Accuracy: Posture
Video game concept
Standing, crouching, being prone, etc. affects accuracy in one manner or other.
43
games
8platforms
PS2 2006-05-05
X360 2010-03-16
WIN 2005-05-03
WIN 2009-03-31
WIN 2006-05-05
WIN 2009-10-06
X360 2009-04
WIN 2011-10
WIN 2010-07-14
PS3 2009-10-09
X360 2006-03-09
WIN 2008-11-17
There are two alternatives for this:
* Crouching and going prone lower bullet spread
* Crouching and going prone speed up aiming (bullet spread decreases more rapidly)
Some cases may include both, with bullet spread reduced more rapidly and lowering the lowest bullet spread even farther.
* Crouching and going prone lower bullet spread
* Crouching and going prone speed up aiming (bullet spread decreases more rapidly)
Some cases may include both, with bullet spread reduced more rapidly and lowering the lowest bullet spread even farther.
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Games by year
The first Accuracy: Posture video game was released on October 28, 2003.
Ubisoft, Codemasters and Activision published most of these games.