Accessibility
Video game concept
Any and all features that help players familiarize themselves with the game, protect from mistakes one wouldn't make in real life and otherwise progress in it.
Alternate name: Help features
This is a container group; its children are:
Aim assist | Helps players aim more accurately by subtly adjusting their crosshair or guiding shots toward targets. | 1993 / 2019 | 132 games |
Hint system | Includes some form of hint system, either something that's off the game or something incorporated to the gameplay itself, such as asking advice from another character. | 1984 / 2022 | 80 games |
Indicators | Extra indicators for various gameplay elements that the game fails to sufficiently represent otherwise. | container group | |
Mentoring | A way of introducing new players to a game by having mechanism(s) to allow other players to teach the newbies how to play, likely rewarding the mentor somehow for their time. | 2003 / 2013 | 13 games |
Practice mode | Includes a practice mode or similar. (too short) | 1979 / 2017 | 76 games |
Move assist | Somehow assists movement, such as making character run down a circular path with greater accuracy when the movement is relative to camera and the camera follows lazily. | 1 game | |
Obstacle translucification | Sight obscuring obstacles are made translucent or completely invisible when the game determines them to be obscuring player's view of things the protagonist can plainly see. | 1996 / 2021 | 27 games |
Safe ledges | Player is protected from accidentally falling off a ledge, often by character stopping at them and requiring the movement command to be given again or by some other means to actually go past them. | 2001 / 2018 | 22 games |
Temperature unit choice | Player can choose which temperature unit to display, out of whatever is available. Likely celsius, kelvin and fahrenheit. | 3 games | |
Tutorial | Includes an in-game tutorial to familiarize the player with controls and any game specific functionality. | 1984 / 2021 | 1127 games |
Window restore | Refocuses and restores itself to foreground under certain circumstances, such as when player attention is immediately required (for example, when multiplayer match is about to start). | 2010 / 2015 | 8 games |