Ability cooldown
Video game concept
86
games
11platforms
Player must contend with largely inexplicable artificial moderation on ability, skill or spell usage.
Notable people involved: Måns Olson, Annica Strand, Steven Taarland, Daniel Brynolf and Laura de Llorens Garcia
Name variations: skill cooldown, spell cooldown, magic cooldown
LIN 2014-06-19
WIN 2013-11-13
X360 2014-08-12
WIN 2013-10-24
WIN 2017-07-26
ANDR 2019-01-22
WIN 2009-06-25
WIN 2009-10-27
WIN 2009-12-08
WIN 2011
SWTC 2020-05-26
WIN 2012-05-03
Besides waiting for energy/stamina to regenerate and the delay in performing the ability, skill or spell, player must also wait an arbitrary amount of time between finishing using it once and using it again. The cooldown period is often unexplained, has no effect on using other abilities, skills or spells, and mostly serves to force players to use variety of abilities, skills or spells instead of spamming the same one over and over again.
In short: it's a crude way to enforce variety.
On related note: In some systems this is quite explainable, such as if you consider battle tank's cannon use to be an ability. The cooldown period is essentially the time it takes for the cannon crew to reload the weapon or in case of automated loading system, for that system to perform its function. But then again, most abilities in games tend to be something comparable to jumping or swinging your arm, so it makes little sense.
In short: it's a crude way to enforce variety.
On related note: In some systems this is quite explainable, such as if you consider battle tank's cannon use to be an ability. The cooldown period is essentially the time it takes for the cannon crew to reload the weapon or in case of automated loading system, for that system to perform its function. But then again, most abilities in games tend to be something comparable to jumping or swinging your arm, so it makes little sense.
Popular tags
actionrpg actionstrategy arenashooter diablo dungeondefenders-series hackandslash hybridgame lifesimulation lootemup minecraft-series mmog moba powerups redsolstice-series risen-series roguelike roguelite starcraft tactical titanquest-series towerdefense warcraft xcom-2012reboot xcom-seriesParent groups
Abilities, spells, skills, etc., Forced variety, Game-like elements, Artificial limitations
Child group
Games by year
The first Ability cooldown video game was released in 2005.
Chucklefish, 2K Games, Xbox Game Studios and Deep Silver published most of these games.