Ambiguous: 2.5D
Software concept
Uses mixed 2D and 3D rendering, usually with some of the objects or the game world seen as polygon meshes and others (like characters) as regular sprites or pre-rendered scenes.
37
games
6platforms
STD 2019-06-18
LIN 2015
WIN 2017-03-10
WIN 2014-05-10
Note, 2.5D is ambiguous by itself as it can mean several things:
* Mixing of 2D and 3D graphics techniques (flag raster and any of the 3D display techniques instead)
* 3D game with gameplay restricted to 2D (see: pseudo-3D for that)
The former no longer needs a tag as it can be represented otherwise in UVL, thus this tag is no longer needed.
* Mixing of 2D and 3D graphics techniques (flag raster and any of the 3D display techniques instead)
* 3D game with gameplay restricted to 2D (see: pseudo-3D for that)
The former no longer needs a tag as it can be represented otherwise in UVL, thus this tag is no longer needed.
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The first Ambiguous: 2.5D video game was released in 1989.
Deep Silver, 505 Games and WTFOMGames published most of these games.