Abilities, spells, skills, etc.
Other (objects, etc.) concept
Any tags referring to abilities and such in general without being restricted to certain sub-type (e.g. magic) or something plain or commonplace (e.g. locomotion).
1
game
1platform
This is a container group; its children are:
Ability charges | Certain abilities, skills, spells, or such stack up 2 or more charges that replenish over time after being used, allowing multiple rapid uses of the ability before it enters actual cooldown where it can't be used at all. | 2009 / 2018 | 10 games |
Ability cooldown | Player must contend with largely inexplicable artificial moderation on ability, skill or spell usage. | 2005 / 2020 | 86 games |
Ability dependencies | Abilities, skills, research subjects, etc. have dependencies on other such before they can be made available (e.g. shield charge requires the character already can do shield bash). | 2001 / 2019 | 40 games |
Active ability set | Player has access to only a small subset of their total skills, abilities, spells and so forth when adventuring, requiring the player to return to some safe haven or similar if they wish to use something else. | 2000 / 2020 | 45 games |
Brittle abilities | Abilities (usually buffs) or similar that create an effect that has limited charges (until the ability is used again). Such as a attack buff that lasts for the next 3 hits, or defense buff that lasts for the next 2 hits. | 2009 / 2014 | 12 games |
Charged actions | One or more actions can be charged for greater effectiveness. (too short) | 2010 / 2018 | 6 games |
Meta abilities | Includes abilities or such that do little or nothing on their own but modify how other abilities or similar work. | 1995 / 2014 | 12 games |
Multi-function abilities | Same ability, skill or spell can be used to do large number of different things. (too short) | 2 games | |
Multi-stage abilities | Includes abilities, spells, skills, or other actions that pass through multiple stages, changing what they do with each use. Usually resets after a short while if not triggered again. | 2009 / 2014 | 3 games |
Variable action power | Player can use variable amount of power, force, time, etc. on performing a magic spell, some skill, ability or other actions. | 3 games |