Groups comparison
Pixelated - 1986 to 2024
Intentionally runs with pixel doubling, tripling, or something - such as the graphics are designed to look like it - that brings out the pixels to visible levels as they used to be in old games.
Polycubes - 1995 to 2014
Gameplay involves polycubes, shapes formed of one or more equal cubes joined face to face.
Blocky - 2002 to 2019
Designed to be very blocky in appearance, with heavy use of square/rectangle/cube shapes. Likely as an attempt to make the game seem older than it is and/or to reduce resources needed to produce graphics.
Angular - 2013 to 2016
Uses visual style that employs mainly straight lines and sharp angles.
Intentionally runs with pixel doubling, tripling, or something - such as the graphics are designed to look like it - that brings out the pixels to visible levels as they used to be in old games.
Polycubes - 1995 to 2014
Gameplay involves polycubes, shapes formed of one or more equal cubes joined face to face.
Blocky - 2002 to 2019
Designed to be very blocky in appearance, with heavy use of square/rectangle/cube shapes. Likely as an attempt to make the game seem older than it is and/or to reduce resources needed to produce graphics.
Angular - 2013 to 2016
Uses visual style that employs mainly straight lines and sharp angles.
pixelated
polycubes
blocky
angular