Groups comparison

Life simulation(Artificial life) - 1975 to 2019
Simulation individuals, groups of people, relationships, and often their things and surroundings.

Farm simulation - 1981 to 2017

Player initiated reproduction - 1983 to 2019
A rarity in videogames, that players can choose for their characters to attempt have children. Not to be confused with [[tag:breeding breeding]].

Biological simulation - 1984 to 2018
Sub-genre of artificial life

Social simulation - 1985 to 2015
Sub-genre of artificial life

Virtual pets (Digital pets;Artificial pets;Pet-raising simulation) - 1986 to 2014
Digital companions or creatures that players can care for, nurture, and interact with within the game's virtual world.

Death of protagonist (Death of a main character) - 1988 to 2019
One or more of the main characters die as part of the plot, especially in case of the protagonist.

Marriage (Matrimony;Civil union) - 1988 to 2019
Player character(s) can or must enter into marriage or similar union.

Raiser sim[raise-up sim;raising sim;princess maker clones] - 1991 to 2015
A genre of life simulation where the player is responsible for raising or otherwise managing the life of an individual up to a point, usually as a personal manager rather than as the character themself. Often named "something maker".

Succession - 2012 to 2019
Deals with succession, passing the mantle of something on to next person. Especially if this happens repeatedly for the same thing.

lifesimulation
farmsimulation
procreation
biologicalsimulation
socialsimulation
virtualpets
death
marriage
raisersim
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