Accuracy: Motion

Video game concept

Moving from place to place affects accuracy one way or another; does not include turning about on the same spot.


Alternate names: Movement, Moving

The first video game about Accuracy: Motion was released on November 23, 1998.

Codemasters, Activision Blizzard and Nintendo has published most of these games

At the most basic level this means: the faster you go, the worse you shoot, as enforced by the game itself. Standing still is therefore the most accurate.
Dynamic accuracy: Posture - Motion - Turning
Accuracy related: Pinpoint - Aim mode

Parent group

Dynamic accuracy


Windows 33
X360 7
PS3 5
Mac OS X 3
N64 2
3DS 1
Linux 1
Xbox One 1
PS4 1
GameCube 1

By year

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