Groups comparison

Horizon-Based Ambient Occlusion(HBAO) - 2004 to 2018
An improved technique for ambient occlusion compared to the original SSAO.

Screen Space Ambient Occlusion - 2004 to 2020
The first real-time technique for ambient occlusion developed by Vladimir Kajalin at Crytek for Crysis (CryEngine 2).

Ambient occlusion - 2007 to 2019
Uses any ambient occlusion shading technique, commonly the very simple and fast SSAO.

hbao
ssao
ambientocclusion
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