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DirectX 10

Hardware theme

Supports or requires DX10 compliant hardware. Possibly only the run-time in case no hardware acceleration is used.

97
games
3
platforms

Alternate name: DX10

The first video game about DirectX 10 was released on May 1, 2003.

Ubisoft, THQ and Capcom has published most of these games

DX10 was originally called Windows Graphics Foundation (WGF 2.0) before being renamed back to Direct X with incremented version number.

New features:
* Shader Model 4.0
* Geometry shaders ¹
* Texture arrays
* Predicated rendering (faster occlusion culling)
* Geometry instancing
* Deferred rendering made possible

Changes:
* Unified shader interface

Dropped:
* Audio hardware acceleration ³

Deprecated:
* Optional features ²

¹ Allows geometry calculations to be moved to the GPU
² A change noticeable only by programmers whose job should be now much easier with the differences between hardware implementations being more transparent.
³ Can still be accomplished with OpenAL and drivers that support OAL's hardware acceleration.