Groups

 

Accuracy: Motion

Video game concept

Moving from place to place affects accuracy one way or another; does not include turning about on the same spot.

55
games
10
platforms

Alternate names: Movement, Moving

The first video game about Accuracy: Motion was released on November 23, 1998.

Nintendo, Codemasters and Activision Blizzard has published most of these games

At the most basic level this means: the faster you go, the worse you shoot, as enforced by the game itself. Standing still is therefore the most accurate.
Dynamic accuracy: Posture - Motion - Turning
Accuracy related: Pinpoint - Aim mode