Accuracy: Posture

Video game concept

Standing, crouching, being prone, etc. affects accuracy in one manner or other.


The first video game about Accuracy: Posture was released on October 28, 2003.

Ubisoft, Deep Silver and Codemasters has published most of these games

There are two alternatives for this:
* Crouching and going prone lower bullet spread
* Crouching and going prone speed up aiming (bullet spread decreases more rapidly)

Some cases may include both, with bullet spread reduced more rapidly and lowering the lowest bullet spread even farther.
Dynamic accuracy: Posture - Motion - Turning
Accuracy related: Pinpoint - Aim mode

Parent group

Dynamic accuracy


Windows 26
X360 7
PS3 4
Mac OS X 2
PS2 1
Xbox 1
Linux 1

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