4 or more resources

Video game concept

There are 4 or more resource types you need to harvest, process and/or generate.

39
games
7
platforms
Commonly you can't exchange one resource for another, or if you can, the price is usually extremely high.

If all resources can be generated at sufficient quantities, this tag should not be used (as the number of resources does not have much effect).

This does not include unit cap, though upkeep is covered occasionally.

Split currency does not count. Nor does processed resources unless you simultaneously need multiple stages of the processed resource.

Energy should be ignored in most cases as it's automatically generated by power plants and is hard to run out of. Also other resources used or generated like energy should not count, such as mana (magical energy used for performing magic). Experience, research points or similar are not to be considered either.

The boundary of 4 was chosen due to number of resource types being commonly limited to 3 or less in most games.

Popular tags

actionrpg anno-series citybuilding colonysim empireearth godgame homm mightandmagic openworldsurvivalcrafting realtimestrategy roguelike spellforce strategyrpg survivalsimulation tactical tradesim wargame warlords-series

Parent group

Resource management

Games by year

8486889092949698000204060810121416 82460

The first 4 or more resources video game was released in 1984.

Ubisoft, New World Computing and Bay 12 Games published most of these games.

Platforms

Windows 27
Linux 5
Mac OS Classic 2
Mac OS X 2
MS-DOS 1
Apple II E 1
Internet Only 1

Most common companies