Groups comparison

Stealth: Line of Sight - 1983 to 2021
Player character's ability to sneak around is affected by the line of sight of NPCs.

Facing - 1992 to 2022
The direction people, vehicles, or any other things are facing affects gameplay in some manner.

Field of vision (FOV)[field of view] - 1998 to 2017
Simulates field of vision to a degree, making characters unable to see 360 degrees unless they're nonhuman, augmented or otherwise different.

Flanking - 2004 to 2018
Somehow simulates the benefits of flanking, such as giving bonuses to hit chance, greater chance of lethally wounding, etc.

stealth-sight
facing
fieldofvision
flanking
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