Groups comparison
Energy weapons - 1971 to 2024
Includes energy weapons of any kind, from laser beams to bolts of plasma to lightning guns.
Sorcery (Witchcraft;Spellcasting) - 1981 to 2022
Player character can or must employ knowledge of the arcane, cast magic spells or do other sorcerous deeds.
Magic weapons - 1983 to 2022
Weapons that discharge magical energy or otherwise function on the principles of the arcane rather than science.
Magic artefacts(Fetishes;Amulets) - 1987 to 2021
A form of magic where objects, especially man-made ones, are believed to hold magical/supernatural power. Traditionally voodoo dolls, holy crosses, amulets, etc. but includes almost anything.
Includes energy weapons of any kind, from laser beams to bolts of plasma to lightning guns.
Sorcery (Witchcraft;Spellcasting) - 1981 to 2022
Player character can or must employ knowledge of the arcane, cast magic spells or do other sorcerous deeds.
Magic weapons - 1983 to 2022
Weapons that discharge magical energy or otherwise function on the principles of the arcane rather than science.
Magic artefacts(Fetishes;Amulets) - 1987 to 2021
A form of magic where objects, especially man-made ones, are believed to hold magical/supernatural power. Traditionally voodoo dolls, holy crosses, amulets, etc. but includes almost anything.
energyweapons
sorcery
magicweapons
magicartefacts