | 25 games |
Comanche | notifications | 1992 / 2001 | 5 games | |
Combat Mission | notifications | 2000 / 2007 | 5 games | |
Command | A strategy game series by MicroProse. | notifications | 1985 / 1986 | 12 games |
Command & Conquer | notifications | 1995 / 2012 | 37 games | |
Command & Conquer: Generals | notifications | 2 games | ||
Command & Conquer: Red Alert | Red Alert is a spin-off series from C&C that shows a different timeline to the original Tiberian universe as shown in the intro movie where Einstein used time-travelling to meet and stop Hitler, eliminating Nazi Germany from RA's world history. | notifications | 1996 / 2010 | 15 games |
Commander | notifications | 2008 / 2011 | 2 games | |
Commander Keen | A series of platform games where the protagonist is Billy Blaze, an eight-year-old boy that travels to various planets to fight aliens with a raygun. | notifications | 1990 / 2015 | 13 games (4 characters) |
Commandos | A tactical squad-based strategy game series by Pyro Studios. | notifications | 1998 / 2006 | 10 games |
Company of Heroes | A World War II tactical RTS series from Relic. | notifications | 2006 / 2016 | 10 games |
Compati Hero Series | The Compati Hero Series is a video game series that serves as crossover teams between Ultraman, Kamen Rider and Gundam. It was the first video game series to involve a crossover between different animated giant robots and live action tokusatsu heroes. | notifications | 3 games | |
Condemned | notifications | 2005 / 2008 | 4 games (2 characters) | |
Conquest of Elysium | A turn-based fantasy strategy series from Illwinter. | notifications | 1996 / 2021 | 11 games |
Contra (魂斗羅;Probotector;Gryzor) | Series of platform / shoot 'em up games created by Konami in 1987. The early console versions were called "Probotector" in the PAL region and humans were replaced by robots. Uncensored PAL versions were called "Gryzor". | notifications | 1987 / 2016 | 36 games |
Cooking Mama(クッキング ママ) | notifications | 2006 / 2020 | 13 games | |
Cosmic Fantasy | JRPG series with themes of science fiction, adventure, raunchy comedy, and light erotica. It is notable as among the earlier RPGs to feature extended anime-style cutscenes and voice acting. | notifications | 1990 / 1994 | 7 games |
Cossacks | notifications | 2001 / 2016 | 4 games | |
Cotton(コットン) | notifications | 1991 / 2021 | 15 games (5 characters) | |
Counter-Strike | Tactical first-person shooter series. | notifications | 2000 / 2015 | 20 games |
Crackdown | notifications | 2007 / 2019 | 4 games | |
Crash Bandicoot | Crash Bandicoot games and spinoffs: Crash Bash, Crash Boom Bang, Crash Nitro Kart, Crash Team Racing, etc... | notifications | 1996 / 2021 | 48 games |
Crazy Cars | Series of racing games by Titus. | notifications | 1987 / 1994 | 22 games |
Crazy Castle | Series of puzzle-platformer games, starring Bugs Bunny, Mickey Mouse, Hugo, Roger Rabbit or Woody Woodpecker. | notifications | 1989 / 2002 | 7 games |
Crazy Taxi | notifications | 1999 / 2012 | 13 games | |
Creatures | An artificial life simulator series. | notifications | 1996 / 2002 | 8 games |
Creeper World | notifications | 2009 / 2013 | 7 games | |
Croc series | notifications | 1997 / 2000 | 7 games | |
Crosscountry Series | A series of edutainment games where the player is tasked with pickup & delivery of commodities & managing daily life of a commercial truck driver. | notifications | 1985 / 2002 | 9 games |
Crusader | notifications | 1995 / 1997 | 4 games (1 characters) | |
Crusader Kings | notifications | 2004 / 2020 | 24 games | |
Crush Pinball | Series of horror themed pinball games. | notifications | 1988 / 1993 | 5 games |
Crysis | An FPS series by Crytek that follows the conflict brought by re-awakening of "dead" precursor civilization. | notifications | 2007 / 2013 | 9 games (4 characters) |
Crystal Defenders | Series of [gametag=towerdefense]Tower Defense[/gametag], spinoff of Final Fantasy Tactics Advance that is part of the [gametag=finalfantasytactics]Final Fantasy Tactics[/gametag] series, spinoff of [gametag=finalfantasy]Final Fantasy[/gametag]. | notifications | 2008 / 2009 | 10 games |
CT Special Forces | Series of side-view run-and-gun games by LSP (Light and Shadow Productions) in which you control an antiterrorist (CT means "Counter Terrorist"). | notifications | 2002 / 2005 | 9 games |
Cubemen | notifications | 2012 / 2013 | 7 games | |
Culdcept | A strategy card-game series. | notifications | 1997 / 2016 | 9 games |
Custom Raid(カスタムレイド;カスタム隷奴)[Kasutamu Shimobe Yakko;Custom Shimobe Yakko;Custom Reido;Kasutamu Reido] | notifications | 1999 / 2011 | 10 games | |
Cute Knight | A raiser sim series by Hanako Games. | notifications | 2006 / 2009 | 6 games |
Cuthbert | Series of games by Microdeal. | notifications | 1983 / 1986 | 24 games |
Cyberbots | notifications | 1995 / 2012 | 4 games | |
Cybernoid | notifications | 1988 / 1989 | 10 games | |
D no Shokutaku (D;Dの食卓) | notifications | 1995 / 2016 | 9 games (3 characters) | |
Da Capo (ダ・カーポ;D.C.) | notifications | 2003 / 2009 | 4 games | |
Dai Senryaku(大戦略)[Daisenryaku;Grand Strategy;Great Strategy] | notifications | 1985 / 2008 | 48 games | |
Daiku no Gensan | A series of platforming video games developed and published by [b]Irem[/b] in 90's. Outside Japan known as [b]Hammerin' Harry[/b] | notifications | 1990 / 2009 | 10 games |
Daiva (ディーヴァ;Dīva) | Japanese computer and videogame series about a fictional space conflict. The series has seven parts which were released at about the same time on seven different platforms. Each game telling the conflict from a different point of view. | notifications | 1986 / 1987 | 7 games |
Daley Thompson | notifications | 1984 / 1989 | 14 games | |
Dance Dance Revolution (Dancing Stage;DDR) | notifications | 1998 / 2011 | 83 games | |
Dance Praise | A series of Christian themed rhythm games (music & dance) with numerous add-ons and expansions by Digital Praise | notifications | 2005 / 2008 | 21 games |
Danganronpa(ダンガンロンパ) | Series of visual novels and survival-horror games developed by Spike Chunsoft. | notifications | 2010 / 2017 | 10 games |
Dangerous Dave | A series of platform games started by John Romero and inspired by Super Mario Brothers. | notifications | 1988 / 1993 | 9 games |
Darius | Horizontal scrolling shoot 'em up series created by Taito in 1986. | notifications | 1986 / 2021 | 33 games |
Dark Cloud | notifications | 2000 / 2003 | 2 games | |
Dark Colony | notifications | 1997 / 1998 | 3 games | |
Dark Fall | notifications | 2002 / 2009 | 3 games | |
Dark Horizons | notifications | 2004 / 2013 | 5 games | |
Dark Reign | notifications | 1997 / 2000 | 4 games | |
Dark Savant(Wizardry: Dark Savant) | Wizardry sub-series dealing with the Dark Savant. | notifications | 1991 / 2013 | 15 games (1 characters) |
Dark Souls | A series of action-adventure/RPGs set in medieval gothic world where end of the world as we know it is nearing, with curse of undeath spreading among the human populace with the player character among its victims. | notifications | 2011 / 2018 | 20 games (6 characters) |
Dark Void | notifications | 7 games (2 characters) | ||
Darkfall (Agon) | An MMORPG series set in the world of Agon. | notifications | 2009 / 2012 | 2 games |
Darkness Within | notifications | 2007 / 2010 | 2 games | |
Darksiders | An action-adventure hack&slash series following some of the Four Horsemen of the Apocalypse in the End Times. | notifications | 2010 / 2020 | 20 games (2 characters) |
Darkstalkers (Vampire;ヴァンパイア;Dark Stalkers) | notifications | 1994 / 2015 | 26 games (21 characters) | |
Darkwatch | Darkwatch is a first-person shooter video game about an outlaw turned vampire. | notifications | 2 games (6 characters) | |
Dawn of Magic (Time of Shadows;Магия Крови;Magija Krovi;Blood Magic) | A fantasy action-RPG series from SkyFallen. | notifications | 2005 / 2009 | 3 games (1 characters) |
Dawn of War | Warhammer 40,000 strategy game series by Relic Entertainment. | notifications | 2004 / 2017 | 14 games (33 characters) |
Daytona USA | Racing games series by Sega. | notifications | 1993 / 2011 | 12 games |
Dead Island | notifications | 2011 / 2014 | 8 games (5 characters) | |
Dead or Alive | A video game series developed by Team Ninja that is primarily composed of fast-paced 3D fighting games. | notifications | 1996 / 2019 | 30 games (21 characters) |
Dead or Alive Xtreme | Sub-series of Dead or Alive series, focusing on female characters playing beach volleyball and some mini-games. | notifications | 2003 / 2016 | 5 games |
Dead Rising | notifications | 2006 / 2016 | 11 games (1 characters) | |
Dead Space | notifications | 2008 / 2013 | 15 games (3 characters) | |
Dead to Rights | notifications | 2002 / 2010 | 10 games | |
Deadly Rooms of Death | A series of puzzle game created by Erik Hermansen. | notifications | 1997 / 2016 | 11 games |
Deathsmiles | Series of horizontal scrolling manic shooter by Cave. | notifications | 2007 / 2011 | 6 games |
DeathSpank | notifications | 2010 / 2011 | 10 games | |
Deception(影牢)[Kagero] | notifications | 1998 / 2015 | 8 games | |
Deep Dungeon (ディープダンジョン) | Japanese fantasy RPG dungeon crawler series, heavily influenced by [gametag=wizardry]Wizardry[/gametag]. | notifications | 1986 / 1990 | 6 games |
Defender(Stargate) | Official games in the Defender series. | notifications | 1980 / 2002 | 30 games |
Dehon | An unnamed series following a homicidal despot named Dehon. | notifications | 2006 / 2013 | 2 games |
Dejenol (Mordor;Demise) | An RPG series set beneath an ancient mining town of Dejenol in the land of Mordor. | notifications | 1995 / 2000 | 3 games |
Delta Force | Tactical first-person shooter series by NovaLogic. | notifications | 1998 / 2009 | 11 games |
Dementium | notifications | 2007 / 2013 | 3 games | |
Democracy | A government simulation series from Positech Games. | notifications | 2005 / 2016 | 9 games |
Demon Stalkers | notifications | 1987 / 1990 | 4 games | |
Demonbane(デモンベイン) | notifications | 2003 / 2006 | 3 games | |
Dengeki Bunko | notifications | 2006 / 2007 | 4 games | |
Densha de Go | notifications | 1997 / 2007 | 24 games | |
Deponia | notifications | 2012 / 2016 | 13 games | |
Dept. Heaven(デプト・ヘヴン;Dept.Heaven Episodes;D.H.E.) | Series of games developed by Sting. | notifications | 2002 / 2011 | 11 games |
Des Blood | notifications | 1997 / 2003 | 6 games (3 characters) | |
Descent | notifications | 1995 / 2010 | 28 games | |
Desperados | A western game series from Spellbound. | notifications | 2001 / 2009 | 3 games |
Destroy All Humans | notifications | 2005 / 2009 | 9 games (4 characters) | |
Destruction Derby | A demolition derby video game series. | notifications | 1995 / 2004 | 9 games |
Deus Ex | notifications | 2000 / 2017 | 23 games (18 characters) | |
Devil Dice (XI) | notifications | 1998 / 2006 | 5 games | |
Devil May Cry (デビル メイ クライ) | notifications | 2001 / 2020 | 20 games (13 characters) | |
Devil Survivor (Shin Megami Tensei Devil Survivor) | Tactical RPG sub-series of Megami Tensei. | notifications | 2009 / 2015 | 5 games |
Dezaemon | Shoot 'em up series that feature a "game maker". | notifications | 1991 / 1998 | 6 games |
Diablo | A dark fantasy franchise set in the world of Sanctuary, continuously beset by demonic forces, often led by Diablo and his brothers. | notifications | 1996 / 2021 | 35 games (14 characters) |
Diaboliklovers-series | notifications | 2012 / 2019 | 9 games | |
Dig Dug | notifications | 1982 / 2006 | 31 games | |
Digital Combat Simulator (Digital Combat Simulation) | Second air combat simulator series from Eagle Dynamics. | notifications | 2009 / 2011 | 2 games |
Digital Devil Saga | A spin-off series of MegaTen | notifications | 2004 / 2005 | 2 games (6 characters) |
DinerTown | notifications | 2008 / 2009 | 4 games | |
Dinobreeder (ディノブリーダー;Dino Breeder) | notifications | 1997 / 2000 | 4 games | |
Disciples | A series of turn-based fantasy strategy games set in the world of Nevendaar. | notifications | 1999 / 2009 | 6 games |
Disgaea (魔界戦記 ディスガイア;Makai Senki Disgaea) | notifications | 2003 / 2021 | 23 games (5 characters) | |
Dishonored | notifications | 2012 / 2016 | 6 games (2 characters) | |
Disney Infinity | notifications | 2013 / 2015 | 15 games | |
Divinity(Rivellon) | Primarily fantasy RPG series set in the world of Rivellon. | notifications | 2002 / 2019 | 16 games (2 characters) |
Dizzy | notifications | 1987 / 2021 | 91 games (8 characters) | |
DJ Hero | notifications | 2009 / 2010 | 5 games | |
Dofus(Wakfu;World of Twelve) | Set in the World of Twelve, a shared setting by all Dofus and Wakfu games. | notifications | 2004 / 2012 | 9 games |
Dokapon | notifications | 1994 / 2009 | 12 games | |
Doko Demo Issyo | notifications | 1999 / 2006 | 5 games | |
Dominions | A strategy series about powerful individuals/beings who are trying to become the next true god to fill in the void. | notifications | 2001 / 2013 | 16 games |
Donkey Kong | A sub-series of Mario Brothers games. | notifications | 1981 / 2018 | 85 games (6 characters) |
DonPachi | notifications | 1995 / 2012 | 19 games | |
Doom | A game series featuring high-tech, space marines and invasion of hellish forces. | notifications | 1993 / 2020 | 74 games |
Double Dragon | 0 game | |||
Double Dragon | notifications | 1987 / 2012 | 55 games (13 characters) | |
Doukyuusei(Dōkyūsei;同級生;Classmates) | An eroge series by ELF | notifications | 1992 / 2001 | 18 games |
Dr. Kawashima (Brain Age) | notifications | 2005 / 2013 | 5 games | |
Dragon Age | notifications | 2009 / 2014 | 17 games | |
Dragon Ball Z | Games, Sequels and spin-offs related to the Dragon Ball Z, derived from the original Dragon Ball manga. | 0 game | ||
Dragon Drive | notifications | 2002 / 2003 | 3 games | |
Dragon Knight (龍騎士) | notifications | 1989 / 2007 | 25 games | |
Dragon Lore | notifications | 1994 / 1996 | 5 games | |
Dragon Quest (ドラゴンクエスト;Dragon Warrior) | Most successfull RPG series in Japan. | notifications | 1986 / 2023 | 78 games (17 characters) |
Dragon Quest Monsters (Dragon Warrior Monsters) | Sub-series of Dragon Quest / Dragon Warrior. | notifications | 1999 / 2017 | 12 games |
Dragon Slayer (ドラゴンスレイヤー) | notifications | 1984 / 2003 | 47 games | |
Dragon's Lair | notifications | 1983 / 2017 | 57 games | |
Drakan | notifications | 1999 / 2002 | 2 games (3 characters) | |
Drakengard(Drag-On Dragoon;ドラッグオンドラグーン) | notifications | 2003 / 2022 | 10 games | |
Drakkhen | notifications | 1989 / 1994 | 8 games | |
Dream Chronicles | notifications | 2007 / 2011 | 5 games | |
Dream Program System | A game series from Alice Soft. | notifications | 1989 / 1995 | 13 games |
Driver | notifications | 1999 / 2012 | 11 games | |
Druid | notifications | 1986 / 1991 | 14 games | |
Duke Nukem[duke nukum] | notifications | 1991 / 2015 | 27 games (3 characters) | |
Dungelot | notifications | 2013 / 2016 | 5 games | |
Dungeon Defenders | An action-rpg tower defense hybrid series from Trendy Entertainment. | notifications | 2010 / 2017 | 11 games |
Dungeon Keeper | notifications | 1997 / 2013 | 7 games (2 characters) | |
Dungeon Lords | notifications | 2005 / 2009 | 2 games | |
Dungeon Master | notifications | 1987 / 1995 | 18 games | |
Dungeon Siege (Aranna) | notifications | 2002 / 2011 | 9 games (9 characters) | |
Dungeon Travelers | Series of dungeon-crawlers with erotic contents, spinoff of the visual novel franchise "To Heart" (トゥハート). | notifications | 2011 / 2015 | 3 games |
Dungeons | notifications | 2011 / 2017 | 11 games | |
Dunjonquest | A game series by Epyx | notifications | 1979 / 1987 | 42 games |
Dynasty Warriors (Sangoku Musou;三國無双) | Spin-off series of Romance of the Three Kingdoms (三國志). | notifications | 1997 / 2018 | 40 games (2 characters) |
Eador (Эадор) | notifications | 2009 / 2017 | 4 games | |
Earth 21xx | An RTS series from Reality Pump Studios. | notifications | 1997 / 2013 | 11 games |
Earth Defense Force (地球防衛軍;Chikyû Bōeigun)[Earth Defence Force] | notifications | 1991 / 2014 | 14 games | |
EarthBound (Mother) | notifications | 1989 / 2016 | 5 games (8 characters) | |
Earthsiege | notifications | 1994 / 1995 | 3 games (1 characters) | |
Earthworm Jim | Earthworm Jim is a platform / shoot 'em up series starring an earthworm named Jim in a robot suit, created by Shiny Entertainment in 1994. | notifications | 1994 / 2012 | 21 games (12 characters) |
Ecco the Dolphin | notifications | 1992 / 2015 | 17 games | |
Echelon (Шторм;Shtorm) | notifications | 2001 / 2002 | 2 games | |
Echo Night | notifications | 1998 / 2004 | 3 games | |
Ecstatica | notifications | 1994 / 1997 | 2 games | |
Eggerland (Adventures of Lolo) | King Egger kidnaps Lala (RaRa) & is rescued by Lolo (RoRo) the master musician by solving puzzles full of deadly enemies. Repeat. A series ensues. | notifications | 1985 / 2000 | 11 games (14 characters) |
Egypt | An adventure game series by Cryo Interactive and Kheops Studios. | notifications | 1998 / 2005 | 6 games |
Eisei Meijin(永世名人)[Immortal Master] | notifications | 1995 / 2002 | 13 games | |
Elemental(Fallen Enchantress) | A high fantasy turn-based 4X strategy game series by Stardock. | notifications | 2010 / 2015 | 4 games |
Elite | Space trading and combat simulation series by David Braben and Ian Bell. | notifications | 1984 / 2014 | 24 games |
Elminage(エルミナージュ) | Series of dungeon crawler published and developed by Starfish SD since 2008. | notifications | 2008 / 2014 | 10 games |
Emergency | An emergency service strategy/simulation series. | notifications | 1998 / 2012 | 5 games |
Empire Earth | notifications | 2001 / 2007 | 4 games | |
Empire of Angels | notifications | 1993 / 2021 | 18 games | |
Enchanter | notifications | 1983 / 1998 | 36 games | |
Endless | An overarching setting for all of Amplitude Studios' games. | notifications | 2012 / 2020 | 6 games |
Endless Ocean | notifications | 2007 / 2010 | 2 games | |
Enemy Lines(enelin;EL) | 3 games | |||
Enemy Territory | A class-based PvP FPS series from Activision. | notifications | 2003 / 2008 | 8 games |
Escape Velocity | Ambrosia Software's Escape Velocity series. | notifications | 1996 / 2003 | 4 games |
Eschalon | notifications | 2007 / 2014 | 9 games | |
Eternal War | A series of games released by XrucifiX (formally known as Two Guys Software) | notifications | 2 games | |
Etherlords | notifications | 2001 / 2003 | 2 games | |
Etrian Odyssey (世界樹の迷宮;Sekaiju no Meikyuu) | Series of 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS. | notifications | 2007 / 2018 | 10 games |
Europa Universalis | notifications | 2000 / 2016 | 14 games | |
EVE | Series of adventure games focusing on detective mystery. The first PC-98 game was a hentai, but further releases removed this adult content, although some of the game in the series include slightly erotic elements or implicit references to sex. | notifications | 1995 / 2010 | 12 games |
Evergrace (エヴァーグレイス) | notifications | 2000 / 2001 | 2 games | |
EverQuest(Norrath) | notifications | 1999 / 2007 | 24 games | |
Exile | An RPG series by Spiderweb Software. | notifications | 1995 / 2008 | 10 games |
Extreme-G(Extreme G) | Futuristic motorcycle racing series by Acclaim Entertainment. | notifications | 1997 / 2003 | 8 games |
Eye of the Beholder (EoB) | A dungeon crawler CRPG series in the D&D Forgotten Realms campaign setting. | notifications | 1991 / 2022 | 17 games |
F-Zero | notifications | 1990 / 2016 | 12 games (1 characters) | |
F.E.A.R. (First Encounter Assault and Recon) | notifications | 2005 / 2011 | 14 games (4 characters) | |
Fable | notifications | 2004 / 2014 | 10 games (2 characters) | |
Fabula Nova Crystallis(ファブラ ノヴァ クリスタリス)[Fabula Nova Crystallis Final Fantasy;ファブラ ノヴァ クリスタリス ファイナルファンタジー] | Spinoff from the main Final Fantasy series, based on various lands and different characters, but based on a common mythos. | notifications | 2009 / 2016 | 15 games (1 characters) |
Fairlight | notifications | 1985 / 1987 | 8 games | |
Fairy Bloom (花咲か妖精;Hanasaki Ka Yousei) | notifications | 2005 / 2011 | 2 games | |
Fairy Gods | notifications | 1997 / 2000 | 2 games | |
Fallout | A series of post-apocalyptic raygun gothic RPGs. | notifications | 1997 / 2018 | 31 games (6 characters) |
Family Trainer (Active Life;ファミリートレーナー) | notifications | 1986 / 2010 | 13 games | |
Fantasy Zone | notifications | 1986 / 2020 | 24 games (1 characters) | |
Far Cry | A series of mostly unrelated open world shooters from Ubisoft. Plot usually involves people who are more or less insane, sociopathic, or generally just unhinged. | notifications | 2004 / 2018 | 21 games (10 characters) |
Farland Saga | notifications | 1993 / 2002 | 18 games | |
Fat Princess | notifications | 2009 / 2015 | 7 games | |
Fatal Frame (Project Zero;零;Zero) | notifications | 2001 / 2014 | 10 games | |
Fatal Fury | SNK fighting game. | notifications | 1991 / 2020 | 44 games (47 characters) |
FATE | A top-down action-RPG series by WildTangent. | notifications | 2005 / 2009 | 3 games |
Fate/ (フェイト/ステイナイト;Fate/stay night) | A game series by Type-Moon. | notifications | 2004 / 2010 | 8 games |
Fear Effect | notifications | 2000 / 2018 | 4 games | |
Fenimore Fillmore | An old west adventure game series by Revistronic following the titular Fenimore Fillmore. | notifications | 1996 / 2010 | 4 games |
Fieldrunners | notifications | 2008 / 2014 | 7 games | |
Fighter's History(ファイターズヒストリー) | notifications | 1993 / 1997 | 4 games | |
Fighting Vipers | notifications | 1995 / 2005 | 7 games (15 characters) | |
Final Fantasy (ファイナルファンタジー) | Final Fantasy is a Japanese fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games. | notifications | 1987 / 2022 | 195 games (78 characters) |
Final Fantasy Crystal Chronicles | An action-RPG subseries of "Final Fantasy". | notifications | 2004 / 2020 | 8 games |
Final Fantasy Tactics | Subseries of Final Fantasy with tactical-RPG gameplay. | notifications | 1997 / 2013 | 8 games |
Final Fight | This group is obsolete. Please don't use it, use "finalfight" instead. | 0 game | ||
Final Fight | notifications | 1989 / 2016 | 21 games (36 characters) | |
Final Lap | notifications | 1987 / 2000 | 8 games | |
Final Zone | notifications | 1986 / 1990 | 6 games | |
Fire & Forget(Fire and Forget) | notifications | 1988 / 2013 | 12 games | |
Fire Department | A firefighting simulation series. | notifications | 2003 / 2004 | 2 games |
Fire Emblem (ファイアーエムブレム) | A popular strategy and role-playing video game, developed by Intelligent Systems, and published by Nintendo. The first episode is often considered as the very first Tactical-RPG. | notifications | 1990 / 2023 | 35 games (46 characters) |
Fire Emblem: Akaneia | notifications | 1990 / 2017 | 12 games | |
Fire Emblem: Elibe | notifications | 2002 / 2003 | 2 games | |
Fire Emblem: Tellius | notifications | 2005 / 2007 | 2 games | |
First Kiss | notifications | 1998 / 2005 | 5 games | |
First Queen(ファーストクイーン) | notifications | 1988 / 2013 | 10 games | |
Flashback | A series following the adventures of Conrad B. Hart and his fight against the Morphs. | notifications | 1992 / 2013 | 21 games (1 characters) |
FlatOut | notifications | 2004 / 2017 | 11 games | |
Flatspace | notifications | 2003 / 2006 | 2 games | |
Fortnite | notifications | 2018 / 2021 | 10 games | |
Forza Motorsport | notifications | 2005 / 2015 | 5 games | |
free group #n | 0 game | |||
Freespace | notifications | 1998 / 2002 | 7 games | |
Frogger series | Official series from Konami | notifications | 1981 / 2015 | 66 games |
Front Mission (フロントミッション) | A sci-fi mecha war series in near future Earth by Square. | notifications | 1995 / 2010 | 18 games |
Gabriel Knight | notifications | 1993 / 1999 | 6 games | |
Gal*Gun(ぎゃる☆がん)[Gal☆Gun] | notifications | 2011 / 2018 | 9 games | |
Galactic Civilizations | notifications | 1995 / 2016 | 12 games | |
Galaxy Angel | Video game series by [company=Broccoli]Broccoli[/company], created in 2000. Due to its success, spawned a manga, a TV animation and a live musical. | notifications | 2002 / 2007 | 10 games |
Galaxy Fraulein Yuna (銀河お嬢様伝説ユナ) | notifications | 1992 / 1998 | 8 games (4 characters) | |
Gals Panic | A series of Qix-clone erotic games. | notifications | 1990 / 2002 | 8 games |
Galshell | notifications | 2004 / 2005 | 2 games | |
Ganbare Goemon (がんばれゴエモン;Legend of the Mystical Ninja) | notifications | 1986 / 2016 | 27 games | |
Gargoyle's Quest | A spin-off of the Ghost 'n Goblins series. | notifications | 1990 / 1994 | 4 games |
Gauntlet | An action dungeon crawler series originally by Atari. | notifications | 1985 / 2014 | 52 games |
Gears of War | notifications | 2006 / 2019 | 11 games | |
GemCraft | A fantasy tower defense series by Game in a Bottle, primarily released as Flash games. | notifications | 2007 / 2015 | 5 games |
Geneforge | notifications | 2001 / 2012 | 18 games | |
Generation of Chaos | Series of strategy / role-playing games by Idea Factory. | notifications | 2001 / 2012 | 11 games |
Genghis Khan series | Historical strategy game series by Koei taking place during the Mongol Empire. | notifications | 1985 / 1999 | 19 games |
Genkai Tokki | Series of RPG games with lots of fan service and "ecchi" contents. | notifications | 2014 / 2017 | 6 games |
Geometry Wars | notifications | 2001 / 2016 | 14 games | |
Gex series | notifications | 1994 / 1999 | 11 games | |
Ghost Recon(Tom Clancy's Ghost Recon) | A tactical military shooter series. | notifications | 2001 / 2014 | 25 games |
Ghosts 'n Goblins (Makaimura;魔界村) | notifications | 1985 / 2021 | 42 games | |
Gish | notifications | 2003 / 2011 | 4 games | |
Gladiator(グラディエーター) | notifications | 2005 / 2012 | 4 games | |
Global Conflicts | A serious game series by Serious Games Interactive. | notifications | 2 games | |
Gnome Ranger | notifications | 1987 / 1988 | 23 games | |
Gobliiins | notifications | 1991 / 2011 | 18 games | |
God of War | God of War is an action-adventure, hack and slash, mythology-based video game series, originally created by David Jaffe at Sony's Santa Monica Studio. | notifications | 2005 / 2018 | 11 games (1 characters) |
Gods Eater(ゴッドイーター)[God Eater] | notifications | 2010 / 2016 | 7 games | |
Golden Axe | notifications | 1989 / 2020 | 24 games (23 characters) | |
Golden Sun | notifications | 2001 / 2010 | 3 games | |
GoldenLand (Златогорье) | notifications | 2001 / 2004 | 3 games | |
Gorky(Горький) | notifications | 1999 / 2006 | 5 games (3 characters) | |
Gothic Series | notifications | 2001 / 2011 | 10 games (7 characters) | |
Gradius (グラディウス) | Konami shooter series including all Gradius, Nemesis and Salamander games. | notifications | 1985 / 2012 | 61 games |
Gran Turismo | notifications | 1997 / 2013 | 13 games | |
Grand Theft Auto | Originally with a simple top-down view, the game offered various criminal missions to accomplish like killing mafia bosses, steal cars, etc. | notifications | 1997 / 2016 | 53 games |
Grandia | RPG series developped by Game Arts. The first episode was released on Saturn on 1997 then on Playstation two years later. | notifications | 1997 / 2005 | 11 games (7 characters) |
Gravity Rush(グラヴィティデイズ) | notifications | 2012 / 2017 | 3 games | |
Grotesque | notifications | 2008 / 2012 | 4 games (2 characters) | |
Ground Control | A tactical strategy game series. | notifications | 2000 / 2004 | 3 games (3 characters) |
Growlanser | notifications | 1999 / 2007 | 7 games | |
Guild Wars | notifications | 2005 / 2013 | 6 games | |
Guilty Gear (ギルティギア) | notifications | 1998 / 2021 | 33 games (6 characters) | |
Guitar Hero | notifications | 2005 / 2015 | 41 games | |
Gunbird | Series of vertical scrolling shoot 'em ups developed by Psikyo. | notifications | 1994 / 2004 | 6 games |
Gundemonium | notifications | 2004 / 2007 | 3 games | |
GunGriffon | notifications | 1996 / 2004 | 4 games | |
GunPey | notifications | 1999 / 2006 | 6 games | |
Gunvolt | Series of retro-styled platformer / shooter games, inspired by the Mega Man franchise. | notifications | 2014 / 2017 | 8 games |
Half-Life | Game series that tells the tale of the seemingly mute MIT graduate with Ph.D in theoretical physics, Gordon Freeman. | notifications | 1998 / 2022 | 44 games (17 characters) |
Half-Life 2 Episodes | The [[link:/groups/info/episodic episodic]] sequel to [[game:Half-Life 2]] slated to cover three episodes. | 0 game | ||
Half-Minute Hero(勇者30;Yūsha 30) | notifications | 2009 / 2012 | 3 games | |
Halloween Harry (Alien Carnage) | notifications | 1993 / 1996 | 2 games | |
Halo | A military science fiction first-person shooter video game originally created by Bungie and now managed by 343 Industries. | notifications | 2001 / 2017 | 19 games (3 characters) |
Hammerwatch | notifications | 2013 / 2018 | 6 games | |
Hamster Club (ハムスター倶楽部) | notifications | 1999 / 2003 | 6 games | |
Hamster Monogatari (ハムスター物語) | Series of Virtual pets games by Culture Brain. | notifications | 2000 / 2003 | 7 games |
Hamster Paradise | notifications | 1999 / 2003 | 5 games | |
Hang-On | Motor racing game by Sega. | notifications | 1985 / 1995 | 19 games |
Hanjuku Eiyuu(Hanjuku Hero) | Series of RPG/Strategy games by Square | notifications | 1988 / 2005 | 5 games |
Hard Truck | notifications | 1998 / 2002 | 3 games | |
Hard Truck: Apocalypse (Ex Machina)[ExMachina] | notifications | 2005 / 2007 | 3 games | |
Harobots | notifications | 1999 / 2002 | 3 games | |
Harvest Moon | notifications | 1996 / 2017 | 40 games | |
Hatsune Miku | Series of rhythm games created by SEGA which make use of Vocaloid and starring a virtual diva Vocaloid named Hatsune Miku. | notifications | 2009 / 2017 | 13 games |
HAWX(Tom Clancy's H.A.W.X;H·A·W·X) | A near future PMC combat flight simulator series. | notifications | 2009 / 2010 | 6 games |
Headhunter | notifications | 2001 / 2004 | 4 games (2 characters) | |
Hearts of Iron | notifications | 2002 / 2009 | 5 games | |
Heavy Gear | notifications | 1997 / 2000 | 3 games | |
Hebereke(へべれけ) | notifications | 1991 / 1996 | 9 games | |
Heretic and HeXen (Serpert Riders saga) | Heretic and HeXen games, which for the most part revolve around the Serpent Riders storyline and the aftermath of their passing. | notifications | 1994 / 2008 | 24 games (7 characters) |
Heretic Kingdoms | notifications | 2005 / 2018 | 3 games | |
Heroes of Dragonlance | A widely varied game series: elements of action, strategy, and management are included. | notifications | 1988 / 1992 | 25 games |
Heroes of Might and Magic | A turn-based strategy game series in the Might and Magic high fantasy setting. | notifications | 1995 / 2015 | 21 games |
Heroine Anthem(圣女之歌) | notifications | 2003 / 2016 | 3 games | |
Herzog | notifications | 1988 / 1989 | 4 games | |
Hiryū no Ken (飛龍の拳;Fist of the Flying Dragon) | notifications | 1985 / 2000 | 16 games | |
Hitman | notifications | 2000 / 2016 | 24 games (1 characters) | |
Homeworld | notifications | 1999 / 2016 | 12 games | |
Hotel Giant | A hotel business management simulation game series by Enlight. | notifications | 2002 / 2009 | 3 games |
Hugo - adventures | An adventure game series from Gray Design Associates. | notifications | 1990 / 2014 | 11 games |
Hugo - character(Hugo the TV-troll;Skærmtrolden Hugo;Die Hugo Show;Hugo Délire) | A media franchise from Denmark mostly for interactive TV programs. | notifications | 1990 / 2009 | 33 games (6 characters) |
Hunting Unlimited | notifications | 2001 / 2010 | 8 games | |
Hurvana | 2 games | |||
Hydlide | Japanese Action/RPG series. | notifications | 1984 / 1999 | 22 games |
Hyperdimension Neptunia | Series of role playing-games depicting regions and goddesses representing the different video game consoles. | notifications | 2010 / 2019 | 20 games |
iBomber | notifications | 2009 / 2013 | 7 games | |
Ice Climber | notifications | 1984 / 2004 | 6 games (2 characters) | |
Icewind Dale | notifications | 2000 / 2002 | 6 games | |
Ico | notifications | 2001 / 2018 | 4 games (4 characters) | |
Idol Janshi Suchie-Pai series | notifications | 1993 / 2010 | 20 games | |
Ikari Warriors | Series of bird's eye perspective, one or two players run and gun games. Protagonists of the games, Colonel Ralf and Second Lieutenant Clark, appeared later in the King of Fighters series. | notifications | 1986 / 1990 | 26 games |
Ikusa Megami (戦女神;War Goddess)[Battle Goddess] | notifications | 1999 / 2010 | 4 games | |
IL-2 Sturmovik(Ил-2 Штурмовик) | A WW2 flight simulator series by Oleg Maddox. | notifications | 2001 / 2011 | 14 games |
Illusion | notifications | 1990 / 2014 | 13 games | |
Illusion of Gaia | Action-RPG Soul Blazer and its sequels. | notifications | 1992 / 1995 | 3 games |
Immoral Study(インモラルスタディ) | An eroge series by Scoop Software. | notifications | 1995 / 2000 | 6 games |
Impossible Mission | notifications | 1982 / 2007 | 26 games | |
Inazuma Eleven(イナズマイレブン) | Series of role-playing game with a sports/soccer settings, developed by Level-5. | notifications | 2008 / 2012 | 6 games |
Independence War (I-War) | notifications | 1997 / 2001 | 2 games | |
inFAMOUS | notifications | 2009 / 2014 | 4 games | |
Infectornator | notifications | 2010 / 2013 | 3 games | |
Infinite Space | A scifi space strategy adventure series by Digital Eel. | notifications | 2002 / 2015 | 9 games |
Infinity | A visual novel series by KID. | notifications | 2000 / 2013 | 13 games |
International Superstar Soccer (Jikkyō World Soccer;ISS) | Series of soccer games from Konami. | notifications | 1994 / 2006 | 24 games |
Interstate | notifications | 1997 / 2000 | 8 games | |
Invention verse Natural (Machine vs Nature) | dc | 0 game | ||
Iron Grip (Kathos) | A steam-/dieselpunk game series from Isotx, set in the world of Kathos. | notifications | 2006 / 2011 | 4 games |
Ishar | notifications | 1990 / 1994 | 16 games | |
Ishin no Arashi | notifications | 1988 / 1999 | 11 games | |
Itadaki Street | notifications | 1991 / 2007 | 7 games | |
Ivalice Alliance | Final Fantasy sub-series | notifications | 2007 / 2013 | 6 games |
J.B. Harold | A series following the cases of investigator J.B. Harold. | notifications | 1986 / 1993 | 21 games |
Jack Keane | notifications | 2008 / 2013 | 4 games | |
Jagged Alliance | notifications | 1995 / 2018 | 23 games (1 characters) | |
Jak and Daxter[Jak & Daxter] | notifications | 2001 / 2013 | 8 games | |
James Pond | notifications | 1990 / 2005 | 26 games | |
Jazz Jackrabbit | notifications | 1994 / 2017 | 8 games (5 characters) | |
Jet Moto | Hoverbike racing | notifications | 1996 / 2008 | 8 games |
Jet Set Willy | notifications | 1984 / 2012 | 34 games | |
Jetman (Jetpac) | Series of shooting games by Ultimate Play The Game (later Rare). | notifications | 1983 / 2007 | 7 games |
Jill of the Jungle | notifications | 3 games | ||
Jinkō Shōjo (人工少女) | A series of Japanese simulation games where the general objective of the game is to date and eventually have sex with girls. | notifications | 2004 / 2007 | 3 games |
Joe Danger | A stunt racing series. | notifications | 2010 / 2014 | 8 games |
Jumpgate | notifications | 2001 / 2011 | 2 games | |
JumpStart | Also known as Jump Ahead in the United Kingdom, is an educational media franchise for children, consisting mostly of educational games. | notifications | 1996 / 2011 | 21 games |
Just Cause | notifications | 2006 / 2018 | 14 games | |
Just Dance | notifications | 2009 / 2020 | 49 games | |
K.C. Munchkin | This series was a major victory for consumers who buy systems that will never have their favorite game due to the evil aspects of intellectual property. | notifications | 1981 / 1982 | 2 games (6 characters) |
Kane & Lynch | notifications | 2007 / 2010 | 6 games | |
Katamari Damacy (塊魂) | notifications | 2004 / 2018 | 15 games (3 characters) | |
Keio Flying Squadron (Keio Yugekitai;慶応遊撃隊) | notifications | 1993 / 1998 | 3 games (1 characters) | |
Kick Off(Player Manager) | Series of soccer/football games, originally published by Anco and designed by Dino Dini. Player Manager is a soccer management spin-off. | notifications | 1989 / 2016 | 54 games |
Kid Icarus | notifications | 1986 / 2012 | 5 games (3 characters) | |
Kids Music Stage | Musical edutainment. | notifications | 2002 / 2003 | 6 games |
Kiki Kai Kai (奇々怪界;ききかいかい;Pocky & Rocky) | notifications | 1986 / 2022 | 10 games | |
Kileak: The Blood | notifications | 2 games | ||
Killer Instinct | notifications | 1994 / 2013 | 5 games | |
Killzone | An FPS series following the war between Helghast and ISA (Interplanetary Strategic Alliance). | notifications | 2004 / 2013 | 6 games |
King Arthur: The Role-Playing Wargame | notifications | 2009 / 2015 | 4 games | |
King of the Monsters | notifications | 1991 / 1994 | 7 games | |
King's Bounty | notifications | 1990 / 2013 | 13 games | |
King's Field (キングスフィールド) | notifications | 1994 / 2001 | 5 games | |
King's Quest | Popular graphic adventure series. Some text interpreter, others point & click. References classic literature, Sierra games, & many, many fairy tales | notifications | 1984 / 2006 | 54 games (4 characters) |
King's Valley (王家の谷;Ōka no Tani) | notifications | 1985 / 2009 | 8 games | |
Kingdom Hearts | An action-RPG series by Square Enix that features both Disney and Final Fantasy characters, plus "The Nightmare Before Christmas" characters. | notifications | 2002 / 2020 | 20 games (95 characters) |
Kingdom Rush | notifications | 2011 / 2018 | 9 games | |
Kingdom Under Fire | notifications | 2001 / 2010 | 6 games | |
Kirbi | 0 game | |||
Kirby (カービィ) | notifications | 1992 / 2023 | 45 games (3 characters) | |
Kizuna Encounter | 0 game (1 characters) | |||
Klonoa (クロノア;Kuronoa;風のクロノア;Kaze no Kuronoa;Klonoa of the Wind) | notifications | 1997 / 2008 | 8 games (15 characters) | |
Knightmare (魔城伝説;Majō Densetsu) | notifications | 1986 / 2015 | 8 games | |
Knights of the Temple | notifications | 2004 / 2006 | 7 games | |
Kohan | notifications | 2001 / 2004 | 3 games | |
Konami Game Collection | 5 Collections of MSX 1 games by Konami (Volume 1-4 and "Extra") | notifications | 1983 / 1986 | 23 games |
Konung(Князь) | notifications | 2000 / 2009 | 3 games | |
Kreed (Крид;Krid) | A sci-fi FPS series by Burut. | notifications | 2 games | |
Kroz | notifications | 1987 / 2009 | 9 games | |
Krush, Kill 'n' Destroy (KKnD) | notifications | 1997 / 1999 | 4 games | |
Kunio-kun (くにおくん) | notifications | 1986 / 2017 | 45 games | |
Kurushi (Intelligent Qube) | notifications | 1997 / 2007 | 6 games | |
Kyou no Okazu (今日のおかず) | notifications | 2007 / 2008 | 3 games | |
Kyrandia | notifications | 1992 / 1995 | 8 games (3 characters) | |
Lands of Lore | notifications | 1993 / 1999 | 5 games (14 characters) | |
Langrisser(ラングリッサ) | It set itself apart from other tactical RPGs in its time with larger-scale battles, where the player can control a lot of units at one time and fight against many enemies. | notifications | 1987 / 2020 | 35 games |
Last Armageddon(ラストハルマゲドン;After Armageddon;アフターハルマゲドン) | notifications | 1988 / 1994 | 9 games | |
Last Bronx | notifications | 1996 / 2006 | 4 games (1 characters) | |
Last Ninja | notifications | 1987 / 1994 | 29 games | |
Leader Board Golf | Access Software golf series. | notifications | 1986 / 1992 | 20 games |
Left 4 Dead | notifications | 2008 / 2012 | 7 games (8 characters) | |
Legacy of Kain | Legacy of Kain series follows the story of the vampire Kain and his progeny, notably the wraith Raziel. The series has a recurring theme of fatalism and fight against destiny. | notifications | 1996 / 2003 | 15 games (18 characters) |
Legend of Grimrock | An old skool dungeon crawler series by Almost Human. | notifications | 2012 / 2015 | 7 games |
Legend of Heroes (英雄伝説;Eiyuu Densetsu) | notifications | 1989 / 2013 | 20 games | |
Legend of Queen Opala | notifications | 2009 / 2014 | 2 games (2 characters) | |
Legend of Zelda (ゼルダの伝説;Zelda no Densetsu) | The Legend of Zelda was inspired by Tolkienian fantasy, visible in the fantasy medieval world atmosphere in most of the games. | notifications | 1986 / 2023 | 60 games (9 characters) |
Leisure Suit Larry | notifications | 1987 / 2020 | 37 games (21 characters) | |
Lemmings | In the Lemmings series, they stereotypically walk blindly into deadly situations unless you dole out "skills" to selected individuals with forethought on following dangers and obstacles. | notifications | 1991 / 2012 | 59 games |
Les Manley | notifications | 1990 / 1992 | 3 games | |
Let's Ride! | notifications | 1999 / 2008 | 12 games | |
Lethal Enforcers(リーサルエンフォーサーズ) | Shooting games by Konami with digitized graphics. | notifications | 1992 / 1997 | 8 games |
Life Is Strange | Series of adventure / point and click games with little or no action sequences, published by Square Enix and developed by Dontnod Entertainment / Deck Nine Games. Most of the games feature a protagonist with a psychic power. | notifications | 2015 / 2021 | 18 games |
Lightning Eamon | In 1987, Shever Software created compiled BASIC versions of some of the Eamon adventures and sold them commercially. | notifications | 1980 / 1984 | 5 games |
Lightning Warrior Raidy(Ikazuchi no Senshi Raidi;雷の戦士ライディ) | notifications | 1994 / 2009 | 5 games (1 characters) | |
Lineage | notifications | 1998 / 2014 | 4 games | |
LISA | An adventure-RPG series with strong themes of abuse besides its strange dark humor. | notifications | 2014 / 2015 | 6 games |
Little Big Adventure | notifications | 1994 / 1997 | 6 games (3 characters) | |
Little Master(リトルマスター) | notifications | 1991 / 1995 | 3 games | |
LittleBIGPlanet[Little Big Planet] | A puzzle platformer series with animate ragdolls in lilliputian environments. | notifications | 2008 / 2015 | 9 games |
Lock On | An air combat simulator series by Eagle Dynamics. | notifications | 2003 / 2005 | 2 games |
Lode Runner | notifications | 1983 / 2020 | 93 games | |
Lords of Midnight | notifications | 1984 / 2012 | 13 games | |
Lords of the Realm | notifications | 1994 / 2004 | 6 games | |
Lore universe | An universe created by Atrix Entertainment where all(?) of their games are set. Lore is reference to previous name of their first game, Lands of Rising Evil. | notifications | 2002 / 2007 | 3 games |
Lost Planet | notifications | 2006 / 2013 | 13 games (4 characters) | |
Lotus Series | Series of racing games based around the Lotus brand published by Gremlin Graphics. All three games of the series were first developed for the Amiga computer by Magnetic Fields then ported to several other computers and consoles. | notifications | 1990 / 1994 | 14 games |
Lucius | notifications | 2012 / 2015 | 2 games | |
Lufia (エストポリス伝記;Estpolis Denki) | notifications | 1993 / 2010 | 6 games | |
Lula | notifications | 1997 / 2006 | 4 games | |
Lumines | notifications | 2005 / 2012 | 7 games | |
Luminous Arc (ルミナスアーク) | A fantasy strategy game series from imageepoch. | notifications | 2007 / 2015 | 4 games |
Lunar | notifications | 1992 / 2005 | 10 games | |
Luxor | notifications | 2005 / 2011 | 8 games | |
Mabinogi(마비노기) | notifications | 2004 / 2010 | 2 games | |
Mad Mix series | notifications | 1988 / 1990 | 10 games | |
Madden NFL | notifications | 1988 / 2015 | 118 games | |
Madou Monogatari (魔導物語) | Series of first person dungeon RPG by Compile. Characters have been later adapted to the [[tag:puyopuyo Puyo Puyo]] series. | notifications | 1990 / 2013 | 10 games (2 characters) |
Mafia | notifications | 2002 / 2016 | 10 games (1 characters) | |
Magi Nation (Magi-Nation) | Games set in the fictional universe of Magi-Nation, originally created as a collectible card game. | notifications | 2001 / 2008 | 3 games |
Magic Carpet | notifications | 1994 / 1997 | 5 games | |
Magic Knight | Famous adventure/platform game series by budget publisher Mastertronic | notifications | 1985 / 1988 | 19 games |
Magical Drop(マジカルドロップ;MagiDro;マジドロ) | notifications | 1995 / 2012 | 19 games | |
Magicka | A fantasy action-comedy series involving cowled wizards from Arrowhead. | notifications | 2011 / 2015 | 10 games |
Magna Carta (마그나카르타) | notifications | 2001 / 2009 | 3 games | |
Mahou Daisakusen (魔法大作戦;Sorcer Striker)[Mahō Daisakusen] | notifications | 1993 / 2000 | 4 games | |
Majesty | notifications | 2000 / 2012 | 10 games | |
Majin Tensei (魔神転生) | Tactical-RPG spinoff series of Megami Tensei. The series share lots of similarities with the Fire Emblem games, but contains Megaten game elements. | notifications | 1994 / 2008 | 5 games |
Mana Khemia | notifications | 2007 / 2009 | 4 games | |
Manhunt | notifications | 2003 / 2009 | 7 games | |
Manhunter | notifications | 1988 / 1990 | 12 games | |
Maniac Mansion | notifications | 1987 / 2016 | 14 games | |
Marathon Trilogy | A sci-fi shooter series originally for Mac. The story started out on U.E.S.C. Marathon, a gigantic interstellar colony ship, where the player worked as a security guard. | notifications | 1994 / 2012 | 20 games (3 characters) |
Marble Blast | Series of action/puzzle games by GarageGames. | notifications | 2002 / 2006 | 4 games |
Mario (Mario Bros.;Super Mario Bros) | A game series following Italian plumber brothers, Mario and Luigi, on their adventures in a land of mushrooms and turtles. | notifications | 1981 / 2022 | 285 games (40 characters) |
Mario & Luigi | Role-playing subseries of Mario. | notifications | 2003 / 2018 | 6 games |
Mario Bros. (Super Mario Bros.) | Subseries of "Mario". | 1983 / 2004 | 0 game (1 characters) | |
Mario Kart | notifications | 1992 / 2019 | 14 games | |
Mario Party | The Mario Party games | notifications | 1998 / 2018 | 13 games |
Mass Effect | notifications | 2007 / 2017 | 14 games (18 characters) | |
Massive Assault | notifications | 2003 / 2009 | 5 games | |
Master of Alchemy | notifications | 2012 / 2013 | 3 games | |
Master of Monsters(マスターオブモンスターズ) | Series of strategy games developed by SystemSoft. | notifications | 1988 / 1998 | 9 games |
Master of Orion | notifications | 1990 / 2016 | 13 games | |
Matt Hazard | A series involving a fictitiously famous video game character Matt Hazard. | notifications | 2009 / 2010 | 4 games (1 characters) |
Max Payne | notifications | 2001 / 2012 | 12 games (4 characters) | |
Maximo | An action-adventure hack&slash spin-off of Ghosts 'n Goblins series. | notifications | 2001 / 2003 | 2 games |
MDK | notifications | 1997 / 2011 | 8 games (6 characters) | |
Mech Commander | notifications | 1998 / 2001 | 2 games | |
MechAssault | notifications | 2002 / 2006 | 3 games | |
MechWarrior | A spin-off of the military science fiction franchise BattleTech. | notifications | 1989 / 2019 | 23 games |
Medal of Honor | notifications | 1999 / 2012 | 34 games | |
Medarot (Medabots;メダロット) | notifications | 1997 / 2004 | 30 games | |
Mega Man (ロックマン;Rockman) | notifications | 1987 / 2018 | 110 games (13 characters) | |
Mega Man Battle Network (ロックマンエグゼ;Rockman EXE) | Spin-off of the Mega Man series. | notifications | 2001 / 2005 | 13 games |
Megami Tensei (女神転生;MegaTen) | Megami Tensei is a Japanese role-playing game series that began from the Digital Devil Story novels by Nishitani Aya, and is one of the major franchises of the genre in its native country. | notifications | 1987 / 2021 | 87 games (1 characters) |
MegaRace | notifications | 1993 / 2001 | 6 games | |
Melty Blood | notifications | 2002 / 2008 | 6 games (1 characters) | |
Melty Lancer | Series of futuristic video games. An anime was based on it. | notifications | 1996 / 1999 | 6 games |
Memories Off | notifications | 1999 / 2007 | 7 games | |
Mercenaries | notifications | 2005 / 2008 | 6 games (3 characters) | |
Mercenaries Saga | Series of tactical-RPG in isometric view, similar to Tactics Ogre. | notifications | 2007 / 2018 | 9 games |
Mercenary | notifications | 1985 / 1995 | 19 games | |
Mercury Meltdown | notifications | 2005 / 2011 | 7 games | |
Metal Gear(メタルギア) | A series of stealth action games originally created by Hideo Kojima. | notifications | 1987 / 2018 | 47 games (13 characters) |
Metal Max | notifications | 1991 / 2010 | 7 games | |
Metal Slug(メタルスラッグ) | A famous run-and-gun shooter series, considered one of the greatest games in its genre. | notifications | 1996 / 2020 | 48 games (8 characters) |
Metroid | Action-adventure series following the tale of Samus Aran and the Metroids. | notifications | 1986 / 2021 | 20 games (6 characters) |
Miasma | notifications | 2010 / 2012 | 4 games | |
Micro Machines | A miniature vehicle racing series based on the Micro Machines toy line by Galoob. | notifications | 1991 / 2006 | 30 games |
Microsoft Flight Simulator | One of the longest-running, best-known and most comprehensive home flight simulator programs on the market. | notifications | 1982 / 2020 | 23 games |
Midnight Club | notifications | 2001 / 2012 | 7 games | |
Midwinter | notifications | 1989 / 1991 | 6 games | |
Might and Magic | A long running game series of role-playing video games from New World Computing that was started by the now defunct 3DO. | notifications | 1986 / 2014 | 77 games (2 characters) |
Might and Magic: Sheltem arc | Set in the worlds of VARN, CRON, Terra and Xeen. | notifications | 1986 / 1994 | 35 games (1 characters) |
Minecraft | notifications | 2011 / 2020 | 22 games (2 characters) | |
Miner 2049er | notifications | 1982 / 1991 | 23 games (3 characters) | |
Momoden (Momotarō Densetsu) | An RPG series from Hudson Soft. | notifications | 1987 / 2001 | 9 games |
Momodora | notifications | 2014 / 2016 | 4 games | |
Momotetsu (Momotarō Dentetsu) | A board game series by Hudson Soft. | notifications | 1988 / 2007 | 27 games |
Monster Hunter (モンスターハンター) | notifications | 2004 / 2021 | 27 games | |
Monster Jam series(Monster Jump) | notifications | 2002 / 2010 | 9 games | |
Monster Rancher (モンスターファーム;Monster Farm) | notifications | 1997 / 2006 | 16 games | |
Montezuma's Revenge | notifications | 1983 / 1998 | 12 games | |
Monty Mole | notifications | 1984 / 2019 | 20 games | |
Moon Whistle(ムーンホイッスル) | notifications | 1999 / 2003 | 2 games | |
Moorhuhn (Crazy Chicken) | notifications | 1998 / 2008 | 15 games | |
Mortal Kombat(MK) | Famous fighting game series where the characters are digitized (from real actors) instead of simply drawn. | notifications | 1992 / 2019 | 85 games (61 characters) |
Mortyr | notifications | 1999 / 2005 | 2 games | |
Moto Racer | notifications | 1997 / 2008 | 8 games | |
MotoGP | notifications | 2000 / 2008 | 19 games | |
MotorStorm | notifications | 2006 / 2012 | 7 games | |
Mount & Blade [mount and blade] | notifications | 2008 / 2020 | 9 games | |
Mr. Do! | Clown character created by [[company:Universal]] in 1982. | notifications | 1982 / 1996 | 27 games |
Mr. Driller | notifications | 1999 / 2020 | 17 games | |
Mushihime-sama(虫姫さま) | notifications | 2004 / 2010 | 6 games | |
Musou(無双;Warriors) | A horde fighting beat 'em up series from Koei Tecmo. | notifications | 2000 / 2016 | 42 games |
Mutant Storm | notifications | 2003 / 2012 | 4 games | |
MX vs ATV | notifications | 2004 / 2009 | 10 games | |
My Animal Centre(SOS Animaux) | Series of veterinary simulations. | notifications | 2006 / 2008 | 6 games |
My Riding Stables | notifications | 2 games | ||
Myst | notifications | 1993 / 2007 | 26 games | |
Mysterious Dungeon (Fushigi no Dungeon;不思議のダンジョン) | A series of roguelike video games, usually developed by Chunsoft, with select titles in the series developed by other companies. | notifications | 1995 / 2020 | 28 games |
Myth | A fantasy strategy game series originally by Bungie. | notifications | 1997 / 2002 | 10 games |
Nakayoshi Pet (なかよしペットシリーズ) | Virtual pet series by MTO. Unrelated to [url=/groups/info/nakayoshi]Nakayoushi magazine[/url] | notifications | 2000 / 2003 | 9 games |
Nascar Thunder | notifications | 1997 / 2003 | 15 games | |
Natural Selection | notifications | 2002 / 2014 | 5 games | |
Naval Ops | notifications | 2003 / 2009 | 5 games | |
NBA Jam | Series of basket-ball games by Acclaim. | notifications | 1993 / 2011 | 33 games |
NBA Live [NBA Elite] | Series of basket-ball games by Electronic Arts / EA Sports. | notifications | 1991 / 2018 | 80 games |
NBA Shootout (Total NBA) | Series of basket-ball games by Sony. | notifications | 1996 / 2003 | 12 games |
Nebulus(Castelian;Tower Toppler)[Nebulous] | notifications | 1987 / 2004 | 18 games | |
NecroVisioN | notifications | 2009 / 2010 | 2 games (2 characters) | |
Nectaris | Sci-fi-themed, hex grid turn-based strategy games by Hudson Soft. | notifications | 1989 / 2009 | 4 games |
Need For Speed | Line of racing games by Electronic Arts. | notifications | 1994 / 2020 | 97 games |
Nekketsu | notifications | 1986 / 2017 | 43 games | |
Nekopara game series | notifications | 2014 / 2017 | 3 games | |
Neocron | notifications | 2002 / 2006 | 3 games | |
Neophyte | notifications | 1996 / 1999 | 3 games | |
Neverwinter Nights | D&D Neverwinter Nights series of games. | notifications | 1991 / 2019 | 22 games (2 characters) |
NFL Quarterback Club | Series of American football games that features quarterbacks from the NFL. | notifications | 1993 / 2006 | 24 games |
Nightmare Creatures | notifications | 1997 / 2003 | 6 games (5 characters) | |
NiGHTS | notifications | 1996 / 2012 | 8 games (1 characters) | |
Nightshade | 0 game (1 characters) | |||
Ninety-Nine Nights(ナインティナイン・ナイツ) | notifications | 2006 / 2010 | 2 games | |
Ninja Gaiden | The Ninja Gaiden series follows the adventures of the ninja Ryu Hayabusa, before as a side scrolling beat'em up, then as a full 3D Spectacle Brawler. | notifications | 1988 / 2021 | 36 games (4 characters) |
Ninja-kun (Ninja-Kid;忍者くん魔城の冒険;Ninja-kun Majō no Bōken) | A Japanese video game series following the titular child ninja. | notifications | 1984 / 1991 | 17 games |
Nintendo LABO | Nintendo Labo combines the magic of Nintendo Switch with the fun of DIY creations | notifications | 2 games | |
Nintendo Vs | notifications | 1984 / 1988 | 3 games | |
Nintendo Wars and spinoffs (ファミコンウォーズ; Famicom Wars; Gameboy Wars; Advance Wars; Battalion Wars) | Series of turn-based (Famicom Wars, Advance Wars, Game Boy Wars) and real-time (Battalion Wars) strategy games developed by Intelligent Systems and released by Nintendo. | notifications | 1988 / 2008 | 15 games (25 characters) |
No More Heroes | notifications | 2006 / 2020 | 8 games | |
No One Lives Forever | A spy game series set in the 60s, following the adventures of Cate Archer. | notifications | 2000 / 2003 | 7 games (1 characters) |
Nobunaga's Ambition(Nobunaga no Yabō;信長の野望) | notifications | 1982 / 2012 | 68 games (1 characters) | |
NOëL | notifications | 1996 / 1999 | 4 games | |
Norn9 | Series of otome / visual novel games. | notifications | 2013 / 2016 | 4 games |
Northland Trilogy(Nordlandtriologie)[Realms of Arkania] | notifications | 1992 / 2014 | 10 games | |
ObsCure | notifications | 2004 / 2007 | 6 games (10 characters) | |
Ogre Battle | Episodic series of real-time (Ogre Battle) and turn-based (Tactics Ogre) strategy role-playing games. | notifications | 1993 / 2010 | 10 games |
Ōkami | notifications | 2006 / 2018 | 6 games (6 characters) | |
One Must Fall | notifications | 1994 / 2003 | 2 games | |
OnēChanbara[OneeChanbara] | notifications | 2004 / 2014 | 9 games (7 characters) | |
Ongakukan Train Simulator (トレインシミュレータ) | A long running train simulator game series by Ongakukan. | notifications | 1995 / 2016 | 32 games |
Onimusha | notifications | 2001 / 2008 | 8 games (1 characters) | |
Only One(オンリーワン) | notifications | 2003 / 2004 | 2 games | |
Operation Flashpoint | notifications | 2001 / 2017 | 10 games | |
Operation Wolf | Operation Wolf is a series of gun shooting (light gun) games by Taito that originated in the coin-op market. | notifications | 1987 / 2006 | 21 games |
Orcs Must Die | notifications | 2011 / 2014 | 5 games | |
Ori(Ori and the...) | notifications | 2015 / 2020 | 4 games | |
Original Tomb Raider(1st Tomb Raider;1st era;first series) | Original Tomb Raider series, created by Core Design. | notifications | 1996 / 2014 | 28 games |
Orion | notifications | 2012 / 2015 | 2 games | |
Oshare Princess | notifications | 2002 / 2005 | 4 games | |
Othellomultivision | notifications | 1983 / 1985 | 12 games | |
Otomedius (オトメディウス) | Sub-series of Gradius, shooter games by Konami. "Otomedius" is a portmanteau of "otome" (乙女, "maiden") and "Gradius." | notifications | 2007 / 2011 | 3 games |
Outfront (В тылу врага;V tylu vraga;Behind Enemy Lines;Men of War) | A World War II based tactical strategy series focusing on small unit operations. | notifications | 2004 / 2014 | 12 games |
Outlast | notifications | 2013 / 2017 | 7 games | |
Outlaw Sports | "Outlaw" is a series of sport games developed by Hypnotix. All games in this series feature the same characters, and are intended for adults and mature teens audience, with characters playing sports in suggestive outfits, especially female characters. | notifications | 2002 / 2005 | 14 games |
Outpost | notifications | 2011 / 2012 | 2 games | |
OutRun (Out Run) | notifications | 1986 / 2015 | 48 games | |
OverBlood | notifications | 1996 / 1998 | 2 games | |
Overcooked | notifications | 2016 / 2021 | 8 games | |
Overlord | An action-adventure series by Triumph Studios. | notifications | 2007 / 2016 | 13 games (7 characters) |
P.T.O.(Pactific Theater of Operations;提督の決断;Teitoku no Ketsudan) | Series of strategy games depicting the conflicts during the World War II between Japan and the USA. | notifications | 1989 / 2002 | 19 games |
Pac-Man | A game series originally created by Namco and distributed by Midway that feature one of the most famous video game characters. | notifications | 1980 / 2016 | 179 games (2 characters) |
Pachio-Kun series | Series of games by Coconuts Japan featuring the character Pachio-kun, a walking Pachinko ball. | notifications | 1987 / 2000 | 19 games |
Painkiller | notifications | 2004 / 2013 | 9 games (5 characters) | |
Panzer Dragoon | notifications | 1995 / 2020 | 9 games | |
Panzer General | notifications | 1994 / 2000 | 13 games | |
Paper Mario | Role-playing / platforming subseries of the Mario franchise. Games in this series focus gameplay on changing point of view from a 2D side-view to a 3D third person perspectives. | notifications | 2001 / 2015 | 5 games |
Paper Mario (ペーパーマリオ) | Sub-series of Mario, [i]Paper Mario[/i] games introduce 2-D-looking paper-cutout characters in a RPG gameplay. | notifications | 2001 / 2012 | 4 games |
Paperboy | notifications | 1983 / 2005 | 33 games | |
Parasite Eve (パラサイト・イヴ) | A game series based on Hideaki Sena's novel of the same name. | notifications | 1998 / 2010 | 3 games (2 characters) |
Parkan | notifications | 1997 / 2007 | 4 games | |
Parodius(パロディウス) | Sub-series of Gradius, shooter games by Konami. "Parodius" is a portmanteau of "parody" and "Gradius", but it also parodies other Konami franchises. | notifications | 1988 / 2007 | 20 games |
Pastel Chime | Hentai (or Eroge) game that creators define it as a "Romance & Character-Development RPG with swords and magics" game. | notifications | 1998 / 2005 | 3 games |
Patapon | notifications | 2008 / 2011 | 3 games | |
Patrician | notifications | 1992 / 2010 | 6 games | |
PAYDAY | notifications | 2011 / 2016 | 6 games | |
Peggle | Peggle is a casual puzzle video game developed by PopCap Games. | notifications | 1993 / 2010 | 6 games |
Penumbra | notifications | 2007 / 2008 | 9 games (1 characters) | |
Perfect Dark | notifications | 2000 / 2005 | 3 games | |
Perimeter | notifications | 2004 / 2009 | 3 games | |
Persona (ペルソナ) | RPG series by Atlus, spin-off of Shin Megami Tensei. | notifications | 1996 / 2018 | 25 games (11 characters) |
Peter Beardsley games | notifications | 6 games | ||
Peter Shilton | notifications | 1986 / 1987 | 4 games | |
Petz[Catz;Dogz;Horsez] | A virtual pet series from Ubisoft. | notifications | 1996 / 2012 | 19 games |
Phantasie | A series by Winston Douglas Wood mostly published by SSI. | notifications | 1985 / 1991 | 35 games |
Phantasy Star (ファンタシースター) | notifications | 1987 / 2013 | 36 games (3 characters) | |
Phantom Brave | Series of Tactical RPG by Nippon Ichi Software. | notifications | 2004 / 2010 | 4 games |
Pia Carrot e Youkoso!! (Pia♥キャロットへようこそ!!) | notifications | 1996 / 2004 | 12 games | |
Picross | Videogame seriesby Nintendo based on nonograms. | notifications | 1995 / 2018 | 28 games |
Pikmin | notifications | 2001 / 2020 | 9 games (1 characters) | |
Pinball series by 21st Century Entertainment | notifications | 1992 / 2014 | 28 games | |
Pinobee | notifications | 2001 / 2002 | 3 games | |
Pitfall | notifications | 1982 / 2008 | 39 games (6 characters) | |
PixelJunk | A game series by Q-Games. | notifications | 2008 / 2015 | 16 games |
Planetside | notifications | 2003 / 2015 | 4 games | |
Plants vs. Zombies | notifications | 2009 / 2016 | 13 games | |
Point Blank | notifications | 1994 / 2001 | 6 games | |
Pokémon | Pokémon is a video game franchise, created by Satoshi Tajiri and published by Nintendo for several of their systems, most importantly the Game Boy family. | notifications | 1996 / 2022 | 96 games (997 characters) |
Pole Position | Early series originating with Namco & Atari. The Coin-op began the series. Pseudo-3D Behind the car view, voice, colors, & speed were very impressive. | notifications | 1982 / 1988 | 17 games |
Police Quest | Adventure game series from Sierra On-Line. | notifications | 1987 / 1995 | 16 games |
Pool of Radiance | notifications | 1988 / 2015 | 28 games | |
Populous | notifications | 1989 / 2008 | 26 games | |
Port Royale | notifications | 2003 / 2012 | 5 games | |
Portal | Series of first person puzzles by Valve, sub-series of Half-Life. | notifications | 2007 / 2022 | 11 games |
Postal | notifications | 1997 / 2015 | 19 games (1 characters) | |
Power DoLLS | notifications | 1994 / 1997 | 7 games | |
Power Instinct(豪血寺一族;Gōketsuji Ichizoku)[Gouketsuji Ichizoku] | Series of fighting games by Atlus | notifications | 1993 / 2006 | 10 games |
Power League | Baseball game series by Hudson Soft. | notifications | 1988 / 1998 | 12 games |
Power Pro Kun Pocket (パワプロクンポケットシリーズ;Pawapoke;Power Pocket;パワポケ) | Sub-series of Jikkyō Powerful Pro Yakyū series baseball game developed by Konami for Nintendo's handheld platforms. | notifications | 1999 / 2007 | 9 games |
Power Stone | An anime series started from the games, just like Pokemon. | notifications | 1999 / 2006 | 6 games (16 characters) |
Premier Manager | Series of management / soccer games, first published and developed by Gremlin Graphics. | notifications | 1992 / 2012 | 38 games |
Prey | notifications | 2006 / 2017 | 10 games (3 characters) | |
Prince of Persia | A game series set in ancient Persia following the adventures of a nameless street urchin, originally created by Jordan Mechner. | notifications | 1989 / 2014 | 73 games |
Prince of Persia: Ahriman | 2008 reboot of Prince of Persia centered around Ahriman, the god of darkness. | notifications | 4 games (3 characters) | |
Prince of Persia: Original | The original Prince of Persia series. | notifications | 1989 / 2014 | 42 games (3 characters) |
Prince of Persia: Sands of Time | 2003 reboot of Prince of Persia centered around the titular Sands of Time, sand that grants the power over time and the dangers of tampering with time. | notifications | 2003 / 2010 | 24 games (6 characters) |
Princess Maker (プリンセスメーカー) | A game series where you're tasked to raise a girl to adulthood. | notifications | 1991 / 2006 | 20 games |
Prison Tycoon | notifications | 2005 / 2010 | 6 games | |
Professor Fizzwizzle | A series of games staring the often titular character. | notifications | 2005 / 2008 | 4 games |
Professor Layton (レイトン教授;Layton-kyōju) | notifications | 2007 / 2017 | 10 games | |
Prototype series | notifications | 2009 / 2012 | 6 games (2 characters) | |
Psychic Force (サイキックフォース) | notifications | 1995 / 1999 | 8 games | |
Psychic War Series | notifications | 1985 / 1989 | 6 games | |
Punch-Out | Boxing series developed and published by Nintendo. | notifications | 1984 / 2016 | 7 games (1 characters) |
Putt-Putt Series | A series adventures and other game marketed primarily to children. Primarily mouse driven game play with occasional keyboard use. | notifications | 1992 / 2014 | 30 games |
Putty | notifications | 1992 / 2017 | 15 games | |
Puyo Puyo (ぷよぷよ;Puyo Pop) | A japanese puzzle series, later adapted in Europe and United States under the name "Puyo Pop". Characters come from the series Madou Monogatari, also by Compile. | notifications | 1991 / 2021 | 108 games (14 characters) |
Puzzle Agent | notifications | 2010 / 2011 | 2 games | |
Puzzle Bobble (Bust-a-Move) | Spin-off of [gametag=bubblebobble]Bubble Bobble[/gametag]. | notifications | 1994 / 2011 | 40 games |
Puzzle Quest | notifications | 2007 / 2010 | 13 games | |
Q*bert | Official Q*Bert games. | notifications | 1982 / 2006 | 28 games |
Quake | A series of games that have little in common with each other besides their name. | notifications | 1996 / 2021 | 53 games (2 characters) |
Quest for Glory (QFG) | notifications | 1989 / 2008 | 14 games | |
Questprobe | A trilogy of graphical adventure computer games featuring Marvel Comics characters | notifications | 1984 / 1990 | 31 games |
R-Type[アールタイプ] | A classic side-scrolling space shooter series by Irem, that in late 2000s expanded with tactical spin-offs. | notifications | 1987 / 2021 | 33 games |
Raiden | A series of vertical shooters, started in 1990 by Seibu Kaihatsu. | notifications | 1990 / 2012 | 26 games |
RailWorks | notifications | 2009 / 2010 | 2 games | |
Rainbow Moon | Series of fantasy tactical-RPG by eastasiasoft and SideQuest Studios involving parallel worlds. | notifications | 2012 / 2018 | 6 games |
Rainbow Six(Tom Clancy's Rainbow Six) | A tactical counter-terrorism shooter series. | notifications | 1998 / 2015 | 36 games |
Rampage | notifications | 1986 / 2007 | 32 games | |
Rance (ランス) | Perhaps the longest running eroge series in existence. | notifications | 1989 / 2011 | 25 games (6 characters) |
Rastan | Fantasy themed action-platform series by Taito. | notifications | 1987 / 2003 | 15 games |
Ratchet & Clank | notifications | 2002 / 2016 | 14 games (2 characters) | |
Ravensword | notifications | 2009 / 2013 | 5 games | |
Raving Rabbids (Rayman Raving Rabbids;Les Lapins Crétins;Rayman Contre les Lapins Crétins) | Sub-series of Rayman. | notifications | 2006 / 2022 | 22 games |
Ray~ | notifications | 1993 / 2001 | 7 games | |
Rayman | notifications | 1995 / 2017 | 66 games (8 characters) | |
Rebel Galaxy series | notifications | 2015 / 2020 | 6 games | |
Rebelstar[Rebel Star] | notifications | 1984 / 2005 | 6 games | |
Rebuild | A zombie apocalypse strategy game series by Sarah Northway. | notifications | 2011 / 2012 | 4 games |
Reconstruction | notifications | 2009 / 2010 | 2 games | |
Record of Agarest War (Agarest Senki;Agarest Generations of War;アガレスト戦記) | Series of tactical-RPG developed by Compile Heart. | notifications | 2007 / 2014 | 8 games |
Red Dead | notifications | 2004 / 2019 | 7 games | |
Red Faction | notifications | 2001 / 2011 | 17 games (6 characters) | |
Red Orchestra[RO] | A series of PvP tactical shooters from Tripwire. | notifications | 2006 / 2013 | 8 games |
Red Solstice | A top-down scifi shooter series set on Mars, dealing with massive outbreak of a mutagenic virus, created by Ironward. | notifications | 2015 / 2017 | 3 games |
Red Steel | notifications | 2006 / 2010 | 2 games | |
Repton | notifications | 1984 / 1989 | 11 games | |
Resident Evil (BioHazard;バイオハザード) | A horror game series and franchise by Capcom, involving megacorps and secret biowarfare research into monstrous bioweapons. | notifications | 1996 / 2020 | 92 games (59 characters) |
Resident Evil: Chronicles (バイオハザード クロニクルズ;BioHazard: Chronicles) | A rail-shooter sub-series of Resident Evil. | notifications | 2007 / 2012 | 3 games |
Resident Evil: Main series | A survival horror action-adventure series. | notifications | 1996 / 2020 | 36 games |
Resident Evil: Outbreak (バイオハザード アウトブレイク;BioHazard: Outbreak) | A sub-series of Resident Evil. | notifications | 2003 / 2004 | 2 games |
Resident Evil: Survivor (バイオハザード ガンサバイバー;BioHazard: Gun Survivor) | A railshooter sub-series of Resident Evil. | notifications | 2000 / 2003 | 4 games |
Resistance | notifications | 2006 / 2011 | 4 games (2 characters) | |
Rhem | notifications | 2003 / 2010 | 7 games | |
Rick Dangerous | notifications | 1989 / 1991 | 13 games | |
Ridge Racer | notifications | 1993 / 2011 | 17 games (2 characters) | |
Rise of the Triad | notifications | 1994 / 2014 | 8 games (5 characters) | |
Risen | An action-RPG series by Piranha Bytes. | notifications | 2009 / 2014 | 8 games (1 characters) |
Rival Schools | notifications | 1997 / 2008 | 8 games (25 characters) | |
River King (川のぬし釣; Kawa no Nushi Tsuri) | A game series of RPGs and adventures centered around the theme of fishing. | notifications | 1990 / 2006 | 7 games |
Road Rash | notifications | 1991 / 2003 | 19 games | |
Roadwar | Series of futuristic wargames by SSI and Westwood Associates. | notifications | 1986 / 1988 | 14 games |
Robot Odyssey | notifications | 1984 / 2009 | 10 games | |
Robot Ponkotto (ロボットポンコッツ;Robot Ponkottsu;Robopon) | notifications | 1998 / 2001 | 6 games | |
Robotron | notifications | 1982 / 2003 | 22 games | |
Rock Band | A series of music video games developed by Harmonix Music Systems and MTV Games, and distributed by Electronic Arts. | notifications | 2007 / 2015 | 26 games |
Rock n Roll Racing | notifications | 1993 / 2003 | 5 games | |
Rodland | notifications | 1990 / 1993 | 8 games | |
Roland | The Roland series was created to give the Amstrad CPC a recognisable mascot. However, this never worked and nobody remembers "Roland" anymore. This name was chosen because of "Roland Perry", who was a technical manager at Amstrad. | notifications | 1984 / 1985 | 11 games |
Rolling Thunder | notifications | 1986 / 1993 | 11 games (10 characters) | |
Romancia | Sub series of the Dragon Slayer series. | notifications | 1986 / 1987 | 6 games |
Roogoo | notifications | 2008 / 2009 | 4 games | |
Rune Factory (ルーンファクトリー) | A fantasy farm simulation series. | notifications | 2006 / 2012 | 7 games |
Rushing Beat ( ラッシング・ビート) | Games in the Rushing Beat series, released with wildly differing names outside of Japan. | notifications | 1992 / 1993 | 3 games |
Rygar | A video game developed and marketed by Tecmo, first release in 1986 on arcade. | notifications | 1986 / 2012 | 12 games |
Ryouki no Ori(猟奇の檻)[獵奇の檻] | notifications | 1995 / 1997 | 4 games | |
S.T.A.L.K.E.R.[Stalker] | A tactical RPG shooter series set in the Chernobyl disaster area after a second disaster that altered the laws of nature and mutated the resident wildlife. Very similar to post apocalyptic fiction without being such. | notifications | 2007 / 2012 | 3 games (6 characters) |
Sabreman | notifications | 1984 / 2016 | 16 games | |
Sacred(Ancaria) | Fantasy action-RPG series by Ascaron set in the continent of Ancaria. | notifications | 2004 / 2014 | 10 games |
SaGa(Sa・Ga;サ・が;サが) | A game series created by Akitoshi Kawazu [河津 秋敏]. | notifications | 1989 / 2005 | 12 games |
Saints Row | An open world game series following the exploits of the Saints gang. | notifications | 2006 / 2020 | 16 games (4 characters) |
Sakura Taisen (サクラ大戦;Sakura Wars) | notifications | 1996 / 2019 | 34 games (9 characters) | |
Sam & Max | Based on the Sam & Max comics by Steve Purcell. | notifications | 1993 / 2015 | 15 games (2 characters) |
Samurai Shodown (Samurai Spirits) | notifications | 1993 / 2019 | 47 games | |
Samurai Spirits | 0 game (4 characters) | |||
Samurai Warriors (戦国無双;Sengoku Musō) | notifications | 2004 / 2021 | 25 games | |
Sanctum | notifications | 2011 / 2014 | 5 games (4 characters) | |
Sanitary podzemelij(Санитары подземелий;Dungeon Cleaners;Planet Alcatraz) | notifications | 2006 / 2008 | 2 games | |
Sansara Naga (サンサーラ・ナーガ) | notifications | 1990 / 2001 | 3 games | |
Santa Fe Mysteries | notifications | 1996 / 1997 | 3 games | |
Sargon | Series of chess games, originally developed by Dan and Kathleen Spracklen and published by Hayden Software. | notifications | 1979 / 1994 | 23 games |
Savage | An FPS/RTS hybrid series from S2 Games. | notifications | 2003 / 2016 | 7 games |
Savage Reign | notifications | 1995 / 1999 | 3 games (13 characters) | |
Schbibinman | notifications | 1989 / 1994 | 4 games | |
Schwert und Magie | notifications | 1989 / 1992 | 4 games | |
Scourge | notifications | 2010 / 2014 | 4 games | |
Scribblenauts | notifications | 2009 / 2018 | 11 games | |
Section 8 | notifications | 2009 / 2011 | 6 games (1 characters) | |
Sega Ages | A series of re-releases and compilations of classic Sega games. | notifications | 1996 / 2008 | 46 games |
Sega Rally | Rally games series by Sega. | notifications | 1995 / 2011 | 16 games |
Seiken Densetsu(聖剣伝説;World of Mana) | notifications | 1991 / 2018 | 12 games | |
Sengoku Basara (戦国BASARA) | notifications | 2005 / 2010 | 5 games | |
Sengoku(Sengoku Denshō) | notifications | 1991 / 2015 | 6 games | |
Sensible Soccer | Series of soccer games with top-down view, developed by Sensible Software. | notifications | 1988 / 2007 | 34 games |
Sentimental Graffiti | notifications | 1997 / 2004 | 9 games | |
Sentinel | A tower defense series by Origin8. | notifications | 2010 / 2015 | 9 games |
Serious Sam | A humorous sci-fi shooter series from Croteam. | notifications | 2001 / 2020 | 24 games (1 characters) |
Serpent Riders | The Serpent Riders story told across the [[tag:heretichexen Heretic and Hexen]] games, how they broke through into the three worlds and were finally defeated by nameless heroes. | 0 game | ||
Sexy Beach | Game series by Illusion | notifications | 2001 / 2010 | 5 games (8 characters) |
Shadow Hearts(シャドウハーツ) | notifications | 1999 / 2005 | 4 games (6 characters) | |
Shadow of the Beast | notifications | 1989 / 1994 | 17 games | |
Shadow Warrior | notifications | 1997 / 2016 | 17 games (1 characters) | |
Shank | notifications | 2010 / 2012 | 8 games | |
Shantae | A platformer/metroidvania series by WayForward following the adventures of the titular half-genie, Shantae. | notifications | 2002 / 2021 | 19 games (2 characters) |
ShellShock | notifications | 2004 / 2009 | 6 games | |
Shenmue | notifications | 2000 / 2010 | 4 games | |
Shining (Shining Force;シャイニング・フォース) | A fantasy game series famous for its tactical-RPGs. | notifications | 1991 / 2018 | 42 games (54 characters) |
Shinobi | notifications | 1987 / 2011 | 31 games (7 characters) | |
Shinobido (忍道) | notifications | 2005 / 2011 | 3 games | |
Ship Simulator | notifications | 2006 / 2010 | 4 games | |
Shiren the Wanderer (風来のシレン;Fūrai no Shiren) | notifications | 1995 / 2010 | 8 games | |
Shock Wave[Shockwave] | notifications | 1994 / 1996 | 9 games | |
Sid Meier's Civilization | A series of pan-historic 4X games designed by Sid Meier. Take control of a band of settlers in 4000bc and build them into an empire. | notifications | 1991 / 2018 | 60 games |
Silent Hill | notifications | 1999 / 2016 | 27 games (9 characters) | |
Silent Hunter | A submarine simulator series. | notifications | 1996 / 2010 | 7 games |
Silpheed (シルフィード) | Series of vertical / third-person shooter by Game Arts. | notifications | 1986 / 2011 | 9 games |
SimCity | notifications | 1989 / 2013 | 52 games | |
Simon the Sorcerer | notifications | 1993 / 2013 | 11 games (1 characters) | |
SIMPLE 1500 | A budget PSX game series in Japan from D3 Publisher. The number refers to the price the games are sold at (~1500¥). | notifications | 1996 / 2003 | 110 games |
SIMPLE 2000 | A budget PS2 game series in Japan by D3. The number refers to the price the games are sold at (~2000¥). | notifications | 2001 / 2010 | 133 games |
SIMPLE 2500 | A budget PSP game series by D3 in Japan. The number refers to the price the games are sold at (~2500¥). | notifications | 2006 / 2009 | 4 games |
SIMPLE 2960 Tomodachi(SIMPLE2960ともだち) | A budget GBA series by D3. | notifications | 4 games | |
Simple Characters 2000 | notifications | 2001 / 2003 | 16 games | |
SIMPLE DS | A budget DS series by D3. | notifications | 2006 / 2008 | 7 games |
SIMPLE series | A variety of budget game series by D3. | list_alt | 0 game | |
Simple Wii | A budget Wii game series in Japan by D3, sold at ¥2940. | notifications | 2007 / 2008 | 6 games |
Sims | The Sims are the most well known simulation (Sims) games. Basically the same concept in all the games.Build a house, make a family, have people over, get a job, have fun. | notifications | 2000 / 2014 | 60 games |
Simutronics' Gemstone | A series of Massively Multiplayer Online Games developed by Simutronics Corporation. | notifications | 1 game | |
SiN | notifications | 1998 / 2006 | 6 games (3 characters) | |
SiN Episodes | An [[link:/groups/info/episodic episodic]] sequel to [[gameid:18744 SiN]]. | 0 game | ||
Singles | A social/life simulation game series by Rotobee. | notifications | 2004 / 2005 | 2 games |
SingStar (Sing Star) | Competitive music video game series for PlayStation consoles that involves singing. | notifications | 2004 / 2010 | 19 games |
Siren (サイレン;Forbidden Siren) | notifications | 2004 / 2008 | 3 games | |
Skidmarks series | notifications | 1993 / 1998 | 6 games | |
Sky Gamblers | notifications | 2011 / 2015 | 5 games | |
Skyfox | notifications | 1984 / 1988 | 12 games | |
Skylanders | notifications | 2011 / 2017 | 37 games | |
Slam dunk | notifications | 1993 / 1996 | 11 games | |
Sly Cooper | notifications | 2002 / 2014 | 6 games | |
Smash Court(Smash Court Tennis) | Series of tennis games by Namco. | notifications | 1996 / 2007 | 7 games |
Sniper Elite | notifications | 2005 / 2017 | 8 games | |
Sniper: Ghost Warrior | notifications | 2010 / 2017 | 9 games | |
Snow Bros. | notifications | 1990 / 1994 | 8 games | |
So Blonde | Series of humorous click adventure games starring an attractive female protagonist. | notifications | 2008 / 2012 | 7 games |
Soldier of Fortune | notifications | 2000 / 2007 | 8 games | |
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ) | Sonic the Hedgehog is a video game series. It is published by Sega, with entries developed by Sega, Sonic Team, Dimps, SIMS Co., Ltd., BioWare, and Sumo Digital. The series debuted in 1991 with the video game, Sonic the Hedgehog, released for the Mega Dri | notifications | 1991 / 2023 | 167 games (25 characters) |
Sono Hanabira ni Kuchizuke wo (その花びらにくちづけを) | notifications | 2006 / 2008 | 6 games | |
Sorcerian | Sub series of the Dragon Slayer series | notifications | 1987 / 2000 | 9 games |
SoulCalibur(ソウルキャリバー)[Soul Calibur] | Fighting series based on swords and other hand weapons developed by Hiroaki Yotoriyama of [company=Namco]Namco[/company]. | notifications | 1995 / 2018 | 22 games (61 characters) |
Souls | A bleak, dark fantasy, tactical action-RPG series by From Software. | notifications | 2009 / 2018 | 17 games |
Soviet Unterzögersdorf | notifications | 2005 / 2008 | 3 games | |
Space Ace | notifications | 1983 / 2000 | 17 games (3 characters) | |
Space Channel 5 | notifications | 1999 / 2015 | 10 games (1 characters) | |
Space Empires | notifications | 1995 / 2006 | 5 games | |
Space Harrier | Shooter series by Sega. | notifications | 1985 / 2015 | 33 games |
Space Invaders | Official games in the Space Invaders series stemming from the original arcade game from Taito. Popularized the fixed shooter genre. | notifications | 1978 / 2020 | 54 games |
Space Pilot | notifications | 1984 / 1989 | 5 games | |
Space Pirates and Zombies(SPAZ) | notifications | 2011 / 2017 | 6 games | |
Space Rangers | notifications | 2002 / 2009 | 3 games | |
Spaceforce | notifications | 2007 / 2012 | 3 games | |
Spacequest | Humorous SciFi adventure game series from Sierra On-Line. | notifications | 1986 / 2001 | 32 games |
Sparkster(Rocket Knight) | notifications | 1993 / 2010 | 6 games (1 characters) | |
Special Force(القوة الخاصة) | notifications | 2003 / 2007 | 2 games | |
Spectral Force | RPG / Tactical-RPG series from Idea Factory / Neverland. | notifications | 1997 / 2009 | 9 games |
Spectral Souls (スペクトラルソウルズ) | notifications | 2003 / 2013 | 6 games | |
Speedball | notifications | 1988 / 2013 | 18 games | |
SpellForce | notifications | 2003 / 2010 | 6 games | |
Spelunker (スペランカー) | notifications | 1983 / 2009 | 9 games | |
SplatterHouse | notifications | 1988 / 2010 | 7 games | |
Splinter Cell(Tom Clancy's Splinter Cell) | A tactical stealth-espionage shooter series. | notifications | 2002 / 2013 | 33 games (1 characters) |
Spore | notifications | 2008 / 2010 | 15 games | |
Spring on a Thing | notifications | 1985 / 1987 | 6 games | |
Spy Fox | notifications | 1997 / 2014 | 9 games | |
Spy Hunter | notifications | 1983 / 2005 | 21 games | |
Spyro | A game series following the story of a purple fledgling dragon. | notifications | 1998 / 2011 | 37 games (3 characters) |
Spyro the Dragon | The original Spyro series. | notifications | 1998 / 2005 | 14 games (7 characters) |
SSI's Gemstone | A game series from Strategic Simulations. | notifications | 1984 / 1986 | 9 games |
SSX | notifications | 2000 / 2007 | 15 games (15 characters) | |
Stalin Subway | notifications | 2005 / 2006 | 2 games | |
Star Control | notifications | 1990 / 2013 | 21 games | |
Star Defender | notifications | 2002 / 2007 | 4 games | |
Star Force | A series of shoot 'em ups from Tecmo/Tehkan. Spiritiual predecessor of the "Star Soldier" series. | notifications | 1984 / 1993 | 7 games |
Star Fox | A science fiction video game series created by Nintendo featuring a combat team formed by anthropomorphic animals. | notifications | 1992 / 2016 | 10 games (9 characters) |
Star Gladiator | notifications | 1996 / 2015 | 5 games (15 characters) | |
Star Ocean (スターオーシャン) | notifications | 1996 / 2016 | 10 games (12 characters) | |
Star Raiders | notifications | 1979 / 2011 | 12 games | |
Star Soldier | A series of shoot 'em ups mainly developed by Hudson Soft. | notifications | 1986 / 2008 | 13 games |
Star Wars: Battlefront | A series of first- and third-person shooter video games based on the Star Wars films taking the role of soldiers in either of two opposing armies. | notifications | 2004 / 2017 | 16 games |
Star Wolves | notifications | 2005 / 2008 | 3 games | |
Star Wraith (Evochron) | Star Wraith series and any other games set in the same universe. | notifications | 2000 / 2010 | 10 games |
StarCraft | notifications | 1998 / 2016 | 22 games (21 characters) | |
StarFight | A sci-fi game series by Jukka Paajanen, best known for the sixth game in the series. | notifications | 1996 / 2000 | 6 games |
Starflight | notifications | 1986 / 1991 | 9 games | |
Starpoint Gemini | notifications | 2010 / 2016 | 3 games | |
Stealth Force | notifications | 2005 / 2008 | 3 games | |
Stealth Inc(Stealth Bastard) | notifications | 2011 / 2015 | 9 games | |
SteamWorld | notifications | 2010 / 2020 | 19 games | |
Steel Battalion (鉄騎;Tekki) | A mech vehicle simulation series from Capcom. | notifications | 2002 / 2012 | 3 games |
Steel Panthers | A tactical strategy game series from SSI. | notifications | 1995 / 1997 | 4 games |
Stellar 7 | notifications | 1983 / 1993 | 18 games | |
Stonekeep | notifications | 1995 / 2012 | 2 games | |
Story of Thor (Oasis) | notifications | 1994 / 1996 | 2 games (2 characters) | |
Street Fighter | A popular series of fighting games, the first really playable, created by Capcom that put contestants from around the world against each other. | notifications | 1987 / 2023 | 178 games (63 characters) |
Streets of Rage | notifications | 1991 / 2021 | 21 games | |
Strider(ストライダー飛竜;Strider Hiryu) | notifications | 1989 / 2014 | 28 games (1 characters) | |
STRIKE | A top-down multi-directional shooter game series started by Desert Strike in 1991. | notifications | 1992 / 2002 | 25 games |
Strike Suit | notifications | 5 games | ||
Strip Fighter | An erotic parody of Street Fighter series. | notifications | 1993 / 2010 | 4 games |
Strogg | Part of the Strogg war storyline started with Quake 2. | notifications | 1997 / 2009 | 23 games (4 characters) |
Stronghold | A medieval strategy game ("castle sim") series by Firefly Studios. | notifications | 2001 / 2014 | 10 games |
Sudden Strike | notifications | 2000 / 2017 | 8 games | |
Sudeki | notifications | 2004 / 2005 | 2 games (7 characters) | |
Summon Night | notifications | 2000 / 2016 | 16 games | |
Summoner | notifications | 2000 / 2003 | 4 games (6 characters) | |
Super Chinese | A series of adventure and action role-playing games for the arcade and various Nintendo video game systems developed by "Culture Brain". Also known as "Ninja Boy" outside Japan. | notifications | 1984 / 2004 | 14 games |
Super Mario Bros. | Subseries of "Mario". | notifications | 1985 / 2016 | 19 games (1 characters) |
Super Meat Boy | notifications | 2010 / 2018 | 11 games | |
Super Monkey Ball | notifications | 2001 / 2019 | 19 games | |
Super Robot Wars (スーパーロボット大戦;Super Robot Taisen;SRT;SRW) | A cross-over mecha series of tactical RPGs from Banpresto. Most of them were never published outside of Japan, except some episodes from the "OG" subseries, which are not cross-overs. | notifications | 1991 / 2020 | 75 games (11 characters) |
Super Smash Bros. | Nintendo All-Stars Fighting Each Other. 4 player fighting game at its best. | notifications | 1999 / 2018 | 6 games (79 characters) |
Super Solvers | Edutainment game series by The Learning Company | notifications | 1989 / 1992 | 6 games |
Superlite 2000 | A budget PS2 game series in Japan by Success. The number refers to the price the games are sold at (~2000¥). | notifications | 2003 / 2005 | 6 games |
SuperLite1500 | notifications | 1996 / 2002 | 43 games | |
Supreme Commander | A sci-fi strategy game series by Gas Powered Games, modeled after the earlier Total Annihilation's style of play. | notifications | 2007 / 2011 | 5 games (2 characters) |
Svea Rike | A grand strategy game series focusing on the Kingdom of Sweden and other Nordic countries from 13th to 19th century. | notifications | 1997 / 2000 | 3 games |
Sven Bømwøllen | An adult-themed game series where players control Sven, a black male sheep, on his quest to hump every last one of the female sheep. | notifications | 2002 / 2007 | 7 games |
SWAT | A spin-off series of Police Quest. | notifications | 1995 / 2005 | 6 games |
Switchblade | notifications | 1989 / 2019 | 10 games | |
SWIV(Silkworm IV) | notifications | 1991 / 2000 | 11 games | |
Sword Art Online series | notifications | 2013 / 2017 | 12 games | |
Sword of the Stars | A 4X strategy game series from Kerberos. | notifications | 2006 / 2016 | 10 games |
Swordquest | notifications | 1982 / 2016 | 5 games | |
Syberia | notifications | 2002 / 2018 | 17 games | |
Syndicate | A game series where the player assumes the role of syndicate executive and leads a squad of cybernetically enhanced operatives in various missions that usually involve eliminating or capturing key personnel. | notifications | 1993 / 2012 | 17 games |
Syphon Filter | notifications | 1999 / 2010 | 9 games | |
System Shock | notifications | 1994 / 2017 | 8 games (4 characters) | |
Tactics Ogre | Series of tactical-RPG, subseries of "Ogre Battle". | notifications | 1995 / 2010 | 5 games |
TAGAP (The Apocalypse Game About Penguins) | notifications | 2007 / 2011 | 2 games | |
Taiko no Tatsujin | notifications | 2001 / 2010 | 11 games | |
Taisen Hot Gimmick | notifications | 1997 / 2005 | 14 games | |
Tak (Tak and the Power of Juju) | notifications | 2003 / 2008 | 14 games | |
Takeda | A tactical strategy game series from Magitech set in feudal Japan, based on the life of Takeda Shingen (武田信玄). | notifications | 2001 / 2009 | 3 games |
Tales of | An RPG series from Namco. Named after the recurring "Tales of" part of the titles. | notifications | 1994 / 2019 | 59 games (10 characters) |
Tantei Jinguuji Saburo (Jake Hunter) | notifications | 1987 / 2017 | 13 games | |
Tao Feng | notifications | 1 game (13 characters) | ||
Tapan Kaikki (TK) | notifications | 1996 / 2004 | 5 games | |
Tarr Chronicles (Хроники Тарр) | An action scifi spaceflight sim series from Quazar. | notifications | 2007 / 2008 | 2 games |
TaskMaker | notifications | 1989 / 1997 | 3 games | |
Tatakae Genshijin(戦え原始人;Joe & Mac;Caveman Ninja) | A series of pseudo-prehistoric platformers from Data East. | notifications | 1991 / 2010 | 11 games |
Tau Ceti | An SF game series by CRL | notifications | 1985 / 1988 | 11 games |
TearRing Saga(ティアリングサーガ)[tear ring saga] | notifications | 2001 / 2005 | 2 games | |
Tears to Tiara(ティアーズ・トゥ・ティアラ) | Tactical-RPG series by Aquaplus. | notifications | 2005 / 2013 | 6 games |
Tekken | A fighting game franchise created, developed and published by Namco. | notifications | 1994 / 2017 | 43 games (56 characters) |
Tempo | notifications | 1994 / 1998 | 3 games | |
Tenchi wo Kurau(天地を喰らう) | A video game series and a manga set in the Three Kingdoms period, created by Capcom and Hiroshi Motomiya. | notifications | 1989 / 1996 | 15 games |
Tenchu (天誅;テンチュウ) | A popular action-adventure stealth video game series based in the 16th-century Feudal Japan. | notifications | 1998 / 2009 | 12 games (17 characters) |
Tengai Makyou (天外魔境;Far East of Eden) | notifications | 1989 / 2006 | 11 games | |
Tenno | An unnamed series or rather setting from Digital Extremes dealing with one Tenno or another. | notifications | 2008 / 2013 | 5 games |
Tenshitachi no Gogo | Eroge adventure game series by Jast. | notifications | 1985 / 1995 | 23 games |
Terraria | notifications | 2011 / 2015 | 5 games | |
Test Drive | Series of racing games, originally published by Accolade, bought by Infogrames / Atari in 1999. | notifications | 1987 / 2011 | 52 games |
Tetris (TETЯIS;ТЕТРИС;ТЕТРИ☭;ТЕТРИІС) | A genre founding puzzler by Alexey Pajitnov (founder of The Tetris Company). This group is for official Tetris games. | notifications | 1984 / 2021 | 84 games |
Tex Murphy | notifications | 1989 / 2014 | 16 games | |
The Anchovy Trilogy | A series of RPG games by Brian O'Donnel | 3 games | ||
The Banner Saga | notifications | 2013 / 2018 | 21 games | |
The Bard's Tale | An RPG series reminiscent of AD&D and inspired by the Wizardry series. Originally by Michael Cranford, passed to Interplay. | notifications | 1985 / 2018 | 25 games |
The Conveni | A convenience store simulation series. | notifications | 1997 / 2006 | 9 games |
The Dark Eye | A point-and-click adventure series based roughly on Edgar Allan Poe's writings. | notifications | 3 games | |
The Elder Scrolls(Tamriel)[Oblivion] | Set in the world of Tamriel and its canonical hell, Oblivion. | notifications | 1994 / 2015 | 25 games (19 characters) |
The Excalibur | A series based on Arthurian myth, from Virgin Games. | notifications | 1991 / 1992 | 9 games |
The Fall | notifications | 2004 / 2011 | 2 games | |
The Firemen(ザ・ファイヤーメン) | notifications | 1994 / 1995 | 2 games | |
The Great Giana Sisters | notifications | 1987 / 2022 | 21 games (2 characters) | |
The Guild | notifications | 2002 / 2008 | 4 games | |
The House of the Dead (ザ ハウス オブ ザ デッド) | notifications | 1996 / 2013 | 22 games (1 characters) | |
The Journeyman Project | notifications | 1992 / 2014 | 11 games | |
The King of Fighters | Great fighting saga. | notifications | 1991 / 2018 | 78 games (97 characters) |
The Legend of Spyro | The new Spyro continuity starting with Spyro's birth in [i]A New Beginning[/i]. | notifications | 2006 / 2008 | 15 games (6 characters) |
The Legendary Starfy(Densetsu no Starfy;伝説のスタフィー)[Densetsu no Stafi] | Series of platform games developed by Tose and published by Nintendo. | notifications | 2002 / 2009 | 5 games |
The Longest Journey | The Longest Journey is a small series of adventure games from Funcom that revolve around the twin worlds of Stark and Arcadia. | notifications | 1999 / 2006 | 3 games (5 characters) |
The Lost Vikings | A series about three lost vikings. | notifications | 1993 / 2003 | 10 games (5 characters) |
The Magic Candle | notifications | 1989 / 1992 | 7 games | |
The Magic School Bus[Scholastic's The Magic School Bus] | Games based on the books or the TV series. A school bus unlimited by physics of space, time or dimension takes a teacher & classroom of kids exploring. | notifications | 1994 / 2001 | 6 games |
The Master Strategy | A game series seemingly unrelated to each other. | notifications | 4 games | |
The Monkey Island | A humorous series of adventure games from LucasArts starring Guybrush Threepwood, a wannabe pirate. | notifications | 1990 / 2019 | 24 games (12 characters) |
The Neverhood | The Neverhood game series, or Klaymen Klaymen as it's known in Japan. | notifications | 2 games | |
The Rumble Fish | notifications | 2004 / 2005 | 3 games | |
The Settlers | notifications | 1993 / 2010 | 21 games | |
The Typing of the Dead | Spin-off from House of the Dead that swaps lightgun play with typing out words to shoot. | notifications | 1999 / 2013 | 6 games (1 characters) |
The War of Genesis(창세기전) | A series of mostly top-down tactical RPGs from SoftMax. | notifications | 1995 / 2009 | 11 games |
Theatre of War | notifications | 2007 / 2011 | 4 games | |
Theme Park | notifications | 1994 / 2007 | 19 games | |
Thexder | notifications | 1985 / 2010 | 18 games | |
Thief (Dark Project) | notifications | 1998 / 2015 | 12 games (9 characters) | |
Thunderforce | Shoot 'em Up series from Japanese developer Technosoft. | notifications | 1983 / 1998 | 16 games |
Time Crisis | Series of first-person light gun shooter by Namco. The first game in the series was an arcade game released in 1995. | notifications | 1995 / 2015 | 14 games |
TimeSplitters | notifications | 2000 / 2005 | 7 games (2 characters) | |
Tiny Dungeon(タイニーダンジョン) | notifications | 2010 / 2012 | 4 games | |
Tir-nan-og | A tactical fantasy RPG series by SystemSoft. | notifications | 1989 / 2005 | 7 games |
Titan Quest | An action RPG series set in ancient Earth (mostly around Greece). | notifications | 2006 / 2007 | 2 games |
To Heart | Series of romance visual novel with erotic contents (or porn contents for some Windows releases), which spawned the spin-off "Dungeon Travelers". | notifications | 1997 / 2015 | 12 games |
Tobal | notifications | 1996 / 1997 | 2 games | |
Tobidase Daisakusen (とびだせ大作戦;Jumpin' Jack;WorldRunner) | notifications | 2 games | ||
Toejam & Earl | A game series following the misadventures of alien rappers who frequently crash-land on Earth or around earthlings, and rap their way to escape. | notifications | 1991 / 2019 | 5 games |
Tokimeki Memorial (TokiMemo;ときめきメモリアル) | A dating sim series by Konami. | notifications | 1994 / 2012 | 46 games (5 characters) |
Tokyo Majin Gakuen (東京魔人學園) | notifications | 1998 / 2008 | 6 games | |
Tomb Raider (Lara Croft) | notifications | 1996 / 2019 | 92 games (42 characters) | |
Tomb Raider 2006 Reboot(2nd Tomb Raider;2nd era)[second series;first reboot] | A reboot of the Tomb Raider series by Crystal Dynamics. | notifications | 2006 / 2008 | 21 games |
Tomb Raider 2013 Reboot | notifications | 2013 / 2018 | 9 games | |
Tomba | notifications | 1997 / 1999 | 2 games | |
Tony Hawk (Tony Hawk's Pro Skater) | Games branded with Tony Hawk's name, a professional American skateboarder and actor. | notifications | 1999 / 2021 | 72 games |
Torchlight | An action-RPG series by Runic. | notifications | 2009 / 2015 | 5 games |
Tōshin Toshi (闘神都市) | notifications | 1989 / 2008 | 9 games | |
Total War | A tactical strategy game series by Creative Assembly. | notifications | 2000 / 2020 | 21 games |
Touch! Generations | Nintendo's NDS and Wii brand. | notifications | 2005 / 2007 | 7 games |
Touhou Project (東方Project;Tōhō Project;Project Shrine Maiden) | A doujin manic shooter series from Team Shanghai Alice. | notifications | 1996 / 2008 | 14 games |
Toukiden(討鬼伝) | notifications | 2013 / 2017 | 9 games | |
Tower of Druaga (ドルアーガの塔;Druaga no Tō;バビロニアンキャッスルサーガ;Babylonian Castle Saga) | notifications | 1984 / 2009 | 22 games (3 characters) | |
Toy Soldiers | An action/strategy series of war games. | notifications | 2010 / 2015 | 7 games |
TrackMania | Series of racing games. | notifications | 2003 / 2016 | 12 games |
Tradewinds | notifications | 2003 / 2009 | 6 games | |
Trainz | notifications | 2001 / 2008 | 4 games | |
Transylvania | notifications | 1982 / 2010 | 21 games | |
Trauma Center (超執刀 カドゥケウス;Chōshittō Caduceus;Super Surgical Operation: Caduceus) | A medical simulation series. | notifications | 2005 / 2010 | 5 games |
Tribes | notifications | 1998 / 2012 | 6 games | |
Trine | notifications | 2009 / 2015 | 16 games (3 characters) | |
Triplane Turmoil | notifications | 1996 / 2006 | 2 games | |
Tritorn series | Japanese Action-RPG series. | notifications | 1985 / 1989 | 11 games |
Tropico | A city-building game series in tropical country where the player assumes the role of a military dictator. | notifications | 2001 / 2020 | 21 games |
True Crime | notifications | 2003 / 2005 | 6 games | |
Tsukihime (月姫) | notifications | 2000 / 2003 | 3 games (11 characters) | |
Turok | notifications | 1997 / 2018 | 21 games (10 characters) | |
Turrican | notifications | 1990 / 2004 | 23 games | |
Twilight Syndrome (トワイライトシンドローム) | notifications | 1996 / 2008 | 5 games | |
TwinBee | notifications | 1985 / 2011 | 26 games | |
Twisted Metal | A car combat game series. | notifications | 1995 / 2005 | 9 games |
Two Worlds (2-Worlds) | notifications | 2007 / 2011 | 6 games | |
Ty the Tasmanian Tiger | notifications | 2002 / 2021 | 15 games (1 characters) | |
U-Sing | notifications | 2009 / 2010 | 3 games | |
UFO | A strategy game series from ALTAR, heavily influenced and inspired by the old X-COM series. | notifications | 2003 / 2007 | 3 games |
UFO: Extraterrestrials | notifications | 2 games | ||
Ultima | Ultima is a series of open world fantasy role-playing video games from Origin Systems, Inc. Ultima was created by Richard Garriott. A significant series in computer game history, it is considered, alongside Wizardry and Might and Magic, to be one of the e | notifications | 1979 / 2021 | 179 games (19 characters) |
Ultima Underworld | First-person solo RPG series instead of the usual top-down party adventuring other Ultima games had been. | notifications | 1992 / 2012 | 12 games |
Ultima Worlds of Adventure (Worlds of Ultima) | A set of spin-offs of Ultima VI that use the same engine. Originally "Worlds of Ultima" then renamed "Worlds of Adventure" | notifications | 1990 / 1995 | 5 games |
Ultima: Age of Armageddon (The Guardian Saga) | A story arc in the Ultima series. Begins with the founding of the Fellowship. | notifications | 1992 / 2011 | 28 games (16 characters) |
Ultima: The Age of Darkness | A story arc within the Ultima series. It begins when Mondain creates the Gem of Immortality and ends after the Battle on the Bloody Plains. | notifications | 1981 / 2001 | 43 games |
Ultima: The Age of Enlightenment | A story arc within the Ultima series. Begins with The City-states of Sosaria banding together as Britannia with Lord British as King. Ends 70 years after the collapse of the Stygian Abyss. | notifications | 1985 / 2014 | 39 games (1 characters) |
Umineko no Naku Koro ni(うみねこのなく頃に;When the Seagulls Cry) | notifications | 2007 / 2011 | 15 games | |
Uncharted | notifications | 2007 / 2017 | 6 games | |
Uncharted Waters ( 大航海時代;Daikoukai Jidai) | notifications | 1990 / 2006 | 28 games | |
Under Ash (Under Siege) | notifications | 2001 / 2005 | 2 games | |
Universe at War | notifications | 2007 / 2008 | 2 games (10 characters) | |
Unnkulia Series | A text adventure series by Adventions | notifications | 1990 / 1993 | 12 games |
Unreal | The story-driven Unreal series. | notifications | 1998 / 2003 | 8 games (4 characters) |
Unreal Tournament (Unreal Championship) | A multiplayer-only spin-off of the story-driven Unreal series. | notifications | 1999 / 2008 | 19 games (9 characters) |
Untold Legends | notifications | 2005 / 2006 | 3 games | |
Utawarerumono | Series of visual novel / tactical RPG. | notifications | 2002 / 2020 | 16 games |
Valhalla Knights (ヴァルハラ ナイツ) | notifications | 2006 / 2009 | 4 games | |
Valis (ヴァリス) | notifications | 1986 / 2006 | 24 games | |
Valkyria Chronicles | notifications | 2008 / 2017 | 11 games | |
Valkyrie no Boken | notifications | 1986 / 2015 | 7 games | |
Valkyrie Profile (ヴァルキリープロファイル) | A game series by tri-Ace. | notifications | 1999 / 2008 | 4 games (3 characters) |
Vandal Hearts | notifications | 1996 / 2010 | 6 games | |
Variable Geo (V.G.;ヴァリアブル・ジオ) | notifications | 1993 / 2003 | 13 games (1 characters) | |
Victoria | notifications | 2003 / 2013 | 6 games | |
Viewtiful Joe | notifications | 2003 / 2008 | 8 games (1 characters) | |
Viper | notifications | 1993 / 2006 | 28 games (3 characters) | |
Virtua Cop | Series of light gun shooter games in a first-person perspective created by Sega, in which you control a police officer. | notifications | 1994 / 2005 | 12 games |
Virtua Fighter | notifications | 1993 / 2015 | 46 games (19 characters) | |
Virtua Tennis (Power Smash) | Series of tennis games by SEGA. | notifications | 1999 / 2011 | 24 games |
Virtual On (Cyber Troopers Virtual-On;電脳戦機バーチャロン) | notifications | 1995 / 2018 | 13 games | |
Virtual Villagers | notifications | 2006 / 2008 | 6 games | |
Viva Piñata | Series of simulation / management games with strange animals called "piñatas". | notifications | 2006 / 2008 | 5 games |
Voltage Fighter Gowcaizer | notifications | 1995 / 1997 | 2 games (4 characters) | |
Wagyan | Series of (mainly platform) games starring a green mechanical dinosaur. | notifications | 1989 / 1994 | 7 games |
Waku Waku 7 | notifications | 1996 / 1997 | 2 games (8 characters) | |
Wally Week series | notifications | 1984 / 1986 | 10 games | |
Warcraft | A high fantasy real-time strategy game series set in the world of Azeroth, created by Blizzard. | notifications | 1994 / 2015 | 30 games (20 characters) |
Wario | notifications | 1993 / 2021 | 24 games (1 characters) | |
Warlords | A strategy game series originally by SSG. | notifications | 1990 / 2008 | 17 games |
Warrior of Rome(Caesar no Yabo;シーザーの野望)[Ambition of Caesar] | notifications | 1991 / 1992 | 2 games | |
Warzard | Capcom fighter | notifications | 1996 / 1997 | 2 games (12 characters) |
Wasteland | A series of oldskool post-apocalyptic RPGs. | notifications | 1988 / 2021 | 12 games |
Wave Race | Jet Ski racing series. | notifications | 1992 / 2001 | 3 games |
Way of the Samurai (侍道) | notifications | 2002 / 2008 | 6 games | |
Wesnoth universe | Set in fictional universe known as Wesnoth. | notifications | 2003 / 2010 | 14 games |
Wetrix | Series of puzzle video games developed by ZedTwo, inspired by Tetris, in which the player must manage a landscape of lakes and the water therein. | notifications | 1998 / 2000 | 5 games |
What Did I Do to Deserve This, My Lord? (Holy Invasion of Privacy, Badman!;勇者のくせになまいきだ;Yūsha no Kuse ni Namaiki da) | notifications | 2007 / 2014 | 4 games | |
When Cicadas Cry (ひぐらしのなく頃に;Higurashi no Naku Koro ni;When They Cry) | notifications | 2002 / 2007 | 11 games | |
When Superpowers Collide | A series of games from SSI | notifications | 1982 / 1985 | 8 games |
White Knight Chronicles (白騎士物語;Shirokishi Monogatari) | Series of action-RPG developed by Level-5 and Sony Computer Entertainment. | notifications | 2008 / 2011 | 3 games |
Wild Arms | notifications | 1996 / 2007 | 7 games | |
Willy Miner | Manic Miner, Jet Set Willy and other games starring Miner Willy. | notifications | 1983 / 2020 | 54 games |
Wing Commander | notifications | 1990 / 2012 | 27 games (2 characters) | |
Winning Eleven (Pro Evolution Soccer;PES;Goal Storm;ISS Pro) | Konami's long soccer series. | notifications | 1995 / 2020 | 124 games |
Winning Post(ウイニングポスト) | Series of horse racing games by Koei, released only (or mainly?) in Japan. | notifications | 1992 / 2010 | 37 games |
Winter Voices | An episodic adventure-RPG with defense focused combat. | notifications | 2010 / 2012 | 6 games |
Wipeout | notifications | 1995 / 2012 | 16 games | |
Wizardry | The brainchild of Sir-Tech, the Wizardry series was especially popular in Japan. | notifications | 1981 / 2015 | 96 games (3 characters) |
Wizards & Warriors | A game series by Rare | notifications | 1987 / 1992 | 4 games (2 characters) |
Wizball | notifications | 1987 / 1992 | 10 games | |
Wolfenstein | notifications | 1981 / 2019 | 64 games (2 characters) | |
Wonder Boy | Famous platform game series by Sega | notifications | 1986 / 2017 | 29 games |
World Empire | notifications | 1991 / 2003 | 5 games | |
World Heroes | notifications | 1992 / 2007 | 12 games (21 characters) | |
World of Warcraft | notifications | 2004 / 2013 | 7 games | |
World Rally Championship(WRC) | notifications | 2001 / 2021 | 37 games | |
Worms | A cartoon artillery game series by Team17 where players control the titular worms. | notifications | 1995 / 2018 | 61 games |
X-COM (Extraterrestrial Combat Unit)[XCOM] | A tactical strategy series originally designed by Julian Gollop where the player has to counter various alien invasions. | notifications | 1994 / 2020 | 41 games |
X-COM: Original series | The original X-COM series. | notifications | 1994 / 2014 | 19 games |
X-Plane | A flight simulator series created by Laminar Research. | notifications | 1999 / 2016 | 22 games |
Xanadu | Sub series of the Dragon Slayer series. | notifications | 1985 / 2003 | 10 games |
XCOM 2012 reboot | The reboot series started in 2012 with XCOM: Enemy Unknown. | notifications | 2012 / 2020 | 18 games |
Xeno (XenoSaga;XenoGears;XenoBlade) | A series of RPGs by Monolith Soft, covering such titles as XenoSaga, XenoGears and XenoBlade. | notifications | 1998 / 2022 | 15 games (3 characters) |
Xenon | A scrolling sci-fi shooter series from The Bitmap Brothers. | notifications | 1988 / 2000 | 18 games |
Xenosaga | notifications | 2002 / 2015 | 9 games | |
Xenus | notifications | 2005 / 2008 | 2 games | |
Xevious | notifications | 1982 / 2008 | 31 games | |
xiānjiàn qíxiá zhuàn (仙劍奇俠傳;仙剑奇侠传;The Legend of Sword and Fairy) | notifications | 1999 / 2001 | 2 games | |
XIII Century | A tactical strategy game series set in the 13th century, by Unicorn Games Studio. | notifications | 2008 / 2010 | 2 games |
xuānyuán jiàn (軒轅劍;Sword of Xuan Yuan) | Game series by Softstar. | notifications | 1999 / 2005 | 2 games |
XZR(エグザイル;Exile) | An RPG series by Nihon Telenet. | notifications | 1988 / 1992 | 10 games |
Yakuza(龍が如く;Ryū ga Gotoku) | notifications | 2005 / 2020 | 12 games | |
Yendor (Yendorian Tales) | notifications | 1994 / 1997 | 3 games | |
YetiSports series | notifications | 2003 / 2009 | 12 games | |
Yōjū Senki A.D. 2048 (妖獣戦記 A.D. 2048) | A strategy game series from Digital Object. | notifications | 1993 / 2006 | 5 games |
You Don't Know Jack | Humorous quiz game series | notifications | 1995 / 2021 | 27 games |
Ys (イース) | An action-RPG series from Nihon Falcom, which mostly follows the journeys of Adol Christin, a red haired adventuring swordsman. The setting is almost Earth usually centered on an area very similar to the Mediterranean and surrounding regions. | notifications | 1987 / 2021 | 57 games (5 characters) |
Yserbius | notifications | 1993 / 1995 | 3 games | |
Zan | Historical strategy game series taking place during the Japanese Sengoku "Warring states" era. | notifications | 1989 / 1994 | 8 games |
Zanac | A series of vertical shooters developed by Compile. | notifications | 1986 / 2015 | 7 games |
Zaxxon | notifications | 1982 / 2003 | 24 games | |
Zeno Clash(Zenozoik) | notifications | 2009 / 2013 | 2 games (5 characters) | |
Zero Escape | Series of graphic adventure / visual novel games developed by ChunSoft. | notifications | 2009 / 2012 | 3 games |
Zombotron | notifications | 2011 / 2019 | 4 games | |
Zone of the Enders(ゾーン オブ エンダーズ;Zone of Enders;ZOE;Z.O.E.) | notifications | 2001 / 2012 | 5 games | |
Zool | A British born series originally for the Amiga to compete with Sonic. | notifications | 1992 / 1994 | 15 games (3 characters) |
Zork | One of the first an most popular early "text" adventure games, where the player has to type-in commands like "examine", "take", etc. | notifications | 1980 / 2014 | 105 games |
Zork Universe | These games take place in the same universe as the various Zork games even if their exact time-space coordinates are not certain. | notifications | 1980 / 2014 | 162 games |
Advergame (Ad-game) | Designed to promote a product, brand, service, or cause while providing an entertaining and interactive experience. Mostly freeware. | notifications | 1983 / 2012 | 132 games |
Automation | Any concepts that remove player interaction/input from parts that normally would be thought to require it. | list_alt | 0 game | |
Block Out | A 3D top-down Tetris-clone. | notifications | 1989 / 2013 | 31 games |
Cross-platform series | Any series that requires ownership of multiple platforms to play completely (has not appeared in full on single platform). | list_alt | 0 game | |
Cross-platform story | Any series that has the overall [i]story[/i] split unto different platforms. | list_alt | 0 game | |
Death on heels | Player can't stop moving for too long or they die for one reason or another. | notifications | 2008 / 2016 | 3 games |
Game-like elements | Any tags that describe features, concepts, etc. that make games even more game-like. | list_alt | 0 game | |
Graphic violence | Depicts violence in more or less realistic and/or graphic manner. | 0 game | ||
Ice theme (Cold theme;Cryogenic theme) | Ice, extreme cold and such serve as thematic elements. | notifications | 1993 / 2009 | 9 games |
Ignored player ability | Certain player abilities available during play are ignored by the story even when they would be especially helpful. | notifications | 1 game | |
Incremental[Incremental game] | Games that revolve around some kind of incremental mechanism, such as ever more powerful upgrades, increasing number of ways to play, and so forth. | notifications | 2005 / 2017 | 6 games |
Infallible babble | Whenever the protagonist is provided information, from however unreliable source (even including random speculation), player can be consistently certain the information is (almost) completely true. | 0 game | ||
Jovial(Cheerful;Merry) | Uses an excessively happy, merry, cheerful, or such tone. Characters are likely to be smiling almost always, and the general tone/mood might be similar to a funfair. | notifications | 1987 / 2020 | 23 games |
Level pack (Map pack) | Expansions that are nothing more than compilations of levels, courses, tracks, or some equally insignificant. | notifications | 2 games | |
Long | Exceptionally long and time consuming to play through compared to many others of the genre. | notifications | 1 game | |
Low Resolution Text | Shows text output that looks to be for a system with less than 80 colum text (Apple ][, Commodore, Atari 8-bit). | notifications | 1987 / 2019 | 4 games |
Mario universe | Any official and unofficial game based on the in the same realm as Nintendo's Mario series. | notifications | 1981 / 2023 | 282 games |
Maxis Sim games | All those "sim-all" games | 0 game | ||
Meta-proportional world | Objects, characters, and world size are inconsistent to each other but this is [i]fully[/i] explained by the game's internal reality. | notifications | 1996 / 2015 | 4 games |
Metroid universe | Any official and unofficial game based on the Metroid series | notifications | 1986 / 2016 | 19 games |
Missing information | Any tags referring to the absence of more or less vital information. | list_alt | 0 game | |
Multiplayer | list_alt | 0 game | ||
Nintendo GameCube - Game Boy Advance Cable | Uses the GBA Cable, to connect GameCube and GBA to trade information. | notifications | 2002 / 2005 | 16 games |
No tutorial | Specifically lacks a tutorial or any kind of guide on how to play the game. | notifications | 2012 / 2017 | 5 games |
Off-screen combat | Top-down games where player has to fight enemies that are off-screen. | notifications | 1 game | |
Overprepared | The protagonist, or someone close to them, is surprisingly carrying around something you wouldn't expect anyone to have. But they do, and informs you of it just when there's a sudden and rather dire need for something like it. | notifications | 1 game | |
Packaging variations | When the packaging, label, instructions, parts, or cartridge of a game came in more than one version for the same sales region by the same company. | notifications | 1985 / 1989 | 4 games |
Pokémon universe | Any official and unofficial game based on the Pokemon series | notifications | 1996 / 2022 | 89 games |
Puzz Loop clones and variants | Puzz Loop, its clones and variants. | notifications | 1998 / 2008 | 27 games |
Realism | Any concepts relating to bits of realism, especially when they are uncommon in video games. These are not necessarily any kind of simulation but rather binary facts about the gameplay or the setting. | list_alt | 0 game | |
Reason for involvement | Any tags describing reason for the protagonist to be involved in the events. | list_alt | 0 game | |
Redundant: Board game | Presented as a board game with all the necessary components simulated in-game, such as die rolling. | notifications | 2 games | |
Sega Meganet | Games that could be downloaded via Sega Meganet, a former network service in Japan for people using the Sega Mega Drive. Debuting in 1991, this was the first time multiplayer console gaming was possible to a second console. [i](Source: Wikipedia)[/i] | notifications | 1990 / 1994 | 27 games |
Sega Netlink (SegaNet) | Games that can be playable via Sega Netlink (SegaNet in Japan), which was Sega's online service for the Sega Saturn in Japan and the USA. [i](Source: Wikipedia)[/i] | notifications | 1995 / 1997 | 9 games |
Serious game | Deals seriously with real life subjects. Main goal isn't entertainment but to change, persuade or educate players. Subjects include politics, training, health, advertising, history and more. | notifications | 1980 / 2022 | 97 games |
Silent (No dialogues) | Has no voiced or written dialogue, even if implied by other factors or the characters supposedly communicate with each other. | notifications | 3 games | |
Skweek | Series of bird's eye action/puzzle games published and developed by Loriciel. | notifications | 1989 / 2012 | 20 games |
Sole survivor | In the game intro or early in the game itself the protagonist's group dies off for one reason or another and player takes control of some hapless soul who survived it, alone. | notifications | 1990 / 1997 | 6 games |
Too Much Success is Penalized | Like most games, you are rewarded for success. But game in this group impose a punishment if you surpass an upper threshold of success. | notifications | 1984 / 1986 | 2 games |
Traditional game | Video game adaptation of a traditional game. Also when uses real traditional gaming materials. | notifications | 1970 / 2023 | 3151 games |
Unclear cause | Why the protagonist does what they do is left out, unelaborated. | notifications | 1 game | |
Undue haste | Player is told to hurry at various points but never has any real need to comply, but instead can go for a week long fishing trip or just sit on their arse twiddling their thumbs for as long as they wish. | notifications | 2001 / 2014 | 8 games |
Unknown proportions | Lacks info on sizes to draw any conclusions on if the displayed objects, characters and world is proportional or not. | notifications | 1 game | |
Vegetarian Protagonist | The protagonist does not eat meat. Milk and Eggs allowed (or any non-meat animal products not requiring unnatural injury or death). | notifications | 3 games | |
Visuals (Graphics) | Tags describing things that are primarily visual elements. | list_alt | 0 game | |
Zelda universe | Any official and unofficial game based in the world depicted in the Legend of Zelda series | notifications | 1986 / 2020 | 71 games |
AGS Award for Best Animation | One of the Rogers (AGS Awards) | notifications | 2 games | |
AGS Award for Best Character Art | notifications | 2 games | ||
AGS Award for Best Music | notifications | 2 games | ||
AGS Award for Best Room Art | notifications | 2 games | ||
Atari and Kee Games arcade hardware | Discrete Games made in the 1970's | notifications | 1974 / 1976 | 12 games |
Award: CES Software Showcase Most Inovative Software | notifications | 4 games | ||
Award: Game Developer's Choice Award for Best Writing | The Writing award recognizes the overall excellence of writing in a game - including, but not limited to, story, plot construction, dialogue, branching narratives, etc. | notifications | 2002 / 2016 | 16 games |
Award: Home of the Underdogs Top Dog | An award given out by the Home of the Underdogs website. | notifications | 1995 / 2004 | 3 games |
Award: IGF Innovation | notifications | 2001 / 2009 | 14 games | |
Award: IGF Seumas McNally Grand Prize | An award given at Independent Games Festival. [url]http://www.igf.com/02finalists.html[/url] | notifications | 1999 / 2010 | 19 games |
CGW Hall of Fame Award | Awarded by Computer Gaming World Magazine. CGW itself has won an Origins Award. | notifications | 1 game | |
ECTS Award | The European Computer Trade Show (ECTS) was an annual trade show for the European computer and video game industry which first ran in 1988 with the last event occuring in 2004. The exposition was only open to industry professionals and journalists. | notifications | 1994 / 2016 | 36 games |
Famitsu Game of the Year Award | notifications | 1990 / 2020 | 30 games | |
Game of the Year[GotY] | Received Game of the Year award from any notable publication, awarded to single game of any genre each year. | notifications | 1996 / 2016 | 56 games |
Metacritic's 'Best game of the year' Award | notifications | 2005 / 2016 | 26 games | |
Metacritic's 'Dud of the year' Award | notifications | 2005 / 2008 | 24 games | |
Origins Award Best Fantasy or Science Fiction Computer Game | notifications | 1 game | ||
Prix Ars Electronica Award | The Prix Ars Electronica is awarded yearly the field of electronic and interactive art, computer animation, digital culture and music. | notifications | 1 game | |
Queen Engine | The Queen Engine is used to play Interactive Binary Illusions' Flight of the Amazon Queen. The engine currently supports all known DOS and Amiga versions (full game in several languages and demos). | notifications | 2 games | |
Sega Channel | Project developed by Sega for the Sega Mega Drive video game console, it was a method capable of streaming digital content to Mega Drive owners through cable television. Downloaded games would be erased upon turning off the console. | notifications | 1 game | |
Seiun Award (星雲賞) | An award given out by the Japanese National Science Fiction Award Convention for sci-fi entertainment achievements. "Seiun" means Nebula. | notifications | 1 game | |
SPA Gold Disk Award | notifications | 2 games | ||
The Linux Game Tome's Game of the Month Award | notifications | 2 games | ||
Tinsel Engine | The Tinsel engine is a scripting engine developed by Teeny Weeny Games / Perfect 10 Productions for their point and click adventure games, based on the Discworld novels authored by Terry Pratchett. | notifications | 1995 / 1997 | 7 games |
Tucker Engine | The Tucker engine is used in Bud Tucker in Double Trouble. | notifications | 1 game | |
Wasteland Engine | Interplay's engine created for Wasteland. Was used in other projects as well. | notifications | 1988 / 1992 | 4 games |
Your Sinclair Top 100 Of All Time | notifications | 1982 / 1990 | 102 games |
---Player Antagonist | Removed from use due to excessive overlap with malevolent/villain protagonist tags and inconsistent usage (due to vague description?). – At least one of the players is cast as the main villain and must actively pursue the failure of the protagonist(s). | notifications | 1981 / 2015 | 19 games |
1 life (No extra lives) | Player has no extra lives nor continues, death or other loss condition simply results in game over or in some cases automatic loading of newest save. | notifications | 1971 / 2021 | 995 games |
3 or more players | A simultaneously played non-MMO game that supports 3 or more local players. May require additional hardware. | notifications | 1971 / 2021 | 671 games |
360 degree aim | Player can aim in full 360 degrees instead of being limited to 2, 4, or 8 directions. | notifications | 2007 / 2012 | 6 games |
4 or more resources | There are 4 or more resource types you need to harvest, process and/or generate. | notifications | 1984 / 2016 | 39 games |
A taste of Power[Abilitease] | Early on player gets to use some endgame level abilties, spells, etc. to get a taste of what they will eventually have in their use. | notifications | 1993 / 2015 | 37 games |
AAA (Triple A)[Triple-A] | Produced with exceptionally high budget and expected to sell well. Marketed also in mainstream media, possibly even on the streets, and often has marketing material besides the game itself in stores. Likely part of or attempt in creating new franchise. | notifications | 2001 / 2019 | 230 games |
Ability cooldown[skill cooldown;spell cooldown;magic cooldown] | Player must contend with largely inexplicable artificial moderation on ability, skill or spell usage. | notifications | 2005 / 2020 | 86 games |
Ability dependencies (Skill dependencies;Research dependencies) | Abilities, skills, research subjects, etc. have dependencies on other such before they can be made available (e.g. shield charge requires the character already can do shield bash). | notifications | 2001 / 2019 | 40 games |
Absolute armor (Absolute shields) | Armor, energy shields, etc. provide absolute protection for the wearer until they have been completely obliterated. | notifications | 1991 / 2017 | 36 games |
Accessibility (Help features) | Any and all features that help players familiarize themselves with the game, protect from mistakes one wouldn't make in real life and otherwise progress in it. | list_alt | 0 game | |
Accuracy: Motion (Movement;Moving) | Moving from place to place affects accuracy one way or another; does not include turning about on the same spot. | notifications | 1998 / 2016 | 55 games |
Accuracy: Pinpoint | Projectiles strike exactly where the gun points, there's no random spread or anything. | notifications | 2006 / 2013 | 2 games |
Accuracy: Posture | Standing, crouching, being prone, etc. affects accuracy in one manner or other. | notifications | 2003 / 2015 | 43 games |
Accuracy: Turning | Turning about affects accuracy one way or the other. | notifications | 2005 / 2016 | 23 games |
Achievements (Trophies;Badge;Award;Stamp;Medal;Challenge) | You're given rewards for accomplishing something exceptional or impressive, but usually do not convert to an in-game advantage. | notifications | 1997 / 2020 | 580 games |
Acquiesce Port | Ported after creators/publishers specifically & unequivocally ruled out the possibility of porting these games to a specific platform. | notifications | 1994 / 2017 | 7 games |
Action camera (Kill cam) | Camera jumps to scenes of intense action, often from alternate angles with slow motion to show something Awesome happening. Often as part of player defeating the final opponent currently aware of them. | notifications | 1998 / 2015 | 51 games |
Action chaining | Certain actions can be performed only as follow-ups to others. | notifications | 2005 / 2016 | 9 games |
Active ability set[skill subset;ability subset;spell subset] | Player has access to only a small subset of their total skills, abilities, spells and so forth when adventuring, requiring the player to return to some safe haven or similar if they wish to use something else. | notifications | 2000 / 2020 | 45 games |
Active gameplay | In contrast to passive gameplay, these still require constant vigilance from the player, but not so much as to challenge them physically. | 0 game | ||
Active healing | Player is required to actively participate in the healing process in some manner, either simply pressing some button down until healing is done or working in some minigame, usually blocking normal gameplay for the duration. | notifications | 2005 / 2012 | 16 games |
Active pause (Pausable real-time;Real-time with pause) | Players can still issue commands even when the game is paused, allowing them to maintain control over the gameplay. | notifications | 1987 / 2019 | 154 games |
Active Time Battle(ATB) | A semi-real time time progression system designed by Hiroyuki Ito for combat sequences where each entity waits for their ability to act charge but time does not pause when their "turn" is possible. | notifications | 1994 / 2019 | 22 games |
Add-ons (Expansion packs;DLC packs;Downloadable content packs) | Has small add-ons or packs that don't add much (e.g. maps [map pack], skins [skin pack], items [item pack], or such). | notifications | 1982 / 2016 | 216 games |
Advancement (Character advancement) | list_alt | 0 game | ||
Advancing attacks | Some or all attacks (usually limited to melee attacks) cause the player character to advance in some direction (usually forward). | notifications | 2011 / 2015 | 10 games |
Aerial attack suspension | Attacking mid-air causes the character to briefly stop or significantly slow falling or even give more altitude, usually to allow player perform aerial combos. May be limited to working only if you actually hit someone. | notifications | 2001 / 2019 | 23 games |
AI advantage | The AI has has certain limits removed or has additional bonuses over normal players in an attempt to provide even or greater challenge for players, often unfair one. | notifications | 2003 / 2014 | 10 games |
Ailments | list_alt | 0 game | ||
Aim assist (Assisted aiming) | Helps players aim more accurately by subtly adjusting their crosshair or guiding shots toward targets. | notifications | 1993 / 2019 | 132 games |
Aim dead zone (View dead zone)[aiming dead zone] | An area where you can aim around without affecting your heading. | notifications | 1994 / 2017 | 39 games |
Aim direction limit | Player can aim in a very limited number of directions (usually in range of 1 to 8). | notifications | 1982 / 2017 | 93 games |
Aim mode (Aiming) | Besides shooting from hip, you can also raise the weapon up and aim with the scope, iron sights, or whatever else. | notifications | 1990 / 2020 | 256 games |
Aiming | Any tags related to aiming/targeting. | list_alt | 0 game | |
Airflows[Air pressure;Atmospheric pressure;airflow simulation] | Simulates airflow to some degree, with gases/aerosols moving along with it and objects (especially flying ones) being affected by it. | notifications | 2012 / 2019 | 10 games |
All Your Base Are Belong To Us (AYBABTU) | Refers to the opening scene of Zero Wing, and especially its bad english translation. | notifications | 1991 / 2016 | 38 games |
All Your Cartoon Favourites (La Collection de tes Héros Favoris;Die Comic-Star Collection;De Reeks Met Je Striphelden) | Budget range in Europe for games published by Infogrames. | notifications | 1994 / 2001 | 13 games |
Altered port or conversion | The port's or conversion's content has been altered/modified (some maps, characters, items, etc. are different) in some parts, but mostly the game is the same. | notifications | 1989 / 2015 | 4 games |
Alternate attack (Alternate fire mode)[alt fire;altfire] | An alternate way to perform the same or similar attack (e.g. light and heavy punch), without being entirely different attack on its own (e.g. kick and punch). | notifications | 1987 / 2020 | 107 games |
Alternate campaigns (Alternate storylines) | Offers different storyline depending on which character or faction the player chooses, each with a different ending. | notifications | 1986 / 2017 | 47 games |
Alternate failures (Non-standard gameovers) | Player can fail in their overall objective in non-standard way, such as personally activating a doomsday device you're supposed to disable, joining the antagonist or helping them achieve their victory, etc. | notifications | 1986 / 2020 | 8 games |
Alternate solutions | Despite the game genre suggesting there are no alternate solutions to problems, there are. | notifications | 1981 / 2019 | 17 games |
Alternative Solutions Allowed | Alternatives means of solving key challenges are notably designed into the game. | notifications | 1982 / 2015 | 22 games |
Ambidextrous | Player character handles objects and tools equally well with either hand, automatically switching hands as situation requires or offers a method to quickly switch between them. | notifications | 2005 / 2014 | 8 games |
AMBIGUOUS: Checkpoints | This can refer to automatic save points, retry points, literal checkpoints along a road, or other features. | notifications | 2014 / 2017 | 8 games |
Ammo reload: Keep partial | Reloading a weapon before it is empty causes the partial clip/mag to be kept as is, causing some later reload to give only partially full clip/mag even if you have plenty of ammo left in total. | notifications | 2005 / 2012 | 4 games |
Ammo reload: Lossy (Discard partial) | Reloading a weapon before it is empty causes the partial clip/mag (and remaining ammo in it) to be discarded. | notifications | 2000 / 2018 | 21 games |
Ammo reload: Realistic | Upon reloading a weapon, the previous clip/mag is discarded or stored back as partial clip/mag instead of filling the current clip/mag with the number of missing bullets. | notifications | 1986 / 2014 | 19 games |
Ammo reload: Refill | Reloading a weapon with partially depleted magazine acts as if the partially depleted magazine is refilled from a stock rather than the magazine being swapped in any manner. | notifications | 2013 / 2014 | 3 games |
Ammo warning (Reload warning) | Somehow warns the player when they're low on ammo, either in current magazine or overall. Possibly also suggesting reloading your weapon. | notifications | 1999 / 2016 | 20 games |
Anatomic damage (Location-based damage) | Damage and attack effects depends on what part of the opponent's body you strike. | notifications | 1982 / 2013 | 66 games |
Animal theme | Animals serve as a thematic element, regardless if there are any there. | notifications | 1982 / 2017 | 6 games |
Animated Surface | Interaction with a deforming shape of a surface is a gameplay element. | 1 game | ||
Antagonist designing | Player can design their antagonist. | notifications | 1993 / 2009 | 2 games |
Anti player killing[player killer killing] | Has some system to aid in player driven justice. Likely marking players that have killed another player unprovoked, except those that kill players marked with such. | notifications | 2001 / 2003 | 3 games |
Anti save scumming | Uses any methods designed against abusing reloading saves repeatedly to gain more beneficial outcomes. | notifications | 2011 / 2018 | 15 games |
Anticipatory sightings (Anticipatory dialogue)[foreshadowing] | Player catches glimpses of future dangers. | notifications | 1998 / 2020 | 54 games |
Anticipatory stockpiles (Anticipatory shop stock;Convenient stockpiles)[foreshadowing] | Includes stockpiles of weapons, ammo, medical supplies and/or other items in anticipation of subsequent challenges or right on site. Especially when this provides something you didn't already have that is necessary for the challenges. | notifications | 1993 / 2017 | 118 games |
Appearance shifting | The appearance of something changes according to one or more factors such as alignment and character attributes. | notifications | 2001 / 2016 | 16 games |
Arbitrary projectile cutoff range | Projectiles, such as bullets, have seemingly arbitrary cutoff range where they just disappear into thin air at range the player can plainly see to or can easily guess the projectile having disappeared (e.g. just past the screen edge). | notifications | 1987 / 2015 | 17 games |
Arbitrary rewards | Any tags relating to how rewards are gained from things that really shouldn't give any such. | notifications | 1 game | |
Area-of-Effect indicator[area of effect indicator] | Shows the area of effect of an item (such as an explosive) or an ability (such as a fireball spell). | notifications | 2009 / 2018 | 19 games |
Arkham Combat(Arkham-style combat) | A fluid combat system created for the Batman Arkham series that has been monkeyd by other games since. | notifications | 2009 / 2018 | 27 games |
Artificial difficulty | Any tags that increase difficulty in a way that the player can not counter or work around of. | list_alt | 0 game | |
Artificial limitations (Artificial restrictions) | Any tags describing limitations or other restrictions that wouldn't apply if it was reality. | list_alt | 0 game | |
Assistive technologies(Accessibility) | Any tags that describe assistive technologies, techniques or such. | list_alt | 0 game | |
Asymmetric dual wielding | Player can wield simultaneously two unrelated weapons or tools - such as a sword and a gun - both of which are controlled separately. | notifications | 1995 / 2017 | 24 games |
Asymmetric resources | Some factions use resources others have no use for, or their resource model is simply quite different. | notifications | 1984 / 2006 | 2 games |
Ataxx | Games and clones based on Ataxx / Infection. | notifications | 1988 / 2016 | 18 games |
Attack cancelling | Player can interrupt attack animations to transition to other attacks or actions, such as a dodge. | notifications | 1991 / 2003 | 11 games |
Attack methods (Attack styles) | Slash, stab, thrust, hack, etc. these have effects besides different name. | notifications | 1 game | |
Attack warning(Telegraphed attacks)[attack telegraphing] | There's a brief warning before any enemy attack, either quite visible pull back before striking or other style of readying a weapon or possibly just an angry flash of color. | notifications | 2008 / 2018 | 11 games |
Attract mode (Demonstration mode)[Attraction mode] | Includes either optional demo mode or occasionally enters it on its own if there's no player interaction (usually limited to main menu). | notifications | 1980 / 2018 | 82 games |
Auto buy(Auto purchase) | Player character (optionally) automatically purchases all or certain supplies when possible. | notifications | 1 game | |
Auto level-up(Automatic level-up) | Optionally automatically chooses what to do with whatever you gain with level-up, distributing points, choosing perks/skills/abilities, and so forth. | notifications | 2010 / 2014 | 4 games |
Auto-attack | Character unusually (for the genre) automatically keeps attacking without player having to signal each attack themselves. | notifications | 1998 / 2019 | 59 games |
Auto-cast (Auto-use) | Some abilities, spells, etc. are optionally automatically used, removing the need to micromanage them in most circumstances though may still be used manually for greater control. | notifications | 1998 / 2016 | 24 games |
Auto-follow | Player can initiate auto-follow for targeted character, vehicle or anything else that moves about. | notifications | 2000 / 2010 | 3 games |
Auto-play(AFK mode;Auto mode) | Player can temporarily rescind control and let an AI control their character(s). Usually in place so a player can go AFK without making the other players wait for them to get back. | notifications | 2012 / 2017 | 6 games |
Autobuilding(Automated building;Automated construction)[autoconstruction] | Building of all/most structures is fully automatic, with player not even designating where such is to be built. | notifications | 2013 / 2016 | 3 games |
Automated battles (Automatic combat) | Battles run automatically without player's intervention. | notifications | 1972 / 2017 | 45 games |
Automatic aiming (Auto-aim) | Aiming is (almost) completely automated with player only needing to press attack button to successfully and accurately hit their opponents. Commonly includes target lock functionality to offer greater control. | notifications | 1985 / 2017 | 39 games |
Automatic difficulty adjustment (Adaptive difficulty;Dynamic difficulty;AI director) | The AI adjusts itself to better match the player's skill level in real-time, becoming easier if the player's faring poorly and harder if better. | notifications | 1986 / 2016 | 9 games |
Automatic jumping (Auto-jump) | When a designated area is reached (edge, or distinctly marked spot) where jumping is needed, character will jump without additional input from player. | notifications | 1998 / 2017 | 11 games |
Automatic priorities | Units, characters, etc. automatically prioritize certain tasks or targets instead of doing them in first come first served or closest one first, usually hard-coded to prioritize tasks or targets they're most efficient with or against. | notifications | 2006 / 2009 | 4 games |
Automatic resuscitation | When the danger has passed (e.g. combat mode ends, enemies within certain range are no longer a threat, etc.), any characters not yet resuscitated manually will automatically get back up. | 0 game | ||
Automatic running | Player character and others automatically run or jog. | notifications | 1997 / 2017 | 61 games |
Autonomous Action | Played charters can take actions without player input with some degree of unpredictability. | notifications | 1 game | |
Autopause | Automatically pauses game when certain conditions are met. Usually so the player can re-evaluate the situation and change orders as seen necessary. | notifications | 2003 / 2015 | 8 games |
Autopause on lost focus (Defocus)[unfocus] | The game automatically pauses when it loses focus. | notifications | 2004 / 2015 | 5 games |
Autopause: Dialog | The game automatically pauses during dialogs, or imparts immortality on plot vital things such as the protagonist, so they do not become surprisingly harmful without intending to be so. | 0 game | ||
Autopause: Inventory | The game automatically pauses when player accesses their inventory. | notifications | 2008 / 2015 | 5 games |
Autopause: Menu | The game automatically pauses when player opens up a menu of any kind (except for the "game menu" which usually contains save game and exit options as it's normal for them). | notifications | 1 game | |
Autopilot | Player can initiate auto-pilot or similar feature that automatically moves themselves, their vehicle or anything else to designated location. | notifications | 2003 / 2010 | 3 games |
Autozoom | The game automatically zooms in and out depending on location, situation, or such. Excluding cutscenes or similar. | notifications | 1991 / 2018 | 81 games |
Award: IGF Seumas McNally Grand Prize | Winners of the Independent Games Festival Grand Prize. | 0 game | ||
Awareness | Any and all tags that help with player's awareness. | list_alt | 0 game | |
Awareness distortion | Any and all tags that hinder player's awareness while possibly conversely also improving it or immersion. | list_alt | 0 game | |
Background NPC cleanup (Background NPC fixing) | The game occasionally checks if NPCs or other AI controlled characters are stuck, lost in the void, or otherwise glitching and either removes them from the game or restores them to somewhat working order. | notifications | 2011 / 2014 | 5 games |
Background progress (Offline progress) | The game plays out even when the player is not logged in or running the game. The player character does not necessarily do anything during this time, but can be interacted by the environment and other players where available. | notifications | 1989 / 2018 | 25 games |
Backported | Certain features, fixes, or other improvements from a later port have been added to an older version of a game. | notifications | 2008 / 2009 | 2 games |
Backtracking | Involves significant amount of backtracking. | notifications | 1984 / 2020 | 120 games |
Backtracking denied | Frequently blocks off routes to backtrack, closing doors permanently, dropping you off ledges you can't climb back up, etc. Essentially denying you from retrieving things you didn't get earlier. | notifications | 1992 / 2016 | 5 games |
Barcode Game | Games that uses barcodes, which may require a specific barcode-scanner hardware for the console. | notifications | 1992 / 2009 | 22 games |
Base income (Guaranteed income) | Player is provided with a basic income they get regardless of anything else. | notifications | 2007 / 2014 | 24 games |
Battle systems | list_alt | 0 game | ||
bitCard | For $16.95, Chartscan Data would personalize one of their adventure games by naming the protagonist, adding custom references, & message at the end. | notifications | 4 games | |
Bizarre architecture (Bizarre level design) | Player encounters purpose built structures whose design makes little or no sense in comparison to real architecture. | notifications | 1984 / 2019 | 14 games |
Bizarre environments (Surreal environments) | Natural environments exist in decidedly surreal manner, such as chunks of soil, rock, etc. floating freely about. | notifications | 1993 / 2019 | 21 games |
Blank protagonist (Uncharacterized protagonist) | The protagonist (almost) completely lacks characterization of any kind, leaving everything for the player to decide or fill in. | notifications | 1986 / 2022 | 125 games |
Blind mode | Is playable as is, or includes an option that makes the game playable, by people who are blind. | notifications | 1979 / 2011 | 10 games |
Blind Start | Is not made for the visually impaired yet it notable begins game(s)/level(s)/sequence(s) with no visual feedback or visual cues to orient the player. | notifications | 1973 / 2015 | 26 games |
Block-based[voxel-based] | notifications | 2009 / 2019 | 56 games | |
Body morphing | The bodies of characters change, growing fat when overfed, skeletal when starving, and so forth. | notifications | 2004 / 2014 | 10 games |
Bonus bosses(Secret bosses;Superbosses;Optional bosses) | Includes optional boss fights, often with great rewards not normally received from boss fights and hidden away in places hard to reach or find. | notifications | 2001 / 2019 | 19 games |
Bonus stages (Bonus levels;Bonus rounds) | notifications | 1981 / 2018 | 87 games | |
Boss battles (Boss fights;Raid bosses;End level bosses) | Includes one or more battles with enemies who are significantly more powerful than anything else thrown at the player prior, usually found at the end of a level. | notifications | 1980 / 2023 | 2441 games |
Boss meter | A variety of elements that pop-up for boss fights, possibly even prior to them starting out. Commonly stating the boss name at start, health, and in some cases some other (possibly useless) information. | notifications | 2002 / 2020 | 109 games |
Boss rush | Features at least one battle or mode where the player must face multiple bosses back-to-back without interruption. | notifications | 1985 / 2022 | 30 games |
Botching (Critical failures;Disastrous results;Dangerous results) | Characters are capable of botching whatever they tried, often to catastrophic or even fatal outcome. | notifications | 1997 / 2014 | 13 games |
Budget (Value) | The opposite end of AAA games where the production values are exceptionally low, often used for prototyping or experimenting with game concepts or simply to produce income without much effort. | notifications | 1987 / 2011 | 387 games |
Bunny hopping (Strafe-jumping)[Bunny-hopping;Strafe jumping] | Players can reach much higher speeds by repeatedly jumping while running in any direction, with the speed increasing with each jump. Used for the speed benefit as well as to make targeting harder for the opponents. | notifications | 1996 / 2013 | 41 games |
Burning: Realistic | Shooting already burning targets with incendiary weapons or such does not increase the damage the targets take unless the new incendiary weapon is stronger than the earlier. | notifications | 1982 / 2015 | 5 games |
Button masher[button mashing;button smasher;button smashing] | Player performance is largely dependent on how fast they can press controller buttons, often just one or two (likely pressed alternatingly). | notifications | 1984 / 1986 | 8 games |
Buy undo (Sell back) | Shops fully refund your purchases, but usually only if you "sell" the item back to them before leaving the store. | notifications | 3 games | |
Cancelled series(Cancelled trilogy;Cancelled sequel)[canceled series;canceled trilogy;canceled sequel] | Released games that are part of a planned series the rest of which was scrapped. Especially if the series was to form a cohesive storyline together. | notifications | 2005 / 2011 | 4 games |
Cancelled(Never released;Abandoned)[Canceled] | Any games that were cancelled, abandoned or forgotten, usually due to financial or legal issues. | 1983 / 2016 | 476 games | |
Card-based | Uses cards specifically designed for use in this game (series) in gameplay. | notifications | 1990 / 2018 | 133 games |
Carry capacity: Stacks (Carry capacity: Groups) | Within an inventory, some items may be (or are are automatically) stacked or grouped. | notifications | 1983 / 2020 | 45 games |
Carry capacity: Tool slots (Item type) | Carry capacity is limited by available generic tool slots, or by item type (e.g. only only one heavy and one light). Not including clothing/armor or similar passive things. | notifications | 1983 / 2019 | 160 games |
Carry capacity: Volume | Carry capacity is limited by the volume of carried items. | notifications | 1992 / 2014 | 11 games |
Casual elements | Any concepts that make a game more casual, faster to get in (lower skill curve) and less demanding on player (less basics to learn; more supplemental and unrealistic information given). | list_alt | 0 game | |
Casual trespassing | The protagonist (a stranger) trespasses on private property (or other private areas, such as other people's hotel rooms) uninvited, but (barely) no-one minds, in fact they seem to think it's a matter of course. | notifications | 1 game | |
Chain reactions | An user generated action (usually an explosion) can spawn more uncontrolled similar reactions. | notifications | 1980 / 2020 | 241 games |
Challenge mode | Includes separate game mode that plays significantly differently to normal, such as limiting player to the most basic equipment, allowing them to progress in only one manner, and so on. | notifications | 2005 / 2015 | 31 games |
Challenges | Includes various challenges the player can tackle for additional rewards, similar to side-quests but these border on minigames. | notifications | 2000 / 2020 | 62 games |
Changing goals (Altered goals) | Somewhere along the line your actual goal changes to something unrelated to the first, either because the original becomes impossible or the new one is more important. | notifications | 2006 / 2015 | 12 games |
Chapter replay (Level replay;Mission replay) | Player can choose which chapter to play, usually limited to chapters, levels or segments they've already played through so they can trivially replay their favourite parts or in some instances to grind more bonuses (wealth, experience, or such). | notifications | 1998 / 2021 | 164 games |
Chapter replay: Cumulative (Level replay: Cumulative ) | Replaying earlier chapters/levels will yield full increase in everything gained for use in later chapters/levels. | notifications | 2000 / 2021 | 39 games |
Chapter replay: Prochronic | When replaying older levels, chapters, or such, player has access to things they gained later in the game/story. Especially when it makes no sense for them to have them in the replayed portion of the game. | notifications | 2003 / 2020 | 15 games |
Chapter replay: Superseding (Level replay: Superseding) | Any better results from replaying a level/chapter replace the previous gains, immediately reflecting on later levels when the player continues there. | notifications | 2009 / 2014 | 14 games |
Chapter skip (Level skip) | Offers a way to skip a chapter, level, or segment of the game. Usually there in case the player can't solve it and wishes to still see the rest of the game. May include a recap of previous chapter to cover the skipped story non-interactively. | notifications | 2008 / 2015 | 23 games |
Character advancement: Deeds (quests;tasks;missions) | A method of character advancement where character abilities or statistics are grown when they complete certain tasks. | notifications | 1985 / 2015 | 29 games |
Character advancement: Experience distribution | A method of character advancement in RPGs and other games where experience points are used to "buy" stats, skills and such as soon as gained or through external intermediaries. | notifications | 1979 / 2018 | 76 games |
Character advancement: Intermediary | Charterers must visit an intermediary - a specific person (such as a teacher), station (such as an upgrade terminal), or similar - to facilitate some or all types of character advancement. | notifications | 1985 / 2019 | 84 games |
Character advancement: Limited | Character advancement is limited somehow, usually by preventing gaining levels over certain criteria (e.g. can gain only up to level 10 in chapter 2). | notifications | 2009 / 2020 | 10 games |
Character advancement: None | Offers no method of character advancement even though it is an RPG. | notifications | 1986 / 2012 | 8 games |
Character advancement: Objects | A method of character advancement where character abilities or statistics are grown when the player finds certain objects, or certain number of said objects. | notifications | 1982 / 2020 | 76 games |
Character advancement: Perks | A method of character advancement where the player gains or chooses one perk at every few levels. Usually these are additional traits or capabilities. | notifications | 1986 / 2020 | 106 games |
Character advancement: Plot progress (Game progress) | A method of character advancement where they become more skilled, powerful, knowledgeable when the plot/game progresses. | notifications | 1993 / 2020 | 29 games |
Character advancement: Point distribution | A method of character advancement in RPGs and other games where arbitrary points are used to "buy" stats, skills and such as soon as gained or through external intermediaries. | notifications | 1987 / 2021 | 387 games |
Character advancement: Static | A method of character advancement where character stats increase - when levels are gained - outside of player's control in a predictable manner. Such as level 1 character has 100 hp while level 10 has 150, and this is true for each run of the game. | notifications | 1983 / 2021 | 297 games |
Character advancement: Time | Character advancement simply happens as time passes. | notifications | 1 game | |
Character advancement: Undefined | Uses some undefined method of character advancement. | notifications | 1990 / 2015 | 65 games |
Character control switch | Player can and likely must switch control between several characters to progress, leaving the other character(s) unattended to behave autonomously or waiting for you to swap back to them. | notifications | 1986 / 2019 | 135 games |
Character flaws (Negative character traits) | Characters have one or more flaws, such as allergy, bad gait, gluttony, etc. In case of games with RPG elements, character creation may involve designating such. | notifications | 1996 / 2018 | 5 games |
Character scaling difficulty (Character level scaling difficulty) | Difficulty and/or type of opponents/challenges scales according to the character level or similar measure of ability. | notifications | 1991 / 2014 | 39 games |
Character switch (Character swap) | Player controls only single character, but can switch it to another at any time, with the old disappearing somewhere until swapped to again. | notifications | 1992 / 2016 | 51 games |
Character type limit(Unit type limit;Character tier limit) | There can be only so many characters, units, or such of a specific type. Such as only 1 commander, only 1 quartermaster, only 3 medics, and so forth. Or limits on how many units of each tier can there be. | notifications | 2003 / 2013 | 10 games |
Charged abilities (Charged magic;Charged skills) | Abilities, magic, or such that can be "charged" for more powerful results. | notifications | 2001 / 2015 | 20 games |
Charged actions | One or more actions can be charged for greater effectiveness. | notifications | 2010 / 2018 | 6 games |
Charged attack | Includes "charged" attack, usually performed by holding down the fire button for a longer period of time to unleash a more powerful attack. Either scaling in effect with charge time, or requiring a significant charge time to do anything. | notifications | 1988 / 2018 | 153 games |
Charged throw | The distance of thrown objects, usually grenades or similar, is determined by how long the throw button is held (charged). | notifications | 2005 / 2014 | 8 games |
Chase sequence (Tailing sequence) | Includes a sequence where the player needs to catch up to someone moving away from them or maintaining a distance with them without losing sight of them for too long. | notifications | 2002 / 2012 | 8 games |
Cheat codes | Player can input codes, when there's no prompt for such, that alter game behaviour in a way considered that can be considered to be cheating. | notifications | 1993 / 2008 | 7 games |
Cheating AI(Computer players can cheat) | Blatantly cheating AI seem taboo for game authors. Not just speedboost or similar kludge. This tag's for those 'adding pieces to the board'. | notifications | 1977 / 2017 | 20 games |
Child victims | Children appear as victims of violence or abuse, whether by the player or others. | notifications | 1986 / 2020 | 52 games |
Cinematic camera (Cinematic mode) | Offers a cinematic camera mode where the camera jumps around showing more or less interesting happenings in the game world from supposedly interesting angles, attempting to give cinematic impression of the events. | notifications | 1994 / 2017 | 18 games |
Cinematics (Cutscenes) | list_alt | 0 game | ||
Clairvoyant pursuers | When pursued by enemies for any reason, they somehow know exactly where you are even though there's absolutely no way for them to do so realistically. | notifications | 2006 / 2007 | 3 games |
Clans (Player organizations;Player guilds)[Clan support] | Has in-built support for clans or similar large groups of people. | notifications | 1999 / 2016 | 55 games |
Class systems | list_alt | 0 game | ||
Classless (No character classes) | Lacks character classes or similar specializations that lock out a large portion of possible skill, ability, or similar choices. | notifications | 1992 / 2020 | 59 games |
Clear Game(After end free play mode) | After completing a regular game, player may continue playing around in the game world as they please. Usually to allow them to find all the secrets, beat any challenges, finish side quests, and so forth. | notifications | 1987 / 2020 | 80 games |
Clothing changes[Dress changes;Attire changes;Costume changes] | Over the course of the story the protagonist changes his or her clothing outside of player's control. | notifications | 1997 / 2018 | 40 games |
Collectibles | As a non-mandatory side objective you can collect certain items, possibly gaining rewards for finding certain number of them or being rewarded for each one individually. | notifications | 1997 / 2019 | 152 games |
Collision attacks(Bump attacks;Bump combat) | Attacks are performed by bumping into your target. | notifications | 1985 / 2021 | 34 games |
Color blind friendly | Is designed or includes an option that makes the game more suitable for people with color blindness. | notifications | 1997 / 2022 | 82 games |
Color of allegiance | Whose side a person is, is denoted by [i]color[/i] they wear or use for insignia. | notifications | 1992 / 2015 | 11 games |
Color-coded NPCs | NPCs are color coded for how tough they are or otherwise identify their nature, such as element. | notifications | 1991 / 2015 | 36 games |
Combat | list_alt | 0 game | ||
Combat mode[battle mode;fighting mode] | Entering combat also causes the game to enter a special mode of operation where gameplay changes more or less, often entering an arena-like location or other greater detail representation of the location. | notifications | 1980 / 2021 | 959 games |
Combined effort | Two or more characters, vehicles, or such can combine their effort to perform at a single task better than they could alone (they work at the exact same thing at same place). | notifications | 1990 / 2015 | 10 games |
Combo actions (Action synergy;Active skill synergy) | Certain actions, when chained together, create a new or improved effect. | notifications | 2010 / 2015 | 19 games |
Combo bonuses | Player gains bonuses - either substantially increased score or some more tangible rewards - for performing combos of any kind. | notifications | 1993 / 2020 | 69 games |
Combo cancelling | Player can interrupt combo moves even after their triggers have been activated, either to feint or to transition to alternate attacks/combos or actions, such as a dodge. | 0 game | ||
Command transfer | Players can transfer control of characters, buildings, and other units to allies. | notifications | 1999 / 2014 | 8 games |
Commercial | A notably commercial product despite copyrights (or lack thereof) and/or licensing agreements (or lack thereof) that many perceive as incompatible with commercial sales. | notifications | 1970 / 2022 | 12436 games |
Commercialized | Originally a free game modification, standalone game or some other similar thing but later turned into commercial product. | notifications | 2000 / 2020 | 20 games |
Complex actions | list_alt | 0 game | ||
Conditional Encounters | Encounters are consistently triggered by a limited set of conditions (that are not fully covered by other encounter tags). | notifications | 1989 / 2017 | 12 games |
Consequences (Repercussions) | The choices, actions or lack of action of the protagonist has future consequences that may or may not be immediately obvious. | notifications | 1985 / 2021 | 102 games |
Consistent damage [Constant damage] | Any damage dealt or received is constant with no arbitrary fluctuation. | notifications | 1985 / 2016 | 19 games |
Constant velocity | Player character's movement speed is a constant, there's either full stop or the defined speed with no variation between. | 0 game | ||
Context actions | Action performed by one button or such changes with context, or player is provided actions in certain contexts that they can not perform elsewhere. Especially if the separate actions might be desired simultaneously or without context. | notifications | 1984 / 2015 | 5 games |
Context actions: Similar | Context actions are similar to the base action that triggers them. | notifications | 1 game | |
Continue on fail | Game continues on even if you fail a major objective without reloading or rolling back to pre-failure state. | notifications | 2015 / 2017 | 4 games |
Control loss | Player may under certain circumstances (in normal play, not in cinematics) lose control of the protagonist to some degree. | notifications | 2004 / 2015 | 11 games |
Control malfunction (Altered controls;Inverted controls) | Under certain circumstances player's controls may malfunction or behave unexpectedly, commonly as a product of drunkenness, confusion status effect, or similar. | notifications | 1981 / 2018 | 49 games |
Control: Groups | Player controls primarily groups of characters rather than their individual members or even lone characters. | notifications | 1993 / 2016 | 54 games |
Control: Individuals (Singular units) | Player primarily controls individuals. | notifications | 1992 / 2020 | 145 games |
Controls | Any tags referring to [i]how[/i] a game is controlled (not with [i]what[/i]). | list_alt | 0 game | |
Corpse interaction | Any tags referring to interaction with already defeated opponents, knocked out characters, or such. | list_alt | 0 game | |
Coup de grâce | Player may kill other characters/creatures outright when they're incapacitated (unconscious, paralyzed, etc.) and may be suspect to this themselves. | notifications | 2001 / 2016 | 29 games |
Cover | Has usable cover but not a whole cover system. Should only be used if unusual. | notifications | 1978 / 2021 | 60 games |
Cover system | Player can interact with cover and/or gains various bonuses from using them. Popularized in third-person action games by Gears of War in 2006 (that was also inspired by kill.switch in 2003) | notifications | 1978 / 2021 | 234 games |
Crafting: Armor (Armorsmithing) | notifications | 1 game | ||
Crew targeting | Vehicles can be indirectly disabled by attacking the crew rather than the vehicle. Including other interactions (except dialogs) with the crew without removing them from the vehicles. And including ability to attack riders without harming the mounts. | notifications | 1999 / 2016 | 25 games |
Crippled port or conversion | Certain gameplay elements (such as game modes or activities) have been removed from the port/conversion. | notifications | 1987 / 2013 | 9 games |
Critical chance(Critical hits;Critical success chance) | Certain actions may occasionally perform exceptionally well on random chance, often multiplying the expected effect quality/power (such as critical hit multiplying damage dealt). | notifications | 1994 / 2019 | 122 games |
Cross-game play[cross-game gameplay] | Connects with another game to progress in some manner or give cross-game benefits. | notifications | 2014 / 2015 | 2 games |
Cross-platform | Any tags relating to cross-platform support, features or elements. | list_altnotifications | 6 games | |
Cross-world characters (Cross-server characters) | Same character can be played with on multiple worlds/servers without losing the things they take from the others. Likely goes unexplained in-mythos. | notifications | 1996 / 2021 | 52 games |
Cruelty potential | Has plenty of potential for the player to express cruelty, even if this has no effect on gameplay. | notifications | 1993 / 2015 | 33 games |
Custom class | Player can create custom character class, selecting what they're good and bad at at character creation. | notifications | 1996 / 2017 | 11 games |
Custom scenarios(Game customization) | Player can customize games you play. Unlike level editors, these usually have few attributes to be tweaked and the game world is randomly generated from player given parameters. | notifications | 1984 / 2014 | 25 games |
Custom triggers | Player can place triggers of one sort or another and connect them to various things. | notifications | 2004 / 2015 | 16 games |
Customization | list_alt | 0 game | ||
Cutscene invulnerability(Cutscene immortality)[cinematic invulnerability] | For the duration of cutscenes player characters (and possibly others) are turned invulnerable. Requires cutscenes can start midgame and return to same or close to same situation from where they started in while same enemies/dangers remain active. | notifications | 2009 / 2013 | 4 games |
Cutscene loading | Loads gameplay related content even during cutscenes or other similar things where player interaction is minimal or non-existant instead of locking occasionally into a literal loading screen. Liberal use of transition cutscenes can make it seem loadless. | notifications | 2012 / 2014 | 5 games |
Damage direction indicator (Attack direction indicator) | Has an indicator for from which direction the player character is taking damage from. | notifications | 1998 / 2016 | 77 games |
Damage flicker (Damage flash) | Things flicker transparently or some (possibly opaque) color, usually red or white, when taking damage. | notifications | 1989 / 2017 | 35 games |
Damage info (Damage floats) | Shows how much damage anything did, either in a log or as floating numeric/textual information or similar. | notifications | 1999 / 2021 | 183 games |
Damage over time (DOT) | Includes forms of damage that applies itself over time rather than instantly, commonly caused by burning, acid, poison, and so forth. Not including pulsing damage sources that cease as soon as you go away from their area of effect. | notifications | 1997 / 2019 | 120 games |
Data import from host (Data import from server) | Player can receive additional data, such as sounds, textures, character models, levels/maps, etc. from the server/host they're playing on. | notifications | 2005 / 2016 | 11 games |
Dead End Paths | Players are free to traverse paths significantly, that can only result in backtracking or otherwise necessitate a return to the beginning of the path. | notifications | 1 game | |
Dead ends | It is possible to reach a state in which progressing in the game is no longer possible. | notifications | 1981 / 2015 | 49 games |
Deadly water | Deadly water is a video game concept where getting in water causes death, health loss or other negative effects. | notifications | 1981 / 2019 | 226 games |
Death barriers (Death zones) | Player's progress is hampered by zones that instantly or almost instantly cause them to die, usually with no way of preventing that death and therefore forcing them to seek alternate routes. | notifications | 1992 / 2010 | 8 games |
Death penalty (Loss penalty) | Dying or otherwise losing imposes an additional penalty besides the loss itself (and other than ending the game). | notifications | 1991 / 2018 | 86 games |
Death penalty: Lost equipment | Player loses all or part of their equipment upon dying. | notifications | 1 game | |
Death penalty: Recovery | Player character can recover the death penalty, usually by going back to the place where they died. | notifications | 2007 / 2017 | 12 games |
Death recap | Explains who killed the player character and how (with what) with extended information on recent damage and effects and any aid from other characters that were involved. May include (slow motion) replay recording of it as well. | notifications | 2009 / 2015 | 13 games |
Death traps | An avoidable series of events that have a 100% chance of death but do not specifically warn the player of the impending non-obvious trap. | notifications | 1981 / 2016 | 45 games |
Deathless | The protagonist can't really ever die. This does not mean the player can not somehow fail their mission completely however, only that it never is directly because of player character's death or incapacitation. | notifications | 1992 / 2016 | 41 games |
Deceptive title (Misleading title) | The game's name is deceptive. | notifications | 1992 / 2014 | 10 games |
Defence sequence (Protection sequence;Escort mission)[Defense sequence] | Includes one or more segments where the player must defend someone or something that is outside of their control and can't be replaced. | notifications | 1989 / 2020 | 117 games |
Delayed healing | Healing effect is applied only after the process has been completed if it takes significant time or starts after a notable delay. | notifications | 2008 / 2012 | 7 games |
Delayed magic (Incantations;Charged magic)[channeled magic] | Use of magic requires incantation, gestures, or some other thing that takes time to perform, at the end of which the magic is activated. | notifications | 1998 / 2017 | 37 games |
Delayed turning | Although view may turn instantly when commanded to, certain important factors follow the view change at noticeably slower pace (usually wielded gun or similar). | notifications | 2010 / 2016 | 5 games |
Demake | Opposite of remake; the game is recreated to appear older, less advanced, and whatever else. | notifications | 2004 / 2020 | 37 games |
Deployables: Fixed | Deployables, once placed, can't be moved again. | notifications | 2001 / 2015 | 8 games |
Deployables: Redeploy | Player can redeploy any deployables. | notifications | 2007 / 2013 | 7 games |
Derived statistics (Derived attributes;Secondary attributes) | notifications | 1999 / 2019 | 37 games | |
Descriptive defeats (Descriptive deaths;Detailed death sequences;Detailed defeat sequences) | Includes unusually detailed and/or descriptive defeat (or death) sequences for the protagonist. | notifications | 1983 / 2020 | 69 games |
Designed for competitive play (Designed for esports) | Any games that were designed for competitive play, likely with the intention of holding tournaments or getting the game into proper cross-game esports events. Usually designed so average game lasts about 15 minutes. | notifications | 2009 / 2016 | 17 games |
Destructible cover | The objects the cover system attaches player to can be destroyed. | notifications | 1978 / 2021 | 92 games |
Destructible structures (Destructible defenses)[Destructible defences;Destructible buildings] | Player's structures are destructible by opponents. Should only be used when unusual. | notifications | 2008 / 2014 | 31 games |
Destructible world (Destructible level geometry) | The game world can be destroyed to a point that it is no longer usable or traversable. | notifications | 1991 / 2020 | 73 games |
Development hell | The game suffered a noticeable case of development hell, such as being put on hold or cancelled yet revived or the public came to know several extremely different looking versions of the game over its development. | notifications | 2002 / 2017 | 15 games |
Dialog: Keywords(Paraphrased) | Dialogs work by selecting or typing in keywords or very short versions of what is actually being said. | notifications | 1988 / 2021 | 36 games |
Dialog: Progressive | Dialog largely proceeds forward without returning to earlier subjects or repeating them. | notifications | 1985 / 2002 | 5 games |
Dialog: Sentences | Dialogs work by selecting or typing in whole sentences. | notifications | 1985 / 2021 | 102 games |
Dialog: Stance (Demeanour;Behaviour)[Demeanor;Behavior] | Dialogs work by selecting a stance, such as aggressive, helpful, evasive or neutral. | notifications | 1984 / 2011 | 19 games |
Dialog: Tree | Dialog works by navigating a tree-like structure of subjects in form of keywords or whole sentences. | notifications | 1985 / 2017 | 30 games |
Dice mechanics(Die-based)[die mechanics] | Uses die rolling to solve various things (often chance) but is not really describable as a dice game. | notifications | 1991 / 2019 | 74 games |
Difficulty levels (Difficulty options) | Player has linear choice of game difficulty level, usually ranging from Easy to Normal to Hard. | notifications | 1977 / 2023 | 2326 games |
Difficulty options | list_alt | 0 game | ||
Difficulty spike | At some point over the course of the game, the difficulty jumps up disproportionally high compared to anything previous. Often only temporarily (e.g. one level). | notifications | 1983 / 2017 | 49 games |
Difficulty: Evaluated (Evaluation) | The game somehow, usually as part of the intro or tutorial segment, evaluates player's skill level and recommends a difficulty setting best suited to provide adequate but not too high challenge. | notifications | 2007 / 2009 | 7 games |
Direct control (Direct fire control;Direct command) | Strategy games where the player can control singular unit like in a simulator or shooter rather than giving orders which the AI carries out. | notifications | 1998 / 2016 | 19 games |
Directional Force | Conveyor belts, wind, magnets, slippery slopes or similar, cause movement in a way that the player may resist, utilize, or must avoid. | notifications | 1981 / 2016 | 68 games |
Directional Force caused by a slippery, tilting or slanting surface (Slides) | A slippery tilting surface causes movement in a way that the player may resist, utilize, or must avoid. | notifications | 1984 / 2019 | 24 games |
Directional Force from a Moving Surface (Conveyor Belts)[conveyer belts] | A moving surface (floor or conveyor belts for example) causes movement in a way that the player may resist, utilize, or must avoid. | notifications | 1983 / 2016 | 69 games |
Directional force from liquid current | Currents cause movement in a way that the player may resist, utilize, or must avoid. | notifications | 1997 / 2015 | 19 games |
Directional Force from Wind | Natural or artificial wind cause movement in a way that the player may resist, utilize, or must avoid. | notifications | 1983 / 2017 | 80 games |
Disappointing ending | The end result is disappointing, usually the game ends without giving satisfaction to the player. | notifications | 1 game | |
Discriminating customers (Discriminating buyers) | NPCs do not completely blindly buy what you have to offer, rather they have varying kinds of demands for the goods they get. | notifications | 1999 / 2010 | 7 games |
Disproportional world | Objects, characters, and world size are inexplicably inconsistent to each other | notifications | 1994 / 2016 | 51 games |
Dissolving corpses[Disappearing corpses] | The bodies of recently slain dissolve or otherwise rapidly disappear immediately or soon after death. | notifications | 1990 / 2019 | 152 games |
Dissolving items (Disappearing powerups) | Dropped items, powerups or other objects of interest disappear after a short time. | notifications | 1989 / 2018 | 52 games |
Distracting visuals | The visuals of the game distract, obscure, or otherwise actively impair player's ability to follow the actually important parts of gameplay. | notifications | 1993 / 2017 | 9 games |
Dodge&block chance[dodge chance;block chance] | Certain characters have a random chance based ability to completely negate damage. | notifications | 1991 / 2019 | 38 games |
Doujin games | Video games created by Japanese hobbyists or hobbyist groups more for fun than for profit. | notifications | 1996 / 2017 | 25 games |
DRM: Game altering | The included DRM changes the functionality of the game somehow for illicit copies of it but does not prevent running or playing it. | notifications | 1984 / 2014 | 8 games |
Dual wielding (Guns akimbo) | Player can wield two related weapons simultaneously, such as two handguns, two scimitars, and so on. | notifications | 1990 / 2022 | 241 games |
Dynamic accuracy | Weapon accuracy is dynamic - affected by repeated firing, posture, movement and other factors - rather than static bullet spread radius. | notifications | 2002 / 2021 | 128 games |
Dynamic HUD | The HUD tries to show only information that is useful at any given moment and no more. | notifications | 2005 / 2019 | 70 games |
Dynamic objectives(Dynamic goals) | The objective what player needs to do to progress/win can change at any time to something else. Not for scripted changes in objective(s). | notifications | 2 games | |
Dynamic weather (Changing weather) | Weather changes by itself. | notifications | 2000 / 2020 | 97 games |
Dynamism | Any tags pertaining to non-static nature of the game world that happen on their own. | list_alt | 0 game | |
Early ending trigger (Early ending choice) | Ending is [u]chosen[/u] based on actions of the player very early on, though later actions may also affect it. This does not yet trigger the actual ending however. | notifications | 1 game | |
Easter eggs | notifications | 1988 / 2015 | 24 games | |
Easter eggs: Date | Contains easter eggs that are only available or actived on certain dates, such as Christmas eve/day or Halloween. | notifications | 1988 / 2017 | 28 games |
Edge scroll (Edge scene transition)[edge scrolling] | The scene changes when the player character reaches or goes past its edge, not before. | notifications | 2011 / 2014 | 3 games |
Effect cancellation (Spell cancellation;Magic cancellation) | Player may freely cancel certain effects before they run their full course without special measures (e.g. without casting dispel magic spell). Usually limited to personally caused non-negative effects. | notifications | 2011 / 2012 | 4 games |
Elevated glitch(Featured bug)[ascended glitch] | A glitch/bug found during game's development or support cycle was made into actual gameplay element. | notifications | 1984 / 2013 | 16 games |
Emulated | Available on the platform only via officially supported or provided emulator. | notifications | 2015 / 2021 | 4 games |
Encounter mode | Encounters enter a somewhat generic but separate game mode which serves the functions of dialog, combat, trade, or other such necessities by locking player into them. | notifications | 2015 / 2017 | 5 games |
Encounters | Any and all encounter related concepts. | list_alt | 0 game | |
Encounters with alternate protagonists | Player encounters some or all of the other protagonists they could've chosen to play as. | notifications | 1995 / 2011 | 3 games |
End of series (Series conclusion) | Final game in a series. | notifications | 2003 / 2015 | 7 games |
Endless game (Endlessly repeating levels) | There is no ending screen when you finish the last level. The game wraps to the first level a continues as if there was more to play. | notifications | 1979 / 2022 | 182 games |
Endless mode (Freeplay mode) | Includes any kind of separate game mode (that doesn't have a more specific tag available) which has no end (victory condition) of any kind. | notifications | 2009 / 2017 | 21 games |
Endless opposition | A game mechanic where players face an unending stream of challenges, opponents, or obstacles. | notifications | 1980 / 2020 | 144 games |
Enemy concession (Enemy surrender)[NPC concession;NPC surrender] | Opponents or enemies have the option of surrendering or conceding. | notifications | 1985 / 2019 | 12 games |
Enemy last known position | Displays last known position of any enemies. | notifications | 2 games | |
Enemy leveling(NPC leveling) | Player's opponents level up much like the player character does. | notifications | 1 game | |
Enemy scan[analyze;probe] | Player has an ability, device, spell, or such that reveals useful information about enemies and possibly other entities, such as their weaknesses and strengths. | notifications | 1989 / 2021 | 61 games |
Enemy upgrade | At some point, the opponents you've encountered in certain areas are more or less inexplicably "upgraded" to tougher variants, possibly several times over. | notifications | 2002 / 2017 | 17 games |
Energy (Mana) | Any tags relating to energy/mana/etc. use. | list_alt | 0 game | |
Energy restoration (Mana restoration;Magic point restoration) | Any tags related to restoring energy/mana/etc. | list_alt | 0 game | |
Enforced fairness | The game enforces fairness to a degree, such as disallowing players to attack other players that are too weak compared to them. | notifications | 1 game | |
Enforced progression | Game enforces player to progress forward, preventing backtracking either by constantly blocking the return path or simply not allowing movement in that direction. | notifications | 2008 / 2011 | 4 games |
Enforced proximity | Your team is enforced to stay in somewhat close proximity with each other. | notifications | 2002 / 2015 | 5 games |
Enhanced port or conversion (Improved) | The existing content of a port/conversion has been enhanced to be better without actually impacting how the game plays (unless it's tweaks on controls) or adding new content. | notifications | 1992 / 2018 | 11 games |
Environmental constraints | notifications | 1 game | ||
Environmental contact | Tools, weapons, etc. can touch the environment instead of acting as if they were simply 2D printouts on your HUD or passing through everything as if they were air. | notifications | 2008 / 2017 | 19 games |
Episodic | A method of selling games in a sequence of episodes, akin to a serialized novel, where the series in the end together form a continuous story or experience. | notifications | 2000 / 2020 | 280 games |
Equally able NPCs (Equal NPCs) | NPCs are roughly equally able compared to player characters. | notifications | 1982 / 2010 | 2 games |
Equipment size | Equipment has varying sizes, making clothing/armor not fit all characters and/or tools being either ungainly large or too minuscule to those with significant size differences. | notifications | 2001 / 2008 | 4 games |
Equipment-based | Character effectiveness is largely based on the equipment used rather than their skill (not counting player skill) or other abilities. | notifications | 2001 / 2021 | 49 games |
Escape sequence (Retreat sequence) | Includes a sequence where the player must escape, either because they're presented with an opponent they can't hope to defeat, overwhelming odds, or some other danger that threatens the protagonist and can't be countered. | notifications | 1999 / 2016 | 59 games |
Events | Any tags relating to how in-game or in-mythos events occur. | list_alt | 0 game | |
Excessive waiting | Many actions take hours to perform/finish in real-time, prompting players to not play while the actions are performed and only check in much later for what to do next. | notifications | 2003 / 2016 | 17 games |
Expandalone(Stand-alone expansion) | Any expansion that can be played without the base game but may still benefit from the presence of the base game. | notifications | 2006 / 2016 | 16 games |
Expanded port or conversion | The port's or conversion's content has been expanded (such as extra maps/levels have been added), adding significant elements that are not present in the original. | notifications | 1997 / 2011 | 8 games |
Expanding body | The body of whatever the player controls expands constantly or under certain conditions. | notifications | 2004 / 2018 | 13 games |
Experience: Globally shared | Experience gain is globally shared regardless where the characters are or if the characters are even in your active group. | notifications | 2003 / 2016 | 12 games |
Experimental (Experimental gameplay) | Any game that started out as an experiment on gameplay mechanics rather than relying on the same old proven to work by others. | notifications | 2004 / 2013 | 11 games |
Extra game modes | list_alt | 0 game | ||
Extra lives (Tries;Continues) | Player character has multiple "lives", that are basically how many tries a player has before a Game Over. | notifications | 1975 / 2023 | 9028 games |
Extra turns | Players may gain extra sequential turns before the opponent gets theirs. | notifications | 1 game | |
Facing | The direction people, vehicles, or any other things are facing affects gameplay in some manner. | notifications | 1992 / 2018 | 89 games |
Faction lock | After choosing a faction you can't change it without starting from scratch. | notifications | 2004 / 2005 | 2 games |
Fake elevation | Game depicts terrain elevation but it has no notable effect, bullets pass through hills and higher ground has no benefits over lower. | notifications | 2009 / 2012 | 3 games |
Fall damage | Falling down from substantial height causes damage or even death. May or may not require a collision. | notifications | 1982 / 2020 | 510 games |
Fall impact | Falling down a significant height causes the character to recoil from the impact, roll across the floor, or otherwise react to the impact force. | notifications | 1990 / 2020 | 164 games |
Fan-made patch | Has fan/community made patch available that fixes issues left after the developers/publishers dropped support for the product. | notifications | 1995 / 2012 | 22 games |
Fangame | Created based on some third-party material by its fans rather than a company that licensed it. | notifications | 1978 / 2021 | 217 games |
Fast travel | Includes a method of fast travel that skips large segment of a trip or automatizes the process in relatively safe manner. | notifications | 1981 / 2020 | 119 games |
Fast travel points (Fast travel network) | A method of fast travel that is limited to certain points in the game world, such as bus stations. Commonly requires reaching a fast travel destination normally before it can be actually fast traveled to. | notifications | 1993 / 2021 | 115 games |
Faux serious | Gives generally serious appearance and tone, but is riddled with comic relief, tongue-in-cheek humor, and similar that make the serious tone only skin deep. | notifications | 2009 / 2020 | 17 games |
Field of vision (FOV)[field of view] | Simulates field of vision to a degree, making characters unable to see 360 degrees unless they're nonhuman, augmented or otherwise different. | notifications | 1998 / 2017 | 28 games |
Fines (Financial penalties) | Player character may be demanded to pay fines for their misdeeds or as an alternate to prison time. | notifications | 1996 / 2015 | 12 games |
Finishing moves | More or less spectacular final blows to enemies that may or may not have any particular use besides eyecandy, commonly activated through a special key combo or some activation key not normally used in combat. | notifications | 1997 / 2018 | 45 games |
Finite opposition | There's only so many opponents to fight, with whoever is defeated stays defeated and no-one comes to replace them, nor are there randomly spawning opponents. Should only be used if unusual or it defines the game in some distinct manner. | notifications | 1989 / 2014 | 19 games |
Finite resources | The available resources are finite. No regenerating or re-spawning nor external sources for resources. | notifications | 1984 / 2022 | 72 games |
Firing arcs | Weapons, tools, etc. have differing fields (arcs) of operation, forcing player to maneuver themselves somehow to use them to their fullest potential. | notifications | 2005 / 2015 | 18 games |
Flat terrain | Terrain lacks any slopes. | notifications | 1985 / 2020 | 59 games |
Flip resistance | Vehicles resist being flipped upside down to a degree that is even unrealistic, such as bouncing in the opposite direction that physics would dictate or blatantly rolling over to stay upright. | notifications | 2005 / 2011 | 3 games |
Floating aim | Aim moves somewhat freely of view direction, similar to having a deadzone, but does not prevent view direction changes. Turning causes gun to point to a side and any fire to go that way too. True floating aim does not re-center aim by itself after. | notifications | 2006 / 2013 | 7 games |
Focal length | Uses focal length adjustments or simulates it somehow, a zoom method that retains the size of the foreground objects but enlarges or shrinks objects farther back. | notifications | 1 game | |
Fog of War | Employs a fog of war, especially when it restores it once no-one sees in the revealed area anymore. | notifications | 1979 / 2021 | 238 games |
For a specific number of players | Designed for a specific number, usually an exact number, of players besides a single player. Please always use a tag note to specify. | notifications | 1972 / 2017 | 338 games |
Forced grinding | Grinding is necessary to progress, likely to compensate player character's inadequate statistic growth. Characteristically accomplished by repeating same challenges, areas, and such for the rewards just so you'll be able to tackle harder ones. | notifications | 1999 / 2016 | 15 games |
Forced level end(Forced mission end)[Forced level exit;forced mission exit] | After player achieves the goal of a level, map, mission, etc. they're forcibly exited from it, with no way to explore or do anything else without pointedly avoiding the goal even if there's time limit or player is supposed to hurry to achieve it | notifications | 2011 / 2016 | 8 games |
Forced tutorial | Tutorial can't be skipped. | notifications | 2003 / 2015 | 26 games |
Forced variety | Player is forced to vary with what or how they play. | list_alt | 0 game | |
Forgetful enemies | Your enemies have a tendency to forget you ever were there. | notifications | 1998 / 2005 | 4 games |
Free actions | Some actions can be performed "for free". Most notable in turn-based games where one would expect those actions to take a turn or consume action points. | notifications | 2002 / 2019 | 17 games |
Free content expansions | Has received one or more free content expansions since proper release. Often delivered as part of a patch. | notifications | 2007 / 2015 | 23 games |
Free look (Mouse look) | Any games with true free look (ability to fully control the view horizontally and vertically). | notifications | 1992 / 2017 | 33 games |
Free-to-play (F2P;FTP;Play for free;play4free;p4f)[free to play] | MMOs that can be played for free, but usually offer premium membership for added content or sell special items to those who want to dish out their real money. | notifications | 1980 / 2022 | 910 games |
Free, but not Freeware | Free to obtain and play (no payments required), but have certain limitations that make them something else than freeware, such as requires proprietary server software you can't obtain, no rights to redistribute, and similar restrictions. | notifications | 1977 / 2022 | 508 games |
Freemium | Free to play but certain features, services, or virtual goods are only available to paying customers. | notifications | 2002 / 2018 | 41 games |
Frequent loading | Loading screens, pop-ups or such are exceptionally frequent. | notifications | 2007 / 2016 | 10 games |
Friend-or-Foe indicator (FoF) | notifications | 1995 / 2019 | 86 games | |
Friendly Encounters (Ally Encounters) | Allies can be encountered in the same way(s) as enemies are. This is notable, for instance, in random encounter games. | notifications | 1979 / 2017 | 26 games |
Friendly fire: Full | Friendly fire delivers full damage potential of the attacks to friendlies as well. | notifications | 2005 / 2016 | 28 games |
Friendly fire: Optional | Friendly fire can be enabled and disabled at will. Usually a server/host setting in multiplayer games and not configurable per player. | notifications | 2005 / 2016 | 14 games |
Friendly fire: Penalty | Player is penalized for any friendly fire they do. | notifications | 2010 / 2016 | 4 games |
Friendly fire: Reduced | Friendly fire delivers only a portion of the full power of the attacks to friendlies, effectively still making friendly fire unwanted but less devastating. | notifications | 2005 / 2016 | 22 games |
Full body awareness(Self-awareness) | First person games where when you look down you see your body (legs, pelvis, torso, etc.) instead of nothing (just hands/arms are not enough). Not including cases limited to scripted sequences, cinematics, or others where player control is limited. | notifications | 1984 / 2019 | 116 games |
Functional achievements | Achievements actually have a purpose and effects besides stamps in some list of done things. | notifications | 2009 / 2019 | 12 games |
Game progress indicator | Shows overall game progress in some manner. | notifications | 1984 / 2019 | 43 games |
Game world border | Player can reach the border of the game world, usually an inexplicable, impenetrable and invisible wall of nothing. Often with blackness on the other side though not necessarily. | notifications | 2006 / 2016 | 12 games |
Gameplay and story segregation | Any tags that describe segregation between gameplay and story, usually the story ignoring certain fundamental gameplay elements or the gameplay not allowing things the story does in cutscenes or such, or the story ignores what happens during gameplay. | list_altnotifications | 1999 / 2005 | 2 games |
Gameplay-driven[Gameplay driven] | The usual way games are designed. Progress in the game is driven by the player performing within & measured against gameplay mechanics. | notifications | 2013 / 2014 | 2 games |
Gender-restricted equipment | Certain equipment (commonly clothing or armor) are restricted to some gender. | notifications | 1993 / 2019 | 11 games |
Generated characters(Randomized player characters) | Player is given a procedurally generated character to play as, possibly a choice between several such. Likely generated each time new game is started or each time such are needed. | notifications | 2012 / 2014 | 8 games |
Genre change | Games in series that have opted for different genre than what the previous games had. | notifications | 1987 / 2020 | 45 games |
Ghost race | Player can race against a "ghost" of their previous best attempt, trying to achieve better record. | notifications | 1994 / 2018 | 18 games |
Glitch protection(Bug protection) | Has one or more mechanisms to help deal with glitches/bugs. | notifications | 1998 / 2014 | 3 games |
Glitches(Bugs) | Any tags relating to glitches/bugs. | list_alt | 0 game | |
Goals / objectives | Any tags describing the goal/objective of a game needed to progress or win. | list_alt | 0 game | |
Gradual construction | Construction happens naturally over time. | notifications | 1994 / 2015 | 38 games |
Gradual healing | Any healing is gradual, occurring at a pace over time rather than instantaneously. | notifications | 1998 / 2021 | 16 games |
Graphic deaths (Graphic kills) | The depiction of violence, injury, or fatalities with a meticulous focus on detail and a commitment to realism. | notifications | 1983 / 2020 | 121 games |
Grenade cooking | Player can cook grenades (wait for the fuse to burn) before lobbing them off at some risk to themselves. | notifications | 1997 / 2015 | 56 games |
Grenade re-throw [retoss;relobbing;toss back] | Player can attempt to lob back live grenades. | notifications | 2008 / 2010 | 11 games |
Grenade warning (Live grenade proximity warning) | Player is given a warning on the HUD of live grenade nearby, possibly with direction indicator and even a timer. | notifications | 2008 / 2016 | 50 games |
Grid-based first-person movement(First-person grid)[Grid-based first-person] | First person games where the movement and other elements are locked to a grid. May or may not have a smooth transition. | notifications | 1981 / 2022 | 574 games |
Grotesque | Grotesque is a video game concept where there are things, such as characters or scenes, depicted that are grotesque in some way. | notifications | 1986 / 2021 | 231 games |
Group buffs | Includes spells, skills or other things that somehow strengthen the whole group rather than an individual. | notifications | 2004 / 2018 | 4 games |
Group creation(Party creation) | Player can or must create a group of people before starting the game. | notifications | 1987 / 2020 | 28 games |
Group focus (Party focus;Party MMO) | Any MMO where working as a group is important, and working alone (soloing) is troublesome. | notifications | 2004 / 2018 | 3 games |
Group size power scaling | Power of a group scales with its size. | notifications | 2003 / 2018 | 2 games |
Group subset | The player character lead group consists only a subset of her total followers with the rest waiting up in your base of operations or tagging along behind the corner. | notifications | 1986 / 2020 | 59 games |
Guaranteed hits | Outside of special conditions, all attacks are guaranteed to hit. | notifications | 2018 / 2019 | 3 games |
Hard (Nintendo Hard) | Extremely hard, requiring player to memorize levels, repeat the whole game over and over again (usually memorizing something new each time), throwing nigh impossible challenges at the player and so forth. | notifications | 1979 / 2021 | 120 games |
Hardcore elements | Any concepts that make a game harder to get into (higher learning curve) and more demanding on player (more things to learn to have even passing success; less supplemental information given). | list_alt | 0 game | |
Hardcore mode(Ironman mode) | Includes a mode where additional level of simulation, limitations, etc. are added. Often also making things matter that didn't before and making earlier somewhat trivially removed ailments harder to get rid of. | notifications | 1994 / 2021 | 35 games |
Harmful secrets | Includes secret locations or similar that are actually more harmful than they're useful. | notifications | 1987 / 2017 | 4 games |
Harmful touch(Killing touch;Creature collision damage;Contact damage) | Simply coming into contact with your enemies is enough to hurt or even kill you. It is most commonly seen in platform games. | notifications | 1979 / 2021 | 615 games |
Has Music | These games unusually feature music despite the limitations of the system they are made for. This tag is not for modern games. | notifications | 1984 / 2014 | 5 games |
Hazardous powers (Dangerous powers;Hazardous magic) | Magic, super powers and such can be dangerous to the user as well even when properly executed. | notifications | 1991 / 2022 | 52 games |
Head bob[headbob] | Simulates the way people's head does not remain perfectly at same height when moving around, bobbing up and down and possibly even side to side. | notifications | 2004 / 2012 | 3 games |
Head-up display (Heads-up display;HUD;Graphical user interface) | list_alt | 0 game | ||
Healing finishers | Player is healed partially or fully upon successfully using a finishing move or similar. | notifications | 1999 / 2020 | 20 games |
Health | Any and all character health related tags. | list_alt | 0 game | |
Health drops | Opponents drop things that heal the player partially or completely. Can be dropped upon defeat and/or from being hurt. | notifications | 1991 / 2020 | 89 games |
Health regeneration: Fast / Instant | Health regenerates fully in only few seconds when not taking damage, making it very useful even in middle of combat. | notifications | 2001 / 2020 | 142 games |
Health regeneration: Moderate | Health regenerates at a moderate speed, a breather may help you survive, but you won't get back to full health without still spending some time out of harms way. | notifications | 2001 / 2018 | 26 games |
Health restoration | Any and all tags relating to healing or other restoration of vitality. | list_alt | 0 game | |
Health visualization (Damage visualization) | Visually shows how hurt or damaged the creatures are with wounds and gashes and possibly behaviour as well, instead of showing only a health bar or nothing at all. | notifications | 1990 / 2017 | 26 games |
Health warning (Critical damage warning) | Player is given a warning when they are nearing death due to low health, usually the screen flashing or turning red or other effects. | notifications | 1986 / 2018 | 143 games |
Held magic (Maintained magic)[channeled magic] | Magic requires the spellcaster constantly focus on keeping it active lest it dissipate. | notifications | 2009 / 2015 | 11 games |
Hidden attributes | Certain game affecting character attributes are hidden from the player, making players either completely oblivious or only vaguely aware of their existence. Also stats that are stated to exist, but nothing clear is given for what their values are. | notifications | 1982 / 2013 | 46 games |
Hidden item stats(Hidden equipment stats)[Hidden item statistics;Hidden equipment statistics] | Some or all item statistics, especially those that the player actually would like to know, are not stated in any manner. | notifications | 1991 / 2016 | 13 games |
Hint system | Includes some form of hint system, either something that's off the game or something incorporated to the gameplay itself, such as asking advice from another character. | notifications | 1984 / 2022 | 80 games |
Hit chance(Miss chance) | Ability to connect hits, punches, sword strikes, etc. are based on random chance. Either pure random chance or random chance based on skills, attributes, buffs, and such. Not including hit/miss chance based on target's dodge chance. | notifications | 1992 / 2020 | 167 games |
Hit confirmation | Gives some form of confirmation if you hit anything worth hitting, generally providing this even in cases when you couldn't possibly know (such as shooting targets outside of visible range or behind vision blocking cover such as bushes). | notifications | 2009 / 2017 | 13 games |
Hit flash | When characters hit, damage, or otherwise clobber each other, player can see a bright flash of light (or other fancy effect that serves the same purpose) at the point of impact. | notifications | 2006 / 2017 | 23 games |
Hit moderation | Player and/or their enemies gain brief invulnerability after being hurt or otherwise damaged, usually accompanied by the character flickering or becoming transparent. | notifications | 2005 / 2018 | 54 games |
Hitscan[hit-scanning;hit scanning;hitscanning] | A method for dealing with projectiles where the impact point is calculated and nothing else. There's absolutely no way for anything to get in between or dodging after the weapon has been discharged as there's no projectile to dodge or intercept. | notifications | 1993 / 2015 | 47 games |
Hobbyist game | Created by a hobbyist or other non-commercial/serious project, usually by single person or a small team. Commonly distributed under freeware, FOSS, or similar license. | notifications | 1985 / 2020 | 13 games |
Homebrew game | Created by hobbyist(s) for a platform for which home made games are difficult to produce, either because of official tools are not freely available or uses storage media not found on other platforms where development would otherwise happen. | notifications | 1979 / 2023 | 242 games |
Homing boulders (Inexplicably homing projectiles) | Projectiles that one would not ever expect to home on their target do so. | notifications | 1998 / 2018 | 53 games |
Horizontal Splitscreen | Quite common for 4:3 and vertical displays. Sometimes optional for wider display ratios. | 0 game | ||
Hostage Port (Ransome Port;Bounty Port) | Unrelated demands are made of customers desiring a port to their preferred platform by publishers and/or developers. | notifications | 2014 / 2017 | 10 games |
Hostile wildlife | The wildlife is exceedingly hostile with both carnivores [u]and especially[/u] herbivores attacking the player when encountered. | notifications | 1996 / 2014 | 15 games |
HUD customization | The in-game HUD can be customized by moving any of its elements about and possibly adjusting their size/detail or even appearance. | notifications | 2004 / 2013 | 8 games |
Hyperalimentation (Overeating;Overdrinking;Overfeeding;Gluttony) | Hyperalimentation, such as overeating or overdrinking, has effects in gameplay. Usually negative, sometimes even fatal. | notifications | 1985 / 2009 | 23 games |
Idle activity(Idle animation) | After spending a set amount of time doing absolutely nothing, the character starts doing something to "pass the time". | notifications | 1978 / 2015 | 24 games |
Idle noise(Idle chatter) | The NPCs, monsters and other enemies produce an idle noise or chatter warning the player of their presence. | notifications | 1987 / 2017 | 85 games |
Ignored companions | Your companions get largely ignored by NPCs unless they specifically have something to say and possibly even then their presence is only marginally acknowledged. | notifications | 2005 / 2011 | 6 games |
Immersion | Any tags which's primary purpose is to improve immersion. | list_alt | 0 game | |
Immersive load | Loading screens are depicted in somehow immersive way, such as vehicle boot/warm-up sequence. Does not necessarily include the initial game load. | 0 game | ||
Immobile water(Flat water;Spectral water;Illusionary water) | Water remains unchanged even when things move through it as if it was simply an illusion. | notifications | 2009 / 2015 | 6 games |
Imparted momentum | Whatever is releasing a projectile imparts its own momentum to it. | notifications | 2007 / 2017 | 7 games |
Impersonal (No protagonist) | There's no actual protagonist, making it impossible for the player to associate with whatever they're controlling. | notifications | 1990 / 2018 | 61 games |
Imported glitch(Imported bug) | A glitch/bug in another game is purposefully introduced or even implemented as a proper feature in another. | notifications | 1993 / 2013 | 7 games |
Impossible (unbeatable) | Very, [b]VERY[/b] rare. These games strongly imply or outright promise a possible win condition but it can't be fulfilled. Result of [i]unfixed[/i] bug usually. | notifications | 1987 / 1990 | 3 games |
Impossible Difficulty | Difficulty or difficulty options can be adjusted to make a game impossible to win or progress. | notifications | 1 game | |
Impossible Tasks (Impossible Quests) | Tasks are provided with moderately implied ability to complete them, but they're uncompletable. Possibly to tease, as a part of the plot, or caused by unfixed bugs. | notifications | 1984 / 2011 | 6 games |
Imprisonment[incarceration;getting jailed] | Player character may be imprisoned for a time as a penalty for their misdeeds. | notifications | 2006 / 2011 | 7 games |
In-game advertising [In-game ads] | The idea is to seamlessly integrate ads into the game world so they look like they belong there or as part of the game menus (e.g. multiplayer lobby). | notifications | 1991 / 2016 | 31 games |
In-game cinematics (in-engine cinematics)[In-game cutscenes;in-game cinematics] | Uses the game engine (the same thing used to display normal gameplay) itself to run cinematic sequences rather than playing some pre-rendered FMVs or such. | notifications | 1982 / 2016 | 54 games |
In-game difficulty level adjustment (Mid-game difficulty change) | Player can adjust game difficulty even in the middle of a game. | notifications | 1982 / 2023 | 115 games |
In-game intro (In-game opening;Interactive intro) | The introduction is part of the initial game rather than a cinematic, narration or even simple text the player can only watch and listen. | notifications | 1998 / 2013 | 9 games |
In-game title | Game title is displayed even during normal play, often as part of the HUD that obscures a portion of the display area. | notifications | 1983 / 2014 | 353 games |
In-person cinematics (First-person cinematics) | All cinematics, in-game or not, are displayed as if from the eyes of the protagonist. | notifications | 2004 / 2015 | 7 games |
Inaccessibility | Any and all features that hampers players from familiarizing themselves with the game, cause them to do mistakes one wouldn't make in real life and otherwise hurt progressing. | list_alt | 0 game | |
Inaccurate information[game lies;false information] | The game itself provides inaccurate, false, or even contradictory information in areas where it's not supposed to give such under any circumstances. | notifications | 1983 / 2011 | 21 games |
Incomplete tutorial (Partial tutorial) | The tutorial covers gameplay only partially, especially in terms of features not similar or common to other games of the same genre. | notifications | 1993 / 2017 | 11 games |
Incomplete(Abandoned) | Any games that have ceased active development for significant amount of time prior to reaching "complete" state for the games. Mainly open-source games. Requires source code or prototype/pre-release copy is available in some form. | notifications | 2004 / 2015 | 12 games |
Independent aiming | Aiming is independent of move or view direction. Character does not turn their whole body to face where they aim and backbedal in the other direction. | notifications | 1980 / 2016 | 154 games |
Indestructible environment | For cases where you would expect to find destructible objects, but instead the game has a very limited availability of such objects, a part the obvious crates and exploding barrels. | notifications | 1 game | |
Indicators | Extra indicators for various gameplay elements that the game fails to sufficiently represent otherwise. | list_alt | 0 game | |
Indie (Independent game development) | Developed without financial backing from large companies or non-private investors. Shares similar design philosophies as art games, but on gameplay rather than artistic value. Often self-published as well. | notifications | 1983 / 2022 | 5675 games |
Indirect control | Uses any form of indirect control. Usually by setting general goals to be accomplished at the minions' leisure rather than commanding someone specific to do it right away (or queue the task). | notifications | 1997 / 2018 | 66 games |
Indirect multiplayer | Multiplayer does not involve any direct interaction with other players, but rather indirectly where player causes events, items, creatures, etc. to appear in other players' games. | notifications | 2012 / 2016 | 7 games |
Inert scenery | Scenery contains objects that one would expect to be movable, but aren't, even if doing so has no perceivable purpose. | notifications | 1996 / 2015 | 31 games |
Inexplicable involvement (Undefined involvement) | The reason why the protagonist is or becomes involved in the plot is left unexplained, effectively functioning as a sort of Deus Ex Machina. | notifications | 2003 / 2007 | 7 games |
Inexplicable trajectories | Projectiles leave weapons at angles different than what the weapon itself would suggest. | notifications | 2008 / 2010 | 5 games |
Infighting | notifications | 1997 / 2012 | 6 games | |
Infinite zoom(Strategic zoom) | Allows infinite zoom, or near enough. Player can zoom in so only one unit is visible, and zoom out until the entire game world can be seen, all without any separate screens being used. | notifications | 2005 / 2017 | 17 games |
Information propagation | Simulates information propagation to some degree. | notifications | 3 games | |
Initiative (Turns by initiative;Unit initiative) | A turn-based combat system where characters move in order of initiative (or related stat, such as speed) regardless of their side in the conflict. | notifications | 1994 / 2019 | 59 games |
Instant construction | Any construction occurs instantly once it has begun. | notifications | 1997 / 2015 | 17 games |
Instant death (1 hitpoint) | The player dies from single damaging hit of any kind, the equivalent of having never more than one life/hit point. | notifications | 1978 / 2021 | 1540 games |
Instant death protection | Player character is protected from any single thing instantly killing them regardless of how much damage they do. With some reasonable exceptions like falling into a death pit. | notifications | 3 games | |
Instant expenses | Any expenses are billed instantly when the thing you're paying for is ordered, actual delivery of bought item may come later. | notifications | 1994 / 2015 | 32 games |
Instant healing | Any healing is instantaneous, occurring as soon as the healing item or ability has been used. | notifications | 2001 / 2014 | 11 games |
Instant magic[instantaneous magic] | All or most magic is instantly discharged. | notifications | 1989 / 2015 | 31 games |
Instant motion | Any and all movement is instantaneous with no restrictions. | notifications | 2008 / 2015 | 4 games |
Instant retry | Upon death, the player is restored exactly where they died or within viewing distance of it. | notifications | 1991 / 1994 | 3 games |
Instant start | There's no main menu, no press button to start, nothing. Only that the game has already started. | notifications | 2008 / 2016 | 31 games |
Instructor | An active "tutorial" feature that points out things the player should be doing outside of objectives. Likely dynamically detects what the player is getting the hang of or doing frequently enough, but is not limited to any specific game area or phase. | notifications | 2007 / 2012 | 13 games |
Intangible allies (Immaterial allies) | Player character's allies are as intangible as thin air, allowing the player character to pass through them without effort. | notifications | 2000 / 2017 | 30 games |
Intangible foes (Intangible NPCs;Immaterial NPCs) | Your enemies and other non-allied characters can be passed through as if they were air, or nearly enough. Does not relate to them being immune to being harmed by shots, punches, etc. | notifications | 2007 / 2016 | 8 games |
Integrated tutorial | Tutorial is integrated into normal gameplay/story, possibly appearing as new features are unlocked. | notifications | 2008 / 2015 | 23 games |
Inter-linked levels(Interconnected levels) | notifications | 1993 / 2019 | 55 games | |
Interaction | list_alt | 0 game | ||
Interaction highlight | Objects, locations, and such that can be interacted with are somehow highlighted. | notifications | 2001 / 2019 | 47 games |
Interaction: Characters | Tags describing how player can interact with other characters. | list_alt | 0 game | |
Interaction: Environment | Tags describing how player can interact with environment. | list_alt | 0 game | |
Interaction: Items (Equipment) | Tags describing how player can interact with items/equipment. | list_alt | 0 game | |
Interaction: Vehicles | Tags describing how player can interact with vehicles. | list_alt | 0 game | |
Interactive layers | Player can interact with the layers somehow. | notifications | 1996 / 2012 | 8 games |
Interactive purgatory | Upon player character's death the game continues, either as ghost, undead, or in some other manner, with an implicit aim of resurrection and continuation of normal game. | notifications | 1989 / 2020 | 28 games |
Interactive terminals | Terminals and similar are interactive without entering separate dedicated interaction mode with them. | notifications | 2004 / 2016 | 13 games |
Interactive tutorial | Tutorial follow's player progress in performing it and reacts to their progress with it, possibly giving hints or reminders if it takes too long for them to complete them. | notifications | 2000 / 2017 | 58 games |
Interface | Tags describing the game interface (not the players' hardware "interface"). | list_alt | 0 game | |
Interface spoilers | The game interface itself contains spoilers. | notifications | 1988 / 2015 | 28 games |
Intermissions (Interludes) | Occasional breaks from regular action, often between missions, chapters, or such. | notifications | 1992 / 2016 | 70 games |
Internal damage(Sub-system damage)[Internal health;Sub-system health;Organ health] | Tracks and simulates the effects of damage to internal systems, such as organs of a biological being or the various internal systems of a machine. | notifications | 1990 / 2017 | 29 games |
Internal repair | Repairing smaller parts of a larger system, such as individual parts of a vehicle. | notifications | 1992 / 2016 | 14 games |
Interrupting | The use of skills, spells, abilities, etc. (possibly even the most basic actions) can be interrupted by others, usually by hurting whoever is trying to perform them. | notifications | 1996 / 2021 | 46 games |
Inventory: Indisposable (No drop) | Player can't dispose of items in their inventory, even temporarily, regardless if there's any reason to. | notifications | 1987 / 2016 | 26 games |
Inventory: Vehicles | Vehicles can be placed in an inventory (garage, supply list, etc) & used when needed and/or allowed like any other tool. | notifications | 1990 / 2021 | 23 games |
Invisible walls (Artificial barriers) | Players' ability to fully explore and/or utilize their surroundings is thwarted by unexplainable invisible barriers. | notifications | 1989 / 2019 | 140 games |
Invite bonus (Referrer bonus) | Offers bonuses to those who invite others to play the game. Often accomplished by creating an account through a special referrer link or designating the name of the account that referred you to the game. | notifications | 2009 / 2013 | 3 games |
Involuntary states | The protagonist's or equivalent's state, status, shape, etc. changes involuntarily from time to time. | notifications | 1984 / 2010 | 8 games |
Item binding | Items can be bound to a character, or must be bound to be used. Purpose of the binding varies, but usually it prevents other characters from using them (and thus trading the bound item as well). | notifications | 2 games | |
Item cooldown | There's a timed limiter how fast player can re-use certain items. Commonly found in restorative items, such as medikits or healing potions. | notifications | 1983 / 2020 | 13 games |
Item durability | Items wear down with use, rust and otherwise degrade with time or from being subjected to the elements. | notifications | 1981 / 2020 | 151 games |
Item get (Item get pose;Item get fanfare) | Getting an item, especially important (plot) item, is accompanied by a dramatic pose (often the item held high) and a fanfare or similar. May be limited to plot items. | notifications | 1989 / 2018 | 99 games |
Item highlight (Item glow;Floating items) | Items on the ground, tables, and wherever are highlighted somehow. They may glow, glitter, have name tags shown, or otherwise blatantly give off their location. Often accompanied by an unexplained floating off the ground effect. | notifications | 1994 / 2021 | 355 games |
Item highlight: Manually activated (Item glow: Manually activated) | Item glow that occurs only when player does something specific. | notifications | 2006 / 2014 | 4 games |
Item identification | Player must or can identify items to gain greater insight to them. In some instances player may be prohibited from using items without identification. | notifications | 1975 / 2021 | 87 games |
Item lock[keep] | Player can somehow lock items (mark them for keeping) that prevents the item from being lost, such as dropped, sold, traded, purged, etc. until the lock is removed, but can still be used otherwise without restrictions. | notifications | 1994 / 2017 | 9 games |
Item pick up: Delayed | Items are picked up automatically after a short delay. | notifications | 1 game | |
Item pick up: Instantaneous | Items are picked instantaneously as soon as player instructs the character to pick them up, either by pointing at specific items or simply picking up nearest. | notifications | 1983 / 2021 | 140 games |
Item pick up: Normal | Items are picked up by player indicating which item, and the character reaches out and stashes the item. | notifications | 1994 / 2016 | 34 games |
Item pickup | Tags related to item pickup/acquisition. | list_alt | 0 game | |
Item pickup: Attract (Item magnet) | A variation of automatic item pickup where the player pulls in any nearby and possible even far items, reducing the need to actually fetch them properly. | notifications | 2006 / 2017 | 35 games |
Item pickup: Automatic (Touch) | Items are picked up automatically by simply walking, driving or flying over them with no action, delay, or anything required from the player, as if the items jumped in the protagonist's pockets on their own. | notifications | 1981 / 2018 | 131 games |
Item pickup: Ignore excess | Upon trying to pick up items you can't store in your inventory, the new item is ignored, leaving it as it is where you found it (or dropped again upon finding your inventory full). | notifications | 1983 / 2017 | 33 games |
Item pickup: Partial | Item stacks (e.g. ammunition) or items that give a numeric return (e.g. healing items) for using them, are only consumed partially if there's need leaving the remaining as is. | 0 game | ||
Item pickup: Scoop (Get all) | Character picks up all nearby objects, either simultaneously or runs about collecting them. Either by default or by player specifically using some alternate item pickup key or method. | notifications | 2003 / 2014 | 6 games |
Item pickup: Scrap excess | Upon trying to pick up items you don't have space for in your inventory, the items are destroyed. | notifications | 1983 / 1989 | 2 games |
Item respawning | Items re-appear at the locations where they were previously collected, creating an infinite surplus. | notifications | 2005 / 2016 | 15 games |
Itemless[no items] | There's no items (not counting directly activated power-ups) to pick up, buy, given, or anything like that. What you start with is what you have. | notifications | 2 games | |
Jack Tramiel | Delayed or cancelled by Jack Tramiel. Jack Tramiel purchased Atari on July 3, 1984 and set about reforming it into a computer-only company. Games and game systems were put on hold. | notifications | 1982 / 1991 | 15 games |
Joke boss | Includes a boss fight that is such in name only. | notifications | 1994 / 2017 | 17 games |
Joke level | Includes one or more joke levels. | notifications | 2000 / 2021 | 16 games |
Juicy flesh | Harming organic beings produces unusually juicy sounds and likely large quantities of ichor. Gibbing is fairly common. | notifications | 1999 / 2011 | 14 games |
Justice | Protagonist is involved in the story for the sake of justice. | notifications | 1 game | |
Kill award: Effort | Kill award (experience, loot, etc.) is given to the person who did the most work (put the most effort into it). | 0 game | ||
Kill award: First hit | Kill award (experience, loot, etc.) is given to the person who initiated the battle. | notifications | 2004 / 2013 | 3 games |
Kill award: Last hit | Kill award (experience, loot, etc.) is given to the person who did the last hit. | notifications | 1988 / 2013 | 3 games |
Kill awarding | list_alt | 0 game | ||
Kill confirm | Player gets clear confirmation of a kill when such occurs. Should mostly be used when unusual or unexpected (e.g. in survival horror). | notifications | 2013 / 2018 | 2 games |
Kill screen | Reaching/entering a certain stage or level crashes the game or otherwise makes it unplayable beyond that point. | notifications | 1982 / 2015 | 4 games |
Killing blow (One hit kill)[Backstabbing;Critical hit] | Player can deliver a single strike, shot, or anything else that kills or permanently incapacitates any opponent (with possible exception in bosses). | notifications | 1987 / 2018 | 85 games |
Killing is unnecessary (Defeating enemies is unnecessary) | Killing everything (or even knocking them unconscious) is not necessary and may not actually be even helpful, running away/past from the opponents is often as good option if not better. | notifications | 1983 / 2020 | 63 games |
Knock backwards | Knock back occurs always backwards in the sense of where the character is facing, rather than in the direction the force was applied to. Mostly an issue when one is trying to flee from whatever is causing it. | notifications | 2009 / 2018 | 6 games |
Knock up (Fling up;Launcher)[toss up;throw up] | Player(s) and possibly NPCs can somehow throw people upwards, usually as part of a series of chained attack. Commonly accomplished by swinging a weapon upwards, an uppercut or literal throw. | notifications | 2005 / 2015 | 18 games |
Knockback | Certain things knock the players or their enemies away, commonly heavy hits and explosions. | notifications | 1987 / 2017 | 249 games |
Knockdown | Certain things knock the players or their enemies down, commonly heavy hits and explosions. | notifications | 2001 / 2016 | 48 games |
Konami Code | Contains some variation of the Konami Code (↑ ↑ ↓ ↓ ← → ← → B A), made famous with NES Contra. Adapted to many systems and even used by other companies. | notifications | 1986 / 2006 | 26 games |
Lack of light is Deadly | Lack of light alone is deadly without any additional associated danger being required. | notifications | 1 game | |
Lanes(Lane-based) | Gameplay is restricted to multiple lanes, usually side-by-side, and depending on the game type swapping between the lanes may be either trivial, limited to certain conditions, or utterly impossible. | notifications | 2008 / 2017 | 11 games |
Launch title | Published at the same time as the system. These games were first made available for purchase exactly the same day as the game system was. | notifications | 1977 / 2017 | 329 games |
Left-handed (Southpaw) | Has an option to swap controller handedness somehow, or otherwise adjust controls to be more suited for left-handed players. | notifications | 2004 / 2014 | 12 games |
Lethal velocity | Crashing into something solid or semi-solid at high speed is bad for your health. | notifications | 1997 / 2016 | 22 games |
Level cap | There's a cap in how high character level can rise that can be reached in normal play. | notifications | 1987 / 2016 | 29 games |
Level design | list_alt | 0 game | ||
Level hub | Uses a central location which connects to all others, with the player returning to it after finishing each other level. Usually has very few or no enemies, little to no exploring, occasionally some unlockable areas, and so forth. | notifications | 1990 / 2018 | 45 games |
Level preview | Player is given a preview of each level or area, usually in form of a flyby. | notifications | 2012 / 2014 | 5 games |
Level progress indicator | Shows individual level progress in some manner. | notifications | 1987 / 2014 | 21 games |
Level selection (Mission selection) | Player has choice of which level, stage or mission to play next. This choice could be available only once, usually at the start, or every time a level is completed. | notifications | 1983 / 2019 | 116 games |
Level-up restoration | Upon gaining a new level, character's health and energy reserves are restored. | notifications | 1996 / 2021 | 102 games |
Life-like motion | Characters, especially the one controlled by the player, move at life-like pace. | notifications | 1990 / 2013 | 36 games |
Light guides(Guiding lights;Light shows the way;Lighting cues) | Fairly standard way to direct players to the right place is by placing bright lights near where the player needs to go, often facing towards the move direction. Alternatively colored lights that differ from other lights. | notifications | 2016 / 2020 | 8 games |
Light RPG | RPG portion is limited to XP and character stats growth and level-based ability gain and/or unlocking ability to use better equipment. No actual character development as a person or similar. | notifications | 2008 / 2014 | 6 games |
Lighthearted | Not a comedy but has an enjoyably non-serious/grim tone/mood. Worries, anxiety, urgency tend to be lacking. Could be cheerful, optimistic, or hopeful. | notifications | 1982 / 2018 | 264 games |
Limb-based control | Player character control is achieved by controlling each limb rather than general motion direction or abstract actions. | notifications | 2008 / 2015 | 6 games |
Limitations (Restrictions) | list_alt | 0 game | ||
Limited saves | Game progress can be saved only a limited number of times. This limit may be per level or per game. | notifications | 1982 / 2012 | 7 games |
Limited supplies (Low availability of supplies) | The availability of supplies such as ammo, bandages, drill heads, etc. is unusually low, often forcing the player to closely monitor their use or completely forgo some uses. | notifications | 1980 / 2018 | 96 games |
Limitless energy (Limitless mana;Manaless) | Anything that normally (in most games) consumes energy is not limited by such factor. | notifications | 2010 / 2016 | 17 games |
Line-of-sight (LOS) | Enhances realism, simulating visibility constraints with objects obstructing or limiting sight. Players must strategize and navigate obstacles thoughtfully. | notifications | 1982 / 2021 | 167 games |
Literal Encounters | Both sides may attempt to encounter, avoid, and/or remain unseen to each other in a realistic manner. | notifications | 1981 / 2020 | 28 games |
Living ecosystem | Attempts to simulate the appearance real ecosystem, either simply to give the impression of real one or actual simulation. | notifications | 2004 / 2015 | 7 games |
Loaders | Software or hardware that loads games. | list_alt | 0 game | |
Loading nonsense | The information given (mainly what it claims to be loading or processing) by the load screen(s) is nonsense, has little to nothing to do with what is actually loaded. | notifications | 1994 / 2016 | 56 games |
Location information (Location identification) | Current location is somehow identified (such as lobby, elevator, security office) and declared. Possibly with other relevant info also provided. | notifications | 1985 / 2023 | 41 games |
Locational damage (Location-based damage) | The point of impact determines how much damage characters, objects, or vehicles sustain in the game. | notifications | 1987 / 2020 | 232 games |
Look around(Camera nudge;POV control) | Player can somehow look around without changing their facing and usually trivially return view to that direction. Common in vehicle simulations where player can look around out of the various vehicle windows without affecting vehicle movement. | notifications | 1998 / 2021 | 30 games |
Loot: No items | Whatever NPCs drop upon defeat is never any kind of usable items (besides money or such), except in case of plot items. | notifications | 2005 / 2006 | 2 games |
Loot: None | NPCs have no loot to speak of, usually meaning player is limited to what they can find from the environment or even what they start with. | notifications | 1982 / 2017 | 11 games |
Loot: Predefined[predefined loot] | NPCs have predefined items, causing same character to drop same item(s) on each playthrough. | notifications | 1 game | |
Loot: Unexpected [money spiders] | NPCs have unexpected items, such as spiders carrying gold coins, dogs carrying plate mail, and so forth. | notifications | 1989 / 2021 | 104 games |
Looting | Any and all tags describing how or what items are acquired from other characters, usually after they're dead. | list_altnotifications | 2004 / 2008 | 2 games |
Lose Map | It is possible or the game is designed that all or part of your maps or automatic maps can be or will be lost or damaged at some point. Including player purposefully discarding or destroying them. | notifications | 1990 / 2006 | 6 games |
Losing is fun | Losing is designed to be fun or major part of the entertainment from the game, usually with player being awarded with varying loss scenes with how they managed to lose. Especially if these are not game ending losses or actually partially interactive. | notifications | 2009 / 2014 | 9 games |
Loss of player agency | Any tags referring to concepts that take away agency (control of the character) from the player, regardless if it would intuitively do so even in life. Notice some of these tags are not restricted to being applied only to the player and are more general. | list_alt | 0 game | |
Lost resources | The protagonist has lost all or most of the resources they had in the prequel, or possibly even in the introduction. | notifications | 1991 / 2020 | 70 games |
Magnetic shoulders | Characters sheathe their weapons to their backs or other places, but there's nothing there to hold those weapons in place. Often makes it seem like they have magnetic shoulder blades or similar. | notifications | 2001 / 2016 | 31 games |
Malleability(Mutability) | Any tags pertaining to non-static nature of the game world in terms of how it can be altered by the player. | list_alt | 0 game | |
Mandatory additional download | After initially installing the game, regardless of from where, player is required to download more data to actually play it at all. Usually large portion of the game assets such as graphics/sounds. | notifications | 3 games | |
Mandatory secrets | Player is required to find all or some of the secret locations/caches to progress. | notifications | 1986 / 2020 | 15 games |
Map deficient | Either completely lacks maps or the provided maps are mostly unusable, forcing the player to draw one themselves to avoid getting lost. Mainly for games that are not linear and don't tell where to go. | notifications | 1975 / 2019 | 75 games |
Map spoilers | Whatever maps the player has access to in-game spoil parts of the game, such as automap revealing secrets by overenthusiastic automation. | notifications | 1 game | |
Markers (Beacons)[Ping] | Players can place markers in the gameworld that inform other players, mostly allies, of something. | notifications | 2006 / 2016 | 29 games |
Market fluctuation (Economic fluctuation) | Prices vary over time, either randomly or through proper simulation of conditions. | notifications | 1977 / 2016 | 28 games |
Mass matters | Playable character's or vehicle's mass matters somehow, such as the environment behaving differently depending on how heavy they are. Requires player has choice of differently weighing characters or can alter their weight. | notifications | 1997 / 2016 | 7 games |
Match speed | Offers a simple option to match speed with target. | notifications | 1998 / 2012 | 3 games |
Materials | Simulates or otherwise takes into account properties of various materials, such as flammability, conductivity, rigidity, etc. | notifications | 2006 / 2008 | 3 games |
Maxwell's Demon | A gameplay element whereby an opening is closed and opened to sort moving objects that can pass through the door under their own motion. | notifications | 1992 / 1996 | 2 games |
Mentoring (Coaching;Tutoring) | A way of introducing new players to a game by having mechanism(s) to allow other players to teach the newbies how to play, likely rewarding the mentor somehow for their time. | notifications | 2003 / 2013 | 13 games |
Menus | A significant portion of gameplay involves interacting with menus. This doesn't mean a start (main), options, or shopping menu, etc. that are present in nearly all games. | notifications | 1978 / 2022 | 496 games |
Merged actions (Merged attacks) | Two or more actions/attacks can be combined to produce a new one. | notifications | 1993 / 2015 | 7 games |
Meta abilities (Meta skills;Meta magic) | Includes abilities or such that do little or nothing on their own but modify how other abilities or similar work. | notifications | 1995 / 2014 | 12 games |
Meta progression(Player progression;Player levels)[metaprogression] | Includes a method of progression tied to account, player profile, the game installation, or similar that affects all concurrent and/or subsequent playthroughs. | notifications | 1990 / 2019 | 109 games |
Meta secrets | Includes secrets within secrets. | notifications | 2011 / 2018 | 4 games |
Microtransactions (Micropayments) | Sells small in-game items or other things of value to players for real cash, usually with the intent of funding the game's servers, maintenance, and continued development for otherwise free product. | notifications | 2002 / 2021 | 168 games |
Mid-mission task generator(Sub-objective generator;Bonus objective generator) | Player is given randomly generated tasks, quests, missions, etc. to complete while they're performing other missions, usually as random sub-objectives or optional side missions. | notifications | 2007 / 2015 | 10 games |
Middle guns | Weapons are displayed held at the middle of the screen. | notifications | 1993 / 2014 | 24 games |
Middle projection (Center projection) | Attacks and other actions are "projected" from middle of the character or screen instead of the actual weapon or any other source. | notifications | 1992 / 2015 | 50 games |
Mii | Uses or can use your personal Mii as the game character. | notifications | 2006 / 2021 | 18 games |
Minimap | A small map shown constantly on screen that shows the whole map or small portion (centered on the protagonist). Often in a corner of the screen, though sometimes overlayed with the main view. | notifications | 1980 / 2023 | 461 games |
Minion equipping(Underling equipping) | Player can somehow designate what equipment your minions/underlings (usually characters not relevant to plot or not directly uncontrollable) have. | notifications | 2007 / 2018 | 16 games |
Misleading difficulty options | notifications | 1998 / 1999 | 2 games | |
Missing gameplay | Any tags that describe an expected but missing gameplay element. | list_alt | 0 game | |
Mission reset[level reset] | After each mission, level, or such, your personal status and equipment is reset to what it was when you began, losing all that you gained in the mission and regaining everything you lost. | notifications | 1999 / 2014 | 11 games |
Mission-based | Game progress is divided into several missions or similar sequences, player may or may not have choice in which mission to take. | notifications | 1979 / 2020 | 544 games |
Mixed Grid | A semiregular tiling pattern of multiple shapes. Squares & triangles, or octagons & squares, for examples. | notifications | 2 games | |
Mixed theme | Uses a mix of wildly differing themes. | notifications | 2001 / 2014 | 11 games |
Mocking difficulty (Insulting difficulty) | Includes one or more difficulty options that mock or insult the player for using them, usually whatever is the easiest. | notifications | 2005 / 2015 | 13 games |
Mod(Modification) | This is a game mod, requires the actual game to be playable at all. | notifications | 2000 / 2015 | 29 games |
Modal | Uses different modes of operation. | notifications | 1 game | |
Mode: Horde(Gauntlet) | Includes a separate game mode where player fights off large numbers of enemies, usually in waves. | notifications | 2007 / 2013 | 10 games |
Mode: Score attack | Includes separate score attack mode where the player's goal is simply to get the highest score possible. Usually provided as replay option for levels already completed. | notifications | 1998 / 2015 | 11 games |
Moderation benefit | Offers bonuses or other benefits for NOT playing the game constantly. | notifications | 2003 / 2013 | 10 games |
Modifiable difficulty aspects (Custom difficulty) | Difficulty level is split into number of aspects, such as monster toughness, allotted time, simulation level of vehicles, and so forth instead of single combined difficulty modifier. | notifications | 1975 / 2021 | 168 games |
Mook rush | Features at least one battle or mode where the player must face a rush of all previously encountered mooks without interruption. | notifications | 2004 / 2017 | 11 games |
Motion | Any motion related tags. | list_alt | 0 game | |
Motion captured animation | Character animation was produced with motion capture. | 0 game | ||
Mouse flight (Pointer flight) | A method of flight control achieved by controlling a pointer across the screen rather than mapping the pointer directly to flight control, the vehicle then automatically adjusts its vector until it faces where the pointer was moved. | notifications | 2003 / 2016 | 10 games |
Move assist | Somehow assists movement, such as making character run down a circular path with greater accuracy when the movement is relative to camera and the camera follows lazily. | notifications | 1 game | |
Moving Preset Encounters | Set foes are encountered but their position changes in a pattern or randomly. | notifications | 1992 / 2017 | 12 games |
Multi target lock | Allows multiple simultaneous target locks. | notifications | 1993 / 2014 | 8 games |
Multi-armed protagonist (Multiple arm pairs) | Protagonist has 3 or more arms that are fully usable. | notifications | 2000 / 2011 | 3 games |
Multi-display (Multiple displays;Windows) | Player has or can have multiple displays of the game world and various aspects of it open at the same time on single screen. | notifications | 1986 / 2013 | 21 games |
Multi-layered | The world is composed of two or more layers with the player capable of traveling between them. | notifications | 1994 / 2017 | 46 games |
Multi-level security (Multi-step security) | Accounts are protected with 2 or more steps, usually with regular account password and a pass code (possibly per-character/game pass code). | notifications | 2004 / 2013 | 14 games |
Multi-paradigm | Requires vastly different approaches between various elements of the game, such as playable factions, characters, or such. | notifications | 1998 / 2015 | 7 games |
Multi-phased (Metagame) | Has multiple phases, each more or less different than the last, where any of the phases could actually stand alone as their own game. | notifications | 1982 / 2018 | 113 games |
Multi-phased turns | notifications | 1992 / 2013 | 20 games | |
Multi-sequence | Played across multiple sequences with entirely different look & feel from each other (multiple types of gameplay). | notifications | 1981 / 2022 | 476 games |
Multi-stage bosses(Multi-stage boss battles)[Multi-stage boss fights] | Includes one or more boss fights where the behaviour/mechanics of the boss fight permanently change during the boss fight, often referred to as second stage, third stage, etc of the boss fight. | notifications | 2014 / 2017 | 9 games |
Multimap | Game occurs on multiple maps simultaneously, regardless how those maps are implemented. | notifications | 2001 / 2020 | 11 games |
Multiplay non-sports games with sport modes. | A decidedly non-sports game has at least one mode based on a sport. Often the game mechanics of the main are still used. | notifications | 1 game | |
Multiplayer Coplay | A myltiplayer mode of play that allows each player to interact cooperatively, competitively, or (purposely) not at all . | notifications | 1977 / 2013 | 38 games |
Multiplayer focus | Has both single and multiplayer game modes but was made with clear focus on multiplayer. Singleplayer is possibly exactly same as multiplayer but with the other player characters controlled by bots. | notifications | 1980 / 2019 | 180 games |
Multiplayer game modes | list_alt | 0 game | ||
Multiplayer instances (Instanced dungeons) | Games which use "dungeon instances". Private copies of areas dedicated for single player, group or several groups to battle out some scenario without outside interference. | notifications | 2004 / 2013 | 27 games |
Multiplayer saves | Multiplayer game progress can be saved. | notifications | 1981 / 2014 | 6 games |
Multiplayer: 3 way (3 or more teams) | Multiplayer games by default have 3 or more teams competing against all other teams. | notifications | 1999 / 2013 | 15 games |
Multiplayer: Assassination(VIP) | Only one player (possibly per team) is valid target, the others don't count for being defeated. The other players' duty is to protect the VIP of their own team while targeting that of the enemy team. | notifications | 2001 / 2014 | 4 games |
Multiplayer: Assault (Siege) | Includes a multiplayer mode where one team defends something and another team tries to attack it, either to destroy or capture. | notifications | 1999 / 2017 | 37 games |
Multiplayer: Asymmetric | Includes one or more asymmetric multiplayer modes, where one team of players is equipped significantly differently than the other, that don't have a more specific tag available. | notifications | 1977 / 2017 | 37 games |
Multiplayer: Asynchronous[Asynchronous multiplayer] | Uses any asynchronous multiplayer model other than play-by-email. | notifications | 2013 / 2019 | 8 games |
Multiplayer: Augmented Reality Game | A portion of multiple player gameplay takes place outside of the digital game. | notifications | 1 game | |
Multiplayer: Battle Royale[PUBG-style;Hunger Games mode] | A variant of last man standing mode where players start in random locations in large map and have to scavenge for weapons and other gear while fighting off other players. Winner is the last player alive or last squad alive. | notifications | 2016 / 2021 | 18 games |
Multiplayer: Bombing Run(BR) | A variant of capture the flag mode where the flag (or bomb or such) is in neutral territory and needs to be delivered to the enemy base or similar, instead of being taken from enemy base and brought to ally base. | notifications | 2002 / 2014 | 5 games |
Multiplayer: Bots | Includes AI controlled bots as drop-in replacements for missing human players. | notifications | 1993 / 2017 | 75 games |
Multiplayer: Campaign (Story mode) | Video games with a multiplayer campaign are games where the campaign mode is able to be played with multiple players at the same time. | notifications | 1985 / 2021 | 250 games |
Multiplayer: Capture the Flag | Includes capture the flag multiplayer mode where the winner is the player or team with most flags captured within a time limit or the first to reach certain capture count. | notifications | 1977 / 2019 | 105 games |
Multiplayer: Client add-ons(Client expansions) | Non-eyecandy add-ons/expansion the clients have are usable in games hosted by people who don't have said add-ons. Such as if add-on adds new classes, factions, etc. they're still playable instead of being blocked by the host's lack of the add-ons. | notifications | 2006 / 2009 | 3 games |
Multiplayer: Control (Domination;Conquest;King of the Hill) | Includes one or more multiplayer modes where player or team wins by controlling all or most "victory points". | notifications | 2000 / 2017 | 93 games |
Multiplayer: Cooperative (Co-operative) | Contains any form of co-operative multiplayer where all human players work towards a common goal. | notifications | 1974 / 2021 | 1673 games |
Multiplayer: Cross add-on (Cross expansion) | Allows playing multiplayer games across expansions, so players with expansions can play with people who don't have them without any additional work (such as no need to start the game with expansions disabled) nor notable detriments to expansion owners. | notifications | 2004 / 2016 | 23 games |
Multiplayer: Cross-platform[Cross-play] | Allows playing multiplayer games with players on different platforms, allowing players to join together regardless of the platform they own. | notifications | 1990 / 2021 | 413 games |
Multiplayer: Deathmatch | Includes a deathmatch or similar multiplayer mode where the winner is the player or team with most kills (and possibly least deaths) within a set time limit. | notifications | 1989 / 2020 | 319 games |
Multiplayer: Demo compatibility | Owners of the full game can play with those who have only the demo version, with some more or less obvious limitations. | notifications | 2 games | |
Multiplayer: Drop-in | Additional players can join in at (almost) any time. | notifications | 1993 / 2019 | 114 games |
Multiplayer: Drop-in PvP(Single player invasion) | Multiplayer gaming happens by a player joining another player's singleplayer session for the purpose of PvP fighting them out of the blue, interfering with whatever they are doing in singleplayer. | notifications | 2009 / 2018 | 25 games |
Multiplayer: Escape (Evacuation;Extraction) | Includes a multiplayer mode where players or one team of players is trying to reach an exit, evacuation site or similar while AI or other player controlled team tries to prevent this. | notifications | 2001 / 2013 | 13 games |
Multiplayer: Forced balance | Periodically automatically forces team balance by re-arranging players across the teams according to Elo, KDA, or other statistic(s). | notifications | 1 game | |
Multiplayer: Free for All (Teamless)[Free-for-all;FFA] | Includes any multiplayer mode which lacks teaming of any sort, where each player is against everyone else. | notifications | 1980 / 2021 | 75 games |
Multiplayer: Friends (Premade team;Arranged team) | In team-based games the game offers some way to make sure friends can play on the same side, commonly by employing matchmaking as a group rather than as individuals. | notifications | 2006 / 2016 | 16 games |
Multiplayer: Horde(Gauntlet) | Includes any form of survival-style multiplayer mode where players are expected to survive a series of challenges, usually in form of several waves of AI controlled enemies to win. | notifications | 2009 / 2016 | 20 games |
Multiplayer: Host add-ons(Host expansions) | Games hosted by a player with expansions or other addons give players without them joining their game temporary access to the add-on content instead of locking those players out out. | notifications | 2011 / 2016 | 5 games |
Multiplayer: Infection(Infected) | Includes a variant of tag where one player is selected at start of a round and they must hunt down the rest of the players. Tagged players join the hunter's side. Usually with either time limit or requirement for either team to be eliminated. | notifications | 2007 / 2012 | 11 games |
Multiplayer: Juggernaut(Mutant) | Includes a multiplayer mode where one player is alone against everyone else, usually selected at random at match start. Commonly armed with some gimmick that makes them capable of outperforming the others in most 1v1 situations. | notifications | 2002 / 2014 | 11 games |
Multiplayer: Last Man Standing (Elimination;Last Team Standing)[LTS;LMS;Last One Standing;Last Person Standing;Battle Royale] | Includes a multiplayer mode where the winner is the player who is the last one alive or the team with the only surviving players. There is no respawning during a match, or it is severely limited per player or per team. | notifications | 1991 / 2017 | 127 games |
Multiplayer: Match warm-up | At the start of each match there's a short period (usually 30 or 60 seconds) during which nothing happens or players are allowed to explore the map or play as normal but with no impact to winning the match (everything is reset when the warm-up ends). | notifications | 1999 / 2016 | 12 games |
Multiplayer: Matchmaking | Offers matchmaking service for multiplayer, finding opponents of presumably equal skill level when available so both/all players have equal chance of winning. | notifications | 2006 / 2017 | 82 games |
Multiplayer: Mixed | Allows playing with a mixture of multiplayer options simultaneously, such as LAN/internet together with local shared/split screen. | notifications | 1996 / 2014 | 9 games |
Multiplayer: No duplicate characters | Disallows multiple people from using the same character/class. | notifications | 1997 / 2015 | 21 games |
Multiplayer: No private games | Internet multiplayer games can't be locked with password, limited to invite only, or some other restriction that prevents the general public from randomly joining in. | 0 game | ||
Multiplayer: No rejoin | If player loses connectivity, they can not rejoin a game session. Likely includes loss by default condition as well if this happens. | notifications | 1 game | |
Multiplayer: One-on-One[1 on 1;one on one] | Includes any multiplaeyer mode where one player is against one player with no option of more players regardless of options, map choice, etc. | notifications | 2 games | |
Multiplayer: Passive | Even in singleplayer games, the player is actually participating in the multiplayer experience, and more involved multiplayer experiences may form on their own without any notable transitioning (e.g. no explicit connect to other player's game command | notifications | 2012 / 2019 | 3 games |
Multiplayer: Pauseable | Multiplayer games can be paused. | notifications | 2002 / 2019 | 19 games |
Multiplayer: Payload | Includes a payload multiplayer mode where one team attempts to push a payload of some sort across the map to its destination while the other team tries to stop them. | notifications | 2007 / 2016 | 8 games |
Multiplayer: Rejoin | Allows people to rejoin a multiplayer session after being dropped out due to connection failure, game crash, or anything else. | notifications | 2006 / 2017 | 38 games |
Multiplayer: Spectating | People can join live games solely to watch them, not using up any actual player slots and usually with much less restricted movement (e.g. ability to pass through walls) but obviously with no ability to affect the game being played. | notifications | 2009 / 2017 | 24 games |
Multiplayer: Survival | Includes a multiplayer mode where the players or one team of players tries to survive for as long as possible. No victory condition exists. | notifications | 2005 / 2014 | 43 games |
Multiplayer: Teams (Teamplay) | Includes at least one multiplayer mode playable with teams of two or more human players. | notifications | 1972 / 2021 | 421 games |
Multiplayer: Undefined | Includes one or more multiplayer mode that is either unique or too vague for definition. | notifications | 1997 / 2018 | 64 games |
Multiplayer: Versus (Competetive) | Includes any non-cooperative multiplayer mode that does NOT have any more specific tag for it. | notifications | 1974 / 2021 | 804 games |
Multiplayer: Voting[player votes] | Includes a voting mechanism for players to decide on matters that encompass all players or a team of players. | notifications | 2009 / 2014 | 13 games |
Multiple campaigns (Multiple storylines) | Includes multiple storylines. | notifications | 1993 / 2019 | 76 games |
Multiple endings (Alternative endings) | Has more than one possible ending. Excluding any early endings caused by mission failure, non plot related deaths, or similar. | notifications | 1980 / 2021 | 544 games |
Multiple energy types (Multiple energy pools)[Multiple mana types;Multiple mana pools] | Energy comes in different forms, each with their own uses, sources, and such. | notifications | 1997 / 2013 | 19 games |
Multiple groups | Player is in control of multiple groups and has the ability to switch direct control between their leaders. | notifications | 2001 / 2005 | 10 games |
Multiple health pools | Player character and possibly others have multiple unrelated health pools, and if any of them reaches critical level the character dies or might as well have done so (becomes incapacitated). | notifications | 2001 / 2015 | 10 games |
Multiple objectives | Player must accomplish multiple separate but possibly related objectives to succeed. | notifications | 2004 / 2010 | 3 games |
Multiple protagonists (Many protagonists;multiprotagonist) | Multiple protagonists is a game concept in which the story or campaign mode of the game has multiple playable characters. | notifications | 1981 / 2019 | 228 games |
Multistart (Multiple start-up executables;Multiple start-up media) | The game is split into multiple start-up media, executables, or such that need to be manually started in sequence as you progress through the game. May artificially limit player's ability to start them out of sequence. | notifications | 1987 / 2015 | 13 games |
Multplayer: Tag | Includes a multiplayer mode that resembles some variation of game of tag. | notifications | 1977 / 2016 | 7 games |
Mutable scenery: Fixtures | Player character can manipulate fixtures, such as radiators, piping and so forth. | notifications | 2004 / 2010 | 11 games |
Mutable scenery: Large(Movable furniture) | Player character can manipulate large scenery objects (mainly move them around), such as sofas, desks, and other furniture. | notifications | 1992 / 2017 | 20 games |
Mutable scenery: Small | Player character can manipulate small scenery objects, such as chairs, lamps, and so forth. | notifications | 2004 / 2017 | 13 games |
Mutation | Player character, and possibly others as well, can somehow mutate. | notifications | 1994 / 2006 | 9 games |
Mutually Exclusive Powerups(Mutually Exclusive Upgrades) | Some or all powerups are mutually exclusive, disallowing their use together and may require powerup juggling or carefully choosing which one to take. | notifications | 2000 / 2018 | 5 games |
Nameless protagonist | The protagonist is never referred to by a proper name, instead something generic is used, such as title, serial number, a physical trait, or some such. | notifications | 1981 / 2018 | 118 games |
Naming | Player can give names to things. These may be something they personally identify themselves as after the fact, or simply identifiers you use to recognize specific things. | notifications | 1994 / 2006 | 7 games |
Naming: Companions (Companion naming;Pet naming;Minion naming) | Player can name their companions, pets, minions, and other subordinates. | notifications | 1994 / 2023 | 26 games |
Naming: NPCs (NPC naming;Monster naming) | Player can name NPCs and other creatures they encounter but are not friends with, do not command, and possibly is enemies with. | notifications | 1994 / 2016 | 13 games |
Naming: Objects (Object naming;Item naming) | Player can give names to objects, items, tools, and so forth. | notifications | 2006 / 2017 | 9 games |
Naming: Vehicles (Vehicle naming) | Player can give names to vehicles, though presumably limited to only their own. | notifications | 1999 / 2003 | 2 games |
Narrative-driven(Story-driven) | Unusual mode of play where the player's advancement is mainly about plot & story advancement. Rather than solving puzzles, or working within game mechanics | notifications | 1979 / 2021 | 155 games |
Natural leader (Perfect leader) | The protagonist is depicted as a natural leader, someone who garners loyalty from strangest of people, and manages to keep it without even trying. | notifications | 2003 / 2016 | 13 games |
Navigation by points of interest | Player navigates the gameworld by targeting points of interest rather than manually controlling the whole movement. This can be long distance POIs or short distance, but only as long as this is true for all of the game and not just overworld or similar. | notifications | 1977 / 2015 | 15 games |
Needs | Player is required to fulfil nonspecific needs of their characters or others, usually several clearly defined ones, such as food, healthcare, entertainment, luxury items, security (e.g. law enforcement), education, waste handling, etc. | notifications | 1984 / 2018 | 42 games |
Neutral Encounters | In the same manor(s) as enemies are encountered, non-foes might also be. Such as a traveling merchant. | notifications | 1981 / 2017 | 37 games |
New Game+ (New Game Ex;Challenge Mode;Replay Mode;New Game Plus) | After finishing the game at least once, the game can be played again with some features unlocked or various things changed. | notifications | 1985 / 2022 | 182 games |
Newbie protection (New player protection) | New players can't be attacked by other players or are otherwise protected from certain harmful things. Usually removed after the player reaches a certain level or has played certain amount of time. | notifications | 2003 / 2010 | 3 games |
No Aim Direction Limit | Games of a type/genre expected to limit directions, yet has [i]enough[/i] directions to call 'unlimited'. [url=/groups/info/aimdirlimit]aimdirlimit[/url]'s opposite. | notifications | 1983 / 1995 | 3 games |
No air control(Static jumps) | Once player character is in air (because of jumping, falling, or other reasons), player has absolutely no control over direction they're going or where they will land except via additional movement abilities such as double-jump, air dash, or similar. | notifications | 1986 / 2015 | 71 games |
No alternatives (No alternate solutions) | Despite what the game's genre might suggest, there are no alternate solutions to problems. | notifications | 1980 / 2020 | 13 games |
No ammo display | Does not show how much ammo you have left, not in clip or in storage. May show how many clips, though, and ammo count for single-shot weapons or similar. | notifications | 1998 / 2014 | 6 games |
No ammo pickups(No ammunition pickups) | Player does not have unlimited ammo, but there's no way to acquire more ammo for the weapons in use, forcing player to toss the guns away and find new ones instead of reloading the old. | notifications | 1998 / 2015 | 7 games |
No ammo reloading | notifications | 1992 / 2020 | 43 games | |
No animals | For some obscure reason the locations are devoid of animals even though they should have them. | notifications | 2011 / 2014 | 4 games |
No Audio | Notable has no sound though played on hardware capable of producing sound. | notifications | 1983 / 2013 | 7 games |
No auto attack(No return fire) | Auto attack, which normally is present in games of this type (MMO, RTS, and possibly others), is absent. | notifications | 1997 / 2015 | 11 games |
No auto-fire | Holding down the attack button does not endlessly repeat the attack as one might expect. | notifications | 1995 / 2008 | 3 games |
No autosaves | The game does not automatically save at any point in time or place nor are there any retry points. | notifications | 1 game | |
No Blocking | Lacks a feature to block an attack. Notable in fighting games or if character(s) carry a shield that does not actually serve a function. | notifications | 1986 / 1988 | 3 games |
No campaign(No story mode) | Lacks story/campaign mode or similar where player needs to complete series of levels/maps, missions, or similar. | notifications | 1988 / 2016 | 69 games |
No Cap | There are no known limits to advancement. Or the limit is so incredibly high as to be impractical to achieve without cheating. | notifications | 1 game | |
No children | There are no children anywhere even though you'd expect to see them at least occasionally in the locations visited (e.g. cities, towns, and such). | notifications | 1996 / 2020 | 50 games |
No clear objectives(Obscure win conditions)[no clear goals;no goals;no objectives] | Player is not told any clear goals or how to achieve them, and even if they are, the path to it is rife with other unelaborated challenges and player must instead experiment and attempt to progress via trial & error. | notifications | 2009 / 2018 | 9 games |
No combat | Despite the genre, there is no actual proper combat involved. Player may get attacked though. | notifications | 1982 / 2016 | 28 games |
No Corpses | Any living thing killed in the game simply disappears at the moment of death. | notifications | 1989 / 2015 | 3 games |
No crashing | Regardless of what happens or what the player tries to do (or fails to do), crashing into vehicles, obstacles, etc. is largely impossible. Usually involves the character/vehicle sliding off/around the crash target. | notifications | 1 game | |
No crosshair(No targeting reticle) | There's no targeting crosshair on the HUD. | notifications | 1979 / 2016 | 33 games |
No ending | Has an end to content, but there's no `ending´ (end state where end is acknowledged). | notifications | 1979 / 2015 | 4 games |
No Enemies | Gameplay uses a challenge other than enemies. There are no enemies that hostilely interact with the protagonist in any way whatsoever. | notifications | 1982 / 2016 | 8 games |
No energy regeneration (No mana regeneration;No magic point regeneration;Finite energy;Finite magic;Finite mana) | Energy depletes with use but does not automatically return over time, forcing the player to seek external sources to replenish it, sleep, or use some other method of restoration. | notifications | 1989 / 2017 | 54 games |
No fail state(Impossible to lose) | It's impossible to reach a fail state, game over screen, forced reload/restart, or similar. | notifications | 1987 / 2019 | 58 games |
No fall damage | Falling down from a significant height does not cause damage or any other similar inconveniences. | notifications | 1982 / 2023 | 603 games |
No friendly fire | Shooting at or beating up your allies or possibly even neutral parties has absolutely no effect (don't get hurt or even act as if anything is happening), if the game even allows you to try. | notifications | 1992 / 2016 | 57 games |
No global resources | Resources are stored at specific locations and need to be delivered from there to any place that needs them. May imply player must manage distribution of resources between storing locations. | notifications | 2005 / 2009 | 3 games |
No GPS(No global positioning system) | Player has maps but no immediate way to tell where they're in those, either relying on player's ability to read the map or offering some semi-automatic way of locating themselves there, such as by recognizing landmarks. | notifications | 1999 / 2017 | 10 games |
No headbob | First person games where there's no headbob what-so-ever. | notifications | 2006 / 2008 | 6 games |
No healing | There's no way to heal yourself during missions or similar activities. | notifications | 1997 / 2012 | 8 games |
No health display | Does not show any health value or other numeric, textual or graphical element that directly correlates to health. | notifications | 2005 / 2015 | 44 games |
No health regeneration | The player's character does not automatically recover health points over time or by any other means during gameplay. | notifications | 1999 / 2023 | 124 games |
No HUD[hudless] | Any information the player may want is integrated into the gameworld instead of represented in a head-up display. | notifications | 1991 / 2018 | 84 games |
No in-game intro | Lacks an introduction to the story, protagonist, and such in game - which would tell who the protagonist is, why they are doing whatever it is they're doing, and what's happening - but has such in supplementary material, such as the manual. | notifications | 1985 / 2008 | 24 games |
No in-game music | Despite being for a sufficiently modern system, there's no in-game music. | notifications | 1978 / 2012 | 7 games |
No inventory pause | Managing inventory or other item management feature does not automatically pause the game. | notifications | 1992 / 2018 | 43 games |
No jumping (Jumping Deficient) | Despite the genre/type being something that normally has jumping included, these [i]notably[/i] don't have it. | notifications | 1983 / 2021 | 112 games |
No kill confirm | Verifying that you've killed/defeated someone is unusually difficult or uncertain. | notifications | 2006 / 2014 | 10 games |
No kill stealing | A common problem in MMO games is the so called kill stealing (KS). However, games marked with this do not suffer from it. | notifications | 2009 / 2013 | 3 games |
No main antagonist | For whatever reason, there is no main antagonist. | notifications | 2006 / 2017 | 22 games |
No main menu | notifications | 1991 / 2013 | 13 games | |
No minion control | Player has no control over their minions or any other underlings. | notifications | 1975 / 2016 | 15 games |
No modal pause | Opening gameplay menus or similar modal elements (such as inventory screen) does not automatically pause the game. | notifications | 2004 / 2017 | 8 games |
No mooks(No basic enemies) | There are no "basic" enemies despite game type suggesting there to be such. | notifications | 1 game | |
No multiplayer saves | Despite including campaign/story, other cooperative multiplayer mode or simply the default modes take significant amount of time, there's no way to save game progress. | notifications | 2007 / 2012 | 13 games |
No pause function | On systems where having a pause function is common practice, these games notably don't have it. | notifications | 2002 / 2016 | 13 games |
No ports (Unique to a platform) | Unique to a platform. no official ports or versions exist on other platforms. | notifications | 1983 / 2016 | 227 games |
No recruiting | Strategy games where you can't recruit, construct or otherwise acquire more people to work for you unless they're given to you. | notifications | 1990 / 2016 | 51 games |
No reinforcements (No mid-battle recruitment) | notifications | 1992 / 2016 | 69 games | |
No Speed Indicator | There is notably no speed indicator in the interface of these games. Especial in racing games. | notifications | 1977 / 2016 | 2 games |
No story | There is no actual story told over the game. Not necessarily same as lack of a plot. | notifications | 1988 / 2018 | 80 games |
No structure facing (No building facing) | Player can not designate which way the structures they build face. | notifications | 1992 / 2020 | 61 games |
No target lock | Target lock, which normally is present in games of this type (MMORPG, space flight sim, and possibly others), is absent. | notifications | 2010 / 2011 | 2 games |
No text chat | Online multiplayer games that don't have text chat on platforms where such is commonplace. | notifications | 2010 / 2020 | 6 games |
No voice chat | Online multiplayer games that don't have voice chat on platforms where such is commonplace. | notifications | 2009 / 2019 | 3 games |
Non-functional content | Includes content that obviously should do something but does not. | notifications | 2009 / 2016 | 5 games |
Non-interactive tutorial | The tutorial is either in form of videos, text screens, or some other non-interactive format. These may appear during normal play but they do not monitor for you to actually manage do what they teach. | notifications | 1999 / 2018 | 43 games |
Non-lethal | The protagonist does not (intentionally) kill anyone, despite other facts about the game suggesting otherwise. | notifications | 1983 / 2015 | 26 games |
Non-linear difficulty | Difficulty does not rise in linear manner as you progress, but challenges vary somewhat naturally. | 0 game | ||
Non-linear gameplay (Non-linear level design) | Allows players to explore without being bound by a strict progression path, offering freedom and flexibility in their gaming experience. | notifications | 1986 / 2021 | 212 games |
Non-playing mechanics | Any concepts relating to gameplay but involve no active playing. | list_alt | 0 game | |
Non-refundable expenses | Cancelling a purchase does not refund what has already been paid for it. | notifications | 2004 / 2008 | 4 games |
Non-serious (Tongue-in-cheek) | Does not take its subject matter very seriously but without being pointedly comedic or light about it. | notifications | 1997 / 2014 | 9 games |
Non-violent | Does not involve violence despite other factors in game info suggesting such being likely. | notifications | 1987 / 2021 | 13 games |
Non-visual | Has no notable visuals/graphics pertaining to actual gameplay (player does not need or benefit from sight), presumably because the game is designed to be playable by the blind. Likely relies on audio and/or haptic feedback for most gameplay delivery. | notifications | 1981 / 2016 | 10 games |
Nonsensical gear[nonsensical equipment] | The equipment characters take makes no sense, usually by wearing or wielding unusually large number of same type of items such as 3 swords or 2 breast plates. | notifications | 2003 / 2014 | 12 games |
Not Published | Known or claimed to have been finished with sufficient information to indicate so, but for some reason was not published in any manner. May have been influential or reworked into another game, and may yet to be published anyway. | notifications | 1981 / 2019 | 57 games |
NPC ally awareness | NPCs notice and take appropriate actions when their allies go missing without notice - such as missing from a meetup on a patrol route, doesn't show up around camp after a while, doesn't respond to communications, etc. | notifications | 2016 / 2018 | 2 games |
NPC arming | NPCs pick up weapons and use them if they think they're more useful than what they currently have (e.g. picking up a firearm when they only have a cudgel). | notifications | 2011 / 2012 | 4 games |
NPC conversion | NPCs can convert your allies and neutral characters to their side in some manner. | notifications | 1 game | |
NPC cover | NPCs try to take cover when fired upon, occasionally exposing themselves to fire back, to move to alternate cover or for other reasons. | notifications | 1 game | |
NPC deflection | Some or all NPCs deflect attacks either actively or passively, either back at the one who attacked them or somewhere around them and possibly causing others to be hit. | notifications | 2010 / 2012 | 12 games |
NPC directions | Player can ask NPCs for directions how to find something, someone or someplace. | notifications | 2001 / 2014 | 4 games |
NPC dodging | NPCs, especially those opposing the player, may attempt dodging or otherwise evading their attacks. | notifications | 1996 / 2007 | 2 games |
NPC environmental immunity | NPCs are surprisingly impervious to environmental dangers. | notifications | 1 game | |
NPC friendly fire | NPCs - especially those opposing the protagonist - can harm their allies, accidentally or intentionally. | notifications | 1996 / 2021 | 58 games |
NPC gameplay mechanics | Non-behaviour related NPC mechanics. | list_alt | 0 game | |
NPC grenade evasion(NPC explosive evasion)[NPC grenade avoidance] | NPCs try to avoid live grenades or other explosives when they can. | notifications | 2005 / 2016 | 8 games |
NPC group tactics | NPCs cooperate with each other to a degree. | notifications | 2001 / 2017 | 16 games |
NPC healing (NPC health recovery) | NPCs, mainly those opposing the player character, use skills, items or some other methods to restore their own and possibly their allies health when they see the need rise for it. | notifications | 1995 / 2018 | 27 games |
NPC health regeneration | NPCs, besides the player's allies, can automatically regenerate lost health. | notifications | 2007 / 2018 | 13 games |
NPC hiding | After spotting the player(s), NPCs try to hide from them, possibly with the intent to ambush him/her or simply to avoid being targeted intentionally or not. | notifications | 2004 / 2011 | 13 games |
NPC injuries | NPCs can be seriously injured, crippled or otherwise grievously wounded. | notifications | 2000 / 2014 | 24 games |
NPC inventory | NPCs have in their inventory exactly what you saw on them and saw them use and possibly some smaller items in addition. | notifications | 1995 / 2012 | 28 games |
NPC looting[looting NPCs] | NPCs loot and pillage much like the player does, taking items where they see them and think them useful. | notifications | 2001 / 2014 | 16 games |
NPC refill | Areas that the player has already passed through and cleaned of opponents are under certain circumstances refilled with new opponents, possibly unrelated to the originals. Usually done to make backtracking less dull and only done with scripted events. | notifications | 2005 / 2013 | 5 games |
NPC resource harvesting | NPCs harvest same resources you do. | notifications | 1982 / 2015 | 7 games |
NPC shopping | NPCs shop on their own for things they think they need. | notifications | 1 game | |
NPC spawning (Monster spawning;NPC respawning) | NPCs, monsters and any other enemies (and possibly allies) are (re-)spawned/repopulated occasionally, either by time trigger or location triggers such as distance or level change. | notifications | 1981 / 2021 | 191 games |
NPC strife (NPC infighting) | NPCs do not target the player as if she was the only thing worth killing in the whole world. Your enemies fight against each other when it makes sense to do so. | notifications | 1993 / 2020 | 231 games |
NPC target leading(NPC predictive aiming) | NPCs use one of the most basic "smart" aiming methods whereby they lead the thing they want to shoot at, so if they continue in their current direction at current speed, they'll have assured hit. However, it is not required they always use this. | notifications | 1998 / 2020 | 10 games |
NPC wandering | notifications | 1 game | ||
Object deformation (Vehicle deformation) | Objects (usually vehicles) get bent out of shape when subjected to various forces. | notifications | 1999 / 2013 | 5 games |
Object fracturing | Objects (usually vehicles) get fractured (pieces getting torn off). Usually minor superficial things, but can include more important bits. | 0 game | ||
Objective clairvoyance | Protagonist knows exactly, or just so accurately, where the objectives are despite in reality it being either impossible or at least so vague it'd take hours or even days to actually find them. | notifications | 2008 / 2019 | 54 games |
Objective: Time | A goal of a game (or mode) is to complete tasks in the least amount of time. | notifications | 1 game | |
Obscured identity | The protagonist's actual identity is obscured to some degree, such as player never hearing their voice, never seeing their face, never being properly named, or never even seen at all. | notifications | 2007 / 2017 | 3 games |
Obscured loading | Obscures level, zone, map, etc. loading. Commonly done in locations where player does not see where they came from nor where they're going to, so previous area is unloaded and next area is loaded. For example, during an elevator ride or airlock cycling. | notifications | 2007 / 2014 | 11 games |
Obscured time | Time of day may be occasionally obscured, such as during overcast or bad weather, when indoors or underground, etc. | notifications | 2006 / 2014 | 9 games |
OBSOLETE - UVL: Multiple releases | Includes details on multiple releases. | notifications | 1984 / 2009 | 150 games |
Obsoleted assets | As the story progresses, your old assets, such as underlings, tools, vehicles, skills, etc. become obsolete as you gain access to better. | notifications | 1991 / 2021 | 147 games |
Obstacle translucification | Sight obscuring obstacles are made translucent or completely invisible when the game determines them to be obscuring player's view of things the protagonist can plainly see. | notifications | 1996 / 2021 | 27 games |
Off-match power-ups | Player can acquire power-ups outside of matches in match-based games that can't be acquired during said matches. | notifications | 2009 / 2015 | 4 games |
Old skool security[old school security] | Security that can be circumvented by observing a pattern and following it, regardless if this is actually a security system. | notifications | 1998 / 2018 | 24 games |
Oldskool | Any tags referring to elements that are considered features of "oldskool" games and therefore no longer part of modern games, except those that specifically try to be oldskool/retro. | list_alt | 0 game | |
Omniscient NPCs | NPCs express knowledge of things they shouldn't. | notifications | 2011 / 2017 | 9 games |
One Button Games | Games that are controlled with only one button and have no other type of control. | notifications | 1978 / 2017 | 14 games |
One-handed | Comfortably playable without any issues with just one hand without need of special controllers. | notifications | 1995 / 2018 | 12 games |
One-on-one[1-on-1;1 on 1;one on one] | notifications | 1975 / 2014 | 58 games | |
One-shot | Created to be wholly self-sufficient, no series (no sequels, prequels, expansions, spin-offs, ...), no merchandise, etc. [i]ever[/i]. | notifications | 1999 / 2002 | 4 games |
Opaque water | Player can't see what's underwater before going there, as if all water surfaces were covered by an opaque film of something. | notifications | 1996 / 2013 | 4 games |
Open classing[open classes] | Although classes are used, these do not restrict what the character can do or learn though it likely encompasses what they do better. Essentially meaning every character can do or can learn to do everything any other character can regardless of class. | notifications | 1996 / 2018 | 33 games |
Open field | A type of level design that follows the principles of open world but in smaller scale. | notifications | 1990 / 2014 | 35 games |
Open PvP (Free PvP;Unrestricted PvP) | At any point, players may be attacked and defeated by other players without prior consent, and there is no way to opt-out of this PvP (such as by selecting another type of server). | notifications | 2003 / 2018 | 34 games |
Open solutions | There are no set or strictly required solutions to key challenges; it is intended that players will make up their own. | notifications | 1984 / 2017 | 50 games |
Open world (Free-roaming) | Offers an unrestricted free-roaming virtual world for the player to play in approaching objectives freely. | notifications | 1982 / 2023 | 650 games |
Opponent health display | The opponent's health is displayed in similar manner (a bar, number, text, etc.) to the player character's health. | notifications | 1984 / 2021 | 512 games |
Opponent power display (Opponent level display) | Somehow displays how dangerous an opponent is in comparison to you or to other opponents, regardless of actual accuracy. | notifications | 1992 / 2016 | 43 games |
Opponent preview (Enemy preview) | Well before actually encountering opponents, players are told what they will be. Such as before level start, between enemy waves, or few moments before encountering them as part of advance warning system. | notifications | 2011 / 2014 | 13 games |
Opportunistic saves | The game saves whenever an opportunity rises for it, such as when anything worth recording in a save happens. | notifications | 2009 / 2019 | 23 games |
Optical Illusions | notifications | 1983 / 2013 | 25 games | |
Optimal range | Efficiency/accuracy range function has a certain point below which it produces full effect and/or at guaranteed accuracy. Commonly around 50-80% of maximum range. | notifications | 2003 / 2014 | 10 games |
Optional Encounters | After an encounter (of some other encounter tag type) is triggered, but before it begins, the option to avoid it is offered. | notifications | 2013 / 2015 | 2 games |
Out-of-place items | Includes items in places they shouldn't be, such as modern weapons, medical supplies and such in ancient long abandoned ruins or in alien spaceships. | notifications | 1988 / 2019 | 105 games |
Overcharging[overloading] | Abilities, devices and such can be overcharged, discharging their built up energy on their own in dangerous manner, either harming the wielder and/or the device itself. | notifications | 1998 / 2020 | 24 games |
Overheal (Super health;Mega health)[overhealth;overcharge] | Player can somehow restore their health above normal maximum, often this excess health slowly dissipates back to normal maximum. | notifications | 2003 / 2017 | 36 games |
Overheating | Devices overheat and the player must deal with them either by waiting for them to cool down or forcibly cooling them somehow. | notifications | 1984 / 2019 | 69 games |
Overpowered (Confrontations discouraged;Fighting discouraged) | The enemies are too strong or numerous for the protagonist to handle, forcing them to sneak past them or otherwise avoid direct confrontations whenever possible. | notifications | 1986 / 2015 | 35 games |
Overworld | Part of the gameplay runs in an "overworld" map which usually has many normal gameplay functions removed and possibly some others added. | notifications | 1989 / 2018 | 142 games |
Paid killing (Paid destruction) | Player character gains wealth automatically from killing opponents or destroying their property. | notifications | 1993 / 2020 | 128 games |
Paid mods(Paid modifications) | Supports paid for game modifications. | notifications | 2010 / 2015 | 8 games |
Panoramic | First person games where you're given panoramic view of your surroundings with activatable hotspots which trigger movement and actions. | notifications | 1984 / 2012 | 12 games |
Part targeting (Target lock: Parts;Location targeting) | Allows specifically targeting certain body/vehicle parts/sub-systems somehow. Usually when player can't manually target them with their actions or attacks. | notifications | 1997 / 2017 | 32 games |
Partial construction (Pausable construction)[pauseable construction] | Construction can be paused leaving the construction into partially complete state, resources diverted to other activities for a time, and resumed at a later date without having to restart the work from scratch. | notifications | 1998 / 2015 | 15 games |
Partial consumption | Foods, drinks, and other consumables are only consumed as much as needed. | notifications | 1 game | |
Partial shapeshifting | Only a small portion of the character's body changes when shapeshifting. | notifications | 3 games | |
Passing the torch(Passing the mantle) | Whenever player character dies or otherwise becomes incapacitated indefinitely, the responsibility of finishing the task is passed on to another character. | notifications | 2008 / 2015 | 15 games |
Passive bonanza | Focuses on player acquiring inordinate number of passive bonuses, power-ups, or such to succeed. | notifications | 2013 / 2016 | 15 games |
Passive gameplay (Leisurely) | Does not challenge player's reflexes nor speed. | notifications | 2003 / 2019 | 16 games |
Passive synergy | Non-passive skills improve the effectiveness of related skills passively, such as a firebolt spell improves the effectiveness of higher tier fireball spell. | notifications | 2000 / 2021 | 17 games |
Patrol routes | Player can set-up patrol routes. | notifications | 1998 / 2015 | 16 games |
Pause Exploit | Certain conditions, in some [i]flawed[/i] games can cause or allow certain unexpected actions while paused; to the advantage of a player or even the enemy AI | notifications | 1987 / 1993 | 4 games |
Pause function [pauseable] | This is for systems and in times when the pause function was not common or practice. | notifications | 1983 / 2016 | 20 games |
Pausing[pause] | Any tags related to pausing the game. | list_alt | 0 game | |
Pay to win[pay-to-win] | A free-to-play/freemium business model/policy where paying customers gain definite and unfair upper hand compared to non-paying customers who can't get it or anything comparable by simply playing. | notifications | 2008 / 2013 | 3 games |
Pay What You Want / Name Your Own Price | In at least one marketplace, at least once, buyers have the option to choose how much to pay for these games. | notifications | 1998 / 2022 | 156 games |
Per-player loot | Loot and such is provided per player in multiplayer games, either each player can pick up the same loot or each player has their own loot that the others can't touch (and possibly not see either). | notifications | 2012 / 2015 | 7 games |
Perfect information | Player knows everything worth knowing of the game world, always. (Except opponents' thoughts, which may be deducible or obfuscated because of perfect information) | notifications | 1974 / 2021 | 650 games |
Periodic reset | The game world is periodically reset so everyone starts from ground up if they want to continue. | notifications | 2003 / 2009 | 3 games |
Permanent corpses | Corpses stay indefinitely or for as long as they realistically would. | notifications | 1994 / 2016 | 54 games |
Permanent death | Upon the protagonist's death, [i]all[/i] game progress is lost and the player must start the game all over instead of loading a save or restarting at some checkpoint such as level start. | notifications | 1971 / 2021 | 557 games |
Permanent loss | Player character experiences or can experience permanent loss of one or more of their defining abilities or other traits. | notifications | 1995 / 2017 | 10 games |
Permanent upgrades (Permanent research) | Research, global upgrades and such from previous mission carries over to the next. | notifications | 1987 / 2016 | 78 games |
Persistent progression | Includes some kind of persistent progression where when one character, save, playthrough, etc. unlocks or enables content for all others, especially when this is something normally gained for a single character/playthrough. | notifications | 2013 / 2016 | 11 games |
Persistent world | Changes to the game world, including items removed, added, etc. persist. | notifications | 1994 / 2021 | 68 games |
Photographic Backgrounds | Backgrounds are just slightly edited photographs. | notifications | 1 game | |
Pixel Precision (Pixel Hunting) | A notable feature depends on moving, pointing, clicking, shooting, manipulating or otherwise using something with single pixel precision. Secrets included | notifications | 1983 / 2021 | 13 games |
Pixel terrain | Terrain and possibly rest of the environment is treated (in terms of physics, movement, destruction, etc.) per pixel rather than by tile or larger (graphics) entities. | notifications | 1982 / 2020 | 34 games |
Planned simultaneous turns | Turns are played out simultaneously after all players have finished planning their actions for the turn. | notifications | 1977 / 2014 | 17 games |
Platform exclusive | Originally released as platform exclusive, especially if marketed as such. May not hold true later on (e.g. timed exclusivity). | notifications | 1980 / 2017 | 150 games |
Play moderation | Enforces somehow that the game isn't played constantly. | notifications | 2011 / 2016 | 5 games |
Playable character creation | Character creation occurs via a (usually short) gameplay sequence where the character creation relevant choices are made as if it was normal gameplay, likely hiding certain character details until relevant choice has been made. | notifications | 1999 / 2014 | 3 games |
Playable credits | notifications | 1998 / 2018 | 6 games | |
Playable lobby(In-game lobby) | Lobbies are fully playable or represented as an in-game location(s) rather than a menu screen. | notifications | 2010 / 2014 | 4 games |
Playable menu (In-game main menu;In-engine main menu) | The main "menu" (and possibly other similar parts) works much like the game itself or part of it. | notifications | 1985 / 2013 | 20 games |
Player aversion | Any tags that describe features (or lack of them) normally not included because "most" players/consumers find them immensely unfun. | list_alt | 0 game | |
Player awards | list_alt | 0 game | ||
Player character dismemberment (Protagonist dismemberment) | Player character can get dismembered without dying or failing the game (instantly or by delay) as a result of this. | notifications | 1988 / 2015 | 12 games |
Player commendations | Players can commend or otherwise remark other players about one or more positive matters, such as good sportsmanship, leadership, being fun to play with, etc. | notifications | 2009 / 2017 | 9 games |
Player concession (Player surrender) | Players have the option of surrendering or conceding. | notifications | 2006 / 2014 | 5 games |
Player count adjusted difficulty | Difficulty automatically changes with the number of players in game. | notifications | 1991 / 2019 | 48 games |
Player economy | The economy exists mostly as a player driven entity rather than via NPC merchants. | notifications | 1991 / 2014 | 10 games |
Player expiration (Character expiration) | After a time of inactivity, usually a month or two, the player's characters, faction, etc. are automatically deleted. | notifications | 2000 / 2021 | 16 games |
Player feedback | Has integrated method (likely a form) to provide feedback on the game or parts of it. | notifications | 2011 / 2016 | 6 games |
Player governed | Players form the highest ruling body in the gameverse, with no NPCs or moderators (game masters) upholding the "law" or proper behaviour between players. | notifications | 2003 / 2015 | 5 games |
Player Modality | Gameplay persistently switches between modes in such a way that the player can interact with the same game world as if it were different game. | notifications | 2006 / 2016 | 4 games |
Player profiles (Character profiles) | Handles player or character profiles, each with their own saves, settings, statistics and other things. | notifications | 1984 / 2021 | 189 games |
Player reporting | Players can report misdemeanor (trolling, flaming, griefing, idling/afking, etc.), cheating, or other negative things about other players. | notifications | 2009 / 2013 | 8 games |
Player statistics | Offers statistics on player activities. | notifications | 2001 / 2016 | 102 games |
Player underexposure(Obscured vision;Blocked vision) | Player's view is occasionally obscured of things the protagonist can (or should) plainly see. | notifications | 1993 / 2016 | 5 games |
Player versus environment focus (PvE focus) | Has both PvE and PvP but the former is in more prominent role. | notifications | 2009 / 2013 | 4 games |
Player versus environment only | Multiplayer games that have no PvP options of any kind. | notifications | 2005 / 2016 | 10 games |
Player versus environment(Player versus monsters;Player versus bots;Player versus AI;PvS;Player versus server) | Multiplayer (or other online-only) games with players facing against AI controlled opponents or other non-player dangers. | notifications | 1994 / 2021 | 140 games |
Player versus player (PvP) | Multiplayer games where players can or must compete against other players instead of or in addition to artificially generated challenges. | notifications | 1996 / 2022 | 218 games |
Player versus player focus (PvP focus) | Has both PvE and PvP but the latter is in more prominent role. | notifications | 2003 / 2014 | 11 games |
Player versus player only (Pure PvP) | Multiplayer games that have no AI controlled opponents. | notifications | 1995 / 2015 | 15 games |
Player vs. Player vs. Environment(PvPvE) | Players simultaneously engage against other players and AI controlled opponents. Mostly of note in non-racing/sports games. | notifications | 2003 / 2018 | 37 games |
Playerbase progression | The game progresses depending on the accomplishments of the entire playerbase rather than individual players, multiplayer events, or such. | notifications | 2009 / 2014 | 2 games |
Plot immortality[plot invincibility;plot invulnerability] | Certain characters are immortal/indestructible because the plot demands their presence later in the story, regardless if you know this. | notifications | 2001 / 2015 | 16 games |
Point-of-interest indicator[POI indicator;point of interest indicator;Point-of-interest clairvoyance;POI clairvoyance] | Player is shown where they may find something interest well before they become aware of them existing there, often when sufficiently close to them. | notifications | 2006 / 2020 | 57 games |
Pop-up Encounters (Pop-up NPCs;Pop-up monsters;Pop-up enemies) | Enemies appear out of nowhere (or nearly out of nowhere) without significant warning. | notifications | 1984 / 2021 | 100 games |
Port & conversion variants | list_alt | 0 game | ||
Post-combat restoration | Player characters health, energy and whatever else is restored completely or partially after each combat sequence. | notifications | 2001 / 2017 | 33 games |
Post-mission restoration (Map change restoration;Level change restoration) | Player characters' health, energy and whatever else is restored completely or partially after each mission or map change. | notifications | 1984 / 2020 | 19 games |
Power mimicry (Power absorption;Power copying;Copycat) | Player character can mimic, absorb or otherwise reproduce other characters' abilities, skills or powers (such as magic). | notifications | 1999 / 2009 | 11 games |
Practice mode (Training mode) | Includes a practice mode or similar. | notifications | 1979 / 2017 | 76 games |
Pre-cast magic (Pre-cast spells;Prepared magic;Prepared spells) | Player can cast all or certain magical spells in advance so they can be immediately discharged when necessary. | notifications | 1992 / 2015 | 25 games |
Pre-rendered backgrounds (Pre-rendered environment) | notifications | 1996 / 2021 | 98 games | |
Pre-rendered cinematics (Pre-rendered cutscenes) | The cinematics have been pre-rendered, drawn, or otherwise produced outside of the game (engine). | notifications | 1992 / 2022 | 44 games |
Pre-rendered in-game cinematics | Uses pre-rendered cinematics that seem like they were recorded off the game itself. Likely mixed with some external tool usage for adding extra content or otherwise enhancing the videos. | notifications | 2001 / 2013 | 7 games |
Predefined equipment[static equipment;preset equipment] | All equipment the player has access to is predefined by the story with no ability to take any from opponents or anywhere else. Player has no choice on what equipment they have, ever. | notifications | 1993 / 2012 | 15 games |
Predictable NPCs | Non-player characters behaviour is perfectly predictable, due to a predefined pattern or to known rules. | notifications | 1980 / 2017 | 47 games |
Premade characters | Player can or must choose to play the game with an already defined character rather than creating one. | notifications | 1979 / 2021 | 335 games |
Premade scenarios | Includes several scenarios for players to tackle. | notifications | 1985 / 2015 | 51 games |
Premature challenge(Early challenge) | Player can prematurely challenge a boss or such that they don't have some mandatory item, skill, or such to defeat them, guaranteeing defeat in the ensuing battle. | notifications | 2012 / 2016 | 9 games |
Preplanning | Plans, once set in motion, can't be altered before they've been completed in full. | notifications | 1997 / 2015 | 9 games |
Preselected equipment(Equipment loadouts) | Player has choice of equipment only at the beginning of the game and possibly at certain points in the game, such as between missions or upon visiting an armory, dock, or some other safe haven but is incapable of changing outside those places. | notifications | 1989 / 2019 | 98 games |
Preset encounters (Static encounters) | Pretty much the opposite of random encounters. These are set in the same place every time and the same foes, unchanging between playthroughs. | notifications | 1982 / 2020 | 29 games |
Preset Maps | [url=groups/info/mapgenerator]mapgenerator[/url]'s opposite. For mapgenerator games with preset maps as well. Or where a map generator is expected but not actually used. | notifications | 1990 / 2021 | 57 games |
Preset Random-Encounter Locations | A certain place (spot, room) will generate slightly or totally different foes when the player goes there. | notifications | 1988 / 2017 | 12 games |
Procedural character appearance (Procedural enemy appearance;Random character appearance) | Procedurally generates how (certain) characters (mainly enemies) look like. Does not necessarily affect the stats of said characters. | notifications | 2001 / 2014 | 2 games |
Procedural item appearance (Randomized item appearance) | Procedurally generates how (certain) items look like. Does not necessarily affect the stats of said items. | notifications | 2009 / 2016 | 6 games |
Procedural item generator (Random item generator) | Uses a procedural item generator to create a vast number of "unique" items by combining various traits with base items. Does not necessarily affect appearance of said items. | notifications | 1996 / 2021 | 103 games |
Procedural NPC generator(Random NPC generator)[Procedural NPCs] | Procedurally generates NPCs/enemies, such as what they are capable of and what they look like. | notifications | 3 games | |
Procedurally generated story | Procedurally generates the story, such as selecting large number of elements, objects, people, locations, etc. out of a large pool existing things or even procedurally generates those as well. | notifications | 4 games | |
Progressing world | The whole game world progresses on regardless if player actually does anything. | notifications | 1989 / 2014 | 52 games |
Progressive attacks(Attack progression) | Each subsequent attack or every nth attack is more powerful than the last. Usually going in chains of 3 to 5 attacks that reset at the end, and sometimes resetting when swapping targets or pausing for too long between attacks. | notifications | 1995 / 2014 | 20 games |
Projectile immunity (Bullet immunity;Arrow immunity) | Certain opponents, and possibly even the player character, is or can be immune to most or all projectile weapons. Though often this immunity has limits what it can make worthless, such as rockets commonly exceed this limit. | notifications | 1994 / 2015 | 13 games |
Projectile limit | There's a limit in how many projectiles can be "active" at any given time, especially when this limit is noticeable by the player. | notifications | 1979 / 2017 | 35 games |
Proper ending or denounment | For contrary games released in times when, or on systems where, the majority could be played indefinitely without encountering a definitive ending scene/screen or a proper denouement. | notifications | 1980 / 2017 | 65 games |
Proportional world | Objects, characters, and world size are consistent to each other. | notifications | 1993 / 2016 | 23 games |
Protagonist designing: Body | Player can design the protagonist's body's appearance. | notifications | 1993 / 2015 | 18 games |
Protagonist designing: Face (Head) | Player can design the protagonist's facial appearance, hairstyle, facial tattooing and jewelry. | notifications | 1993 / 2017 | 40 games |
Protagonist designing(Character designing) | Player can or must design the protagonist's appearance. Such as choosing skin, hair and eye color, size, height, weight, shape, markings, clothes, etc. | notifications | 1988 / 2020 | 160 games |
Protagonist naming | The player has the option to either choose or is required to provide a name for the main character. | notifications | 1971 / 2020 | 160 games |
Protagonist redesigning | Player can redesign the protagonist at one or more points along the way, allowing players to fiddle with the appearance without the need to start all over. | notifications | 2008 / 2017 | 8 games |
Prototype | Game remains officially unpublished but somehow available to someone in prototype/demo form. In rare cases, it may see some form of publishing at a future date | 1977 / 2022 | 653 games | |
PS the best (PlayStation the Best;PS2 the Best;PSP the Best) | Budget range for games on Sony consoles in Japan. | notifications | 1996 / 2017 | 50 games |
Pseudo cheats(Quasi cheats) | Includes "cheats" that mostly do not affect actual gameplay in a way that could be called cheating, but rather change it to be strange, funny or just different than originally intended. Usually accessible by quite obvious cheat menu. | notifications | 1995 / 2018 | 25 games |
Pseudo real-time | A turn-based system that (tries to) appear real-time. | notifications | 1998 / 2017 | 30 games |
Pseudo-3D / 2.5D(2D gameplay)[2½D] | Variant of 2.5D games that uses 3D graphics but gameplay is limited to 2D plane instead of the other way around. | notifications | 1996 / 2021 | 99 games |
Pseudo-Random | The game appears to generate random elements but they are simply a complex pattern. | notifications | 1 game | |
Psionics theme (Psychic theme;Psychic powers theme) | Psionics play an important thematic role or are a central plot element. | notifications | 1999 / 2012 | 19 games |
Public achievements (Social achievements) | The various in-game achievements are visible outside of the game, usually as part of an integrated social platform. | notifications | 1997 / 2017 | 337 games |
Punishing difficulty | There is at least one difficulty option that punishes the player for using it, such as not allowing to play the game through on easiest difficulty. | notifications | 1978 / 2017 | 28 games |
Purposeful friendly fire(Beneficial friendly fire;Useful friendly fire) | Friendly fire can under certain circumstances have beneficial or otherwise useful effects. | notifications | 1997 / 2015 | 16 games |
Pushwalls[push walls] | An early method for hiding secret locations where a wall is used/activated/touched by the player causing it to move back until it hits another wall. | notifications | 1984 / 2014 | 18 games |
Puzzle bosses (Puzzle combat;Puzzle fights) | Boss fights that require using trickery, the environment, or some other non direct assault to defeat them. | notifications | 1996 / 2018 | 47 games |
Puzzles | Seemingly not a puzzle game, but has significant non-trivial puzzles. | notifications | 1982 / 2013 | 19 games |
Quality of life | Any and all concepts that improve "quality of life" or enjoyment of any title but does not affect game balance and aren't subjective (e.g. minimap does not belong here). | list_alt | 1983 / 1996 | 0 game |
Quasi-depth(Pseudo-depth;False depth) | Gameplay is limited to 2D space, but under certain circumstances things behave as if third dimension was involved. | notifications | 1988 / 2016 | 14 games |
Quick item sets | Includes a quick way to swap whole item sets or similar. Commonly limited to what's wielded in hands, but can include whole gear. | notifications | 2000 / 2021 | 19 games |
Quick keys (Quick slots) | Offers generic shortcut keys for various actions, such as character specific abilities, inventory items, and so forth. | notifications | 1992 / 2021 | 80 games |
Quick Time Event (QTE) | A time-limited event where the player is usually required to press buttons or move their controller according to (possibly randomized) screen prompts to achieve usually a specific results rather than the more freeform style normal gameplay allows. | notifications | 1984 / 2020 | 283 games |
Quirks | Any tags describing quirky behaviour or odd game elements. | list_alt | 0 game | |
Ragtag gang | The group our hero leads is comprised of exceptionally diverse members, even so much so that it seems extremely implausible. | notifications | 1990 / 2019 | 91 games |
Random chance | Most effects of basic actions are based on random chance rather than what you actually see happening. Or random chance otherwise is central gameplay element. | notifications | 1989 / 2019 | 123 games |
Random damage | Any damage dealt is more or less unreliable, done in video games as a simulation of old P&P RPGs and other tabletop games where it was an abstraction of how hard and where something hurt, but has spread out to areas where it was not intended. | notifications | 1983 / 2021 | 206 games |
Random encounters | A random encounter is a feature commonly used in various role-playing games whereby combat encounters with enemies at random, usually without the enemy being physically detected beforehand. | notifications | 1979 / 2020 | 196 games |
Random events | notifications | 1989 / 2020 | 76 games | |
Random level entry (Random map entry;Random start point) | Where the player starts in a map is randomly selected. | notifications | 2 games | |
Random locations | Certain plot/mission/quest relevant items, people, or such have randomly selected locations. | notifications | 1989 / 2017 | 22 games |
Random results | list_alt | 0 game | ||
Randomized character attributes | Character creation involves randomly chosen attribute numbers which the player may or may not be able to adjust besides re-randomizing them. | notifications | 1983 / 2014 | 26 games |
Randomized content | Any non-specific randomized content. | notifications | 2013 / 2017 | 6 games |
Randomized effects | Effects of certain things are randomized for each game or possibly even for each use. | notifications | 1985 / 2015 | 24 games |
Randomly selected maps[random levels;random dungeons;random maps] | All or some of the levels/maps/etc. are randomly selected or simply come at random order. | notifications | 2011 / 2016 | 7 games |
Range indicator | Has some form of an indicator how far the unit, creature or vehicle can shoot, throw, etc. | notifications | 2002 / 2015 | 34 games |
Rapid development | Created on purpose in exceedingly short time, such as a week, with the goal of it being fully playable and completeable (except for endless games) by the end of it. Often minimalistic and created as personal challenge or as part of some competition. | notifications | 2007 / 2015 | 12 games |
Real Prize | Allows players to participate in real contest and receive real prize offered by publishers depending on their play. | notifications | 1981 / 2001 | 8 games |
Real real-time | Time moves at real pace, causing things like long distance travel takes excessive amount of time. | notifications | 1988 / 2016 | 3 games |
Real-time | list_alt | 0 game | ||
Real-time combat (Real-time action sequences) | Combat runs in real-time while rest of the game is turn-based. | notifications | 1980 / 2017 | 85 games |
Real-time limit | Rarely used mode of play whereby a game can't be completed unless done so in a limited time without pauses or breaks in the action. | notifications | 1980 / 2016 | 64 games |
Real-time simultaneous turns | Players play their turn simultaneously in real-time. | notifications | 2014 / 2015 | 5 games |
Realistic | An attempt at unusual level of realism. | notifications | 1992 / 2017 | 37 games |
Realistic damage | notifications | 1985 / 2015 | 51 games | |
Realistic ranges | It is extremely common for strategy games to have greatly reduced ranges for everything from sight to weapons, this tag shows which deviate from this. | notifications | 2006 / 2013 | 8 games |
Recruitment tool | Produced as a tool for recruiting new members for a cause. | notifications | 2001 / 2009 | 16 games |
Recurring opponent (Recurring boss) | The same opponent challenges you time and time again over the course of the game. | notifications | 1985 / 2019 | 73 games |
Recursive reality | notifications | 3 games | ||
Recycled levels (Identical levels)[recycled maps;identical maps] | Despite there being multiple levels or equivalent, they're more or less identical with possible thematic switches. | notifications | 1 game | |
Reduced efficiency | Devices, buildings and other things can remain functional despite lack of resources to run them albeit at reduced efficiency. | 2007 / 2008 | 0 game | |
Reduced port or conversion | Is essentially the same game but has less content, with some levels or such removed. | notifications | 2000 / 2013 | 3 games |
Rehash | An entry in a series that offers little if anything new for those who've played any of the previous games. | notifications | 1985 / 2019 | 26 games |
Relentless guards | Any NPC, possibly all regardless if they're involved, are incapable of losing track of you once they find you sneaking around and pursue you indefinitely, even trying to do so when they're utterly incapable of ever reaching you. | notifications | 1997 / 2017 | 7 games |
Reload: Automatic | Character automatically begins reloading when the weapon runs out of ammo or when it is otherwise appropriate to do so. This may require attempt to shoot with the empty gun before it starts. | notifications | 1995 / 2019 | 206 games |
Reload: Detrimental | Reloading weapons is detrimental in some manner in all situations besides removing the possibility to shoot with the weapon for a time, such as slowing down your movement speed or impairing visibility. | notifications | 2009 / 2010 | 2 games |
Reload: Forced (Uninterruptable) | Reload process can't be interrupted by anything. | 0 game | ||
Reload: No interrupt | Player can not interrupt reloading, but can still discard the weapon during it and select another weapon instead. | notifications | 2005 / 2016 | 10 games |
Reload: Opportunistic (Automatic opportunity) | Character automatically reloads weapons when they feel there's an opportunity to do so without prompt from the player. Not including when magazine or such runs out of ammo entirely. | notifications | 2007 / 2013 | 9 games |
Reload: Slowed | Reloading can be slowed down under certain conditions, such as by walking/running or by failing active reload (slowed more than ignoring it does). | notifications | 2 games | |
Remaster | Rather than proper remake, these are simply remastered, usually increasing fidelity of certain things but keeping the game largely the same as the original and likely using assets of the original or near identical copies of them. | notifications | 2011 / 2017 | 4 games |
Repeatable tasks (Repeatable quests) | notifications | 2007 / 2009 | 2 games | |
Replay recording | Allows playback of the player's actions in the game. Like a videotape. | notifications | 1983 / 2017 | 46 games |
Replayability | Any tags that inherently contribute to replayability, regardless of how much the particular implementation in each game actually does so. | list_alt | 0 game | |
Resource acquisition (Equipment acquisition;Item acquisition) | Any and all tags describing how items, equipment and such are acquired. | list_alt | 0 game | |
Resource denial | Player and their opponents can somehow deny resources from one another in more ways than simply blocking the path to the resource or harming those that gather or generate it. | notifications | 2003 / 2013 | 7 games |
Resource management | list_alt | 0 game | ||
Resource regeneration | Harvestable resources regenerate over time. Trees, mushrooms, berries, flowers, etc. grow back. May even go so far as to "grow back" rock, metal, gem, and other non-replenishable resource formations. | notifications | 2007 / 2016 | 9 games |
Resource transfer | Players can transfer basic resources to allies in somewhat secure/reliable manner. | notifications | 1993 / 2015 | 16 games |
Respawning Encounters | A limited set of conditions will respawn encounters of types that generally don't respawn in most games. Not for use with types that respawn by default | notifications | 1982 / 2002 | 5 games |
Respecialization(Character reset)[Redistribution;Reallocation] | Player can, under certain circumstances, re-allocate any points, xp, or whatever else describes their advancement to try a different kind of character without having to start the whole game over. | notifications | 1994 / 2021 | 47 games |
Restorative finishers (Restorative finishing moves) | Using a finishing move or similar restores part or all of the character's health and/or energy. | notifications | 7 games | |
Restore power | Player is given at least once the task of restoring power or functionality to one system or another. | notifications | 1995 / 2016 | 40 games |
Restored glitch(Restored bug) | A glitch/bug was intentionally returned or implemented as a real feature, likely because it had become important form of emergent gameplay for the community. | notifications | 1999 / 2007 | 2 games |
Restricted open world | Essentially an open world design but much of the world is outside of player's reach initially with areas unlocked as the player progresses through the main story. | notifications | 2001 / 2016 | 11 games |
Retro | Reproduces the appearance (and possibly audio) of an old game, though likely enhanced with modern graphics techniques. | notifications | 1999 / 2022 | 491 games |
Retro mode | Has optional retro mode that downgrades the graphics and possibly sounds to something closer to much earlier games. | notifications | 2013 / 2015 | 8 games |
Retry points (Respawn points;Checkpoints) | Includes points where the player character is automatically teleported to and restored at upon catastrophic failure besides level start. | notifications | 1984 / 2023 | 237 games |
Retry points: Rollback | Dying, and therefore returning to retry point, rolls back all or part of the things you did, starting the same fresh. | notifications | 1991 / 2016 | 25 games |
Rewarding vandalism (Destructible containers) | Destroying arbitrary objects or other people's property tends to provide rewards of one sort or another. | notifications | 1985 / 2021 | 453 games |
Ricocheting attacks (Bouncing attacks;Arcing attacks;Rebounding attacks) | Includes attacks, weapons, or such that ricochet from one target to another, hitting multiple targets with one shot. Often exists in form of chain lightning or similar electric-based attack/weapon. | notifications | 1998 / 2021 | 41 games |
Rocket jumping (Bomb jumping;Grenade hopping) | A jump boost achieved with the use of explosives, commonly a rocket, detonated right at your feet. | notifications | 1991 / 2017 | 53 games |
Role-play(Enforced role-play) | Role-play is a major element; players assume roles of others and [i]creating[/i] stories, rather than acting out pre-scripted ones. Player are also expected to participate in this activity or at least maintain a believable front for not participating. | notifications | 1974 / 2009 | 7 games |
Roles | notifications | 2006 / 2010 | 9 games | |
Room-based | The game world is split into rooms or other small regions (enclosures) with exits that lead to other similarly small rooms. Commonly same size or smaller than the screen but can be larger. | notifications | 1981 / 2022 | 193 games |
RPG elements | Any non-RPG with a noticeable number of RPG elements. | notifications | 1988 / 2016 | 28 games |
Safe ledges | Player is protected from accidentally falling off a ledge, often by character stopping at them and requiring the movement command to be given again or by some other means to actually go past them. | notifications | 2001 / 2018 | 22 games |
Safeguards | Player is asked for confirmation before performing a potentially dangerous or even fatal action, such as walking into a stream of lava or diving into a lake when the character can't swim properly. | notifications | 1994 / 2006 | 6 games |
Sandbox mode | Includes separate sandbox mode (besides normal non-sandbox mode), usually with normal dangers removed or set to optionally occur and no winning conditions. | notifications | 2004 / 2019 | 25 games |
Save tokens | Saving requires using up a save token, limiting the number of saves to how many tokens you have and can find. | notifications | 1996 / 2016 | 14 games |
Scarring | Getting injured creates permanent scarring or similar markers of the injury. | notifications | 1994 / 2016 | 6 games |
Scenario editor | A variant between game customization and full on level/map editing, allows creating scenarios that live outside of what map is in use. | notifications | 1991 / 2016 | 4 games |
Score | Player is given a score on their performance. Often an integral part of gameplay, such as the main goal. | notifications | 1971 / 2023 | 15686 games |
Score multipliers | Player can gain multipliers to their score gains. If the game is score oriented, then maintaining high multiplier is often integral part of achieving high score. | notifications | 2006 / 2016 | 59 games |
Score oriented (Score attack)[score focus;score orientation] | The main goal of the game is to get as good score as possible, any other goals are secondary. | notifications | 1971 / 2022 | 326 games |
Screen (Display;Camera) | Any tags referring to gameplay elements that affect the screen. Not for hardware related tags. | list_alt | 0 game | |
Screen shake (Camera shake) | The player's view and/or interface shakes. | notifications | 1984 / 2020 | 303 games |
Screen staining (View staining;Windshield staining) | Character's vision, vehicle's windshield, etc. can stain and obscure vision. Either temporarily, until cleaned or even permanently. | notifications | 2009 / 2015 | 44 games |
Screen-based(No scrolling) | Play area is constrained to what's on screen at each time with absolutely no scrolling of any kind. Actual game world may be larger and accessed simply by walking off screen whence a new screen area is swapped in somehow or each screen is single level. | notifications | 1983 / 2014 | 15 games |
Seamless world (Transitionless;Background loading) | The game world is without level, zone, stage, etc. transitions that break immersion. | notifications | 1992 / 2018 | 90 games |
Searched indicator (Looted indicator;No loot indicator) | Somehow shows what/which things you've already pillaged for stuff. Essentially saying "you've looked here already". May also include indicator for if there's still stuff remaining or not. | notifications | 2011 / 2016 | 10 games |
Secondary attack | Player can use a secondary attack/weapon that doesn't need switching to to be usable. Commonly something quick to use on the side. | notifications | 1981 / 2019 | 85 games |
Secrets (Secret locations;Secret caches) | Various secret locations are scattered across the levels with possibly helpful but non-vital items or other objects await plundering. Often accompanied with a notice that you've found a secret. | notifications | 1980 / 2021 | 680 games |
Secrets: Discover by Falling | Some secrets are located where the player must fall or sink, typically by accident, to discover them. Such falls would seem to risk damage or death. | notifications | 1988 / 2016 | 14 games |
Secrets: Discovered by finding specific spots | Some secrets are accessed by standing in or passing through very specific spot(s). Often spawning rewards nearby. | notifications | 1986 / 2017 | 8 games |
Secrets: Invisible (Undetectable) | Includes secrets that are completely undetectable until discovered, usually by bumping into them accidentally and revealing them. | notifications | 1983 / 2014 | 19 games |
Secrets: Levels | Hidden levels or similar. | notifications | 1993 / 2015 | 13 games |
Secrets: Tasks (Secret objectives;Unannounced bonus objectives)[secret tasks] | You can be rewarded for performing certain tasks you are not made aware of before you complete them. | notifications | 2000 / 2018 | 10 games |
Seemingly not compliant with Nintendo's content guidelines | Some games were inexplicably approved by Nintendo despite having content that they demanded be removed from other games. | notifications | 1986 / 1993 | 47 games |
Seen Encounters (Foresee Encounters;Anticipatory Encounters) | Upcoming/potential encounters, by default, show obvious visual, audio, or tactile evidence before the event. Implies player can prepare or avoid. | notifications | 1983 / 2018 | 61 games |
Select between different vehicles during gameplay. | Without leaving the current gameplay session/mission/level/race, the player can select another & carry on with the game. | notifications | 2011 / 2020 | 7 games |
Selectable level entry (Selectable map entry;Selectable start point) | Player can select where to start a level. | notifications | 1 game | |
Self spoilers | Contains spoilers for itself within the game (and not as easter eggs), such as after each episode/chapter or similar there's preview of the story of the next one. | notifications | 2012 / 2013 | 2 games |
Self-luminance | The protagonist, for some obscure reason, emits light around him- or herself. Usually done as substitution of awareness or ability to pick up cues (silhouettes, sounds, sound occlusion, touch, and such) on what's near you in low light situations. | notifications | 1996 / 2021 | 65 games |
Sell undo (Buy back) | Offers an easy-ish way to get back some things you mistakenly sold. Usually with them appearing in their own menu in the shops and the price being the same you sold them at (usually only until you leave the shop). | notifications | 2009 / 2019 | 16 games |
Semi turn-based | Runs real-time until one or more conditions are fulfilled and the game turns turn-based without entering any separate mode (only time progression is affected). | notifications | 1997 / 2004 | 5 games |
Semiregular grid | Uses any form of semiregular grid/tiling. | 0 game | ||
Separated (Split up) | The protagonist gets once or more often separated from her group on purpose or by accident. | notifications | 2000 / 2015 | 25 games |
Separated protagonists (Split protagonists) | Player controls two or more characters who travel separately of each other, on purpose or not. Player can freely switch which to control at any point or most of the time. | notifications | 1986 / 2019 | 33 games |
Sequences | Includes sequences inconsistent with normal gameplay, commonly short and abrupt. | list_alt | 0 game | |
Series | Series related tags. | list_alt | 0 game | |
Series reboot | First games in a series reboot. | notifications | 2001 / 2020 | 75 games |
Shape matters | Playable character's or vehicle's shape matters somehow, usually due to various simulated elements such as aerodynamics. Requires player has choice of differently shaped characters or can alter their shape. | notifications | 1997 / 2016 | 18 games |
Shared control | Multiple characters share the control of single entity, commonly a vehicle, usually with each character controlling separate aspect of it. | notifications | 2006 / 2012 | 3 games |
Shared cooldowns(Global cooldown) | Some abilities, skills, spells, etc. that have a cooldown share it with other abilities, often similar ones. This may be absolute (same cooldown on all) or a significant delay on using the other abilities (e.g. half of the used ability's own cooldown | notifications | 2 games | |
Shared Death | Players can die if another player dies. Even if the [otherwise surviving] character has extra lives. | notifications | 1 game | |
Shared expenses | One player/faction may start some project (likely construction) with insufficient funds, and another player/faction can continue/fund it directly (without transferring resources to the first one). | notifications | 2007 / 2008 | 3 games |
Shared health | Team or similar group of players share their limited health pool, causing any loss of health to be removed from the same pool, ultimately causing all players of that team to lose the game or their lives at the same time. | notifications | 2009 / 2013 | 15 games |
Shared inventory | Inventory space is shared by all members of the team rather than each having their own. | notifications | 1993 / 2016 | 13 games |
Shared limitations | Certain limitations are shared between all players of same team, usually things like maximum number of units, buildings/structures, or such. | notifications | 2011 / 2014 | 5 games |
Shared lives | Team or similar group of players share their limited number of lives, where one player can sap the entire pool of lives before another can be defeated even once. | notifications | 1993 / 2014 | 17 games |
Shared stash | Player's stash or a secondary stash is shared between all the player's characters, allowing easy transfer of items between them. | notifications | 2006 / 2014 | 11 games |
Short | Exceptionally short / fast to play through compared to many other games of the genre. | notifications | 2007 / 2017 | 28 games |
Sidetracked | At some point, or significant part of the overall story, you get sidetracked from the main goal/issue. | notifications | 1993 / 2015 | 16 games |
Sight adaptation | Simulates sight adaptation to varying lighting conditions, being blinded by sudden lights in darkness, gaining limited dark vision after staying in the dark without looking at lights for a while, and such. | notifications | 2007 / 2015 | 15 games |
Sight relay | What one person sees, is seen by their allies too. Commonly occurring as extended range for anything that has longer range than their own sight radius, thus others function as cheap spotters for them without actually relaying any target coordinates. | notifications | 2006 / 2016 | 7 games |
Simple controls | The control scheme is abnormally simple, such as using only one button. Used either because the gameplay itself is very simple or as a source of artificial difficulty. | notifications | 1999 / 2014 | 17 games |
Simple gameplay | notifications | 2009 / 2017 | 12 games | |
Simplified port or conversion | The game mechanics, challenges, etc. have been simplified from the original version. | notifications | 1 game | |
Simulated Disorientation (Character Lost) | Designed so that a character can get lost or disorientated even when the player isn't. | notifications | 1985 / 2013 | 33 games |
Simulated Illiteracy | Player is shown a simulated view of not being able to read a language (especially their primary language) because the protagonist(s) can't read it. | notifications | 1991 / 2016 | 8 games |
Simultaneous targets | Certain or all characters, vehicles, and such can engage with multiple targets without the use of sweeping, piercing or area-of-effect attacks. | notifications | 2006 / 2013 | 7 games |
Simultaneous turns (WeGo) | Turn-based system where all players play their turns at the same time. | notifications | 1991 / 2016 | 24 games |
Single action turns | Each turn player can perform only single action (with single character if there's multiple under their control). | notifications | 2013 / 2015 | 4 games |
Single difficulty level | Player has no choice of game difficulty level. | notifications | 1978 / 2019 | 92 games |
Single Encounter Respawn | This is an exploit whereby an encounter meant to happen only once can be repeated indefinitely. | notifications | 1986 / 1990 | 3 games |
Single level (Single map;Single stage) | There's only one level or equivalent to beat. | notifications | 1982 / 2015 | 7 games |
Single unit turns(Single character turns) | Each turn player can command only single unit, character, etc. | notifications | 1983 / 2014 | 24 games |
Six degrees of freedom (6DoF) | notifications | 1974 / 2019 | 55 games | |
Size is power (Size-coded NPCs) | Characters and such grow in size when they become more powerful, or more powerful or weaker variants of certain NPC, enemy, monster, etc. is sized accordingly. | notifications | 1999 / 2019 | 41 games |
Size matters | Playable character's or vehicle's size matters somehow, such as various passages being too small for some even though there's clear reason to go into them. Requires player has choice of differently sized characters or can alter their size. | notifications | 2010 / 2016 | 29 games |
Skill items (Skill equipment) | Some or all skills, abilities, spells, or such are tied to some form of items. | notifications | 1 game | |
Skip non-interactive | Allows skipping non-interactive sections, from videos to narrative to simple dialogs. | notifications | 1999 / 2019 | 89 games |
Skipped story | The story skips certain vital parts, leaving the player wondering when did that happen or when did anyone say that, or similar. | notifications | 1 game | |
Skirmish mode (Quick battle) | Includes additional skirmish mode, often in form of a single randomly chosen/generated battle or challenge. | notifications | 2007 / 2017 | 31 games |
Sliding walk | A technical quirk that causes creature walking, running, etc. appear to be sliding across the surface as if they were doing it on ice but with abnormal level of control. | notifications | 1999 / 2015 | 20 games |
Slow backpedal (Slow backward movement) | Moving backwards is slower than moving forward or even sideways. | notifications | 2001 / 2017 | 27 games |
Slow motion | Slow motion is a video game concept in which the motion of the entirety or parts of a game are slowed down. | notifications | 1997 / 2020 | 182 games |
Slow projectiles | Projectiles move at unnaturally slow speed, allowing the player to dodge and/or deflect them with ease. | notifications | 1992 / 2016 | 22 games |
Small device mode (Netbook mode) | Includes an operation mode intended for small, resource limited and possibly battery powered devices. | notifications | 2009 / 2012 | 6 games |
Soft bodies | Damage to biological and possiby mechanical and inorganic entities is modelled in very fine detail with chunks flying off where appropriate. | notifications | 2009 / 2012 | 4 games |
Solution variants | list_alt | 0 game | ||
Sound(Sound gameplay;Sound interaction) | Gameplay involves producing or interacting with sound in some manner. | notifications | 1978 / 2016 | 37 games |
Source Code Stolen | At some point, someone illegally acquired the source code to these games. | notifications | 1983 / 2020 | 54 games |
Species-restricted equipment[Race-restricted equipment] | Certain equipment (commonly clothing or armor) are restricted to some species or some species can only use equipment specifically made for them. | notifications | 1995 / 2012 | 12 games |
Spectacular force | Getting punched, shot, or otherwise hit with something has a habit of sending people flying rather spectacular distances. | notifications | 1 game | |
Speech: Mixed | Player encounters at least once a person or thing that mixes multiple languages together while speaking, mainly when this makes understanding what they're saying hard or impossible. | notifications | 1 game | |
Speed bonus (Speed power-up) | A power-up that causes the player character to move faster than usual. This could be for a limited time, until hit or killed, or for all the gameplay. | notifications | 1985 / 2015 | 49 games |
Speed buildup | Speed builds up the longer you move - especially run - relatively straight. | notifications | 1998 / 2018 | 19 games |
Speed control (Cruise control;Variable velocity)[variable speed;velocity control] | Player has high control over the speed at which they move about. | notifications | 2005 / 2013 | 9 games |
Speed Indicator | Interface reports the speed at which the protagonist or a vehicle controlled by the protagonist is traveling | notifications | 1984 / 1985 | 2 games |
Speed Up | A forced faster gameplay mode is featured. Typically this happens repeatedly until the speed had reached the limits of the system. | notifications | 1977 / 2014 | 55 games |
Spell memory | Casting a spell wipes out the caster's memory of how to cast it again, forcing them to memorize the process over and over again. | notifications | 1991 / 2022 | 46 games |
Spin-off(Gaiden;Side story) | Spin-off within a series with no clear base game. | notifications | 1990 / 2017 | 82 games |
Staggering | Player character and others may stagger or otherwise be caused to lose steady footing. In first person games this likely involves the view and aim swaying somewhat uncontrollably. | notifications | 1998 / 2020 | 17 games |
Stalling | Simulates aircraft (engine) stalling. | notifications | 1996 / 2015 | 6 games |
Start | Any tags pertaining to game, level, map, etc. start. | list_alt | 0 game | |
Start by going left | Most games have the player start by going right. Rarely, the player may proceed left to progress in the game. | notifications | 1982 / 2012 | 79 games |
Stat decay (Ability decay;Skill decay;Skill atrophying) | Abilities, skills, possibly even attributes decay/atrophy over time or as they remain unused, simulating a person going out of practice. | notifications | 1997 / 2002 | 5 games |
Stat loss (Skill loss;Ability loss) | Certain events can cause abilities, skills, or other attributes to forcibly permanently degrade. | notifications | 2006 / 2011 | 4 games |
Static health | Player character's maximum health never increases permanently (short-lived boosts are allowed). | 0 game | ||
Stationary attack (Fixed attack) | Attacking requires player to stop movement completely. | notifications | 1992 / 2020 | 78 games |
Stealth mode | Stealth requires entering certain mode or it won't be considered at all. For example: stealth requires crouching, making it impossible to be stealthy by standing upright regardless of circumstances. | notifications | 2001 / 2016 | 44 games |
Stealth sequence | Includes one or more segments where the player must use stealth, or where stealth becomes mandatory rather than an option. | notifications | 2001 / 2015 | 26 games |
Stealth: Motion | Player character's ability to sneak around is affected by movement, whether this is moving from place to place or on the spot. | notifications | 2010 / 2018 | 7 games |
Stealth: Range(Distance) | Player character's ability to sneak around is affected by distance to anyone able to detect them. Usually with nigh perfect stealth even without trying at certain distance no matter the environmental conditions. | notifications | 2010 / 2018 | 14 games |
Step-based control | notifications | 1990 / 2012 | 12 games | |
Story: Continuous | Story/plot is delivered frequently and likely with various methods. | notifications | 1999 / 2014 | 5 games |
Story: Intermissions | Story/plot is delivered between levels, maps, or missions. | notifications | 2013 / 2021 | 5 games |
Story: None | No story/plot is provided by the game, though player may be able to imagine or guess at it based on what's happening (emergent narrative). | notifications | 1988 / 2016 | 65 games |
Story: Padding | Story is delivered only at beginning and/or end of the game. | notifications | 2013 / 2017 | 4 games |
Streak bonuses | Player gains bonuses - either substantially increased score or some more tangible rewards - for performing streaks of any kind, uninterrupted positive accomplishments but not time constrained like ordinary combos. | notifications | 2007 / 2014 | 21 games |
Streak bonuses: Preselect | Player must preselect what bonuses they get for completing streaks. | notifications | 2009 / 2014 | 6 games |
Structure expansions | Structure's can be expanded, usually by adding a separate expansion "module" to it that while increasing its size also increases its effectiveness or adds extra options to its normal operation. | notifications | 1998 / 2015 | 15 games |
Structure facing (Building facing) | Player can designate which way buildings and other permanent structures face rather than being limited to default facing. | notifications | 1997 / 2016 | 25 games |
Structure upgrades (Building upgrades) | notifications | 2003 / 2014 | 57 games | |
Student showcase | Originally created to showcase one or more student's learned skills at an educational institution. The project may have since been expanded beyond this. | notifications | 2005 / 2015 | 13 games |
Stunlock | It is possible to fairly trivially stunlock other players or NPCs - that is, repeatedly stunning, interrupting, knocking down, etc. them so they can not take any meaningful action before they're defeated - or to get stunlocked. | notifications | 2001 / 2013 | 11 games |
Sub-classing | Class-based system where each class has one or more sub-classes to which the player may or must advance. | notifications | 1998 / 2019 | 25 games |
Sub-factions (Faction variants) | Splinter or specialized sub-factions of a major faction, with their differing repertoire of units, technology, or even gameplay from the main faction. | notifications | 2003 / 2008 | 2 games |
Subscription | Uses monthly or similar subscription system to fund running the game servers and possibly for adding new content. | notifications | 1998 / 2015 | 58 games |
Subtitle deficient (No subtitles) | Includes voice overs, synthesized speech or such but does not have sufficient or any subtitles for them (optional or not). | notifications | 1995 / 2015 | 58 games |
Subtitle discrepancy | Some subtitles do not match the voice overs. | notifications | 2010 / 2017 | 6 games |
Successive Protagonists | At some point in the game, the protagonist is replaced by another [i]as part of the story[/i]. This may happen more than once. | notifications | 1989 / 2015 | 9 games |
Summoning sickness | Summoned creatures and things either can't or don't function at all or at reduced efficiency for a time after being summoned. Common in turn-based games, especially if they involve cards. | notifications | 1997 / 2015 | 23 games |
Super group (Raid party;Raid system) | Allows forming a larger super group (raid party) of multiple smaller groups. | notifications | 2004 / 2013 | 5 games |
Super mode (Super transformation) | Player character can somehow enter some "super mode" in which their performance at various common tasks becomes far greater. | notifications | 1994 / 2019 | 45 games |
Super strength (Superhuman strength)[super-strength] | The protagonist expresses strength not humanly possible, or strength unexpected of them based on their physical appearance. | notifications | 1997 / 2009 | 14 games |
Superclass | Characters have a super-class, a character class that provides the normal level up bonuses and dictates what level you are in terms of everything as well as the maximum profession level and anything else. Or other class that everyone has regardless. | notifications | 1994 / 2016 | 9 games |
Supplies | Units need to occasionally refuel and restock on ammunition, either by returning to a depot or have someone else bring them directly where they're needed. | notifications | 1996 / 2021 | 32 games |
Supplies in inventory | Things like ammunition, medikits, keys, and such take space from inventory like any other items. | notifications | 1995 / 2018 | 75 games |
Support powers (Super powers;Global powers) | Player(s) and their opponent(s) can unleash devastating attacks or other actions that usually require no units or buildings to exist within the operation theatre to be usable. | notifications | 2003 / 2013 | 46 games |
Survival mode | Includes separate survival mode where the player's goal is simply to survive as long as possible, often without any possibility to actually win. | notifications | 1996 / 2017 | 96 games |
Survival sequence | Includes one or more sequences where the player must simply survive for a short time. | notifications | 1998 / 2015 | 22 games |
Suspend save | Saves cause the player to quit a game until the save is loaded again. The save is erased upon load or when another save is made. | notifications | 1982 / 2018 | 67 games |
Switch control within group | Player can freely switch which member of the group they control. | notifications | 1993 / 2020 | 25 games |
Systems-driven | Most of the gameplay is driven by multitude of interacting systems, such as physics, flammability, morale, conductivity, friction, simulated social relations, and so forth that work everywhere instead of specially scripted sequences. | notifications | 1992 / 2017 | 63 games |
Tangible corpses | It is fairly normal for corpses to be intangible when you aren't interacting with them otherwise in games, this essentially says they block or hamper movement, bullets, and so forth. | notifications | 2006 / 2016 | 25 games |
Target identification | Targets (people, vehicles, etc. you're looking or aiming at) are given more or less detailed identification, such as name, type and affiliation. | notifications | 1993 / 2017 | 49 games |
Target lock | Narrows your focus in games, fixing the camera on an opponent or aiding actions aimed at a specific target. | notifications | 1994 / 2019 | 164 games |
Target outline[target outline] | Targets (people, vehicles, etc. you're aiming at) are outlined somehow. | notifications | 2005 / 2016 | 6 games |
Targeted throw | Throwing things, such as grenades, is accomplished by selecting the target location. | notifications | 1 game | |
Task delegation | Player can assign or hire someone else (NPC) to do certain tasks so they don't have to do them personally, usually limited to menial tasks. | notifications | 2007 / 2014 | 11 games |
Task generator (Randomly generated tasks;Random quests;Random missions) | Player is given randomly generated tasks, quests, missions, etc. to complete. | notifications | 1994 / 2018 | 67 games |
Task queue modifications | Player can alter already established task queue by adding, removing or altering elements in them. | notifications | 2007 / 2013 | 11 games |
Team awareness | Enhances team awareness somehow, such as clearly giving off locations of team mates (other players in the same team) at all times through walls and other obstacles. Possibly on a minimap. | notifications | 2002 / 2016 | 47 games |
Technology tree(Tech tree) | notifications | 1990 / 2017 | 86 games | |
Tempo | Any tags reflecting on game's tempo (speed). | list_alt | 0 game | |
Temporary companions | Player is occasionally accompanied by others. | notifications | 1991 / 2020 | 94 games |
Terrain deformation | Features deformable terrain, usually in the form of terraforming or otherwise changing terrain elevation for construction purposes as well as creating mounds from explosions and similar things. | notifications | 1994 / 2020 | 101 games |
Terrain(Terrain effects) | Terrain type has effect on gameplay, such as movement speed over it, ability to cultivate it, reactions with certain actions or elements (e.g. severe cold on grass vs puddle of water), and so forth. | notifications | 2003 / 2016 | 7 games |
Tethered projectiles (Piped projectiles) | Projectiles move with the one who shot them. The effect is similar to carrying a translucent pipe in front of you and shooting through it, turning/strafing causes any projectiles still in the pipe to move with you in relation. | notifications | 1995 / 1999 | 2 games |
Threat system(Threat levels)[aggro;hate] | Enemies attack the character that have highest `threat´ level, which is usually increased with dealt damage, healing, and other activities. | notifications | 1999 / 2016 | 20 games |
Three-dimensional strategy | Strategy where movement and other activities are actually in 3D space instead of 2D unlike how vast majority of strategy games are. | notifications | 1995 / 2015 | 18 games |
Throwback | Return to conventions of older games but without imitating their appearance and sounds as retro games do. | notifications | 1998 / 2017 | 54 games |
Tiebreaker(Sudden death) | Uses any form of tiebreaker, such as sudden death mode when timer runs out causing anyone to be defated from single hit. | notifications | 1 game | |
Tile blending (Tile transitions) | Graphically smoothing the borders between two or more tiles, making the transitions between disparate terrain or such much more pleasing to the eye. | notifications | 1990 / 2016 | 66 games |
Time bonus | Player can somehow attain extra time or negate time penalties. | notifications | 2011 / 2014 | 4 games |
Time changes | The game changes or certain events trigger based on real time rather than in-game time. | notifications | 1999 / 2008 | 8 games |
Time compression(Time acceleration;Time dilation) | Player is able to control the speed at which time flows, usually with the intend on skipping out long uneventful sections. | notifications | 1981 / 2017 | 154 games |
Time reserve(Reserve TU)[reserve time units;reserve time;TU reserve;time unit reserve] | Player can designate some amount of time to be not used by normal actions, so a chunk of time (units) or similar will be left after they finish. Common mechanism to ensure a character can still attack after they do everything else. | notifications | 2012 / 2014 | 6 games |
Time scale: Realistic | Time requirements for construction, research, growing up, healing, etc. are largely indistinguishable from reality. | notifications | 1981 / 2015 | 9 games |
Time-based difficulty | Difficulty increases with time regardless what the player does, be that nothing at all or defeating every single enemy or other challenge they can find. | notifications | 2013 / 2018 | 16 games |
Time-keeping systems | list_alt | 0 game | ||
Time-slicing (Tick-based) | Turn-based game simulating real-time game by having each action assigned duration it needs to perform rather than explicit equal duration turns. | notifications | 1994 / 2010 | 8 games |
Timed benefit (Daily benefit) | Offers bonuses or other benefits on time basis, such as once a day or such. | notifications | 1996 / 2016 | 8 games |
Timed mode (Time Trial mode;Time Attack mode) | Completing levels, tracks, etc. with added time limit or with aim of beating a record time (your own usually, though may include a default or even online records). | notifications | 1987 / 2015 | 23 games |
Timed or Step Encounters | A countdown to an encounter (of some other encounter tag type) occurs continuously as time passes or the player takes steps. | notifications | 1988 / 2015 | 58 games |
Timed sequences (Time-limited sequences) | Includes one or more sequences, missions or other things where there's a time limit, usually a very short one. | notifications | 1993 / 2018 | 86 games |
Timed turns (Time-limited turns) | Turns have a time limit, forcing players to act within the limit lest they miss the turn. | notifications | 1982 / 2015 | 26 games |
Tiny Critters Universe | A game universe common to several games developed by stuckieGAMEZ | 2 games | ||
Tips (Tip system) | Provides tips on how to play, usually focused on features that are less intuitive or not immediately obvious (e.g. features not in most games). Does not provide hints on how to proceed in the game, only what you could do in it in general. | notifications | 2009 / 2017 | 18 games |
Title screen: Animated | The title screen or equivalent contains some simple animations. | notifications | 1994 / 2016 | 60 games |
Title screen: Cinematic sequence | The title screen or equivalent repeats a cinematic sequence or sequences. | notifications | 1999 / 2016 | 16 games |
Title screen: Demo reel | The title screen or equivalent displays a gameplay demo reel or reels, or similar example gameplay. | notifications | 1984 / 2015 | 15 games |
Title screen: Ingame | Title "screen" is encountered as part of normal play as part of the game world rather than actual menu screen or similar. | notifications | 2015 / 2016 | 6 games |
Title screen: Multiple | There are multiple different title screens and/or main menu screens, usually changing with each run or with the progress of the single player story. Not for when the different title screens are on separate releases. | notifications | 2004 / 2014 | 6 games |
Title screen: None[No title screen] | Has no title screen of any kind. | notifications | 1986 / 2016 | 25 games |
Title screen: Static image | The title screen or equivalent displays a static image. | notifications | 1995 / 2014 | 23 games |
Total conversion | A modification that replaces most or all artistic assets (graphics, sounds, levels, story, etc.) and possibly changes gameplay mechanics as well. | notifications | 1997 / 2020 | 37 games |
Touch activation | Buttons, levers, doors, etc. are activated or used upon being touched, bumped into, or such rather than actually having to press, turn, open them, or whatever else. | notifications | 1996 / 2013 | 19 games |
Toys-to-life | Involves physical toys - most of the collectible kind for most early games of with the feature - that interact with the game, usually optional feature and interact with the game via RFID, NFC, video camera, or other methods. | notifications | 2011 / 2022 | 70 games |
Trading: Orders | Player may either place an order or receive such (if they're functioning as a seller), usually for rare or unavailable goods or simply unusually large quantity of them. | notifications | 2007 / 2009 | 2 games |
Transient upgrades (Transient research) | Research, global upgrades and such are lost after each mission. | notifications | 1994 / 2015 | 59 games |
Traversing Barriers | notifications | 1984 / 2017 | 21 games | |
Trivial obstacles (Trivial barriers) | Player is prevented from moving into certain areas by trivial obstacles, especially the kind that they manoeuvre through with ease elsewhere. | notifications | 2005 / 2016 | 32 games |
Trivial research (Trivial upgrades) | Includes research, upgrades, or such for things that shouldn't really need it. Ability to jump, dodge, block, etc. are excellent examples of this. | notifications | 1988 / 2018 | 30 games |
Tropes | For tags that have no better parent tag. | list_alt | 0 game | |
Turn delay(Wait turn)[delay turn] | Characters can delay their turn so they can act later than normal turn procession would dictate. Likely limited use if enemy and ally turns are mixed, unlimited if each side moves separately. | notifications | 2010 / 2015 | 4 games |
Turn-based | list_alt | 0 game | ||
Turn-based combat (Turn-based action sequences) | A form of video game combat where players each take turns to make their moves usually to allow some time between the game flow and the thinking process. | notifications | 1978 / 2021 | 219 games |
Turn-based/Real-time choice | Player has choice whether to play in real-time or as turn-based. | notifications | 1997 / 2014 | 6 games |
Turret sequence | Includes one or more segments where the player controls a fixed turret or is unable to move and must fight from where they are (commonly as part of being a passenger in a vehicle). Unlimited ammo is not unusual feature in these. | notifications | 2002 / 2019 | 89 games |
Tutorial (How to play instructions) | Includes an in-game tutorial to familiarize the player with controls and any game specific functionality. | notifications | 1984 / 2021 | 1127 games |
Twitch gameplay | Any game that capitalizes on player's physical abilities, mainly reflexes in reacting to rapidly changing events as well as precision. | notifications | 1996 / 2016 | 19 games |
Two-handed movement (Dual-stick movement) | Player requires both hands to control movement, usually due to tank-like controls. | notifications | 2005 / 2007 | 2 games |
Unattended events | Important events that could benefit from player attention can and will happen without player's intervention unless the player goes to deal with them in time. | notifications | 1987 / 2016 | 22 games |
Unattended gameplay | Player character, faction, etc. can be interacted with even when they're not logged in or the game is not running. | notifications | 2003 / 2016 | 4 games |
Uncertainty (Unpredictability) | Any tags that describe something that increases uncertainty of events, effects, or anything else that happens during play. | list_alt | 0 game | |
Uncloned | Not known to have been cloned by a later game. | notifications | 1 game | |
Undefined attack | notifications | 1992 / 1993 | 2 games | |
Undefined game mode | Includes a non-standardish game mode. | notifications | 2010 / 2015 | 12 games |
Undefined gameplay elements | Includes significant gameplay elements that lack definition (no tags that describe them yet). | notifications | 1978 / 2020 | 431 games |
Undefined healing | Uses an unorthodox healing method or the method is unknown at this time. | notifications | 1999 / 2015 | 4 games |
Undirected (Continuous play;Endless play;No victory conditions;Aimless) | Has no set ultimate goal to achieve, continuing indefinitely until the player decides to end the game rather than ending it at a set point. May have (optional) objectives that do not end the game/level/map/round or progress it. | notifications | 1985 / 2019 | 100 games |
Undo (Rewind) | Player can undo actions or rewind the time to something before some mistake was made. | notifications | 1981 / 2020 | 47 games |
Unexplained elements (Unexplained features) | Includes elements that are mostly unexplained what they actually do. | notifications | 1997 / 2016 | 22 games |
Unhealthy undead (Negative health undead) | Undead creatures have negative health, or seemingly so, so healing them with anything causes them harm or outright "death". | notifications | 1994 / 2019 | 22 games |
Unhindered foes[omnimovers] | Some or all enemies ignore the level geometry (walls and other obstacles) in their pursuit of your downfall. | notifications | 2011 / 2015 | 5 games |
Unit equipment(Minion equipment;Underling equipment) | Player must handle the equipment of their underlings or similar, arming them with better tools or even arming them at all in the first place. | notifications | 2000 / 2012 | 13 games |
Unit limit (Population limit;Unit cap) | There's an arbitrary limit on how many units you can control, usually exists to counter game engine's poor performance with larger numbers or to counter poor network code. | notifications | 1997 / 2017 | 70 games |
Unit stacks (Character stacks;Minion stacks) | Units can or must be stacked, causing them to function as a single statistical unit rather than a mass units. | notifications | 1990 / 2010 | 20 games |
Unit stances (Aggressivity) | Player can set how aggressive individual units are, from hold fire to return fire to active search & destroy. | notifications | 1998 / 2008 | 10 games |
Universal currency | Same money works for primitive apemen as it does for high-tech networked robots. | notifications | 2003 / 2004 | 2 games |
Unlicensed content (Pirated content) | Commercial games that have failed to obtain proper license(s) for the used material (tie-in) yet have been put on sale regardless. | notifications | 1980 / 2021 | 45 games |
Unlimited capacity (Magic satchel;Infinite inventory space) | Player can store unlimited number of items, regardless of size and weight, in their inventory. | notifications | 1994 / 2019 | 37 games |
Unlimited lives | Player can lose, die, or face defeat in any of its forms as many times as they feel necessary without losing significant progress. | notifications | 2001 / 2019 | 82 games |
Unlimited Saves | Game progress can [b][i]notably[/i][/b] be saved an unlimited limited number of times in contrast to what would be expected. | notifications | 1989 / 1992 | 2 games |
Unlockable content | list_alt | 0 game | ||
Unlockable content: Abilities(Unlockable skills, spells, powers, etc.) | notifications | 2 games | ||
Unlockable content: Art | Player can somehow unlock additional art resources such as renders, pinups, concepts, sketches, and such. | notifications | 2005 / 2015 | 19 games |
Unlockable content: Campaigns | Additional campaigns, story paths, etc. can be unlocked somehow. | notifications | 2007 / 2013 | 3 games |
Unlockable content: Characters (Secret characters) | Player can somehow unlock additional characters or character classes to play as. | notifications | 1993 / 2019 | 74 games |
Unlockable content: Costumes | notifications | 2003 / 2018 | 41 games | |
Unlockable content: Difficulty options | Additional difficulty options can be unlocked, such as harder difficulty levels or other options related to it. | notifications | 1990 / 2017 | 38 games |
Unlockable content: Game modes | Additional game modes can be unlocked somehow. | notifications | 2005 / 2016 | 34 games |
Unlockable content: Items / Equipment | notifications | 2007 / 2019 | 64 games | |
Unlockable content: Options | Additional game options can be unlocked somehow. | notifications | 6 games | |
Unlockable content: Vehicles | notifications | 2011 / 2014 | 7 games | |
Unofficial | Any non-specific instances of games that are unofficial. Such as fan ports that require the original game. | notifications | 1985 / 2020 | 19 games |
Unprotected inventory | Items in your inventory can be damaged or destroyed. | notifications | 1994 / 2015 | 7 games |
Unrealism (Logic errors;Elements of convenience) | Any tags that describe elements that are not necessarily game-like but still do not adhere to reality. | list_alt | 0 game | |
Unrelated objectives | Player must accomplish two or more unrelated objectives to succeed. | notifications | 2002 / 2003 | 2 games |
Unrelated sequel (Sequel in name only) | Games in a series that have nothing to do with the previous games in the series. | notifications | 1997 / 2008 | 12 games |
Unseen Encounters | Upcoming or potential encounters, by default, show no evidence before the the event. Use with other encounter tags. | notifications | 1982 / 2020 | 18 games |
Unseen informers(Unseen rumormongers) | Tales of your exploits spread about long before you get to tell anything about them, and people seem to have uncanny ability to be aware of your actions, even though you never really see anyone there (especially if there's no way someone could be spy | notifications | 1 game | |
Unskippable non-interaction(Unskippable cinematics;Unskippable dialogs) | Significant non-interactive parts of the game are not skippable by any ordinary means, forcing them to be rewatched regardless how many times you've seen them and how long they are. Especially if involving long cinematics and dialogs. | notifications | 1998 / 2015 | 6 games |
Unsymmetric Motion | The player, enemies, vehicles, projectiles, or other objects make inexplicable moments seem to use different physics at different moments. | notifications | 1 game | |
Unusual health (Different health;Non-standard health) | The main "health" of the character is something unusual, other than how intact they're physically. | notifications | 2006 / 2015 | 7 games |
Unvoiced protagonist | The protagonist lacks voice acting (but has dialogue) even though other (important) characters have it. | notifications | 2000 / 2019 | 31 games |
Upgrade system | Has some sort of game mechanic to upgrade characters, equipment, or items. | notifications | 1986 / 2020 | 486 games |
Upgrades: Abilities / Skills | Player can upgrade or otherwise permanently improve the player character's abilities, making what they already can do more powerful, last longer or otherwise better. | notifications | 1987 / 2020 | 26 games |
Upgrades: Carry capacity | Player can upgrade or otherwise permanently improve the player character's carry capacity. | notifications | 2008 / 2009 | 6 games |
Upgrades: Health | Player can upgrade or otherwise permanently improve the player character's health. | notifications | 1987 / 2015 | 18 games |
Upgrades: Other | Player can upgrade or otherwise permanently improve some unusual aspect. | notifications | 1987 / 2015 | 9 games |
Upside down | Player character can go upside down on purpose. | notifications | 1984 / 2016 | 7 games |
Useless allies(Useless NPC allies) | NPC allies are exceptionally useless, often not being able to defeat even a singular equivalent opponent when ganging on such with superior numbers. | notifications | 2005 / 2013 | 13 games |
User Generated Content (Consumer Generated Media;CGM;User Created Content;UCC) | Publishers/developers actively support & intend for end users to autonomously create 'mainstream' content for these game ever from the release moment. | notifications | 2002 / 2017 | 141 games |
UVL: Partial title listed | Has only partial title listed. | notifications | 1988 / 2018 | 14 games |
UVL: Real Title | This is a maintenance tag to ensure UVL users that the title of the entry they see is not an error or a joke, that really is the title of the game. | notifications | 1978 / 2017 | 58 games |
UVL: Working title listed | A placeholder title that was used before the game's release is listed as one of the titles. | notifications | 1979 / 2020 | 210 games |
Vague age | The protagonist's age is never mentioned, even in supplementary materials such as the manual. | notifications | 2005 / 2011 | 5 games |
Vague Encounter Conditions | Two or more type of encounters are integrated into a single occurrence. Please make a tag note to explain. | 0 game | ||
Vaporware(Development hell;Development limbo) | Any games that were or still are considered vaporware. Usually requires that news about the game pop up repeatedly over several (3-5+) years but nothing tangible appearing. | notifications | 1990 / 2018 | 11 games |
Variable action power (Variable ability power;Variable spell power) | Player can use variable amount of power, force, time, etc. on performing a magic spell, some skill, ability or other actions. | notifications | 3 games | |
Variable ending (Piecemeal ending;Segmented ending) | The ending is an amalgam of various bits of info that cover what was done and how they affected the outcome. | notifications | 1986 / 2017 | 20 games |
Variable objectives(Variable goals) | What player needs to do to progress changes with each mission, level, or such. | notifications | 2 games | |
Variable visuals(Multiple visual styles;Multiple graphic styles;Variable graphics) | Has multiple visual styles available built-in that are selected either by player choice, or cycled randomly, in sequence, or in any other manner. | notifications | 1999 / 2016 | 30 games |
Vehicle flip | Player can flip over vehicles that have been turned on their side or roof, allowing their continued use. | notifications | 2009 / 2014 | 11 games |
Vehicle sequence | Includes one or more sequences where the player is forced to control a vehicle. | notifications | 2002 / 2013 | 18 games |
Velocity | list_alt | 0 game | ||
Version variations(Release variations) | Different releases of these games, according to regions or republications, have small differences. This tag applies only if these slightly different releases are recorded as a single entry. | notifications | 1980 / 2010 | 78 games |
Vertical Splitscreen | Uncommon for 4:3 displays. Used more as wider display ratios increase in popularity. Rarely used for vertical displays. | notifications | 1991 / 1993 | 2 games |
Violence Concepts | A collection of groups related to violence | list_altnotifications | 1 game | |
Virtual glitching(Soft glitching)[soft glitches] | The game intentionally "glitches" or gives the impression of such. | notifications | 2001 / 2017 | 31 games |
Visibility | A container group for various effects, designs, contrivances, & such that manage how and what the player can see of the videogame world & its contents | list_alt | 0 game | |
Visibility indicator | Includes an indicator for how visible you are, usually how well lit. | notifications | 1998 / 2019 | 32 games |
Voice choice (Speech pattern choice;Voice bank choice) | Player has choice in what voice the protagonist speaks with or the speech pattern they employ. | notifications | 1998 / 2017 | 28 games |
Walking armory | The protagonist is heavily equipped with a wide variety of weapons and gear, often to an excessive or unrealistic degree. | notifications | 1993 / 2020 | 186 games |
Wasted effort | Player is given an arduous task, which upon completion is found to have been completely pointless or unneeded. | notifications | 1991 / 2015 | 17 games |
Water waves | Waves form on water surface when you pass through it. | notifications | 1999 / 2020 | 8 games |
Watery(Aquatic;Water theme) | notifications | 2002 / 2014 | 15 games | |
Waves | A structured series of increasingly challenging enemy encounters or obstacles for players to defeat as they progress through the game. | notifications | 1981 / 2016 | 123 games |
Weapon grouping | Player can group weapons as they see fit or they're grouped by purpose/type automatically, allowing the player to shoot with certain weapons only when wanted. | notifications | 1995 / 2021 | 27 games |
Weapon kickback[recoil boost] | Some or all of the weapons have significant kickback, pushing their user backwards or even sending them flying. | notifications | 1998 / 2017 | 49 games |
Weather control | Player has some degree of control over the weather. | notifications | 2011 / 2015 | 4 games |
WiiConnect24 | Games that support WiiConnect24. Enables the user to remain connected to the Internet while the console is on standby | notifications | 2006 / 2008 | 9 games |
Wildcard equipment slots | Player character(s) have one or more equipment slots that accept seemingly [u]any[/u] kind of equipment. | notifications | 1999 / 2014 | 20 games |
World versus World(WvW) | Includes any kind of WvW mode, a type of player versus player mode where players of one server or shard compete with players of another. | notifications | 1 game | |
Worldscale is larger | The player can interact with the game world in a scale relatively and significantly different from human. In this case, as if they were larger. | notifications | 1988 / 2015 | 13 games |
Worldscale is smaller | The player can interact with the game world in a scale relatively and significantly different from human. In this case, as if they were smaller. | notifications | 1980 / 2018 | 51 games |
Woundless | Getting shot, stabbed, punched, etc. leaves no visible marks. | notifications | 2001 / 2014 | 9 games |
Wounds | Depicts wounds, burns, etc. on characters and creatures alike, regardless if these match their overall health accurately. | notifications | 1998 / 2012 | 17 games |
Wrapping world (Wraparound;Warping world) | The game world wraps around itself, going in any direction will bring you back to the starting location eventually. | notifications | 1979 / 2016 | 25 games |
xyzzy reference | xyzzy was a magic word in [game=#160294]Adventure[/game] but seemingly didn't do anything. Since, coders use it in place of unimplemented features & games jokingly reference it | notifications | 1975 / 2008 | 31 games |
Zero ground-level gravity | On ground level gravity has no effect, causing movement uphill and downhill to work at even pace. | notifications | 1993 / 2013 | 2 games |
Zoned NPCs(Leashed NPCs)[NPC leash;Mob leash;Leashed mobs;Leashed monsters;Leashed enemies] | NPCs are restricted to their personal zones from where they will never leave even if they had good reason to. Or behave like they're leashed to a spot and never go beyond certain distance from it. | notifications | 1993 / 2016 | 6 games |
Zoom | Player can manipulate their view of the game environment by zooming in for a closer look or zooming out for a wider perspective. | notifications | 1986 / 2020 | 156 games |