Groups comparison

Magic (Mystic powers) - 1974 to 2024
Features anything definitely magical or strange mystic powers.

Paranormal (Supernatural) - 1982 to 2019
Paranormal elements/occurrences are included, such as telekinesis or clairvoyance that are beyond the scope of normal scientific understanding.

Psychic Powers (Psionics) - 1982 to 2021
Player character wields psychic powers.

Technomagic (Technology-based magic) - 1988 to 2020
Technology is used to produce effects you'd expect to see in fantasy setting from magic.

No energy regeneration (No mana regeneration;No magic point regeneration;Finite energy;Finite magic;Finite mana) - 1989 to 2017
Energy depletes with use but does not automatically return over time, forcing the player to seek external sources to replenish it, sleep, or use some other method of restoration.

Super powers - 1989 to 2018
Features non-specific super powers wielded by the player or others.

Energy regeneration(Mana regeneration) - 1994 to 2021
Energy used by magic, electric devices, special skills or other things automatically regenerates over time.

Psionics theme (Psychic theme;Psychic powers theme) - 1999 to 2012
Psionics play an important thematic role or are a central plot element.

Visions - 2004 to 2020
The protagonist experiences visions of another place and time.

magic
paranormal
psychicpowers
technomagic
noenergyregen
superpowers
energyregen
psionics-theme
visions
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