Groups comparison

Dark (Perpetual night) - 1973 to 2024
The environs are unusually dark, either because it's a perpetual night, you're stuck in a structure with limited light sources or anything else, forcing you to use any light source(s) you can find or cope with what little you can find in the env

Blinding - 2005 to 2014
Player can be virtually blinded (e.g. whole screen turning white), losing visual feedback completely or near completely, forcing them to function by memory of the area or by audio cues rather than sight.

dark
blinding
7375777981838587899193959799010305070911131517192123 401020300