Groups comparison
Sorcery (Witchcraft;Spellcasting) - 1981 to 2022
Player character can or must employ knowledge of the arcane, cast magic spells or do other sorcerous deeds.
Mystic protagonist (Magic-user protagonist;Wizard protagonist;Mage protagonist)[witch;sorceror;sorcerer;sorceress;magician] - 1982 to 2018
The protagonist is a wizard, shaman or some other character whose occupation delves into the mystical realm.
Magic weapons - 1983 to 2022
Weapons that discharge magical energy or otherwise function on the principles of the arcane rather than science.
Summoning (Conjuration) - 1983 to 2021
Player can summon creatures to do her bidding. These usually (but not necessarily) perish after a set time.
Magic artefacts(Fetishes;Amulets) - 1987 to 2021
A form of magic where objects, especially man-made ones, are believed to hold magical/supernatural power. Traditionally voodoo dolls, holy crosses, amulets, etc. but includes almost anything.
Player character can or must employ knowledge of the arcane, cast magic spells or do other sorcerous deeds.
Mystic protagonist (Magic-user protagonist;Wizard protagonist;Mage protagonist)[witch;sorceror;sorcerer;sorceress;magician] - 1982 to 2018
The protagonist is a wizard, shaman or some other character whose occupation delves into the mystical realm.
Magic weapons - 1983 to 2022
Weapons that discharge magical energy or otherwise function on the principles of the arcane rather than science.
Summoning (Conjuration) - 1983 to 2021
Player can summon creatures to do her bidding. These usually (but not necessarily) perish after a set time.
Magic artefacts(Fetishes;Amulets) - 1987 to 2021
A form of magic where objects, especially man-made ones, are believed to hold magical/supernatural power. Traditionally voodoo dolls, holy crosses, amulets, etc. but includes almost anything.
sorcery
mysticprotagonist
magicweapons
summoning
magicartefacts