Groups comparison

Adventure Game Interpreter - 1984 to 2015
"AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games." [Source: Wikipedia]

Scumm Virtual Machine - 1984 to 2016

Adventure Game Studio (AGS) - 1986 to 2021
Made using AGS, a game engine and development tool for creating point and click adventure games.

SCUMM (Script Creation Utility for Maniac Mansion) - 1987 to 2017
A scripting engine used by many LucasArts games.

AGOS - 1989 to 2021

M.A.D.E.(Multimedia Applications Development Environment) - 1989 to 1993
A multimedia adventure game engine for DOS, created by Activision.

EoB Engine(Eye of the Beholder) - 1991 to 2015
A nameless game engine created for Eye of the Beholder series & updated for each game. Later updated for use with the Kyrandia series.

iMUSE (Interactive Music Streaming Engine) - 1991 to 2015
An interactive/adaptive music engine by LucasArts.

Mohawk Engine (Mohawk System;Living Books Engine) - 1991 to 1999
Created by Brøderbund to run Myst on Windows. It was also use for some their Living Books and Carmen Sandiego games as well as Riven and other games.

M.A.D.S.(Microprose Adventure Development System) - 1992 to 2014

Groovie - 1993 to 2014

INSANE(Interactive Streaming Animation Engine) - 1993 to 2017
The [b]IN[/b]teractive [b]S[/b]treaming [b]AN[/b]imation [b]E[/b]ngine allowed full motion video & graphics to be displayed in high-res PC graphic modes, created by LucasArts. Not used interactively in most games.

SAGA - 1994 to 2013

agiengine
scummvm
agsengine
scumm
agos-engine
made-engine
eob-engine
imuse
mohawkengine
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